I'm building a Cordova app and using the excellent cordova-music-controls-plugin to create a notification card with pause/forward/etc. controls.
https://github.com/homerours/cordova-music-controls-plugin
The icon it uses looks pretty naff and if like to switch it out for the ones used on Google's material design icons site.
https://www.google.com/design/icons
I'm very confident with the JavaScript and HTML side of the app, but to make this change I need to edit some Android (I assume Java) code.
Can anybody help by letting me know:
- where I need to import the icon files
- how I reference then in the plugin code
/* Pause*/
nbControls++;
Intent pauseIntent = new Intent("music-controls-pause");
PendingIntent pausePendingIntent = PendingIntent.getBroadcast(context, 1, pauseIntent, 0);
builder.addAction(android.R.drawable.ic_media_pause, "", pausePendingIntent);
You only have to fork the plugin, and replace the icon for the one that you want, keeping the file format, size and name
Related
I'm using the Java botbuilder to build a microsoft teams bot. I want to add Cards to my bot (e.g. to embed links, quick replies, and images).
In the above link it says: suggested actions are not supported in Microsoft Teams: if you want buttons to appear on a Teams bot message, use a card.
However, I can find no documentation on how to add a 'card' to the Activity schema.
I tried:
1. Using suggested actions
I tried adding my List<CardAction> to the SuggestedActions
field in Activity but they were not rendered by microsoft teams
(as expected, the documentation says this is not supported).
2. Using Attachments
I suspect it could be done using attachments, but can only find
documentation for the C#/JS versions (e.g.
https://learn.microsoft.com/en-us/azure/bot-service/nodejs/bot-builder-nodejs-send-rich-cards?view=azure-bot-service-3.0).
So I want to know how to add 'a card' to Activity schema so it can be rendered by my bot.
The BotFramework Java SDK is still in preview, so there isn't a lot of documentation I can point you towards. However, here is an example of adding a HeroCard to a reply.
Activity reply = new Activity()
.withType(ActivityTypes.MESSAGE)
.withRecipient(activity.from())
.withFrom(activity.recipient())
.withAttachments(Arrays.asList(
new Attachment()
.withContentType("application/vnd.microsoft.card.hero")
.withContent(new HeroCard()
.withTitle("Hero Card")
.withSubtitle("BotFramework")
.withButtons(Arrays.asList(new CardAction()
.withValue("https://learn.microsoft.com/en-us/azure/bot-service/")
.withTitle("Get started")
.withType(ActionTypes.OPEN_URL)
))
.withImages(Collections.singletonList(new CardImage()
.withUrl("https://sec.ch9.ms/ch9/7ff5/e07cfef0-aa3b-40bb-9baa-7c9ef8ff7ff5/buildreactionbotframework_960.jpg"))))
));
You can also take a look at the SDK Attachment Tests for more examples.
Hope this helps!
I want to create an app for android nougat, when I click on a button I launch two apps at the same moment and the same screen.
I want to use this new feature of Android 7, Is it possible?
You can use Accessibility API for such feature. It doesn't require any permissions.
android.accessibilityservice.AccessibilityService has following apis:
service.performGlobalAction(GLOBAL_ACTION_TOGGLE_SPLIT_SCREEN) which you can use to initiate split screen mode.
public List<AccessibilityWindowInfo> getWindows () to check wether split screen mode is on. Look for a window with AccessibilityWindowInfo.TYPE_SPLIT_SCREEN_DIVIDER
You also will need to play with intent flags when launching activities.
val options = ActivityOptionsCompat.makeBasic().toBundle()?.apply {
putInt(
ActivityOptionsFlags.KEY_LAUNCH_WINDOWING_MODE,
ActivityOptionsFlags.WINDOWING_MODE_SPLIT_SCREEN_PRIMARY
)
putInt(
ActivityOptionsFlags.KEY_SPLIT_SCREEN_CREATE_MODE,
ActivityOptionsFlags.SPLIT_SCREEN_CREATE_MODE_TOP_OR_LEFT
)
}
startActivities(listOf(intentBottom, intentTop).toTypedArray(), options)
Using this accessibility apis and intent flags you can achieve your goal. Consult this repo by stavangr for detailed implementation.
https://developer.android.com/reference/android/accessibilityservice/AccessibilityService.html
I'm attempting to send an image to Hangouts from within an app I'm building.
I'm working in Xamarin for VS 2015 to do this so the code below is c# but it's not much different from the equivalent Java code so I think it's easy to follow.
What I've done is set up a button on my app which has code setting up an Intent to share an image to Hangouts. I've set the image up already in the Downloads folder on the device and hardcoded the name into the code.
Intent hangoutsShareIntent = new Intent(Intent.ActionSend);
hangoutsShareIntent.SetType("image/jpeg");
hangoutsShareIntent.SetPackage("com.google.android.talk");
string downloadsPath = Android.OS.Environment.GetExternalStoragePublicDirectory(Android.OS.Environment.DirectoryDownloads).AbsolutePath;
string filePath = Path.Combine(downloadsPath, "shared.jpg");
hangoutsShareIntent.PutExtra(Intent.ExtraStream, filePath);
StartActivity(Intent.CreateChooser(hangoutsShareIntent, "Share with"));
When I run this, I get the option to select a chat in Hangouts that I want to send the content to. Upon selecting the chat, I get a blank message box and no image.
I've swapped the above code over to use text/plain and pass the filePath variable to the message. When I copy the file path into Chrome to check it, the image loads so I have to figure that the image is where I've said it is... right?
I get no errors (probably because the issue is in Hangouts rather than my app so I have nothing to debug there). Logcat shows nothing except an error I can't find much about on Google: ExternalAccountType﹕ Unsupported attribute readOnly
The only information I could find on that error implied some issue with permissions but I've made sure my app has runtime permissions checked for Read/Write using this code (which wraps the above):
if ((CheckSelfPermission(Permission.ReadExternalStorage) == (int)Permission.Granted) &&
(CheckSelfPermission(Permission.WriteExternalStorage) == (int)Permission.Granted))
NOTE: I'm running this on a HTC One M8 - no SD card but does have external storage on device. I've also added the above permissions to the manifest for earlier Android versions.
The documentation for this (here) isn't overly helpful either so any advice AT ALL here is welcome :)
Thanks!
If you use the file provider instead of sending just the URI on its own. This should get around the permission issues you are seeing.
There is a guide available here which might be useful.
Intent shareIntent = new Intent(Intent.ActionSend);
shareIntent.SetType("image/gif");
Java.IO.File file = new Java.IO.File(Android.OS.Environment.ExternalStorageDirectory + "/myimage.gif");
Android.Net.Uri fileUri = Android.Support.V4.Content.FileProvider.GetUriForFile(this, "com.myfileprovider", file);
shareIntent.SetPackage("com.google.android.talk");
shareIntent.AddFlags(ActivityFlags.GrantReadUriPermission);
shareIntent.PutExtra(Intent.ExtraStream, fileUri);
StartActivity(Intent.CreateChooser(shareIntent, "Share with"));
I have some new questions in today's citymaps development.
In the Android studio,if I develop the code for citymap, there are always no logs showing but for others that does not happen. Why?
According to the citymaps official website, to create a map instance with CitymapsMapFragment, but in the sample project which citymaps provides, it uses SupportCitymapsMpaFragment ,What is the difference between them?
When the map is loading complete, is it automatically positioning to the current position or some other default position? Where is it?
If I open the GPS location,I can locate to the current position and show a blue arrow quickly, but too much power consumption,are there any other location way like network or base station location?
Code follows:
CitymapsMapFragment fragment = (CitymapsMapFragment)fragmentManager.findFragmentById(R.id.map);
if (fragment != null) {
fragment.setMapViewListener(this);
}
I did not find the fragment have the method setMapViewListener but setMapViewReadyListener,does it right?
Other code:
CitymapsMapView mapView = new CitymapsMapView(this, options, this);
When I add animate in additional methods like this:
mapView.setMapPosition(position, 300, new MapViewAnimationListener() {
#Override
public void onAnimationEnd(boolean completed) {
Log.d("SomeApp", "Move Complete!");
}
});
the project fails and exits,I tried to surround the code with try-catch block to catch exception for purpose, but nothing shows in logcat view. Why?
I am developer on the Citymaps project. I will do my best to answer all your questions
1) If you are not receiving log statements, this is likely an issue with your own application, IDE, or device configuration. In our own application, which uses the Citymaps SDK, we have no issues with logging.
2) Prior to using the Citymaps SDK, it is highly advisable that you familiarize yourself with fragments, but the short version is that SupportCitymapsMapFragment extends from the Fragment class in the v4 support library.
3) It is up to you to set the default position the map.
4) If you create a class which implements from the LocationSource interface, and then call mapView.setLocationSource, you can modify the behaviors of the map's location services. For an example, have a look at CitymapsLocationSource.java, which is the default implementation for this interface used by the SDK.
As for the exception you are having, you have not provided nearly enough information. Please show a stack trace, and I may be able to help.
Thank you for using our SDK, feel free to post again with any more questions.
I've got few questions about Android and SCORM. In both areas I'm pretty new and I only spent one evening digging the web in search of some answers.
Topics I found were about synchronizing SCORM package with LMS but I do not need that. I'm just wondering how to PLAY (and just play, no need for any syncing or tracking) SCORM package on android device (Lenovo tablet with Android 4+ OS). If I try to make my own application which allows to browse local SCORM packages, will I be able to launch SCORM by using WebView component?
I found this tutorial:
http://support.scorm.com/entries/21826060-RSOfflinePlayer-Developer-Tutorial
which has section:
Playing Content and Syncing Results
where I found some interesting source code about configuring this WebView component in order to play SCORM content, but I'm not really sure if I need RSOfflinePlayer.jar for this.
I've also heard, that if device supports Flash, I will be able to launch SCORMs with Browser - is it true?
Maybe you know some application which can do that? Or library which could help?
Is there anyone with experience in:
1) Java SCORM API:
would paste URL, but I need more reputation
2) Celine
https://code.google.com/p/celine-scorm/
Any help will be appreacieted, not only by me but also by children with different kinds of diseases (we are just students trying to help them).
Javier is almost right. I will nonetheless try to explain this again. Maybe you will gather more information from this.
Every SCO is basically a zipped webpage. You have to unzip it and look for imsmanifest.xml, find the initial file in there (index.html, player.html, something like this). It will NOT be located under resources. You first have to look at Organizations > Organization > Item > Identifierref, which will give you an ID. Then you have to look at Resources > Resource with the above ID > href value. This is the file you're looking for.
Example (index.html is the file you need):
<organizations default="someorg">
<organization identifier="someorg">
<title>Some Title</title>
<item identifier="CourseItem01" identifierref="SCO_Resource_01" isvisible="true">
<title>SCO Title Here</title>
</item>
</organization>
</organizations>
...
...
<resources>
<resource identifier="SCO_Resource_01" type="webcontent" adlcp:scormtype="sco" href="index.html">
<file href="index.html"/>
<file href="SCORM_API_wrapper.js"/>
...
Once you found it, just open it in WebView and it'll try to connect to SCORM API in the parent window. You'll have to provide some dummy functions to fool it into thinking that it did connect to LMS and carry on as usual. Otherwise it will either fail or throw alerts at you.
I don't have any Android experience, but I have some experience working with SCORM.
To play a SCORM object, you need to open the right file inside the right environment, the right file is stated in the imsmanifest.xml file, that will be always in the top level of the zip package, you have to look for something like this:
<resources>
<resource identifier="546468" type="webcontent" href="index.htm" adlcp:scormtype="sco">
<file href="index.htm" />
</resource>
</resources>
This means that you have to open index.htm in the top level, in general you have to look for the first resource with adlcp:scormtype="sco" (if you need more details, read the SCORM spec).
When this page loads, it will look for the API object, it must be in the parent window, or parent frame, you will need a dummy SCORM API, something like:
function ScormAPIClass()
{
this.GetLastError = function (){return 0};
this.GetErrorString = function (param){return ""};
this.GetDiagnostic = function (param){return ""};
this.SetValue = function (element, value){
//you need something else here
return true};
this.GetValue = this.SetValue = function (element){
//you need something else here
return true};
this.Initialize = function (param){return true};;
this.Terminate = function (param){return true};
this.Commit = function (param){return true};;
this.version = "1.0";
}
window.API_1484_11 = new ScormAPIClass();
The SCORM objects will assume that you API works, so, if the set and get functions are not real this can generates errores depending on the object logic.
Also, I did not tested the code, is only to give you an idea of what you need.
I hope this help you.
First you have to understand structure of Scorm.
You can see Scorm package is a zip file containing several folders right and a manifest file.
First you have to unzip that zip package of Scorm and then you have to parse that imsmanifest.xml file and maintain two lists one containing titles and other addresses of html files corresponding to that title.
I have used sax2r2 parser to parse that manifest file and got that two array lists one containing title and other addresses of html files.
Later you just have to fill up you IOS list with titles array, and when user click on any title of that list get the position of list and retrieve the address of html files corresponding to that title from addresses array list.
finally you can open html file in webview of your IOS, make sure have enabled parameters required for open scorm html5 file.
In android I have enabled and set these values this is java code but it may help you.
WebViewClient webViewClient = new WebViewClient();
webView.setWebViewClient(webViewClient);
webView.clearCache(true);
webView.getSettings().setUseWideViewPort(true);
webView.setInitialScale(1);
webView.getSettings().setBuiltInZoomControls(true);
webView.clearHistory();
webView.getSettings().setAllowFileAccess(true);
webView.getSettings().setDomStorageEnabled(true);
webView.getSettings().setJavaScriptEnabled(true);
webView.getSettings().setPluginState(WebSettings.PluginState.ON);
webView.getSettings().setLoadWithOverviewMode(true);
webView.getSettings().setUseWideViewPort(true);
webView.getSettings().setPluginState(PluginState.ON);
webView.loadUrl("file://" + open_scorm.scorm_path
+ open_scorm.scorm_name + "/" + open_scorm.href.get(0));
webView is used to open html/html5 files in android and i have enabled above settings in android, these settings are by default in android, may be in ios you just have to load that html file and dnt have to enable all these values.
In above you can see I am retrieving href.get(0) which is first html5 file of scorm.
In simple words you just have to unzip scorm , parse imsmanifest.xml file and get data of it and use it to open/parse scorm.