Best way to read and parse bytes read from InputStream - java

What would be the most efficient way to read 13 bytes from InputStreamone byte at a time until end of the frame char 0xEE is read and also parse the data to Integer and float. The actual data is 4 bytes long so there is three 4 bytes long data and then end of the frame char.
private final InputStream mmInStream;
public void run() {
BufferedInputStream bInputStream = null;
DataInputStream dInputStream = null;
byte[] buffer;
byte readByte = 0;
int i = 0, bytesAvailable = 0;
bInputStream = new BufferedInputStream(mmInStream);
dInputStream = new DataInputStream(bInputStream);
// Keep listening to the InputStream while connected
while (true) {
try {
bytesAvailable = dInputStream.available();
if(bytesAvailable > 0) {
buffer = new byte[bytesAvailable];
Log.d(getClass().getName(), String.format("value = %d", bytesAvailable));
do {
readByte = dInputStream.readByte();
buffer[i] = readByte;
i++;
} while(readByte == 0xEE);
threadHandler.obtainMessage(BluetoothClientActivity.MESSAGE_READ, bytesAvailable, -1, buffer).sendToTarget();
}
} catch (IOException e) {
e.printStackTrace();
}
}
}

Wrap a DataInputStream around a BufferedInputStream around your InputStream and use the various DataInput readXXX() methods as necessary.

Related

Client/Server transfer byte array in chunks, heap space error

I need to send a byte array ~500kb between from client to server,and sometimes it gets heap space error (trying to create byte array about 1 or 2gb).'-Xmx' command dont help
byte array structure [size of package]+[chunk of data]
Here's code.
Client:
public class Client_mk1 {
public static void main(String[] args) throws IOException {
Socket socket = new Socket("localhost", 3030);
Client_mk1 clientMk1=new Client_mk1();
FileInputStream fileInputStream=null;
File file = new File("SOMEFILE");
byte[] data = new byte[(int) file.length()];
System.out.println("file size"+(int) file.length());
fileInputStream = new FileInputStream(file);
fileInputStream.read(data);
fileInputStream.close();
clientMk1.ToChunks(socket,data);
}
void ToChunks (Socket socket, byte[] data) throws IOException {
BufferedOutputStream outputstream = new BufferedOutputStream(socket.getOutputStream());
int chunksize = 50*1024;
int length = data.length;
for (int i = 0; i < length - chunksize + 1 ; i+= chunksize) {
byte[] datasize =IntToByteArray(chunksize);
ByteBuffer byteBuffer = ByteBuffer.allocate(chunksize + datasize.length);
System.out.println("TRY TO SEND "+IntFromByteArray(datasize));
byteBuffer.put(datasize);
byteBuffer.put(Arrays.copyOfRange(data, i, i + chunksize));
outputstream.write(byteBuffer.array());
outputstream.flush();
}
if (length % chunksize !=0){
byte[] datasize = IntToByteArray(length % chunksize);
ByteBuffer bytebuffer = ByteBuffer.allocate((length % chunksize) + datasize.length);
System.out.println("TRY TO SEND "+IntFromByteArray(datasize));
bytebuffer.put(datasize);
bytebuffer.put(Arrays.copyOfRange(data, length - length % chunksize, length));
outputstream.write(bytebuffer.array());
outputstream.flush();
}
}
public static byte[] IntToByteArray(int value) {
return new byte[] {
(byte)(value >> 24),
(byte)(value >> 16),
(byte)(value >> 8),
(byte)value };
}
public static int IntFromByteArray(byte[] bytes) {
return bytes[0] << 24 | (bytes[1] & 0xFF) << 16 | (bytes[2] & 0xFF) << 8 | (bytes[3] & 0xFF);
}
Server:
public class Server_mk1 implements Runnable {
Socket socket;
Server_mk1(Socket socket){
this.socket=socket;
}
public static void main(String[] args) throws IOException {
ServerSocket serversocket = new ServerSocket(3030);
while (true){
Socket socket = serversocket.accept();
Thread dd=new Thread(new Server_mk1(socket));
dd.start();
}
}
public void run() {
BufferedInputStream bufferedInputStream = null;
try {
bufferedInputStream = new BufferedInputStream(this.socket.getInputStream());
} catch (IOException e) {
e.printStackTrace();
}
while (true){
try {
byte[] size=new byte[4];
System.out.println("Reading");
bufferedInputStream.read(size);
System.out.println("SIZE "+Client_mk1.IntFromByteArray(size));
//PROBLEM HERE create to big array for java heap space
byte[] recievedData=new byte[Client_mk1.IntFromByteArray(size)];//PROBLEM create to big array for java heap space
bufferedInputStream.read(recievedData);
System.out.println(new String(recievedData));
}catch (Exception e){
break;
}
}
System.out.println("RUNNING ON _"+Thread.currentThread().getName());
}
What am I doing wrong?
You're doing a lot of things wrong. Minor details include writing socket.getOutputStream() everywhere, which is just ridiculous. Your ByteBuffer code looks way more complex than writing data to a socket needs to be, and for some reason you're using a for loop, probably because you don't really understand how socket communication works.
Your client code can be replaced with the following (sout is the SocketOutputStream).
sout.write(IntToByteArray(data.length));
sout.write(data);
sout.close();
Your server is broken because you're using available() and you don't understand what it does. In short, don't use available(), you'll never need it and it will never help you. The basic idiom for reading data from an InputStream is as follows
byte[] buf = new byte[8192]; // A smallish buffer to read the bytes
int bytesRead = 0; // Track the amount of bytes we actually read
while((bytesRead = in.read(byte) != -1) { // -1 indicates end of stream
// buf now contains bytesRead amount of new bytes to be processed
}
I'm a bit confused because you're working with Sockets and ByteBuffer, yet the rest of your code looks very amateurish.

Servlet getContentLength() returns > 0 but getInputStream().available() returns 0 [duplicate]

How do I read an entire InputStream into a byte array?
You can use Apache Commons IO to handle this and similar tasks.
The IOUtils type has a static method to read an InputStream and return a byte[].
InputStream is;
byte[] bytes = IOUtils.toByteArray(is);
Internally this creates a ByteArrayOutputStream and copies the bytes to the output, then calls toByteArray(). It handles large files by copying the bytes in blocks of 4KiB.
You need to read each byte from your InputStream and write it to a ByteArrayOutputStream.
You can then retrieve the underlying byte array by calling toByteArray():
InputStream is = ...
ByteArrayOutputStream buffer = new ByteArrayOutputStream();
int nRead;
byte[] data = new byte[16384];
while ((nRead = is.read(data, 0, data.length)) != -1) {
buffer.write(data, 0, nRead);
}
return buffer.toByteArray();
Finally, after twenty years, there’s a simple solution without the need for a 3rd party library, thanks to Java 9:
InputStream is;
…
byte[] array = is.readAllBytes();
Note also the convenience methods readNBytes(byte[] b, int off, int len) and transferTo(OutputStream) addressing recurring needs.
Use vanilla Java's DataInputStream and its readFully Method (exists since at least Java 1.4):
...
byte[] bytes = new byte[(int) file.length()];
DataInputStream dis = new DataInputStream(new FileInputStream(file));
dis.readFully(bytes);
...
There are some other flavors of this method, but I use this all the time for this use case.
If you happen to use Google Guava, it'll be as simple as using ByteStreams:
byte[] bytes = ByteStreams.toByteArray(inputStream);
Safe solution (close streams correctly):
Java 9 and newer:
final byte[] bytes;
try (inputStream) {
bytes = inputStream.readAllBytes();
}
Java 8 and older:
public static byte[] readAllBytes(InputStream inputStream) throws IOException {
final int bufLen = 4 * 0x400; // 4KB
byte[] buf = new byte[bufLen];
int readLen;
IOException exception = null;
try {
try (ByteArrayOutputStream outputStream = new ByteArrayOutputStream()) {
while ((readLen = inputStream.read(buf, 0, bufLen)) != -1)
outputStream.write(buf, 0, readLen);
return outputStream.toByteArray();
}
} catch (IOException e) {
exception = e;
throw e;
} finally {
if (exception == null) inputStream.close();
else try {
inputStream.close();
} catch (IOException e) {
exception.addSuppressed(e);
}
}
}
Kotlin (when Java 9+ isn't accessible):
#Throws(IOException::class)
fun InputStream.readAllBytes(): ByteArray {
val bufLen = 4 * 0x400 // 4KB
val buf = ByteArray(bufLen)
var readLen: Int = 0
ByteArrayOutputStream().use { o ->
this.use { i ->
while (i.read(buf, 0, bufLen).also { readLen = it } != -1)
o.write(buf, 0, readLen)
}
return o.toByteArray()
}
}
To avoid nested use see here.
Scala (when Java 9+ isn't accessible) (By #Joan. Thx):
def readAllBytes(inputStream: InputStream): Array[Byte] =
Stream.continually(inputStream.read).takeWhile(_ != -1).map(_.toByte).toArray
As always, also Spring framework (spring-core since 3.2.2) has something for you: StreamUtils.copyToByteArray()
public static byte[] getBytesFromInputStream(InputStream is) throws IOException {
ByteArrayOutputStream os = new ByteArrayOutputStream();
byte[] buffer = new byte[0xFFFF];
for (int len = is.read(buffer); len != -1; len = is.read(buffer)) {
os.write(buffer, 0, len);
}
return os.toByteArray();
}
In-case someone is still looking for a solution without dependency and If you have a file.
DataInputStream
byte[] data = new byte[(int) file.length()];
DataInputStream dis = new DataInputStream(new FileInputStream(file));
dis.readFully(data);
dis.close();
ByteArrayOutputStream
InputStream is = new FileInputStream(file);
ByteArrayOutputStream buffer = new ByteArrayOutputStream();
int nRead;
byte[] data = new byte[(int) file.length()];
while ((nRead = is.read(data, 0, data.length)) != -1) {
buffer.write(data, 0, nRead);
}
RandomAccessFile
RandomAccessFile raf = new RandomAccessFile(file, "r");
byte[] data = new byte[(int) raf.length()];
raf.readFully(data);
Do you really need the image as a byte[]? What exactly do you expect in the byte[] - the complete content of an image file, encoded in whatever format the image file is in, or RGB pixel values?
Other answers here show you how to read a file into a byte[]. Your byte[] will contain the exact contents of the file, and you'd need to decode that to do anything with the image data.
Java's standard API for reading (and writing) images is the ImageIO API, which you can find in the package javax.imageio. You can read in an image from a file with just a single line of code:
BufferedImage image = ImageIO.read(new File("image.jpg"));
This will give you a BufferedImage, not a byte[]. To get at the image data, you can call getRaster() on the BufferedImage. This will give you a Raster object, which has methods to access the pixel data (it has several getPixel() / getPixels() methods).
Lookup the API documentation for javax.imageio.ImageIO, java.awt.image.BufferedImage, java.awt.image.Raster etc.
ImageIO supports a number of image formats by default: JPEG, PNG, BMP, WBMP and GIF. It's possible to add support for more formats (you'd need a plug-in that implements the ImageIO service provider interface).
See also the following tutorial: Working with Images
If you don't want to use the Apache commons-io library, this snippet is taken from the sun.misc.IOUtils class. It's nearly twice as fast as the common implementation using ByteBuffers:
public static byte[] readFully(InputStream is, int length, boolean readAll)
throws IOException {
byte[] output = {};
if (length == -1) length = Integer.MAX_VALUE;
int pos = 0;
while (pos < length) {
int bytesToRead;
if (pos >= output.length) { // Only expand when there's no room
bytesToRead = Math.min(length - pos, output.length + 1024);
if (output.length < pos + bytesToRead) {
output = Arrays.copyOf(output, pos + bytesToRead);
}
} else {
bytesToRead = output.length - pos;
}
int cc = is.read(output, pos, bytesToRead);
if (cc < 0) {
if (readAll && length != Integer.MAX_VALUE) {
throw new EOFException("Detect premature EOF");
} else {
if (output.length != pos) {
output = Arrays.copyOf(output, pos);
}
break;
}
}
pos += cc;
}
return output;
}
ByteArrayOutputStream out = new ByteArrayOutputStream();
byte[] buffer = new byte[1024];
while (true) {
int r = in.read(buffer);
if (r == -1) break;
out.write(buffer, 0, r);
}
byte[] ret = out.toByteArray();
#Adamski: You can avoid buffer entirely.
Code copied from http://www.exampledepot.com/egs/java.io/File2ByteArray.html (Yes, it is very verbose, but needs half the size of memory as the other solution.)
// Returns the contents of the file in a byte array.
public static byte[] getBytesFromFile(File file) throws IOException {
InputStream is = new FileInputStream(file);
// Get the size of the file
long length = file.length();
// You cannot create an array using a long type.
// It needs to be an int type.
// Before converting to an int type, check
// to ensure that file is not larger than Integer.MAX_VALUE.
if (length > Integer.MAX_VALUE) {
// File is too large
}
// Create the byte array to hold the data
byte[] bytes = new byte[(int)length];
// Read in the bytes
int offset = 0;
int numRead = 0;
while (offset < bytes.length
&& (numRead=is.read(bytes, offset, bytes.length-offset)) >= 0) {
offset += numRead;
}
// Ensure all the bytes have been read in
if (offset < bytes.length) {
throw new IOException("Could not completely read file "+file.getName());
}
// Close the input stream and return bytes
is.close();
return bytes;
}
Input Stream is ...
ByteArrayOutputStream bos = new ByteArrayOutputStream();
int next = in.read();
while (next > -1) {
bos.write(next);
next = in.read();
}
bos.flush();
byte[] result = bos.toByteArray();
bos.close();
Java 9 will give you finally a nice method:
InputStream in = ...;
ByteArrayOutputStream bos = new ByteArrayOutputStream();
in.transferTo( bos );
byte[] bytes = bos.toByteArray();
We are seeing some delay for few AWS transaction, while converting S3 object to ByteArray.
Note: S3 Object is PDF document (max size is 3 mb).
We are using the option #1 (org.apache.commons.io.IOUtils) to convert the S3 object to ByteArray. We have noticed S3 provide the inbuild IOUtils method to convert the S3 object to ByteArray, we are request you to confirm what is the best way to convert the S3 object to ByteArray to avoid the delay.
Option #1:
import org.apache.commons.io.IOUtils;
is = s3object.getObjectContent();
content =IOUtils.toByteArray(is);
Option #2:
import com.amazonaws.util.IOUtils;
is = s3object.getObjectContent();
content =IOUtils.toByteArray(is);
Also let me know if we have any other better way to convert the s3 object to bytearray
I know it's too late but here I think is cleaner solution that's more readable...
/**
* method converts {#link InputStream} Object into byte[] array.
*
* #param stream the {#link InputStream} Object.
* #return the byte[] array representation of received {#link InputStream} Object.
* #throws IOException if an error occurs.
*/
public static byte[] streamToByteArray(InputStream stream) throws IOException {
byte[] buffer = new byte[1024];
ByteArrayOutputStream os = new ByteArrayOutputStream();
int line = 0;
// read bytes from stream, and store them in buffer
while ((line = stream.read(buffer)) != -1) {
// Writes bytes from byte array (buffer) into output stream.
os.write(buffer, 0, line);
}
stream.close();
os.flush();
os.close();
return os.toByteArray();
}
I tried to edit #numan's answer with a fix for writing garbage data but edit was rejected. While this short piece of code is nothing brilliant I can't see any other better answer. Here's what makes most sense to me:
ByteArrayOutputStream out = new ByteArrayOutputStream();
byte[] buffer = new byte[1024]; // you can configure the buffer size
int length;
while ((length = in.read(buffer)) != -1) out.write(buffer, 0, length); //copy streams
in.close(); // call this in a finally block
byte[] result = out.toByteArray();
btw ByteArrayOutputStream need not be closed. try/finally constructs omitted for readability
See the InputStream.available() documentation:
It is particularly important to realize that you must not use this
method to size a container and assume that you can read the entirety
of the stream without needing to resize the container. Such callers
should probably write everything they read to a ByteArrayOutputStream
and convert that to a byte array. Alternatively, if you're reading
from a file, File.length returns the current length of the file
(though assuming the file's length can't change may be incorrect,
reading a file is inherently racy).
Wrap it in a DataInputStream if that is off the table for some reason, just use read to hammer on it until it gives you a -1 or the entire block you asked for.
public int readFully(InputStream in, byte[] data) throws IOException {
int offset = 0;
int bytesRead;
boolean read = false;
while ((bytesRead = in.read(data, offset, data.length - offset)) != -1) {
read = true;
offset += bytesRead;
if (offset >= data.length) {
break;
}
}
return (read) ? offset : -1;
}
Java 8 way (thanks to BufferedReader and Adam Bien)
private static byte[] readFully(InputStream input) throws IOException {
try (BufferedReader buffer = new BufferedReader(new InputStreamReader(input))) {
return buffer.lines().collect(Collectors.joining("\n")).getBytes(<charset_can_be_specified>);
}
}
Note that this solution wipes carriage return ('\r') and can be inappropriate.
The other case to get correct byte array via stream, after send request to server and waiting for the response.
/**
* Begin setup TCP connection to PC app
* to open integrate connection between mobile app and pc app (or mobile app)
*/
mSocket = new Socket(IP, port);
// mSocket.setSoTimeout(30000);
DataOutputStream mDos = new DataOutputStream(mSocket.getOutputStream());
String str = "MobileRequest#" + params[0] + "#<EOF>";
mDos.write(str.getBytes());
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
/* Since data are accepted as byte, all of them will be collected in the
following byte array which initialised with accepted data length. */
DataInputStream mDis = new DataInputStream(mSocket.getInputStream());
byte[] data = new byte[mDis.available()];
// Collecting data into byte array
for (int i = 0; i < data.length; i++)
data[i] = mDis.readByte();
// Converting collected data in byte array into String.
String RESPONSE = new String(data);
You're doing an extra copy if you use ByteArrayOutputStream. If you know the length of the stream before you start reading it (e.g. the InputStream is actually a FileInputStream, and you can call file.length() on the file, or the InputStream is a zipfile entry InputStream, and you can call zipEntry.length()), then it's far better to write directly into the byte[] array -- it uses half the memory, and saves time.
// Read the file contents into a byte[] array
byte[] buf = new byte[inputStreamLength];
int bytesRead = Math.max(0, inputStream.read(buf));
// If needed: for safety, truncate the array if the file may somehow get
// truncated during the read operation
byte[] contents = bytesRead == inputStreamLength ? buf
: Arrays.copyOf(buf, bytesRead);
N.B. the last line above deals with files getting truncated while the stream is being read, if you need to handle that possibility, but if the file gets longer while the stream is being read, the contents in the byte[] array will not be lengthened to include the new file content, the array will simply be truncated to the old length inputStreamLength.
I use this.
public static byte[] toByteArray(InputStream is) throws IOException {
ByteArrayOutputStream output = new ByteArrayOutputStream();
try {
byte[] b = new byte[4096];
int n = 0;
while ((n = is.read(b)) != -1) {
output.write(b, 0, n);
}
return output.toByteArray();
} finally {
output.close();
}
}
This is my copy-paste version:
#SuppressWarnings("empty-statement")
public static byte[] inputStreamToByte(InputStream is) throws IOException {
if (is == null) {
return null;
}
// Define a size if you have an idea of it.
ByteArrayOutputStream r = new ByteArrayOutputStream(2048);
byte[] read = new byte[512]; // Your buffer size.
for (int i; -1 != (i = is.read(read)); r.write(read, 0, i));
is.close();
return r.toByteArray();
}
Java 7 and later:
import sun.misc.IOUtils;
...
InputStream in = ...;
byte[] buf = IOUtils.readFully(in, -1, false);
You can try Cactoos:
byte[] array = new BytesOf(stream).bytes();
Here is an optimized version, that tries to avoid copying data bytes as much as possible:
private static byte[] loadStream (InputStream stream) throws IOException {
int available = stream.available();
int expectedSize = available > 0 ? available : -1;
return loadStream(stream, expectedSize);
}
private static byte[] loadStream (InputStream stream, int expectedSize) throws IOException {
int basicBufferSize = 0x4000;
int initialBufferSize = (expectedSize >= 0) ? expectedSize : basicBufferSize;
byte[] buf = new byte[initialBufferSize];
int pos = 0;
while (true) {
if (pos == buf.length) {
int readAhead = -1;
if (pos == expectedSize) {
readAhead = stream.read(); // test whether EOF is at expectedSize
if (readAhead == -1) {
return buf;
}
}
int newBufferSize = Math.max(2 * buf.length, basicBufferSize);
buf = Arrays.copyOf(buf, newBufferSize);
if (readAhead != -1) {
buf[pos++] = (byte)readAhead;
}
}
int len = stream.read(buf, pos, buf.length - pos);
if (len < 0) {
return Arrays.copyOf(buf, pos);
}
pos += len;
}
}
Solution in Kotlin (will work in Java too, of course), which includes both cases of when you know the size or not:
fun InputStream.readBytesWithSize(size: Long): ByteArray? {
return when {
size < 0L -> this.readBytes()
size == 0L -> ByteArray(0)
size > Int.MAX_VALUE -> null
else -> {
val sizeInt = size.toInt()
val result = ByteArray(sizeInt)
readBytesIntoByteArray(result, sizeInt)
result
}
}
}
fun InputStream.readBytesIntoByteArray(byteArray: ByteArray,bytesToRead:Int=byteArray.size) {
var offset = 0
while (true) {
val read = this.read(byteArray, offset, bytesToRead - offset)
if (read == -1)
break
offset += read
if (offset >= bytesToRead)
break
}
}
If you know the size, it saves you on having double the memory used compared to the other solutions (in a brief moment, but still could be useful). That's because you have to read the entire stream to the end, and then convert it to a byte array (similar to ArrayList which you convert to just an array).
So, if you are on Android, for example, and you got some Uri to handle, you can try to get the size using this:
fun getStreamLengthFromUri(context: Context, uri: Uri): Long {
context.contentResolver.query(uri, arrayOf(MediaStore.MediaColumns.SIZE), null, null, null)?.use {
if (!it.moveToNext())
return#use
val fileSize = it.getLong(it.getColumnIndex(MediaStore.MediaColumns.SIZE))
if (fileSize > 0)
return fileSize
}
//if you wish, you can also get the file-path from the uri here, and then try to get its size, using this: https://stackoverflow.com/a/61835665/878126
FileUtilEx.getFilePathFromUri(context, uri, false)?.use {
val file = it.file
val fileSize = file.length()
if (fileSize > 0)
return fileSize
}
context.contentResolver.openInputStream(uri)?.use { inputStream ->
if (inputStream is FileInputStream)
return inputStream.channel.size()
else {
var bytesCount = 0L
while (true) {
val available = inputStream.available()
if (available == 0)
break
val skip = inputStream.skip(available.toLong())
if (skip < 0)
break
bytesCount += skip
}
if (bytesCount > 0L)
return bytesCount
}
}
return -1L
}
You can use cactoos library with provides reusable object-oriented Java components.
OOP is emphasized by this library, so no static methods, NULLs, and so on, only real objects and their contracts (interfaces).
A simple operation like reading InputStream, can be performed like that
final InputStream input = ...;
final Bytes bytes = new BytesOf(input);
final byte[] array = bytes.asBytes();
Assert.assertArrayEquals(
array,
new byte[]{65, 66, 67}
);
Having a dedicated type Bytes for working with data structure byte[] enables us to use OOP tactics for solving tasks at hand.
Something that a procedural "utility" method will forbid us to do.
For example, you need to enconde bytes you've read from this InputStream to Base64.
In this case you will use Decorator pattern and wrap Bytes object within implementation for Base64.
cactoos already provides such implementation:
final Bytes encoded = new BytesBase64(
new BytesOf(
new InputStreamOf("XYZ")
)
);
Assert.assertEquals(new TextOf(encoded).asString(), "WFla");
You can decode them in the same manner, by using Decorator pattern
final Bytes decoded = new Base64Bytes(
new BytesBase64(
new BytesOf(
new InputStreamOf("XYZ")
)
)
);
Assert.assertEquals(new TextOf(decoded).asString(), "XYZ");
Whatever your task is you will be able to create own implementation of Bytes to solve it.

Can't run two threads in Java

I'm having trouble running these two threads in Java. I have two methods in the client class and in each method they both have a socket of different ports but when I run the client, i see the error for a split second of one of the threads but the other one that sends the file over works.
Any help?
ClientApp.java
public static void main(String[] args) throws UnknownHostException, IOException, InterruptedException {
Thread getFileThread = new Thread() {
public void run() {
Client client = new Client();
try {
client.getTheFile("girlwithmask.jpg");
} catch (UnknownHostException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
};
Thread getListOfFilesThread = new Thread() {
public void run() {
Client client = new Client();
ArrayList<String> listOfFiles = null;
try {
listOfFiles = client.getFileList();
System.out.println(listOfFiles.get(1));
notify();
} catch (ClassNotFoundException | IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
};
getListOfFilesThread.start();
getFileThread.start();
}
Client.java
public class Client {
private static final int PORT = 2665;
private static String HOST = "localhost";
Client() {
}
public void getTheFile(String filename) throws UnknownHostException, IOException {
filename = "girlwithmask.jpg"; ///this is temporary
int filesize = 5000000; //buffer size 5mb
int bytesRead;
int currentTotalNumberOfBytes = 0;
//connect to port on server - server waits for this after running socket.accept() in the Server class
Socket socket = new Socket(HOST, PORT);
byte[] byteArray = new byte[filesize]; //create a byte array of 5mb
InputStream inputStream = socket.getInputStream(); //channel to to server
FileOutputStream fileOutStream = new FileOutputStream("myClientFiles/" + filename);
BufferedOutputStream bufferOutStream = new BufferedOutputStream(fileOutStream);
bytesRead = inputStream.read(byteArray, 0, byteArray.length);
currentTotalNumberOfBytes = bytesRead;
do { //read till the end and store total in bytesRead and add it to currentTotalNumberOfBytes
bytesRead = inputStream.read(byteArray, currentTotalNumberOfBytes, (byteArray.length - currentTotalNumberOfBytes));
if (bytesRead >= 0) {
currentTotalNumberOfBytes += bytesRead;
}
} while (bytesRead > -1); // when bytesRead == -1, there's no more data left and we exit the loop
bufferOutStream.write(byteArray, 0, currentTotalNumberOfBytes); //write the bytes to the file
bufferOutStream.flush();
bufferOutStream.close();
socket.close();
}
public ArrayList<String> getFileList() throws UnknownHostException, IOException, ClassNotFoundException {
Socket socket = new Socket("localhost", 9999);
ArrayList<String> titleList = new ArrayList<String>();
ObjectInputStream objectInput = new ObjectInputStream(socket.getInputStream());
Object object = objectInput.readObject();
titleList = (ArrayList<String>) object;
// System.out.println(titleList.get(2));
return titleList;
}
}
I'm not sure what is going on here. Been working with this for a couple of hours.
In the absence of an actual error, or indeed question, all we can do is critique your code:
byte[] byteArray = new byte[filesize]; //create a byte array of 5mb
You don't know what filesize is. You've hardcoded a guess of 5000000. This will not work for any case where the filesize is bigger than 5000000 which might be very often. There is an approach where you don't need to know the filesize: nor do you need a buffer the size of the whole file in the first place. You're assuming the file fits into memory and that the file length fits into an int. Both assumptions may be wrong. Use a smaller buffer size of 8192 or some such reasonable number which is usually a multiple of 1024 to get a good memory alignment. Hard-coding a big size of 5000000 has the drawbacks mentioned.
InputStream inputStream = socket.getInputStream(); //channel to to server
FileOutputStream fileOutStream = new FileOutputStream("myClientFiles/" + filename);
BufferedOutputStream bufferOutStream = new BufferedOutputStream(fileOutStream);
You don't really need the BufferedOutputStream with this code, or at least with this code as it's going to be, but let it pass for now.
bytesRead = inputStream.read(byteArray, 0, byteArray.length);
currentTotalNumberOfBytes = bytesRead;
do { //read till the end and store total in bytesRead and add it to currentTotalNumberOfBytes
bytesRead = inputStream.read(byteArray, currentTotalNumberOfBytes, (byteArray.length - currentTotalNumberOfBytes));
if (bytesRead >= 0) {
currentTotalNumberOfBytes += bytesRead;
}
} while (bytesRead > -1); // when bytesRead == -1, there's no more data left and we exit the loop
bufferOutStream.write(byteArray, 0, currentTotalNumberOfBytes); //write the bytes to the file
To make this code shorter you might want to change it to the canonical form:
int count;
byte[] buffer = new byte[8192];
while ((count = in.read(buffer)) > 0)
{
out.write(buffer, 0, count);
}
substituting variable names as appropriate. You will:
Save memory
Reduce latency
Have clear well-tested code that's been working for 18 years.
bufferOutStream.flush();
flush() before close() is redundant.
bufferOutStream.close();
socket.close();
Closing the socket after closing its output stream (or input stream) is redundant. Just close the output stream. In a finally block.

Getting a portion of file as byte[] at a time

I'm trying to handle large files by 10MB byte arrays at a time.
I'm trying to get the byte arrays one at a time (not get entire byte array for the huge file and split the byte array, after all the problem was due to memory)
This is what I have so far:
private byte[] readFile(File file, int offset) throws IOException
{
BufferedInputStream inStream = null;
ByteArrayOutputStream outStream = null;
byte[] buf = new byte[1048576];
int read = 0;
try
{
inStream = new BufferedInputStream(new FileInputStream(file));
outStream = new ByteArrayOutputStream();
long skipped = inStream.skip(offset);
read = inStream.read(buf);
if (read != -1)
{
outStream.write(buf, 0, read);
return outStream.toByteArray();
}
}
finally
{
if (inStream != null) {try {inStream.close();} catch (IOException e) {}}
if (outStream != null) {try {outStream.close();} catch (IOException e) {}}
}
return null;
the parameter offset will be in 10MB increments as well.
So the problem I'm having is that, even tho the skipped long variable gives me 1048576 bytes skipped, the second 10MB i'm suppose to receive from calling readFile(file, 1048576) is the same as the first byte array from the first 10MB. Thus it didn't really skip the first 10MB at all.
What's the problem here? Is there another way of implementing this idea?
Redesign the method. At present you are copying byte arrays like its going out of style: once from the buffer to the ByteArrayOutoutStream and again from there to the return value. So you need three of those at once. Change the signature of the method, so that the caller provides the byte array as well as the offset, and the stream, and have it return the count. In other words get rid of it altogether and just call FileInputStream.read(buffer, offset, length) from wherever you are calling this.
So as per user #EJP I revised the code to work efficiently. I am no longer copying to ByteArrayOutputStream as I realized that .toByteArray actually returns a copy of the read byte array and is very memory inefficient. I also only opens the stream once so the skipping would be unneeded.
int fileLength = (int) file.length();
byte[] buffer = new byte[fileLength < FILE_UPLOAD_CHUNK_SIZE ?
fileLength : FILE_UPLOAD_CHUNK_SIZE];
int bytesRead;
int readTotal = 0;
BufferedInputStream inStream = null;
try
{
inStream = new BufferedInputStream(new FileInputStream(file));
do
{
bytesRead = inStream.read(buffer, 0, buffer.length);
if (bytesRead == -1)
{
continue;
}
byte[] finalBuffer;
if (buffer.length > bytesRead)
{
finalBuffer = Arrays.copyOf(buffer, bytesRead);
}
else
{
finalBuffer = buffer;
}
uploadChunk(
finalBuffer,
mimeType,
uploadPath,
fileLength,
readTotal,
readTotal + bytesRead - 1);
readTotal += bytesRead;
} while (bytesRead != -1);
}
finally
{
if (inStream != null)
{
inStream.close();
}
}
The only blemish I have for this code is the way I have to make a new copy of the byte array when the last chunk is less than 10MB. There should be a more efficient way of doing it but this is working fine for me for now.

Convert Byte array to file in chunks

I know that there's a way of converting a file to byte array in chunks, here's a sample code:
InputStream inputStream = new FileInputStream(videoFile);
ByteArrayOutputStream bos = new ByteArrayOutputStream();
byte[] b = new byte[1024];
int bytesRead =0;
while ((bytesRead = inputStream.read(b)) != -1)
{
bos.write(b, 0, bytesRead);
}
I'm looking for the opposite: a way of converting a byte array into a file in chunks. I didn't find any example of doing it in chunks.
You just have to use either the write(byte[]) or write(byte[],int,int) methods from the FileOutputStream class.
byte[] to file:
FileOutputStream fop = null; File file;
try {
file = new File(filePath);
fop = new FileOutputStream(file, true);
fop.write(chunk);
fop.flush();
fop.close();
System.out.println("Done");
} catch (IOException e) {
e.printStackTrace();
} finally {
try {
if (fop != null) {
fop.close();
}
} catch (IOException e) {
e.printStackTrace();
}
}
Try this for file to byte[]:
InputStream is = new FileInputStream(file);
int length = (int) file.length();
int take = 262144;//size of your chunk
byte[] bytes = new byte[take];
int offset=0;
int a = 0;
do {
a = is.read(bytes, 0, take);
offset += a;
//And you can add here each chunk created in to a list, etc, etc.
//encode to base 64 this is extra :)
String str = Base64.encodeToString(bytes, Base64.DEFAULT);
} while (offset < length);=
is.close();
is=null;
Consider generalizing the problem.
This method copies data in chunks:
public static <T extends OutputStream> T copy(InputStream in, T out)
throws IOException {
byte[] buffer = new byte[1024];
for (int r = in.read(buffer); r != -1; r = in.read(buffer)) {
out.write(buffer, 0, r);
}
return out;
}
This can then be used in both reading to and from byte arrays:
try (InputStream in = new FileInputStream("original.txt");
OutputStream out = new FileOutputStream("copy.txt")) {
byte[] contents = copy(in, new ByteArrayOutputStream()).toByteArray();
copy(new ByteArrayInputStream(contents), out);
}

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