Count elements of a list using While loop in java - java

I am passing some parameters in the URL and then I add them in a list. My list has a limit of 5 elements. So if someone adds 6th element in the URL the list would simply ignore it. So I am trying to use a counter but the logic is not working as desired. I am using While loop to achieve this. So if list size is smaller than 5 set the agencyCds otherwise just return the list.
private List<IUiIntegrationDto> generateViewIntegrationReportData(ESignatureIntegrationConfig eSignConfig) throws Exception {
int counter = 1;
if(eSignConfig.getAdditionalAgencyCds() != null ) {
List<String> combinedAgencyCds = new ArrayList<String>();
for(String agencyCd : eSignConfig.getAgencyCd()) {
combinedAgencyCds.add(agencyCd);
}
StringTokenizer token = new StringTokenizer(eSignConfig.getAdditionalAgencyCds().toString(), StringConstants.COMMA);
while(token.hasMoreTokens()) {
combinedAgencyCds.add(token.nextToken());
}
while(combinedAgencyCds.size() < 5) {
counter = counter + 1;
eSignConfig.setAgencyCd(combinedAgencyCds);
}
// eSignConfig.setAgencyCd(combinedAgencyCds);
}
List<IUiIntegrationDto> intgList = getUiIntegrationManager().retrieveUiIntegrationReportData(eSignConfig.getAgencyCd(), eSignConfig.getCreatedDays(),
eSignConfig.getLob(), eSignConfig.getTransactionStatus(), eSignConfig.getAccounts(), eSignConfig.getSortKey(), eSignConfig.getSortOrder());
return intgList;
}
I am not completely sure about this logic if it is correct or if there is nay better approach.
Thanks

Try this instead of the last while in your code:
if(combinedAgencyCds.size() <= 5) {
eSignConfig.setAgencyCd(combinedAgencyCds);
} else {
eSignConfig.setAgencyCd(combinedAgencyCds.subList(0, 5));
}
The full combined list will then be used if it is less than 5 in size. Otherwise, only the first 5 elements are used.
Edit: Or even better:
eSignConfig.setAgencyCd(combinedAgencyCds.subList(0, Math.min(5, combinedAgencyCds.size())));

Ok so let's break down what your code is currently doing.
int counter = 1;
while(combinedAgencyCds.size() < 5) {
counter = counter + 1;
eSignConfig.setAgencyCd(combinedAgencyCds);
}
This snippet of code has a couple things wrong best I can tell. First, this loop has the possibility of running forever or not at all. Because combinedAgencyCds is never being manipulated, the size won't ever change and the logic being checked in the while loop never does anything. Second, there's a more efficient loop for doing this, assuming you don't need the counter variable outside of its usage in the while loop and that is using for loops.
Example syntax is as follows:
for (int i = 0; i < combinedAgencyCds.size(); i++) {
if (i < 5) {
// Do your logic here.
}
else {
break; // Or handle extra values however you want.
}
}
Notice there is no need for the explicit declaration for a counter variable as "i" counts for you.
Now in your actual logic in the loop, I'm not sure what the setAgencyCd method does, but if it simply sets a list variable in the eSignConfig like it appears to, repeating it over and over isn't going to do anything. From what I can see in your code, you are setting a variable with the same value 5 times. If you need any more explanation just let me know and I will be happy to revise the answer.

Related

looping through List and removing element skipps certain elements

If have a workflow that removes elements of a List by a certain criteria. However certain items are skipped? Why is this happening?
List<Integer> listWithAge = new ArrayList<>();
int randomNumber = 100;
for (int i = 0; i < randomNumber; i++) {
listWithAge.add(i);
}
// this is my loop
for (int i = 0; i < listWithAge.size(); i++) {
System.out.println(i);
if ((listWithAge.get(i) % 3) == 2) listWithAge.remove(i);
}
Above code is my loop. I replaced my condition with something simpler. If I run this code my second loop only runs for 67 turns instead of 100.
It is problematic to iterate over a list and remove elements while iterating over it.
If you think about how the computer has to reconcile it, it makes sense...
Here's a thought experiment for you to go through.
If you have a list that is size 10 and you want to remove elements 1, 5, and 9 then you would think maybe the following would work:
List<String> listOfThings = ...some list with 10 things in it...;
list.remove(0);
list.remove(4);
list.remove(8);
However, after the first remove command, the list is only size 9.. Then after the second command, it's size has become 8. At this point, it hardly even makes sense to do list.remove(8) anymore because you're looking at an 8-element list and the largest index is 7.
You can also see now that the 2nd command didn't even remove the element now that you wanted.
If you want to keep this style of "remove as I go" syntax, the more appropriate way is to use Iterators. Here's an SO that talks about it and shows you the syntax you would need (see the question). It's easy to read up on elsewhere too.
How Iterator's remove method actually remove an object
Skipping a value would be the result of your list getting out of sync with your loop index because the list is reduced in size. This causes you to hop over some locations since the reduction in size affects future locations that have not been reached.
So the first thing you could do is simply correct the synchronization by decrementing i when you remove a value from the list. This will keep index at the same spot as the list shifts "left" caused by the removal.
for (int i = 0; i < listWithAge.size(); i++) {
if ((listWithAge.get(i) % 3) == 2) listWithAge.remove(i--);
}
The other option is to loop thru the list backwards.
for (int i = listWithAge.size()-1; i >= 0; i--) {
if ((listWithAge.get(i) % 3) == 2) {
listWithAge.remove(i);
}
}
This way, no values should be skipped since the removing of the element does affect the loop index's future positions relative to the changing size of the list.
But the best way would be to use an iterator as has already been mentioned by
Atmas
As a side note, I recommend you always use blocks {} even for single statements as I did above in the if block. It will save you some serious debugging time in the future when you decide you need to add additional statements and then wonder why things are no longer working.
And deleting like this from a list is very expensive, especially for large lists. I would suggest that if you don't have duplicate values, you use a Set. Otherwise, instead of deleting matching values, add the non-matching to a second list.
List<Integer> listWithAge = new ArrayList<>();
int randomNumber = 100;
for (int i = 0; i < randomNumber; i++) {
listWithAge.add(i);
}
// this is my loop
List<Integer> itemsToBeDeleted = new ArrayList<>();
for (int i = 0; i < listWithAge.size(); i++) {
System.out.println(i);
if ((listWithAge.get(i) % 3) == 2) {
itemsToBeDeleted.add(i);
}
//delete all outside the loop
//deleting inside the loop messes the indexing of the array
listWithAge.removeAll(itemsToBeDeleted);

Java, repeat If statement if the condition was false

Simplified, I basically have an if statement like this:
if(A[random]==1)
A[random]=0;
else
continue;
Now I know the 'continue' is for loop statements and this won't work, but I wanted something after the else that if indeed the else(basicaly the condition was false) was activated it repeated the first if(A[random]==1) statement.
You can use a while statement instead:
while (A[random] != 1) {
A[random] = 0;
// generate a new random...
}
You can try below recursion code and see if this resolve's your query
public class Test {
public void continueIf(){
if(A[random]==1)
A[random]=0;
else {
continueIf();
}
}
public static void main(String[] args) {
new Test().continueIf();
}
}
Please note if, if condition is not satisfy then it will lead to stackoverflowerror. That too it depends on the size of JVM memory. check this link for more details on stackoverflow error.
The if/Else statement won't work by itself with looping through an array. I suggest sticking it in either a For loop or a While loop. The loop will search the array and the if/else statement will check the index for the condition provided. I would also get rid of else too. You don't really need that part just the if.
A for loop in the most basic example would look something like this:
for(var i = 0; i < SIZE; i++)
{
if (A[i] == 1)
A[i] = 0;
}
SIZE would be the size of your array
random = ...; // get first random number
while (A[random] != 1) {
random = ...; // get new random number
}
A[random] = 0; // now is 1, switch it to 0
This should work.The other answers have described while and recursion so i am
also adding a do while loop.
do{
//generate the random number
}while(A[random]!=1)//The loop iterates till the condition A[random]!=1 is satisfied
A[random]==0;//changing the bit to 0
Please note that if there is no bit =1 in the array then this solution will fail because you are generating indexes randomly.
So if the array has no element =1 then it keeps on checking the indexes repeatedly and generates infinite loop.
Hope it helps.happy coding!!

programming different behaviour for first iteration in loop

I have a Collection of objects I need to iterate over. The collection is of variable size. If the collection has more than 1 object in it, I need to perform special processing on objects 2 .. infinity.
What's the preferred method to do this? For example:
int count = 1;
for (CustomObject co : CustomObjectCollection) {
methodAll(co);
if(count > 1) {
methodSpecial(co);
}
count = count++;
}
What you have will work except for one bug: count = count++ does absolutely nothing. count = count + 1 would work, or count++, but count = count++ is a no-op.
You could also just use a boolean flag if you don't specifically need to track the count.
boolean first = true;
for (CustomObject co : CustomObjectCollection) {
methodAll(co);
if (!first) {
methodSpecial(co);
}
first = false;
}
Which to use
Which to use depends on your specific use case. Assuming that you are not looking to optimise every last op-per-second of performance then go with the option that declares your intent:
count++ is fine if you want to track or use the count outside the loop (as per Louis' answer, it is count++, not count = count++)
for(int i = 0; i < collection.size(); i++) is good as well if the collection supports a get(i) operation. This also lets you skip the first item by initialising int i to a different index. It might be used if you don't want the extra count variable hanging around outside the loop.
the above boolean first = true; (or the inverse boolean notFirst = false;) highlight that you want to treat the first and subsequent elements differently
If you have the List interface on your collection and want to skip a set number of elements, then subList is a good option
Performance
If performance is a concern, then measure it for your platform and implementation, but from general experience, from slowest to fastest, with <=20x difference between the first and last:
for each loop with iterator: slowest
for(int i = 0; i < list.size() ; i++)
declare int size = list.size() then a for(int i = 0; i < size; i++) loop
However these speed results depend on so many things that unless performance is a design goal or an identified issue go with the iterator until you have a reason to use one of the other two - the iterator is generally fast enough.
I think a better way to do this would be to work directly with the iterator like so:
Iterator<CustomObject> it = customObjectCollection.iterator();
if(it.hasNext()) { //first pass don't call methodSpecial
methodAll(it.next());
}
CustomObject customObj;
while(it.hasNext()) { //all the rest 2..infinity
customObj = it.next();
methodAll(customObj);
methodSpecial(customObj);
}
customObj = null; // for garbage collection
This way you don't have to check each iteration if this is the first run or not.
This will work with any Iterable (which is already needed for a foreach loop anyway).
Note: If this is not an ordered collection you might get different elements in the first iteration then you might expect.

Delete data from ArrayList with a For-loop

I got a weird problem.
I thought this would cost me few minutes, but I am struggling for few hours now...
Here is what I got:
for (int i = 0; i < size; i++){
if (data.get(i).getCaption().contains("_Hardi")){
data.remove(i);
}
}
The data is the ArrayList.
In the ArrayList I got some strings (total 14 or so), and 9 of them, got the name _Hardi in it.
And with the code above I want to remove them.
If I replace data.remove(i); with a System.out.println then it prints out something 9 times, what is good, because _Hardi is in the ArrayList 9 times.
But when I use data.remove(i); then it doesn't remove all 9, but only a few.
I did some tests and I also saw this:
When I rename the Strings to:
Hardi1
Hardi2
Hardi3
Hardi4
Hardi5
Hardi6
Then it removes only the on-even numbers (1, 3, 5 and so on).
He is skipping 1 all the time, but can't figure out why.
How to fix this? Or maybe another way to remove them?
The Problem here is you are iterating from 0 to size and inside the loop you are deleting items. Deleting the items will reduce the size of the list which will fail when you try to access the indexes which are greater than the effective size(the size after the deleted items).
There are two approaches to do this.
Delete using iterator if you do not want to deal with index.
for (Iterator<Object> it = data.iterator(); it.hasNext();) {
if (it.next().getCaption().contains("_Hardi")) {
it.remove();
}
}
Else, delete from the end.
for (int i = size-1; i >= 0; i--){
if (data.get(i).getCaption().contains("_Hardi")){
data.remove(i);
}
}
You shouldn't remove items from a List while you iterate over it. Instead, use Iterator.remove() like:
for (Iterator<Object> it = list.iterator(); it.hasNext();) {
if ( condition is true ) {
it.remove();
}
}
Every time you remove an item, you are changing the index of the one in front of it (so when you delete list[1], list[2] becomes list[1], hence the skip.
Here's a really easy way around it: (count down instead of up)
for(int i = list.size() - 1; i>=0; i--)
{
if(condition...)
list.remove(i);
}
Its because when you remove an element from a list, the list's elements move up. So if you remove first element ie at index 0 the element at index 1 will be shifted to index 0 but your loop counter will keep increasing in every iteration. so instead you of getting the updated 0th index element you get 1st index element. So just decrease the counter by one everytime you remove an element from your list.
You can use the below code to make it work fine :
for (int i = 0; i < data.size(); i++){
if (data.get(i).getCaption().contains("_Hardi")){
data.remove(i);
i--;
}
}
It makes perfect sense if you think it through. Say you have a list [A, B, C]. The first pass through the loop, i == 0. You see element A and then remove it, so the list is now [B, C], with element 0 being B. Now you increment i at the end of the loop, so you're looking at list[1] which is C.
One solution is to decrement i whenever you remove an item, so that it "canceles out" the subsequent increment. A better solution, as matt b points out above, is to use an Iterator<T> which has a built-in remove() function.
Speaking generally, it's a good idea, when facing a problem like this, to bring out a piece of paper and pretend you're the computer -- go through each step of the loop, writing down all of the variables as you go. That would have made the "skipping" clear.
I don't understand why this solution is the best for most of the people.
for (Iterator<Object> it = data.iterator(); it.hasNext();) {
if (it.next().getCaption().contains("_Hardi")) {
it.remove();
}
}
Third argument is empty, because have been moved to next line. Moreover it.next() not only increment loop's variable but also is using to get data. For me use for loop is misleading. Why you don't using while?
Iterator<Object> it = data.iterator();
while (it.hasNext()) {
Object obj = it.next();
if (obj.getCaption().contains("_Hardi")) {
it.remove();
}
}
Because your index isn't good anymore once you delete a value
Moreover you won't be able to go to size since if you remove one element, the size as changed.
You may use an iterator to achieve that.
for (Iterator<Object> it = data.iterator(); it.hasNext();) {
if ( it.getCaption().contains("_Hardi")) {
it.remove(); // performance is low O(n)
}
}
If your remove operation is required much on list. Its better you use LinkedList which gives better performance Big O(1) (roughly).
Where in ArrayList performance is O(n) (roughly) . So impact is very high on remove operation.
It is late but it might work for someone.
Iterator<YourObject> itr = yourList.iterator();
// remove the objects from list
while (itr.hasNext())
{
YourObject object = itr.next();
if (Your Statement) // id == 0
{
itr.remove();
}
}
In addition to the existing answers, you can use a regular while loop with a conditional increment:
int i = 0;
while (i < data.size()) {
if (data.get(i).getCaption().contains("_Hardi"))
data.remove(i);
else i++;
}
Note that data.size() must be called every time in the loop condition, otherwise you'll end up with an IndexOutOfBoundsException, since every item removed alters your list's original size.
This happens because by deleting the elements you modify the index of an ArrayList.
import java.util.ArrayList;
public class IteratorSample {
public static void main(String[] args) {
// TODO Auto-generated method stub
ArrayList<Integer> al = new ArrayList<Integer>();
al.add(1);
al.add(2);
al.add(3);
al.add(4);
System.out.println("before removal!!");
displayList(al);
for(int i = al.size()-1; i >= 0; i--){
if(al.get(i)==4){
al.remove(i);
}
}
System.out.println("after removal!!");
displayList(al);
}
private static void displayList(ArrayList<Integer> al) {
for(int a:al){
System.out.println(a);
}
}
}
output:
before removal!!
1
2
3
4
after removal!!
1
2
3
There is an easier way to solve this problem without creating a new iterator object. Here is the concept. Suppose your arrayList contains a list of names:
names = [James, Marshall, Susie, Audrey, Matt, Carl];
To remove everything from Susie forward, simply get the index of Susie and assign it to a new variable:
int location = names.indexOf(Susie);//index equals 2
Now that you have the index, tell java to count the number of times you want to remove values from the arrayList:
for (int i = 0; i < 3; i++) { //remove Susie through Carl
names.remove(names.get(location));//remove the value at index 2
}
Every time the loop value runs, the arrayList is reduced in length. Since you have set an index value and are counting the number of times to remove values, you're all set. Here is an example of output after each pass through:
[2]
names = [James, Marshall, Susie, Audrey, Matt, Carl];//first pass to get index and i = 0
[2]
names = [James, Marshall, Audrey, Matt, Carl];//after first pass arrayList decreased and Audrey is now at index 2 and i = 1
[2]
names = [James, Marshall, Matt, Carl];//Matt is now at index 2 and i = 2
[2]
names = [James, Marshall, Carl];//Carl is now at index 3 and i = 3
names = [James, Marshall,]; //for loop ends
Here is a snippet of what your final method may look like:
public void remove_user(String name) {
int location = names.indexOf(name); //assign the int value of name to location
if (names.remove(name)==true) {
for (int i = 0; i < 7; i++) {
names.remove(names.get(location));
}//end if
print(name + " is no longer in the Group.");
}//end method
This is a common problem while using Arraylists and it happens due to the fact that the length (size) of an Arraylist can change. While deleting, the size changes too; so after the first iteration, your code goes haywire. Best advice is either to use Iterator or to loop from the back, I'll recommend the backword loop though because I think it's less complex and it still works fine with numerous elements:
//Let's decrement!
for(int i = size-1; i >= 0; i--){
if (data.get(i).getCaption().contains("_Hardi")){
data.remove(i);
}
}
Still your old code, only looped differently!
I hope this helps...
Merry coding!!!

Problem with recursive backtracking

Hey guys, recently posted up about a problem with my algorithm.
Finding the numbers from a set which give the minimum amount of waste
Ive amended the code slightly, so it now backtracks to an extent, however the output is still flawed. Ive debugged this considerablychecking all the variable values and cant seem to find out the issue.
Again advice as opposed to an outright solution would be of great help. I think there is only a couple of problems with my code, but i cant work out where.
//from previous post:
Basically a set is passed to this method below, and a length of a bar is also passed in. The solution should output the numbers from the set which give the minimum amount of waste if certain numbers from the set were removed from the bar length. So, bar length 10, set includes 6,1,4, so the solution is 6 and 4, and the wastage is 0. Im having some trouble with the conditions to backtrack though the set. Ive also tried to use a wastage "global" variable to help with the backtracking aspect but to no avail.
SetInt is a manually made set implementation, which can add, remove, check if the set is empty and return the minimum value from the set.
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package recursivebacktracking;
/**
*
* #author User
*/
public class RecBack {
int WASTAGE = 10;
int BESTWASTAGE;
int BARLENGTH = 10;
public void work()
{
int[] nums = {6,1,2,5};
//Order Numbers
SetInt ORDERS = new SetInt(nums.length);
SetInt BESTSET = new SetInt(nums.length);
SetInt SOLUTION = new SetInt(nums.length);
//Set Declarration
for (int item : nums)ORDERS.add(item);
//Populate Set
SetInt result = tryCutting(ORDERS, SOLUTION, BARLENGTH, WASTAGE);
result.printNumbers();
}
public SetInt tryCutting(SetInt possibleOrders, SetInt solution, int lengthleft, int waste)
{
for (int i = 0; i < possibleOrders.numberInSet(); i++) // the repeat
{
int a = possibleOrders.min(); //select next candidate
System.out.println(a);
if (a <= lengthleft) //if accecptable
{
solution.add(a); //record candidate
lengthleft -= a;
WASTAGE = lengthleft;
possibleOrders.remove(a); //remove from original set
if (!possibleOrders.isEmpty()) //solution not complete
{
System.out.println("this time");
tryCutting(possibleOrders, solution, lengthleft, waste);//try recursive call
BESTWASTAGE = WASTAGE;
if ( BESTWASTAGE <= WASTAGE )//if not successfull
{
lengthleft += a;
solution.remove(a);
System.out.println("never happens");
}
} //solution not complete
}
} //for loop
return solution;
}
}
Instead of using backtracking, have you considered using a bitmask algorithm instead? I think it would make your algorithm much simpler.
Here's an outline of how you would do this:
Let N be number of elements in your set. So if the set is {6,1,2,5} then N would be 4. Let max_waste be the maximum waste we can eliminate (10 in your example).
int best = 0; // the best result so far
for (int mask = 1; mask <= (1<<N)-1; ++mask) {
// loop over each bit in the mask to see if it's set and add to the sum
int sm = 0;
for (int j = 0; j < N; ++j) {
if ( ((1<<j)&mask) != 0) {
// the bit is set, add this amount to the total
sm += your_set[j];
// possible optimization: if sm is greater than max waste, then break
// out of loop since there's no need to continue
}
}
// if sm <= max_waste, then see if this result produces a better one
// that our current best, and store accordingly
if (sm <= max_waste) {
best = max(max_waste - sm);
}
}
This algorithm is very similar to backtracking and has similar complexity, it just doesn't use recursion.
The bitmask basically is a binary representation where 1 indicates that we use the item in the set, and 0 means we don't. Since we are looping from 1 to (1<<N)-1, we are considering all possible subsets of the given items.
Note that running time of this algorithm increases very quickly as N gets larger, but with N <= around 20 it should be ok. The same limitation applies with backtracking, by the way. If you need faster performance, you'd need to consider another technique like dynamic programming.
For the backtracking, you just need to keep track of which element in the set you are on, and you either try to use the element or not use it. If you use it, you add it to your total, and if not, you proceeed to the next recursive call without increasing your total. Then, you decrement the total (if you incremented it), which is where the backtracking comes in.
It's very similar to the bitmask approach above, and I provided the bitmask solution to help give you a better understanding of how the backtracking algorithm would work.
EDIT
OK, I didn't realize you were required to use recursion.
Hint1
First, I think you can simplify your code considerably by just using a single recursive function and putting the logic in that function. There's no need to build all the sets ahead of time then process them (I'm not totally sure that's what you're doing but it seems that way from your code). You can just build the sets and then keep track of where you are in the set. When you get to the end of the set, see if your result is better.
Hint2
If you still need more hints, try to think of what your backtracking function should be doing. What are the terminating conditions? When we reach the terminating condition, what do we need to record (e.g. did we get a new best result, etc.)?
Hint3
Spoiler Alert
Below is a C++ implementation to give you some ideas, so stop reading here if you want to work on it some more by yourself.
int bestDiff = 999999999;
int N;
vector< int > cur_items;
int cur_tot = 0;
int items[] = {6,1,2,5};
vector< int > best_items;
int max_waste;
void go(int at) {
if (cur_tot > max_waste)
// we've exceeded max_waste, so no need to continue
return;
if (at == N) {
// we're at the end of the input, see if we got a better result and
// if so, record it
if (max_waste - cur_tot < bestDiff) {
bestDiff = max_waste - cur_tot;
best_items = cur_items;
}
return;
}
// use this item
cur_items.push_back(items[at]);
cur_tot += items[at];
go(at+1);
// here's the backtracking part
cur_tot -= items[at];
cur_items.pop_back();
// don't use this item
go(at+1);
}
int main() {
// 4 items in the set, so N is 4
N=4;
// maximum waste we can eliminiate is 10
max_waste = 10;
// call the backtracking algo
go(0);
// output the results
cout<<"bestDiff = "<<bestDiff<<endl;
cout<<"The items are:"<<endl;
for (int i = 0; i < best_items.size(); ++i) {
cout<<best_items[i]<<" ";
}
return 0;
}

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