I'm having troubles scaling font to fit in background width. I have a 1000 height and 350 width background, and I'm trying to scale font when it's bigger than background.
I've done several test with different font and results are the same, some letters missed or blank spaces at the end of text.
This is the code:
import java.awt.Color;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.geom.AffineTransform;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
public class PruebaStackoverflow {
public static void main(String[] args) {
String titleText = null;
Graphics2D g2D = null;
Font testFont = null;
File imageGrayBackgroundFile = new File(
"resources/pruebaAltaResolucionGris.png");
File destinationImageGray = new File("resources/outputTextGray.png");
BufferedImage background = readImage(imageGrayBackgroundFile);
titleText = "Lorem ipsum dolor sit amet asdkf sdm";
testFont = new Font("Lucida Console", Font.PLAIN, 50);
g2D = background.createGraphics();
g2D.setColor(Color.BLACK);
g2D.setFont(testFont);
g2D.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING,
RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
g2D = scaleFontFromFontMetrics(g2D, background, titleText);
g2D.drawString(titleText, 0, 150);
g2D.dispose();
writeImage(destinationImageGray, background);
}
private static Graphics2D scaleFontFromFontMetrics(Graphics2D g2D,
BufferedImage backgroundImage, String text) {
double xScale;
double yScale;
double scale;
Integer backgroundWidth = null;
Integer backgroundHeight = null;
Integer textWidth = null;
Integer textHeigth = null;
backgroundWidth = backgroundImage.getWidth();
backgroundHeight = backgroundImage.getHeight();
Font f = g2D.getFont();
FontMetrics fm = g2D.getFontMetrics(f);
textWidth = fm.stringWidth(text);
textHeigth = fm.getHeight();
xScale = backgroundWidth / (double) textWidth;
yScale = backgroundHeight / (double) textHeigth;
if (xScale > yScale) {
scale = yScale;
} else {
scale = xScale;
}
g2D.setFont(f.deriveFont(AffineTransform.getScaleInstance(scale, scale)));
return g2D;
}
private static BufferedImage readImage(File sourceImage) {
BufferedImage bufferedImage = null;
try {
bufferedImage = ImageIO.read(sourceImage);
} catch (IOException e1) {
e1.printStackTrace();
}
return bufferedImage;
}
private static void writeImage(File destinationImage,
BufferedImage bufferedImage) {
try {
ImageIO.write(bufferedImage, "png", destinationImage);
} catch (IOException e) {
e.printStackTrace();
}
System.out.println("Image Saved");
}
}
this is the text to scale "Lorem ipsum dolor sit amet asdkf sdm"
and this is text scaled with affine transformation.
output image with font scaled and 'm' letter missed
I hope that you may help me, thanks
you can measure the length of a string and verify if it fits in your content.
int lengthInPixel = graphics.getFontMetrics().stringWidth("Lorem ipsum dolor sit amet asdkf sdm")
Following on from my comment earlier, here's a solution where the closest font size to the image width is used. The text is drawn to a separate image, resized, then drawn to the final image. This is all done in the createTextImage() method. Note, I have created a background image rather than using a file.
The outcome may not be as crisp as desired, but you could experiment with different algorithms for resizing. Hopefully it'll give you a starting point.
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.geom.AffineTransform;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
public class Main {
public static void main(String[] args) {
String titleText = "Lorem ipsum dolor sit amet asdkf sdm";
Font initialFont = new Font("Lucida Console", Font.PLAIN, 50);
BufferedImage textImg = createTextImage(titleText, 350, 1000, 150,
initialFont, Color.BLACK, Color.GRAY);
writeImage(new File("outputTextGray.png"), textImg);
}
private static BufferedImage createTextImage(String text, int targetWidth,
int targetHeight, int textYOffset, Font font, Color textColor, Color bgColor) {
// The final image
BufferedImage finalImg = createBackgroundImg(targetWidth, targetHeight, bgColor);
Graphics2D finalImgG = finalImg.createGraphics();
Font closestFont = scaleFont(finalImg, font, text);
finalImgG.setFont(closestFont);
// Create new image to fit text
int textWidth = finalImgG.getFontMetrics().stringWidth(text);
int textHeight = finalImgG.getFontMetrics().getHeight();
BufferedImage textImg = createBackgroundImg(textWidth, textHeight * 2, bgColor);
// Draw text
Graphics2D textImgG = textImg.createGraphics();
textImgG.setFont(closestFont);
textImgG.setColor(textColor);
textImgG.drawString(text, 0, textHeight);
// Scale text image
double scale = getScale(textImg.getWidth(), textImg.getHeight(),
targetWidth, targetHeight);
Image resized = textImg.getScaledInstance((int) (textImg.getWidth() * scale),
(int) (textImg.getHeight() * scale), Image.SCALE_SMOOTH);
// Draw text image onto final image
finalImgG.drawImage(resized, 0, textYOffset, null);
return finalImg;
}
private static Font scaleFont(BufferedImage img, Font font, String text) {
Graphics2D g2D = img.createGraphics();
g2D.setFont(font);
double scale = getScale(g2D.getFontMetrics().stringWidth(text),
g2D.getFontMetrics().getHeight(), img.getWidth(),
img.getHeight());
return g2D.getFont().deriveFont(AffineTransform.getScaleInstance(scale, scale));
}
private static double getScale(int width, int height, int targetWidth, int targetHeight) {
assert width > 0 && height > 0 : "width and height must be > 0";
double scaleX = (double) targetWidth / width;
double scaleY = (double) targetHeight / height;
return scaleX > scaleY ? scaleY : scaleX;
}
private static BufferedImage createBackgroundImg(int width, int height, Color color) {
BufferedImage bufferedImage = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB);
for (int x = 0; x < bufferedImage.getWidth(); x++) {
for (int y = 0; y < bufferedImage.getHeight(); y++) {
bufferedImage.setRGB(x, y, color.getRGB());
}
}
return bufferedImage;
}
private static void writeImage(File destinationImage,
BufferedImage bufferedImage) {
try {
ImageIO.write(bufferedImage, "png", destinationImage);
} catch (IOException e) {
e.printStackTrace();
}
System.out.println("Image Saved");
}
}
Something I do to fit a game-screen to a certain resolution, is to pre-calculate the ratio, after testing its maximum bound. Something like this (I changed my actual code to your case):
double calculateScaling( BufferedImage image, String text, Font font ){
//These are final to avoid accidental mending, since they are
//the base for our calculations.
//Belive me, it took me a while to debug the
//scale calculation when I made this for my games :P
/**
* imageWidth and imageHeight are the bounds
*/
final int imageWidth = image.getWidth();
final int imageHeight = image.getHeight();
Graphics2D g2 = image.createGraphics();
FontMetrics fm = g2.getFontMetrics( font );
/**
* requestedStringWidthSize e requestedStringHeightSize are the measures needed
* to draw the text WITHOUT resizing.
*/
final int requestedStringWidthSize = fm.stringWidth( text );
final int requestedStringHeightSize = fm.getHeight();
double stringHeightSizeToUse = imageHeight;
double stringWidthSizeToUse;
double scale = stringHeightSizeToUse/requestedStringHeightSize;
stringWidthSizeToUse = scale*requestedStringWidthSize;
/**
* Checking if fill in height makes the text go out of bound in width,
* if it does, it rescalates it to size it to maximum width.
*/
if( imageWidth < ((int)(Math.rint(stringWidthSizeToUse))) ) {
stringWidthSizeToUse = imageWidth;
scale = stringWidthSizeToUse/requestedStringWidthSize;
//stringHeightSizeToUse = scale*requestedStringHeightSize;
}
g2.dispose(); //we created this to use fontmetrics, now we don't need it.
return scale;
}
In my game, I would store the scale as float instead of double to avoid heavy calculations on the run, but for you it's just a simple scaling, right?
All you have to do now is to study the code and implement it to yours.
I hope I have helped.
Have a nice day. :)
Related
I have an image with transparent background. I'd like to rotate this image to a specific angle and keep the transparent background for the resulting image. For this purpose I use the following method:
public static BufferedImage rotateImage(BufferedImage image, double angle, Color backgroundColor) {
System.out.println(image.getType());
double theta = Math.toRadians(angle);
double sin = Math.abs(Math.sin(theta));
double cos = Math.abs(Math.cos(theta));
int w = image.getWidth();
int h = image.getHeight();
int newW = (int) Math.floor(w * cos + h * sin);
int newH = (int) Math.floor(h * cos + w * sin);
BufferedImage tmp = new BufferedImage(newW, newH, image.getType());
Graphics2D g2d = tmp.createGraphics();
if (backgroundColor != null) {
g2d.setColor(backgroundColor);
g2d.fillRect(0, 0, newW, newH);
}
g2d.fillRect(0, 0, newW, newH);
g2d.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BICUBIC);
g2d.translate((newW - w) / 2, (newH - h) / 2);
g2d.rotate(theta, w / 2, h / 2);
g2d.drawImage(image, 0, 0, null);
g2d.dispose();
return tmp;
}
I invoke it with background=null:
BufferedImage image = ImageIO.read(file);
rotateImage(image, 4, null);
ImageIO.write(bi, "PNG", new File("image.png"));
but the background of the resulting image.png is WHITE. What am I doing wrong and how to properly keep the transparent background for image.png?
I'm a bit puzzled about the behavior of Graphics.drawImage(). Maybe somebody else can comment about it.
However, Graphics2D.drawRenderedImage() works a treat. It takes an AffineTransform to control the rotation. The below example nicely works. You probably have additional requirement about the final image size and the location of the rotated image.
import javax.imageio.ImageIO;
import java.awt.Graphics2D;
import java.awt.geom.AffineTransform;
import java.awt.image.BufferedImage;
import java.io.File;
public class ImageRotation {
public static void main(String[] args) {
ImageRotation rotation = new ImageRotation();
rotation.rotate("input.png", 45, "output.png");
}
public void rotate(String inputImageFilename, double angle, String outputImageFilename) {
try {
BufferedImage inputImage = ImageIO.read(new File(inputImageFilename));
BufferedImage outputImage = rotateImage(inputImage, angle);
ImageIO.write(outputImage, "PNG", new File(outputImageFilename));
} catch (Exception e) {
throw new RuntimeException(e);
}
}
private BufferedImage rotateImage(BufferedImage sourceImage, double angle) {
int width = sourceImage.getWidth();
int height = sourceImage.getHeight();
BufferedImage destImage = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = destImage.createGraphics();
AffineTransform transform = new AffineTransform();
transform.rotate(angle / 180 * Math.PI, width / 2 , height / 2);
g2d.drawRenderedImage(sourceImage, transform);
g2d.dispose();
return destImage;
}
}
Update
While the above code works for most PNGs, it does not work for the image that alexanoid is using. I've analyzed the image:
It's a grayscale image without a color palette (PNG color type 0) .
It uses simple transparency with a 2 byte long tRNS chunk.
As far as I can tell that's perfectly legal. However, ImageIO does not implement this combination. If the image has no palette, it simply ignores the tRNS chunk and therefore ignores the transparency information. That's most likely a bug.
You basically have two options now:
Look for an alternative library to read PNG files.
Fix the transparency after you have read the PNG file. This only works if know that the image used the particular problematic format.
Input and output for working PNG files
Input image:
Ouptput Image:
I am inquiring about two things. First I am having an ttf file and it is located in my macair drive. I do not want to add that file into my project structure. How can i import the True_type font from it. I have tried various ways to import it my Java program. e.g. public class TextFixer {
private static String[] names = { "iksswgrg.ttf" }; //this exists on my macair drive and i want to create font from it.
private static Map<String, Font> cache = new ConcurrentHashMap<String, Font>(names.length);
static {
for (String name : names) {
cache.put(name, getFont(name));
}
}
public static Font getFont(String name) {
Font font = null;
if (cache != null) {
if ((font = cache.get(name)) != null) {
return font;
}
}
String fName = "/fonts/" + name;
try {
InputStream is = TextFixer.class.getResourceAsStream(fName);
font = new Font("ttf", 0, 16);
//font = Font.createFont(Font.TRUETYPE_FONT, is);
} catch (Exception ex) {
ex.printStackTrace();
System.err.println(fName + " not loaded. Using serif font.");
font = new Font("serif", Font.PLAIN, 24);
}
return font;
}
2nd part is I want to create a String by using Graphics. First I need to have width that is of 130mm. The height of the displayed box will be the tallest character in the provided string. The font size is between 8 and 16. I have an enterprise project which take care of the height and size of the ttf. The problem i face is: I do not want to use swing/javafx libraries. I want to use Graphics library of Java, use Graphics2D to have a rectangle. How can i set its width to be precisely 130mm? Then I want to make that width flexible with according to the Font. I want to draw a string and the string should get adjusted/being flexible in the provided width. I am able to draw a string through g.drawString() but I am unable to see it on console. As I do not want to use Jframe or any Swing/javaFX libraries.
I know this seems a bit long but I hope I have explained it well enough. I desperately need help. Please let me know if you guys can help me out here.
Thanks in advance
First I am having an ttf file and it is located in my macair drive. I do not want to add that file into my project structure. How can i import the True_type font from it
This is more of a problem to do with "How do you reference a file on the file system" then "How do I load a font", because if you can solve the first, you can solve the second.
File fontFile = new File("some/relative/path/to/your/Font.tff");
or
File fontFile = new File("/some/absolute/path/to/your/Font.tff");
Personally, I like neither, as it it causes too much trouble (working directories, other systems, etc), I prefer to use embedded resources where possible or put the files in a common location.
For example {user.home}/AppData/Local/{application name} on Windows or on Mac you could use {user.home}/Library/Application Support/{application name}, then it doesn't matter where the program is executed from
Loading the font is relatively simple. For my example, I placed the font file in the working directory of the program
System.out.println(new File("Pacifico.ttf").exists());
Font font = Font.createFont(Font.TRUETYPE_FONT, new File("Pacifico.ttf"));
2nd part is I want to create a String by using Graphics. First I need to have width that is of 130mm. The height of the displayed box will be the tallest character in the provided string
This is much more complicated, as images are measured in pixels. In order to know how many pixels make up a given distance, we need to know the DPI of the image.
its 72DPI
Okay then, from that, we can calculate the number of pixels we need
public static double cmToPixel(double cm, double dpi) {
return (dpi / 2.54) * cm;
}
130mm (13 cm) comes out to be 368.503937007874 # 72dpi.
From this, we need to find the font point size for a given piece of text to fit within this range.
Now, there are a number of was you can do this, you could simply start at point 1 and perform a linear progression till you pass the range you're after. It's not exactly fast and, as you increase the size, it can become a little error prone.
I've opted for more of a divide and conquer approach
protected static int widthOfText(String text, Font font, float fontSize, Graphics2D g2d) {
font = font.deriveFont(fontSize);
FontMetrics fm = g2d.getFontMetrics(font);
int textWidth = fm.stringWidth(text);
return textWidth;
}
public static Float pointToFit(double width, String text, Font font, Graphics2D g2d, float min, float max) {
float fontSize = min + ((max - min) / 2f);
font = font.deriveFont(fontSize);
FontMetrics fm = g2d.getFontMetrics(font);
int textWidth = fm.stringWidth(text);
if (fontSize == min || fontSize == max) {
return fontSize;
}
if (textWidth < width) {
return pointToFit(width, text, font, g2d, fontSize, max);
} else if (textWidth > width) {
return pointToFit(width, text, font, g2d, min, fontSize);
}
return fontSize;
}
Important to note, it's not perfect, but it betters a linear progression :P
With this in hand, we can start calculating the required properties we need...
String text = "Happy, Happy, Joy, Joy";
double width = cmToPixel(13.0, 72.0);
BufferedImage img = new BufferedImage(1, 1, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = img.createGraphics();
float fontSize = pointToFit(width, text, font, g2d, 0, (float)width);
font = font.deriveFont(fontSize);
FontMetrics fm = g2d.getFontMetrics(font);
int height = fm.getHeight();
g2d.dispose();
Okay, so this creates a small (1x1) temporary image. We need Graphics context in order to calculate all the other properties. It then calculates the font point size, from it can then calculate the text height
With all that information in hand, we can get around to actually rendering the text...
img = new BufferedImage((int) Math.round(width), height, BufferedImage.TYPE_INT_ARGB);
g2d = img.createGraphics();
g2d.setFont(font);
fm = g2d.getFontMetrics();
g2d.setColor(Color.BLACK);
g2d.drawString(text, 0, fm.getAscent());
g2d.dispose();
Which will eventually output something like this...
I added the red border before I rendered the text so I could see how well it fitted.
Now, this is a really basic example, what this doesn't do is tell you when the text won't fit (ie, the point size is 1 or 0), you'll have to put traps in to catch that yourself
And, because I know you'll probably have lots of fun putting it together, my test code...
import java.awt.Color;
import java.awt.Font;
import java.awt.FontFormatException;
import java.awt.FontMetrics;
import java.awt.Graphics2D;
import java.awt.GraphicsEnvironment;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.text.NumberFormat;
import javax.imageio.ImageIO;
import javax.swing.ImageIcon;
import javax.swing.JOptionPane;
public class Test {
public static void main(String[] args) {
try {
System.out.println(new File("Pacifico.ttf").exists());
GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
Font font = Font.createFont(Font.TRUETYPE_FONT, new File("Pacifico.ttf"));
String text = "Happy, Happy, Joy, Joy";
double width = cmToPixel(13.0, 72.0);
BufferedImage img = new BufferedImage(1, 1, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = img.createGraphics();
float fontSize = pointToFit(width, text, font, g2d, 0, (float) width);
System.out.println(width);
System.out.println(fontSize);
font = font.deriveFont(fontSize);
FontMetrics fm = g2d.getFontMetrics(font);
int height = fm.getHeight();
g2d.dispose();
img = new BufferedImage((int) Math.round(width), height, BufferedImage.TYPE_INT_ARGB);
g2d = img.createGraphics();
g2d.setColor(Color.RED);
g2d.drawRect(0, 0, img.getWidth() - 1, img.getHeight() - 1);
g2d.setFont(font);
fm = g2d.getFontMetrics();
g2d.setColor(Color.BLACK);
g2d.drawString(text, 0, fm.getAscent());
g2d.dispose();
JOptionPane.showConfirmDialog(null, new ImageIcon(img));
} catch (IOException | FontFormatException e) {
//Handle exception
}
}
public static Float pointToFit(double width, String text, Font font, Graphics2D g2d) {
return pointToFit(width, text, font, g2d, 0f, Float.MAX_VALUE);
}
protected static int widthOfText(String text, Font font, float fontSize, Graphics2D g2d) {
font = font.deriveFont(fontSize);
FontMetrics fm = g2d.getFontMetrics(font);
int textWidth = fm.stringWidth(text);
return textWidth;
}
public static Float pointToFit(double width, String text, Font font, Graphics2D g2d, float min, float max) {
float fontSize = min + ((max - min) / 2f);
NumberFormat nf = NumberFormat.getInstance();
font = font.deriveFont(fontSize);
FontMetrics fm = g2d.getFontMetrics(font);
int textWidth = fm.stringWidth(text);
if (fontSize == min || fontSize == max) {
return fontSize;
}
if (textWidth < width) {
return pointToFit(width, text, font, g2d, fontSize, max);
} else if (textWidth > width) {
return pointToFit(width, text, font, g2d, min, fontSize);
}
return fontSize;
}
public static double cmToPixel(double cm, double dpi) {
return (dpi / 2.54) * cm;
}
}
I have a problem with the following code to resize an image(JPG-File):
import java.awt.AlphaComposite;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.image.BufferedImage;
import java.io.File;
import java.util.logging.Logger;
import java.util.logging.Level;
import java.io.IOException;
import javax.imageio.ImageIO;
public class ResizeImage {
/**
*
* #param sourceImg
* The source of the image to resize.
* #param Width
* The maximum width you want the new image to be, use 0 for
* source width.
* #param Height
* The maximum height you want the new image to be, use 0 for
* source height.
* #return true if successful and false if unsuccessful.
*/
public static String resizeImage(String sourceImg, Integer Width,
Integer Height) {
BufferedImage origImage;
BufferedImage resizedImage = null;
// String tDir = System.getProperty("java.io.tmpdir");
String imagePath;
try {
File resizedFile = File.createTempFile("ResizedImmoIMG", ".jpg");
imagePath = resizedFile.getAbsolutePath();
origImage = ImageIO.read(new File(sourceImg));
int type = origImage.getType() == 0 ? BufferedImage.TYPE_INT_ARGB
: origImage.getType();
// *Special* if the width or height is 0 use image src dimensions
if (Width == 0) {
Width = origImage.getWidth();
}
if (Height == 0) {
Height = origImage.getHeight();
}
int fHeight = Height;
int fWidth = Width;
// Work out the resized width/height
if (origImage.getHeight() > Height || origImage.getWidth() > Width) {
fHeight = Height;
int wid = Width;
float sum = (float) origImage.getWidth()
/ (float) origImage.getHeight();
fWidth = Math.round(fHeight * sum);
if (fWidth > wid) {
// rezise again for the width this time
fHeight = Math.round(wid / sum);
fWidth = wid;
}
}
resizedImage = new BufferedImage(fWidth, fHeight, type);
Graphics2D g2d = resizedImage.createGraphics();
g2d.setComposite(AlphaComposite.Src);
g2d.setRenderingHint(RenderingHints.KEY_INTERPOLATION,
RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g2d.setRenderingHint(RenderingHints.KEY_RENDERING,
RenderingHints.VALUE_RENDER_QUALITY);
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2d.drawImage(origImage, 0, 0, fWidth, fHeight, null);
g2d.dispose();
ImageIO.write(resizedImage, ".jpg", resizedFile);
System.out.println(imagePath);
} catch (IOException ex) {
Logger.getLogger(ResizeImage.class.getName()).log(Level.SEVERE,
null, ex);
return null;
}
return imagePath;
}
}
The program should resize the source image, and save it in the system temporary directory. But all I get is an 0 Bytes JPG-file in the temporary directory. I can't see where I did the mistake :(
Could anybody please give me some advice or a hint?
greets
THE-E
As the second parameter for the ImageIO.write method you have to pass an image format not a file extension. Try with simply "jpg" instead of ".jpg".
Writing/Saving an Image
I am trying to resized a bufferedimage. I am able to store it and show up on a jframe no problems but I can't seem to resize it. Any tips on how I can change this to make it work and show the image as a 200*200 file would be great
private void profPic(){
String path = factory.getString("bottle");
BufferedImage img = ImageIO.read(new File(path));
}
public static BufferedImage resize(BufferedImage img, int newW, int newH) {
int w = img.getWidth();
int h = img.getHeight();
BufferedImage dimg = new BufferedImage(newW, newH, img.getType());
Graphics2D g = dimg.createGraphics();
g.setRenderingHint(RenderingHints.KEY_INTERPOLATION,
RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g.drawImage(img, 0, 0, newW, newH, 0, 0, w, h, null);
g.dispose();
return dimg;
}
Updated answer
I cannot recall why my original answer worked but having tested it in a separate environment, I agree, the original accepted answer doesn't work (why I said it did I cannot remember either). This, on the other hand, did work:
public static BufferedImage resize(BufferedImage img, int newW, int newH) {
Image tmp = img.getScaledInstance(newW, newH, Image.SCALE_SMOOTH);
BufferedImage dimg = new BufferedImage(newW, newH, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = dimg.createGraphics();
g2d.drawImage(tmp, 0, 0, null);
g2d.dispose();
return dimg;
}
If all that is required is to resize a BufferedImage in the resize method, then the Thumbnailator library can do that fairly easily:
public static BufferedImage resize(BufferedImage img, int newW, int newH) {
return Thumbnails.of(img).size(newW, newH).asBufferedImage();
}
The above code will resize the img to fit the dimensions of newW and newH while maintaining the aspect ratio of the original image.
If maintaining the aspect ratio is not required and resizing to exactly the given dimensions is required, then the forceSize method can be used in place of the size method:
public static BufferedImage resize(BufferedImage img, int newW, int newH) {
return Thumbnails.of(img).forceSize(newW, newH).asBufferedImage();
}
Using the Image.getScaledInstance method will not guarantee that the aspect ratio of the original image will be maintained for the resized image, and furthermore, it is in general very slow.
Thumbnailator uses a technique to progressively resize the image which can be several times faster than Image.getScaledInstance while achieving an image quality which generally is comparable.
Disclaimer: I am the maintainer of this library.
Here's some code that I have used to resize bufferedimages, no frills, pretty quick:
public static BufferedImage scale(BufferedImage src, int w, int h)
{
BufferedImage img =
new BufferedImage(w, h, BufferedImage.TYPE_INT_RGB);
int x, y;
int ww = src.getWidth();
int hh = src.getHeight();
int[] ys = new int[h];
for (y = 0; y < h; y++)
ys[y] = y * hh / h;
for (x = 0; x < w; x++) {
int newX = x * ww / w;
for (y = 0; y < h; y++) {
int col = src.getRGB(newX, ys[y]);
img.setRGB(x, y, col);
}
}
return img;
}
This class resize from a file and get the format name:
import java.awt.Image;
import java.awt.image.BufferedImage;
import java.io.ByteArrayOutputStream;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.util.Iterator;
import javax.imageio.ImageIO;
import javax.imageio.ImageReader;
import javax.imageio.ImageWriter;
import javax.imageio.stream.ImageInputStream;
import org.apache.commons.io.IOUtils;
public class ImageResizer {
public static void main(String as[]) throws IOException{
File f = new File("C:/Users/samsungrob/Desktop/shuttle.jpg");
byte[] ba = resize(f, 600, 600);
IOUtils.write(ba, new FileOutputStream( new File("C:/Users/samsungrob/Desktop/shuttle_resized.jpg") ) );
}
public static byte[] resize(File file,
int maxWidth, int maxHeight) throws IOException{
int scaledWidth = 0, scaledHeight = 0;
BufferedImage img = ImageIO.read((ImageInputStream) file );
scaledWidth = maxWidth;
scaledHeight = (int) (img.getHeight() * ( (double) scaledWidth / img.getWidth() ));
if (scaledHeight> maxHeight) {
scaledHeight = maxHeight;
scaledWidth= (int) (img.getWidth() * ( (double) scaledHeight/ img.getHeight() ));
if (scaledWidth > maxWidth) {
scaledWidth = maxWidth;
scaledHeight = maxHeight;
}
}
Image resized = img.getScaledInstance( scaledWidth, scaledHeight, Image.SCALE_SMOOTH);
BufferedImage buffered = new BufferedImage(scaledWidth, scaledHeight, Image.SCALE_REPLICATE);
buffered.getGraphics().drawImage(resized, 0, 0 , null);
String formatName = getFormatName( file ) ;
ByteArrayOutputStream out = new ByteArrayOutputStream();
ImageIO.write(buffered,
formatName,
out);
return out.toByteArray();
}
private static String getFormatName(ImageInputStream iis) {
try {
// Find all image readers that recognize the image format
Iterator iter = ImageIO.getImageReaders(iis);
if (!iter.hasNext()) {
// No readers found
return null;
}
// Use the first reader
ImageReader reader = (ImageReader)iter.next();
// Close stream
iis.close();
// Return the format name
return reader.getFormatName();
} catch (IOException e) {
}
return null;
}
private static String getFormatName(File file) throws IOException {
return getFormatName( ImageIO.createImageInputStream(file) );
}
private static String getFormatName(InputStream is) throws IOException {
return getFormatName( ImageIO.createImageInputStream(is) );
}
}
This is a shortened version of what is actually happening in imgscalr, if you just want to use the "balanced" smoothing:
/**
* Takes a BufferedImage and resizes it according to the provided targetSize
*
* #param src the source BufferedImage
* #param targetSize maximum height (if portrait) or width (if landscape)
* #return a resized version of the provided BufferedImage
*/
private BufferedImage resize(BufferedImage src, int targetSize) {
if (targetSize <= 0) {
return src; //this can't be resized
}
int targetWidth = targetSize;
int targetHeight = targetSize;
float ratio = ((float) src.getHeight() / (float) src.getWidth());
if (ratio <= 1) { //square or landscape-oriented image
targetHeight = (int) Math.ceil((float) targetWidth * ratio);
} else { //portrait image
targetWidth = Math.round((float) targetHeight / ratio);
}
BufferedImage bi = new BufferedImage(targetWidth, targetHeight, src.getTransparency() == Transparency.OPAQUE ? BufferedImage.TYPE_INT_RGB : BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = bi.createGraphics();
g2d.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR); //produces a balanced resizing (fast and decent quality)
g2d.drawImage(src, 0, 0, targetWidth, targetHeight, null);
g2d.dispose();
return bi;
}
try the imgscalr library. Best lib i found- very fast, good quality and simple to use
BufferedImage thumbnail = Scalr.resize(image, 150);
deprecated link: http://www.thebuzzmedia.com/software/imgscalr-java-image-scaling-library/
Apache 2 License
Check this out, it helps:
BufferedImage bImage = ImageIO.read(new File(C:\image.jpg);
BufferedImage thumbnail = Scalr.resize(bImage, Scalr.Method.SPEED, Scalr.Mode.FIT_TO_WIDTH,
750, 150, Scalr.OP_ANTIALIAS);
I have some problems with rotating images in Java using the AffineTransform class.
I have the following method for creating a rotated (90 degrees) copy of an image:
private BufferedImage createRotatedCopy(BufferedImage img, Rotation rotation) {
int w = img.getWidth();
int h = img.getHeight();
BufferedImage rot = new BufferedImage(h, w, BufferedImage.TYPE_INT_RGB);
double theta;
switch (rotation) {
case CLOCKWISE:
theta = Math.PI / 2;
break;
case COUNTERCLOCKWISE:
theta = -Math.PI / 2;
break;
default:
throw new AssertionError();
}
AffineTransform xform = AffineTransform.getRotateInstance(theta, w / 2, h / 2);
Graphics2D g = (Graphics2D) rot.createGraphics();
g.drawImage(img, xform, null);
g.dispose();
return rot;
}
Rotation is a simple enum with the values NONE, CLOCKWISE and COUNTERCLOCKWISE.
The symptoms of my problems are displayed here:
http://perp.se/so/rotate_problems.html
So, the rotation works OK, but the resulting images aren't anchored to the correct coordinates (or how one should put it). And since I don't really know what the heck I'm doing in the first place (my linear algebra is weak), I don't know how to solve this on my own.
I've tried with some random fiddling with the AffineTransform instance, but it hasn't helped me (of course). I've tried googling (and searching SO), but all examples I've seen basically use the same approach as I do... which doesn't work for me.
Thankful for advice.
If you must express the transform as a single rotation, the anchor point depends on the direction of rotation: Either (w/2, w/2) or (h/2, h/2).
But it's probably simpler to express as translate; rotate; translate, e.g.
AffineTransform xform = new AffineTransform();
xform.translate(0.5*h, 0.5*w);
xform.rotate(theta);
xform.translate(-0.5*w, -0.5*h);
Also consider using getQuadrantRotateInstance instead of getRotateInstance.
Since you only need 90 degree rotation you can avoid using the AffineTransform stuff:
public BufferedImage rotate90DX(BufferedImage bi) {
int width = bi.getWidth();
int height = bi.getHeight();
BufferedImage biFlip = new BufferedImage(height, width, bi.getType());
for(int i=0; i<width; i++)
for(int j=0; j<height; j++)
biFlip.setRGB(height-1-j, width-1-i, bi.getRGB(i, j));
return biFlip;
}
This also avoids cutting off edges of rectangular images.
From: http://snippets.dzone.com/posts/show/2936
You could try an alternative appoach and create an Icon from the image and then use a Rotated Icon.
Or you can try this old code I found in the Sun forums:
import java.awt.*;
import java.awt.geom.*;
import java.awt.image.*;
import java.io.*;
import java.net.*;
import javax.imageio.*;
import javax.swing.*;
public class RotateImage {
public static void main(String[] args) throws IOException {
URL url = new URL("https://blogs.oracle.com/jag/resource/JagHeadshot-small.jpg");
BufferedImage original = ImageIO.read(url);
GraphicsConfiguration gc = getDefaultConfiguration();
BufferedImage rotated1 = tilt(original, -Math.PI/2, gc);
BufferedImage rotated2 = tilt(original, +Math.PI/4, gc);
BufferedImage rotated3 = tilt(original, Math.PI, gc);
display(original, rotated1, rotated2, rotated3);
}
public static BufferedImage tilt(BufferedImage image, double angle, GraphicsConfiguration gc) {
double sin = Math.abs(Math.sin(angle)), cos = Math.abs(Math.cos(angle));
int w = image.getWidth(), h = image.getHeight();
int neww = (int)Math.floor(w*cos+h*sin), newh = (int)Math.floor(h*cos+w*sin);
int transparency = image.getColorModel().getTransparency();
BufferedImage result = gc.createCompatibleImage(neww, newh, transparency);
Graphics2D g = result.createGraphics();
g.translate((neww-w)/2, (newh-h)/2);
g.rotate(angle, w/2, h/2);
g.drawRenderedImage(image, null);
return result;
}
public static GraphicsConfiguration getDefaultConfiguration() {
GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsDevice gd = ge.getDefaultScreenDevice();
return gd.getDefaultConfiguration();
}
public static void display(BufferedImage im1, BufferedImage im2, BufferedImage im3, BufferedImage im4) {
JPanel cp = new JPanel(new GridLayout(2,2));
addImage(cp, im1, "original");
addImage(cp, im2, "rotate -PI/2");
addImage(cp, im3, "rotate +PI/4");
addImage(cp, im4, "rotate PI");
JFrame f = new JFrame("RotateImage");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.setContentPane(cp);
f.pack();
f.setLocationRelativeTo(null);
f.setVisible(true);
}
static void addImage(Container cp, BufferedImage im, String title) {
JLabel lbl = new JLabel(new ImageIcon(im));
lbl.setBorder(BorderFactory.createTitledBorder(title));
cp.add(lbl);
}
}
I don't know if this might be your issue.
AffineTransform xform = AffineTransform.getRotateInstance(theta, w / 2, h / 2);
Why not try?
AffineTransform xform = AffineTransform.getRotateInstance(theta);
OR
g.transform(AffineTransform.getRotateInstance(theta));
g.drawImage(img, 0, 0, w/2, h/2, null, null);