OpenCv Manager on Android 2.4.11 - java

I'm making a project using OpenCV on android android studio. I am using OpenCV library 3.0 because I made a project to calculate the image moments, but the library as Imgproc.Moments not exist in the library OpenCV 3.0 so I replaced it with a library 2.4.11, but the problem on 2.4.11 library OpenCV can not run with the existing manager on google play store, if anyone could help me to settle my problems? I need a pack OpenCV manager 2.4.11 to be able to run programs that I buatdi android from the android studio. Thank you before, I desperately need a solution.

Related

How to make a shared library in Android?

I'm working on a Android embed system, and have a make a service library for all app installed in the system.
This library is shared, I mean it doesn't packed in the other apk, it's a standalone apk and when install it, other app can use library.
You can imagine like openCV app example from version 2.4. User have to install OpenCV Manager and other app have to import it, otherwise it will throw Exception and require you to install this app. It also have same behaviour like <uses-library> tag in manifest but no instruction how to do it.
Sơ anyway to solve it?
PS: I have search everywhere but all the post is about static lib use Android Studio. Shared Library found only use Eclipse and for a long time ago. At new version, openCV sample is converted to Android Studio and use normal import.

unity3D with Android Studio

I am developing a virtual reality application for the Samsung Gear, I already did the graphic part in unity ,what I want is when I click on the login button that I have created with unity,the treatment will be in java, i already have exported my unity project as an android project but I can't find the link between the unity objects that I have created and the generated activity,any help please ?
thank you.
You can write custom android plugin for your unity project. You can communicate between java & C# using JNI. For more information, see here

Is there a way to convert Buildbox projects into Android Studio framework

Dear Stackoverflow community,
Is there a way to convert a BuildBox project into Android Studio. Meaning getting the all the source code in Android Studio Frame work. So i can edit and modify in Android Studio.
Kind Regards.

android using GoogleAPI with the standard platform

I apologize for the newbie question as I am a newbie in developing for the android devices (started developing 2 days ago).
I understand though, that to make use of google map's location services, when you create a project and eclipse prompts you for a SDK target, you should target the GoogleAPI instead of the Android 4.0.3 (or whatever there is).
If such, will I be able to make use of everything there is in Android 4.0.3 when I click GoogleAPI ? Or is it possible to make use of the google api even if I target the Android 4.0.3 SDK?
The google enhanced version (with maps) of the 4.0.3 SDK in the AVD creation wizard is a superset of Android 4.0.3. The Google version just has additional google libraries included. There is no other supported way to get access to these libraries from the emulator or inside your development environment.

Using Java Code from Android Studio Project In Xamarin

I am creating an application In Xamarin Studio, and I have an Java Library/ Android studio project for a fingerprint scanner - onyx SDK. which can be found here:
http://www.diamondfortress.com/
Is it possible to incorporate this code into my Xamarin Studio project?
You'd have to download the onyx SDK and reference it in your Xamarin project.
I dont know why you'd bother when Finger Print scanning is included with Xamarin: https://developer.xamarin.com/guides/android/platform_features/fingerprint-authentication/
Using the Xamarin one is going to be much better too, as it will be future proof with Xamarin upgrades.
If you want to use the onyx product read the manual and consult their support: http://support.diamondfortress.com/ - when you do find out maybe update the Xamarin forum as well: https://forums.xamarin.com/discussion/49123/fingerprint-authentication-onyx-4-sdk-diamond-fortress

Categories