So, I'm making a fullscreen application and ran across something weird.
The Method DisplayMode.equals(DisplayMode dm) is overridden but I don't think it's implemented quite right. The following code prints false to the console:
public static void main(String[] args){
DisplayMode mode = new (1,2,16, DisplayMode.REFRESH_RATE_UNKNOWN);
System.out.println(mode.equals(new DisplayMode(1, 2, 16, 60)));
}
If the display modes are the same save for their refresh rates, and one of them is unknown, then I think they should be equal. Why is that not the case, and can someone suggest a workaround for me to use? Also, why do the online the Java Docs show that there are two overloaded versions of the .equals() method, one with a DisplayMode Object and one with a Java.Lang.Object Object? https://docs.oracle.com/javase/7/docs/api/java/awt/DisplayMode.html
The difference I believe is that in the first case, you're saying "I know for a fact that the refresh rate is unknown" and in the second case you're saying "I know for a fact that the refresh rate is 60".
The implementation from grepcode shows the following:
public boolean equals(DisplayMode dm) {
if (dm == null) {
return false;
}
return (getHeight() == dm.getHeight()
&& getWidth() == dm.getWidth()
&& getBitDepth() == dm.getBitDepth()
&& getRefreshRate() == dm.getRefreshRate());
}
you can see that it compares the value of the refresh rate at the bottom.
java.awt.DisplayMode#REFRESH_RATE_UNKNOWN is defined as 0.
As for the second question, about why that overload the equals method, it allows the code to separated and focus on only the part it cares about. For example, if it were not overloaded, the equals method would look like
public boolean equals(Object obj) {
if (obj == null) {
return false;
}
if (obj instanceof DisplayMode) {
DisplayMode dm = (DisplayMode) obj;
return (getHeight() == dm.getHeight()
&& getWidth() == dm.getWidth()
&& getBitDepth() == dm.getBitDepth()
&& getRefreshRate() == dm.getRefreshRate());
}
return false;
}
Related
I'm working on a project and the maintainer suggested me to split a method into two because checks dose not allow to exceed a certain cyclomatic complexity.
#Override
public boolean equals(Object other) {
if (this == other) {
return true;
}
if (other == null || getClass() != other.getClass()) {
return false;
}
final Suppression suppression = (Suppression) other;
return Objects.equals(lineNo, suppression.lineNo)
&& Objects.equals(columnNo, suppression.columnNo)
&& Objects.equals(suppressionType, suppression.suppressionType)
&& Objects.equals(text, suppression.text)
&& Objects.equals(eventSourceRegexp, suppression.eventSourceRegexp)
&& Objects.equals(eventMessageRegexp, suppression.eventMessageRegexp)
&& Objects.equals(eventIdRegexp, suppression.eventIdRegexp)
&& Objects.equals(firstLine, suppression.firstLine)
&& Objects.equals(lastLine, suppression.lastLine);
}
this is the overridden equals method and it is exceeding the maximum cyclomatic complexity limit because of the return statements ig.
He suggested splitting it into two, how can I do that.
I'm a beginner so I don't know about java that much, so if this question is completely invalid, then please tell me😅
Currently I have a method overloading the following method:
public boolean isHorizontalOrVertical(Point firstPoint, Point secondPoint) {
return firstPoint.getFirstComponent() == secondPoint.getFirstComponent()
|| firstPoint.getSecondComponent() == secondPoint.getSecondComponent();
}
public boolean isHorizontalOrVertical(List<Point> points) {
if (points == null || points.size() < 2) {
throw new IllegalArgumentException("invalid number of points");
}
Point start = points.get(0);
return points.stream()
.allMatch(p -> isHorizontalOrVertical(start, p));
}
The method is needed to check if two or three points are vertical/horizontal to each other. In the case of three points, it just has to check if the two last points are horizontal/vertical to the start point.
Does anyone have any idea how I can get it all into just one method?
First and foremost I have to note the fact that it doesn't make sense, to me at least, a method which calculates if two entities are horizontal or vertical and those entities are Points. How can two points be horizontal or vertical?
isHorizontalOrVertical is a bad name
Overcoming the above, you could create a single method which calculates if two points are horizontal or vertical.
Change the name isHorizontalOrVertical because it's redundant. A better name is isHorizontal or isVertical. The method will return a boolean so if isHorizontal returns false, then it's vertical and vice versa. Probably a better name could be areTwoPointsHorizontal but I am having trouble even writing that because it transmits the wrong message, but feel free to choose your own.
So the method,
public boolean isHorizontal(Point first, Point second){
boolean sameFirstComponents = firstPoint.getFirstComponent() ==
secondPoint.getFirstComponent();
boolean sameSecondComponents = firstPoint.getSecondComponent() ==
secondPoint.getSecondComponent();
return sameFirstComponents || sameSecondComponents;
}
Finally, create a method which calculates if an arbitary number of points in a list are all between them horizontal or vertical (assuming if point A is horizontal with point B, then if point C is horizontal with B, so is with A).
Oveload that method since it does the same thing and the only thing changing are the parameters. (Note the use of the simple isHorizontal method from above)
public boolean isHorizontal(List<Point> points){
boolean allPointsHorizontal = true;
for (int i=0; i<points.size(); i++) {
boolean nextPointExists = i<points.size() - 1;
if (nextPointExists) {
Point current = points.get(i);
Point next = points.get(i+1);
allPointsHorizontal = allPointsHorizontal && isHorizontal(current,next);
if (!allPointsHorizontal)
return false;
}
}
return allPointsHorizontal;
}
You can have just one method as follows:
public boolean isHorizontalOrVertical(List<Point> points) {
if (points == null || points.size() < 2) {
throw new IllegalArgumentException("invalid number of points");
}
if (points.size() == 2) {
return points.get(0).getFirstComponent() == points.get(1).getFirstComponent()
|| points.get(0).getSecondComponent() == points.get(1).getSecondComponent();
}
Point start = points.get(0);
return points.stream()
.allMatch(p -> isHorizontalOrVertical(List.of(start, p)));
}
Note: If you are not using Java version >= 9, please use Arrays.asList instead of List.of.
The method could be implemented like this:
public boolean isHorizontalOrVertical(Point firstPoint, Point secondPoint, Point thirdPoint) {
return isHorizontalOrVertical(Arrays.asList(firstPoint, secondPoint, thirdPoint));
}
Your isHorizontalOrVertical(List<Point>) method will fail when the list is empty, and the call doesn't make much sense when the list has only one element.
I think a better way to do this is with two required parameters, plus a variadic parameter, so that callers must at least give 2 points.
private boolean are2PointsHorizontalOrVertical(Point firstPoint, Point secondPoint) {
return firstPoint.getFirstComponent() == secondPoint.getFirstComponent()
|| firstPoint.getSecondComponent() == secondPoint.getSecondComponent();
}
public boolean arePointsHorizontalOrVertical(Point point1, Point point2, Point... rest) {
return are2PointsHorizontalOrVertical(point1, point2) &&
Arrays.stream(rest).allMatch(x -> are2PointsHorizontalOrVertical(point1, x));
}
This technically is still "one method" as far as the public interface is concerned. You can substitute the helper are2PointsHorizontalOrVertical back into the public method if you really want, but I don't see any benefit in doing that.
Actually, you can have only one method:
public boolean isHorizontalOrVertical(Point firstPoint, Point secondPoint, Point... others) {
// check firstPoint, secondPoint for null is ommited
if (others == null || others.length == 0) {
return firstPoint.getFirstComponent() == secondPoint.getFirstComponent()
|| firstPoint.getSecondComponent() == secondPoint.getSecondComponent();
} else {
// First, create a stream with second point + others elements
// then match against the first point
return Stream.of(new Point[]{secondPoint}, others).flatMap(e -> Stream.of(e))
.allMatch(p -> isHorizontalOrVertical(firstPoint, p));
}
}
I have a problem with the logic expression on my method matches1().
Problem
SonarQube is telling me there is an error:
(expectedGlobalRule == null && actual != null)
SonarQube:
Change this condition so that it does not always evaluate to
"true".
Conditions should not unconditionally evaluate to "TRUE" or to "FALSE"
I'm essentially doing this logic to avoid a NPE on my "Block to be executed".
My code
matches1()
private boolean matches1(GbRule actual, GbRule expected) {
if(actual == null && expected == null) {
return true;
} else if((expected == null && actual != null) || (expected != null && actual == null)) {
return false;
} else {
//Block to be executed
}
}
I inverted the logic in to see what SonarQube would tell me and he doesn't complain about it.
matches2()
private boolean matches2(GbRule actual, GbRule expected) {
if(actual == null && expected == null) {
return true;
} else if(expected != null && actual != null) {
//Block to be executed
} else {
return false;
}
}
Question
Do the problem is in my boolean logic or it's SonarQube that lost
his mind?
If the problem is within sonarQube, how could I resolve it?
The problem is in your logic. Let's take it piece by piece:
if(actual == null && expected == null) {
return true;
At this point if both vars are null then we're no longer in the method. So if we get any further, then at least one of them is non-null.
The viable options at this point are:
actual = null, expected = non-null
actual = non-null, expected = null
actual = non-null, expected = non-null
Now, let's look at the next bit of code:
} else if((expected == null && actual != null)
We already know that both variables can't be null, so as soon as we know expected == null, there's no need to test whether actual != null. That has already been proven by the fact that we got this far. So actual != null is always true, which is why an issue is raised.
Edit
This means that your code could be boiled down to:
private boolean matches1(GbRule actual, GbRule expected) {
if(actual == null && expected == null) {
return true;
} else if(actual == null || expected == null) {
return false;
}
//Block to be executed
}
Note that the else isn't needed & dropping it makes the code easier to read.
Even when the code is correct; seriously, it makes my eyes hurt. Thing is: it is hard to read. Such kind of nested conditions is something that one should not be writing in the first place.
If you can't avoid it; at least refactor it into something like
private boolean areActualAnedExpectedBothNull(args ...) {
return actual == null && expectedGlobalRule == null;
}
And please note; you can dramatically simply your code:
if (areActualAnedExpectedBothNull(actual, expected)) {
return true;
}
if (actual == null) {
return false;
}
if (expected == null) {
return false;
}
do your thing ...
and use such methods in your other code. And of course, you do a lot of unit testing; probably with coverage measurements; just to make sure that your tests really test all possible paths through this maze.
But as said; you better step back and think if there are ways to avoid writing such code in the first place.
The typical answer to booleans, and if/else chains in OO programming is polymorphism. So instead of asking something about its state; you turn to interfaces/abstract classes; and have different implementations of those. And then you have a factory giving you that implementation you need; and then you just call methods on that; without further need for if/else/whatever.
If you don't know what I am talking about - watch these videos; especially the second one!
The problem is with SonarQube.
See this article for more info on ignoring that issue: https://www.bsi-software.com/en/scout-blog/article/ignore-issues-on-multiple-criteria-in-sonarqube.html
You can just set it up to ignore that error within that file.
The gist of it is
Open the Settings (SonarQube General Settings or project Settings) and
select the Exclusions category. Switch to the Issues Exclusions and
scroll down to “Ignore Issues on Multiple Criteria”. Set squid:S00112
as Rule Key Pattern and **/*Activator.java as File Path Pattern.
You will need to change the rule key pattern to the pattern associated with the rule that is being violated for your code and the file pattern as the path of your .java file.
This equals() method will produce the same output if lines 3-5 are omitted (I numbered these lines). What is the point of these lines?
/** Return true if that Beetle has the same parts as this one. */
public boolean equals(Object that) {
3. if (this == that) {
4. return true;
5. }
if (that == null) {
return false;
}
if (getClass() != that.getClass()) {
return false;
}
Beetle thatBeetle = (Beetle) that;
return body == thatBeetle.body
&& eyes == thatBeetle.eyes
&& feelers == thatBeetle.feelers
&& head == thatBeetle.head
&& legs == thatBeetle.legs
&& tail == thatBeetle.tail;
}
Checking == reference equality is fast, and if true the object is being compared to itself -- so is by definition equal.
This is often used a first step when comparing objects, as it's much faster than comparing all the details. But it's more commonly used from the caller/client function, rather than inside the equals() implementation.
For example, in a linear search:
public int indexOfBeetle (Beetle beetle, List<Beetle> list) {
for (int i = 0; i < list.size(); i++) {
Beetle cand = list.get( i);
if (cand == beetle || cand.equals( beetle))
return i; // Found.
}
// Not Found.
return -1;
}
The operator == checks if the objects are the same instance in memory whereas when you override equals you usually want to perform a logical test.
Let's take an example:
public class Person {
private String name;
// Here there are constructor and getters and setters
}
Now let's run these lines:
Person a = new Person();
Person b = a;
Person c = new Person();
If you compare these instances with == this is what you'll get:
a == a ==> true
a == b ==> true
a == c ==> false
Now, let's set the name:
a.setName("Joe"); // This also sets b because they're the same object
c.setName("Joe");
If our equals looks like this:
public boolean equals (Object other) {
if(other == this) return true;
if(other instanceof Person == false) return false;
if(this.getName().equals(((Person) other).getName())) return true;
}
So we'll now get that a.equals(c) is true even though a==c is false.
So, why do we have the first line? - Some objects' equality is more expensive to compute and by checking this condition at the beginning you might spare some unnecessary computations
Doing that are you checking if the two objects are pointing to the same memory address. Using .equals without it you will achieve the same result because if they are pointing to the same memory address, it's obviously they are equals. But doing that it's much more faster, that's why most developers put this lines on .equals
This is my implementation of the equals class for a Coor class which is just contains 2 ints x and y. would this be the proper way of implementing this method?
public boolean equals(Object obj) {
if (obj == null || obj.getClass() != this.getClass()) {
return false;
}
Coor temp = (Coor) obj;
if (temp.x == this.x && temp.y == this.y) {
return true;
} else {
return false;
}
}
You could add one more check for reflexive equality (equal to self):
public boolean equals(Object obj) {
// Reflexive equality: did I get passed myself?
if(this == obj){
return true;
}
if (obj == null || obj.getClass() != this.getClass()) {
return false;
}
Coor temp = (Coor) obj;
return temp.x == this.x && temp.y == this.y;
}
Yes, it would.
Also be sure to override your hashCode() method--never override one without doing the other as well, it will confuse the hell out of your collections.
Your case could use a hash where it simply shifts one of the ints 32 bits and adds it to the other creating a completely unique long (a perfect hash function in this case--no collisions)
Seems ok.
For brevity sake, you can do:
return temp.x == this.x && temp.y == this.y
Instead of
if (temp.x == this.x && temp.y == this.y) {
return true;
} else {
return false;
}
Also, please keep in mind the Object Contract (seriously!).
See the accepted answer here:
What issues should be considered when overriding equals and hashCode in Java?
This can save you a huge about of headache in the future.
Check this out:
http://www.javapractices.com/topic/TopicAction.do?Id=17
If that article is too much detail, then the short of it is:
Your implementation is correct, but you should keep some other things in mind:
You will also have to implement hashCode.
equals will no longer commpare the object's identity. Doesn't sound like that's a problem for you.
You could add the #Override annotation to your equals method.
Here’s a more straightforward way:
public boolean equals(Object other) {
return other instanceof Coor
&& ((Coor) other).x == x
&& ((Coor) other).y == y
}
I believe this would work, at a quick glance. I say this because:
It handles a null/improper types well.
Performing x.equals(y) would yield the same result as y.equals(x).
Performing x.equals(x) would return true.
Performing x.equals(y) == true and y.equals(z) == true implies that x.equals(z) == true
This question has certainly been asked many times before though. See here: Overriding equals and hashCode in Java. A book called Effective Java discusses this topic in great detail too, and the particular chapter is linked off of there.
There's only one source to read for how to override equals and hashCode: chapter 3 of Joshua Bloch's "Effective Java".
If you have a good IDE, like IntelliJ, it'll generate equals and hashCode the right way for you.