Synchronized, lock and wait blocking main UI thread - java

I have made a simple TaskManager trying to manage a Runnable queue that is needed for my project. However, with a simple scenario, adding a new Runnable blocks the calling thread (main UI thread).
It happens when you add a new task while a current task is not finished.
You can find below a scenario that reproduces it.
I don't clearly understand why, and how I could prevent this.
This is the task manager class :
public class TaskManager {
private Queue<Runnable> executionQueue;
private final Object lock = new Object();
public TaskManager() {
executionQueue = new LinkedList<>();
startListening();
}
public void executeAsyncWithCompl(Runnable runnable, CompletionHandler completionHandler) {
Runnable runnableWithCompl = new RunnableWithCompl(runnable, completionHandler);
executeRunnable(runnableWithCompl);
}
private void executeRunnable(Runnable runnable) {
synchronized (lock) {
executionQueue.add(runnable);
lock.notifyAll();
}
}
public void release() {
synchronized (lock) {
lock.notify();
}
}
private void startListening() {
Thread executionThread = new Thread(new Runnable() {
#Override
public void run() {
listenTasks();
}
});
executionThread.start();
}
private void listenTasks() {
synchronized (lock) {
while (true) {
try {
if(executionQueue.isEmpty()) {
lock.wait();
}
Runnable runnable = executionQueue.poll();
runnable.run();
} catch (InterruptedException ie) {
ie.printStackTrace();
}
}
}
}
}
Here is the RunnableWithCompl class :
public class RunnableWithCompl implements Runnable {
private CompletionHandler completionHandler;
private Runnable runnable;
public RunnableWithCompl(Runnable runnable, CompletionHandler completionHandler) {
this.runnable = runnable;
this.completionHandler = completionHandler;
}
#Override
public void run() {
runnable.run();
if(completionHandler != null)
completionHandler.onFinish();
}
}
And the CompletionHandler interface :
public interface CompletionHandler {
void onFinish();
}
The scenario. Let's say you have an Activity with a spinner (to show UI is not blocked), and a button to trigger long tasks.
private TaskManager taskManager;
public void init() {
taskManager = new TaskManager();
launchLongTask();
}
private void onButtonClick() {
launchLongTask() ;
}
private void launchLongTask() {
Runnable longTask = new Runnable() {
#Override
public void run() {
try {
Thread.sleep(15000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
};
Log.d(TAG, "Launching long task");
taskManager.executeAsyncWithCompl(longTask, new CompletionHandler() {
#Override
public void onFinish() {
Log.d(TAG, "Long task finished");
}
});
}

The problem is in your startListening() implementation.
It holds the monitor to lock while it is executing tasks which means no other method can obtain the monitor while it is doing work.
This means release() and executeRunnable(...) will block until there are no more runnables queued.
It also means the thread might block if the thread running startListening() is notified before other threads, because it means those threads cannot continue until it releases the monitor.

Related

delay inside while loop not working

i'm trying to make a delay inside while loop using Thread.sleep() method . here is my code :
new Thread(new Runnable() {
#Override
public void run() {
z=0;
while (z<45){
z++;
handler.post(new Runnable() {
#Override
public void run() {
time.setText(Integer.toString(45-z));
}
});
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}).start();
this code was working and suddenly a problem occurred . it started to make a delay less than one minute , sumtimes 500 ms and sumtimes less than that
Instead if using a different thread, Thread.sleep(), Handler and while loop you can try only with Handler like this,
private int timerCount = 0;
private static Handler myHandler = new Handler();
private void runVVRunnable() {
myHandler.postDelayed(runnable, 1000);
}
private Runnable runnable = new Runnable() {
#Override
public void run() {
timerCount++;
if ((time == null)) {
return;
}
if (timerCount <= 45) {
time.setText(Integer.toString(timerCount));
runVVRunnable();
}
}
};
#Override
protected void onDestroy() {
super.onDestroy();
myHandler.removeCallbacks(runnable);
}
you can just call runVVRunnable() it will do the same process which you are doing while loop
Just a guess but when sleeping/waiting on Java thread you need to try-catch InterruptedException.
This exception is thrown when "someone" calls interrupt() on your thread.
This will cause the thread to wake up from sleep early than expected.
Check if you catch InterruptedException before your thread terminated.

Run method not working inside ForkJoinTask

I have a sub class of RecursiveTask which contains a Runnable object and should execute it.The problem is that the code inside the run method never gets reached although I use ForkJoinPool.execute in order to not block the main thread.
public class test {
public static void main(String[] args) {
Runnable r = new Runnable() {
#Override
public void run() {
Display.getDefault().syncExec(new Runnable() {
#Override
public void run() {
System.out.println("lo");
}
});
}
};
ATLockTask t = new ATLockTask();
t.runnable = r;
new ForkJoinPool().execute(t);
}
}
public class ATLockTask extends RecursiveTask<Object>{
public Runnable runnable;
#Override
protected Object compute() {
try {
runnable.run();
} catch (Exception e) {
logger.catching(e);
}
return null;
}
}

I need to stop thread when progress bar reaches 0 in android

I need stop thread and handler when my progress bar reaches 0 from 100 when thread runs the progress bar reaches but the progressStatus value going in negative please help me to stop thread after progress bar reaches 0
new Thread(runn =new Runnable() {
public void run() {
while (progressStatus <= 100) {
progressStatus += doWork();
try {
Thread.sleep(10);
} catch (InterruptedException e) {
e.printStackTrace();
}
// Update the progress bar
handler.post(runn1=new Runnable() {
public void run() {
bar.setProgress(progressStatus);
i=-1;
if(bar.getProgress()==0)
{
handler.removeCallbacks(runn);
handler.removeCallbacks(runn1);
System.out.println("Reached");
congrats.setVisibility(View.VISIBLE);
restart.setVisibility(View.VISIBLE);
rightbutton.setVisibility(View.GONE);
wrongbutton.setVisibility(View.GONE);
}
}
});
}
}
private int doWork() {
return i;
}
}).start();
your program is not thread safe, you actually reading and writing a variable (progressStatus) from two different threads, you must avoid doing that or if you want to do that you must use synchronized block. In order to solve your problem you can do this way:
Thread t;
progressStatus = 100;
t = new Thread(runn =new Runnable() {
public void run() {
while (!Thread.currentThread().isInterrupted()) {
try {
Thread.sleep(10);
} catch (InterruptedException e) {
e.printStackTrace();
return;
}
// Update the progress bar
handler.post(runn1=new Runnable() {
public void run() {
bar.setProgress(progressStatus);
progressStatus=progressStatus-1;
if(bar.getProgress()==0)
{
handler.removeCallbacks(runn);
handler.removeCallbacks(runn1);
System.out.println("Reached");
congrats.setVisibility(View.VISIBLE);
restart.setVisibility(View.VISIBLE);
rightbutton.setVisibility(View.GONE);
wrongbutton.setVisibility(View.GONE);
t.interrupt();
}
}
});
another way that i recommend you is using ScheduledThreadPoolExecutor with the function scheduleAtFixedRate(Runnable command, long initialDelay, long period, TimeUnit unit). something like:
final ScheduledThreadPoolExecutor myTimer = new ScheduledThreadPoolExecutor(1);
myTimer.scheduleAtFixedRate(new Runnable() {
#Override
public void run() {
getActivity().runOnUiThread(new Runnable(){
#Override
public void run(){
}
});
}
}
}, 0,10, TimeUnit.MILLISECONDS);
and in order to close it use myTimer.shutdownNow();

I can't finish thread (runnable), how it is?

Thread thread;
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_yippi);
final Handler hn=new Handler();
final TextView text=(TextView)findViewById(R.id.TextView01);
final Runnable r = new Runnable()
{
public void run()
{
text.settext("hi");
}
};
thread = new Thread()
{
#Override
public void run() {
try {
while(true) {
sleep(1750);
hn.post(r);
}
} catch (InterruptedException e) {
e.printStackTrace();
}
}
};
thread.start();
thread.stop();}
The code here. I can not stop the runnable thread. Also, thread.stop() and thread.destroy() are deprecated. Can somebody help me? And also I don't understand how to stop the thread with the thread.interrupt() method. What's wrong?
The JavaDoc for Thread.stop() lists the following article as explanation for why stop() is deprecated: http://docs.oracle.com/javase/6/docs/technotes/guides/concurrency/threadPrimitiveDeprecation.html
Most uses of stop should be replaced by code that simply modifies some variable to indicate that the target thread should stop running. The target thread should check this variable regularly, and return from its run method in an orderly fashion if the variable indicates that it is to stop running. To ensure prompt communication of the stop-request, the variable must be volatile (or access to the variable must be synchronized).
interrupt() is more suitable to stop some Thread from waiting for something, that is probably not coming anymore. If you want to end the thread, it's best to let its run() method return.
Create a boolean variable to stop the thread and use it in while(boolean) instead of while(true).
You can use Thread.interrupt() to trigger the InterruptedException within your thread. I've added code below that demonstrates the behavior. The mainThread is where your code would be and the timer Thread is just used to demonstrate delayed triggering of the interrupt.
public class Test {
public static void main(String[] args) {
final Thread mainThread = new Thread() {
#Override
public void run() {
boolean continueExecution = true;
while (continueExecution) {
try {
sleep(100);
System.out.println("Executing");
} catch (InterruptedException e) {
continueExecution = false;
}
}
}
};
mainThread.start();
Thread timer = new Thread() {
#Override
public void run() {
try {
sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
System.out.println("Stopping recurring execution");
mainThread.interrupt();
}
};
timer.start();
}
}
You can use interrupt method of Thread to try stop a thread, like below code.
May be it`s useful to you.
public class InterruptThread {
public static void main(String args[]){
Thread thread = new Thread()
{
#Override
public void run() {
try {
while(true) {
System.out.println("Thread is Runing......");
sleep(1000);
}
} catch (InterruptedException e) {
// restore interrupted status
System.out.println("Thread is interrupting");
Thread.currentThread().interrupt();
}
}
};
thread.start();
try {
Thread.sleep(5000);
} catch (InterruptedException e) {
e.printStackTrace();
}
System.out.println("Will Interrupt thread");
thread.interrupt();
}
}

Cannot update Swing component under a heavy process

I am running a very heavy process under an anonymous SwingWorker thread. In the meantime, I'm reporting progress to the GUI using a progress bar. However, Swing threading is doing me in. It's simply not updating anything in time. I'm not sure how to do it, as I've tried updating the GUI from the SwingWorker thread, and outside, and both refuse to work.
How can I reliably update the Swing UI while a heavy worker thread is running?
Things I've tried
This does not work (with or without wrapping in the invokeLater command).
new LocalCompressor(compressor).execute();
while (!compressionDone) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
int percent = compressor.getPercentDone();
progressBar.setValue(percent);
statusLabel.setText(percent);
}
});
}
Additionally, attempting to update the UI from a concurrent measuring thread does not work:
class LocalCompressor extends SwingWorker<Void, Void> {
// [...]
public LocalCompressor(Compressor compressor) {
this.compressor = compressor;
// [...]
}
#Override
protected Void doInBackground() {
final Thread t1 = new Thread(new Runnable() {
#Override
public void run(){
compressor.compress();
}
});
final Thread t2 = new Thread(new Runnable() {
#Override
public void run() {
t1.start();
while (t1.isAlive()) {
updateUI(compressor.getPercentDone());
}
}
});
t2.start();
return null;
}
// [...]
}
You're not really using your SwingWorker. The worker already is a Thread for itself. If you have the possibility to put your long running code into the doInBackground(), put it there. Then just call publish(Integer) with your actual progress and process the chunks you get in the process(List<Integer>)-method. In process() you can update the gui, it's on the EDT.
EDIT:
Actually, what you're doing right now is polling in several-while loops, this is kinda power-consuming. That's why I think its better to you events in your algorithm, everytime you got a percent or everytime the loop starts a new round or something like that.
Did you try the very simple and basic way of using a SwingWorker? Like #Zhedar previously said, a SwingWorker already is a Thread for itself. So remove both your inner threads (t1, t2) and just use your time-consuming compress() method in doInBackground().
Something very basic like the following:
class LocalCompressor extends SwingWorker<Void, Integer> {
// .....
// Your constructor here
// .....
#Override
protected Void doInBackground() throws Exception {
compress();
return null;
}
#Override
protected void process(List<Integer> chunks) {
for (Integer chunk : chunks) {
progressBar.setValue(chunk);
statusLabel.setText(chunk);
}
}
}
Now this compress() method should be moved inside the SwingWorker and it must have somewhere a publish(), in your case it might be publish(getPercentDone()) or whatever.
private void compress() {
// .....
publish(getPercentDone());
// .....
}
This is how things are usually done with a SwingWorker.
Expanding on the answers and advice provided here already, here is one way to code it. I'm assuming the compressor itself has no ability to do callbacks but you can ask it for the percent done.
Within the swingworker thread (doInBackground) we start the real compression thread. Then start a polling loop in the background thread, to update the UI a few times a second. To notify the UI thread, call publish. This will cause the overridden method process to be called periodially in the event thread. From here we can safely update the progress bar and status label.
public class LocalCompressor extends SwingWorker<Void, Integer>
{
private Compressor compressor;
public LocalCompressor(Compressor compressor)
{
this.compressor = compressor;
// [...]
}
#Override
protected void done()
{
System.out.println("Compression is done. Going to do something with it...");
}
#Override
protected void process(List<Integer> chunks)
{
for (Integer percent : chunks)
{
progressBar.setValue(percent);
statusLabel.setText(percent);
}
}
#Override
protected Void doInBackground() throws Exception
{
final Thread t1 = new Thread(new Runnable()
{
#Override
public void run()
{
compressor.compress();
}
});
t1.start();
while (t1.isAlive())
{
int percentDone = compressor.getPercentDone();
publish(percentDone);
Thread.sleep(200);
}
return null;
}
}
You could employee a producer/consumer pattern...
Here's a really basic concept...
public class ProducerComsumer {
public static void main(String[] args) {
new ProducerComsumer();
}
public ProducerComsumer() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
JPanel panel = new JPanel(new GridBagLayout());
panel.setBorder(new EmptyBorder(12, 12, 12, 12));
JProgressBar progressBar = new JProgressBar();
panel.add(progressBar);
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(panel);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
Producer producer = new Producer();
producer.start();
Consumer consumer = new Consumer(producer, progressBar);
consumer.start();
}
});
}
public class Producer extends Thread {
private volatile float progress;
private volatile boolean done;
public Producer() {
setPriority(NORM_PRIORITY - 1);
setDaemon(true);
}
public float getProgress() {
return progress;
}
public boolean isDone() {
return done;
}
#Override
public void run() {
done = false;
for (int index = 0; index < Integer.MAX_VALUE; index++) {
progress = (float) index / (float) Integer.MAX_VALUE;
}
done = true;
System.out.println("All done...");
}
}
public class Consumer extends Thread {
private Producer producer;
private JProgressBar progressBar;
public Consumer(Producer producer, JProgressBar progressBar) {
setDaemon(true);
setPriority(NORM_PRIORITY - 1);
this.producer = producer;
this.progressBar = progressBar;
}
public JProgressBar getProgressBar() {
return progressBar;
}
public Producer getProducer() {
return producer;
}
#Override
public void run() {
while (!producer.isDone()) {
updateProgress();
try {
sleep(1000);
} catch (InterruptedException ex) {
Logger.getLogger(ProducerComsumer.class.getName()).log(Level.SEVERE, null, ex);
}
}
updateProgress();
}
protected void updateProgress() {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
int progress = Math.round(getProducer().getProgress() * 100f);
System.out.println("Update progress to " + progress);
getProgressBar().setValue(progress);
}
});
}
}
}
Have a play around with the Thread.setPriority values and see if it makes any difference
I'm assuming (ya know how that goes) that the call to LocalCompressor.execute() is blocking. If that's the case, your while loop won't run until it's all done, and then you're defeating the purpose of getting a steady stream of updates on your UI.
Give this, or something similar, a shot:
LocalCompressor comp = new LocalCompressor(compressor);
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
while (!compressionDone) {
int percent = compressor.getPercentDone();
progressBar.setValue(percent);
statusLabel.setText(percent);
}
}
});
comp.execute();
}

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