Java object to UDP byte[] - java

I'm trying to create a UDP client server. I am already able to read the messages by doing the following:
My incoming message is BIG_ENDIAN and the structure is this:
UINT8 type;
UINT8 flags;
UINT16 len;
UINT32 sequenceN;
UINT16 startIdx;
UINT16 endIdx;
The corresponding Java objects are:
short type;
short flags;
int len;
long sequenceN;
int startIdx;
int endIdx;
To convert from UDP to Java I use the following:
typeArray = Arrays.copyOfRange(msg, 0, 1);
type = Util.reassembleShort(typeArray);
flagsArray = Arrays.copyOfRange(msg, 1, 2);
flags = Util.reassembleShort(flagsArray);
lenArray = Arrays.copyOfRange(msg, 2, 4);
len = Util.reassembleInt(lenArray);
seqArray = Arrays.copyOfRange(msg, 4, 8);
sequenceN = Util.reassembleLong(seqArray);
startArray = Arrays.copyOfRange(msg, 8, 10);
startIdx = Util.reassembleInt(startArray);
endArray = Arrays.copyOfRange(msg, 10, 12);
endIdx = Util.reassembleInt(endArray);
To reassemble byte array portions into Java objects I use the following (AKA the calls to Util.reassemble* above):
Short
ByteBuffer buffer = ByteBuffer.wrap(input);
buffer.order(ByteOrder.BIG_ENDIAN);
short result = ((short) (buffer.get() & 0xff));
Long
ByteBuffer buffer = ByteBuffer.wrap(input);
buffer.order(ByteOrder.BIG_ENDIAN);
long result = ((long) buffer.getInt() & 0xffffffffL);
Int
ByteBuffer buffer = ByteBuffer.wrap(input);
buffer.order(ByteOrder.BIG_ENDIAN);
int result = (buffer.getShort() & 0xffff);
String
String result = new String(removeStringGarbage(input), Charset.forName("US-ASCII"));
This works great. My question is... how do I do the reverse and get the objects into a correctly sized bytebuffer to send back on UDP?

In case you must follow a pre-existing on-the-wire binary format precisely, give "Kaitai Struct" (http://kaitai.io/) a try.
If you can afford to change you serialization format (i.e. you are in control of it), take a look at the "Protocol Buffers": https://developers.google.com/protocol-buffers/docs/javatutorial
In both cases, using a pre-existing library, to describe you binary protocol declaratively, will save you a great deal of time and effort,
and will normally result in a more robust code (as code generators can handle broken data better and never make typos).
And with "Protocol Buffers" you also get extensibility, i.e. you can evolve your protocol while preserving backward compatibility.
If you still want to serialize/deserialize your data manually,
just use the ByteBuffer's putX methods as follows:
buffer.put((byte)(type & 0xFF));
buffer.put((byte)(flags & 0xFF));
buffer.putShort((short)(len & 0xFFFF));
buffer.putInt((int)(sequenceN & 0xFFFFFFFF));
buffer.putShort((short)(startIdx & 0xFFFF));
buffer.putShort((short)(endIdx & 0xFFFF));
Put operation type should match your binary field size (i.e. put() for UINT8, putShort for UINT16, putInt for UINT32...), and you must apply a proper mask to it (i.e. 0xFF for short, 0xFFFF for int e.t.c.)

Related

Java - from short to byte[2] using LITTLE_ENDIAN

I have some problems trying yo convert short value to byte[2]. I'm using this to make some transformations on some audio data buffer(applying gain to buffer). First I load the audio buffer like this:
mRecorder.read(buffer, 0, buffer.length);
where buffer is
private byte[] buffer;
Than, I get the sample (the recording is in 16bit sample size), like this:
short sample = getShort(buffer[i*2], buffer[i*2+1]);
The getShort is define like this:
/*
*
* Converts a byte[2] to a short, in LITTLE_ENDIAN format
*
*/
private short getShort(byte argB1, byte argB2)
{
return (short)(argB1 | (argB2 << 8));
}
Then I apply gain to the sample:
sample *= rGain;
After this, I try to get back the byte array from the multiplied sample:
byte[] a = getByteFromShort(sample);
But this fails, because the sound has a lot of noise even if the gain is 1.
Below is the getByteFromShort method definion:
private byte[] getByteFromShort(short x){
//variant 1 - noise
byte[] a = new byte[2];
a[0] = (byte)(x & 0xff);
a[1] = (byte)((x >> 8) & 0xff);
//variant 2 - noise and almost broke my ears - very loud
// ByteBuffer buffer = ByteBuffer.allocate(2);
// buffer.putShort(x);
// buffer.flip();
return a;
}
So the problem is when converting the short value to byte[2]. When the gain was 1.0, the sound was fill with noise.
Below is the full gain applying method:
for (int i=0; i<buffer.length/2; i++)
{ // 16bit sample size
short curSample = getShort(buffer[i*2], buffer[i*2+1]);
if(rGain != 1){
//apply gain
curSample *= rGain;
//convert back from short sample that was "gained" to byte data
byte[] a = getByteFromShort(curSample);
//modify buffer to contain the gained sample
buffer[i*2] = a[0];
buffer[i*2 + 1] = a[1];
}
}
Could you guys please take a look over getByteFromShort method and tell me where I'm wrong?
Thanks.
getByteFromShort() seems OK.
getShort(byte argB1, byte argB2) is wrong. It produces incorrect result when argB1 is negative.
It should be
return (short)((argB1 & 0xff) | (argB2 << 8));
Use the following code:
ret[0] = (byte)(x & 0xff);
ret[1] = (byte)((x >> 8) & 0xff);
I would use ByteBuffer
ByteBuffer buffer = ByteBuffer.allocate(8*1024);
mRecorder.read(buffer.array(), 0, buffer.capacity());
// using NIO
mRecorder.read(buffer);
while(buffer.remaining() > 1) {
short s = bb.getShort(x);
// do something with s
}
ByteBuffer and its cohorts in java.nio can help with this. Basically, you will create a ByteBuffer backed by an array with your data ByteBuffer.wrap(array). You can then set the endianness of the buffer with ByteBuffer.order() and use functions like get/put Int/Short/byte... to manipulate data in the underlying array.

voip basics - header info for packet?

I do some learning of using voip over udp in a small network. I know there are bundles of libraries ready to do and overdo everything I ever need with a few method calls, but as I said I am learning, so need to reinvent the wheel to see how it works.
I am currently investigating the DatagramPacket class and I've noticed that there is no method that would set header information(ie packet order sequence number which I need to know to do interleaving) in DatagramPacket class.
A little code to reflect the environment:
byte[] block;
DatagramPacket packet; // UDP packet
/* x Bytes per block , y blocks per second,
z ms time block playback duration */
block = recorder.getBlock(); // assume I have class that handles audio
// recording and returns speech in a
// uncompressed form of bytes
packet = new DatagramPacket(block, block.length, clientIP, PORT);
Firstly, I assume that because it is UDP, the sender doesnt really care anything whatsoever besides the simple fact that he throws packets somewhere. So that is why there is no such method inside.
Secondly, I assume that I need to do it myself - add extra bytes to the byte block to be sent , which would contain a sequence number of a packet? However am also concerned that if I do that, then how do I recognize if bytes are header bytes not audio bytes? I can make assumption that first byte represents a number, however we know that byte can only represent 258 numbers. I've never really worked on byte level before. Or there maybe other techniques?
Shortly saying, to do interleaving I need to know how to set up packet sequence number as I can't order unordered packets :-)
Thank You,
You'll need to serialize/deserialize data types your program uses onto a byte array.
Lets assume you're talking about RTP, and you'd want to send a packet with these fields - look at chapter 5 in the RTP specs:
Version = 2
padding = 0
extension = 0
CSRC count = 1
marker = 0
payload type = 8 (G711 alaw)
sequence number = 1234
timestamp = 1
one CSRC = 4321
Lets put these into some variables, using integers for ease, or long when we need to deal with an unsigned 32 bit value:
int version = 2;
int padding = 0;
int extension = 0;
int csrcCount = 1;
int marker = 0;
int payloadType = 8;
int sequenceNumber = 1234;
long timestamp = 1;
long ourCsrc = 4321;
byte buf[] = ...; //allocate this big enough to hold the RTP header + audio data
//assemble the first bytes according to the RTP spec (note, the spec marks version as bit 0 and 1, but
//this is really the high bits of the first byte ...
buf[0] = (byte) ((version & 0x3) << 6 | (padding & 0x1) << 5 | (extension & 0x1) << 4 | (csrcCount & 0xf));
//2.byte
buf[1] = (byte)((marker & 0x1) << 7 | payloadType & 0x7f);
//squence number, 2 bytes, in big endian format. So the MSB first, then the LSB.
buf[2] = (byte)((sequenceNumber & 0xff00) >> 8);
buf[3] = (byte)(sequenceNumber & 0x00ff);
//packet timestamp , 4 bytes in big endian format
buf[4] = (byte)((timestamp & 0xff000000) >> 24);
buf[5] = (byte)((timestamp & 0x00ff0000) >> 16);
buf[6] = (byte)((timestamp & 0x0000ff00) >> 8);
buf[7] = (byte) (timestamp & 0x000000ff);
//our CSRC , 4 bytes in big endian format
buf[ 8] = (byte)((sequenceNumber & 0xff000000) >> 24);
buf[ 9] = (byte)((sequenceNumber & 0x00ff0000) >> 16);
buf[10] = (byte)((sequenceNumber & 0x0000ff00) >> 8);
buf[11] = (byte) (sequenceNumber & 0x000000ff);
That's the header, now you can copy the audio bytes into buf, starting at buf[12] and send buf as one packet.
Now, the above is ofcourse just to show the principles, an actual serializer for a RTP packet would have to deal with much more, in accordance to the RTP specificaion (e.g. you might need some extension headers, you might need more than one CSRC, you need the correct payload type according to the format of the audio data you have, you need to packetize and schedule those audio data correctly - e.g. for G.711Alaw you'll should fill each RTP packet with 160 bytes of audio data and send one packet every 20 milisecond.

send a int from objective-c to java by socket,but the value changed in java side

I send a int in a NSData like this:
NSData* dataLength = [[NSData alloc] initWithBytes:&theInt length:sizeof(theInt)];
then in java side, I get a int like this:
int theInt = aInputStreamOfSocket.readInt();
but the value changed! In my case, I send 1225516 and get 749933056
what's the problem?
Your trouble is a difference in endianness. Intel based processors use little-endian byte order while network based transports are almost always big-endian. Java thus expects big-endian for readInt(). Ideally you find a way to send the int as big-endian to conform to expected behavior. I however don't have that code offhand, so here's how to read little-endian on the Java side:
int ch1 = aInputStreamOfSocket.read();
int ch2 = aInputStreamOfSocket.read();
int ch3 = aInputStreamOfSocket.read();
int ch4 = aInputStreamOfSocket.read();
if ((ch1 | ch2 | ch3 | ch4) < 0) {
throw new EOFException();
}
int theInt = ch1 + (ch2 << 8) + (ch3 << 16) + (ch4 << 24);
Let's look at the hex for both of those numbers
1225516 = 0x0012B32C
749933056 = 0x2CB31200
You can see that the byte order (a.k.a. endianness) is reversed.
Generally, if you're sending data over a socket, you convert from the local byte order to network byte order with the functions htonl, htons, etc. On the receiving end, you convert from network byte order back to the local byte order. In java, you can do this by setting the byte order on the buffer with ByteBuffer#order(ByteOrder)
See this question also.

Finding value of 2 bytes in Java

I am trying to find the value of the first 2 bytes in a UDP packet which corresponds to the length of the remaining payload. What is the best method to find this value in Java given that I know the first 2 bytes? Would java.nio.ByteBuffer be of any use?
Thanks
I usually use something like this:
static public int buildShort(byte high, byte low)
{
return ((0xFF & (int) high) * 256) + ((0xFF & (int) low));
}
Then you take first two bytes of your DatagramPacket:
int length = buildShort(packet.getData()[0], packet.getData()[1]);
Mind that I used length as an int because also short data type (as everyone) is signed in Java, so you need a larger space.
Using a ByteBuffer is convenient, just don't get tripped up by Java signed 16-bit values:
byte[] data = new byte[MAX_LEN];
ByteBuffer buf = ByteBuffer.wrap(data);
DatagramPacket pkt = new DatagramPacket(data, data.length);
⋮
while (connected) {
socket.receive(pkt);
int len = buf.getShort() & 0xFFFF;
⋮
}
If you don't want to use ByteBuffer, the conversion is still fairly easy. The equivalent multiplication and addition can be used, but I see bit operators used more frequently:
int len = (data[0] & 0xFF) << 8 | data[1] & 0xFF;
You can indeed make use of java.nio.ByteBuffer. Here's a kickoff example:
ByteBuffer buffer = ByteBuffer.allocate(2);
buffer.order(ByteOrder.LITTLE_ENDIAN);
buffer.put(byte1);
buffer.put(byte2);
int length = buffer.getShort(0) & 0xFFFF; // Get rid of sign.
Using ByteBuffer would only be of value if you are reading the UDP packets (using nio). You can create a utility method:
static final int getLength(DatagramPacket packet) {
byte data[] = DatagramPacket.getData();
return (int)((0xFF & (int)data[0]) << 8) | (0xFF & (int)data[1]));
}

Addup differently byte-sized fields in Java?

I am coding some sort of packet which has different fields with different length in bytes.
So field1 is 2 byte long field2 is 3 bytes long field3 is 6 bytes long and when I addup these fields, I should be getting 11 bytes in length.
But I have no idea how I can declare something with this byte long.
Use an array:
byte[] byteArray = new byte[11];
How's about:
byte[] arr = new byte[11];
You could use a class to represent your packet:
public class Packet
{
public byte[] Field1, Field2, Field3;
public Packet(byte[] packetBytes)
{
ByteBuffer packet = ByteBuffer.wrap(packetBytes);
Field1 = new byte[2];
Field2 = new byte[3];
Field3 = new byte[6];
packet.get(Field1, 0, 2);
packet.get(Field2, 2, 3);
packet.get(Field3, 5, 6);
}
}
ByteBuffer is good for byte-manipulation.
I have found that java.nio.ByteBuffer is typically better for this sort of thing. It has nice methods for dealing with interpreting the bytes in the buffer. The docs are here.
import java.nio.ByteBuffer;
ByteBuffer buffer = ByteBuffer.allocate(11);
Check out the docs and look at the nice methods such as getInt() and getChar().
Java has a limited collection of primitive types, which all have a fixed size. You can see a list of them here. That means you can't decide how many bytes your variable will consist of.
Of course, as others have already mentioned, you can always create a new byte[11]. Note that Java's byte is signed, however. It goes from -128 to 127, not from 0 to 255.
I recommend the utility classes in Javolution for dealing with binary protocol streams such as this. They've come in handy for me several times when dealing with low-level binary streams.
You should probably design your code to separate the message you want to manipulate in java from the wire level format you need to read/write.
e.g. If you have a ScreenResolution concept, you could represent it in java with a ScreenResolution class:
public class ScreenResolution {
public int height;
public int width;
}
This class is easy to work with in Java. Transforming this to a packet that can be transmitted over a network/saved to a file, etc. according to some file format or protocol is another concern.
Say the height and width is to be laid out in 3 bytes each, with some ID and length for the "wire format", you make something like
public byte[] marshalScreenResolution(ScreenResolution obj) {
byte[] buf = new byte[9];
//length of this packet, 2 bytes
buf[0] = 0;
buf[1] = 9;
buf[2] = SCREENRESOLUTION_OPCODE;
//marshal the height/width , 3 least significant bytes.
buf[3] = (obj.height&0xff0000) >> 16;
buf[4] = (obj.height&0x00ff00) >> 8;
buf[5] = (obj.height&0x0000ff) ;
buf[6] = (obj.width&0xff0000) >> 16;
buf[7] = (obj.width&0x00ff00) >> 8;
buf[8] = (obj.width&0x0000ff) ;
return buf;
}
And you make a demarshalScreenResolution function for going from a packet to a ScreenResolution object. The point is you decouple the representation in java from the external representation, and you assemble the fields in the external representation using bytes + some basic bit fiddling.

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