Why socket is being closed in run method? - java

Server:
import java.io.IOException;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
public final class Server {
public static void main(String[] args) {
new Server().start();
}
public void start() {
ExecutorService executorService = Executors.newFixedThreadPool(10);
try (ServerSocket serverSocket = new ServerSocket(1200)) {
while (true) {
try (Socket socket = serverSocket.accept()) {
executorService.submit(new SocketHandler(socket));
} catch (IOException e) {
System.out.println("Error accepting connections");
}
}
} catch (IOException e) {
System.out.println("Error starting server");
}
}
public final class SocketHandler implements Runnable {
private final Socket socket;
public SocketHandler(Socket connection) {
this.socket = connection;
System.out.println("Constructor: is socket closed? " + this.socket.isClosed());
}
#Override
public void run() {
System.out.println("Run method: is socket closed? " + this.socket.isClosed());
}
}
}
Client:
import java.io.IOException;
import java.net.Socket;
public final class Client{
public static void main(String[] args) {
try (Socket socket = new Socket("localhost", 1200)) {
} catch (IOException e) {}
}
Output:
Constructor: is socket closed? false
Run method: is socket closed? true
As you can see from output, when run method is invoked socket is closed, but in constructor it was opened.
Question: How to prevent socket being closed in run method, so that I can access its output stream?

Don't use try with resources with a Socket as the resource, since in this situation since the resource, here the socket, will be closed as soon as the try block exits.

Related

Closing Server Socket

I'm trying to close a server but i receive:
java.net.SocketException: Socket closed
at java.net.PlainSocketImpl.socketAccept(Native Method)
at java.net.AbstractPlainSocketImpl.accept(AbstractPlainSocketImpl.java:398)
at java.net.ServerSocket.implAccept(ServerSocket.java:530)
at java.net.ServerSocket.accept(ServerSocket.java:498)
at THREAD.MioServer.AvviaServer(MioServer.java:21)
at THREAD.Avviamento.run(Avviamento.java:16)
at java.lang.Thread.run(Thread.java:745)
This is my code:
package THREAD;
import java.io.IOException;
import java.io.PrintWriter;
import java.net.*;
import java.util.Scanner;
public class MioServer {
public int port;
public MioServer(int port) {
super();
this.port = port;
}
ServerSocket serverSocket=null;
Socket socket=null;
public void AvviaServer() throws IOException {
serverSocket=new ServerSocket(port);
System.out.println("serverSocket partito "+ port);
socket=serverSocket.accept();
System.out.println("socket partita");
Scanner in=new Scanner(socket.getInputStream());
PrintWriter out=new PrintWriter(socket.getOutputStream());
while (true) {
String line=in.nextLine();
if (line=="quit") {
break;
}
}
}
public void ferma() throws IOException {
if (socket==null); {
socket=new Socket();
socket.close();
System.out.println("cretino");
serverSocket.close();
}
if (socket!=null) {
socket.close();
socket=null;
serverSocket.close();
System.out.println("chiuso server(?)");
serverSocket=null;
}
}
}
and
package THREAD;
import java.io.IOException;
public class Avviamento implements Runnable{
public MioServer server;
public Avviamento(MioServer server) {
super();
this.server = server;
}
#Override
public void run() {
try {
server.AvviaServer();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
package THREAD;
import java.io.IOException;
public class Fermamento implements Runnable{
public MioServer server;
public Fermamento(MioServer server) {
super();
this.server = server;
}
#Override
public void run() {
try {
server.ferma();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
LISTENER:
package LISTENERS;
import java.awt.event.*;
import java.io.IOException;
import javax.swing.*;
import THREAD.*;
public class MioListener implements ActionListener {
public int port=3000;
public MioServer server=new MioServer(3000);
#Override
public void actionPerformed(ActionEvent e) {
JButton b=(JButton) e.getSource();
Avviamento avvio=new Avviamento(server);
Thread avviamento=new Thread(avvio);
Fermamento ferma=new Fermamento(server);
Thread fermamento=new Thread(ferma);
if (b.getText().equals("Avvia")) {
System.out.println("Tasto avvia premuto");
avviamento.start();
}
if (b.getText().equals("Stop")) {
System.out.println("Tasto stop premuto");
fermamento.start();
}
}
Thanks for the help.
I'm trying to close a server but i receive:
java.net.SocketException: Socket closed
It's no wonder that your server thread throws up an exception when the Fermamento thread's server.ferma() closes the serverSocket, quasi pulling the rug from under the server's feet.
You could simply catch the exception with something like:
try { socket=serverSocket.accept(); } catch (SocketException e) { return; }

How to run two instances of java socket servers listenening on two different ports?

Scenario:
a) Persistent connections
b) Manage each server-client communication individually
c) Protect System from propagating exceptions/errors
I tried to created two instances of server socket listeners using the following code :
SimpleSocketServers.java
public class SimpleSocketServers {
public static void main(String[] args) throws Exception {
int port1 = 9876;
SimpleSocketServer server1 = new SimpleSocketServer(port1);
server1.startAndRunServer();
System.out.println("Servers : server1 Listening on port: " + port1);
int port2 = 9875;
SimpleSocketServer server2 = new SimpleSocketServer(port2);
server2.startAndRunServer();
System.out.println("Servers : server2 Listening on port: " + port2);
}
}
and
SimpleSocketServer.java
import java.io.BufferedReader;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.ServerSocket;
import java.net.Socket;
public class SimpleSocketServer {
private ServerSocket serverSocket;
private int port;
public SimpleSocketServer(int port) {
this.port = port;
}
public void startAndRunServer() {
try {
System.out.println("Starting Server at port " + port + " ...");
serverSocket = new ServerSocket(port);
System.out.println("Listening for client connection ...");
Socket socket = serverSocket.accept();
RequestHandler requestHandler = new RequestHandler(socket);
requestHandler.start();
} catch (Exception e) {
e.printStackTrace();
}
}
}
class RequestHandler extends Thread {
private Socket socket;
RequestHandler(Socket socket) {
this.socket = socket;
}
#Override
public void run() {
try {
System.out.println("Client Request Response being processed...");
BufferedReader in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
PrintWriter out = new PrintWriter(socket.getOutputStream());
} catch (Exception e) {
e.printStackTrace();
}
}
}
But, it creates only one instance as control is not returning from the constructor of first instance. Is there any possibility to get back control and run both instances of server socket listeners simultaneously? (ps: Pardon me, if it is wrong or trivial!)
Use 2 Different Threads, Listening To 2 Different Ports.
Thread ServerThread1 = new Thread(new Runnable() {
#Override
public void run() {
ServerSocket ServerSocketObject = null;
while(true)
{
try {
ServerSocketObject = new ServerSocket(Your_Port_Number1);
Socket SocketObject = ServerSocketObject.accept();
// Your Code Here
SocketObject.close();
} catch (IOException e) {
try {
ServerSocketObject.close();
} catch (IOException e1) {
e1.printStackTrace();
}
e.printStackTrace();
}
}
}
});
Thread ServerThread2 = new Thread(new Runnable() {
#Override
public void run() {
ServerSocket ServerSocketObject = null;
while(true)
{
try {
ServerSocketObject = new ServerSocket(Your_Port_Number2);
Socket SocketObject = ServerSocketObject.accept();
// Your Code Here
SocketObject.close();
} catch (IOException e) {
try {
ServerSocketObject.close();
} catch (IOException e1) {
e1.printStackTrace();
}
e.printStackTrace();
}
}
}
});
ServerThread1.start();
ServerThread2.start();
You need to have SimpleSocketServer implement Runnable; start a thread with itself as the Runnable in the constructor; and run an accept() loop in the run() method. At present you're blocking in the constructor waiting for a connection, and your servers will also only handle a single connection.
The more interesting question is why you want to provide the same service on two ports.

Function call on client connection to server

In socket programming using Java.I want a function call to happen whenever a client connects to the server. I'm stuck up here. Any help will be appreciated.
import java.io.IOException;
import java.net.ServerSocket;
import java.net.Socket;
public class NewConnectionListener implements Runnable{
public static ServerSocket serverSocket;
public NewConnectionListener(){
try {
serverSocket = new ServerSocket(500);
} catch (IOException e) {
e.printStackTrace();
}
}
#Override
public void run() {
while(true){
try {
Socket s = serverSocket.accept();
callMethodWithNewSocket(s);
System.out.println("new Client");
} catch (IOException e) {
System.out.println("Error getting Client");
e.printStackTrace();
}
}
}
}
With this code everytime there is a new connection to port 500 on the server the method callMethodWithNewSocket(Socket s) will be called with the socket as a parameter.

Java Networking - Client / Server

My final project for a class is to put together a game, including multiplayer. So I started trying to figure out java networking, and I'm kind of stuck.
Each of the two game clients needs to be able to send and receive messages to and from the other client.
The way I figured I would handle this is that I have a NetworkServer and NetworkClient objects that runs in their own threads.
I was thinking that I would just start them from my main game application, but I wanted to do some testing first, so I set this project up:
NetworkClient:
import java.io.IOException;
import java.io.ObjectOutputStream;
import java.net.Socket;
import java.util.Timer;
import java.util.TimerTask;
public class NetworkClient extends Thread {
Socket server;
ObjectOutputStream out;
Timer timer;
public NetworkClient(String hostname, int port) throws IOException
{
server = new Socket(hostname, port);
out = new ObjectOutputStream(server.getOutputStream());
timer = new Timer();
timer.schedule(new SendTask(), 0, 1*1000);
}
public void sendData(Integer b) throws IOException {
out.writeObject(b);
}
class SendTask extends TimerTask {
Integer i = new Integer(1);
public void run() {
System.out.println("Client: Sending Integer: " + i.toString());
try {
sendData(i);
i = new Integer(i.intValue()+1);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
} // run()
} // class SendTask
}
NetworkServer:
import java.io.IOException;
import java.io.ObjectInputStream;
import java.net.ServerSocket;
import java.net.Socket;
import java.net.SocketTimeoutException;
public class NetworkServer extends Thread {
private ServerSocket serverSocket;
private Socket client;
private Integer i;
private ObjectInputStream in;
public NetworkServer(int port) throws IOException
{
serverSocket = new ServerSocket(port);
//serverSocket.setSoTimeout(10000);
}
public void run()
{
try {
System.out.println("Waiting for client on port " + serverSocket.getLocalPort() + "...");
client = serverSocket.accept();
System.out.println("Just connected to " + client.getRemoteSocketAddress());
in = new ObjectInputStream(client.getInputStream());
} catch (IOException e2) {
// TODO Auto-generated catch block
e2.printStackTrace();
}
while(true)
{
try
{
i = (Integer) in.readObject();
System.out.println("Server: Received the integer: " + i.toString());
}
catch(SocketTimeoutException s)
{
System.out.println("Socket timed out!");
break;
}
catch(IOException e)
{
e.printStackTrace();
try { client.close();} catch (IOException e1) {}
break;
} catch (ClassNotFoundException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
}
Network (The thing I'm using to try and test this):
import java.io.IOException;
public class Network {
NetworkClient client;
NetworkServer server;
public Network() throws IOException {
server = new NetworkServer(6066);
server.start();
client = new NetworkClient("192.168.1.196", 6066);
client.start();
}
public static void main(String [] args)
{
try
{
Network n = new Network();
}catch(IOException e)
{
e.printStackTrace();
}
}
}
I have the timer in there to facilitate sending data from the client to the server, which would normally be done by my game, but since I'm testing I had to have it send somehow.
When I run this where the client and server are talking to each other, I get both the Sent and Received messages.
When I put it on my laptop (and change the IP in NetworkClient to match my desktop, and vice versa on my desktop) and run it in both places, the client on the desktop sends to the server on the laptop, but the client on the laptop does not send to the server on the desktop.
And at some point during the running, I get an exception about that client's connection being reset by peer, though the working client/server connection continue.
So, I guess my question is, Does anyone know why it works in one direction but not bidirectionally?
FIXED!!
Edit: Gah, I figured it out. It had to do with the timing on starting the two servers.
I changed Network to:
import java.io.IOException;
public class Network {
NetworkClient client;
NetworkServer server;
public Network() throws IOException {
startServer();
startClient();
}
private void startServer() throws IOException {
server = new NetworkServer(6066);
server.start();
}
private void startClient(){
boolean isConnected = false;
while (!isConnected) {
try {
client = new NetworkClient("192.168.1.196", 6066);
} catch (IOException e) {
// TODO Auto-generated catch block
//e.printStackTrace();
continue;
}
isConnected = true;
}
client.start();
}
public static void main(String [] args)
{
try
{
Network n = new Network();
}catch(IOException e)
{
e.printStackTrace();
}
}
}
Edit your Firewall. Make sure that java.exe has inbound and outbound traffic enabled. Also, add a rule to your Firewall for port 6066.

JavaNIO multithreaded server not working

Hello Experts
can somebody please indentify the problem with this server why this is unable to connect more then one client
import java.io.*;
import java.net.*;
import java.nio.channels.ServerSocketChannel;
import java.nio.channels.SocketChannel;
import java.util.*;
public class MultithreadedServer extends Thread {
private ServerSocketChannel ssChannel;
private Thread tRunSer = new Thread(this, "ServerSelectThread");
public static void main(String argv[]) throws Exception {
new MultithreadedServer();
}
public MultithreadedServer() throws Exception {
this.start();
}
public void run() {
while (true) {
try {
ssChannel = ServerSocketChannel.open();
ssChannel.configureBlocking(false);
int port = 2345;
ssChannel.socket().bind(new InetSocketAddress(port));
} catch (Exception e) {
}
}
}
}
class Connect extends Thread {
private ServerSocketChannel ssChannel;
private SimManager SM;
private BallState BS = new BallState(10, 5);
public Connect(ServerSocketChannel ssChannel) {
this.ssChannel = ssChannel;
SM = new SimManager(BS);
SM.start();
}
public void run() {
try {
SocketChannel sChannel = ssChannel.accept();
while (true) {
ObjectOutputStream oos = new ObjectOutputStream(sChannel
.socket().getOutputStream());
oos.writeObject(BS);
System.out.println("Sending String is: '" + BS.X + "'" + BS.Y);
oos.flush();
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
my intention is to send the objects on network.
please help
new code:
import java.io.*;
import java.net.*;
import java.nio.channels.ServerSocketChannel;
import java.nio.channels.SocketChannel;
import java.util.*;
public class MultithreadedServer extends Thread {
private ServerSocketChannel ssChannel;
private SimManager SM;
private BallState BS = new BallState(10, 5);
private Thread tRunSer = new Thread(this, "ServerSelectThread");
public static void main(String argv[]) throws Exception {
new MultithreadedServer();
}
public MultithreadedServer() throws Exception {
this.start();
}
public void run() {
// create the server socket once
try {
ssChannel = ServerSocketChannel.open();
ssChannel.configureBlocking(false);
ssChannel.socket().bind(new InetSocketAddress(2345));
} catch (IOException e1) {
e1.printStackTrace();
}
while (true) {
// accept new connections on the socket
SocketChannel accept;
try {
accept = ssChannel.accept();
ObjectOutputStream oos;
oos = new ObjectOutputStream(accept.socket().getOutputStream());
oos.writeObject(BS);
System.out.println("Sending String is: '" + BS.X + "'" + BS.Y);
oos.flush();
}
catch (IOException e) {
e.printStackTrace();
}
}
}
}
You are creating a new server socket for each loop iteration (using the same port over and over). You must create the server socket only once, and then accept new incoming connections.
Something like:
public void run() {
// create the server socket once
ssChannel = ServerSocketChannel.open();
ssChannel.configureBlocking(false);
ssChannel.socket().bind(new InetSocketAddress(2345));
while (true) {
// accept new connections on the socket
try {
SocketChannel accept = ssChannel.accept();
System.out.println("new client: " + accept.getRemoteAddress());
} catch (Exception e) {
System.out.println("exception: " + e.getMessage());
}
}
}
If you put something in your catch block you will probably find it yourself. (e.printStackTracer() might help for the time being).
Here is the reason for your NPE:
If this channel is in non-blocking mode then this method will immediately return null if
there are no pending connections.
This is from ServerSocketChannel.accept().
Your accept call returns null, and you then try to call a method on this null object.

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