What I need to do is to put an image off screen.
Here is my situation in Xcode:
Then I activate a timer which moves downwards the image which slides down.
How can I reproduce this situation is Android Studio? When I try to put the image off the screen it doesn't let me do it and attaches my image to the margins instead..
Can you help me?
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I am developing social media app in which I already coded the logic to take image from my phone gallery but when I retrieve gif image from gallery it doesn't show me any animation of that gif image, it just shows the still image and I have post feature also but there also it doesn't show me animation of gif image, so if anyone know how to get the gif image working on android app then please help me.
The logic to retrieve image from gallery is:
this is a onClick function when i click on camera icon it take me back to gallery.
Photo.launch("image/*");
before this i created the global variable for photo and then i stored the image in the firebase database using registerForActivityResult
I want to know how to get the gif image animation working after I retrieve them from gallery.
My aim is to find a specific picture on the screen by taking a screenshot of the whole screen and find the picture (saved in the resources of the app) by comparing the pixels.
The problem I´m facing at the moment is the part where I take a screenshot of a MacBookPro with Retina display. The resolution is 2880*1800. But with the following code (working fine on windows), I only get a screenshot with 1920*1200.
new Robot().createScreenCapture(new Rectangle(Toolkit.getDefaultToolkit().getScreenSize())
Obviously the screen size is wrong but even when I use 2880*1800 hardcoded, the screenshot only is 1920*1200 with black frame around.
Does somebody know how to take the screenshot with the right resolution?
I am making an android based app that includes image capturing and displaying it on the screen.
I’m currently using Android Studio to develop this application.
I am developing this app with a Xiaomi RedMi note5A/5. The screen resolution is 1280x720. However, its camera can take a much higher resolution image. Will the phone’s screen resolution be able to display that captured imaged at its best resolution or will it be scaled down to fit 1280x720 due to screen limitations.
I’ve tried looking up the method for getSupportedPreviewSizes() method in the library and attempted to use it. The supported preview sizes are only up to 1280x720. Please advise! Thanks
If the picture has more pixels than the screen, then the image must be scaled or cropped in order to be displayed. An easy way to deal with this is to simply set your picture as the source of an ImageView. Android will handle the scaling, so your image can fit the view. See below for a simple example.
myImageView.setImageBitmap(pictureBmp);
I am trying to get a screen shot of the android studio emulator running on API-10. Unfortunately I am getting the following message:
Can anyone explain why is that so and is there any other easy workaround to this except Print Screen (since it does not produce the same image quality and one needs to crop the image manually)?
The solution has been within the Android Studio itself:
1- Click on Android Device Monitor
2- On the left, there is a tab named Devices . Find your emulator name and click on it.
3- In front of the Devices tab there are a set of icons. Find the Screen Capture icon and click on it.
4- After the Device Screen Capture window opens, wait until your emulator's current screen is captured.
5- At last, you can save the quality image by clicking on the Save button.
I have WebView inside a LinearLayout. My WebView shows a local HTML file that contains an image. In fact, when user runs my app, sees an image inside a WebView, it works fine.
But I have a problem. I put a scale animation to the parent LinearLayout that scales from a little box to real size in 400ms. In this case my image turns to a blurry image ONLY IN ANDROID 4.4 KITKAT. In this version of android, WebView uses chrome engine and i think chrome in the first milliseconds of running of App sets a size to my image, and then after animation, it's like that I scale a small image to a very big image. It turns blurry. How can I make sure that chrome does not set the image size in the initialization. How can I fix this problem?