javafx db load progress indicator - java

private Popup popupProgressIndicator;
public void showProgressIndicator(ScreensController myController) {
if (popupProgressIndicator == null) {
ProgressIndicator indicator = new ProgressIndicator(-1.0);
indicator.setPrefHeight(200);
indicator.setPrefWidth(200);
indicator.setLayoutX(0);
indicator.setLayoutY(0);
popupProgressIndicator = new Popup();
popupProgressIndicator.getContent().add(indicator);
}
if (!popupProgressIndicator.isShowing()) {
popupProgressIndicator.show(primaryStage);
popupProgressIndicator.centerOnScreen();
}
myController.setDisable(true);
}
public void hideProgressIndicator(ScreensController myController) {
if (popupProgressIndicator.isShowing())
popupProgressIndicator.hide();
myController.setDisable(false);
}
Hi I'm using above code for creating progress indicator in javafx app.
I want to show a progress indicator while loading data from db or saving data to db.
#FXML
private void addDesignationSelect() {
showProgressIndicator(myController);
Task<Void> task = new Task<Void>() {
#Override
protected Void call() throws Exception {
Platform.runLater(new Runnable() {
#Override
public void run() {
// doing some heavy db process
}
});
return null;
}
#Override
protected void succeeded() {
hideProgressIndicator(myController);
}
#Override
protected void failed() {
super.failed();
hideProgressIndicator(myController);
}
};
new Thread(task).start();
}
I have used Task for loading progress bar, but it is not showing the progress bar. What I am doing wrong?

You call show your method showProgressIndicator before you start your Thread/Task. This is the reason why your window is not shown (or shown for a very short time)
You could open the progressBar and after myController.setDisable(true);, you can wait if the task returns a specific value (use Task<Boolean> for example).
The method isDone() will tell you when your Task has end and when to call hideProgressIndicator.
Another option would be to do the UI-Modifications from your Task itself, see the example here Task

Related

Progress bar not showing up till last moment

This is my first android app,
I am calling function result on button click but as its call to findTimeTable takes time i want to show a progress bar but for some reason progress bar fails to show up until last moment just before the dialog box is created which defeats my purpose of showing the progress bar for that time period. In-fact that last moment is only visible when i don't set their visibility back to what it was.
public void result(View view) throws IOException {
findViewById(R.id.loadingPanel).setVisibility(View.VISIBLE);
findViewById(R.id.chooseFile).setVisibility(View.GONE);
findViewById(R.id.chooseDay).setVisibility(View.GONE);
findViewById(R.id.chooseTime).setVisibility(View.GONE);
findViewById(R.id.findFaculty).setVisibility(View.GONE);
String n = findTimetable(index_day, index_time);
AlertDialog.Builder builder = new AlertDialog.Builder(this);
builder.setMessage("hello" +n);
builder.setCancelable(false);
builder.setPositiveButton("OK",
new DialogInterface.OnClickListener() {
#Override
public void onClick(DialogInterface dialogInterface, int i){
}
});
final Dialog mDialog = builder.create();
mDialog.show();
findViewById(R.id.loadingPanel).setVisibility(View.GONE);
findViewById(R.id.chooseFile).setVisibility(View.VISIBLE);
findViewById(R.id.chooseDay).setVisibility(View.VISIBLE);
findViewById(R.id.chooseTime).setVisibility(View.VISIBLE);
findViewById(R.id.findFaculty).setVisibility(View.VISIBLE);
}
I found a relevant answer android progress bar not showing
but as i am not familiar with threads in programming i could not implement it properly on my code.
please help.
Use an AsyncTask for the heavy comupting and add the progress bar in its Pre/Post states, and if you choose to update the GUI from there you need to run that code on the UI Thread.
Example AsyncTask:
private class LongOperation extends AsyncTask<String, Void, String> {
#Override
protected void onPreExecute() {
// Start progressbar
}
#Override
protected String doInBackground(String... params) {
// Computing goes here
return null;
}
#Override
protected void onPostExecute(String result) {
// Stop progressbar
UpdateMyGUI();
}
#Override
protected void onProgressUpdate(Void... values) {
// Update progressbar (?)
}
}
private void updateMyGUI(){
runOnUiThread (new Runnable() {
public void run() {
// Update GUI Here.
}
});
}

Android: Dismissing popup window in onPause when it's created in a separate method

I have a separate method in my code that creates a popup window:
private void showPopup(final Activity context, int[] buttonLocation) {
// CREATE POPUP HERE NAMED popup
// Display popup for 600ms (it's a popup with an animation)
final Timer t1 = new Timer();
TimerTask titty1 = new TimerTask(){
public void run(){
Romp.this.runOnUiThread(new Runnable() {
#Override
public void run() {
popup.dismiss();
t1.cancel();
t1.purge();
}
});
}
};
t1.schedule(titty1, 600);
}
When I close my activity elsewhere in the code, and try to go back to the previous activity, I get a "leaked window" error, inferring that I need to dismiss my popup. I dismiss my popup in the timer shown above, however, there's another part of my code that can trigger the activity to end in the mean time.
I want to be able to do something like this in on destroy/pause:
#Override
public void onDestroy() {
ACTIVITY.this.finish();
eraseData();
popup.dismiss();
super.onDestroy();
}
Is there a way I can dismiss a popup window from onDestroy/pause that was created in a separate method?
reason for the leaked window is that it is not syncing with the activity it was linked and not closed when the activity closes. So better while accessing the UI elements make sure that the activity is alive.
boolean alive=true;
#Override public void onDestroy() {
alive=false;
ACTIVITY.this.finish();
eraseData();
popup.dismiss();
super.onDestroy(); }
private void showPopup(final Activity context, int[] buttonLocation) {
// CREATE POPUP HERE NAMED popup
// Display popup for 600ms (it's a popup with an animation)
final Timer t1 = new Timer();
TimerTask titty1 = new TimerTask(){
public void run(){
Romp.this.runOnUiThread(new Runnable() {
#Override
public void run() {
if(!alive)
return;
popup.dismiss();
t1.cancel();
t1.purge();
}
});
}
};
t1.schedule(titty1, 600);
}
follow the same before creating the popup.
call-
titty1.cancel(true);
t1.cacncel();
in your onPause()/onDestroy() according to your use case/requirement.
Update
class Test{
private final Timer t1 = new Timer();
private TimerTask titty1=null;
private void showPopup(final Activity context, int[] buttonLocation) {
// CREATE POPUP HERE NAMED popup
// Display popup for 600ms (it's a popup with an animation)
titty1 = new TimerTask(){
public void run(){
Romp.this.runOnUiThread(new Runnable() {
#Override
public void run() {
if(!alive)
return;
popup.dismiss();
t1.cancel();
t1.purge();
}
});
}
};
t1.schedule(titty1, 600);
}
#Override
public void onDestroy() {
alive=false;
ACTIVITY.this.finish();
eraseData();
popup.dismiss();
titty1.cancel(true);
t1.cancel();
super.onDestroy();
}
}

Android: AsyncTask: Long execution time after calling onPostExecute

I have a simple Android AsyncTask with a long background action:
HANDLER.post(new Runnable() {
#Override
public void run() {
new AsyncTask<Context, Integer, GameTypeAdapter>() {
#Override
protected GameTypeAdapter doInBackground(Context... contexts) {
return new GameTypeAdapter(contexts[0]);//Long database action
}
#Override
protected void onPreExecute() {
pbWaiter.setVisible(View.VISIBLE);
}
#Override
protected void onPostExecute(GameTypeAdapter gameTypeAdapter) {
txtGameName.setText(settings.getGameName());
cmbType.setAdapter(gameTypeAdapter);
if (settings.getGamePlugin() != null) {
cmbType.setSelection(((GameTypeAdapter) cmbType.getAdapter()).getItemPosition(settings.getGamePlugin()));
}
sldJoker.setProgress(settings.getJoker());
pbWaiter.setVisible(View.INVISIBLE);
}
}.executeOnExecutor(AsyncTask.THREAD_POOL_EXECUTOR, getActivity());
}
});
If the method onPostExecute is called by thread and the last line (hideWaiter) was called the execution of the UI calls are visible after 1/10 seconds (a half second in debug mode). In this time the UI hangs and the waiter animation stops.
Why the UI thread stops?
Thanks.

app crash when android use sql web service [duplicate]

What does the following exception mean; how can I fix it?
This is the code:
Toast toast = Toast.makeText(mContext, "Something", Toast.LENGTH_SHORT);
This is the exception:
java.lang.RuntimeException: Can't create handler inside thread that has not called Looper.prepare()
at android.os.Handler.<init>(Handler.java:121)
at android.widget.Toast.<init>(Toast.java:68)
at android.widget.Toast.makeText(Toast.java:231)
You need to call Toast.makeText(...) from the UI thread:
activity.runOnUiThread(new Runnable() {
public void run() {
Toast.makeText(activity, "Hello", Toast.LENGTH_SHORT).show();
}
});
This is copy-pasted from another (duplicate) SO answer.
You're calling it from a worker thread. You need to call Toast.makeText() (and most other functions dealing with the UI) from within the main thread. You could use a handler, for example.
Look up Communicating with the UI Thread in the documentation. In a nutshell:
// Set this up in the UI thread.
mHandler = new Handler(Looper.getMainLooper()) {
#Override
public void handleMessage(Message message) {
// This is where you do your work in the UI thread.
// Your worker tells you in the message what to do.
}
};
void workerThread() {
// And this is how you call it from the worker thread:
Message message = mHandler.obtainMessage(command, parameter);
message.sendToTarget();
}
Other options:
You could use Activity.runOnUiThread(). Straightforward if you have an Activity:
#WorkerThread
void workerThread() {
myActivity.runOnUiThread(() -> {
// This is where your UI code goes.
}
}
You could also post to the main looper. This works great if all you have is a Context.
#WorkerThread
void workerThread() {
ContextCompat.getMainExecutor(context).execute(() -> {
// This is where your UI code goes.
}
}
Deprecated:
You could use an AsyncTask, that works well for most things running in the background. It has hooks that you can call to indicate the progress, and when it's done.
It's convenient, but can leak contexts if not used correctly. It's been officially deprecated, and you shouldn't use it anymore.
UPDATE - 2016
The best alternative is to use RxAndroid (specific bindings for RxJava) for the P in MVP to take charge fo data.
Start by returning Observable from your existing method.
private Observable<PojoObject> getObservableItems() {
return Observable.create(subscriber -> {
for (PojoObject pojoObject: pojoObjects) {
subscriber.onNext(pojoObject);
}
subscriber.onCompleted();
});
}
Use this Observable like this -
getObservableItems().
subscribeOn(Schedulers.io()).
observeOn(AndroidSchedulers.mainThread()).
subscribe(new Observer<PojoObject> () {
#Override
public void onCompleted() {
// Print Toast on completion
}
#Override
public void onError(Throwable e) {}
#Override
public void onNext(PojoObject pojoObject) {
// Show Progress
}
});
}
----------------------------------------------------------------------------------------------------------------------------------
I know I am a little late but here goes.
Android basically works on two thread types namely UI thread and background thread. According to android documentation -
Do not access the Android UI toolkit from outside the UI thread to fix this problem, Android offers several ways to access the UI thread from other threads. Here is a list of methods that can help:
Activity.runOnUiThread(Runnable)
View.post(Runnable)
View.postDelayed(Runnable, long)
Now there are various methods to solve this problem.
I will explain it by code sample:
runOnUiThread
new Thread()
{
public void run()
{
myactivity.this.runOnUiThread(new Runnable()
{
public void run()
{
//Do your UI operations like dialog opening or Toast here
}
});
}
}.start();
LOOPER
Class used to run a message loop for a thread. Threads by default do
not have a message loop associated with them; to create one, call
prepare() in the thread that is to run the loop, and then loop() to
have it process messages until the loop is stopped.
class LooperThread extends Thread {
public Handler mHandler;
public void run() {
Looper.prepare();
mHandler = new Handler() {
public void handleMessage(Message msg) {
// process incoming messages here
}
};
Looper.loop();
}
}
AsyncTask
AsyncTask allows you to perform asynchronous work on your user
interface. It performs the blocking operations in a worker thread and
then publishes the results on the UI thread, without requiring you to
handle threads and/or handlers yourself.
public void onClick(View v) {
new CustomTask().execute((Void[])null);
}
private class CustomTask extends AsyncTask<Void, Void, Void> {
protected Void doInBackground(Void... param) {
//Do some work
return null;
}
protected void onPostExecute(Void param) {
//Print Toast or open dialog
}
}
Handler
A Handler allows you to send and process Message and Runnable objects
associated with a thread's MessageQueue.
Message msg = new Message();
new Thread()
{
public void run()
{
msg.arg1=1;
handler.sendMessage(msg);
}
}.start();
Handler handler = new Handler(new Handler.Callback() {
#Override
public boolean handleMessage(Message msg) {
if(msg.arg1==1)
{
//Print Toast or open dialog
}
return false;
}
});
Toast.makeText() can only be called from Main/UI thread. Looper.getMainLooper() helps you to achieve it:
JAVA
new Handler(Looper.getMainLooper()).post(new Runnable() {
#Override
public void run() {
// write your code here
}
});
KOTLIN
Handler(Looper.getMainLooper()).post {
// write your code here
}
An advantage of this method is that you can run UI code without Activity or Context.
Try this, when you see runtimeException due to Looper not prepared before handler.
Handler handler = new Handler(Looper.getMainLooper());
handler.postDelayed(new Runnable() {
#Override
public void run() {
// Run your task here
}
}, 1000 );
I ran into the same problem, and here is how I fixed it:
private final class UIHandler extends Handler
{
public static final int DISPLAY_UI_TOAST = 0;
public static final int DISPLAY_UI_DIALOG = 1;
public UIHandler(Looper looper)
{
super(looper);
}
#Override
public void handleMessage(Message msg)
{
switch(msg.what)
{
case UIHandler.DISPLAY_UI_TOAST:
{
Context context = getApplicationContext();
Toast t = Toast.makeText(context, (String)msg.obj, Toast.LENGTH_LONG);
t.show();
}
case UIHandler.DISPLAY_UI_DIALOG:
//TBD
default:
break;
}
}
}
protected void handleUIRequest(String message)
{
Message msg = uiHandler.obtainMessage(UIHandler.DISPLAY_UI_TOAST);
msg.obj = message;
uiHandler.sendMessage(msg);
}
To create the UIHandler, you'll need to perform the following:
HandlerThread uiThread = new HandlerThread("UIHandler");
uiThread.start();
uiHandler = new UIHandler((HandlerThread) uiThread.getLooper());
Hope this helps.
Reason for an error:
Worker threads are meant for doing background tasks and you can't show anything on UI within a worker thread unless you call method like runOnUiThread. If you try to show anything on UI thread without calling runOnUiThread, there will be a java.lang.RuntimeException.
So, if you are in an activity but calling Toast.makeText() from worker thread, do this:
runOnUiThread(new Runnable()
{
public void run()
{
Toast toast = Toast.makeText(getApplicationContext(), "Something", Toast.LENGTH_SHORT).show();
}
});
The above code ensures that you are showing the Toast message in a UI thread since you are calling it inside runOnUiThread method. So no more java.lang.RuntimeException.
that's what i did.
new Handler(Looper.getMainLooper()).post(new Runnable() {
#Override
public void run() {
Toast(...);
}
});
Visual components are "locked" to changes from outside threads.
So, since the toast shows stuff on the main screen that is managed by the main thread, you need to run this code on that thread.
Hope that helps:)
I was getting this error until I did the following.
public void somethingHappened(final Context context)
{
Handler handler = new Handler(Looper.getMainLooper());
handler.post(
new Runnable()
{
#Override
public void run()
{
Toast.makeText(context, "Something happened.", Toast.LENGTH_SHORT).show();
}
}
);
}
And made this into a singleton class:
public enum Toaster {
INSTANCE;
private final Handler handler = new Handler(Looper.getMainLooper());
public void postMessage(final String message) {
handler.post(
new Runnable() {
#Override
public void run() {
Toast.makeText(ApplicationHolder.INSTANCE.getCustomApplication(), message, Toast.LENGTH_SHORT)
.show();
}
}
);
}
}
runOnUiThread(new Runnable() {
public void run() {
Toast.makeText(mContext, "Message", Toast.LENGTH_SHORT).show();
}
});
Wonderful Kotlin solution:
runOnUiThread {
// Add your ui thread code here
}
first call Looper.prepare() and then call Toast.makeText().show() last call Looper.loop() like:
Looper.prepare() // to be able to make toast
Toast.makeText(context, "not connected", Toast.LENGTH_LONG).show()
Looper.loop()
This is because Toast.makeText() is calling from a worker thread. It should be call from main UI thread like this
runOnUiThread(new Runnable() {
public void run() {
Toast toast = Toast.makeText(mContext, "Something", Toast.LENGTH_SHORT);
}
});
The answer by ChicoBird worked for me. The only change I made was in the creation of the UIHandler where I had to do
HandlerThread uiThread = new HandlerThread("UIHandler");
Eclipse refused to accept anything else. Makes sense I suppose.
Also the uiHandler is clearly a class global defined somewhere. I still don't claim to understand how Android is doing this and what is going on but I am glad it works. Now I will proceed to study it and see if I can understand what Android is doing and why one has to go through all these hoops and loops. Thanks for the help ChicoBird.
For Rxjava and RxAndroid User:
public static void shortToast(String msg) {
Observable.just(msg)
.observeOn(AndroidSchedulers.mainThread())
.subscribe(message -> {
Toast.makeText(App.getInstance(), message, Toast.LENGTH_SHORT).show();
});
}
Coroutine will do it perfectly
CoroutineScope(Job() + Dispatchers.Main).launch {
Toast.makeText(context, "yourmessage",Toast.LENGTH_LONG).show()}
I was running into the same issue when my callbacks would try to show a dialog.
I solved it with dedicated methods in the Activity - at the Activity instance member level - that use runOnUiThread(..)
public void showAuthProgressDialog() {
runOnUiThread(new Runnable() {
#Override
public void run() {
mAuthProgressDialog = DialogUtil.getVisibleProgressDialog(SignInActivity.this, "Loading ...");
}
});
}
public void dismissAuthProgressDialog() {
runOnUiThread(new Runnable() {
#Override
public void run() {
if (mAuthProgressDialog == null || ! mAuthProgressDialog.isShowing()) {
return;
}
mAuthProgressDialog.dismiss();
}
});
}
Java 8
new Handler(Looper.getMainLooper()).post(() -> {
// Work in the UI thread
});
Kotlin
Handler(Looper.getMainLooper()).post{
// Work in the UI thread
}
GL
Handler handler2;
HandlerThread handlerThread=new HandlerThread("second_thread");
handlerThread.start();
handler2=new Handler(handlerThread.getLooper());
Now handler2 will use a different Thread to handle the messages than the main Thread.
To display a dialog or a toaster in a thread, the most concise way is to use the Activity object.
For example:
new Thread(new Runnable() {
#Override
public void run() {
myActivity.runOnUiThread(new Runnable() {
public void run() {
myActivity.this.processingWaitDialog = new ProgressDialog(myActivity.this.getContext());
myActivity.this.processingWaitDialog.setProgressStyle(ProgressDialog.STYLE_SPINNER);
myActivity.this.processingWaitDialog.setMessage("abc");
myActivity.this.processingWaitDialog.setIndeterminate(true);
myActivity.this.processingWaitDialog.show();
}
});
expenseClassify.serverPost(
new AsyncOperationCallback() {
public void operationCompleted(Object sender) {
myActivity.runOnUiThread(new Runnable() {
public void run() {
if (myActivity.this.processingWaitDialog != null
&& myActivity.this.processingWaitDialog.isShowing()) {
myActivity.this.processingWaitDialog.dismiss();
myActivity.this.processingWaitDialog = null;
}
}
}); // .runOnUiThread(new Runnable()
...
Using lambda:
activity.runOnUiThread(() -> Toast.makeText(activity, "Hello", Toast.LENGTH_SHORT).show());
Toast, AlertDialogs needs to run on UI thread, you can use Asynctask to use them properly in android development.but some cases we need to customize the time outs, so we use Threads, but in threads we cannot use Toast,Alertdialogs like we using in AsyncTask.So we need separate Handler for popup those.
public void onSigned() {
Thread thread = new Thread(){
#Override
public void run() {
try{
sleep(3000);
Message message = new Message();
message.what = 2;
handler.sendMessage(message);
} catch (Exception e){
e.printStackTrace();
}
}
};
thread.start();
}
in Above example i want to sleep my thread in 3sec and after i want to show a Toast message,for that in your mainthread implement handler.
handler = new Handler() {
public void handleMessage(Message msg) {
switch(msg.what){
case 1:
Toast.makeText(getActivity(),"cool",Toast.LENGTH_SHORT).show();
break;
}
super.handleMessage(msg);
}
};
I used switch case here, because if you need to show different message in same way, you can use switch case within Handler class...hope this will help you
This usually happens when something on the main thread is called from any background thread. Lets look at an example , for instance.
private class MyTask extends AsyncTask<Void, Void, Void> {
#Override
protected Void doInBackground(Void... voids) {
textView.setText("Any Text");
return null;
}
}
In the above example , we are setting text on the textview which is in the main UI thread from doInBackground() method , which operates only on a worker thread.
I had the same problem and I fixed it simply by putting the Toast in onPostExecute() override function of the Asynctask<> and it worked.
You need to create toast on UI thread. Find the example below.
runOnUiThread(new Runnable() {
public void run() {
Toast.makeText(activity, "YOUR_MESSAGE", Toast.LENGTH_SHORT).show();
}
});
For displaying Toast message please refer to this article
Here is the solution for Kotlin using Coroutine:
Extend your class with CoroutineScope by MainScope():
class BootstrapActivity : CoroutineScope by MainScope() {}
Then simply do this:
launch {
// whatever you want to do in the main thread
}
Don't forget to add the dependencies for coroutine:
org.jetbrains.kotlinx:kotlinx-coroutines-core:${Versions.kotlinCoroutines}
org.jetbrains.kotlinx:kotlinx-coroutines-android:${Versions.kotlinCoroutines}
Create Handler outside the Thread
final Handler handler = new Handler();
new Thread(new Runnable() {
#Override
public void run() {
try{
handler.post(new Runnable() {
#Override
public void run() {
showAlertDialog(p.getProviderName(), Token, p.getProviderId(), Amount);
}
});
}
}
catch (Exception e){
Log.d("ProvidersNullExp", e.getMessage());
}
}
}).start();
Recently, I encounter this problem - It was happening because I was trying to call a function that was to do some UI stuff from the constructor. Removing the initialization from the constructor solved the problem for me.
I got the same problem and this code is working fine for me now.
As an example this is my code to do a task in the background and UI thread.
Observe how the looper is used:
new Thread(new Runnable() {
#Override
public void run() {
Looper.prepare();
// your Background Task here
runOnUiThread(new Runnable() {
#Override
public void run() {
// update your UI here
Looper.loop();
}
});
}
}).start();
i use the following code to show message from non main thread "context",
#FunctionalInterface
public interface IShowMessage {
Context getContext();
default void showMessage(String message) {
final Thread mThread = new Thread() {
#Override
public void run() {
try {
Looper.prepare();
Toast.makeText(getContext(), message, Toast.LENGTH_LONG).show();
Looper.loop();
} catch (Exception error) {
error.printStackTrace();
Log.e("IShowMessage", error.getMessage());
}
}
};
mThread.start();
}
}
then use as the following:
class myClass implements IShowMessage{
showMessage("your message!");
#Override
public Context getContext() {
return getApplicationContext();
}
}

Android: “BadTokenException: Unable to add window; is your activity running?

I am opening a progressdialog with AsyncTask in doInBackground method the question is loading from database and after question successfully loaded the progress dialog box will be closed
but my problem is some time I am getting following error
android.view.WindowManager$BadTokenException: Unable to add window -- token android.view.ViewRoot$W#44757528 is not valid; is your activity running?
by doing some googling I have found that there may be i am holding on to a reference to a Context (either explicitly, or by creating a Dialog or Toast or some other dependent item) that has been destroyed (typically because you are using the onCreateDialog or you passed the Activity to some other process that didn't get destroyed when the Activity was destroyed).
So I have put below code that dismiss progressdialog in-case if activity is destroyed before dialog box is dismissed
protected void onDestroy() {
if (pdForNewQuestion != null)
pdForNewQuestion.dismiss();
super.onDestroy();
}
but I still face the issue. I am not destroying any activity but still the error suddenly comes sometimes and sometimes it works properly
the async code is below
// Start new question in every 60 seconds :)
new Thread(new Runnable() {
public void run() {
while (true) {
try {
Thread.sleep(1000);
mProgressStatus++;
} catch (Exception e) {
e.printStackTrace();
}
runOnUiThread(new Runnable() {
public void run() {
mProgress.setProgress(mProgressStatus);
txtCountingNum.setText((timer--) + "\nSec.");
if (timer < 0) {
questionLoadWithAsyncTask();
}
}
});
}
}
}).start();
public void questionLoadWithAsyncTask() {
new AsyncTask<Void, Void, Void>() {
#Override
protected void onPreExecute() {
pdForNewQuestion = new ProgressDialog(QuizActivity.this);
pdForNewQuestion.setTitle("Please wait...");
pdForNewQuestion.setMessage("Question is loading...");
pdForNewQuestion.setCancelable(false);
pdForNewQuestion.setIndeterminate(true);
pdForNewQuestion.show();
}
#Override
protected Void doInBackground(Void... arg0) {
wordsCursor = dbHelper.getRandomWords();
return null;
}
#Override
protected void onPostExecute(Void result) {
if (pdForNewQuestion != null) {
pdForNewQuestion.dismiss();
}
}
}.execute();
}
Check whether the dialog is showing or not if dialog is showing then only dismiss like this..
#Override
protected void onDestroy() {
if (pdForNewQuestion != null) {
if (pdForNewQuestion.isShowing()) {
pdForNewQuestion.dismiss();
pdForNewQuestion = null;
}
}
super.onDestroy();
}
you are running infinite loop inside new Thread but not breaking the loop and stopping that Thread. It runs infinitely in the background even when activity goes background. try stopping the Thread once work is finished.
First of all why are you starting your AsyncTask inside a Thread? As i understand you are trying to start an AsyncTask every 60 seconds and populate a new question. There is a much better way to do this using only a Handler and AsyncTask.
Create a Handler and post Runnable which runs every seconds and depending on the result start your AsyncTask :
int mSeconds = 0;
Handler mHandler = new Handler();
mHandler.postDelayed(new Runnable() {
#Override
public void run() {
if(mSeconds == 60){
new QuestionLoader().execute();
mSeconds = 0;
}
mHandler.postDelayed(this, 1000);
mSeconds++;
}
}, 1000);
and you can create your AsyncTask like this :
private class QuestionLoader extends AsyncTask<Void, Void, Void>{
#Override
protected void onPreExecute(){
super.onPreExecute();
pdForNewQuestion = new ProgressDialog(MainActivity.this);
pdForNewQuestion.setTitle("Please wait...");
pdForNewQuestion.setMessage("Question is loading...");
pdForNewQuestion.setCancelable(false);
pdForNewQuestion.setIndeterminate(true);
pdForNewQuestion.show();
}
#Override
protected Void doInBackground(Void... params) {
wordsCursor = dbHelper.getRandomWords();
return null;
}
#Override
protected void onPostExecute(Void result){
super.onPostExecute(result);
if(pdForNewQuestion != null && pdForNewQuestion.isShowing()){
pdForNewQuestion.dismiss();
}
}
}
This is usually caused by your app trying to display a dialog using a previously-finished Activity as a context. Then check that the activity is not closed by some other apps or other triggers before showing the dialog
if (!isFinishing()) {
//showdialog here
}

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