Is this a safe way to generate new threads and terminate them? - java

I have an application that receives alerts from other applications, usually once a minute or so but I need to be able to handle higher volume per minute. The interface I am using, and the Alert framework in general, requires that alerts may be processed asynchronously and can be stopped if they are being processed asynchronously. The stop method specifically is documented as stopping a thread. I wrote the code below to create an AlertRunner thread and then stop the thread. However, is this a proper way to handle terminating a thread? And will this code be able to scale easily (not to a ridiculous volume, but maybe an alert a second or multiple alerts at the same time)?
private AlertRunner alertRunner;
#Override
public void receive(Alert a) {
assert a != null;
alertRunner = new alertRunner(a.getName());
a.start();
}
#Override
public void stop(boolean synchronous) {
if(!synchronous) {
if(alertRunner != null) {
Thread.currentThread().interrupt();
}
}
}
class AlertRunner extends Thread {
private final String alertName;
public AlertRunner(String alertName) {
this.alertName = alertName;
}
#Override
public void run() {
try {
TimeUnit.SECONDS.sleep(5);
log.info("New alert received: " + alertName);
} catch (InterruptedException e) {
log.error("Thread interrupted: " + e.getMessage());
}
}
}

This code will not scale easily because Thread is quite 'heavy' object. It's expensive to create and it's expensive to start. It's much better to use ExecutorService for your task. It will contain a limited number of threads that are ready to process your requests:
int threadPoolSize = 5;
ExecutorService executor = Executors.newFixedThreadPool(threadPoolSize);
public void receive(Alert a) {
assert a != null;
executor.submit(() -> {
// Do your work here
});
}
Here executor.submit() will handle your request in a separate thread. If all threads are busy now, the request will wait in a queue, preventing resource exhausting. It also returns an instance of Future that you can use to wait for the completion of the handling, setting the timeout, receiving the result, for cancelling execution and many other useful things.

Related

How to run a polling blocking consumer in Java?

I have some service that both consumes from an inbound queue and produces to some outbound queue (where another thread, created by this service, picks up the messages and "transports" them to their destination).
Currently I use two plain Threads as seen in the code bellow but I know that in general you should not use them anymore and instead use the higher level abstractions like the ExecutorService.
Would this make sense in my case? More specifically I mean ->
would it reduce code?
make the code more robust in case of failure?
allow for smoother thread termination? (which is helpfull when running tests)
Am I missing something important here? (maybee some other classes from java.util.concurrent)
// called on service startup
private void init() {
// prepare everything here
startInboundWorkerThread();
startOutboundTransporterWorkerThread();
}
private void startInboundWorkerThread() {
InboundWorkerThread runnable = injector.getInstance(InboundWorkerThread.class);
inboundWorkerThread = new Thread(runnable, ownServiceIdentifier);
inboundWorkerThread.start();
}
// this is the Runnable for the InboundWorkerThread
// the runnable for the transporter thread looks almost the same
#Override
public void run() {
while (true) {
InboundMessage message = null;
TransactionStatus transaction = null;
try {
try {
transaction = txManager.getTransaction(new DefaultTransactionDefinition());
} catch (Exception ex) {
// logging
break;
}
// blocking consumer
message = repository.takeOrdered(template, MESSAGE_POLL_TIMEOUT_MILLIS);
if (message != null) {
handleMessage(message);
commitTransaction(message, transaction);
} else {
commitTransaction(transaction);
}
} catch (Exception e) {
// logging
rollback(transaction);
} catch (Throwable e) {
// logging
rollback(transaction);
throw e;
}
if (Thread.interrupted()) {
// logging
break;
}
}
// logging
}
// called when service is shutdown
// both inbound worker thread and transporter worker thread must be terminated
private void interruptAndJoinWorkerThread(final Thread workerThread) {
if (workerThread != null && workerThread.isAlive()) {
workerThread.interrupt();
try {
workerThread.join(TimeUnit.SECONDS.toMillis(1));
} catch (InterruptedException e) {
// logging
}
}
}
The main benefit for me in using ThreadPools comes from structuring the work in single, independent and usually short jobs and better abstraction of threads in a ThreadPools private Workers. Sometimes you may want more direct access to those, to find out if they are still running etc. But there are usually better, job-centric ways to do that.
As for handling failures, you may want to submit your own ThreadFactory to create threads with a custom UncaughtExceptionHandler and in general, your Runnable jobs should provide good exception handling, too, in order to log more information about the specific job that failed.
Make those jobs non-blocking, since you don't want to fill up your ThreadPool with blocked workers. Move blocking operations before the job is queued.
Normally, shutdown and shutdownNow as provided by ExecutorServices, combined with proper interrupt handling in your jobs will allow for smooth job termination.

Wrapping a series of asynchronous calls with a synchronous method with a return value

My current code uses series of asynchronous processes that culminate in results. I need to wrap each of these in such a way that each is accessed by a synchronous method with the result as a return value. I want to use executor services to do this, so as to allow many of these to happen at the same time. I have the feeling that Future might be pertinent to my implementation, but I can't figure out a good way to make this happen.
What I have now:
public class DoAJob {
ResultObject result;
public void stepOne() {
// Passes self in for a callback
otherComponent.doStepOne(this);
}
// Called back by otherComponent once it has completed doStepOne
public void stepTwo(IntermediateData d) {
otherComponent.doStepTwo(this, d);
}
// Called back by otherComponent once it has completed doStepTwo
public void stepThree(ResultObject resultFromOtherComponent) {
result = resultFromOtherComponent;
//Done with process
}
}
This has worked pretty well internally, but now I need to map my process into a synchronous method with a return value like:
public ResultObject getResult(){
// ??? What goes here ???
}
Does anyone have a good idea about how to implement this elegantly?
If you want to turn an asynchronous operation (which executes a callback when finished), into a synchronous/blocking one, you can use a blocking queue. You can wrap this up in a Future object if you wish.
Define a blocking queue which can hold just one element:
BlockingQueue<Result> blockingQueue = new ArrayBlockingQueue<Result>(1);
Start your asynchronous process (will run in the background), and write the callback such that when it's done, it adds its result to the blocking queue.
In your foreground/application thread, have it take() from the queue, which blocks until an element becomes available:
Result result = blockingQueue.take();
I wrote something similar before (foreground thread needs to block for an asynchronous response from a remote machine) using something like a Future, you can find example code here.
I've done something similar with the Guava library; these links might point you in the right direction:
Is it possible to chain async calls using Guava?
https://code.google.com/p/guava-libraries/wiki/ListenableFutureExplained
If you like to get your hands dirty, you can do this
ResultObject result;
public void stepOne()
otherComponent.doStepOne(this);
synchronized(this)
while(result==null) this.wait();
return result;
public void stepThree(ResultObject resultFromOtherComponent)
result = resultFromOtherComponent;
synchronized(this)
this.notify();
Or you can use higher level concurrency tools, like BlockingQueue, Semaphore, CountdownLatch, Phaser, etc etc.
Note that DoAJob is not thread safe - trouble ensured if two threads call stepOne at the same time.
I recommend using invokeAll(..). It will submit a set of tasks to the executor, and block until the last one completes (successfully/with exception). It then returns a list of completed Future objects, so you can loop on them and merge the results into a single ResultObject.
In you wish to run only a single task in a synchronous manner, you can use the following:
executor.invokeAll(Collections.singleton(task));
--edit--
Now I think I understand better your needs. I assume that you need a way to submit independent sequences of tasks. Please take a look at the code I posted in this answer.
Bumerang is my async only http request library which is constructed for Android http requests using Java -> https://github.com/hanilozmen/Bumerang . I needed to make synchronous calls without touching my library. Here is my complete code. npgall's answer inspired me, thanks! Similar approach would be applied to all kinds of async libraries.
public class TestActivity extends Activity {
MyAPI api = (MyAPI) Bumerang.get().initAPI(MyAPI.class);
BlockingQueue<Object> blockingQueue = new ArrayBlockingQueue<Object>(1);
static int indexForTesting;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_test);
Thread t = new Thread(new Runnable() {
#Override
public void run() {
for(int i = 0; i < 10; i++) {
getItems();
try {
Object response = blockingQueue.take(); // waits for the response
Log.i("TAG", "index " + indexForTesting + " finished. Response " + response.toString());
} catch (Exception e) {
e.printStackTrace();
}
}
}
});
t.start();
}
void getItems() {
Log.i("TAG", "index " + ++indexForTesting + " started");
api.getItems(new ResponseListener<Response<List<ResponseModel>>>() {
#Override
public void onSuccess(Response<List<ResponseModel>> response) {
List<ResponseModel> respModel = response.getResponse();
try {
blockingQueue.put(response);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
#Override
public void onError(Response<List<ResponseModel>> response) {
Log.i("onError", response.toString());
try {
blockingQueue.put(response);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
});
}
}

Future.get() does not return

I have the following piece of code:
public class Test {
List<Future> future = new ArrayList<Future>();
public static void main(String args[]) throws Exception {
Adapter b1 = new Adapter();
final ExecutorService threadPool = Executors.newCachedThreadPool();
for(//iterate for number of files) {
while(data exists in file) {
//Call a function to process and update values in db
future.add(threadPool.submit(new Xyz(b1)));
//read next set of data in file;
}
}
try {
for(Future f: future) {
f.get();
}
}
catch(Exception e) {
throw e;
}
}
}
class Xyz implements Runnable {
private Adapter a1;
public Xyz(Adapter al) {
this.a1=a1;
}
#Override
public void run() {
try {
a1.abc();
} catch (Exception e) {
throw new RuntimeException(e);
}
}
}
When the number of files is 1 (for loop runs for 1 time), the code runs fine.
But, when the number of files increases, the code never returns back from future.get() method.
just out of curiosity.. do i need to shutdown the executor somewhere ??
Yes, and this is likely the problem. Each Future.get() will block until the corresponding task is complete, then once all the tasks are complete your main thread will exit. But your java process will not exit because the thread pool threads are still active in the background. You should shut down the executor once you have finished with it, most likely as the last thing in your main method.
I also note that you're submitting many tasks that wrap the same Adapter instance and all call its abc() method - check that there's nothing in there that will deadlock when called simultaneously in more than one thread.
Your Callable::call / Runable::run does not return. Otherwise the corresponding future would not block.
Additional executor.shutdown or future.cancel will thow an InterruptedException to stop the thread processing the object you submitted but it is up to you if to catch it or not. Your are responsible for making the jobs you submitted stop.
When you submit thousands Callables/Runnables to a CachedExecutor that it might spawn so many threads that your machine gets so slow that you think it takes forever. But you would have noticed that.
When dealing with an undefined number of parallelizable tasks i suggest to use a FixedThreadPool with not much more threads that there are cpu cores.
Edit: Therefore when you set a breakpoints at a1.abc(); and step forward you will probably find out that it never returns.

Thread Blocks in server mode

This method notifes an event loop to start processing a message. However, if the event loop is already processing a message then, this method blocks until it receives a notification of completed event processing (which is triggered at the end of the event loop).
public void processEvent(EventMessage request) throws Exception {
System.out.println("processEvent");
if (processingEvent) {
synchronized (eventCompleted) {
System.out.println("processEvent: Wait for Event to completed");
eventCompleted.wait();
System.out.println("processEvent: Event completed");
}
}
myRequest = request;
processingEvent = true;
synchronized (eventReady) {
eventReady.notifyAll();
}
}
This works in client mode. If I switch to server mode and the time spent in the event loop processing the message is too quick, then the method above blocks forever waiting for the event to completed. For some reason the event complete notification is sent after the processingEvent check and before the eventCompleted.wait(). It makes no difference if I remove the output statements. I can not repeat the same problem in client mode.
Why does this only happen in server mode and what can I do to prevent this happening?
Here is the eventReady wait and eventCompleted notification:
public void run() {
try {
while (true) {
try {
synchronized (eventReady) {
eventReady.wait();
}
nx.processEvent(myRequest, myResultSet);
if (processingEvent > 0) {
notifyInterface.notifyEventComplete(myRequest);
}
} catch (InterruptedException e) {
throw e;
} catch (Exception e) {
notifyInterface.notifyException(e, myRequest);
} finally {
processingEvent--;
synchronized (eventCompleted) {
eventCompleted.notifyAll();
}
}
} // End of while loop
} catch (InterruptedException Ignore) {
} finally {
me = null;
}
Here is revised code which seems to work without the deadlock problem - which BTW happened in client mode randomely after about 300 events.
private BlockingQueue<EventMessage> queue = new SynchronousQueue<EventMessage>();
public void processEvent(EventMessage request) throws Exception {
System.out.println("processEvent");
queue.put(request);
}
public void run() {
try {
while (true) {
EventMessage request = null;
try {
request = queue.take();
processingEvent = true;
nx.processEvent(request, myResultSet);
notifyInterface.notifyEventComplete(request);
} catch (InterruptedException e) {
throw e;
} catch (Exception e) {
notifyInterface.notifyException(e, request);
} finally {
if (processingEvent) {
synchronized (eventCompleted) {
processingEvent = false;
eventCompleted.notifyAll();
}
}
}
} // End of while loop
} catch (InterruptedException Ignore) {
} finally {
me = null;
}
}
If you call notifyAll and no thread is wait()ing, the notify is lost.
The correct approach is to always change a state, inside the synchronized block, when calling notify() and always check that state, inside the synchronized block, before calling wait().
Also your use of processingEvent doesn't appear to be thread safe.
Can you provide the code which waits on eventReady and notifies eventCompleted?
Your program can happen to work if your speed up or slow down your application just right e.g. if you use -client, but if you use a different machine, JVM or JVM options it can fail.
There are a number of race conditions in your code. Even declaring processingEvent volatile or using an AtomicBoolean won't help. I would recommend using a SynchronousQueue which will block the event until the processer is ready for it. Something like:
private final BlockingQueue<Request> queue = new SynchronousQueue<Request>();
...
// this will block until the processor dequeues it
queue.put(request);
Then the event processor does:
while (!done) {
// this will block until an event is put-ed to the queue
Request request = queue.take();
process the event ...
}
Only one request will be processed at once and all of the synchronization, etc. will be handled by the SynchronousQueue.
If processingEvent isn't declared volatile or accessed from within a synchronized block then updates made by one thread may not become visible to other threads immediately. It's not clear from your code whether this is the case, though.
The "server" VM is optimised for speed (at the expense of startup time and memory usage) which could be the reason why you didn't encounter this problem when using the "client" VM.
There is a race condition in your code that may be exasperated by using the server VM, and if processingEvent is not volatile then perhaps certain optimizations made by the server VM or its environment are further influencing the problem.
The problem with your code (assuming this method is accessed by multiple threads concurrently) is that between your check of processingEvent and eventCompleted.wait(), another thread can already notify and (I assume) set processingEvent to false.
The simplest solution to your blocking problem is to not try to manage it yourself, and just let the JVM do it by using a shared lock (if you only want to process one event at a time). So you could just synchronize the entire method, for instance, and not worry about it.
A second simple solution is to use a SynchronousQueue (this is the type of situation it is designed for) for your event passing; or if you have more executing threads and want more than 1 element in the queue at a time then you can use an ArrayBlockingQueue instead. Eg:
private SynchronousQueue<EventMessage> queue = new SynchronousQueue<EventMessage>();
public void addEvent(EventMessage request) throws Exception
{
System.out.println("Adding event");
queue.put(request);
}
public void processNextEvent()
{
EventMessage request = queue.take();
processMyEvent(request);
}
// Your queue executing thread
public void run()
{
while(!terminated)
{
processNextEvent();
}
}

Where to stop/destroy threads in Android Service class?

I have created a threaded service the following way:
public class TCPClientService extends Service{
...
#Override
public void onCreate() {
...
Measurements = new LinkedList<String>();
enableDataSending();
}
#Override
public IBinder onBind(Intent intent) {
//TODO: Replace with service binding implementation
return null;
}
#Override
public void onLowMemory() {
Measurements.clear();
super.onLowMemory();
}
#Override
public void onDestroy() {
Measurements.clear();
super.onDestroy();
try {
SendDataThread.stop();
} catch(Exception e){
...
}
}
private Runnable backgrounSendData = new Runnable() {
public void run() {
doSendData();
}
};
private void enableDataSending() {
SendDataThread = new Thread(null, backgrounSendData, "send_data");
SendDataThread.start();
}
private void addMeasurementToQueue() {
if(Measurements.size() <= 100) {
String measurement = packData();
Measurements.add(measurement);
}
}
private void doSendData() {
while(true) {
try {
if(Measurements.isEmpty()) {
Thread.sleep(1000);
continue;
}
//Log.d("TCP", "C: Connecting...");
Socket socket = new Socket();
socket.setTcpNoDelay(true);
socket.connect(new InetSocketAddress(serverAddress, portNumber), 3000);
//socket.connect(new InetSocketAddress(serverAddress, portNumber));
if(!socket.isConnected()) {
throw new Exception("Server Unavailable!");
}
try {
//Log.d("TCP", "C: Sending: '" + message + "'");
PrintWriter out = new PrintWriter( new BufferedWriter( new OutputStreamWriter(socket.getOutputStream())),true);
String message = Measurements.remove();
out.println(message);
Thread.sleep(200);
Log.d("TCP", "C: Sent.");
Log.d("TCP", "C: Done.");
connectionAvailable = true;
} catch(Exception e) {
Log.e("TCP", "S: Error", e);
connectionAvailable = false;
} finally {
socket.close();
announceNetworkAvailability(connectionAvailable);
}
} catch (Exception e) {
Log.e("TCP", "C: Error", e);
connectionAvailable = false;
announceNetworkAvailability(connectionAvailable);
}
}
}
...
}
After I close the application the phone works really slow and I guess it is due to thread termination failure.
Does anyone know what is the best way to terminate all threads before terminating the application?
Addendum: The Android framework provides many helpers for one-off work, background work, etc, which may be preferable over trying to roll your own thread in many instances. As mentioned in a below post, AsyncTask is a good starting point to look into. I encourage readers to look into the framework provisions first before even beginning to think about doing their own threading.
There are several problems in the code sample you posted I will address in order:
1) Thread.stop() has been deprecated for quite some time now, as it can leave dependent variables in inconsistent states in some circumstances. See this Sun answer page for more details (Edit: that link is now dead, see this page for why not to use Thread.stop()). A preferred method of stopping and starting a thread is as follows (assuming your thread will run somewhat indefinitely):
private volatile Thread runner;
public synchronized void startThread(){
if(runner == null){
runner = new Thread(this);
runner.start();
}
}
public synchronized void stopThread(){
if(runner != null){
Thread moribund = runner;
runner = null;
moribund.interrupt();
}
}
public void run(){
while(Thread.currentThread() == runner){
//do stuff which can be interrupted if necessary
}
}
This is just one example of how to stop a thread, but the takeaway is that you are responsible for exiting a thread just as you would any other method. Maintain a method of cross thread communcation (in this case a volatile variable, could also be through a mutex, etc) and within your thread logic, use that method of communication to check if you should early exit, cleanup, etc.
2) Your measurements list is accessed by multiple threads (the event thread and your user thread) at the same time without any synchronization. It looks like you don't have to roll your own synchronization, you can use a BlockingQueue.
3) You are creating a new Socket every iteration of your sending Thread. This is a rather heavyweight operation, and only really make sense if you expect measurements to be extremely infrequent (say one an hour or less). Either you want a persistent socket that is not recreated every loop of the thread, or you want a one shot runnable you can 'fire and forget' which creates a socket, sends all relevant data, and finishes. (A quick note about using a persistent Socket, socket methods which block, such as reading, cannot be interrupted by Thread.interrupt(), and so when you want to stop the thread, you must close the socket as well as calling interrupt)
4) There is little point in throwing your own exceptions from within a Thread unless you expect to catch it somewhere else. A better solution is to log the error and if it is irrecoverable, stop the thread. A thread can stop itself with code like (in the same context as above):
public void run(){
while(Thread.currentThread() == runner){
//do stuff which can be interrupted if necessary
if(/*fatal error*/){
stopThread();
return; //optional in this case since the loop will exit anyways
}
}
}
Finally, if you want to be sure a thread exits with the rest of your application, no matter what, a good technique is to call Thread.setDaemon(true) after creation and before you start the thread. This flags the thread as a daemon thread, meaning the VM will ensure that it is automatically destroyed if there are no non-daemon threads running (such as if your app quits).
Obeying best practices with regards to Threads should ensure that your app doesn't hang or slow down the phone, though they can be quite complex :)
Actually, you don't need the "runner" variable as described above, something like:
while (!interrupted()) {
try {
Thread.sleep(1000);
} catch (InterruptedException ex) {
break;
}
}
But generally, sitting in a Thread.sleep() loop is a really bad idea.
Look at the AsyncTask API in the new 1.5 API. It will probably solve your problem more elegantly than using a service. Your phone is getting slow because the service never shuts down - there's nothing that will cause the service to kill itself.

Categories