Autoscale a String to the width of a screen - java

I'm trying to show a String on the screen, which is implemented in the Label named vraagLabel. I have placed the String in a Javafx.Gridpane and placed the GridPane within a Javafx.Borderpane.
The issue I'm having is that when the String is too big, since my screen has to have a set height and width, it will not continue on the next line but will only show ... How can I make it scale, so that the entire String will be shown on the screen, so when the String reaches the limit of the screen it will continue on the next line.
public class VraagView extends BorderPane {
javafx.scene.image.Image afbeeldingVraag = new javafx.scene.image.Image("be/kdg/TrivialPursuit/afbeeldingen/Vraag_Kaart.jpg");
private javafx.scene.control.Label vraagLabel;
private TextField antwoordField;
private Button btncheck;
private GridPane grid;
public VraagView( ) {
initialiseNodes();
layoutNodes();
}
private void initialiseNodes( ) {
vraagLabel = new Label();
antwoordField = new TextField();
btncheck = new Button("Antwoord");
grid = new GridPane();
}
private void layoutNodes() {
setBackground(new Background(new BackgroundImage(afbeeldingVraag, BackgroundRepeat.NO_REPEAT, BackgroundRepeat.NO_REPEAT, BackgroundPosition.DEFAULT, BackgroundSize.DEFAULT)));
grid.setVgap(5);
grid.setHgap(5);
grid.add(vraagLabel, 0, 5);
grid.add(antwoordField, 1, 1);
grid.add(btncheck, 2, 2);
setCenter(grid);
grid.setGridLinesVisible(true);
}

Instead of a TextField you could use a TextArea and set its wrapText attribute to true.

Related

JavaFX ScrollPane setVvalue() not working properly

I am testing the JavaFX ScrollPane class and realized that it is not working as I expect, I don't know why. I have the following code:
public class Client3 extends Application {
int indexMsg = 0;
Button send;
GridPane root;
ScrollPane msgPane;
GridPane msgPaneContent;
FlowPane writePane;
TextField writeMsg;
Scene scene;
#Override
public void start(Stage primaryStage) {
root = new GridPane();
root.setAlignment(Pos.CENTER);
root.setVgap(10);
root.setPadding(new Insets(10, 10, 10, 10));
msgPane = new ScrollPane();
msgPane.setPrefSize(280, 280);
msgPane.setHbarPolicy(ScrollPane.ScrollBarPolicy.NEVER);
msgPaneContent = new GridPane();
msgPaneContent.setPrefWidth(270);
msgPaneContent.setVgap(10);
writePane = new FlowPane(10, 10);
writePane.setAlignment(Pos.CENTER);
writePane.setPrefWidth(280);
writeMsg = new TextField();
writeMsg.setPrefWidth(150);
writeMsg.setPromptText("Write your message");
writePane.getChildren().add(writeMsg);
GridPane.setConstraints(msgPane, 0, 0);
GridPane.setConstraints(writePane, 0, 1);
msgPane.setContent(msgPaneContent);
root.getChildren().addAll(msgPane, writePane);
writeMsg.setOnAction((ev) -> {
if (!writeMsg.getText().isEmpty()) {
TextArea msg = new TextArea(writeMsg.getText());
msg.setMaxWidth(135);
msg.setPrefRowCount(msg.getLength() / 21 + 1);
msg.setWrapText(true);
GridPane.setConstraints(msg, 0, indexMsg);
indexMsg++;
writeMsg.deleteText(0, writeMsg.getText().length());
msgPaneContent.getChildren().add(msg);
msgPane.setVvalue(1.0);
}
});
scene = new Scene(root, 300, 300);
primaryStage.setTitle("Chat App");
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
Basically, I have a GridPane as the root with a ScrollPane and a GridPane as its children. The ScrollPane has a children GridPane. There is a TextField with an EventHandler which generates a TextArea inside the GridPane (the ScrollPane's children). Each TextArea object is created in the vertical direction, downwards. I want to set the scrollbar always at its maximum value (setVvalue(1.0)) each time a new TextArea is added. The thing is that it doesn't seem to work as it should because the vertical value is never set to the maximum after handling the event, but it seems to be set to the maximum value that it had before handling it (the bottom of the previous TextArea added).
Any solution for this? Thanks in advance.

JavaFX height resize issue

I am am trying to get both the Height and Width of a WebView in a tab to resize. The Width works the height doesn't. The System.out.println();'s show that the height is getting entered correctly, but you can only see a little bit at the top. How do I make it so the height will scale like the width does?
public class OuroborosViewer extends Application {
public static void main(String[] args) {
launch(args);
}
#Override
public void start(Stage stage) {
stage.setTitle("Ouroboros");
Scene scene = new Scene(new VBox(), 1200, 800);
scene.setFill(Color.OLDLACE);
MenuBar menuBar = new MenuBar();
Menu menuFile = new Menu("File");
Menu menuEdit = new Menu("Edit");
Menu menuView = new Menu("View");
menuBar.getMenus().addAll(menuFile, menuEdit, menuView);
((VBox) scene.getRoot()).getChildren().addAll(menuBar);
BorderPane borderPane = createTab(scene);
((VBox) scene.getRoot()).getChildren().add(borderPane);
scene.widthProperty().addListener(new WidthListener());
scene.heightProperty().addListener(new HeightListener());
// stage.getIcons().add(new Image("Ouroboros.svg"));
stage.setScene(scene);
stage.show();
}
private BorderPane createTab(Scene scene) {
TabPane tabPane = new TabPane();
BorderPane borderPane = new BorderPane();
Tab tab = new Tab();
tab.setText("Google");
VBox hbox = new VBox();
hbox.setAlignment(Pos.CENTER);
tab.setContent(hbox);
tabPane.getTabs().add(tab);
tab.setContent(new OuroborosBrowser(scene));
// bind to take available space
borderPane.setCenter(tabPane);
return borderPane;
}
private static class WidthListener implements ChangeListener<Number> {
#Override
public void changed(ObservableValue<? extends Number> observableValue, Number oldSceneWidth, Number newSceneWidth) {
String no = String.valueOf(newSceneWidth);
double width = Double.parseDouble(no);
System.out.println("Width : " + width);
OuroborosBrowser.browsers[0].setPrefWidth(width);
}
}
private static class HeightListener implements ChangeListener<Number> {
#Override
public void changed(ObservableValue<? extends Number> observableValue, Number oldSceneHeight, Number newSceneHeight) {
String no = String.valueOf(newSceneHeight);
double height = Double.parseDouble(no);
System.out.println("Height : " + height);
OuroborosBrowser.browsers[0].setPrefHeight(height);
}
}
}
class OuroborosBrowser extends Region {
public static int browserCounter = 0;
public static WebView[] browsers = new WebView[25];
private static WebView browser = new WebView();
final WebEngine webEngine = browser.getEngine();
private static double browserWidth = 1200;
private static double browserHeight = 800;
public OuroborosBrowser(Scene scene) {
// getStyleClass().add("browser");
webEngine.load("http://www.google.com/index.html");
browser.setPrefSize(scene.getWidth(), scene.getHeight());
getChildren().add(browser);
browsers[browserCounter] = browser;
browserCounter++;
}
}
The width works because the Scene width is always equal to the Content width hence your problem, the height is different since you added the MenuBar(menuBar)
so in your HeightListener do this
System.out.println("Height : " + newSceneHeight);
OuroborosBrowser.browsers[0].setPrefHeight(newSceneHeight.doubleValue()
- OuroborosBrowser.browsers[0].getScene().getRoot().getChildrenUnmodifiable()
.get(0).prefHeight(-1));//all this nonsense to get the menuBar
also these
String no = String.valueOf(newSceneWidth); //no need
double width = Double.parseDouble(no); // no need use newSceneHeight.doubleValue()
System.out.println("Width : " + width); //why not use no rather ??, no need
OuroborosBrowser.browsers[0].setPrefWidth(width);//use newSceneHeight.doubleValue()
also change all these, its hard to understand, you can return only tab from here, BorderPane should be your root, where you can add the menuBar with setTop(node)
TabPane tabPane = new TabPane();
BorderPane borderPane = new BorderPane();
Tab tab = new Tab();
tab.setText("Google");
VBox hbox = new VBox();//you are not using this
hbox.setAlignment(Pos.CENTER);
tab.setContent(hbox);//you replaced this
tabPane.getTabs().add(tab);
tab.setContent(new OuroborosBrowser(scene));//you see?
// bind to take available space
borderPane.setCenter(tabPane); // why this? its not needed
return borderPane;

JavaFX MenuBar on Pane on Borderpane (top) flickers

I'm writing a program in Java and I'm using JavaFX for the GUI,
using the MVC way.
The structure of the view I'm talking about is as follow:
The reason for this structure is because I want to keep my code clean & clear.
Inside the TopPane I want only a menuBar.
I've added this as follow:
public class TopPane extends Pane {
private MenuBar menuBar;
public TopPane() {
initNodes();
layoutNodes();
}
private void initNodes() {
Menu[] menus = new Menu[3];
menus[0] = new Menu("File");
menus[1] = new Menu("Options");
menus[2] = new Menu("Help");
MenuItem[] menuItemsFile = new MenuItem[4];
menuItemsFile[0] = new MenuItem("New game");
menuItemsFile[1] = new MenuItem("Save game");
menuItemsFile[2] = new MenuItem("Load game");
menuItemsFile[3] = new MenuItem("Exit");
menus[0].getItems().addAll(menuItemsFile);
MenuItem options = new MenuItem("Options");
menus[1].getItems().add(options);
MenuItem help = new MenuItem("Help");
menus[2].getItems().add(help);
menuBar = new MenuBar();
menuBar.getMenus().addAll(menus);
}
private void layoutNodes() {
menuBar.setMinWidth(Double.MAX_VALUE);
menuBar.useSystemMenuBarProperty().set(true);
getChildren().add(menuBar);
}
public MenuBar getMenuBar() {
return menuBar;
}
}
In gameview I do the following:
public class GameView extends BorderPane {
private TopPane topPane;
private LeftPane leftPane;
private PlayerView playerView; //centerpane
private RightPane rightPane;
public GameView() {
initNodes();
layoutNodes();
}
private void initNodes() {
topPane = new TopPane();
leftPane = new LeftPane();
playerView = new PlayerView();
rightPane = new RightPane();
}
private void layoutNodes() {
this.setStyle("-fx-background-color: #2a2a2a");
this.setTop(topPane);
Rectangle2D screenBounds = Screen.getPrimary().getVisualBounds();
double screenHeight = screenBounds.getHeight();
int topMargin = 25;
if (screenHeight >= 1050) {
topMargin = 150;
}
System.out.println(screenHeight);
setMargin(leftPane, new Insets(topMargin, 0, 0, 50));
this.setLeft(leftPane);
setMargin(playerView, new Insets(0, 0, 0, 25));
this.setCenter(playerView);
this.setRight(rightPane);
}
}
It shows the menubar succesfully but the problem is that when I click one of the menus, the menuItems just flickers and dissapear immediatly. I think this is because I extend topPane with Pane. But without it couldn't work obviously, and if I extend from menuBar (and delete the variable Menubar), my rightPane & PlayerView won't be added to my GameView for some mysterious dark reason I couldn't figure out (yet) :)
Anybody able to help me?
Thanks in advance!
Thanks to DVarga :
Remove menuBar.setMinWidth(Double.MAX_VALUE);
Extend StackPane instead of Pane
This works perfectly!

JavaFX - label size not initialized

I am working on an application that enables the user to draw graphs, i.e. edges and nodes. As nodes I am currently using plain JavaFX label elements. When drawing the edges, I need to consider the bounds of the label, however, the width and the height of the labels seem to be initialized only after "drawing" it. E.g., when starting the application the label bounds have a width/height of 0, but if a label is repositioned by the user, the width/height is correct.
Is there a possibility to force JavaFX to draw the current elements? The code is rather complex, but the following gives an idea of what I want to do:
stackpane = new StackPane();
text = new Label("Test");
text.setStyle("-fx-border-color:black; -fx-padding:3px;");
stackpane.getChildren().addAll(text);
...
// is it possible to force JavaFX to draw the text here?
...
// some calculations with the bounds of the label
Node node = getLabel();
Bounds bounds = node.getBoundsInParent();
double height = bounds.getHeight();
double width = bounds.getWidth();
I also tried to wrap the text in a rectangle and then manually set the width/height of the rectangle. This works, but the nodes have labels of different length and thus manually setting it is not always suitable.
You may try to bind your logic to node.boundsInParentProperty() changes
public class SmartBorder extends Application {
#Override
public void start(Stage primaryStage) {
final Label txt = new Label("Example");
txt.relocate(100, 100);
Pane root = new Pane();
final Rectangle border = new Rectangle();
border.setFill(Color.TRANSPARENT);
border.setStroke(Color.RED);
// here we autoupdate border
txt.boundsInParentProperty().addListener(new ChangeListener<Bounds>() {
#Override
public void changed(ObservableValue<? extends Bounds> ov, Bounds old, Bounds b) {
border.setX(b.getMinX() - 1);
border.setY(b.getMinY() - 1);
border.setWidth(b.getWidth()+2);
border.setHeight(b.getHeight()+2);
}
});
root.getChildren().addAll(txt, border);
// click to see automatic border reaction
root.setOnMouseClicked(new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent t) {
txt.relocate(Math.random()*200, Math.random()*200);
txt.setText(Math.random() + "");
}
});
Scene scene = new Scene(root, 300, 250);
primaryStage.setTitle("Hello World!");
primaryStage.setScene(scene);
primaryStage.show();
}
}

Java GUI NullPointerException with Canvas class

So I am working on a GUI project for my class and I am a bit stuck. My problem has to do with my GUI aspect so I guess you could ignore the other methods having to do with the sorting. As of now, my main concern is just getting the GUI working. However, I keep running into an error, a null pointer exception to be exact:
Java.lang.NullPointerException
at SortDriver$SortCanvas.paint(SortDriver.java:253)
at SortDriver.init(SortDriver.java:197)
at sun.applet.AppletPanel.run(AppletPanel.java:436)
at java.lang.Thread.run(Thread.java:679)
After reading though my code, I think I narrowed it down to the my SortCanvas class. I never used it before but it was part of the stub my professor gave to us. That is to say that it works correctly and displays the image correctly but it looks like my implementation is incorrect however. Could someone help me figure out how to implement my SortCanvas "picture" correctly please? I read over the Java Docs for Canvas and I still don't understand what I am doing wrong. Here is my code:
import java.awt.*;
import java.applet.Applet;
import javax.swing.*;
import java.awt.event.*;
public class SortDriver extends Applet {
private int array[]; // array to be sorted
private int limit = 1000; // size of array to be sorted - you may have to make
// this bigger for faster sorts
private int largestNum; // need to know for color scaling purposes in paint()
// flag to tell paint() whether to paint a single location or the whole array
private enum PaintType {ALL, SINGLE};
private PaintType doPaint = PaintType.ALL;
private int index = -1; // index of single array location to be painted
//this listener object responds to button events
private ButtonActionListener buttonListener;
//button to start the sort
private JButton sortButton;
//basic window frame
private JFrame mainFrame;
//layouts
private BorderLayout initialLayout;
private FlowLayout northLayout;
private BorderLayout centerLayout;
private BorderLayout southLayout;
//basic panel for window frame
private JPanel initialPanel;
//panels for window layout
private JPanel northPanel;
private JPanel centerPanel;
private JPanel southPanel;
//panels for radio buttons
private JPanel radioOrderPanel;
private JPanel radioSortPanel;
private JPanel radioColorPanel;
//north panel header labels
private JLabel topTitleLabel;
private JLabel bottomTitleLabel;
private JLabel arraySizeLabel;
//radio buttons for list order (radioOrderButton)
//random set, ordered set, reverse set
private JRadioButton rOB1, rOB2, rOB3;
//radio buttons for sort type (radioSortButton)
//bubblesort, insertionsort, mergesort, quicksort
private JRadioButton rSB1, rSB2, rSB3, rSB4;
//radio buttons for color choice (radioColorButton)
//green, red, white, blue
private JRadioButton rCB1, rCB2, rCB3, rCB4;
//radio button groups for each radio panel
private ButtonGroup orderGroup, sortGroup, colorGroup;
//text field for size of the array
private JTextField arraySizeTextField;
// the picture of the sort will appear on this canvas
private SortCanvas picture;
private final int pictureWidth = 500; // size of the sort bar 1001
private final int pictureHeight = 50;
public void init() {
buttonListener = new ButtonActionListener();
array = new int[limit];
// load the array
largestNum = array[0] = (int) (Math.random()*1000000.0);
for (int i=1; i<limit; i++) {
array[i] = (int) (Math.random()*1000000.0);
// also keep track of the largest so that we can scale by it in paint()
if (array[i] > largestNum) largestNum = array[i];
}
//set up the main frame
mainFrame = new JFrame();
initialPanel = (JPanel) mainFrame.getContentPane();
initialLayout = new BorderLayout();
mainFrame.setResizable(false);
mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
mainFrame.setSize(650, 750);
initialPanel.setLayout(initialLayout);
//set up north panel
northPanel = new JPanel();
northLayout = new FlowLayout();
topTitleLabel = new JLabel("SortIt!");
bottomTitleLabel = new JLabel("A program by Mike Sevilla");
northPanel.setLayout(northLayout);
northPanel.add(topTitleLabel, BorderLayout.NORTH);
northPanel.add(bottomTitleLabel, BorderLayout.NORTH);
initialPanel.add(northPanel, BorderLayout.NORTH);
//set up center panel
centerPanel = new JPanel();
centerLayout = new BorderLayout();
centerPanel.setLayout(centerLayout);
//place array size label
arraySizeLabel = new JLabel("Size:");
//place array size text field w/ space for 5 chars
arraySizeTextField = new JTextField("", 5);
//place sort button
sortButton = new JButton("Sort it!");
// the listener is triggered when the button is clicked
sortButton.addActionListener(buttonListener);
centerPanel.setLayout(centerLayout);
//place sort bar on top of center layout
picture = new SortCanvas();
centerPanel.add(picture, BorderLayout.CENTER);
centerPanel.add(arraySizeLabel, BorderLayout.CENTER);
centerPanel.add(arraySizeTextField, BorderLayout.CENTER);
centerPanel.add(sortButton, BorderLayout.CENTER);
initialPanel.add(centerPanel, BorderLayout.CENTER);
//set up south panel
southPanel = new JPanel();
southLayout = new BorderLayout();
southPanel.setLayout(southLayout);
//set radio buttons and format layouts
radioOrderPanel = new JPanel();
radioOrderPanel.setLayout(new BoxLayout(radioOrderPanel, BoxLayout.Y_AXIS));
radioSortPanel = new JPanel();
radioSortPanel.setLayout(new BoxLayout(radioSortPanel, BoxLayout.Y_AXIS));
radioColorPanel = new JPanel();
radioColorPanel.setLayout(new BoxLayout(radioColorPanel, BoxLayout.Y_AXIS));
//define radio buttons
rOB1 = new JRadioButton("Random Order", true);
rOB1.addActionListener(buttonListener);
radioOrderPanel.add(rOB1);
rOB2 = new JRadioButton("In Order", false);
rOB2.addActionListener(buttonListener);
radioOrderPanel.add(rOB2);
rOB3 = new JRadioButton("In Reverse", false);
rOB3.addActionListener(buttonListener);
radioOrderPanel.add(rOB3);
rSB1 = new JRadioButton("Bubble Sort", true);
rSB1.addActionListener(buttonListener);
radioSortPanel.add(rSB1);
rSB2 = new JRadioButton("Insertion Sort", false);
rSB2.addActionListener(buttonListener);
radioSortPanel.add(rSB2);
rSB3 = new JRadioButton("Merge Sort", false);
rSB3.addActionListener(buttonListener);
radioSortPanel.add(rSB3);
rSB4 = new JRadioButton("Quick Sort", false);
rSB4.addActionListener(buttonListener);
radioSortPanel.add(rSB4);
rCB1 = new JRadioButton("Green", true);
rCB1.addActionListener(buttonListener);
radioColorPanel.add(rCB1);
rCB2 = new JRadioButton("Red", false);
rCB2.addActionListener(buttonListener);
radioColorPanel.add(rCB2);
rCB3 = new JRadioButton("White", false);
rCB3.addActionListener(buttonListener);
radioColorPanel.add(rCB3);
rCB4 = new JRadioButton("Blue", false);
rCB4.addActionListener(buttonListener);
radioColorPanel.add(rCB4);
//add radio buttons to a button group
orderGroup = new ButtonGroup();
orderGroup.add(rOB1);
orderGroup.add(rOB2);
orderGroup.add(rOB3);
sortGroup = new ButtonGroup();
sortGroup.add(rSB1);
sortGroup.add(rSB2);
sortGroup.add(rSB3);
sortGroup.add(rSB4);
colorGroup = new ButtonGroup();
colorGroup.add(rCB1);
colorGroup.add(rCB2);
colorGroup.add(rCB3);
colorGroup.add(rCB4);
initialPanel.add(southPanel, BorderLayout.NORTH);
picture.paint(picture.getGraphics());
mainFrame.setVisible(true);
}
// this object is triggered whenever a button is clicked
private class ButtonActionListener implements ActionListener {
public void actionPerformed(ActionEvent event) {
// find out which button was clicked
Object source = event.getSource();
// start sort button was clicked
if (source == sortButton) {
// call the sort
doBubblesort();
}
// called when user hits return in text field
if (source == arraySizeTextField) {
int size = Integer.parseInt(arraySizeTextField.getText());
}
}
}
private void doBubblesort() {
int temp;
// this is just bubblesort
for (int i=0; i<limit-1; i++) {
for (int j=0; j<limit-1-i; j++) {
if (array[j]>array[j+1]) {
temp = array[j]; array[j] = array[j+1]; array[j+1] = temp;
// redraw only locations j and j+1
doPaint = PaintType.SINGLE; // try changing this to ALL and see what happens
index = j;
picture.paint(picture.getGraphics());
index = j+1;
picture.paint(picture.getGraphics());
}
}
}
}
class SortCanvas extends Canvas {
// this class paints the sort bar
SortCanvas() {
setSize(pictureWidth, pictureHeight);
setBackground(Color.white);
}
public void paint(Graphics g) {
if (doPaint == PaintType.ALL) {
// paint whole array - this takes time so it shouldn't be done too frequently
setBackground(Color.white);
g.setColor(Color.white);
g.fillRect(0, 0, pictureWidth, pictureHeight);
for (int i=0; i<limit; i++) {
// the larger the number, the brighter green it is
// green is between 0.0 and 1.0
// divide by the largest number to get a value between 0 and 1
float green = (float)(array[i]/(float)largestNum);
// clamp if necessary - it shouldn't be
if (green<0f) green = 0f;
if (green>1f) green = 1f;
g.setColor(new Color(0.0f, green, 0.0f));
// array location 0 is painted at left;
// array location limit-1 is painted to right
//this is a single vertical line in the bar
g.drawLine((int)(i*pictureWidth/limit), 0,
(int)(i*pictureWidth/limit), pictureHeight);
}
}
else {
// just paint one location on the bar
float green = (float)(array[index]/(float)largestNum);
if (green<0f) green = 0f;
if (green>1f) green = 1f;
g.setColor(new Color(0.0f, green, 0.0f));
g.drawLine((int)(index*pictureWidth/limit), 0,
(int)(index*pictureWidth/limit), pictureHeight);
}
}
}
}
This is not required;
picture.paint(picture.getGraphics());
getGraphics will return null if the component has not yet being painted itself. You should avoid using this method, it is simply a snap shot of the current components graphical state (which in your case is nothing)
You don't control the paint process, that's down to the repaint manager. You can request updates via the repaint methods. Have a read through Painting in AWT and Swing
You should avoid mixing heavy weight (Canvas) & light weight components (JFrame) together, where possible, you should stick with Swing components
Calling paint() directly can lead to unexpected behavior as you are see from this, use repaint() instead:
picture.repaint();

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