I need a solution to properly stop the thread in Java.
I have IndexProcessorclass which implements the Runnable interface:
public class IndexProcessor implements Runnable {
private static final Logger LOGGER = LoggerFactory.getLogger(IndexProcessor.class);
#Override
public void run() {
boolean run = true;
while (run) {
try {
LOGGER.debug("Sleeping...");
Thread.sleep((long) 15000);
LOGGER.debug("Processing");
} catch (InterruptedException e) {
LOGGER.error("Exception", e);
run = false;
}
}
}
}
And I have ServletContextListener class which starts and stops the thread:
public class SearchEngineContextListener implements ServletContextListener {
private static final Logger LOGGER = LoggerFactory.getLogger(SearchEngineContextListener.class);
private Thread thread = null;
#Override
public void contextInitialized(ServletContextEvent event) {
thread = new Thread(new IndexProcessor());
LOGGER.debug("Starting thread: " + thread);
thread.start();
LOGGER.debug("Background process successfully started.");
}
#Override
public void contextDestroyed(ServletContextEvent event) {
LOGGER.debug("Stopping thread: " + thread);
if (thread != null) {
thread.interrupt();
LOGGER.debug("Thread successfully stopped.");
}
}
}
But when I shutdown tomcat, I get the exception in my IndexProcessor class:
2012-06-09 17:04:50,671 [Thread-3] ERROR IndexProcessor Exception
java.lang.InterruptedException: sleep interrupted
at java.lang.Thread.sleep(Native Method)
at lt.ccl.searchengine.processor.IndexProcessor.run(IndexProcessor.java:22)
at java.lang.Thread.run(Unknown Source)
I am using JDK 1.6. So the question is:
How can I stop the thread and not throw any exceptions?
P.S. I do not want to use .stop(); method because it is deprecated.
Using Thread.interrupt() is a perfectly acceptable way of doing this. In fact, it's probably preferrable to a flag as suggested above. The reason being that if you're in an interruptable blocking call (like Thread.sleep or using java.nio Channel operations), you'll actually be able to break out of those right away.
If you use a flag, you have to wait for the blocking operation to finish and then you can check your flag. In some cases you have to do this anyway, such as using standard InputStream/OutputStream which are not interruptable.
In that case, when a thread is interrupted, it will not interrupt the IO, however, you can easily do this routinely in your code (and you should do this at strategic points where you can safely stop and cleanup)
if (Thread.currentThread().isInterrupted()) {
// cleanup and stop execution
// for example a break in a loop
}
Like I said, the main advantage to Thread.interrupt() is that you can immediately break out of interruptable calls, which you can't do with the flag approach.
In the IndexProcessor class you need a way of setting a flag which informs the thread that it will need to terminate, similar to the variable run that you have used just in the class scope.
When you wish to stop the thread, you set this flag and call join() on the thread and wait for it to finish.
Make sure that the flag is thread safe by using a volatile variable or by using getter and setter methods which are synchronised with the variable being used as the flag.
public class IndexProcessor implements Runnable {
private static final Logger LOGGER = LoggerFactory.getLogger(IndexProcessor.class);
private volatile boolean running = true;
public void terminate() {
running = false;
}
#Override
public void run() {
while (running) {
try {
LOGGER.debug("Sleeping...");
Thread.sleep((long) 15000);
LOGGER.debug("Processing");
} catch (InterruptedException e) {
LOGGER.error("Exception", e);
running = false;
}
}
}
}
Then in SearchEngineContextListener:
public class SearchEngineContextListener implements ServletContextListener {
private static final Logger LOGGER = LoggerFactory.getLogger(SearchEngineContextListener.class);
private Thread thread = null;
private IndexProcessor runnable = null;
#Override
public void contextInitialized(ServletContextEvent event) {
runnable = new IndexProcessor();
thread = new Thread(runnable);
LOGGER.debug("Starting thread: " + thread);
thread.start();
LOGGER.debug("Background process successfully started.");
}
#Override
public void contextDestroyed(ServletContextEvent event) {
LOGGER.debug("Stopping thread: " + thread);
if (thread != null) {
runnable.terminate();
thread.join();
LOGGER.debug("Thread successfully stopped.");
}
}
}
Simple answer:
You can stop a thread INTERNALLY in one of two common ways:
The run method hits a return subroutine.
Run method finishes, and returns implicitly.
You can also stop threads EXTERNALLY:
Call system.exit (this kills your entire process)
Call the thread object's interrupt() method *
See if the thread has an implemented method that sounds like it would work (like kill() or stop())
*: The expectation is that this is supposed to stop a thread. However, what the thread actually does when this happens is entirely up to what the developer wrote when they created the thread implementation.
A common pattern you see with run method implementations is a while(boolean){}, where the boolean is typically something named isRunning, it's a member variable of its thread class, it's volatile, and typically accessible by other threads by a setter method of sorts, e.g. kill() { isRunnable=false; }. These subroutines are nice because they allow the thread to release any resources it holds before terminating.
You should always end threads by checking a flag in the run() loop (if any).
Your thread should look like this:
public class IndexProcessor implements Runnable {
private static final Logger LOGGER = LoggerFactory.getLogger(IndexProcessor.class);
private volatile boolean execute;
#Override
public void run() {
this.execute = true;
while (this.execute) {
try {
LOGGER.debug("Sleeping...");
Thread.sleep((long) 15000);
LOGGER.debug("Processing");
} catch (InterruptedException e) {
LOGGER.error("Exception", e);
this.execute = false;
}
}
}
public void stopExecuting() {
this.execute = false;
}
}
Then you can end the thread by calling thread.stopExecuting(). That way the thread is ended clean, but this takes up to 15 seconds (due to your sleep).
You can still call thread.interrupt() if it's really urgent - but the prefered way should always be checking the flag.
To avoid waiting for 15 seconds, you can split up the sleep like this:
...
try {
LOGGER.debug("Sleeping...");
for (int i = 0; (i < 150) && this.execute; i++) {
Thread.sleep((long) 100);
}
LOGGER.debug("Processing");
} catch (InterruptedException e) {
...
Typically, a thread is terminated when it's interrupted. So, why not use the native boolean? Try isInterrupted():
Thread t = new Thread(new Runnable(){
#Override
public void run() {
while(!Thread.currentThread().isInterrupted()){
// do stuff
}
}});
t.start();
// Sleep a second, and then interrupt
try {
Thread.sleep(1000);
} catch (InterruptedException e) {}
t.interrupt();
ref- How can I kill a thread? without using stop();
For synchronizing threads I prefer using CountDownLatch which helps threads to wait until the process being performed complete. In this case, the worker class is set up with a CountDownLatch instance with a given count. A call to await method will block until the current count reaches zero due to invocations of the countDown method or the timeout set is reached. This approach allows interrupting a thread instantly without having to wait for the specified waiting time to elapse:
public class IndexProcessor implements Runnable {
private static final Logger LOGGER = LoggerFactory.getLogger(IndexProcessor.class);
private final CountDownLatch countdownlatch;
public IndexProcessor(CountDownLatch countdownlatch) {
this.countdownlatch = countdownlatch;
}
public void run() {
try {
while (!countdownlatch.await(15000, TimeUnit.MILLISECONDS)) {
LOGGER.debug("Processing...");
}
} catch (InterruptedException e) {
LOGGER.error("Exception", e);
run = false;
}
}
}
When you want to finish execution of the other thread, execute countDown on the CountDownLatch and join the thread to the main thread:
public class SearchEngineContextListener implements ServletContextListener {
private static final Logger LOGGER = LoggerFactory.getLogger(SearchEngineContextListener.class);
private Thread thread = null;
private IndexProcessor runnable = null;
private CountDownLatch countdownLatch = null;
#Override
public void contextInitialized(ServletContextEvent event) {
countdownLatch = new CountDownLatch(1);
Thread thread = new Thread(new IndexProcessor(countdownLatch));
LOGGER.debug("Starting thread: " + thread);
thread.start();
LOGGER.debug("Background process successfully started.");
}
#Override
public void contextDestroyed(ServletContextEvent event) {
LOGGER.debug("Stopping thread: " + thread);
if (countdownLatch != null)
{
countdownLatch.countDown();
}
if (thread != null) {
try {
thread.join();
} catch (InterruptedException e) {
LOGGER.error("Exception", e);
}
LOGGER.debug("Thread successfully stopped.");
}
}
}
Some supplementary info.
Both flag and interrupt are suggested in the Java doc.
https://docs.oracle.com/javase/8/docs/technotes/guides/concurrency/threadPrimitiveDeprecation.html
private volatile Thread blinker;
public void stop() {
blinker = null;
}
public void run() {
Thread thisThread = Thread.currentThread();
while (blinker == thisThread) {
try {
Thread.sleep(interval);
} catch (InterruptedException e){
}
repaint();
}
}
For a thread that waits for long periods (e.g., for input), use Thread.interrupt
public void stop() {
Thread moribund = waiter;
waiter = null;
moribund.interrupt();
}
I didn't get the interrupt to work in Android, so I used this method, works perfectly:
boolean shouldCheckUpdates = true;
private void startupCheckForUpdatesEveryFewSeconds() {
threadCheckChat = new Thread(new CheckUpdates());
threadCheckChat.start();
}
private class CheckUpdates implements Runnable{
public void run() {
while (shouldCheckUpdates){
System.out.println("Do your thing here");
}
}
}
public void stop(){
shouldCheckUpdates = false;
}
Brian Goetz in his book suggests to use Thread.currentThread().isInterrupted() flag and interrupt() method for cancellation.
Blocking library methods like sleep() and wait() try to detect when a thread has been interrupted and return early. They respond to interruption by clearing the interrupted status and throwing InterruptedException, indicating that the blocking operation completed early due to interruption.
The JVM makes no guarantees on how quickly a blocking method will detect interruption, but in practice this happens reasonably quickly.
class PrimeProducer extends Thread {
private final BlockingQueue<BigInteger> queue;
PrimeProducer(BlockingQueue<BigInteger> queue) {
this.queue = queue;
}
public void run() {
try {
BigInteger p = BigInteger.ONE;
while (!Thread.currentThread().isInterrupted()) {
queue.put(p = p.nextProbablePrime()); // blocking operation
}
} catch (InterruptedException consumed) {
// allow thread to exit
}
// any code here will still be executed
}
public void cancel() {
interrupt();
}
}
If you put any code after catch block, it will still be executed as we swallow InterruptedException to exit from run() gracefully.
Just a couple words on how interrupt() works.
If interrupt is called on non-blocked thread, interrupt() will not cause InterruptedException inside run() but will just change flag isInterrupted to true and thread will continue its work until it reaches Thread.currentThread().isInterrupted() check and exit from run().
If interrupt is called on blocked thread (sleep() or wait()was called, in our case it's put() that might block a thread) then isInterrupted will be set to false and InterruptedException will be thrown inside put().
Related
I know that there are a lot of similar questions, but no one helped me. I am getting IllegalMonitorStateException: object not locked by thread before wait() when I try to pause the thread.
Here is my initialization method:
// called only once in constructor; the variables are global ( private Thread ... )
public void init() {
recordingThread = new Thread(new Runnable() {
#Override
public void run() {
isNewRecordingThread= false;
record();
}
});
recognitionThread = new Thread(new Runnable() {
#Override
public void run() {
isNewRecognition= false;
recognize();
}
});
...
}
startRecording method:
private synchronized void startRecording(Thread recordingThread) {
if(isNewRecordingThread){
recordingThread.start();
return;
}
recordingThread.notify();
}
startRecognition method:
private synchronized void startRecognition(Thread recognitionThread) {
shouldContinueRecognition = true;
if(isNewRecognition){
recognitionThread.start();
return;
}
recognitionThread.notify();
}
And the stopping method where I actually get the error:
private synchronized void stopRecordingAndRecognition(Thread recordingThread, Thread recognitionThread) {
try{
if (recordingThread != null && recordingThread.isAlive()) {
recordingThread.wait();
}
if (recognitionThread != null && recognitionThread.isAlive()) {
recognitionThread.wait();
}
} catch (InterruptedException e){
Log.d("TESTING","InterruptedException e= "+e);
}
}
"object not locked by thread before wait()"
Think, what object is meant in this message? That very object for which wait() is applied:
recordingThread.wait();
that is, recordingThread.
synchronized void stopRecordingAndRecognition is irrelevant because it locks this object, and not recordingThread.
So, there are 2 solutions:
force methods to synchronize on recordingThread
embed synchronized methods into the class of recordingThread
"The goal is to start thread, pause it and after resume"
Pausing and resuming threads in Java is a bad practice because leads to subtle and hard to debug errors.
The only reliable way to stop/resume some computational process is to split this process into parts, process that parts in a loop, and before the start of processing the next part, checking if processing is allowed.
As an evolution of this approach, each part is formed as a Runnable and is submitted to a single-threaded Executor. Instead of stop and resume the Executor, producer thread(s) simply stop and resume submitting the partial tasks to the executor.
If (some) parts can be processed in parallel, then multithreaded executor can be used, but it requires coordination between submitting particular tasks.
The goal is to start thread, pause it and after resume
Here is a code snippet that I use for suspending and resuming a thread.
public class ThreadStatus {
private boolean paused;
private final String threadName;
private final ReentrantLock lock;
private final Condition condition;
public ThreadStatus (String name) {
threadName = name;
lock = new ReentrantLock();
condition = lock.newCondition();
paused = false;
}
// check for the thread to be paused
public void checkForPause() {
lock.lock();
try {
while (paused) {
condition.await();
}
} catch (InterruptedException ie) {
// interrupted
} finally {
lock.unlock();
}
}
// Pause the thread
public void pause() {
lock.lock();
try {
paused = true;
} finally {
lock.unlock();
}
}
// Resume the thread
public void resume() {
lock.lock();
try {
paused = false;
condition.signalAll();
} finally {
lock.unlock();
}
}
#Override
public String toString() {
return threadName;
}
}
If you need you could implement isStopped() or isRunning() similarly.
final ThreadStatus threadStatus = new ThreadStatus("Thread-A");
In the client code, call threadStatus.checkForPause() at the relevant point. For example, if you have some repeated processings inside a loop, you can do something like -
while (!threadStatus.isStopped()) {
threadStatus.checkForPause();
// do your processing here
}
I want to make a single thread which would contain 3 infinite tasks.
I want one task to run at a time and start/stop running task when required.
For example first I want task 1 to run, then I want task 2 to run but after stopping task 1 and again I want task 1 to run but after stopping of task 2 and so on.
Infinite task needs to check some condition and if that condition is satisfied perform some operations and if not satisfied sleep for few seconds and after wake up perform the above same operations again.
Infinite Runnable task looks some thing like this:
new Runnable(){
while(1){
if(TaskQueue.getInstance().size()<= 100){
TaskQueue.getInstance().push("add command to the end of queue");
}else{
try {
Thread.sleep(10000);
}catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
Any help would be appreciated?
Edit : I modified my question. I want a continuous single running thread(some thing like looper ) to monitor 3 infinite tasks and control this single continuous running thread tasks from outside.
Use this for start/stop thread in real-time:
class MyThread extends Thread {
private volatile boolean running = true; // Run unless told to pause
...
#Override
public void run() {
// Only keep painting while "running" is true
// This is a crude implementation of pausing the thread
while (true) {
if (Thread.currentThread().isInterrupted()) {
return;
}
if (running) {
//Your code
} else yield;
}
}
public void pauseThread() throws InterruptedException {
running = false;
}
public void resumeThread() {
running = true;
}
}
For pause thread use this:
myThread.pauseThread();
For resume thread use this:
myThread.resumeThread();
For stop thread use this (Not recommended):
myThread.stop();
For currently stop thread use this:
myThread.interrupt();
You must use a class like Thread that already implements Runnable.
new Thread(){....};
And the way it works it's:
Thread t = new Thread(){.....};
t.start();
t.stop();
You could also initialize a new thread, like:
Thread exampleThread = new thread();
After this you can start it at any point in your code by:
exampleThread.start();
you can use Semaphore,
to Manage the amount of signal.
private final static Semaphore semaphore = new Semaphore(0);
public static void main(String[] args) throws Exception {
//入口
threadTest();
}
public static void thread1() {
try{
//…… some code
}
finally{
semaphore.release();
}
}
public static void thread2() {
semaphore.acquire(1);
}
The question is my first answer,thanks.
I finally made my task scheduler. The API of which looks something like this:
TaskScheduler taskScheduler = TaskScheduler.getInstance();
taskScheduler.startTaskOne();
taskScheduler.stopTaskOne();
taskScheduler.startTaskTwo();
taskScheduler.stopTaskTwo();
Runs one task at a time (because I used Executors.newSingleThreadExecutor()).
We can control the execution of the task from outside:
public class TaskScheduler {
private static ExecutorService mTaskRunningService;
private static TaskScheduler mInstance;
private Future mFirstTaskFuture = null;
private Future mSecondTaskFuture = null;
static {
configure();
}
private static void configure() {
mTaskRunningService = Executors.newSingleThreadExecutor();
}
public static TaskScheduler getInstance() {
if (mInstance == null) {
mInstance = new TaskScheduler();
}
return mInstance;
}
private Runnable mTaskOneRunnable = new Runnable() {
#Override
public void run() {
try {
while (true) {
/** stop this single thread (i.e executing one task at time) service if this thread is interrupted
* from outside because documentation of {#link java.util.concurrent.ThreadPoolExecutor#shutdownNow()}
* says we need to do this*/
if (Thread.currentThread().isInterrupted()) {
return;
}
// task one work.......
}
} catch (InterruptedException e) {
e.printStackTrace();
}
}
};
private Runnable mTaskTwoRunnable = new Runnable() {
#Override
public void run() {
try {
while (true) {
/** stop this single thread (i.e executing one task at time) service if this thread is interrupted
* from outside because documentation of {#link java.util.concurrent.ThreadPoolExecutor#shutdownNow()}
* says we need to do this*/
if (Thread.currentThread().isInterrupted()) {
return;
}
// task two work......
}
} catch (InterruptedException e) {
e.printStackTrace();
}
}
};
public synchronized void startTaskOne() {
if (mFirstTaskFuture == null) {
// start executing runnable
mFirstTaskFuture = mTaskRunningService.submit(mTaskOneRunnable);
}
}
public synchronized boolean stopTaskOne() {
if (mFirstTaskFuture != null) {
// stop general reading thread
mFirstTaskFuture.cancel(true);
// cancel status
boolean status = mFirstTaskFuture.isDone();
// assign null because startTaskOne() again be called
mGeneralFuture = null;
return status;
}
return true;
}
public synchronized void startTaskTwo() {
if (mSecondTaskFuture == null) {
// start executing runnable
mSecondTaskFuture = mTaskRunningService.submit(mTaskTwoRunnable);
}
}
public synchronized boolean stopTaskTwo() {
if (mSecondTaskFuture != null) {
// clear task queue
mTaskQueue.clearTaskQueue();
// stop 22 probes reading thread
mSecondTaskFuture.cancel(true);
// cancel status
boolean status = mSecondTaskFuture.isDone();
// assign null because startTaskTwo() again be called
mSecondTaskFuture = null;
return status;
}
return true;
}
}
I need a solution to properly stop the thread in Java.
I have IndexProcessorclass which implements the Runnable interface:
public class IndexProcessor implements Runnable {
private static final Logger LOGGER = LoggerFactory.getLogger(IndexProcessor.class);
#Override
public void run() {
boolean run = true;
while (run) {
try {
LOGGER.debug("Sleeping...");
Thread.sleep((long) 15000);
LOGGER.debug("Processing");
} catch (InterruptedException e) {
LOGGER.error("Exception", e);
run = false;
}
}
}
}
And I have ServletContextListener class which starts and stops the thread:
public class SearchEngineContextListener implements ServletContextListener {
private static final Logger LOGGER = LoggerFactory.getLogger(SearchEngineContextListener.class);
private Thread thread = null;
#Override
public void contextInitialized(ServletContextEvent event) {
thread = new Thread(new IndexProcessor());
LOGGER.debug("Starting thread: " + thread);
thread.start();
LOGGER.debug("Background process successfully started.");
}
#Override
public void contextDestroyed(ServletContextEvent event) {
LOGGER.debug("Stopping thread: " + thread);
if (thread != null) {
thread.interrupt();
LOGGER.debug("Thread successfully stopped.");
}
}
}
But when I shutdown tomcat, I get the exception in my IndexProcessor class:
2012-06-09 17:04:50,671 [Thread-3] ERROR IndexProcessor Exception
java.lang.InterruptedException: sleep interrupted
at java.lang.Thread.sleep(Native Method)
at lt.ccl.searchengine.processor.IndexProcessor.run(IndexProcessor.java:22)
at java.lang.Thread.run(Unknown Source)
I am using JDK 1.6. So the question is:
How can I stop the thread and not throw any exceptions?
P.S. I do not want to use .stop(); method because it is deprecated.
Using Thread.interrupt() is a perfectly acceptable way of doing this. In fact, it's probably preferrable to a flag as suggested above. The reason being that if you're in an interruptable blocking call (like Thread.sleep or using java.nio Channel operations), you'll actually be able to break out of those right away.
If you use a flag, you have to wait for the blocking operation to finish and then you can check your flag. In some cases you have to do this anyway, such as using standard InputStream/OutputStream which are not interruptable.
In that case, when a thread is interrupted, it will not interrupt the IO, however, you can easily do this routinely in your code (and you should do this at strategic points where you can safely stop and cleanup)
if (Thread.currentThread().isInterrupted()) {
// cleanup and stop execution
// for example a break in a loop
}
Like I said, the main advantage to Thread.interrupt() is that you can immediately break out of interruptable calls, which you can't do with the flag approach.
In the IndexProcessor class you need a way of setting a flag which informs the thread that it will need to terminate, similar to the variable run that you have used just in the class scope.
When you wish to stop the thread, you set this flag and call join() on the thread and wait for it to finish.
Make sure that the flag is thread safe by using a volatile variable or by using getter and setter methods which are synchronised with the variable being used as the flag.
public class IndexProcessor implements Runnable {
private static final Logger LOGGER = LoggerFactory.getLogger(IndexProcessor.class);
private volatile boolean running = true;
public void terminate() {
running = false;
}
#Override
public void run() {
while (running) {
try {
LOGGER.debug("Sleeping...");
Thread.sleep((long) 15000);
LOGGER.debug("Processing");
} catch (InterruptedException e) {
LOGGER.error("Exception", e);
running = false;
}
}
}
}
Then in SearchEngineContextListener:
public class SearchEngineContextListener implements ServletContextListener {
private static final Logger LOGGER = LoggerFactory.getLogger(SearchEngineContextListener.class);
private Thread thread = null;
private IndexProcessor runnable = null;
#Override
public void contextInitialized(ServletContextEvent event) {
runnable = new IndexProcessor();
thread = new Thread(runnable);
LOGGER.debug("Starting thread: " + thread);
thread.start();
LOGGER.debug("Background process successfully started.");
}
#Override
public void contextDestroyed(ServletContextEvent event) {
LOGGER.debug("Stopping thread: " + thread);
if (thread != null) {
runnable.terminate();
thread.join();
LOGGER.debug("Thread successfully stopped.");
}
}
}
Simple answer:
You can stop a thread INTERNALLY in one of two common ways:
The run method hits a return subroutine.
Run method finishes, and returns implicitly.
You can also stop threads EXTERNALLY:
Call system.exit (this kills your entire process)
Call the thread object's interrupt() method *
See if the thread has an implemented method that sounds like it would work (like kill() or stop())
*: The expectation is that this is supposed to stop a thread. However, what the thread actually does when this happens is entirely up to what the developer wrote when they created the thread implementation.
A common pattern you see with run method implementations is a while(boolean){}, where the boolean is typically something named isRunning, it's a member variable of its thread class, it's volatile, and typically accessible by other threads by a setter method of sorts, e.g. kill() { isRunnable=false; }. These subroutines are nice because they allow the thread to release any resources it holds before terminating.
You should always end threads by checking a flag in the run() loop (if any).
Your thread should look like this:
public class IndexProcessor implements Runnable {
private static final Logger LOGGER = LoggerFactory.getLogger(IndexProcessor.class);
private volatile boolean execute;
#Override
public void run() {
this.execute = true;
while (this.execute) {
try {
LOGGER.debug("Sleeping...");
Thread.sleep((long) 15000);
LOGGER.debug("Processing");
} catch (InterruptedException e) {
LOGGER.error("Exception", e);
this.execute = false;
}
}
}
public void stopExecuting() {
this.execute = false;
}
}
Then you can end the thread by calling thread.stopExecuting(). That way the thread is ended clean, but this takes up to 15 seconds (due to your sleep).
You can still call thread.interrupt() if it's really urgent - but the prefered way should always be checking the flag.
To avoid waiting for 15 seconds, you can split up the sleep like this:
...
try {
LOGGER.debug("Sleeping...");
for (int i = 0; (i < 150) && this.execute; i++) {
Thread.sleep((long) 100);
}
LOGGER.debug("Processing");
} catch (InterruptedException e) {
...
Typically, a thread is terminated when it's interrupted. So, why not use the native boolean? Try isInterrupted():
Thread t = new Thread(new Runnable(){
#Override
public void run() {
while(!Thread.currentThread().isInterrupted()){
// do stuff
}
}});
t.start();
// Sleep a second, and then interrupt
try {
Thread.sleep(1000);
} catch (InterruptedException e) {}
t.interrupt();
ref- How can I kill a thread? without using stop();
For synchronizing threads I prefer using CountDownLatch which helps threads to wait until the process being performed complete. In this case, the worker class is set up with a CountDownLatch instance with a given count. A call to await method will block until the current count reaches zero due to invocations of the countDown method or the timeout set is reached. This approach allows interrupting a thread instantly without having to wait for the specified waiting time to elapse:
public class IndexProcessor implements Runnable {
private static final Logger LOGGER = LoggerFactory.getLogger(IndexProcessor.class);
private final CountDownLatch countdownlatch;
public IndexProcessor(CountDownLatch countdownlatch) {
this.countdownlatch = countdownlatch;
}
public void run() {
try {
while (!countdownlatch.await(15000, TimeUnit.MILLISECONDS)) {
LOGGER.debug("Processing...");
}
} catch (InterruptedException e) {
LOGGER.error("Exception", e);
run = false;
}
}
}
When you want to finish execution of the other thread, execute countDown on the CountDownLatch and join the thread to the main thread:
public class SearchEngineContextListener implements ServletContextListener {
private static final Logger LOGGER = LoggerFactory.getLogger(SearchEngineContextListener.class);
private Thread thread = null;
private IndexProcessor runnable = null;
private CountDownLatch countdownLatch = null;
#Override
public void contextInitialized(ServletContextEvent event) {
countdownLatch = new CountDownLatch(1);
Thread thread = new Thread(new IndexProcessor(countdownLatch));
LOGGER.debug("Starting thread: " + thread);
thread.start();
LOGGER.debug("Background process successfully started.");
}
#Override
public void contextDestroyed(ServletContextEvent event) {
LOGGER.debug("Stopping thread: " + thread);
if (countdownLatch != null)
{
countdownLatch.countDown();
}
if (thread != null) {
try {
thread.join();
} catch (InterruptedException e) {
LOGGER.error("Exception", e);
}
LOGGER.debug("Thread successfully stopped.");
}
}
}
Some supplementary info.
Both flag and interrupt are suggested in the Java doc.
https://docs.oracle.com/javase/8/docs/technotes/guides/concurrency/threadPrimitiveDeprecation.html
private volatile Thread blinker;
public void stop() {
blinker = null;
}
public void run() {
Thread thisThread = Thread.currentThread();
while (blinker == thisThread) {
try {
Thread.sleep(interval);
} catch (InterruptedException e){
}
repaint();
}
}
For a thread that waits for long periods (e.g., for input), use Thread.interrupt
public void stop() {
Thread moribund = waiter;
waiter = null;
moribund.interrupt();
}
I didn't get the interrupt to work in Android, so I used this method, works perfectly:
boolean shouldCheckUpdates = true;
private void startupCheckForUpdatesEveryFewSeconds() {
threadCheckChat = new Thread(new CheckUpdates());
threadCheckChat.start();
}
private class CheckUpdates implements Runnable{
public void run() {
while (shouldCheckUpdates){
System.out.println("Do your thing here");
}
}
}
public void stop(){
shouldCheckUpdates = false;
}
Brian Goetz in his book suggests to use Thread.currentThread().isInterrupted() flag and interrupt() method for cancellation.
Blocking library methods like sleep() and wait() try to detect when a thread has been interrupted and return early. They respond to interruption by clearing the interrupted status and throwing InterruptedException, indicating that the blocking operation completed early due to interruption.
The JVM makes no guarantees on how quickly a blocking method will detect interruption, but in practice this happens reasonably quickly.
class PrimeProducer extends Thread {
private final BlockingQueue<BigInteger> queue;
PrimeProducer(BlockingQueue<BigInteger> queue) {
this.queue = queue;
}
public void run() {
try {
BigInteger p = BigInteger.ONE;
while (!Thread.currentThread().isInterrupted()) {
queue.put(p = p.nextProbablePrime()); // blocking operation
}
} catch (InterruptedException consumed) {
// allow thread to exit
}
// any code here will still be executed
}
public void cancel() {
interrupt();
}
}
If you put any code after catch block, it will still be executed as we swallow InterruptedException to exit from run() gracefully.
Just a couple words on how interrupt() works.
If interrupt is called on non-blocked thread, interrupt() will not cause InterruptedException inside run() but will just change flag isInterrupted to true and thread will continue its work until it reaches Thread.currentThread().isInterrupted() check and exit from run().
If interrupt is called on blocked thread (sleep() or wait()was called, in our case it's put() that might block a thread) then isInterrupted will be set to false and InterruptedException will be thrown inside put().
The Oracle Java SE Docs recommend doing this:
You can avoid the use of Thread.stop by replacing the applet's stop and run methods with:
private volatile Thread blinker;
public void stop() {
blinker = null;
}
public void run() {
Thread thisThread = Thread.currentThread();
while (blinker == thisThread) {
try {
Thread.sleep(interval);
} catch (InterruptedException e){
}
repaint();
}
}
Is there a way to do the same thing for a class blinker implements Runnable ?
As you would have to use blinker thisClass = this; or similar, wouldn't the (blinker == thisClass) always evaluate as true?
Or will this code suffice:
class blinker implements Runnable {
boolean stop = false;
#override
public void run() {
while (!Thread.currentThread().isInterrupted()) {
// code
// ...
if (stop) { Thread.currentThread().interrupt(); }
// ...
}
}
}
You could do something like that:
class Blinker implements Runnable {
Runnable blinker = this;
public void stop() {
blinker = null;
}
public void run() {
while(blinker == this) {
}
}
}
But it would be pretty pointless. I don't think you're understanding the point the documentation is trying to get across, which is don't use an infinite loop to keep threads alive, using Thread#stop() to terminate them. Instead, use a condition, then set it to false when you want to end the loop which is keeping the thread alive.
You do not need to constantly check Thread#isInterrupted() to keep the thread alive.
while(!stop) {
}
Would do just fine. You also should not interrupt the thread from within the thread. The purpose of interrupting is to end tasks that halt the thread. These tasks are surround within try/catch which catches an InterruptedException. Other threads are usually the ones in charge of interrupting.
The documentation is referring to allowing the thread to die gracefully.
In the first example, the run() method was handled via an infinite loop: while(true). The only way to stop the thread would be to forcing some kind of stop, such as usong Thread#stop:
public void run() {
while (true) {
try {
Thread.sleep(interval);
} catch (InterruptedException e){
}
repaint();
}
}
But it's not recommended to use Thread#stop. Instead, the loop should depend on a boolean, which another thread (or the current one) could set to true or false:
private volatile boolean running;
public void stop() {
running = false;
}
public void run() {
while (running) {
try {
Thread.sleep(interval);
} catch (InterruptedException e){
}
repaint();
}
}
Instead of using a running boolean, they used blinker == thisThread, then changed the value of blinker when they wanted to end the loop:
private volatile Thread blinker;
public void stop() {
blinker = null;
}
public void run() {
Thread thisThread = Thread.currentThread();
while (blinker == thisThread) {
try {
Thread.sleep(interval);
} catch (InterruptedException e){
}
repaint();
}
}
I have a class which processes something. I'm trying to run a number of instances of this class in parallel.
However, I'm not sure if in TaskManager.startAll(), when I call r.go(), whether this would cause r to start running in its own thread, or within the main thread?
The total execution time that I'm getting seems to be very high, and despite my attempts at optimizing, nothing seems to be having any effect. Also, if I run a profiler on my project in Netbeans, it shows all the threads as sleeping. So I'd like to know if I'm doing something wrong?
This is the structure of the class:
public class TaskRunner implements Runnable {
private boolean isRunning = false;
public void run() {
while(true) {
while (! running) {
try {
Thread.sleep(1);
} catch (Exception e) {
e.printStackTrace();
}
}
process();
}
}
public void go() {
isRunning = true;
}
public void stop() {
isRunning = false;
}
private void process() {
//Do some number crunching and processing here
}
}
Here's how these are being run / managed:
public class TaskManager {
private ArrayList<TaskRunner> runners = new ArrayList<>();
public TaskManager() {
for (int i = 0; i < 10; i++) {
TaskRunner r = new TaskRunner();
new Thread(r).start();
runners.add(r);
}
}
public void startAll() {
for (TaskRunner r : runners) {
r.go();
}
}
}
Indeed, you are not "doing it right." If you want to create a multi-threaded Java application, the place to start is with the java.util.concurrent package.
It appears from your code that you want to run ten tasks in parallel. I assume that after "number crunching and processing," you'll want to aggregate the results and do something with them in the main thread. For this, the invokeAll() method of ExecutorService works well.
First, implement Callable to do the work you show in your process() method.
final class YourTask implements Callable<YourResults> {
private final YourInput input;
YourTask(YourInput input) {
this.input = input;
}
#Override
public YourResults call()
throws Exception
{
/* Do some number crunching and processing here. */
return new YourResults(...);
}
}
Then create your tasks and run them. This would take the place of your main() method:
Collection<Callable<YourResults>> tasks = new List<>(inputs.size());
for (YourInput i : inputs)
tasks.add(new YourTask(i));
ExecutorService workers = Executors.newFixedThreadPool(10);
/* The next call blocks while the worker threads complete all tasks. */
List<Future<YourResult>> results = workers.invokeAll(tasks);
workers.shutdown();
for (Future<YourResult> f : results) {
YourResult r = f.get();
/* Do whatever it is you do with the results. */
...
}
However, I'm not sure if in TaskManager.startAll(), when I call r.go(), whether this would cause r to start running in its own thread, or within the main thread?
So my first comment is that you should make isRunning be volatile since it is being shared between threads. If the threads are not starting when it goes to true (or seem to be delayed in starting) then I suspect that's your problem. volatile provides memory synchronization between the threads so the thread that calls go() and makes a change to isRunning will be seen immediately by the thread waiting for the change.
Instead of spinning like this, I would use wait/notify:
// this synchronizes on the instance of `TaskRunner`
synchronized (this) {
// always do your wait in a while loop to protect against spurious wakeups
while (!isRunning && !Thread.currentThread().isInterrupted()) {
try {
// wait until the notify is called on this object
this.wait();
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
e.printStackTrace();
}
}
Then in the go() method you should do the following. stop() would be similar.
public void go() {
synchronized (this) {
isRunning = true;
this.notifyAll();
}
}
Notice that you should handle thread interrupts carefully. Test for isInterrupted() in the while running loop and re-interrupt a thread when InterruptedException is thrown is always a good pattern.
The total execution time that I'm getting seems to be very high, and despite my attempts at optimizing, nothing seems to be having any effect. Also, if I run a profiler on my project in Netbeans, it shows all the threads as sleeping.
So although the threads are mostly sleeping, they are still each looping 1000 times a second because of your Thread.sleep(1). If you increased the time sleeping (after making isRunning be volatile) they would loop less but the right mechanism is to use the wait/notify to signal the thread.
Awful solution, terrible. first I highly recommend you start reading some tutorial like [this]
Second, if threads should wait for a signal to go for some job, so why just don't you wait them!!!!!, something like this
import java.util.ArrayList;
public class TaskManager
{
//////////////////////
public volatile static Signal wait=new Signal();
//////////////////////
private ArrayList<TaskRunner> runners = new ArrayList<>();
public TaskManager()
{
for (int i = 0; i < 10; i++)
{
TaskRunner r = new TaskRunner();
new Thread(r).start();
runners.add(r);
}
try {
Thread.sleep(1000);
startAll();
Thread.sleep(1000);
pauseAll();
Thread.sleep(1000);
startAll();
Thread.sleep(1000);
haltAll();System.out.println("DONE!");
}catch(Exception ex){}
}
public void startAll()
{
synchronized(wait){
wait.setRun(true);;
wait.notifyAll();
}
}
public void pauseAll(){
wait.setRun(false);
}
public void haltAll(){
for(TaskRunner tx:runners){tx.halt();}
}
public static void main(String[] args) {
new TaskManager();
}
}
class TaskRunner implements Runnable
{
private Thread thisThread;
private volatile boolean run=true;
public void run()
{
thisThread=Thread.currentThread();
while(run){
if(!TaskManager.wait.isRun()){
synchronized(TaskManager.wait)
{
if(!TaskManager.wait.isRun()){
System.out.println("Wait!...");
try
{
TaskManager.wait.wait();
}
catch (Exception e)
{
e.printStackTrace();
break;
}
}
}}
process();
}
}
private double r=Math.random();
private void process(){System.out.println(r);try {
Thread.sleep(10);
} catch (Exception e) {
// TODO: handle exception
}}
public void halt(){run=false;thisThread.interrupt();}
}
class Signal{
private boolean run=false;
public boolean isRun() {
return run;
}
public void setRun(boolean run) {
this.run = run;
}
}
in above sample, all runners works till the Signal run boolean is true, and simple TaskManager class set tit as false for every time it needs to pause the threads. and about the halt, it just set the shutdown(run) flag to false, and also interrupt the thread because of if thread is in wait state.
I hope I could prove your solution is like dream-on story, and also could explained enough about my solution.
have a good parallel application :)