I was looking at this question and I was looking at the first answer.
So I tried to use this code:
public static Image getIcon(String fileName) throws Exception {
File file = new File(fileName);
FileSystemView view = FileSystemView.getFileSystemView();
Icon icon = view.getSystemIcon(file);
ImageIcon imageIcon = (ImageIcon) icon;
Image image = imageIcon.getImage();
return image;
}
Which does return an Image (or throws an Error) but the Image has terribly low resolution.
I am assuming that this is because the 16x16 Image is returned.
Is there any way to state which Image I want to be returned?
Java offers you two possibilities to retrieve file icons.
You already know the first one:
Icon icon = FileSystemView.getFileSystemView().getSystemIcon(new File(FILENAME));
that gives you a 16x16 pixel result.
The other one using ShellFolder
Icon icon = new ImageIcon(ShellFolder.getShellFolder(new File(FILENAME)).getIcon(true));
will retrieve you the larger one (32x32) depending on the boolean flag getLargeIcon in the getIcon method.
I'm sorry for you but more is (at the moment) not possible with the java default libraries. Interest exists as you can read in this JDK bugreport.
But nothing has been done so far.
If you really want to have larger versions you will need to retrieve them with the OS depending native calls or store them manually as local application ressources.
Note: If you have problems accessing ShellFolder you should read this question.
I used this method:
protected ImageIcon getImageIcon() {
File f = new File((iconPath!=null)?iconPath:"");
if (!f.isFile() || !f.canRead()) {
iconPath = Constants.getDefaultPreviewIconPath();
}
ImageIcon icon = new ImageIcon(iconPath, titolo);
return new ImageIcon(Utils.getScaledImage(
icon.getImage(),
Constants.getICON_WIDTH(),
Constants.getICON_HEIGTH()));
}
where getScaledImage is:
public static Image getScaledImage(Image srcImg, int w, int h) {
BufferedImage resizedImg = new BufferedImage(w, h, BufferedImage.TYPE_INT_RGB);
Graphics2D g2 = resizedImg.createGraphics();
g2.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g2.drawImage(srcImg, 0, 0, w, h, null);
g2.dispose();
return resizedImg;
}
Related
I want to convert my picture from colored to Black and white which seems to be created from scratch.
Here is the code which i tried as described on the different post:
BufferedImage bi = ImageIO.read(new File("/Users/***/Documents/Photograph.jpg"));
ColorConvertOp op =
new ColorConvertOp(ColorSpace.getInstance(ColorSpace.CS_GRAY), null);
ImageIO.write(bi, "PNG", new File("/Users/bng/Documents/rendered2.png"));
op.filter(bi, bi);
But still my image is not converted to the Black and white. Additionally, this code is increasing the rendered2.png image size to 10 folds.
Also, it would be great if i could find some Java 8 way of doing this.
Any suggestions?
Here is the code which worked for me:
BufferedImage input = ImageIO.read(new File("/Users/bng/Documents/Photograph.jpg"));
// Create a black-and-white image of the same size.
BufferedImage im = new BufferedImage(input.getWidth(), input.getHeight(), BufferedImage.TYPE_BYTE_BINARY);
// Get the graphics context for the black-and-white image.
Graphics2D g2d = im.createGraphics();
// Render the input image on it.
g2d.drawImage(input, 0, 0, null);
// Store the resulting image using the PNG format.
ImageIO.write(im, "PNG", new File("/Users/bng/Documents/rendered.png"));
It was BufferedImage.TYPE_BYTE_BINARY which provided me the exact solution.
Lokking for the Java 8 Version for above code.
You have to find RGB of the existing colors of the image you want to change it.
Fyi, you want to change it as white RGB value is (255,255,255) and for black RGB value is (0,0,0)
Following method easily do the color change if you apply correct way of your requirement
private BufferedImage changeColor(BufferedImage image, int srcColor, int replaceColor)
{
BufferedImage destImage = new BufferedImage(image.getWidth(), image.getHeight(), BufferedImage.TYPE_INT_ARGB);
Graphics2D g = destImage.createGraphics();
g.drawImage(image, null, 0, 0);
g.dispose();
for (int width = 0; width < image.getWidth(); width++)
{
for (int height = 0; height < image.getHeight(); height++)
{
if (destImage.getRGB(width, height) == srcColor)
{
destImage.setRGB(width, height, replaceColor);
}
}
}
return destImage;
}
you have to use the ColorConvertOp in a proper way:
create Source image
apply filter
save dest
example:
BufferedImage src = ImageIO.read(new File("/Users/***/Documents/Photograph.jpg"));
ColorConvertOp op =
new ColorConvertOp(ColorSpace.getInstance(ColorSpace.CS_GRAY), null);
BufferedImage dest = op.filter(src, null);
ImageIO.write(dest, "PNG", new File("/Users/bng/Documents/rendered2.png"));
src:
dest:
I'm getting images from clipboard using this:
if(Toolkit.getDefaultToolkit().getSystemClipboard().isDataFlavorAvailable(DataFlavor.imageFlavor)){
ImageIcon IMG = new ImageIcon((BufferedImage) Toolkit.getDefaultToolkit().getSystemClipboard().getData(DataFlavor.imageFlavor));
}
Now I want to save this image in disk using ImageIO.write;
How can I find image format (JPG,PNG,GIF,...) to use in ImageIO.write as formatName ?
Thanks
The mime type of the content of the clipboard when checked via
.isDataFlavorAvailable(DataFlavor.imageFlavor)
is image/x-java-image (but OS vendors do not need to follow MIME types for clipboards).
I found two ways to supposedly get an image from a clipboard and write it to a file:
Using a helper method found in this blog post: The nightmares of getting images from the Mac OS X clipboard using Java.
Clipboard clip = Toolkit.getDefaultToolkit().getSystemClipboard()
ImageIcon IMG = new ImageIcon((BufferedImage)
clip.getData(DataFlavor.imageFlavor));
BufferedImage bImage = getBufferedImage(IMG.getImage());
ImageIO.write(bImage, "png", new File("/tmp/test.png"));
The getBufferedImage method looks like this:
public static BufferedImage getBufferedImage(Image img) {
if (img == null) {
return null;
}
int w = img.getWidth(null);
int h = img.getHeight(null);
// draw original image to thumbnail image object and
// scale it to the new size on-the-fly
BufferedImage bufimg = new BufferedImage(w, h,
BufferedImage.TYPE_INT_RGB);
Graphics2D g2 = bufimg.createGraphics();
g2.setRenderingHint(RenderingHints.KEY_INTERPOLATION,
RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g2.drawImage(img, 0, 0, w, h, null);
g2.dispose();
return bufimg;
}
Via Transferable. Note that this runs on OS X but produces an empty image of the correct size:
Clipboard clip = Toolkit.getDefaultToolkit().getSystemClipboard()
Transferable content =
clip.getContents(null);
BufferedImage img = (BufferedImage) content.getTransferData(
DataFlavor.imageFlavor);
ImageIO.write(img, "png", new File("/tmp/test.png"));
I know this is something to do with compositing but I can't work out what. In an earlier section of code, a particular list of pixels in a BufferedImage are set to be transparent black:
for(Pixel p : closed){
Color c = new Color(image.getRGB(p.x, p.y));
Color newC = new Color(0,0,0, 0);
image.setRGB(p.x, p.y, newC.getRGB() & 0x00000000);
}
if(andCrop){
image = image.getSubimage(left, top, right-left, bottom-top);
}
return image;
Then I attempt to write the image out:
try {
BufferedImage out = new BufferedImage(image.getWidth(), image.getHeight(), java.awt.Transparency.TRANSLUCENT);
Graphics2D g2d = out.createGraphics();
g2d.setComposite(AlphaComposite.Clear);
g2d.fillRect(0, 0, image.getWidth(), image.getHeight());
g2d.setComposite(AlphaComposite.Src);
g2d.drawImage(image, 0, 0, image.getWidth(), image.getHeight(), null);
g2d.dispose();
File outputfile = new File(file);
ImageIO.write(out, "png", outputfile);
} catch (IOException e) {
}
Now, I know that 'out' is clear before I attempt to draw the image onto it. What I'm not getting is what's wrong with my compositing. Instead of coming out as transparent, I'm getting full-black.
All bufferedimages used are INT_ARGB.
EDIT - This has been solved. The image source was from ImageIO.read and the BufferedImage returned did not support alpha. A quick post-read conversion let the rest of the code run smoothly.
Things that comes to my mind... (thanks to Andrew):
java.awt.Transparency.TRANSLUCENT = 3
TYPE_INT_ARGB = 2
TYPE_INT_ARGB_PRE = 3
public BufferedImage(int width,
int height,
int imageType)
Constructs a BufferedImage of one of the predefined image types. (TYPE_...)
http://docs.oracle.com/javase/1.4.2/docs/api/java/awt/image/BufferedImage.html
so it seems as basically it's a mixup.
Besides, what is the effect you want to achieve? you clear an empty image, then draw fully transparent pixels to it... I just don't get it.
Whelp, this has been downvoted now so I'm not sure this will be relevant, but the issue was that the original BufferedImage was being read in by ImageIO, and this image was not supporting ARGB. A quick post-read conversion allowed the rest of the code to work.
I am trying to write a NXT Robot simulator with lejOS where the robot can avoid obstacles, but I want the obstacles to be generated in the code. The code below allows for the creation of the Circle.jpg, but the code crashes if it tries to use the image it creates. The code works in Intellij IDEA, but not eclipse with a previously generated image. I have tried the following with no results:
Used .png instead of .jpg
Used and image generated by a previous run, meaning it already existed.
Changed type from opaque to translucent, etc.
I am wondering what I am doing that makes the image crash my code when generating the image on the fly?
Update: Added command used to invoke new jpg, and a picture of the error.
public static void obstacleFactory()
{
int width = 30;
int height = 30;
GraphicsEnvironment environment =
GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsDevice device =
environment.getDefaultScreenDevice();
GraphicsConfiguration config = device.getDefaultConfiguration();
BufferedImage bufferedImage = config.createCompatibleImage(width, height,
Transparency.TRANSLUCENT);
Graphics2D g2d = bufferedImage.createGraphics();
g2d.setColor(Color.yellow);
g2d.fillOval(0, 0, width, height);
g2d.dispose();
RenderedImage rendImage = bufferedImage;
try {
File file = new File("src/sprites/Circle.jpg");
ImageIO.write(rendImage, "jpg", file);
} catch (IOException e) {}
}
And the command use to invoke the jpg is
NxtContext.useObstacle("sprites/Circle.jpg", 250, 475);
This is what eclipse says:
I have no problems with your code in eclipse, except for the ellipse colors.
What do you mean saying "the code crashes"? Do you gent an exception? What's the informaion in it? Could it be that you just don't have a "src/sprites" path?
I'd like to convert gif images to jpeg using Java. It works great for most images, but I have a simple transparent gif image:
Input gif image http://img292.imageshack.us/img292/2103/indexedtestal7.gif
[In case the image is missing: it's a blue circle with transparent pixels around it]
When I convert this image using the following code:
File file = new File("indexed_test.gif");
BufferedImage image = ImageIO.read(file);
File f = new File("indexed_test.jpg");
ImageIO.write(image, "jpg", f);
This code works without throwing an Exception, but results an invalid jpeg image:
[In case the image is missing: IE cannot show the jpeg, Firefox shows the image with invalid colors.]
I'm using Java 1.5.
I also tried converting the sample gif to png with gimp and using the png as an input for the Java code. The result is the same.
Is it a bug in the JDK? How can I convert images correctly preferably without 3rd party libraries?
UPDATE:
Answers indicate that jpeg conversion cannot handle transparency correctly (I still think that this is a bug) and suggest a workaround for replacing transparent pixels with predefined color. Both of the suggested methods are quite complex, so I've implemented a simpler one (will post as an answer). I accept the first published answer with this workaround (by Markus). I don't know which implementation is the better. I go for the simplest one still I found a gif where it's not working.
For Java 6 (and 5 too, I think):
BufferedImage bufferedImage = new BufferedImage(image.getWidth(null), image.getHeight(null), BufferedImage.TYPE_INT_RGB);
g = bufferedImage.createGraphics();
//Color.WHITE estes the background to white. You can use any other color
g.drawImage(image, 0, 0, bufferedImage.getWidth(), bufferedImage.getHeight(), Color.WHITE, null);
As already mentioned in the UPDATE of the question I've implemented a simpler way of replacing transparent pixels with predefined color:
public static BufferedImage fillTransparentPixels( BufferedImage image,
Color fillColor ) {
int w = image.getWidth();
int h = image.getHeight();
BufferedImage image2 = new BufferedImage(w, h,
BufferedImage.TYPE_INT_RGB);
Graphics2D g = image2.createGraphics();
g.setColor(fillColor);
g.fillRect(0,0,w,h);
g.drawRenderedImage(image, null);
g.dispose();
return image2;
}
and I call this method before jpeg conversion in this way:
if( inputImage.getColorModel().getTransparency() != Transparency.OPAQUE) {
inputImage = fillTransparentPixels(inputImage, Color.WHITE);
}
The problem (at least with png to jpg conversion) is that the color scheme isn't the same, because jpg doesn't support transparency.
What we've done successfully is something along these lines (this is pulled from various bits of code - so please forgive the crudeness of the formatting):
File file = new File("indexed_test.gif");
BufferedImage image = ImageIO.read(file);
int width = image.getWidth();
int height = image.getHeight();
BufferedImage jpgImage;
//you can probably do this without the headless check if you just use the first block
if (GraphicsEnvironment.isHeadless()) {
if (image.getType() == BufferedImage.TYPE_CUSTOM) {
//coerce it to TYPE_INT_ARGB and cross fingers -- PNGs give a TYPE_CUSTOM and that doesn't work with
//trying to create a new BufferedImage
jpgImage = new BufferedImage(width,height,BufferedImage.TYPE_INT_ARGB);
} else {
jpgImage = new BufferedImage(width, height, image.getType());
}
} else {
jgpImage = GraphicsEnvironment.getLocalGraphicsEnvironment().
getDefaultScreenDevice().getDefaultConfiguration().
createCompatibleImage(width, height, image.getTransparency());
}
//copy the original to the new image
Graphics2D g2 = null;
try {
g2 = jpg.createGraphics();
g2.setRenderingHint(RenderingHints.KEY_INTERPOLATION,
RenderingHints.VALUE_INTERPOLATION_BICUBIC);
g2.drawImage(image, 0, 0, width, height, null);
}
finally {
if (g2 != null) {
g2.dispose();
}
}
File f = new File("indexed_test.jpg");
ImageIO.write(jpgImage, "jpg", f);
This works for png to jpg and gif to jpg. And you will have a white background where the transparent bits were. You can change this by having g2 fill the image with another color before the drawImage call.
3 months late, but I am having a very similar problem (although not even loading a gif, but simply generating a transparent image - say, no background, a colored shape - where when saving to jpeg, all colors are messed up, not only the background)
Found this bit of code in this rather old thread of the java2d-interest list, thought I'd share, because after a quick test, it is much more performant than your solution:
final WritableRaster raster = img.getRaster();
final WritableRaster newRaster = raster.createWritableChild(0, 0, img.getWidth(), img.getHeight(), 0, 0, new int[]{0, 1, 2});
// create a ColorModel that represents the one of the ARGB except the alpha channel
final DirectColorModel cm = (DirectColorModel) img.getColorModel();
final DirectColorModel newCM = new DirectColorModel(cm.getPixelSize(), cm.getRedMask(), cm.getGreenMask(), cm.getBlueMask());
// now create the new buffer that we'll use to write the image
return new BufferedImage(newCM, newRaster, false, null);
Unfortunately, I can't say I understand exactly what it does ;)
If you create a BufferedImage of type BufferedImage.TYPE_INT_ARGB and save to JPEG weird things will result. In my case the colors are scewed into orange. In other cases the produced image might be invalid and other readers will refuse loading it.
But if you create an image of type BufferedImage.TYPE_INT_RGB then saving it to JPEG works fine.
I think this is therefore a bug in Java JPEG image writer - it should write only what it can without transparency (like what .NET GDI+ does). Or in the worst case thrown an exception with a meaningful message e.g. "cannot write an image that has transparency".
JPEG has no support for transparency. So even when you get the circle color correctly you will still have a black or white background, depending on your encoder and/or renderer.
BufferedImage originalImage = ImageIO.read(getContent());
BufferedImage newImage = new BufferedImage(originalImage.getWidth(), originalImage.getHeight(), BufferedImage.TYPE_3BYTE_BGR);
for (int x = 0; x < originalImage.getWidth(); x++) {
for (int y = 0; y < originalImage.getHeight(); y++) {
newImage.setRGB(x, y, originalImage.getRGB(x, y));
}
}
ImageIO.write(newImage, "jpg", f);
7/9/2020 Edit: added imageIO.write