Using multiple JButtons with the same label in Java - java

I have two buttons in my project that both have a "+" label. When the actionPerformed() method is called, it calls a specific method based on the label. How can I distiguish between two JButtons with the same label? Is there a better way to do this then how I've done it?
This is the definition of the buttons:
JButton keypadPlus1 = new JButton(" + ");
JButton keypadMinus1 = new JButton(" - ");
JButton keypadPlus2 = new JButton("+");
JButton keypadMinus2 = new JButton("-");
Adding the ActionListeners for the buttons:
keypadPlus1.addActionListener(backEnd);
keypadPlus2.addActionListener(backEnd);
keypadMinus1.addActionListener(backEnd);
keypadMinus2.addActionListener(backEnd);
The actionPerformed #Override in the backEnd:
public void actionPerformed (ActionEvent event) {
String command = event.getActionCommand();
if (command.equals("+")) {
calcLifePoints(command);
}
if (command.equals("-")) {
calcLifePoints(command);
}
if (command.equals(" + ")) {
calcLifePoints(command);
}
if (command.equals(" - ")) {
calcLifePoints(command);
}
}

You could...
Use ActionEvent#getSource
You could...
Set the actionCommand property of each button to something unique and use ActionEvent#getActionCommand
You could...
Use separate listeners, either anonymously or as inner or outer classes depending on your needs
You could...
Make use of the Action API, which would allow you to define a common/abstract Action which defined the common properties (like the + text) and then extend this to make unique actions for each button
See How to Use Actions for more details
You could...
Use JButton#putClientProperty to set some unique flag on each button and cast the ActionEvent to a JComponent and use getClientProperty to retrieve the flag ... but given the previous suggestions, I'm not sure why you'd bother

You shouldn't have a single listener handle the behavior for different responsibilities. If the two + buttons do not do the same thing, give the buttons separate listeners.
This will allow your code to be a lot more cohesive. By reducing your listeners to 1 responsibility each, you'll be able to re-use those responsibilities. It also make testing easier, allowing you to test each behavior in complete isolation.
Although if you must, ActionEvent#getSource() returns which ever component triggered the event. Doing a reference comparison will allow you to determine which object triggered the event.
The best way to handle this would to separate the responsibilities your current listener has into separate classes:
class FirstListener implements ActionListener {
#Override
public void actionPerformed(ActionEvent e) {
}
}
Lets assume FirstListener represents your first + button behavior. If that behavior requires any external objects (such as a field in a different class), simply pass it through the constructor:
class FirstListener implements ActionListener {
private Object dependency;
public FirstListener(Object dependency) {
this.dependency = dependency;
}
//actionPerformed declaration
}
You can do the same for the other buttons (for example, the second + button).
If you feel this is a bit excessive, feel free to use lambda expressions to declare the listeners:
//Java 8+
button.addActionListener(event -> {
});
This doesn't give you the same modularity as the previous example, as the behavior is no longer separated from the actual class: you will be forced to change the implementation to change the behavior, rather than using dependency inversion to simply pass a different object which also implements ActionListener.

Instead of this,
public void actionPerformed (ActionEvent event) {
String command = event.getActionCommand();
if (command.equals("+")) {
calcLifePoints(command);
}
if (command.equals("-")) {
calcLifePoints(command);
}
if (command.equals(" + ")) {
calcLifePoints(command);
}
if (command.equals(" - ")) {
calcLifePoints(command);
}
}
Use like this,
public void actionPerformed (ActionEvent event) {
Object command = event.getSource();
if (command.equals(keypadPlus1)) {
calcLifePoints(event.getActionCommand());
}
if (command.equals(keypadMinus1)) {
calcLifePoints(event.getActionCommand());
}
if (command.equals(keypadPlus2)) {
calcLifePoints(event.getActionCommand());
}
if (command.equals(keypadMinus2)) {
calcLifePoints(event.getActionCommand());
}
}

Related

Is this cast okay?

I have an EventHandler that I set as an event filter on TextFields. When I write the class, I get the source TextField by calling getSource() on the event and casting it to a TextField.
The code for the EventHandler:
public class NumberFilter implements EventHandler<KeyEvent> {
public final int maxLength;
public NumberFilter(int maxLength) {
this.maxLength = maxLength;
}
#Override
public void handle(KeyEvent event) {
TextField textField = (TextField) event.getSource(); //<-- is this cast okay?
//consume event if there is too much text or the input isn't a number.
if (textField.getText().length() >= maxLength || !event.getCharacter().matches("[0-9]")) {
event.consume();
}
}
}
Is this cast okay by standard java conventions? How can I write the class so that it can't be used anywhere except as an event filter for a TextField?
Andy Turner's answer provides a robust general approach to allowing event handlers to be added to only one type of Node. However, for the specific case of vetoing changes to the text in a TextField (or other text input control), the approach of using key event handlers is not a good one for the following reasons:
The user can bring up a context menu with the mouse and paste text in. This doesn't involve any key presses at all, so your handler won't be invoked.
You have no control over which type of key events the text field uses internally. Are you registering this filter with KEY_PRESSED, KEY_RELEASED, or KEY_TYPED events? Are you sure the events used internally by the text field will remain the same from one JavaFX release to the next?
You will likely inadvertently veto keyboard shortcuts such as Ctrl-C (for copy) or Ctrl-V (for paste), and similar. (If you don't veto shortcuts for "paste", you allow another loophole for the user to paste invalid text...). Again, it's possible a future release of JavaFX may introduce additional shortcuts, which it's virtually impossible to proof your functionality against.
For completeness, the preferred approach for this particular use case is as follows:
Use a TextFormatter, which is the supported mechanism for vetoing or modifying text entry to a text input control (as well as providing mechanisms to format or parse text in the control). You can make this reusable by implementing the filter in a standalone class:
public class NumberFilter implements UnaryOperator<TextFormatter.Change> {
private final Pattern pattern ;
public NumberFilter(int maxLength) {
pattern = Pattern.compile("[0-9]{0,"+maxLength+"}");
}
#Override
public TextFormatter.Change apply(TextFormatter.Change c) {
String newText = c.getControlNewText() ;
if (pattern.matcher(newText).matches()) {
return c ;
} else {
return null ;
}
}
}
And now you can do
TextField textField = new TextField();
textField.setTextFormatter(new TextFormatter<String>(new NumberFilter(5)));
Just to expand on my comment on #MaxPower's answer:
Don't use inheritance to do something which you can more cleanly do with composition.
I think that #James_D's approach is better in this case; but if in general you want an EventHandler which can only be added to a certain type of field, enforce this through your API:
public class NumberFilter implements EventHandler<KeyEvent> {
public static void addTo(int maxLength, TextField textField) {
textField.addEventHandler(new NumberFilter(maxLength));
}
private NumberFilter(int maxLength) {
// Private ctor means that you can't just create one of these
// however you like: you have to create it via the addTo method.
}
// Now casting in the handle() method is safe.
}
In this way, the only means of creating the NumberFilter is via the addTo method; and that requires that you're adding it to a TextField.
Casts are a way of you telling the compiler that you know more then it does.
If you know that every time this piece of code gets called it will be from a TextField than it is okay. Otherwise, I would do
try {
TextField textField = (TextField) event.getSource();
//Do Stuff
}
catch(ClassCastException e) {
//handle the error
}
or if you want a little more type safety
if(event.getSource() instanceof TextField) {
TextField textField = (TextField) event.getSource();
}
Or better yet
public class MyTextField extends TextField implements EventHandler<KeyEvent> {
}
then place use this instead of TextField and add your method, then it's type safe.

Passing a method-reference to an objects constructor

I feel that I'm missing something when it comes to statically typed languages. When I pretty much only used perl way back, there were many ways I could tell an object which function to call.
Now that I'm in Java, I fail to see how I can do something similar in an easy fasion
I have a generic Button class. This is subclassed by all of the actual buttons that will be used: Each with a different method to call when clicked.
Is there really no way of passing a reference to a method to call when clicked, so that I can use one class for all of the buttons?
At present, I create buttons like this:
// Specifically using the subclass that sets "firemode" to "close"
FiremodeClose fc = new FiremodeClose(Settings.ui_panel_start, Settings.ui_panel_row_firemode, game);
painter.addSelectionButton(fc);
clickTracker.addSelectionButton(fc);
This ofcourse couses a myriad of subclasses, each one differing only in placement, label/graphics, and method call. It makes more sense to do something similar to this:
// Generic button, the method that sets "firemode" is somehow passed as arguement to the contsructor.
Button fc = new Button(&referenceToFunctionToCallWhenClicked, otherArguementsEtc);
painter.addSelectionButton(fc);
clickTracker.addSelectionButton(fc);
Like I said, I feel I must be missing something, because it makes sense that there should be a way of achieving this, thus letting me getting away with just one Button class without any subclasses.
If that's what interfaces are for, then I must've been using them for something else than their intended purpose. I'd love to see an answer involving some code examples for this.
Have your Buttons implement the observer pattern, just like Swing does. Then you can even just use Swing's ActionListener interface, or even Runnable is not a bad choice, or e.g. roll your own:
// Your interface.
public interface MyButtonListener {
public void buttonClicked ();
}
// Somewhere else:
Button fc = ...;
fc.addButtonListener(new MyButtonListener () {
#Override public void buttonClicked () {
// do stuff here
}
});
// And in your Button have it simply iterate through all of its registered
// MyButtonListeners and call their buttonClicked() methods.
There are myriads of other ways to implement this. For example, you could even do something like:
public interface ThingThatCaresAboutButtons {
public void buttonClicked (Button button);
}
Then have your higher level UI logic be something like:
public class MyUI implements ThingThatCaresAboutButtons {
#Override public void buttonClicked (Button button) {
if (button == theOneButton) {
// do whatever
} else if (button == theOtherButton) {
// do whatever
}
}
}
And when creating buttons:
theOneButton = new Button(theUI, ...);
theOtherButton = new Button(theUI, ...);
Or have them maintain a list instead of a single object passed in the constructor. Or whatever.
Endless ways to skin this cat but hopefully you get some inspiration here. Check out how Swing works.
You could for instance use Runnable:
class MyButton {
private final Runnable action;
public MyButton(Runnable action) {
this.action = action;
}
...
}
And then call action.run() when the button is clicked.
Then when creating a button, you can pass a reference to a method, as long as it has the void return type, and takes no arguments.
Button fc = new Button(EnclosingClass::methodToCall, otherArguementsEtc);
Other interfaces can be used for different method signatures.
In Java 8 you can use both method references and lambdas:
class Button {
Button(Runnable function) {
}
}
Button b1 = new Button(() -> System.out.println("works!"));
Button b2 = new Button(System::gc);
You can do similar thing in Java <8, but it's more verbose with anonymous classes:
Button b3 = new Button(new Runnable() {
#Override
public void run() {
System.out.println("works!");
}
});

Singleton Action versus Multi instance Action

I have a dude about how to implement Actions in Swing.
My idea is create a Class for each action of my application extending AbstractAction so I can use in many components that must have the same behavior. So I finaly have something as:
public class ActionExample extends AbstractAction {
#Override
public void actionPerformed(ActionEvent arg0) {
System.out.println("Do something");
}
}
Well, now when I want to use it I have three options in my mind:
public void makeUI1() {
JButton btn = new JButton(new ActionExample("Do it"));
JMenuItem mi = new JMenuItem(new ActionExample("Do it"));
}
public void makeUI2() {
Action a = new ActionExample("Do it");
JButton btn = new JButton(a);
JMenuItem mi = new JMenuItem(a);
}
Or use it as a singleton (also changing ActionExample):
public void makeUI2() {
JButton btn = new JButton(ActionExample.getInstance());
JMenuItem mi = new JMenuItem(ActionExample.getInstance());
}
public class ActionExample extends AbstractAction {
private static final ActionExample INSTANCE = new ActionExample("Do it");
public static Action getInstance() {
return INSTANCE;
}
#Override
public void actionPerformed(ActionEvent arg0) {
System.out.println("Do something");
}
}
My first opinion was make it through singleton instance but I see in oracle tutorial that it make a new instance before setting it into components and in the I also see that many code create new instance for each component so I don't know what it's better and why.
Is preferred one method to be used over the other?
The multi instance action allows you to save data in the moment of the action for further use.
Imagine you want to add undo/redo functionality. You need to save what actions have been done for every action.
Singleton does not provide any advantage in this case.
I think the best thing to do would be to use the MVC pattern. Your AbstractAction class is a controller. It's responsible for extracting the information necessary for the model (ie: business logic) to use. The model/business logic is the part you reuse, but the controller may differ greatly even if it uses the same business logic.
For example, you may have a JComponent that you need to add a KeyListener to. Suddenly, your pre-made AbstractAction has become worthless because it can't be used in this situation. But, as long as you reuse all the business logic code in your KeyListener that you used in your AbstractAction, you're doing things right.

Finding and retrieving a component from its container

In my swing-based UI, I have a JMenuBar which contains a a series of JMenu and JMenuItem objects. One of the menu-item objects also happens to be a JCheckBoxMenuItem.
Now, while the user can click on this JCheckBoxMenuItem in order to toggle the state of an application level setting, the user (in my application) also has access to a command line API to change the application setting. The details of this command line API are not relevant.
My question is this: When the user goes through the command line API and toggles the state of the setting (a static property / setting that applies to all open instances of my application), I would like to update the "checked / unchecked" property on the JCheckBoxMenuItem. To do this, I can either:
Store a reference to the checkboxmenuitem.
Traverse the JMenu container hierarchy to find the checkboxmenuitem.
I don't want to use method 1 because in the future, if I have more of these checkboxmenuitems, then i'll have to hang on to a reference to each one.
Method 2 seems cumbersome because I need to do:
Component[] childComponents = menu.getComponents();
for(Component c:childComponents)
{
if(c.getName().equals("nameOfTheCheckBoxMenuItem"))
{
componentFound = c;
}
}
Is there a better / more efficient way to find a component in a component hierarchy? Is there maybe a better way to solve this problem in general (changing the state of the jcheckboxmenuitem when the value of a property in my application changes), using say, a PropertyChangeListener (Although my understanding is that these only work on "beans").
1) I'd suggest to use CardLayout for nicest and easiest workaround for multi_JPanel application
2) then you can imlements
add Action / ActionListener
ActionListener al = new ActionListener() {
public void actionPerformed(ActionEvent ae) {
if (myCheckBox.isSelected()) {
// something
} else {
// something
}
}
};
add ItemListener
ItemListener itemListener = new ItemListener() {
public void itemStateChanged(ItemEvent itemEvent) {
if (Whatever) {
// something
}
}
};

How do I access the source of an ActionEvent when the ActionListener is located in a different class?

I can't get my head round this one. I've tried to adhere to the MVC pattern for the first time and now have difficulties accessing the source of an ActionEvent because the ActionListener is located in a different class. But let the code do the talking...
In the "view":
// ControlForms.java
...
private JPanel createSearchPanel() throws SQLException {
...
comboBoxCode = new JComboBox(); // Field comboBoxCode -> JComboBox()
SwingUtilities.invokeLater(new Runnable() {
public void run() {
AutoCompleteSupport<Object> support = AutoCompleteSupport.install(
comboBoxCode, GlazedLists.eventListOf(jnlCodeArray));
}
}); // Auto-Complete comboBox from GlazedLists
...
public void setComboListener(ComboListener comboListener) {
comboBoxCode.addActionListener(comboListener);
}
...
}
Then, in what I term the controller, I have two different classes:
// Controller.java
public MyController() throws SQLException {
...
addListeners();
}
...
private void addListeners(){
View view = getView();
getView().getControlForm().setComboListener(new ComboListener());
}
and
public class ComboListener implements ActionListener {
public void actionPerformed(ActionEvent e) {
System.out.println("ComboBox listened to! e = " + e.toString());
}
}
Now, e obviously doesn't give the name of the variable (which at the moment I wish it would), so I cannot if test for e.getSource().
My question is thus: is there either a) a way to query (via if for example) the source of e, or b) a less complicated way to get to the variable name?
Many, many thanks in advance for your insights and tips!
Why do you need the name of the variable? Why can't you do the event handling like this
public class ComboListener implements ActionListener
{
public void actionPerformed(ActionEvent e)
{
JComboBox source = (JComboBox)e.getSource();
//do processing here
}
}
I'd think that if you need to do processing according the variable name, obviously you need different listeners for different combo boxes.
Generally, there are only two situations in which you should use a listener like that: a) you're going to handle a certain event the same way for a bunch of objects, or b) you're only going to use the listener for one object. In the latter case, I'd prefer handling the event locally anyway.
That said, the direct answer to your question is: you shouldn't have to check inside your ActionListener implementation to see whether the appropriate object is the source of the event; you should simply only add the ActionListener to that one object.
One final note: without knowing the specifics of your architecture... generally, MVC will treat all event handling as part of the View (it reduces coupling) and the View will pass commands or method calls or your own events (i.e., not Swing's) to the Controller.

Categories