Jar Sound Loading Error NullPointerException - java

I have the next class where it stores all the sounds i'm gonna use for a game i'm doing, however i'm trying to test the Jar file to see if is working properly and I find the next error from the command prompt
Exception in thread "main" java.lang.NullPointerException
at com.sun.media.sound.StandardMidiFileReader.getSequence(Unknown Source)
at javax.sound.midi.MidiSystem.getSequence(Unknown Source)
at com.sun.media.sound.SoftMidiAudioFileReader.getAudioInputStream(Unknown Source)
at javax.sound.sampled.AudioSystem.getAudioInputStream(Unknown Source)
at Assets.AudioStreaming.loadMusicAssets(AudioStreaming.java:27)
at CrossyMain.MainMenu.<init>(MainMenu.java:64)
at CrossyMain.Principal.main(Principal.java:18)
This is the class where i'm storing all the audio assets
package Assets;
import java.io.IOException;
import javax.sound.sampled.*;
public class AudioStreaming {
private static Clip mainMenu,BGM,coinP,gameOver,trainAlert,birdGO;
private static AudioInputStream in_mainMenu,in_BGM,in_coinP,in_gameOver,in_trainAlert,in_birdGO;
public static void loadMusicAssets(){
try{
/*Background*/
BGM = AudioSystem.getClip();
in_BGM = AudioSystem.getAudioInputStream(AudioStreaming.class.getResource("/sound/background/NeonW.wav"));
BGM.open(in_BGM);
coinP = AudioSystem.getClip();
in_coinP = AudioSystem.getAudioInputStream(AudioStreaming.class.getResource("/sound/entityFx/coinPickup.wav"));
coinP.open(in_coinP);
gameOver = AudioSystem.getClip();
in_gameOver = AudioSystem.getAudioInputStream(AudioStreaming.class.getResource("/sound/entityFx/gameOver.wav"));
gameOver.open(in_gameOver);
trainAlert = AudioSystem.getClip();
in_trainAlert = AudioSystem.getAudioInputStream(AudioStreaming.class.getResource("/sound/entityFx/trainWarning.wav"));
trainAlert.open(in_trainAlert);
birdGO = AudioSystem.getClip();
in_birdGO = AudioSystem.getAudioInputStream(AudioStreaming.class.getResource("/sound/entityFx/eaglePickup.wav"));
birdGO.open(in_birdGO);
mainMenu = AudioSystem.getClip();
in_mainMenu = AudioSystem.getAudioInputStream(AudioStreaming.class.getResource("/sound/background/NeonValley.wav"));
mainMenu.open(in_mainMenu);
}catch(LineUnavailableException | UnsupportedAudioFileException | IOException e){
e.printStackTrace();
}
}
public static void playBGM(){
BGM.setFramePosition(0);
BGM.start();
}
public static void stopBGM(){
BGM.stop();
BGM.close();
}
public static void playMainMenu(){
mainMenu.setFramePosition(0);
mainMenu.start();
}
public static void stopMainMenu(){
mainMenu.stop();
mainMenu.close();
}
public static void playTrainWarning(){
trainAlert.setFramePosition(0);
trainAlert.start();
}
public static void stopTrainWarning(){
trainAlert.stop();
trainAlert.close();
}
public static void playBirdGO(){
birdGO.setFramePosition(0);
birdGO.start();
}
public static void playCoinP(){
coinP.setFramePosition(0);
coinP.start();
}
public static void playGameOver(){
gameOver.setFramePosition(0);
gameOver.start();
}
}
It works perfectly within NetBeans with no errors whatsoever, however it sucessfully compiles the JAR file but i noticed this error with the command prompt cause it didn't want to open by just double clicking it? has anyone experienced this error? if so, how did you manage to load your sound assets to a Jar file? any tips/advices would be highly appreciated thanks for your time!

Related

UnsupportedAudioFileException with a .wav file

I'm trying to load a .wav file in my EnviromentAudio object, but I received only an UnsupportedAudioFileException and I don't know why. Because the file is a wav and I've tried to encode it as an unsigned 8 bit, as a signed 16 bit, with a 44100 bit rate, as a GSM, as a A-law... long story short I've tried a lot of encoding, as many people suggested, but no one worked. Probably I'm not getting something, so, I want to ask what I'm doing wrong.
EDIT:
As pointed out I should have specified some things: first of all, to set some context, I am using Java 8 to create a little pc game for a project, which must uses the basics components of java. Said that, I'm using the ClassLoader
, because I have a mess in the project folder. It does not follow the convention and I have to keep like that. It's structured like this:
-src
-app
-audio
EnviromentAudio.java // Class that need to load soundtrack.wav
-res
-audio
Soundtrack.wav // Audio to be loaded
And I know that a getResource.. should start always with a /, but if I add that slash, then every attempt to get a resource results in a NPE. Probably that's caused by the folders disposition and, by the way, the resources folder is set as source folder, so I'm not even quite sure about that, cause, also, I've already used the getResource to get other files without problems.
In this case The getResource works fine, that is it retrieves the file, but the AudioSystem generates an error. I've tried to isolate the parties involved, but the only problem seems to be here. I'm adding the AudioManager class, the Audio class inherited by EnviromentAudio, and the whole EnviromentAudio, with the hope that it will be of help for a better understanding. I also provided a main in the AudioManager class, which should be enough to replicate the error.
Audio class:
package application.core.audio;
import java.util.ArrayList;
import javax.sound.sampled.Clip;
import javax.sound.sampled.FloatControl;
import javax.sound.sampled.LineUnavailableException;
import javax.swing.JOptionPane;
public abstract class Audio
{
protected static final String AUDIOERROR="Error in loading audio. "
+ "Execution Failed, please, restart the game. "
protected static final String AUDIOERRORTITLE="Audio loading error";
protected ArrayList<Clip> multimedia;
protected Clip currentAudio;
protected FloatControl gainControl;
public Audio() {
multimedia=new ArrayList<Clip>();
currentAudio=null;
}
protected abstract void getResources();
public void playAudio(int index) {
try
{
currentAudio=multimedia.get(index);
gainControl=(FloatControl) currentAudio.getControl(
FloatControl.Type.MASTER_GAIN);
currentAudio.open();
} catch (LineUnavailableException e)
{
e.printStackTrace();
JOptionPane.showMessageDialog(null, AUDIOERROR,
AUDIOERRORTITLE, JOptionPane.ERROR_MESSAGE);
}
currentAudio.start();
}
public void loopAudio(int index) {
currentAudio=multimedia.get(index);
// gainControl=(FloatControl) currentAudio.getControl(
// FloatControl.Type.MASTER_GAIN);
// currentAudio.open();
// currentAudio.start();
currentAudio.loop(Clip.LOOP_CONTINUOUSLY);
}
public void repeatAudio(int index, int times) {
try
{
currentAudio=multimedia.get(index);
gainControl=(FloatControl) currentAudio.getControl(
FloatControl.Type.MASTER_GAIN);
currentAudio.open();
} catch (LineUnavailableException e)
{
e.printStackTrace();
JOptionPane.showMessageDialog(null, AUDIOERROR,
AUDIOERRORTITLE, JOptionPane.ERROR_MESSAGE);
}
currentAudio.loop(times);
}
public void stopAudio(int index) {
multimedia.get(index).stop();
multimedia.get(index).close();
}
public void setVolume(float volume) {
float range=gainControl.getMaximum()-gainControl.getMinimum();
float gain=(range-volume)+gainControl.getMinimum();
gainControl.setValue(gain);
}
public boolean currentAudioIsOpen() {return currentAudio.isOpen();}
public void openCurrentAudio() {
if (!currentAudio.isOpen())
try
{
currentAudio.open();
} catch (LineUnavailableException e)
{
e.printStackTrace();
JOptionPane.showMessageDialog(null, AUDIOERROR,
AUDIOERRORTITLE, JOptionPane.ERROR_MESSAGE);
}
}
public void openAndPlayCurrentAudio() {
if (!currentAudio.isOpen())
openCurrentAudio();
currentAudio.start();
}
public void playCurrentAudio() {currentAudio.start();}
public void loopCurrentAudio() {currentAudio.loop(Clip.LOOP_CONTINUOUSLY);}
public void repeatCurrentAudio(int times) {currentAudio.loop(times);}
public void stopCurrentAudio() {currentAudio.stop();}
public void stopAndCloseCurrentAudio() {
currentAudio.stop();
currentAudio.close();
}
}
This is my EnviromentAudio class that produce the exception:
package application.core.audio;
import java.io.File;
import java.io.IOException;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.FloatControl;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.UnsupportedAudioFileException;
public class EnviromentAudio extends Audio
{
public static final int SOUNDTRACK=0;
public EnviromentAudio()
{
super();
getResources();
this.gainControl=(FloatControl) currentAudio.getControl(FloatControl.Type.MASTER_GAIN);
}
#Override
protected void getResources()
{
try
{
ClassLoader loader=EnviromentAudio.class.getClassLoader();
multimedia.add(AudioSystem.getClip());
multimedia.get(SOUNDTRACK).open(AudioSystem.getAudioInputStream( // here the exception is thrown (on getAudioInputStream)
loader.getResourceAsStream("resources"+File.separator+"audio"+File.separator+
"soundtrack"+File.separator+"igpeSoundtrack.wav")));
currentAudio=multimedia.get(SOUNDTRACK);
} catch (LineUnavailableException e)
{
e.printStackTrace();
} catch (IOException | UnsupportedAudioFileException e1)
{
e1.printStackTrace();
}
}
}
AudioManager class:
package application.core.audio;
public class AudioManager
{
private static AudioManager instance=null;
private EnviromentAudio soundtrack;
private PlayerAudio playerAudio;
private AudioManager() {
soundtrack=new EnviromentAudio();
// playerAudio=new PlayerAudio();
soundtrack.loopAudio(EnviromentAudio.SOUNDTRACK);
}
public static AudioManager getInstance() {
if (instance==null)
instance=new AudioManager();
return instance;
}
public Audio getSoundtrack() {return soundtrack;}
public Audio getPlayerSounds() {return playerAudio;}
public void setVolume(float volume) {
soundtrack.setVolume(volume);
playerAudio.setVolume(volume);
}
public float getVolume() {return soundtrack.gainControl.getValue();}
public static void main(String[] args)
{
AudioManager a=AudioManager.getInstance();
}
}
And here is the error:
javax.sound.sampled.UnsupportedAudioFileException: Stream of unsupported format
at java.desktop/javax.sound.sampled.AudioSystem.getAudioInputStream(AudioSystem.java:1020)
at application.core.audio.EnviromentAudio.getResources(EnviromentAudio.java:29)
at application.core.audio.EnviromentAudio.<init>(EnviromentAudio.java:18)
at application.core.audio.AudioManager.<init>(AudioManager.java:11)
at application.core.audio.AudioManager.getInstance(AudioManager.java:19)
at application.MainApplication.audioInitialize(MainApplication.java:44)
at application.MainApplication.main(MainApplication.java:25)
This is more to help with troubleshooting than a solution (expanding on Andrew Thompson's suggestion of making an MRE. Are you using a particular framework? Or is it something of your own making? For a second I though it might be Android (due to presence of AudioManager).
Following is a more minimal example for play testing your .wav file. Put the wav file in the same folder as this class. Does your .wav file play when using this?
import java.io.IOException;
import java.net.URL;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.Clip;
import javax.sound.sampled.DataLine;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.UnsupportedAudioFileException;
public class BasicClipExample {
public static void main(String[] args) {
try {
BasicClipExample.run();
} catch (UnsupportedAudioFileException | IOException
| LineUnavailableException | InterruptedException e) {
e.printStackTrace();
}
}
private static void run() throws UnsupportedAudioFileException,
IOException, LineUnavailableException, InterruptedException
{
String filename = "yourSound.wav";
URL url = BasicClipExample.class.getResource(filename);
AudioInputStream ais = AudioSystem.getAudioInputStream(url);
DataLine.Info info = new DataLine.Info(Clip.class, ais.getFormat());
Clip clip = (Clip) AudioSystem.getLine(info);
clip.open(ais);
clip.start();
Thread.sleep(6000); // plays up to 6 seconds of sound before exiting
clip.close();
}
}
If it works, then something is odd about your framing code. From here you can progressively check if things like the file separator logic are working. You can also add some lines to print out the AudioFormat if the file loads.
Another way I sometimes inspect files is to load them into Audacity, which is free. Info about the file format is pretty easy to inspect with that tool. If I had to wager, and the issue IS the .wav format, I'm guessing that the file is recorded at a higher quality level than Java is set to work with, e.g., 48000 (maybe Java supports?) or 96000 fps or 24- or 32-bit encoding rather than 16-bit.

Format error when trying to play MP3 in Java with JMF

I have an error when I try to play an MP3 file in Java using JMF. I have tried with a WAV file and it works well.
Here is my code (based on this tutorial):
import javax.media.*;
import java.net.URL;
class mp3 extends Thread {
private URL url;
private Player playMP3;
public mp3(String mp3) {
try {
this.url = new URL(mp3);
} catch (java.net.MalformedURLException e) {
System.out.println(e.getMessage());
}
}
public void run() {
try {
MediaLocator mediaLocator = new MediaLocator(url);
playMP3 = Manager.createPlayer(mediaLocator);
} catch (java.io.IOException | NoPlayerException e) {
System.out.println(e.getMessage());
}
playMP3.addControllerListener(new ControllerListener() {
public void controllerUpdate(ControllerEvent e) {
if (e instanceof EndOfMediaEvent) {
playMP3.stop();
playMP3.close();
}
}
});
playMP3.realize();
playMP3.start();
}
}
public class PlayMP3 {
public static void main(String[] args) {
mp3 t = new mp3("file:///C://TestMP3Player//music.wav"); // Works well
// mp3 t = new mp3("file:///C://TestMP3Player//music.mp3"); // Doesn't work (error below)
t.start();
System.out.println("Playing song...");
}
}
And the error (the same as in this post):
Playing song...
Unable to handle format: mpeglayer3, 44100.0 Hz, 16-bit, Stereo, LittleEndian, Signed, 16000.0 frame rate, FrameSize=32768 bits
Failed to realize: com.sun.media.PlaybackEngine#54932122
Error: Unable to realize com.sun.media.PlaybackEngine#54932122
Process finished with exit code 0
I do not know if I installed JMF correctly. I just add the JMF-2.1.1e\lib directory that contains the JAR files in the project dependancies in IntelliJ like this:
An idea of what makes this mistake?
Thank you for your help!
Seems the MP3 file is in a format that JMF can't handle.
Luckily for you I have an audio library which is also able to play MP3 files.
https://github.com/RalleYTN/SimpleAudio
The following is all I need to play mp3.
public static void main(String args[]) throws NoPlayerException, CannotRealizeException, IOException {
MediaLocator ml = new MediaLocator((new File("roar_of_future.mp3").toURL()));
Player player = Manager.createRealizedPlayer(ml);
player.start();
}
So please make sure
mp3plugin.jar and jmf.jar is in the classpath
JavaSDK is Java 8 (32bit) or 7 (32bit) because JMF is not working on Java 9 and above. library

playing music continuously in the loop

I have written this code for playing music, this code plays music once but I want to play it continuously in the loop please tell how I can do that?
import java.io.FileInputStream;
import sun.audio.*;
public class A {
public static void main(String arg[]) throws Exception {
AudioPlayer MGP = AudioPlayer.player;
AudioStream BGM = new AudioStream(new FileInputStream("sounds.wav"));
AudioPlayer.player.start(BGM);
}
}
According to the documentation, start will cause the player to:
Start playing a stream. The stream will continue to play until the stream runs out of data, or it is stopped.
Hence, you could just wrap it in an endless loop:
public static void main(String arg[]) throws Exception {
AudioPlayer MGP = AudioPlayer.player;
while(true) {
AudioStream BGM = new AudioStream(new FileInputStream("sounds.wav"));
AudioPlayer.player.start(BGM);
BGM.close();
}
}
}

AudioStream cannot find file Java

I am trying to make background music for my game, but when I try to get the file, it brings up the error File Not Found. Here is my code:
package TBG;
import sun.audio.*;
import java.io.*;
public class Sound {
public static void main(String[] args) {
//File here = new File("Slow.wav");
//System.out.println(here.getAbsolutePath());
music();
}
public static void music(){
AudioPlayer MGP = AudioPlayer.player;
AudioData MD;
ContinuousAudioDataStream loop = null;
try{
AudioStream BGM = new AudioStream(new FileInputStream("C:/Users/GrffinStout/Documents/Eclipse Stuff/G Text RPG/Slow.wav"));
MD = BGM.getData();
loop = new ContinuousAudioDataStream(MD);
}catch(IOException error){}
MGP.start(loop);
}
}
Mac file paths don't use C: - that is only for Windows.
On Macs (or any Unix or Linux system) absolute file paths start with / so you just want /Users/GrffinStout/Documents/Eclipse Stuff/G Text RPG/Slow.wav.

Audio recorder problem in java

I have a problem while recording the audio. I created a servlet and I modified the java sound API demo code to some extent and finally I can record the audio. The problem is that when I play the audio I can see the total time of the audio stored as 645.45 or something like that, but I have been recording the audio only for a couple of mins. One more problem is the audio is getting saved in the Eclipse directory instead of the project directory.
This is the servlet code.
package com;
import java.io.ByteArrayInputStream;
import java.io.ByteArrayOutputStream;
import java.io.File;
import java.io.IOException;
import java.io.InputStream;
import javax.servlet.ServletException;
import javax.servlet.http.HttpServlet;
import javax.servlet.http.HttpServletRequest;
import javax.servlet.http.HttpServletResponse;
import javax.sound.sampled.AudioFileFormat;
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.DataLine;
import javax.sound.sampled.Clip;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.SourceDataLine;
import javax.sound.sampled.TargetDataLine;
public class SoundRecorder extends HttpServlet {
private static final long serialVersionUID = 1L;
static protected boolean running;
static ByteArrayOutputStream out;
double fileName = Math.random();
//strFilename = nowLong.toString();
public SoundRecorder() {
System.out.println("Filename will be..." + fileName + ".wav");
}
public void init() {
}
public void destroy() {
}
public void doGet(HttpServletRequest request, HttpServletResponse response)
throws ServletException, IOException {
System.out.println("call received..");
String method = request.getParameter("method");
System.out.println(method);
if("record".equalsIgnoreCase(method)) {
captureAudio(true);
}
else if("stop".equalsIgnoreCase(method)) {
captureAudio(false);
}
else if("play".equalsIgnoreCase(method)) {
System.out.println("yet to write");
playAudio();
}
}
public void doPost(HttpServletRequest request, HttpServletResponse response)
throws ServletException, IOException {
System.out.println("call received..");
String method = request.getParameter("method");
System.out.println(method);
doGet(request, response);
}
private void captureAudio(boolean capturing) {
File outputFile = new File(fileName + ".wav");
AudioFormat audioFormat = new AudioFormat(AudioFormat.Encoding.PCM_SIGNED,44100.0F, 16, 2, 4, 44100.0F, false);
DataLine.Info info = new DataLine.Info(TargetDataLine.class, audioFormat);
TargetDataLine targetDataLine = null;
try
{
targetDataLine = (TargetDataLine) AudioSystem.getLine(info);
targetDataLine.open(audioFormat);
}
catch (LineUnavailableException e)
{
System.out.println("unable to get a recording line");
e.printStackTrace();
System.exit(1);
}
AudioFileFormat.Type targetType = AudioFileFormat.Type.WAVE;
final Recorder recorder = new Recorder(targetDataLine,targetType,outputFile);
System.out.println("Recording...");
if(capturing){
recorder.start();
}
else {
recorder.stopRecording();
}
}
private void playAudio() {
try {
File file = new File(fileName + ".wav");
AudioInputStream stream = AudioSystem.getAudioInputStream(file);
AudioFormat format = stream.getFormat();
DataLine.Info info = new DataLine.Info(Clip.class, stream.getFormat());
Clip clip = (Clip) AudioSystem.getLine(info);
clip.open(stream);
clip.start();
} catch (Exception e) {
System.err.println("Line unavailable: " + e);
System.exit(-4);
}
}
}
And this is the recorder class
public class Recorder extends Thread {
private TargetDataLine m_line;
private AudioFileFormat.Type m_targetType;
private AudioInputStream m_audioInputStream;
private File m_outputFile;
public Recorder(TargetDataLine line,
AudioFileFormat.Type targetType,
File file)
{
m_line = line;
m_audioInputStream = new AudioInputStream(line);
m_targetType = targetType;
m_outputFile = file;
}
/** Starts the recording.
To accomplish this, (i) the line is started and (ii) the
thread is started.
*/
public void start()
{
m_line.start();
super.start();
}
/** Stops the recording.
*/
public void stopRecording()
{
m_line.stop();
m_line.close();
}
/** Main working method.
*/
public void run()
{
try
{
AudioSystem.write(
m_audioInputStream,
m_targetType,
m_outputFile);
}
catch (IOException e)
{
e.printStackTrace();
}
}
private static void closeProgram()
{
System.out.println("Program closing.....");
System.exit(1);
}
private static void out(String strMessage)
{
System.out.println(strMessage);
}
}
When developing with servlets, you need to realize that there's only one servlet instance throughout the whole webapp's lifetime, from startup until shutdown. So, the HTTP requests from all visitors, all sessions, all browser windows/tabs, etc will all share the same servlet instance. Also, when you make a variable static, it will be shared among all instances of the same class (which is not really relevant here since there's only one servlet instance anyway).
In other words, those variables which you've declared in the servlet are not threadsafe:
static protected boolean running;
static ByteArrayOutputStream out;
double fileName = Math.random();
There's only one of them and they are used by all visitors simultaneously. For the first two variables, which are continuously modified, this will lead to major threadsafety problems and for the third variable this means that all visitors record to the very same file. You need to declare them inside the doGet() block. You'd like to store the recording in the session by an unique request based token as key and then pass that key to the subsequent requests.
As to the problem of the file being saved at the unexpected location; when you use relative paths in java.io.File in a servlet, then it will be relative to the directory from where the webserver is started. If you start it from inside Eclipse, then it's saved in Eclipse directory. You'd like to use absolute path in java.io.File instead. If your intent is to save it in public webcontent (there where your JSP's and the /WEB-INF folder is located), then you need ServletContext#getRealPath() to convert a web path to an absolute disk path.
String relativeWebPath = "filename.ext";
String absoluteDiskPath = getServletContext().getRealPath(relativeWebPath);
File file = new File(absoluteDiskPath);
There's however another problem with this: all files will get erased whenever you redeploy the webapp. If you want a bit more permanent storage, then you'd like to store it outside the web project. E.g. C:/path/to/recordings.
File file = new File("C:/path/to/recordings/filename.ext");

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