One JSpinner change all - java

I have a problem with using JSpinner. When I change spinerkp all variables (kp,sp,lk,ct) are changing value, and when I change any other JSpinner nothing happen. I don't know what is wrong with this. Anybody know what is wrong with this?
import javax.swing.*;
import javax.swing.event.ChangeEvent;
import javax.swing.event.ChangeListener;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class PorownanieLokat
{
private JFrame frame;
private JLabel naglowek;
private JLabel status;
private JPanel panel;
public int kp;
public int lk;
public int ct;
public int sp;
public PorownanieLokat()
{
przygotujGUI();
}
public static void main(String args[])
{
PorownanieLokat porownanieLokat = new PorownanieLokat();
porownanieLokat.Lokata();
}
private void przygotujGUI() {
frame = new JFrame("SWING");
frame.setSize(new Dimension(400, 400));
frame.setLayout(new GridLayout(4, 1));
frame.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent windowEvent) {
System.exit(0);
}
});
naglowek = new JLabel("", JLabel.CENTER);
status = new JLabel("", JLabel.CENTER);
status.setSize(350, 100);
panel = new JPanel();
panel.setLayout(new FlowLayout());
frame.add(naglowek);
frame.add(status);
frame.add(panel);
frame.setVisible(true);
}
public void Lokata()
{
Obliczenia obliczenia = new Obliczenia();
naglowek.setText("Wypełnij wszystkie pola aby obliczyć kapitał końcowy!");
JButton x = new JButton( "Oblicz!");
x.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
status.setText("Kapitał końcowy to: "+obliczenia.Licz(kp,sp,lk,ct));
}
});
SpinnerModel spinnerModel1 = new SpinnerNumberModel(1,0,10000,1);
JSpinner spinerkp = new JSpinner(spinnerModel1);
spinerkp.addChangeListener(new ChangeListener() {
#Override
public void stateChanged(ChangeEvent e1) {
kp =(int) ((JSpinner)e1.getSource()).getValue();
System.out.println(kp);
}
});
SpinnerModel spinnerModel2 = new SpinnerNumberModel(1,0,100,1);
JSpinner spinersp = new JSpinner(spinnerModel2);
spinerkp.addChangeListener(new ChangeListener() {
#Override
public void stateChanged(ChangeEvent e2) {
sp= (int) ((JSpinner)e2.getSource()).getValue();
System.out.println(sp);
}
});
SpinnerModel spinnerModel3 = new SpinnerNumberModel(1,1,12,1);
JSpinner spinerlk = new JSpinner(spinnerModel3);
spinerkp.addChangeListener(new ChangeListener() {
#Override
public void stateChanged(ChangeEvent e3) {
lk=(int) ((JSpinner)e3.getSource()).getValue();
System.out.println(lk);
}
});
SpinnerModel spinnerModel4 = new SpinnerNumberModel(1,0,50,1);
JSpinner spinerct = new JSpinner(spinnerModel4);
spinerkp.addChangeListener(new ChangeListener() {
#Override
public void stateChanged(ChangeEvent e4) {
ct= (int) ((JSpinner)e4.getSource()).getValue();
System.out.println(ct);
}
});
panel.add(spinerkp);
panel.add(spinersp);
panel.add(spinerlk);
panel.add(spinerct);
panel.add(x);
frame.setVisible(true);
}
}

Your code creates four JSpinner instances, and four ChangeListener's, but adds each ChangeListener to spinerkp (rather than adding them to their corresponding JSpinner).
JSpinner spinerkp...
spinnerkp.addChangeListener(./..)
JSpinner spinersp...
spinnersp.addChangeListener(./..)//add the change listener to the appropriate JSpinner
...

Related

Repainting a JPanel

I have two frames with contents . The first one has a jlabel and jbutton which when it is clicked it will open a new frame. I need to repaint the first frame or the panel that has the label by adding another jlabel to it when the second frame is closed.
//Edited
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JTextField;
public class FirstFrame extends JPanel implements KeyListener{
private static String command[];
private static JButton ok;
private static int count = 1;
private static JTextField text;
private static JLabel labels[];
private static JPanel p ;
private static JFrame frame;
public int getCount(){
return count;
}
public static void createWindow(){
JFrame createFrame = new JFrame();
JPanel panel = new JPanel(new GridLayout(2,1));
text = new JTextField (30);
ok = new JButton ("Add");
ok.requestFocusInWindow();
ok.setFocusable(true);
panel.add(text);
panel.add(ok);
text.setFocusable(true);
text.addKeyListener(new FirstFrame());
createFrame.add(panel);
createFrame.setVisible(true);
createFrame.setSize(600,300);
createFrame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
createFrame.setLocationRelativeTo(null);
createFrame.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent windowEvent) {
System.out.println(command[count]);
if(command[count] != null){
p.add(new JLabel("NEW LABEL"));
p.revalidate();
p.repaint();
count++;
System.out.println(count);
}
}
});
if(count >= command.length)
count = 1;
ok.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e){
if(command[count] == null)
command[count] = text.getText();
else
command[count] = command[count]+", "+text.getText();
text.setText("");
}
});
}
public FirstFrame(){
p = new JPanel();
JButton create = new JButton ("CREATE");
command = new String[2];
labels = new JLabel[2];
addKeyListener(this);
create.setPreferredSize(new Dimension(200,100));
//setLayout(new BorderLayout());
p.add(new JLabel("dsafsaf"));
p.add(create);
add(p);
//JPanel mainPanel = new JPanel();
/*mainPanel.setFocusable(false);
mainPanel.add(create);
*/
create.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e){
createWindow();
}
});
//add(mainPanel, BorderLayout.SOUTH);
}
public static void main(String[] args) {
frame = new JFrame();
frame.add(new FirstFrame());
frame.setVisible(true);
frame.pack();
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
}
#Override
public void keyReleased(KeyEvent e) {
}
#Override
public void keyTyped(KeyEvent e) {
}
#Override
public void keyPressed(KeyEvent e) {
if(e.getKeyCode() == KeyEvent.VK_ENTER)
if(ok.isDisplayable()){
ok.doClick();
return;}
}
}
}
});
}
}
As per my first comment, you're better off using a dialog of some type, and likely something as simple as a JOptionPane. For instance in the code below, I create a new JLabel with the text in a JTextField that's held by a JOptionPane, and then add it to the original GUI:
import java.awt.Dimension;
import java.awt.event.ActionEvent;
import javax.swing.*;
#SuppressWarnings("serial")
public class FirstPanel2 extends JPanel {
private static final int PREF_W = 600;
private static final int PREF_H = 300;
private JTextField textField = new JTextField("Hovercraft rules!", 30);
private int count = 0;
public FirstPanel2() {
AddAction addAction = new AddAction();
textField.setAction(addAction);
add(textField);
add(new JButton(addAction));
}
#Override
public Dimension getPreferredSize() {
if (isPreferredSizeSet()) {
return super.getPreferredSize();
}
return new Dimension(PREF_W, PREF_H);
}
private class AddAction extends AbstractAction {
public AddAction() {
super("Add");
}
#Override
public void actionPerformed(ActionEvent e) {
String text = textField.getText();
final JTextField someField = new JTextField(text, 10);
JPanel panel = new JPanel();
panel.add(someField);
int result = JOptionPane.showConfirmDialog(FirstPanel2.this, panel, "Add Label",
JOptionPane.OK_CANCEL_OPTION, JOptionPane.PLAIN_MESSAGE);
if (result == JOptionPane.OK_OPTION) {
JLabel label = new JLabel(someField.getText());
FirstPanel2.this.add(label);
FirstPanel2.this.revalidate();
FirstPanel2.this.repaint();
}
}
}
private static void createAndShowGui() {
FirstPanel2 mainPanel = new FirstPanel2();
JFrame frame = new JFrame("My Gui");
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}
Also, don't add KeyListeners to text components as that is a dangerous and unnecessary thing to do. Here you're much better off adding an ActionListener, or as in my code above, an Action, so that it will perform an action when the enter key is pressed.
Edit
You ask:
Just realized it is because of the KeyListener. Can you explain please the addAction ?
This is functionally similar to adding an ActionListener to a JTextField, so that when you press enter the actionPerformed(...) method will be called, exactly the same as if you pressed a JButton and activated its ActionListener or Action. An Action is like an "ActionListener" on steroids. It not only behaves as an ActionListener, but it can also give the button its text, its icon and other properties.

How to make a class run after two buttons are pressed

I am making my first game, and the last time I asked this question, I kinda didn't explain it very well. Basically, below is the opening screen of the game. I know, not very good, but it is just a rough draft. Then I also built the game.
There are two buttons in the opening screen, for it is a 2 player game. Both players must click ready, and then I want to program to end, and to start the second program. However I'm not sure how to do that.
import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
public class OpeningScreen {
JFrame frame;
JPanel main;
JButton ready1;
JButton ready2;
JPanel bottom;
JLabel label;
public OpeningScreen(){
UIManager.put("Button.background", Color.cyan);
UIManager.put("Button.foreground", Color.magenta);
UIManager.put("ToolTip.background", Color.magenta);
frame=new JFrame("Super Tuesday");
main=new JPanel();
ready1=new JButton("CLICK IF READY");
ready2=new JButton("CLICK IF READY");
label=new JLabel("SUPER TUESDAY");
bottom=new JPanel();
label.setFont(label.getFont().deriveFont(50.0f));
frame.setSize(480, 800);
frame.setLayout(new BorderLayout());
frame.add(main, BorderLayout.CENTER);
bottom.setLayout(new BorderLayout());
ready1.setToolTipText("CLICK ME TO START THE GAME");
ready2.setToolTipText("CLICK ME TO START THE GAME");
main.setBackground(Color.gray);
label.setForeground(Color.white);
ready1.setFont(ready1.getFont().deriveFont(20.0f));
ready2.setFont(ready2.getFont().deriveFont(20.0f));
ready1.setForeground(Color.pink);
ready2.setForeground(Color.pink);
ready1.setPreferredSize(new Dimension(240,150 ));
ready2.setPreferredSize(new Dimension(240, 150));
bottom.setPreferredSize(new Dimension(600, 150));
main.setLayout(new FlowLayout());
main.add(label, BorderLayout.NORTH);
frame.add(bottom, BorderLayout.SOUTH);
bottom.add(ready1, BorderLayout.WEST);
bottom.add(ready2, BorderLayout.EAST);
MyMouseManager1 mmm1=new MyMouseManager1();
MyMouseManager2 mmm2=new MyMouseManager2();
ready1.addMouseListener(mmm1);
ready2.addMouseListener(mmm2);
frame.setVisible(true);
}
class MyMouseManager1 implements MouseListener{
public void mouseClicked(MouseEvent e) {
ready1.setBackground(Color.green);
ready1.setForeground(Color.white);
ready1.setText("READY!");
}
public void mousePressed(MouseEvent e) {
}
public void mouseReleased(MouseEvent e) {
}
public void mouseEntered(MouseEvent e) {
}
public void mouseExited(MouseEvent e) {
}
public void mouseDragged(MouseEvent e) {
}
public void mouseMoved(MouseEvent e) {
}
}
class MyMouseManager2 implements MouseListener{
public void mouseClicked(MouseEvent e) {
ready2.setBackground(Color.green);
ready2.setForeground(Color.white);
ready2.setText("READY!");
}
public void mousePressed(MouseEvent e) {
}
public void mouseReleased(MouseEvent e) {
}
public void mouseEntered(MouseEvent e) {
}
public void mouseExited(MouseEvent e) {
}
public void mouseDragged(MouseEvent e) {
}
public void mouseMoved(MouseEvent e) {
}
}
public static void main(String[] args){
OpeningScreen smartie=new OpeningScreen();
}
}
Here is the second program. Please don't copy. heh.
import javax.swing.*;
import java.awt.*;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import java.applet.Applet;
public class Clickasfastasyoucan extends java.applet.Applet{
private JFrame w;
private JPanel b;
private Button p;
private JPanel d;
private int times;
private JLabel number;
JPanel n;
JFrame x;
public Clickasfastasyoucan() {
x=new JFrame(" ");
n=new JPanel();
times=0;
number=new JLabel("How fast can you click?");
w = new JFrame("My Smart Button");
w.setSize(1500, 1000);
b = new JPanel();
p = new Button("Swipe as fast as you can");
w.setSize(500, 500);
b.setPreferredSize(new Dimension(1000,1500));
d=new JPanel();
w.add(b);
b.add(p);
b.setLayout(new GridLayout(1, 1));
b.add(number, BorderLayout.CENTER);
d.setSize(500, 500);
MyMouseManager mmm = new MyMouseManager();
p.addMouseListener(mmm);
p.addMouseMotionListener(mmm);
p.setForeground(Color.white);
p.setBackground(Color.black);
p.setFont(p.getFont().deriveFont(20.0f));
p.setFont(p.getFont().deriveFont(20.0f));
b.setSize(600, 600);
w.setVisible(true);
}
class MyMouseManager implements MouseListener, MouseMotionListener {
public void mouseClicked(MouseEvent e) {
}
public void mousePressed(MouseEvent e) {
n.setBackground(Color.blue);
x.add(n);
x.setSize(500, 500);
n.setSize(500, 500);
x.setVisible(true);
}
public void mouseReleased(MouseEvent e) {
}
public void mouseEntered(MouseEvent e) {
n.setBackground(Color.blue);
}
public void mouseExited(MouseEvent e) {
n.setBackground(Color.white);
}
public void mouseDragged(MouseEvent e) {
}
public void mouseMoved(MouseEvent e) {times++;
number.setFont(number.getFont().deriveFont(100.0f));
number.setText(" "+times+" ");
if (times>=100&&times<999){
b.setBackground(Color.red);
number.setFont(number.getFont().deriveFont(80.0f));
times=times+1;
}
if(times>=1000&&times<10000){
b.setBackground(Color.green);
number.setFont(number.getFont().deriveFont(70.0f));
times=times+4;
}
if(times>=10000&&times<50000){
b.setBackground(Color.yellow);
number.setFont(number.getFont().deriveFont(70.0f));
times=times+100;
}if(times>=50000&&times<500000){
b.setBackground(Color.blue);
number.setFont(number.getFont().deriveFont(70.0f));
times=times+500;
}
if(times>=500000&&times<4999999){
b.setBackground(Color.pink);
number.setFont(number.getFont().deriveFont(40.0f));
times=times+1000;
}
if(times>=5000000){
b.setBackground(Color.orange);
number.setFont(number.getFont().deriveFont(20.0f));
number.setText("WOW! YOU WON. CHECK THE OUTPUT TO SEE HOW YOU SCORED!");
System.out.println("1 day: Are you still there?");
System.out.println("24 hour: Snail speed");
System.out.println("15 hours: Fail");
System.out.println("5 hours: Slow Fingers");
System.out.println("1 hour: Fast Fingers");
System.out.println("30 minutes: Champion");
System.out.println("15 minutes: You beat me!");
System.out.println("2 minutes: Cheater");
System.out.println("1 minute: Speed of Light");
System.out.println("");
System.out.println("");
System.out.println("");
System.out.println("");
System.out.println("");
System.out.println("___________________________-");
}
}
}
public static void main(String[] args) {
Clickasfastasyoucan clickgame= new Clickasfastasyoucan();
}
}
I want this one to replace the first program. I'm not sure how to even start with this though, since this is my first attempt at any game, or anything beyond a one class program.
No, you really don't want a java.awt.Applet to replace a JFrame, trust me. They're both used in two vastly different situations, and while the Swing library that underlies JFrames is about 4 years out of date, the AWT library that underlies java.awt.Applet is about 20 years out of date. Just stay clear of Applet.
Instead your GUI classes should be geared towards creating JPanels, which can then be placed into JFrames or JDialogs, or JTabbedPanes, or swapped via CardLayouts, wherever needed. This will greatly increase the flexibility of your GUI coding, and in fact this is what I recommend -- that you swap views via a CardLayout.
Also -- don't use MouseListeners for your JButton listeners but instead use ActionListeners. MouseListeners won't respond to space bar presses, won't be disabled if the button becomes disabled, and can be capricious if you base behavior on the mouseClicked method. Use the proper tool for the job: ActionListeners, or even better, Actions.
For example:
import java.awt.BorderLayout;
import java.awt.CardLayout;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.GridBagLayout;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.geom.AffineTransform;
import javax.swing.*;
public class MainGui extends JPanel {
private CardLayout cardLayout = new CardLayout();
private StartUpPanel startUpPanel = new StartUpPanel(this);
private GamePanel gamePanel = new GamePanel(this);
public MainGui() {
setLayout(cardLayout);
add(startUpPanel, startUpPanel.getName());
add(gamePanel, gamePanel.getName());
}
public void nextCard() {
cardLayout.next(this);
}
private static void createAndShowGui() {
MainGui mainPanel = new MainGui();
JFrame frame = new JFrame("MainGui");
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}
class StartUpPanel extends JPanel {
public static final String CLICK_IF_READY = "Click If Ready";
public static String SUPER_TUESDAY = "SUPER TUESDAY";
public static final String READY = "READY";
public static final int MAX_READY = 2;
private static final float TITLE_FONT_POINTS = 40f;
public static final String START_UP_PANEL = "Startup Panel";
private static final int PREF_W = 600;
private static final int PREF_H = PREF_W;
private int readyCount = 0;
private MainGui mainGui;
public StartUpPanel(MainGui mainGui) {
this.mainGui = mainGui;
setName(START_UP_PANEL);
JLabel titleLabel = new JLabel(SUPER_TUESDAY, SwingConstants.CENTER);
titleLabel.setFont(titleLabel.getFont().deriveFont(Font.BOLD, TITLE_FONT_POINTS));
JButton button1 = new JButton(new StartupAction());
JButton button2 = new JButton(new StartupAction());
button1.setFont(button1.getFont().deriveFont(Font.BOLD, TITLE_FONT_POINTS));
button2.setFont(button1.getFont());
JPanel southPanel = new JPanel(new GridLayout(1, 0));
southPanel.add(button1);
southPanel.add(button2);
setLayout(new BorderLayout());
add(titleLabel, BorderLayout.CENTER);
add(southPanel, BorderLayout.PAGE_END);
}
#Override
public Dimension getPreferredSize() {
Dimension superSize = super.getPreferredSize();
if (isPreferredSizeSet()) {
return superSize;
}
int prefW = Math.max(superSize.width, PREF_W);
int prefH = Math.max(superSize.height, PREF_H);
return new Dimension(prefW, prefH);
}
private class StartupAction extends AbstractAction {
public StartupAction() {
super(CLICK_IF_READY);
}
#Override
public void actionPerformed(ActionEvent e) {
if (getValue(NAME).equals(CLICK_IF_READY)) { // check if button active
putValue(NAME, READY); // swap button's name
((AbstractButton) e.getSource()).setFocusable(false); // lose focus
readyCount++; // increment ready count.
if (readyCount >= MAX_READY) { // if all buttons pushed
mainGui.nextCard(); // tell main GUI to swap cards
}
}
}
}
}
// simple mock class to represent the game
class GamePanel extends JPanel {
public static final String GAME = "Game";
private static final float FONT_POINTS = 30F;
private MainGui mainGui;
public GamePanel(MainGui mainGui) {
this.mainGui = mainGui;
setName(GAME);
JLabel label = new JLabel(GAME, SwingConstants.CENTER);
label.setFont(label.getFont().deriveFont(Font.BOLD, FONT_POINTS));
setLayout(new GridBagLayout());
add(label);
}
}

Get the selected component from a JPanel

I am dynamically adding items to my JPanel through an ArrayList<Items>. Basically the items object looks like that:
public class Item {
private JComponent component;
private String functionality;
public Item(JComponent component, String functionality) {
super();
this.component = component;
this.functionality = functionality;
}
public JComponent getComponent() {
return component;
}
public void setComponent(JComponent component) {
this.component = component;
}
public String getFunctionality() {
return functionality;
}
public void setFunctionality(String functionality) {
this.functionality = functionality;
}
}
Here I am adding my buttons dynamically: (try the example out if you want)
public class minimumExample extends JFrame {
private JButton addItem;
private JComboBox itemBox;
private String[] itemSelect = { "test1", "test2" };
private JPanel addUpperPane;
private JPanel addLowerPane;
private ArrayList<Item> displayedItems = new ArrayList<Item>();
private JButton upButton;
private JButton downButton;
private JButton deleteButton;
public void createControlPane() {
addUpperPane = new JPanel();
addLowerPane = new JPanel(new GridLayout(0, 1));
addItem = new JButton("Add item");
upButton = new JButton("Up");
downButton = new JButton("Down");
deleteButton = new JButton("Delete");
itemBox = new JComboBox(itemSelect);
addItem.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
if(itemBox.getSelectedItem().toString().equals("test1")) {
displayedItems.add(new Item( new ButtonComp().butt(), "test1"));
validate();
repaint();
}
if(itemBox.getSelectedItem().toString().equals("test2")) {
displayedItems.add(new Item( new LabelComp().label(), "test2"));
validate();
repaint();
}
for (int i = 0; i < displayedItems.size(); i++) {
addLowerPane.add(displayedItems.get(i).getComponent());
validate();
repaint();
}
}
});
addUpperPane.add(itemBox, BorderLayout.EAST);
addUpperPane.add(addItem, BorderLayout.WEST);
addUpperPane.add(new JLabel(" | "), BorderLayout.WEST);
addUpperPane.add(upButton, BorderLayout.WEST);
addUpperPane.add(downButton, BorderLayout.WEST);
addUpperPane.add(deleteButton, BorderLayout.WEST);
addUpperPane.add(new JSeparator(JSeparator.HORIZONTAL));
//put everything together
add(addUpperPane, BorderLayout.NORTH);
add(addLowerPane, BorderLayout.SOUTH);
repaint();
}
private void makeLayout() {
setTitle("Test App");
setLayout(new BorderLayout());
setPreferredSize(new Dimension(1000, 500));
createControlPane();
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
pack();
setVisible(true);
}
/**
* starts the GUI
*/
public void start() {
javax.swing.SwingUtilities.invokeLater(new Runnable() {
public void run() {
makeLayout();
}
});
}
public static void main(String[] args) throws IOException {
minimumExample ex = new minimumExample();
ex.start();
}
public class ButtonComp extends Component {
public JPanel butt() {
JPanel panel = new JPanel();
JButton button = new JButton("Test1");
JCheckBox check = new JCheckBox();
panel.add(button);
panel.add(check);
return panel;
}
}
public class LabelComp extends Component {
public JPanel label() {
JPanel panel = new JPanel();
JLabel label = new JLabel("Test2");
JCheckBox check = new JCheckBox();
panel.add(label);
panel.add(check);
return panel;
}
}
}
The program basically looks like that:
My problem is that the buttons Up, Down and Delete do not work, because I do not know how to get the selected element from the pane to delete it from the list where all components are in. Any recommendations on how to make this work?
I really appreciate your answer!
UPDATE
I changed my code your specifications #cghislai but it does not work. Try it out yourself:
import java.awt.BorderLayout;
import java.awt.Component;
import java.awt.Dimension;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.io.IOException;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import javax.swing.JButton;
import javax.swing.JCheckBox;
import javax.swing.JComboBox;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JSeparator;
public class minimumExample extends JFrame {
private JButton addItem;
private JComboBox itemBox;
private String[] itemSelect = { "test1", "test2" };
private JPanel addUpperPane;
private JPanel addLowerPane;
private List<CheckableItem> displayedItems = new ArrayList<CheckableItem>();
private JButton upButton;
private JButton downButton;
private JButton deleteButton;
public void createControlPane() {
addUpperPane = new JPanel();
addLowerPane = new JPanel(new GridLayout(0, 1));
addItem = new JButton("Add item");
upButton = new JButton("Up");
downButton = new JButton("Down");
deleteButton = new JButton("Delete");
itemBox = new JComboBox(itemSelect);
addItem.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
if(itemBox.getSelectedItem().toString().equals("test1")) {
ButtonComp butt = new ButtonComp();
butt.init();
displayedItems.add(butt);
validate();
repaint();
}
if(itemBox.getSelectedItem().toString().equals("test2")) {
// displayedItems.add(new CopyOfItem( new LabelComp(), "test2"));
validate();
repaint();
}
for (int i = 0; i < displayedItems.size(); i++) {
addLowerPane.add(displayedItems.get(i).getComponent());
validate();
repaint();
}
}
});
deleteButton.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent arg0) {
Iterator<CheckableItem> it = displayedItems.iterator();
while (it.hasNext()) {
CheckableItem next = it.next();
if (next.isSelected()) {
addLowerPane.remove(next.getComponent());
it.remove();
continue;
}
}
}
});
addUpperPane.add(itemBox, BorderLayout.EAST);
addUpperPane.add(addItem, BorderLayout.WEST);
addUpperPane.add(new JLabel(" | "), BorderLayout.WEST);
addUpperPane.add(upButton, BorderLayout.WEST);
addUpperPane.add(downButton, BorderLayout.WEST);
addUpperPane.add(deleteButton, BorderLayout.WEST);
addUpperPane.add(new JSeparator(JSeparator.HORIZONTAL));
//put everything together
add(addUpperPane, BorderLayout.NORTH);
add(addLowerPane, BorderLayout.SOUTH);
repaint();
}
private void makeLayout() {
setTitle("Test App");
setLayout(new BorderLayout());
setPreferredSize(new Dimension(1000, 500));
createControlPane();
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
pack();
setVisible(true);
}
/**
* starts the GUI
*/
public void start() {
javax.swing.SwingUtilities.invokeLater(new Runnable() {
public void run() {
makeLayout();
}
});
}
public static void main(String[] args) throws IOException {
minimumExample ex = new minimumExample();
ex.start();
}
public abstract class CheckableItem {
protected JCheckBox check;
public boolean isSelected() {
return check.isSelected();
}
public abstract Component getComponent();
}
public class ButtonComp extends CheckableItem {
JPanel panel = new JPanel();
public void init() {
JButton button = new JButton("Test1");
check = new JCheckBox();
panel.add(button);
panel.add(check);
}
#Override
public Component getComponent() {
return panel;
}
}
public class LabelComp extends JPanel {
public void label() {
// JPanel panel = new JPanel();
JLabel label = new JLabel("Test2");
JCheckBox check = new JCheckBox();
add(label);
add(check);
}
}
}
You need to traverse all your items, check if the item checkbox is selected, if this is the case, remove your item from the panel. I would make an abstract CheckableItem class with a getter to the JCheckbox and the Component. Then, for each of you item, if the checkbox is selected, remove the component from the parent.
public abstract class CheckableItem {
protected JCheckbox checkbox;
public boolean isSelected() {
return checkbox.isSelected();
}
public abstract Component getComponent();
}
public class ButtonComp extends CheckableItem {
private Panel panel;
public void init() {
checkbox = new JCheckbox;
panel = new JPanel();
panel.add(new JButton());
panel.add(checkbox);
}
public Component getComponent() {
return panel;
}
}
Then to keep track of your items:
private List<CheckableItem> items = new ArrayList<>();
// ...
ButtonComp comp = new ButtonComp();
comp.init();
items.add(comp);
Then to remove all checked:
Iterator<CheckbleItem> it = items.iterator();
while (it.hasNext()) {
CheckableItem next = it.next();
if (next.isSelected()) {
mainPanel.remove(next.getComponent());
it.remove();
continue;
}
}
Why don't you just have your ButtomComp and LabelComp extend from JPanel? This would solve a lot of your problems I think. For example :
public class ButtonComp extends JPanel {
JButton button;
JCheckBox check = new JCheckBox();
public ButtonComp() {
button = new JButton("Test1");
this.add(button);
this.add(check);
}
}
Then all you would need to do is iterate over your items and look at the checkbox in the components :
for (int i = 0; i < displayedItems.size(); i++) {
if (displayedItems.get(i).check.isSelected()) {
displayedItems.remove(i);
}
}
Note: haven't tested this code. But you should get the idea.

Java JDialogs How To Pass Information Between?

after looking for an answer for 3 hours, I am just about to give up on this idea:
I am making an application that displays the followers of a Twitch streamer.
A couple of features i am trying to add:
the display frame is a separate window from the controls frame.
I am trying to use (JFrame as display window) (JDialog as controls frame)
And furthermore: Settings is in another JDialog (this one has Modal(true))
Settings needs to be able to send the JFrame information such as: "username" and "text color"
And the settings JDialog will only pop up from clicking "settings" on the controls JDialog.
It will setVisible(false) when you click "save settings" or the X.
On the controls JDialog (b_console) needs to receive error messages and info like that.
And on the same JDialog, "filler" needs to receive follower count and things like that.
Here follows my code involving the transfers listed above:
package javafollowernotifier;
import java.awt.*;
import java.awt.event.*;
import java.awt.Graphics.*;
import javax.swing.*;
import java.io.*;
import java.net.URL;
public class JavaFollowerNotifier extends JFrame implements ComponentListener
{
Settings settings = new Settings();
ControlPanel ctrlPnl = new ControlPanel();
public JavaFollowerNotifier()
{
try
{
settings.readSettings();
}
catch(Exception e)
{
ctrlPnl.b_console.setText("Error");
System.out.println(e);
}
}
public void grabFollower()
{
ctrlPnl.b_console.setText("Retrieving Info...");
try
{
URL twitch = new URL("https://api.twitch.tv/kraken/channels/" + savedSettings[1] + "/follows?limit=1&offset=0");
ctrlPnl.b_console.setText("Retrieved");
}
catch(Exception e)
{
ctrlPnl.b_console.setText("Error");
System.out.println(e);
}
}
public void grabStats()
{
ctrlPnl.b_console.setText("Retrieving Info...");
try
{
URL twitch = new URL("https://api.twitch.tv/kraken/channels/" + savedSettings[1] + "/follows?limit=1&offset=0");
ctrlPnl.filler.setText("Followers: " + totalFollowers + "\nLatest: " + lastFollower);
ctrlPnl.b_console.setText("Retrieved");
}
catch(Exception e)
{
ctrlPnl.b_console.setText("Error");
System.out.println(e);
}
}
public void componentMoved(ComponentEvent arg0)
{
//this is only to *attach this JDialog to the JFrame and make it move together my plan is to have it undecorated as well
int x = this.getX() + this.getWidth();
int y = this.getY();
ctrlPnl.movePanel(x, y);
}
public void paint(Graphics g)
{
if(clearPaint == false)
{
//any "savedSettings[n]" are saved in Settings.java (just not in this version)
g.setColor(Color.decode(savedSettings[3]));
scaledFont = scaleFont(follower + " followed!", bounds, g, new Font(savedSettings[2], Font.PLAIN, 200));
}
}
}
package javafollowernotifier;
import java.awt.*;
import java.awt.event.*;
import java.io.*;
import javax.imageio.ImageIO;
import javax.swing.*;
public class Settings extends JDialog implements ActionListener
{
JavaFollowerNotifier jfollow = new JavaFollowerNotifier();
ControlPanel ctrlPnl = new ControlPanel();
//here are the settings mention above
String[] savedSettings = {"imgs/b_b.jpg","username","font","color","Nightbot"};
public Settings()
{
try
{
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
}
catch (Exception e)
{
ctrlPnl.b_console.setText("Error");
System.out.println(e);
}
}
public void saveSettings()
{
savedSettings[4] = jfollow.lastFollower;
try
{
PrintWriter save = new PrintWriter("config.cfg");
ctrlPnl.b_console.setText("Saving...");
for(int i = 0; i < 5; i++)
{
save.println(savedSettings[i]);
}
save.close();
ctrlPnl.b_console.setText("Saved");
}
catch(Exception e)
{
ctrlPnl.b_console.setText("Error");
System.out.println(e);
canClose = false;
}
readSettings();
this.repaint();
}
public void readSettings()
{
ctrlPnl.b_console.setText("Loading...");
try
{
}
catch(Exception e)
{
ctrlPnl.b_console.setText("Error");
System.out.println(e);
}
jfollow.lastFollower = savedSettings[4];
try
{
}
catch(Exception e)
{
ctrlPnl.b_console.setText("Error");
System.out.println(e);
}
ctrlPnl.b_console.setText("Loaded Settings");
}
}
package javafollowernotifier;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class ControlPanel extends JDialog implements ActionListener
{
public ControlPanel()
{
try
{
}
catch (Exception e)
{
b_console.setText("Error");
System.out.println(e);
}
}
public void movePanel(int x, int y)
{
//here is where i *attach the JDialog to the JFrame
controlPanel.setLocation(x, y);
}
public void actionPerformed(ActionEvent ie)
{
if(ie.getSource() == b_settings)
{
settings.frame.setVisible(true);
}
}
}
I tried to fix your program, but I wasn't too sure about its flow. So I created another simple one. What I did was pass the labels from the main frame to the dialogs' constructors. In the dialog, I took those labels and changed them with text entered in their text fields. If you hit enter after writing text from the dialog, you'll see the text in the frame change
public class JavaFollowerNotifier1 extends JFrame{
private JLabel controlDialogLabel = new JLabel(" ");
private JLabel settingDialogLabel = new JLabel(" ");
private ControlDialog control;
private SettingsDialog settings;
public JavaFollowerNotifier1() {
control = new ControlDialog(this, true, controlDialogLabel);
settings = new SettingsDialog(this, true, settingDialogLabel);
....
class ControlDialog extends JDialog {
private JLabel label;
public ControlDialog(final Frame frame, boolean modal, final JLabel label) {
super(frame, modal);
this.label = label;
....
class SettingsDialog extends JDialog {
private JLabel label;
public SettingsDialog(final Frame frame, boolean modal, final JLabel label) {
super(frame, modal);
this.label = label;
Test it out and let me know if you have any questions
import java.awt.BorderLayout;
import java.awt.Frame;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JDialog;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JTextField;
import javax.swing.SwingUtilities;
public class JavaFollowerNotifier1 extends JFrame{
private JLabel controlDialogLabel = new JLabel(" ");
private JLabel settingDialogLabel = new JLabel(" ");
private JButton showControl = new JButton("Show Control");
private JButton showSetting = new JButton("Show Settings");
private ControlDialog control;
private SettingsDialog settings;
public JavaFollowerNotifier1() {
control = new ControlDialog(this, true, controlDialogLabel);
settings = new SettingsDialog(this, true, settingDialogLabel);
showControl.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e) {
control.setVisible(true);
}
});
showSetting.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e) {
settings.setVisible(true);
}
});
JPanel buttonPanel = new JPanel();
buttonPanel.add(showControl);
buttonPanel.add(showSetting);
add(buttonPanel, BorderLayout.SOUTH);
add(controlDialogLabel, BorderLayout.NORTH);
add(settingDialogLabel, BorderLayout.CENTER);
pack();
setDefaultCloseOperation(EXIT_ON_CLOSE);
setLocationRelativeTo(null);
setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
new JavaFollowerNotifier1();
}
});
}
}
class ControlDialog extends JDialog {
private JLabel label;
private JTextField field = new JTextField(15);
private JButton button = new JButton("Close");
private String s = "";
public ControlDialog(final Frame frame, boolean modal, final JLabel label) {
super(frame, modal);
this.label = label;
setLayout(new BorderLayout());
add(field, BorderLayout.NORTH);
add(button, BorderLayout.CENTER);
pack();
setLocationRelativeTo(frame);
field.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e) {
s = field.getText();
label.setText("Message from Control Dialog: " + s);
}
});
button.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e) {
ControlDialog.this.setVisible(false);
}
});
}
}
class SettingsDialog extends JDialog {
private JLabel label;
private JTextField field = new JTextField(15);
private JButton button = new JButton("Close");
private String s = "";
public SettingsDialog(final Frame frame, boolean modal, final JLabel label) {
super(frame, modal);
this.label = label;
setLayout(new BorderLayout());
add(field, BorderLayout.NORTH);
add(button, BorderLayout.CENTER);
pack();
setLocationRelativeTo(frame);
field.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e) {
s = field.getText();
label.setText("Message from Settings Dialog: " + s);
}
});
button.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e) {
SettingsDialog.this.setVisible(false);
}
});
}
}
Typically when I build GUI's which use modal dialogs to gather user input, I build my own class, which extends the JDialog or in some cases a JFrame. In that class I expose a getter method for an object which I usually call DialgResult. This object acts as the Model for the input I gather from the user. In the class that has the button, or whatever control which triggers asking the user for the information, I create it, show it as a modal dialog, then when it is closed, I retrieve the object using that same getter.
This is a very primitive example:
package arg;
import java.awt.Component;
import java.awt.Dimension;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import javax.swing.BoxLayout;
import javax.swing.JButton;
import javax.swing.JDialog;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JTextField;
public class asdfas extends JFrame {
public static void main(String[] args) {
asdfas ex = new asdfas();
ex.setVisible(true);
}
public asdfas() {
init();
}
private void init() {
this.setDefaultCloseOperation(EXIT_ON_CLOSE);
this.setBounds(100,100,200,200);
final JButton button = new JButton("Show modal dialog");
button.addActionListener( new ActionListener() {
#Override
public void actionPerformed(ActionEvent arg0) {
Dialog d = new Dialog();
d.setVisible(true);
button.setText(d.getDialogResult().value);
revalidate();
repaint();
}
});
this.add(button);
}
class DialogResult {
public String value;
}
class Dialog extends JDialog {
JTextField tf = new JTextField(20);
private DialogResult result = new DialogResult();
public Dialog() {
super();
init();
}
private void init() {
this.setModal(true);
this.setSize(new Dimension(100,100));
JButton ok = new JButton("ok");
ok.addActionListener( new ActionListener () {
#Override
public void actionPerformed(ActionEvent arg0) {
result = new DialogResult();
result.value = tf.getText();
setVisible(false);
}
});
JPanel p = new JPanel();
p.setLayout(new BoxLayout(p, BoxLayout.Y_AXIS));
p.add(tf);
p.add(ok);
this.add(p);
}
public DialogResult getDialogResult() {
return result;
}
}
}

Removing JPanel from a JFrame

I am trying to remove a JPanel not hide it but i can't find anything that works.
This is the code in the panel that needs to remove itself when a button is pressed:
play.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
Frame frame = new Frame(); //referencing to my JFrame class (this class is a JPanel)
//need to remove this panel on this line
frame.ThreeD(); // adds a new panel
}
});
UPDATED
This is the full code:
package ThreeD;
import java.awt.Rectangle;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JPanel;
import javax.swing.UIManager;
import Run.Frame;
public class Launcher extends JPanel{
private JButton play, options, help, mainMenu;
private Rectangle rplay, roptions, rhelp, rmainMenu;
private int buttonWidthLocation, buttonWidth, buttonHeight;
private int width = 1280;
public Launcher() {
this.setLayout(null);
drawButtons();
}
private void drawButtons() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch(Exception e) {
e.printStackTrace();
}
play = new JButton("Play");
options = new JButton("Options");
help = new JButton("Help");
mainMenu = new JButton("Main Menu");
buttonWidthLocation = (width / 2) - (buttonWidth / 2);
buttonWidth = 80;
buttonHeight = 40;
rplay = new Rectangle(buttonWidthLocation, 150, buttonWidth, buttonHeight);
roptions = new Rectangle(buttonWidthLocation, 300, buttonWidth, buttonHeight);
rhelp = new Rectangle(buttonWidthLocation, 450, buttonWidth, buttonHeight);
rmainMenu = new Rectangle(buttonWidthLocation, 600, buttonWidth, buttonHeight);
play.setBounds(rplay);
options.setBounds(roptions);
help.setBounds(rhelp);
mainMenu.setBounds(rmainMenu);
add(play);
add(options);
add(help);
add(mainMenu);
play.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
Frame frame = new Frame();
//need to remove this panel here
frame.ThreeD();
}
});
options.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
System.out.println("options");
}
});
help.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
System.out.println("help");
}
});
mainMenu.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
System.out.println("mainMenu");
}
});
}
}
And this is my Frame class:
package Run;
import javax.swing.*;
import ThreeD.Display;
import ThreeD.Launcher;
import TowerDefence.Window;
import java.awt.*;
import java.awt.image.BufferedImage;
public class Frame extends JFrame{
public static String title = "Game";
/*public static int GetScreenWorkingWidth() {
return java.awt.GraphicsEnvironment.getLocalGraphicsEnvironment().getMaximumWindowBounds().width;
}*/
/*public static int GetScreenWorkingHeight() {
return java.awt.GraphicsEnvironment.getLocalGraphicsEnvironment().getMaximumWindowBounds().height;
}*/
//public static Dimension size = new Dimension(GetScreenWorkingWidth(), GetScreenWorkingHeight());
public static Dimension size = new Dimension(1280, 774);
public static void main(String args[]) {
Frame frame = new Frame();
System.out.println("Width of the Frame Size is "+size.width+" pixels");
System.out.println("Height of the Frame Size is "+size.height+" pixels");
}
public Frame() {
setTitle(title);
setSize(size);
setResizable(false);
setLocationRelativeTo(null);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
ThreeDLauncher();
}
public void ThreeDLauncher() {
Launcher launcher = new Launcher();
add(launcher);
setVisible(true);
}
public void TowerDefence() {
setLayout(new GridLayout(1, 1, 0, 0));
Window window = new Window(this);
add(window);
setVisible(true);
}
public void ThreeD() {
BufferedImage cursor = new BufferedImage(16, 16, BufferedImage.TYPE_INT_ARGB);
Cursor blank = Toolkit.getDefaultToolkit().createCustomCursor(cursor, new Point(0, 0), "blank");
getContentPane().setCursor(blank);
Display display = new Display();
add(display);
setVisible(true);
display.start();
}
}
Basically - you are creating new instance of Frame in line:
Frame frame = new Frame(); //referencing to my JFrame class (this class is a JPanel)
New instance of Frame is not visible, and you're try to remove your Launcher from not visible new Frame. But this is wrong - you should remove Launcher from Frame that you created previously in main function (that is: parent of Launcher component).
Here goes an example:
public class TestFrame extends JFrame {
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
TestFrame frame = new TestFrame();
frame.getContentPane().add(new MyPanel(frame));
frame.setSize(200, 200);
frame.setLocationRelativeTo(null);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
});
}
}
And MyPanel class:
public class MyPanel extends JPanel {
public MyPanel(final TestFrame frame) {
JButton b = new JButton("Play");
add(b);
b.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
Container pane = frame.getContentPane();
pane.remove(MyPanel.this);
JPanel otherPanel = new JPanel();
otherPanel.add(new JLabel("OtherPanel"));
pane.add(otherPanel);
pane.revalidate();
}
});
}
}
In your example you should add a reference to Frame in your Launcher constructor:
public Launcher(Frame frame) {
this.frame = frame;
...
Init Launcher:
public void ThreeDLauncher() {
Launcher launcher = new Launcher(this);
and use:
play.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
//need to remove this panel here
frame.getContentPane().remove(Launcher.this);
frame.ThreeD();
}
});
Say your panel is myPanel you can remove it from the main frame by:
frame.getContentPane().remove(myPanel);

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