Hangman actionListener graphics [duplicate] - java

I'm trying to create a hangman game and so far it's coming along GREAT, but the layout design just doesn't seem to fall into place! The alphabet is supposed to end up in a FlowLayout order on top of the Hangman picture with the buttons "Restart", "Help" "Add New Word" and "Exit" at the bottom! What am I doing wrong?
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import java.io.*;
public class Hangman extends JFrame
{
int i = 0;
static JPanel panel;
static JPanel panel2;
static JPanel panel3;
public Hangman()
{
JButton[] buttons = new JButton[26];
panel = new JPanel(new FlowLayout());
panel2 = new JPanel();
panel3 = new JPanel();
JButton btnRestart = new JButton("Restart");
btnRestart.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e)
{
}
});
JButton btnNewWord = new JButton("Add New Word");
btnNewWord.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e)
{
try
{
FileWriter fw = new FileWriter("Words.txt", true);
PrintWriter pw = new PrintWriter(fw, true);
String word = JOptionPane.showInputDialog("Please enter a word: ");
pw.println(word);
pw.close();
}
catch(IOException ie)
{
System.out.println("Error Thrown" + ie.getMessage());
}
}
});
JButton btnHelp = new JButton("Help");
btnHelp.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e)
{
String message = "The word to guess is represented by a row "
+ "of dashes, giving the number of letters and category of "
+ "the word. \nIf the guessing player suggests a letter "
+ "which occurs in the word, the other player writes it "
+ "in all its correct positions. \nIf the suggested "
+ "letter does not occur in the word, the other player "
+ "draws one element of the hangman diagram as a tally mark."
+ "\n"
+ "\nThe game is over when:"
+ "\nThe guessing player completes the word, or guesses "
+ "the whole word correctly"
+ "\nThe other player completes the diagram";
JOptionPane.showMessageDialog(null,message, "Help",JOptionPane.INFORMATION_MESSAGE);
}
});
JButton btnExit = new JButton("Exit");
btnExit.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e)
{
System.exit(0);
}
});
ImageIcon icon = new ImageIcon("D:\\Varsity College\\Prog212Assign1_10-013803\\images\\Hangman1.jpg");
JLabel label = new JLabel();
label.setIcon(icon);
String b[]= {"A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z"};
for(i = 0; i < buttons.length; i++)
{
buttons[i] = new JButton(b[i]);
panel.add(buttons[i]);
}
panel2.add(label);
panel3.add(btnRestart);
panel3.add(btnNewWord);
panel3.add(btnHelp);
panel3.add(btnExit);
}
public static void main(String[] args)
{
Hangman frame = new Hangman();
frame.add(panel, BorderLayout.NORTH);
frame.add(panel2, BorderLayout.CENTER);
frame.add(panel3, BorderLayout.SOUTH);
frame.pack();
frame.setVisible(true);
}
}

Here are a few suggestions:
Use a GridLayout for the top panel; in this case, zero means the number of rows is determined by the specified number of columns and the total number of components in the layout:
JPanel north = new JPanel(new GridLayout(0, 9));
Here's an outline of how you can make your center panel have a reasonable initial size; note how you can draw relative to the current size:
JPanel center = new JPanel() {
private static final int N = 256;
private static final String S = "Todo...";
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
int dx = (getWidth() - g.getFontMetrics().stringWidth(S)) / 2;
int dy = getHeight() / 2;
g.drawString(S, dx, dy);
}
#Override
public Dimension getPreferredSize() {
return new Dimension(N, N);
}
};
You can construct your button names like this:
for (int i = 0; i < 26; i++) {
String letter = String.valueOf((char) (i + 'A'));
buttons[i] = new JButton(letter);
north.add(buttons[i]);
}
Make your panels instance variables and start on the event dispatch thread:
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
Hangman frame = new Hangman();
frame.setDefaultCloseOperation(EXIT_ON_CLOSE);
frame.add(frame.north, BorderLayout.NORTH);
frame.add(frame.center, BorderLayout.CENTER);
frame.add(frame.south, BorderLayout.SOUTH);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
});

This problem is pretty well documented if you do some research - it seems all the panels (besides the CENTER one) aren't recalculated when resized. See How do I make this FlowLayout wrap within its JSplitPane? and http://www.velocityreviews.com/forums/t608472-wrap-flowlayout.html
But for a really quick fix, try changing your main method to this... (basically using a BoxLayout as your main container)
public static void main(String[] args)
{
TempProject frame = new TempProject();
Box mainPanel = Box.createVerticalBox();
frame.setContentPane(mainPanel);
mainPanel.add(panel);
mainPanel.add(panel2);
mainPanel.add(panel3);
frame.pack();
frame.setVisible(true);
}

Related

Java Swing GridLayout Change Grid Sizes

I'm trying to create a program that lists movies in a Netflix style to learn Front-End coding.
How I want it to look in the end:
My guess is that every movie is a button component with an image a name label and a release year label.
I'm struggling to recreate this look. This is how it looks when I try it:
The navigationbar in my image is at the page start of a border layout. Below the navigationbar the movie container is in the center of the border layout.
My idea was creating a GridLayout and then create a button for each movie and adding it to the GridLayout.
You can recreate this with this code:
public class Main {
private static JFrame frame;
public static void main(String[] args) throws HeadlessException {
frame = new JFrame();
frame.setLayout(new BorderLayout());
frame.setBackground(new Color(32, 32, 32));
JPanel navigationPanel = createNavigationBar();
frame.add(navigationPanel, BorderLayout.PAGE_START);
JPanel moviePanel = createMoviePanel();
frame.add(moviePanel, BorderLayout.CENTER);
frame.setPreferredSize(new Dimension(1920, 1080));
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setTitle("Example App");
frame.pack();
frame.setExtendedState(JFrame.MAXIMIZED_BOTH);
frame.setVisible(true);
}
public static JPanel createMoviePanel() {
JPanel moviePanel = new JPanel();
GridLayout layout = new GridLayout(0, 10);
layout.setHgap(3);
layout.setVgap(3);
moviePanel.setLayout(layout);
moviePanel.setBackground(new Color(32, 32, 32));
ArrayList<String> exampleList = new ArrayList<>();
// Add stuff to the example list
for(int i = 0; i < 120; i++) {
exampleList.add(Integer.toString(i));
}
final File root = new File("");
for(final String movie : exampleList) {
JLabel picLabel = new JLabel();
try {
File imageFile = new File(root.getAbsolutePath() + "\\src\\images\\" + "imageName.jpg"); // Try to find the cover image
if(imageFile.exists()) {
BufferedImage movieCover = ImageIO.read(imageFile);
picLabel = new JLabel(new ImageIcon(movieCover));
} else {
BufferedImage movieCover = ImageIO.read(new File(root.getAbsolutePath() + "\\src\\images\\temp.jpg")); // Get a temp image
picLabel = new JLabel(new ImageIcon(movieCover));
}
} catch (IOException e) {
e.printStackTrace();
}
JLabel movieName = new JLabel("New Movie");
movieName.setForeground(Color.WHITE);;
JButton movieButton = new JButton();
movieButton.setLayout(new GridLayout(0, 1));
//movieButton.setContentAreaFilled(false);
//movieButton.setBorderPainted(false);
//movieButton.setFocusPainted(false);
movieButton.add(picLabel);
movieButton.add(movieName);
moviePanel.add(movieButton);
}
return moviePanel;
}
public static JPanel createNavigationBar() {
JPanel navBar = new JPanel();
navBar.setLayout(new FlowLayout(FlowLayout.LEFT, 30, 20));
navBar.setBackground(new Color(25, 25, 25));
JButton homeButton = new JButton("Home");
homeButton.setContentAreaFilled(false);
homeButton.setBorderPainted(false);
homeButton.setFocusPainted(false);
JButton movieButton = new JButton("Movies");
movieButton.setContentAreaFilled(false);
movieButton.setBorderPainted(false);
movieButton.setFocusPainted(false);
// Add all the buttons to the navbar
navBar.add(homeButton);
navBar.add(movieButton);
return navBar;
}
}
I noticed that the GridLayout always tries to fit everything onto the window.
All that's needed is a properly configured JButton in a GridLayout.
E.G.
public static JPanel createMoviePanel() {
JPanel movieLibraryPanel = new JPanel(new GridLayout(0, 10, 3, 3));
movieLibraryPanel.setBackground(new Color(132, 132, 132));
int m = 5;
BufferedImage image = new BufferedImage(9 * m, 16 * m, BufferedImage.TYPE_INT_RGB);
for (int ii = 1; ii < 21; ii++) {
JButton picButton = new JButton("Mov " + ii, new ImageIcon(image));
picButton.setMargin(new Insets(0,0,0,0));
picButton.setForeground(Color.WHITE);
picButton.setContentAreaFilled(false);
picButton.setHorizontalTextPosition(JButton.CENTER);
picButton.setVerticalTextPosition(JButton.BOTTOM);
movieLibraryPanel.add(picButton);
}
return movieLibraryPanel;
}
Here is a complete source for the above with a tweak to put the year on a new line. It uses HTML in the JButton to break the button text into two lines.
The input focus is on the first button, whereas the mouse hovers over the '2009' movie:
import java.awt.*;
import java.awt.image.*;
import javax.swing.*;
class MovieGrid {
MovieGrid() {
JFrame f = new JFrame("Movie Grid");
f.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
f.setLocationByPlatform(true);
f.add(createMoviePanel());
f.pack();
f.setVisible(true);
}
public static JPanel createMoviePanel() {
JPanel movieLibraryPanel = new JPanel(new GridLayout(0, 10, 3, 3));
movieLibraryPanel.setBackground(new Color(132, 132, 132));
int m = 5;
BufferedImage image = new BufferedImage(
9 * m, 16 * m, BufferedImage.TYPE_INT_RGB);
for (int ii = 2001; ii < 2021; ii++) {
JButton picButton = new JButton(
"<html>Movie<br>" + ii, new ImageIcon(image));
picButton.setMargin(new Insets(0,0,0,0));
picButton.setForeground(Color.WHITE);
picButton.setContentAreaFilled(false);
picButton.setHorizontalTextPosition(JButton.CENTER);
picButton.setVerticalTextPosition(JButton.BOTTOM);
movieLibraryPanel.add(picButton);
}
return movieLibraryPanel;
}
public static void main(String[] args) {
Runnable r = new Runnable() {
#Override
public void run() {
new MovieGrid();
}
};
SwingUtilities.invokeLater(r);
}
}
Same idea's from Andrew Thompson answer but with some minor text alignment changes and hover effect
final class Testing
{
public static void main(String[] args)
{
JFrame frame=new JFrame("NEFLIX");
frame.setContentPane(new GridDisplay());
frame.pack();
frame.setResizable(false);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
private static final class GridDisplay extends JPanel implements ActionListener
{
private GridDisplay()
{
super(new GridLayout(0,5,20,20));
setBackground(new Color(0,0,0,255));
BufferedImage image=new BufferedImage(150,200,BufferedImage.TYPE_INT_RGB);
Graphics2D g2d=(Graphics2D)image.getGraphics();
g2d.setColor(Color.BLUE);
g2d.fillRect(0,0,image.getWidth(),image.getHeight());
HoverPainter painter=new HoverPainter();
for(int i=0;i<10;i++)
{
TVShowCard card=new TVShowCard(image,"Show "+i,"199"+i);
card.addMouseListener(painter);
add(card);
}
}
//highlight only on hover
private final class HoverPainter extends MouseAdapter
{
#Override
public void mouseExited(MouseEvent e) {
((TVShowCard)e.getSource()).setBorderPainted(false);
}
#Override
public void mouseEntered(MouseEvent e) {
((TVShowCard)e.getSource()).setBorderPainted(true);
}
}
private final class TVShowCard extends JButton
{
private TVShowCard(BufferedImage preview,String name,String year)
{
super();
setContentAreaFilled(false);
setBackground(new Color(0,0,0,0));
setFocusPainted(false);
setBorderPainted(false);
//I didn't use image icon & text horizontal alignment because the text always horizontally centered aligned but from the expected output it was left so created 2 labels for the job
setLayout(new GridBagLayout());
addIcon(preview);
addLabel(name,year);
addActionListener(GridDisplay.this);
}
private void addIcon(BufferedImage preview)
{
JLabel icon=new JLabel();
icon.setIcon(new ImageIcon(preview));
add(icon,new GridBagConstraints(0,0,1,1,1.0f,0.0f,GridBagConstraints.WEST,GridBagConstraints.NONE,new Insets(0,0,0,0),0,0));
}
private void addLabel(String name,String year)
{
JLabel label=new JLabel("<html><body>"+name+"<br>"+year+"</body></html>");
label.setForeground(Color.white);
label.setBackground(new Color(0,0,0,0));
add(label,new GridBagConstraints(0,1,1,1,1.0f,1.0f,GridBagConstraints.SOUTHWEST,GridBagConstraints.NONE,new Insets(5,0,0,0),0,0));
}
}
#Override
public void actionPerformed(ActionEvent e)
{
TVShowCard card=(TVShowCard)e.getSource();
//do stuff with it
}
}
}

Cannot find a way to create a loading screen

I was just messing around with GUI in Java and created a little game. In it, 105 randomly placed buttons are created and then an instruction screen pops up, telling the user which button to find. I've tried to figure out how to program a "Loading..." JDialog, which will pop up while the buttons are being created in the background. The trouble is, when I run the program the JDialog doesn't load until AFTER all the buttons have been created, which kind of defeats the purpose of the box in the first place. How can I force the "Loading..." box to load BEFORE the buttons begin to be created??? Thanks in advance.
Because I've just been tinkering, my code is not perfect but here it is:
import java.util.Scanner;
import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
import java.util.Random;
import java.awt.Color;
import javax.swing.JButton;
import javax.swing.ProgressMonitor;
public class ButtonGame {
private static int butNum = 1;
private static JFrame frame;
private static ActionListener notIt;
private static ActionListener it;
private static Random rand = new Random();
private static int butToFind = rand.nextInt(105);
private static JFrame frameToClose;
//private static int mouseClicks;
//private static double time;
public static void main(String[] args) {
//actionlistener for all incorrect buttons (buttons that are "not it")
notIt = new ActionListener() {
public void actionPerformed(ActionEvent e) {
Component component = (Component) e.getSource();
JFrame frame5 = (JFrame) SwingUtilities.getRoot(component);
frame5.dispose();
}
};
//actionlistener for the correct button (the button that's "it")
it = new ActionListener() {
public void actionPerformed(ActionEvent e) {
JFrame youWin = new JFrame("YOU WON!");
//removes all panels to begin game again
JButton again = new JButton("Play again");
again.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
java.awt.Window windows[] = java.awt.Window.getWindows();
for(int i=0;i<windows.length;i++){
if (windows[i] != frame) { windows[i].dispose(); }
butToFind = rand.nextInt(105);
butNum = 1;
youWin.dispose();
}
frame.setVisible(true);
}
});
//quits game
JButton win = new JButton("Quit");
win.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
System.exit(0);
}
});
//layout
youWin.setSize(775, 300);
youWin.setLayout(new FlowLayout());
JLabel label1 = new JLabel("Fantastic!");
Font font1 = new Font("Courier", Font.BOLD,120);
label1.setFont(font1);
label1.setHorizontalAlignment(JLabel.CENTER);
JLabel label2 = new JLabel("You beat the game!");
Font font2 = new Font("Courier", Font.BOLD,60);
label2.setFont(font2);
label2.setHorizontalAlignment(JLabel.CENTER);
youWin.add(label1);
youWin.add(label2);
JPanel panel = new JPanel();
youWin.add(panel);
panel.add(again);
panel.add(win);
youWin.setLocation(260, 100);
youWin.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
youWin.setVisible(true);
java.awt.Window windows[] = java.awt.Window.getWindows();
}
};
//start window
frame = new JFrame("Window");
frame.setLocation(400, 200);
JButton button1 = new JButton("Click to begin");
//button to begin game
button1.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
// JDialog load = new JDialog();
// load.setAlwaysOnTop(true);
// load.setSize(500,500);
// load.setVisible(true);
// load.add(new Label("Loading..."));
// load.pack();
frame.setVisible(false); // "start" window's visibility
// try {
// Thread.sleep(100000);
// } catch (Exception t) {
// }
// creates buttons
for (int i = 0; i < 105; i++) {
JFrame nextFrame = newFrame(butNum);
nextFrame.setVisible(true);
butNum++;
}
//creates instructions and tells user what button to find
JFrame instructions = new JFrame("How to play");
instructions.setSize(300,175);
instructions.setLayout(new GridLayout(4,1));
JPanel instPanel = new JPanel();
//button to remove instruction panel
JButton ok = new JButton("Ok");
ok.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
instructions.dispose();
}
});
instPanel.add(ok);
instructions.setLocation(400,200);
//layout of instruction panel
JLabel find = new JLabel("Your goal is to find Button " + butToFind + ".");
find.setHorizontalAlignment(JLabel.CENTER);
JLabel find2 = new JLabel("Click a button to make it disappear.");
find2.setHorizontalAlignment(JLabel.CENTER);
JLabel find3 = new JLabel("Good luck!");
find3.setHorizontalAlignment(JLabel.CENTER);
instructions.add(find);
instructions.add(find2);
instructions.add(find3);
instructions.add(instPanel);
instructions.setVisible(true);
}
});
frame.add(button1);
frame.setSize(150,100);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
//creates frame with button in it
public static JFrame newFrame(int num) {
JFrame frame2 = new JFrame();
JButton button = new JButton("Button " + num);
if (num == butToFind) {
button.addActionListener(it);
frameToClose = frame2;
} else {
button.addActionListener(notIt);
}
frame2.add(button);
frame2.setSize(randNum(90,200), randNum(50,100));
frame2.setLocation(rand.nextInt(1200), rand.nextInt(800));
frame2.getContentPane().setBackground(new Color(rand.nextInt(255),
rand.nextInt(255),
rand.nextInt(255)));
frame2.setVisible(true);
return frame2;
}
//provides random number between high and low
public static int randNum(int low, int high) {
int result = -1;
while (result < low || result > high) {
result = rand.nextInt(high);
}
return result;
}
}
Also, as a side-question, which of the variables defined before main should be static? And how can I get the program to compile without being static? Thanks!
First take a look at The Use of Multiple JFrames, Good/Bad Practice? and understand why I freaked out when I ran your code...
Instead of creating a bunch of frames, why not use something like JButton on another JPanel and add it to the current frame (this would also be a good use for a CardLayout)
JPanel panel = new JPanel(new GridLayout(10, 0));
Random rnd = new Random();
// creates buttons
for (int i = 0; i < 105; i++) {
JButton btn = new JButton(String.valueOf(i));
panel.add(btn);
//JFrame nextFrame = newFrame(butNum);
//nextFrame.setVisible(true);
//butNum++;
}
frame.getContentPane().removeAll();
frame.add(panel);
frame.revalidate();
frame.pack();
Alternatively, if you're really hell bent on using "frames", consider using a JDesktopPane and JInternalFrame instead.
See How to Use Internal Frames for more details
Also, as a side-question, which of the variables defined before main should be static? And how can I get the program to compile without being static?
As much as possible, none. Instead of trying to create the whole thing in the main method, use the classes constructor to initialise the UI and use another method to actually get the game rolling...
public class ButtonGame {
private int butNum = 1;
private JFrame frame;
private ActionListener notIt;
private ActionListener it;
private Random rand = new Random();
private int butToFind = rand.nextInt(105);
private JFrame frameToClose;
//private static int mouseClicks;
//private static double time;
public static void main(String[] args) {
ButtonGame game = new ButtonGame();
game.start();
}
public ButtonGame() {
//... All the code that was once in main...
frame.add(button1);
frame.setSize(150, 100);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
public void start() {
frame.setVisible(true);
}
Answering to your side questions:
a static method can only accept static global variables
You can put all your code in the constructor and use main to only run the program.
Constructor:
public ButtonGame() {
// All of your code goes here - except the static methods
}
You should also make all other methods non-static.
To run the program:
public static void main(String[] args) {
new ButtonGame();
}

JButtons work sometimes and not others when I change separate code

When I run my program the Jbuttons sometimes show up but other times they don't. For example, if I change something unrelated to the JButtons it will not show them. It will just show an empty jframe. PS sorry if I made formatting error's with the code i'm new to this site. Any tips on asking questions would be appreciated.Also it wont let me show the top of the code either.
package ca.seanmckee.digcraft;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.Random;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
public class Game extends JPanel {
public static String versionnumber = "0.0.1"; //For updating game version number
public static String gamename = "Digcraft ";
public static boolean dig = true;
public static int rocks = 0;
public static int sticks = 0;
public static int logs = 0;
public static void main(String[]a){
JFrame frame = new JFrame(gamename + versionnumber);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.pack();
frame.setSize(800,600);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
JPanel panel = new JPanel();
frame.add(panel);
JButton dig = new JButton("Dig"); //Dig mechanic allows players to find things
JButton stickscounter = new JButton("Sticks: " + sticks);
JButton rockscounter = new JButton ("Rocks: " + rocks);
JButton logscounter = new JButton("logs" + logs);
JButton craft = new JButton("Craft"); //uses things found by digging to create more advanced things
panel.add(dig);
panel.add(stickscounter);
panel.add(rockscounter);
panel.add(logscounter);
panel.add(craft);
dig.addActionListener( new ActionListener() {
#Override
public void actionPerformed( ActionEvent e ) {
dig();
}
});
}
public static void dig(){
int counter = 0;
while(counter < 5){
Random random = new Random();
int number;
number = 1+random.nextInt(50); //Gets random number to select what you dug up
switch(number){
case 1:
System.out.println("You find a rock");
rocks = rocks + 1;
break;
case 2:
System.out.println("You find a log");
logs = logs + 1;
break;
case 3:
System.out.println("You find a stick");
sticks = sticks + 1;
break;
default:
System.out.println("You dig deeper...");
break;
}
counter = counter + 1;
}
}
}
First, take frame.setVisible and make it the last statement of the main method...
public static void main(String[]a){
JFrame frame = new JFrame(gamename + versionnumber);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
// Take this...
//frame.pack();
//frame.setSize(800,600);
//frame.setLocationRelativeTo(null);
//frame.setVisible(true);
JPanel panel = new JPanel();
frame.add(panel);
JButton dig = new JButton("Dig"); //Dig mechanic allows players to find things
JButton stickscounter = new JButton("Sticks: " + sticks);
JButton rockscounter = new JButton ("Rocks: " + rocks);
JButton logscounter = new JButton("logs" + logs);
JButton craft = new JButton("Craft"); //uses things found by digging to create more advanced things
panel.add(dig);
panel.add(stickscounter);
panel.add(rockscounter);
panel.add(logscounter);
panel.add(craft);
dig.addActionListener( new ActionListener() {
#Override
public void actionPerformed( ActionEvent e ) {
dig();
}
});
// Put it here...
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
You'll also find calling pack and setLocationRelativeTo last will also help, as you will now have content in the frame that will allow pack to do it's job
Second, wrap you UI inside a EventQueue.invokeLater block...
public static void main(String[]a){
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
JFrame frame = new JFrame(gamename + versionnumber);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JPanel panel = new JPanel();
frame.add(panel);
JButton dig = new JButton("Dig"); //Dig mechanic allows players to find things
JButton stickscounter = new JButton("Sticks: " + sticks);
JButton rockscounter = new JButton ("Rocks: " + rocks);
JButton logscounter = new JButton("logs" + logs);
JButton craft = new JButton("Craft"); //uses things found by digging to create more advanced things
panel.add(dig);
panel.add(stickscounter);
panel.add(rockscounter);
panel.add(logscounter);
panel.add(craft);
dig.addActionListener( new ActionListener() {
#Override
public void actionPerformed( ActionEvent e ) {
dig();
}
});
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
See Initial Threads for more details
Third, get r
Use frame.setVisible(true) at the end of the main(String[]) method.Also,use frame.pack() at the end of the main(String[]) method after adding all the components to it.Your main method should be something like this:-
public static void main(String[]a){
JFrame frame = new JFrame(gamename + versionnumber);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(800,600);
frame.setLocationRelativeTo(null);
JPanel panel = new JPanel();
frame.add(panel);
JButton dig = new JButton("Dig"); //Dig mechanic allows players to find things
JButton stickscounter = new JButton("Sticks: " + sticks);
JButton rockscounter = new JButton ("Rocks: " + rocks);
JButton logscounter = new JButton("logs" + logs);
JButton craft = new JButton("Craft"); //uses things found by digging to create more advanced things
panel.add(dig);
panel.add(stickscounter);
panel.add(rockscounter);
panel.add(logscounter);
panel.add(craft);
dig.addActionListener( new ActionListener() {
#Override
public void actionPerformed( ActionEvent e ) {
dig();
}
});
frame.add(panel);
frame.pack();
frame.setVisible(true);
}

How to display mouse coordinates in a JPanel?

I am trying to get the code below to display the coordinates in info_panel but it is not working. How would I get the coordinates from the mouseListener from SimpleFrameViewWidget to be displayed in the info_panel? I am using setText right now... Thanks!
public static void main(String[] args) throws IOException {
Frame f = A7Helper.readFromURL("http://www.cs.unc.edu/~kmp/kmp.jpg");
f.setTitle("");
SimpleFrameViewWidget simple_widget = new SimpleFrameViewWidget(f);
JFrame main_frame = new JFrame();
main_frame.setTitle("Assignment 7 Pixel Inspector");
main_frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JPanel top_panel = new JPanel();
top_panel.setLayout(new BorderLayout());
top_panel.add(simple_widget, BorderLayout.CENTER);
main_frame.setContentPane(top_panel);
JPanel info_panel = new JPanel();
info_panel.setLayout(new BorderLayout());
top_panel.add(info_panel, BorderLayout.SOUTH);
JLabel x_label = new JLabel("");
x_label.setHorizontalAlignment(SwingConstants.CENTER);
x_label.addMouseListener(simple_widget);
x_label.setText(simple_widget.getStringInfo());
info_panel.add(x_label);
main_frame.setContentPane(top_panel);
main_frame.pack();
main_frame.setVisible(true);
}
This is the code that has the mouseListener and mouseClick. Thanks in advance!
public class SimpleFrameViewWidget extends JPanel implements MouseListener {
private FrameView frame_view;
private String stringInfo;
public SimpleFrameViewWidget(Frame f) {
setLayout(new BorderLayout());
frame_view = new FrameView(f);
frame_view.addMouseListener(this);
add(frame_view, BorderLayout.CENTER);
JLabel title_label = new JLabel(f.getTitle());
add(title_label, BorderLayout.SOUTH);
}
#Override
public void mouseClicked(MouseEvent e) {
int x = e.getX();
int y = e.getY();
stringInfo = "X: " + x + "Y: " + y;
}
public String getStringInfo(){
return stringInfo;
}
You Could...
Register another MouseListener to SimpleFrameViewWidget that simply feed the results directly to info_panel or have info_panel do it all for you....

Need help debugging, code compiles but won't run

Hey I could use help debugging this program. The code is not mine, it is from an answer to a question and I wanted to try it but I get a NullPointerException and can't figure out where the problem is. I think the problem may be image paths but I am not sure so I could use help.
import java.awt.*;
import java.awt.event.*;
import java.util.*;
import javax.swing.*;
import javax.swing.border.*;
public class CircleImages {
private int score = 0;
private JTextField scoreField = new JTextField(10);
public CircleImages() {
scoreField.setEditable(false);
final ImageIcon[] icons = createImageIcons();
final JPanel iconPanel = createPanel(icons, 8);
JPanel bottomLeftPanel = new JPanel(new FlowLayout(FlowLayout.LEADING));
bottomLeftPanel.add(new JLabel("Score: "));
bottomLeftPanel.add(scoreField);
JPanel bottomRightPanel = new JPanel(new FlowLayout(FlowLayout.TRAILING));
JButton newGame = new JButton("New Game");
bottomRightPanel.add(newGame);
JButton quit = new JButton("Quit");
bottomRightPanel.add(quit);
JPanel bottomPanel = new JPanel(new GridLayout(1, 2));
bottomPanel.add(bottomLeftPanel);
bottomPanel.add(bottomRightPanel);
newGame.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e) {
reset(iconPanel, icons);
score = 0;
scoreField.setText(String.valueOf(score));
}
});
JFrame frame = new JFrame();
frame.add(iconPanel);
frame.add(bottomPanel, BorderLayout.PAGE_END);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
private void reset(JPanel panel, ImageIcon[] icons) {
Component[] comps = panel.getComponents();
Random random = new Random();
for(Component c : comps) {
if (c instanceof JLabel) {
JLabel button = (JLabel)c;
int index = random.nextInt(icons.length);
button.setIcon(icons[index]);
}
}
}
private JPanel createPanel(ImageIcon[] icons, int gridSize) {
Random random = new Random();
JPanel panel = new JPanel(new GridLayout(gridSize, gridSize));
for (int i = 0; i < gridSize * gridSize; i++) {
int index = random.nextInt(icons.length);
JLabel label = new JLabel(icons[index]);
label.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e) {
score += 1;
scoreField.setText(String.valueOf(score));
}
});
label.setBorder(new LineBorder(Color.GRAY, 2));
panel.add(label);
}
return panel;
}
private ImageIcon[] createImageIcons() {
String[] files = {"DarkGrayButton.png",
"BlueButton.png",
"GreenButton.png",
"LightGrayButton.png",
"OrangeButton.png",
"RedButton.png",
"YellowButton.png"
};
ImageIcon[] icons = new ImageIcon[files.length];
for (int i = 0; i < files.length; i++) {
icons[i] = new ImageIcon(getClass().getResource("/circleimages/" + files[i]));
}
return icons;
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
new CircleImages();
}
});
}
}
Your problem is here:
icons[i] = new ImageIcon(getClass().getResource("/circleimages/" + files[i]));
You don't have the required images in your project, so getClass().getResource() will return null and you will have a NullPointerException in the constructor of ImageIcon.
What you have to do is put the following files in your project:
/circleimages/DarkGrayButton.png
/circleimages/BlueButton.png
/circleimages/GreenButton.png
/circleimages/LightGrayButton.png
/circleimages/OrangeButton.png
/circleimages/RedButton.png
/circleimages/YellowButton.png

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