Java: return previous value of field - java

i start learn java and i have a little problem:
I have a class Point:
public class Point {
int x;
int y;
void setX(Point point){
x=point.x;
}
void setY(Point point){
y=point.y;
}
}
Now i have a task:
" change method setX() and setY() that these methods return previous values of x and y. "
Can You help me with understanding of this task? Totally dont get it.

You'd have to change from void to int return type(s) and then store the old value to return after you set it. Something like,
int setX(Point point) {
int old = this.x;
this.x = point.x;
return old;
}
int setY(Point point) {
int old = this.y;
this.y = point.y;
return old;
}
or you might perform the assignment in a finally block, and return the value in a try like
int setX(Point point) {
try {
return this.x;
} finally {
this.x = point.x;
}
}

Related

Converting class using an array of references to Point2d objects to using a java.util.ArrayList<Point2d>

package polygongeneric;
import java.util.ArrayList;
public class Polygon {
private ArrayList <Point2d> p = null;
private int points = 0;
public Polygon() { }
public Polygon(int numPoints) {
p = new ArrayList<>();
}
public boolean addPoint(Point2d point) {
p.add(points, point);
points++;
return true;
}
public boolean addPoint(double x, double y) {
Point2d a = new Point2d(x,y);
p.add(points, a);
return true;
}
#Override
public String toString() {
String s = "";
for (int i=0; i<points; i++)
s += p.get(i).toString() + "\n";
return s;
}
}
I'm trying to convert a class from using an array of references to Point2d objects as type Point2d. This is what I have so far but it's not outputting the answer that it's supposed to.
This is what my code outputs
(0.1,0.9)
(0.5,0.5)
(0.2,0.5)
This is what it's supposed to output
(0.1,0.9)
(0.3,0.7)
(0.5,0.5)
(0.4,0.8)
(0.2,0.5)
Do you guys have any idea. What I'm doing wrong?
This is my Point2d class
package polygongeneric;
public class Point2d {
private double x = 0, y = 0;
public Point2d() { }
public Point2d(double x, double y) {
setX(x);
setY(y);
}
public void setX(double initX) {
if (initX >= 0 && initX <= 1)
x = initX;
}
public void setY(double y) {
if (y >= 0 && y <= 1)
this.y = y;
}
public double getX() { return x; }
public double getY() { return y; }
public String toString() {
return "(" + x + "," + y + ")";
}
}
This is my main method
package polygongeneric;
public class PolygonGeneric {
public static void main(String[] args) {
Polygon p = new Polygon(5);
p.addPoint(new Point2d(.1, .9));
p.addPoint(.3, .7);
p.addPoint(new Point2d(.5, .5));
p.addPoint(.4, .8);
p.addPoint(new Point2d(.2, .5));
System.out.println(p);
}
}
You are not incrementing the position in your addPoint(double x, double y), so basically, you are replacing the existing point with a new point, so you are missing few point values and you need to correct the correct the code as shown below:
public boolean addPoint(double x, double y) {
Point2d a = new Point2d(x, y);
p.add(points, a);
points++;
return true;
}
Because you are simply adding the point at the end of the list, I suggest you can directly use arraylist.add(point); so that you will not get into these increment/other issues.
Also, you can change your constructor of Polygon class (which accepts int) as follows because you are not using the numPoints variable or else use an array with numPoints as the size instead of ArrayList.
public Polygon() {
p = new ArrayList<>();
}
You did not increment points in the addPoint(double x, double y) function.
Why not reuse the same method? and call the overloaded function
public boolean addPoint(Point2d point); instead of writing the same logic again and again.
public boolean addPoint(double x, double y) {
Point2d a = new Point2d(x,y);
return addPoint(a);
}

Java generics - accept float and int

How can I program my class to accept both Integers and Floats, I suppose I'll need to use generics, am I correct?
public class Vec2 {
private int x, y;
public Vec2(int xa, int ya) {
this.x = xa;
this.y = ya;
}
public Vec2() {
this(0, 0);
}
public Vec2(Vec2 vec) {
this(vec.x, vec.y);
}
public void addX(int xa) {
x+=xa; // I get an exception here when I try to use generics.
}
public void addY(int ya) {
y+=ya; // I get an exception here when I try to use generics.
}
Any ideas how to program my class to accept floats, integers and doubles altogether?
For the time being, we cannot have generics over primitives like int or double, so you will be forced to use boxed representations. It really is easier to just make a separate class for int and double. But if you want to use generics, here's how you can do it in a type-safe way (using java8):
public class Vec2<T> {
private final BinaryOperator<T> adder;
private T x, y;
private Vec2(BinaryOperator<T> adder, T x, T y) {
this.adder = adder;
this.x = x;
this.y = y;
}
public void addX(T xa) {
x = adder.apply(x, xa);
}
public void addY(T ya) {
y = adder.apply(y, ya);
}
public static Vec2<Integer> ofInt(Integer x, Integer y) {
return new Vec2<>(Integer::sum, x, y);
}
public static Vec2<Double> ofDouble(Double x, Double y) {
return new Vec2<>(Double::sum, x, y);
}
}
Vec2<Integer> intvec = Vec2.ofInt(5, 3);
intvec.addX(8);
Vec2<Double> dblvec = Vec2.ofDouble(5.2, 8.9);
dblvec.addY(-.9);
You could use BigDecimal to back your Vec2 and then you could use create addX and addY method(s) for long and double fairly easily. Something like,
public class Vec2 {
private BigDecimal x, y;
public Vec2(double xa, double ya) {
this.x = BigDecimal.valueOf(xa);
this.y = BigDecimal.valueOf(ya);
}
public Vec2(long xa, long ya) {
this.x = BigDecimal.valueOf(xa);
this.y = BigDecimal.valueOf(ya);
}
public Vec2(Vec2 vec) {
this.x = vec.x;
this.y = vec.y;
}
public void addX(double xa) {
x = x.add(BigDecimal.valueOf(xa));
}
public void addX(long xa) {
x = x.add(BigDecimal.valueOf(xa));
}
public void addY(double ya) {
y = y.add(BigDecimal.valueOf(ya));
}
public void addY(long ya) {
y = y.add(BigDecimal.valueOf(ya));
}
#Override
public String toString() {
return String.format("x = %s, y = %s", x.toString(), y.toString());
}
}
No, you don't, merely have your class inherit from Number and use type checking to ensure that values are of the appropriate class, if necessary, e.g.
Class IsraelG99sClass {
Number n;
public Number add(Number n2) {
if (n instanceof Integer && n2 instanceof Integer) {
return new Integer(n.intValue() + n2.intValue());
} else {
return new Double(n.doubleValue() + n2.doubleValue());
}
}
public Number getValue() {
if ((n instanceof Integer) || (n instanceof Float)) {
return n;
} // handle the other case as appropriate
}
}
Floats and ints are very different values with vastly different mins and maxes. I would try using doubles as the data member with overloaded constructors for different variable types instead of generics unless generics are really needed.
Yes, you can use generics and make your x and y attributes of type T.
But you won't be able to just implement the addX and addY in they way you want.
Check these other answers on how to implement a generic number addition, it's not as simple but you should be able to do it that way.
Java Generics and adding numbers together
how to write a generic method for adding numbers
First of all, I'm operating under the assumption that you want x and y to be of varying (generic) type.
For this, you would want:
public class Vec2<E extends Number> {
private E x, y;
public Vec2(E xa, E ya) {
this.x = xa;
this.y = ya;
}
//Not _easily_ possible with generics, as the compiler has no guarantee that
//zero is an acceptable value. Consider some variation of a Factory pattern,
//but this will work. Note that there is an "officially"-unchecked cast warning.
public Vec2() {
super();
final Number zero = 0.0;
this.x = (E)zero;
this.y = (E)zero;
}
public Vec2(Vec2<E> vec) {
this(vec.x, vec.y);
}
public void addX(E xa) {
Number c = x.doubleValue() + xa.doubleValue();
x = (E)c;
}
public void addY(E ya) {
Number c = y.doubleValue() + ya.doubleValue();
x = (E)c;
}
This should work well. While I encourage you to use generics, note that keeping a numeric type (like int, float, or double) as a generic is often not advisable, as they're only similar on the surface. When you dig into the operations of, say, "+", they are radically different dependent on type. You will also have an assortment of unchecked-cast warnings in this code; perhaps I could have rooted them out properly had I the time, but this just goes back to my warning about generic numbers.
You will also notice a few flukes of the language doing this, such as the way that (E)zero works, but (E)(0.0) does not.
By and large, though, generics are a much easier and cleaner way to go about things than inheritance, when it is possible.

store X and Y coordinates

Hi im new to this site and need help with a program im working on. the problem im having is that i cant seem to store string and two integers (as the coordinates). i have looked at other code but dont see how the values are stored. below is the code ive been using. the code seems to be fine but when trying to stored the values i cant put multiply integers. thanks for your time
import java.util.HashMap;
public class map {
class Coords {
int x;
int y;
public boolean equals(Object o) {
Coords c = (Coords) o;
return c.x == x && c.y == y;
}
public Coords(int x, int y) {
super();
this.x = x;
this.y = y;
}
public int hashCode() {
return new Integer(x + "0" + y);
}
}
public static void main(String args[]) {
HashMap<Coords, Character> map = new HashMap<Coords, Character>();
map.put(new coords(65, 72), "Dan");
}
}
There is a class in java called Class Point.
http://docs.oracle.com/javase/7/docs/api/java/awt/Point.html
This is the same information provided on Java docs API 10:
https://docs.oracle.com/javase/10/docs/api/java/awt/Point.html
A point representing a location in (x,y) coordinate space, specified in integer precision.
You can see an example, and also other important topics related in this link: http://www.java2s.com/Tutorial/Java/0261__2D-Graphics/Pointclass.htm
import java.awt.Point;
class PointSetter {
public static void main(String[] arguments) {
Point location = new Point(4, 13);
System.out.println("Starting location:");
System.out.println("X equals " + location.x);
System.out.println("Y equals " + location.y);
System.out.println("\nMoving to (7, 6)");
location.x = 7;
location.y = 6;
System.out.println("\nEnding location:");
System.out.println("X equals " + location.x);
System.out.println("Y equals " + location.y);
}
}
I hope this can help you!
There seems to be several issues:
"Dan" is a String, not a Character
case is important in Java (new coords(65,72) should be new Coords(65,72))
Coords needs to be static to be instantiated without a reference to an instance the enclosing map class.
This should work:
static class Coords {
...
}
Map<Coords, String> map = new HashMap<Coords, String>();
map.put(new Coords(65, 72), "Dan");
ps: although you are allowed to name a local variable map within a class map, it is not a good idea to have such name collision. In Java, classes generally start in upper case, so you could rename your class Map. But it happens that Map is a standard class in Java. So call your class Main or Test or whatever is relevant. ;-)
Adding to #assylias
Make you inner class static in order to insert new objects like you have or new Outer().new Inner() .
Take care of Java Naming Convention
Code like:
public class XYTest {
static class Coords {
int x;
int y;
public boolean equals(Object o) {
Coords c = (Coords) o;
return c.x == x && c.y == y;
}
public Coords(int x, int y) {
super();
this.x = x;
this.y = y;
}
public int hashCode() {
return new Integer(x + "0" + y);
}
}
public static void main(String args[]) {
HashMap<Coords, String> map = new HashMap<Coords, String>();
map.put(new Coords(65, 72), "Dan");
map.put(new Coords(68, 78), "Amn");
map.put(new Coords(675, 89), "Ann");
System.out.println(map.size());
}
}
package Lecture3;
import java.util.Scanner;
public class lecture9 {
private int nInleste;
public lecture9() {/*
* tabell/ // T/*chapter 6 in the books.
**/
}
public static void main(String[] args) {
Scanner inn = new Scanner(System.in);
int nInleste = 3;
double[] tall = new double[nInleste];
double sum = 0;
for (int i = 0; i < nInleste; i++) {
System.out.println("Leste en tall!");
tall[i] = inn.nextDouble();
sum += tall[i];
}
System.out.println(sum);
double snitt = nInleste / nInleste;
System.out.println("Gjennomsnittsverdien:" + snitt);
for (int i = 0; i < nInleste; i++) {
double aavik = tall[i] - snitt;
int avvivk = 0;
System.out.println(i + 1 + " Tal sitt avvik fra gjennomsnittet " + avvivk);
}
}/* end of the main methods */
}
if you have problem with your code you can try this , simple code to store string and two int values into a map
class MyCoord{
private int X;
private int Y;
public MyCoord() {
this(0,0);
}
public MyCoord(int X, int Y) {
this.X = X;
this.Y = Y;
}
public int getX() {
return X;
}
public int getY() {
return Y;
}
public void setX(int X) {
this.X = X;
}
public void setY(int Y) {
this.Y = Y;
}
}
//main class begins
public class PointDemo{
public static void main(String[] args) {
Map <String,MyCoord> multiplePoints=new HashMap<String, MyCoord>();
multiplePoints.put("point1", new MyCoord(10, 20));
multiplePoints.put("point2", new MyCoord(100, 2000));
MyCoord coord=multiplePoints.get("point1");
System.out.println(coord.getX() +" : "+coord.getY());
}
}

How do I code a simple boolean method? (Can't recall how to to code the one below)

I need to create a method largerThan(See below) which takes a Rectangle object as an argument and returns true if the invoking object has a greater area than the object which is the argument and will return false otherwise. I've done this before but simply can't recall how to complete the code in this part of the method. Any help will be truly appreciated! NOTE: Professor doesn't want us to use the "this" operator! :-(
public class Rectangle
{
private double length;
private double width;
public Rectangle()
{
length = 0;
width = 0;
}
public Rectangle(double l, double w)
{
length = l;
width = w;
}
public void setRectangle(double l, double w)
{
length = l;
width = w;
}
public double getLength()
{
return length;
}
public double getWidth()
{
return width;
}
public double perimeter()
{
return length + width;
}
public double Area()
{
return length*width;
}
**public boolean largerThan(Rectangle r1)
{
if()
return True;
else
return False;
}**
public String toString()
{
return "Length is " + length + " width is " + width;
}
}
public boolean largerThan(Rectangle otherRec){
return this.Area() > otherRec.Area();
}
You can do it like this:
public boolean largerThan(Rectangle r1){
return this.Area() > r1.Area();
}
Your skeleton is basically there, now take the English words of what you want to do:
returns true if the invoking object has a greater area than the object which is the argument and will return false otherwise
And turn it in to code:
public boolean largerThan(Rectangle r1)
{
if(this.Area() > r1.Area())
return True;
else
return False;
}

How to use a List of arrays in Java?

I want to declare a List<int[]> or Map<int[],Boolean> but it's very difficult because arrays in Java doesn't implement the equals() method. If two arrays a and b are equal, a.equals(b) returns false.
Although java.util.Arrays.equals() compares arrays for equality, how do I get a List to use that method for comparison instead of the screwed-up equals()?
By the way, the int[] is a array [x,y,z] describing a coordinate. I want to put a bunch of these coordinates into a List or Map.
Why not declare your own class for a point? e.g.
class Point3D {
int x, y, z;
public boolean equals() {
// logic
}
}
and then declare List<Point3D>.
A general solution is to wrap the array in a method that does implement equals (and hashCode and perhaps compare, possibly toString and other methods that might make sense) as you wish:
public final class IntArrayWrapper {
private final IntArrayWrapper[] values;
public IntArrayWrapper(int... values) {
if (values == null) {
throw new NullPointerException();
}
this.values = values;
}
#Override public boolean equals(Object obj) {
if (!(obj instanceof IntArrayWrapper)) {
return false;
}
IntArrayWrapper other = (IntArrayWrapper)obj;
return java.util.Arrays.equals(this.values, other.values);
}
#Override public int hashCode() {
return java.util.Arrays.hashCode(values);
}
public int[] getValues() {
return values;
}
[...]
}
In this specific case, using arrays to contain certain fixed data values is poor design. Do it properly:
public final class Point {
private final int x;
private final int y;
private final int z;
public static Point of(int x, int y, int z) {
return new Point(x, y, z);
}
private Point(int x, int y, int z) {
this.x = x;
this.y = y;
this.z = z;
}
#Override public boolean equals(Object obj) {
if (!(obj instanceof Point)) {
return false;
}
Point other = (Point)obj;
return
this.x == other.x &&
this.y == other.y &&
this.z == other.z;
}
#Override public int hashCode() {
int hash;
hash = x;
hash = hash*41+y;
hash = hash*41+z;
return hash;
}
[...]
}
First of all, this isn't legal syntax. List can only take a single generic type.
Second, I would say that if you're worried about doing things at this low a level you aren't thinking abstractly enough. An array of arrays or a List of Lists is common enough. People who create matrix classes for linear algebra use them all the time. But you leverage objects and Java best when you hide those implementation details from clients of your class. Try it for your case and see if it helps.
You could always use the existing Point3d class instead of an array.
edit: The Apache Commons Math library also has some good options.

Categories