I want to send object (custom class) via socket from Client to Server. This is my code:
Server:
private class SocketServerThread extends Thread {
#Override
public void run() {
try {
serverSocket = new ServerSocket(socketServerPORT);
while (true) {
clientSocket = serverSocket.accept();
ObjectInputStream inObject = new ObjectInputStream(
clientSocket.getInputStream());
try {
Te xxx = (Te) inObject.readObject();
} catch (ClassNotFoundException e) {
e.printStackTrace();
}
//DataInputStream dataInputStream = new DataInputStream(
//clientSocket.getInputStream());
//messageFromClient=dataInputStream.readUTF();
activity.runOnUiThread(new Runnable() {
#Override
public void run() {
//activity.msgFromC.setText(messageFromClient);
}
});
}
}
Client:
public Client(String aIPaddres, int aPort, Te u) {
AddressIP = aIPaddres;
Port = aPort;
sendUser = u;
}
protected Void doInBackground(Void... arg0) {
Socket clientSocket = null;
try {
clientSocket = new Socket(AddressIP, Port);
ObjectOutputStream outObject = new ObjectOutputStream(
clientSocket.getOutputStream());
outObject.writeObject(sendUser);
//DataOutputStream daneWyjsciowe = new DataOutputStream(
//clientSocket.getOutputStream());
//daneWyjsciowe.writeUTF("Czesc!" );
} catch (UnknownHostException e) {
// TODO Auto-generated catch block
e.printStackTrace();
//response = "UnknownHostException: " + e.toString();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
//response = "IOException: " + e.toString();
} finally {
if (clientSocket != null) {
try {
clientSocket.close();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
return null;
}
Custom class (Te.class):
public class Te implements Serializable {
public String message;
public Te(String m){
message=m;
}
}
When I passing simple data i.e. String there is no problem. But now I want to pass object, but there is always ClassNotFoundException at server. I read lot of stacks but I didnt find answer. Could U help me?
Related
So my question is when a socket connects is it possible to create two datainputstreams which both reference to 1 socket inputstream. I would like to print out text and text2 but this does not work.
Client code
public static void main(String[] args) {
new Sender();
}
public Sender() {
try {
Socket sock = new Socket("127.0.0.1",1337);
DataOutputStream out = new DataOutputStream(sock.getOutputStream());
out.writeUTF("Test");
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
Server code
public static void main(String[] args) {
new Listen();
}
public Listen() {
Thread thread = new Thread(this);
thread.start();
}
#Override
public void run() {
try {
ServerSocket serversocket = new ServerSocket(1337);
while(true) {
Socket socket = serversocket.accept();
System.out.println(socket.getPort() + ": " + socket.getInetAddress().getHostAddress());
DataInputStream input = new DataInputStream(socket.getInputStream());
DataInputStream input2 = new DataInputStream(socket.getInputStream());
String text = input.readUTF();
String text2 = input2.readUTF();
if(text != null) {
System.out.println(text);
}
if(text2 != null) {
System.out.println(text2);
}
//socket.close();
}
} catch (IOException e) {
// TODO Auto-generated catch block
System.out.println("Error");
}
You need a loop, that terminates on EOFException. And don't write code like this. Code that depends on the success of code in a prior try block should be inside that try block.
input = new DataInputStream(socket.getInputStream());
while(!formclosed) {
try {
String addtext = input.readUTF();
addtext = formatText(addtext);
logarea.setText(logarea.getText() + addtext);
} catch (EOFException e) {
System.out.println("Client has disconnected.");
return;
}
}
// any other IOException should be treated as an error
This should run as a background thread, not when you press a button.
I have a client class that extends Thread to start socket programming
my class code
class MyClientMessages extends Thread {
Socket socket;
int PORT = 5002;
DataInputStream din;
DataOutputStream dout;
public MyClientMessages(String IP) {
try {
System.out.println("IP = ======= " + IP + " TYPE = " + TYPE);
//*********** crash here ***************
socket = new Socket(IP,PORT); // *********** it crash here *************
din = new DataInputStream(socket.getInputStream());
dout = new DataOutputStream(socket.getOutputStream());
this.start();
}catch (IOException e) {
e.printStackTrace();
}
}
#Override
public void run() {
while (true) {
byte[] data = new byte[1024];
int size = 0;
try {
while ((size = din.read(data)) > 0) {
final String str = new String(data,"UTF8");
runOnUiThread(new Runnable() {
#Override
public void run() {
TextView textView = new TextView(ServerChat.this);
textView.setTextSize(15);
textView.setText(str);
linearLayout.addView(textView);
}
});
}
}catch (IOException e) {
e.printStackTrace();
try {
dout.close();
din.close();
socket.close();
} catch (IOException e1) {
e1.printStackTrace();
}
}
}
}
public void WriteToSocket(byte[] arr,int size) {
try {
dout.write(arr,0,size);
dout.flush();
}catch (IOException e) {
e.printStackTrace();
try {
dout.close();
din.close();
socket.close();
} catch (IOException e1) {
e1.printStackTrace();
}
}
}
}
I make this class inside my activity class. I have another class inside my activity class for server, which extends thread and it works fine. Why does this client class crash and give me this error ?
this how I use it on my onCreate() function:
if (TYPE == 1) {
serverMessages = new MyServerMessages(5002);
Toast.makeText(this,"Room Started Wait clients To Join",Toast.LENGTH_LONG).show();
}
else {
clientMessages = new MyClientMessages(deConvert(mycode)); // crash here
Toast.makeText(this,"Connect To Room",Toast.LENGTH_LONG).show();
}
why this client class crash and give me this error ?
Because you are creating a Socket and opening it in the constructor. Move that logic into run().
I have got a multicastsocket working on my android phone, I'm trying to connect one to another, one device is hosting as a wifi hotpot, and the other client will just connect, how do I find out the port that the client needs to listen to, to receive packets?
Here is my server code
public class gameServer extends Thread{
/**
* Sets up a server for Android applciation
*/
//Variables
private static final String TAG = "gameServer";
private int port = 50000;
private MulticastSocket socket = null;
private InetAddress address = null;
private ArrayList<gameObject> assets = new ArrayList();
//Client
private DatagramPacket packet;
public gameServer() throws IOException
{
//Setup server
try
{
socket = new MulticastSocket( port );
Log.d(TAG, "Server started");
}
catch ( IOException e)
{
Log.d(TAG, "Error code 0004");
e.printStackTrace();
}
}
public void passClient( gameObject clientTemp )
{
assets.add( clientTemp );
}
#Override
public void run()
{
InetAddress temper = socket.getInetAddress();
Log.d(TAG, "Server thread was started");
System.out.println(temper);
try {
address = InetAddress.getByName("230.0.0.1");
} catch (UnknownHostException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}
try {
socket.joinGroup(address);
} catch (IOException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}
while( true )
{
//Send out data
try {
//Setup the data to send to clients
byte[] buf = new byte[256];
String dataToBeSent = "";
for(int i = 0;i < assets.size(); i++)
{
dataToBeSent += assets.get(i).returnPosX() + ":" + assets.get(i).returnPosY();
}
buf = dataToBeSent.getBytes();
// send it
InetAddress group = InetAddress.getByName("230.0.0.1");
DatagramPacket packet = new DatagramPacket(buf, buf.length, group, port);
socket.send(packet);
}
catch (IOException e)
{
e.printStackTrace();
}
//Receive data
byte[] buf = new byte[256];
//Set the properties of the packet (DatagramPacket)
packet = new DatagramPacket(buf, buf.length);
//Receive the data
try {
socket.receive(packet);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
//Conver the data to a string
String received = new String(packet.getData(), 0, packet.getLength());
//Debug
//Log.d(TAG, received);
}
}
}
Client code
public class gameClient extends Thread {
private static final String TAG = "gameClient";
private gameObject player;
private Context context;
private int port = 50000;
private MulticastSocket socket;
private InetAddress address = null;
private DatagramPacket packet = null;
public gameClient( gameObject temp )
{
player = temp;
try {
socket = new MulticastSocket( port );
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
public gameObject rtnObj()
{
return player;
}
#Override
public void run()
{
//Gather ip address
try {
address = InetAddress.getByName("192.168.1.1");
} catch (UnknownHostException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}
try {
socket.joinGroup(address);
} catch (IOException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}
while( true )
{
//Send out data
try {
//Receive data
byte[] buf = new byte[256];
//Set the properties of the packet (DatagramPacket)
packet = new DatagramPacket(buf, buf.length);
//Receive the data
try {
socket.receive(packet);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
//Conver the data to a string
String received = new String(packet.getData(), 0, packet.getLength());
String[] posValues = received.split(":");
player.setPosition(Integer.parseInt(posValues[0]), Integer.parseInt(posValues[1]));
//Debug
Log.d(TAG, received);
}
finally
{
}
}
}
}
I'm working on a really simple Java Client / Server system (Just to get my feet wet with sockets). For some reason, I keep getting a "Socket is closed" error... here is my code..
Server File
public class Server {
public static ServerSocket s = null;
public static void main(String[] args) {
//Create the server socket
int port = 1111;
if (args.length > 0) {
if (isInt(args[0]) && Integer.parseInt(args[0]) < 65537) {
port = Integer.parseInt(args[0]);
}
}
try {
s = new ServerSocket(port);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
try {
s.setSoTimeout(0);
} catch (SocketException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}
Runnable r = new Runnable() {
public void run() {
while (true) {
Socket caught = null;
try {
caught = Server.s.accept();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
if (caught == null) {
return;
}
InputStream is = null;
try {
is = caught.getInputStream();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
BufferedReader br = new BufferedReader(new InputStreamReader(is));
try {
String output;
while ((output = br.readLine()) != null) {
handleCommand(output, caught);
}
} catch (Exception e) {
}
try {
br.close();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
};
Thread t = new Thread(r);
t.start();
}
public static boolean isInt(String in) {
try {
Integer.parseInt(in);
return true;
} catch (Exception e) {
return false;
}
}
public static void handleCommand(String in, Socket s1) {
if (in.equalsIgnoreCase("test")) {
System.out.println("Recieved Test Command..");
System.out.println("Sending response..");
PrintStream ps = null;
try {
ps = new PrintStream(s1.getOutputStream(), true);
} catch (Exception e) {
e.printStackTrace();
}
ps.close();
}
}
}
Client File
public class Client {
public static Socket s = null;
public static void main(String[] args) {
int port = 1111;
String server = "localhost";
if (args.length > 0) {
if (isInt(args[0]) && Integer.parseInt(args[0]) < 65537) {
port = Integer.parseInt(args[0]);
}
}
if (args.length > 1) {
server = args[1];
}
try {
s = new Socket(server, port);
} catch (UnknownHostException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
if (s != null) {
Runnable r = new Runnable() {
public void run() {
while (true) {
InputStream is = null;
try {
is = s.getInputStream();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
BufferedReader br = new BufferedReader(new InputStreamReader(is));
try {
String output;
while ((output = br.readLine()) != null) {
System.out.println(output);
}
} catch (Exception e) {
}
try {
br.close();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
};
Thread t = new Thread(r);
t.start();
PrintStream ps = null;
try {
ps = new PrintStream(s.getOutputStream(), true);
} catch (Exception e) {
e.printStackTrace();
}
System.out.println("Sending Test message..");
try {
ps.println("test");
} catch (Exception e) {
System.out.println("Error: - " + e.getMessage());
}
}
}
public static boolean isInt(String in) {
try {
Integer.parseInt(in);
return true;
} catch (Exception e) {
return false;
}
}
}
I get the error in the client on line 41 and then a NullPointerException on line 46..
Thanks in advance for any help. I'm just trying to learn here.
in the server on line 61, when you do your first read, your client didn't had the oportunity to send data, so it don't stops in the loop and move forward to close the reader on line 68.
Try to create a class to handle incoming connections at the server, that makes easier to think about what to do in the server, something like ClientHandler would be a good choice ;)
have fun !
I'm creating 2 programs which one of them sends UDP packets from an Adnroid device and a second one (Java) receives them. So it works good if I use WiFi-router. But if I use a direct connection the Java application doesn't receive these packets. Under the direct connection I mean creating HOTSPOT on computer and connecting to it by the Android device. I used code snippet bellow:
Server's code:
public class UDPServer {
InetAddress groupAddress;
DatagramPacket packet;
byte[] buffer;
DatagramSocket socket;
static String ip = "227.0.25.57";
static int port = 6789;
private boolean isRun = false;
private String message = "";
private int broadcastInterval;
public void StopBroadcasting(){
isRun = false;
}
public void StartBroadcasting(String message, int broadcastInterval){
isRun = true;
this.message = message;
this.broadcastInterval = broadcastInterval;
new Thread(runner).start();
}
Runnable runner = new Runnable() {
#Override
public void run() {
while(isRun){
try {
SendBroadcastMessage(message);
System.out.println("msg sended...");
Thread.sleep(broadcastInterval);
} catch (InterruptedException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
System.out.println("Stopping UDPServer...");
}
};
public UDPServer() {
buffer = new byte[4096];
try {
groupAddress = InetAddress.getByName(ip);
} catch (UnknownHostException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
try {
socket = new DatagramSocket();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
public void SendBroadcastMessage(String msg) throws IOException{
if(msg==null) return;
buffer = msg.getBytes();
packet = new //DatagramPacket(buffer, buffer.length);
DatagramPacket(buffer, buffer.length, groupAddress, port);
socket.send(packet);
}
public static void Send(String msg){
try {
InetAddress group = InetAddress.getByName(ip);
MulticastSocket s = new MulticastSocket(port);
s.joinGroup(group);
DatagramPacket hi = new DatagramPacket(msg.getBytes(), msg.length(),
group, port);
s.send(hi);
System.out.println("send...");
} catch (SocketException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
catch (UnknownHostException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}}
Client's code:
public class UDPClient {}
MulticastSocket socket;
InetAddress groupAddress;
DatagramPacket packet;
byte[] buffer;
static String ip = "227.0.25.57";
static int port = 6789;
public interface OnReceiveDataListener{
public abstract void onReceiveData(String data);
}
private OnReceiveDataListener ReceiveDataListener = null;
public void setReceiveDataListener(OnReceiveDataListener ReceiveDataListener) {
this.ReceiveDataListener = ReceiveDataListener;
}
public OnReceiveDataListener getReceiveDataListener() {
return ReceiveDataListener;
}
private boolean isRun = false;
private Thread broadcastReceiver;
public void StopBroadcasting(){
isRun = false;
if(broadcastReceiver!=null)
broadcastReceiver.interrupt();
}
public void StartBroadcasting(){
isRun = true;
broadcastReceiver = new Thread(runner);
broadcastReceiver.start();
}
Runnable runner = new Runnable() {
#Override
public void run() {
while(isRun){
try {
String msg = ReceiveBroadcastMessage();
if(ReceiveDataListener!=null)
ReceiveDataListener.onReceiveData(msg);
} catch (IOException e) {
e.printStackTrace();
}
}
}
};
public UDPClient(){
buffer = new byte[4096];
try {
groupAddress = InetAddress.getByName(ip);
socket = new MulticastSocket(port);
socket.joinGroup(groupAddress);
} catch (UnknownHostException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
public String ReceiveBroadcastMessage() throws IOException{
packet = new DatagramPacket(buffer, buffer.length);
System.out.println("before receive");
socket.receive(packet);
System.out.println(packet.getData());
return new String(packet.getData());
}
public void DeInit(){
try {
socket.leaveGroup(groupAddress);
} catch (IOException e) {
e.printStackTrace();
}
socket.close();
}
MulticastSocket msocket;
public static void Receive(){
MulticastSocket msocket;
try {
msocket = new MulticastSocket(port);
InetAddress group = InetAddress.getByName(ip);
msocket.joinGroup(group);
byte[] inbuf = new byte[1024];
DatagramPacket packet = new DatagramPacket(inbuf, inbuf.length);
System.out.println("before receive");
msocket.receive(packet);
System.out.println("after receive");
int numBytesReceived = packet.getLength();
System.out.println(new String(packet.getData()));
msocket.leaveGroup(group);
msocket.close();
System.out.println(numBytesReceived);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}}
If you could see I have 2 methods of sending and receiving packets. The both don't work! What do I wrong?
Help me please.
I've found solution:
http://code.google.com/p/boxeeremote/wiki/AndroidUDP