Capture Keyboard and mouse event thorugh java library on any tools - java

I want to capture the keyboard and mouse click event on my window everywhere suppose I have opened browser or opened notepad or some other tools, it should not be effected. I know to do one way this with the batch file but I am trying to do this thruogh java libraries. I tried with AWT and swing but they can only capture within their frame.
Please suggest me approach for captuering keyboard and mouse event through java. Any help will be appriciated.

This is problematic the moment you want to run it on different platforms. For Windows, you would need to use Java Native Interface directly to access dll's, or use ready libraries such as this.
These listeners in general are not trivial to implement, but there are some good examples in test sections of linked gitpage.

Related

Java UI designer for end-user

I'm making a Java Swing application where the user can run and edit JavaScript and Python code using a ScriptEngine. I want the user to be able to drag-and-drop design custom frames with standard components (buttons, text boxes, etc) and specify code to run when buttons are pressed or text is typed. I will also need a way to load and save the forms and run them inside my app. Are there any libraries I can use for this? I've tried searching around but I'm not finding much.

Capture Keystrokes when program is not active

I code in java. I wrote a keylistener for the frame and it prints all the keystrokes when the frame is active, but when i minimize it or deactivate it, the program obviously stops and no keystrokes are printed. I wanted to make a small game where i enter a key and using the robot class, it presses another set of keys but this game is in flash. any idea as to how i would capture keystrokes when window is deactivated.
edit: I only code in java so is it possible using only java or at most combining it with native machine... i use windows
By its nature, Java is sandboxed by the JVM, so you will have to incorporate some kind of native methods. There already exists a very flexible and helpful library to accomplish this under open source, called JNativeHook. It's very easy to hook in, especially if you're already familiar with Swing event handlers. Same basic concept, except it leverages native code written in C. It supports all of the basic operating systems (Windows, Mac, *Nix).

Java Window in another Window

Multi-window applications often have a main-window, and all other windows are kind of 'parented' to it. Minimizing such a sub-window will hide its content and show the title-bar at the bottom-left of the screen. Also, these windows do not have their own Icon in the Task-bar, only the main-window does.
How can I make a window being attached this way to another window?
If that is possible, is it also possible without a referenfe to the actual main window?
#2: I'm embedding Java into such an application and I would like to be able to use awt or swing additionally to the native dialogs, which have this behavior by default.
See How to Use Internal Frames.
have look at JInternalFrames for MDI application
read Oracle tutorial, try code example

java.awt.Robot: how to send mouse/keyboard events to a specific window? with cross-platform support?

So from this question In Java Swing how do you get a Win32 window handle (hwnd) reference to a window? it appears that I can get the window32 handle .
would it be possible for java.awt.Robot to send mouse/keyboard events to that window handle?
sometimes when I am sending keys via Robot, if the window gets minimized, it will start typing into other background irrelevant windows that are open. I want to prevent this by allowing Robot to send keys and mouse events to that specific window of interest.
Would it be possible to achieve the same deal in Mac and Linux as well? be able to send Robot events to those respective specific window handles?
This is a classic problem with Robot. As they have quoted in the other thread, its not possible with pure AWT/Swing. You have to get into sun's internal API or use native code. There is not getting around that problem.
It is exactly because of the problem that you have i.e. make it work across OS's is why Java has not exposed such a control.
It would be useful to know what you are using this for.

Design a GUI for a J2ME app

How do I create a J2ME app for cellphones with a GUI similar to the menus you see in Java games? I've tried MIDlets with Netbeans but they only show you one GUI element at a time. (textbox, choice, login, etc)
And which Java IDE would you typically design these GUIs in? Netbeans or Eclipse? and is IntelliJ IDEA usable for this aswell?
Do I have to write/get a library that draws GUI controls to screen via bitmap functions .. and keeps track of the keys pressed for focus?
Try to use LWUIT - nice UI toolkit for j2me:
https://lwuit.dev.java.net/
http://lwuit.blogspot.com/
You can also use minime: http://code.google.com/p/minime/
It's an open source GUI library for j2me. miniME works on canvas level (lowest level in j2me) to draw every control so your UI will look exactly the same whatever the handset it'll be running on. Other advantage are:
- miniME uses its own event loop to manage user controlled event (botton pressed, softbar, ..), so you Application will "behave" the same whatever the handset.
- miniME support the concept of Views and stack of view, in order to make navigation between different view/screens very easy.
Here is an example: A View is what you have on the screen at a given moment (for example the main menu screen), then to go to a sub menu, you create a new view, and by calling a simple API, you push it in the stack of Views. The previous view (the main menu) is still existing, but inactive. When the sub menu view complete his work (for example, user press back, or do a selection), you can just go back to the previous view by calling a pop api.
Your question is a bit vague to give a specific aswer, but you might want to check out LWUIT or Polish, you can develop both with either Eclipse or Netbeans.
As far as designing GUIs go, neither IDE will help from a visual perspective. J2ME UI development is all done in code, beyond creating any initial graphics in a proper graphics editor you don't get to see your output until you test.
Read up on the LCDUI package documentation which explains how the UI classes work and the differences between the 'High-level' and 'low-level' APIs.
I can't comment on which IDE to use - but I do know that to create custom UI (like the ones you see in J2ME games), you have to explicitly draw the GUI controls.
Beware that you may need to customize the GUI depending on the target phones. You have to cater for different screen sizes, key pad configurations, default theme etc. This would probably mean that you need different builds for things like different screen sizes which would drive up your Java Verified certification costs (if you need it).
You may be able to find a set of nice looking UI controls that you can buy online and use (try J2ME Polish). The easy way out of course, is to use default J2ME controls :)
Links to many j2me GUI libraries: link1, link2
I know that kuix is not bad and free - watch demo.
But i prefer to make my own gui elements - this is much more flexible (but takes some time).
As for IDE - you may want to make some kind of gui-editor tool, construct interface in it, save result to some file, and read it from your app.
It's way too cumbersome to write your own GUI, especially since there are so many available these days. If you're familiar with desktop development in VB.Net and C#, you might find "J2ME GUI" easy to use. You can download it from http://www.garcer.com/. It has a similar feel and makes it easy to learn. This is the kind of GUI that I expected to come standard with MIDP2 when I started mobile development. Would have solved a lot of issues.
If you are familiar with web stuffs then you can use KUIX (kalmeo.org/home/index) framework having xml and css supports. In place of It you can use also Polish framework (www.j2mepolish.org) it's also uses the xml in easy way rather than kalmeo kuix framework.

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