Are any methods available to set an image as background in a JFrame?
There is no built-in method, but there are several ways to do it. The most straightforward way that I can think of at the moment is:
Create a subclass of JComponent.
Override the paintComponent(Graphics g) method to paint the image that you want to display.
Set the content pane of the JFrame to be this subclass.
Some sample code:
class ImagePanel extends JComponent {
private Image image;
public ImagePanel(Image image) {
this.image = image;
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(image, 0, 0, this);
}
}
// elsewhere
BufferedImage myImage = ImageIO.read(...);
JFrame myJFrame = new JFrame("Image pane");
myJFrame.setContentPane(new ImagePanel(myImage));
Note that this code does not handle resizing the image to fit the JFrame, if that's what you wanted.
Try this :
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
public class Test {
public static void main(String[] args) {
JFrame f = new JFrame();
try {
f.setContentPane(new JLabel(new ImageIcon(ImageIO.read(new File("test.jpg")))));
} catch (IOException e) {
e.printStackTrace();
}
f.pack();
f.setVisible(true);
}
}
By the way, this will result in the content pane not being a container. If you want to add things to it you have to subclass a JPanel and override the paintComponent method.
You can use the Background Panel class. It does the custom painting as explained above but gives you options to display the image scaled, tiled or normal size. It also explains how you can use a JLabel with an image as the content pane for the frame.
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
class BackgroundImageJFrame extends JFrame
{
JButton b1;
JLabel l1;
public BackgroundImageJFrame() {
setSize(400,400);
setVisible(true);
setLayout(new BorderLayout());
JLabel background=new JLabel(new ImageIcon("C:\\Users\\Computer\\Downloads\\colorful_design.png"));
add(background);
background.setLayout(new FlowLayout());
l1=new JLabel("Here is a button");
b1=new JButton("I am a button");
background.add(l1);
background.add(b1);
}
public static void main(String args[])
{
new BackgroundImageJFrame();
}
}
check out the below link
http://java-demos.blogspot.in/2012/09/setting-background-image-in-jframe.html
Related
I am new to the swing and graphics and am trying to get this to work for drawing a string on a label by making an object class called DrawString. A panel currently pops up with nothing on it. I would like to thank you for any guidance you can give.
package view;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Run {
public static void main(String[] args) {
JPanel panel = new JPanel();
DrawString text = new DrawString();
JFrame window = new JFrame();
window.setVisible(true);
window.setSize(400, 400);
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
text.display("Boo");
panel.setLocation(((window.getWidth()/2)-(panel.getWidth()/2)),
((window.getHeight()/2)-(panel.getHeight()/2)));
panel.setSize(200, 200);
window.add(panel);
panel.add(text);
}
}
package view;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Graphics2D;
import javax.swing.JLabel;
#SuppressWarnings("serial")
public class DrawString extends JLabel{
String string;
Font font = new Font("TimesRoman",Font.PLAIN, 30);
public DrawString() {
super();
}
public void display(String string){
this.string=string;
repaint();
}
public void drawString(Graphics comp){
super.paintComponent(comp);
Graphics2D g = (Graphics2D) comp;
g.setFont(font);
g.drawString(string, JLabel.CENTER, JLabel.CENTER);
}
}
I am learning and experimenting…
It's not clear if you want to experiment with JLabel or custom painting. You might want to start with a working JLabel#setText() example or TextLayout#draw() example.
When I run this code. The result is a window with the name. Fully blank. I tried editing background color and adding graphics (rectangle) etc but the same result keeps occurring .
Question: This ends up as a white screen on a window. No graphics or background color. Even though I added it to panel and added panel. How do I fix this?
Main.java
package ball.tec.main;
import javax.swing.JFrame;
import ball.tec.frame.Frame;
public class Main {
public static void main(String[] args) {
String Version = "0.1.2";
Frame f = new Frame();
f.setVisible(true);
f.add();
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.setResizable(false);
f.setSize(1500, 1000);
f.setTitle("RedBall V: " + Version);
}
}
Frame.java
package ball.tec.frame;
import java.awt.Color;
import java.awt.Graphics;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Frame extends JFrame{
private static final long serialVersionUID = 1L;
public boolean debug = false;
//Creating panel object
JPanel panel = new JPanel();
//Graphics displayed
public void paintComponent(Graphics g) {
//Firstly Nothing pops up
g.setColor(Color.RED);
g.drawRect(20, 40, 10, 10);
//And this doesn't work.
this.setBackground(Color.RED);
}
//Add everything to 'panel'
public void add() {
add(panel);
//Even if I put it here it doesn't work ;-;
this.setBackground(Color.RED);
this.pack();
}
}
You don't use paintComponent() in a JFrame. What you probably intended to do was create a third class, extending JPanel. Add your paintComponent() there.
public class MyPanel extends JPanel {
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.RED);
g.drawRect(20, 40, 10, 10);
this.setBackground(Color.RED);
}
}
f.add(new MyPanel());
Refer to this link to see the image:
https://www.dropbox.com/s/byeah81vg1cck5m/output.jpg
I want a panel like the picture above.
hello , i am a beginner on Java , i would like to know how is it possible to add this icon within a panel with the scrollbar . I have tried with JLabel, here is my code:
JPanel panel = new JPanel();
panel.setLayout(null);
JScrollPane txtstmtPane = new JScrollPane(panel,JScrollPane.VERTICAL_SCROLLBAR_AS_NEEDED,JScrollPane.HORIZONTAL_SCROLLBAR_AS_NEEDED);
ImageIcon icon=new ImageIcon ( "icon/filter.jpg" );
JLabel label = new JLabel();
label.setIcon(icon);
label.setBounds(600, 600, 40, 30);
panel.add(label);
txtstmtPane.setViewportView(panel);
add(txtstmtPane);
See this:
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.imageio.ImageIO;
import javax.swing.*;
public class ImagePanel extends JPanel{
private BufferedImage bi;
public ImagePanel() {
try {
bi = ImageIO.read(new File("Your Image Path"));
} catch (IOException ex) {
Logger.getLogger(ImagePanel.class.getName()).log(Level.SEVERE, null, ex);
}
final JPanel panel = new JPanel(){
#Override
protected void paintComponent(Graphics g){
Graphics g2 = g.create();
g2.drawImage(bi, 0, 0, getWidth(), getHeight(), null);
g2.dispose();
}
#Override
public Dimension getPreferredSize(){
return new Dimension(bi.getWidth()/2, bi.getHeight()/2);
//return new Dimension(200, 200);
}
};
add(panel);
}
public static void main(String args[]){
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
ImagePanel imgPanel=new ImagePanel();
JOptionPane.showMessageDialog(
null, imgPanel, "Image Panel", JOptionPane.PLAIN_MESSAGE);
}
});
}
}
Output
Tips
Don't use NULL layout (as #camickr suggested)
Use proper Layout Manager
Using this code I don't thing you need ScrollPane
Don't use null layouts!!!
A scrollpane will only work when the preferred size of the component added to the viewport is greater than the size of the viewport.
You can just add the label directly to the scrollpane, you don't need to add it to the panel first.
How do I draw an Image to a JPanel or JFrame, I have already read oracle's tutorial on this but I can't seem to get it right. I need the image "BeachRoad.png" to be displayed on a specific set of coordinates. Here is what I have so far.
public class Level1 extends JFrame implements ActionListener {
static JLayeredPane EverythingButPlayer;
static Level1 l1;
public Level1() {
EverythingButPlayer = new JLayeredPane();
BufferedImage img = null;
try {
img = ImageIO.read(new File("BeachRoad.png"));
} catch (IOException e) {
}
Graphics g = img.getGraphics();
g.drawImage(img,0, 0, EverythingButPlayer);
this.add(EverythingButPlayer);
}
And in the Main(),
l1 = new Level1();
l1.setTitle("poop");
l1.setSize(1920, 1080);
l1.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
l1.setVisible(true);
Thanks in advance!
Try this:
package com.sandbox;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.WindowConstants;
import java.awt.Graphics;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
public class SwingSandbox {
public static void main(String[] args) throws IOException {
JFrame frame = buildFrame();
final BufferedImage image = ImageIO.read(new File("C:\\Projects\\MavenSandbox\\src\\main\\resources\\img.jpg"));
JPanel pane = new JPanel() {
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(image, 0, 0, null);
}
};
frame.add(pane);
}
private static JFrame buildFrame() {
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
frame.setSize(200, 200);
frame.setVisible(true);
return frame;
}
}
There are a lot of methods, but I always override the paint(Graphics g) of a JComponent and use g.drawImage(...)
edit: I was making a sample, but Daniel Kaplan did it perfectly, look at his answer :)
In the below example, how can I get the JPanel to take up all of the JFrame? I set the preferred size to 800x420 but it only actually fills 792x391.
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics2D;
import java.awt.image.BufferStrategy;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class BSTest extends JFrame {
BufferStrategy bs;
DrawPanel panel = new DrawPanel();
public BSTest() {
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setLayout(new BorderLayout()); // edited line
setVisible(true);
setSize(800,420);
setLocationRelativeTo(null);
setIgnoreRepaint(true);
createBufferStrategy(2);
bs = getBufferStrategy();
panel.setIgnoreRepaint(true);
panel.setPreferredSize(new Dimension(800,420));
add(panel, BorderLayout.CENTER); // edited line
panel.drawStuff();
}
public class DrawPanel extends JPanel {
public void drawStuff() {
while(true) {
try {
Graphics2D g = (Graphics2D)bs.getDrawGraphics();
g.setColor(Color.BLACK);
System.out.println("W:"+getSize().width+", H:"+getSize().height);
g.fillRect(0,0,getSize().width,getSize().height);
bs.show();
g.dispose();
Thread.sleep(20);
} catch (Exception e) { System.exit(0); }
}
}
}
public static void main(String[] args) {
BSTest bst = new BSTest();
}
}
If you are having only one panel in frame and nothing else then try this:
Set BorderLayout in frame.
Add panel in frame with BorderLayout.CENTER
May be this is happening because of while loop in JPanel.(Not sure why? finding actual reason. Will update when find it.) If you replace it with paintComponent(g) method all works fine:
public BSTest() {
//--- your code as it is
add(panel, BorderLayout.CENTER);
//-- removed panel.drawStuff();
}
public class DrawPanel extends JPanel {
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
g2d.setColor(Color.BLACK);
System.out.println("W:" + getSize().width + ", H:" + getSize().height);
g2d.fillRect(0, 0, getSize().width, getSize().height);
}
}
//your code as it is.
Here's an alternative using pack instead.
import java.awt.Color;
import java.awt.Dimension;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class PackExample extends JFrame {
public PackExample(){
JPanel panel = new JPanel();
panel.setPreferredSize(new Dimension(800,600));
panel.setBackground(Color.green);
add(panel);
pack();
setVisible(true);
}
public static void main(String[] args){
new PackExample();
}
}
This took me forever to figure out but its actually the simplest code ever.
Just create a parent panel and pass GridLayout then add your child panel like this.
JPanel parentPanel= new JPanel(new GridLyout());
JPanel childPanel= new JPanel();
parentPanel.add(childPanel);
If you want to fill the JFrame with the whole of JPanel you need to setUndecorated to true i.e. frame.setUndecorated(true);. But now you have to worry about your MAXIMIZE< MINIMIZE, and CLOSE Buttons, towards the top right side(Windows Operating System)