Are AtomicInteger synchronization primitives? - java

Are AtomicIntegers considered synchronization primitives, or is it just the methods provided by Java (wait(), notify(), etc).
I am confused about the definition of primitives, as atomicintegers can operate on int and provide lock free thread sage programming. Without the use of synchronized.

AtomicInteger is a class. Its methods are... well, methods. Neither one of those would be considered a synchronization primative.
The compareAndSet method, which is also used by incrementAndGet and other such methods, uses Unsafe.compareAndSwapInt (on OpenJDK 7, which is what I have handy). That's a native method — so it could well be considered a primitive. And in fact, on modern CPUs, it translates to a CAS instruction, so it's a primitive all the way down to the hardware level.
The class also relies on volatile's memory visibility, which is also a synchronization primitive.

I think this question is a bit "vague"; but I think that "language primitive" typically refers to language elements that are part of the core of the language.
In other words: the keywords, and the associated semantics. In that sense; I would see the synchronized (in its two meanings) and volatile keywords as being the only "primitive" regarding multithreading.
Of course, classes such as Object; and therefore all its methods like wait(), notify() ... are also an essential part of Java (one which you can't avoid in the first place). And of course, same can be said about the Thread class.
Long story short: you can differentiate between concepts that exist as language keywords (and are thus handled by the compiler); and "on-top" concepts that come as "normal" classes. And as the answer from yshavit nicely describes, certain aspects of AtomicInteger can be directly mapped into the "native" side of things. So the real answer is maybe that, as said, the term "primitive" doesn't provide much aid in describing/differentiating concepts regarding Java multi-threading topics.

Regarding your first query:
Are AtomicIntegers considered synchronization primitives, or is it just the methods provided by Java (wait(), notify(), etc).
No. AtomicInteger is neither a method nor synchronized primitive.
AtomicInteger is a class with methods. Have a look at oracle documentation page on atomic packages
A small toolkit of classes that support lock-free thread-safe programming on single variables. In essence, the classes in this package extend the notion of volatile values, fields, and array elements to those that also provide an atomic conditional update operation of the form:
boolean compareAndSet(expectedValue, updateValue);
The classes in this package also contain methods to get and unconditionally set values, as well as a weaker conditional atomic update operation weakCompareAndSet
Regarding your second query:
I am confused about the definition of primitives, as atomicintegers can operate on int and provide lock free thread sage programming. Without the use of synchronized.
One key note:
The scope of synchronized is broad in nature compared to AtomicInteger or AtomicXXX variables. With synchronized methods or blocks, you can protect critical section of code, whcih contains many statements.
The compareAndSet method is not a general replacement for locking. It applies only when critical updates for an object are confined to a single variable.
Atomic classes are not general purpose replacements for java.lang.Integer and related classes. However, AtomicInteger extends Number to allow uniform access by tools and utilities that deal with numerically-based classes.

Related

Mutable Object safe publication with one only one thread writing

Let non-threadsafe, mutable object X be constructed in thread A. A passes X, post construction, to thread B. B mutates X and A never accesses X again.
Will the state of X always be properly visible to B?
Is X effectively thread confined?
My reading of Java Concurrency in Practice seems to indicate that X is not properly published but I cannot cause any problems for thread B in test rigs that run millions of replications. I suspect this is just dumb luck.
For background, X represents a multitude of complex classes over which I have no control that are authored by modelers who have only a basic knowledge of Java. It is strongly preferred that X has no synchronized blocks or other concurrency mechanisms or requirements.
I am currently solving this problem by having thread A pass a thread-safe factory for X that B invokes, thus making X thread confined.
Publication only safe for final fields
The Java Memory Model doesn't guarantee that the object X will be completely published (fully constructed) to thread A.
To ensure that, you would need to make it immutable (all member fields final) or synchronize.
Quoting JSR-133:
The semantics of final fields have been strengthened to allow for thread-safe immutatability
without explicit synchronization. This may require steps such as store-store barriers at the
end of constructors in which final fields are set.
Only thing you need to avoid is leaking fields out of the class before the constructor finishes.
Testing
jcstress has in fact a sample project to demonstrate consequences of racing during publication: JMMSample_06_Finals.java
Note that some efforts had to be done to replicate the problem, like using many fields.
The implementation of the JMM depends naturally on the particular JRE that you are using and also the effects of memory barriers being used depend on the hardware being used.
On my hardware using Oracle JDK 8 I'm not able to reproduce unsafe publication using the sample with jcstress.
Synchronizing
There is a "happens-before" relationship between all synchronization actions. This is known as the synchronization order. Basically when you use any synchronization mechanism, you have the guarantee that actions before it will be visible after it.
As concluded in the Java Language Specification:
If a program is correctly synchronized, then all executions of the program will appear to be sequentially consistent
In practice
In practice it's very hard to run into problems due to actions taken in a constructor not being visible by threads using the object.
A primary reason is the usage of synchronization mechanisms. You can check some of the actions that will ensure the happens-before relationship in the javadoc: Memory Visibility
Also as I mentioned with the jcstress sample, JRE nowadays seems to be very good in ensuring consistent results even when it doesn't need to according to the language specification.

Risks of volatile-mutable fields in single-threaded contexts?

Is it safe to use the :volatile-mutable qualifier with deftype in a single-threaded program? This is a follow up to this question, this one, and this one. (It's a Clojure question, but I added the "Java" tag because Java programmers are likely to have insights about it, too.)
I've found that I can get a significant performance boost in a program I'm working on by using :volatile-mutable fields in a deftype rather than atoms, but I'm worried because the docstring for deftype says:
Note well that mutable fields are extremely difficult to use
correctly, and are present only to facilitate the building of higher
level constructs, such as Clojure's reference types, in Clojure
itself. They are for experts only - if the semantics and implications
of :volatile-mutable or :unsynchronized-mutable are not immediately
apparent to you, you should not be using them.
In fact, the semantics and implications of :volatile-mutable are not immediately apparent to me.
However, chapter 6 of Clojure Programming, by Emerick, Carper, and Grand says:
"Volatile" here has the same meaning as the volatile field modifier in
Java: reads and writes are atomic and must be executed in
program order; i.e., they cannot be reordered by the JIT compiler or
by the CPU. Volatiles are thus unsurprising and thread-safe — but
uncoordinated and still entirely open to race conditions.
This seems to imply that as long as accesses to a single volatile-mutable deftype field all take place within a single thread, there is nothing to special to worry about. (Nothing special, in that I still have to be careful about how I handle state if I might be using lazy sequences.) So if nothing introduces parallelism into my Clojure program, there should be no special danger to using deftype with :volatile-mutable.
Is that correct? What dangers am I not understanding?
That's correct, it's safe. You just have to be sure that your context is really single-threaded. Sometimes it's not that easy to guarantee that.
There's no risk in terms of thread-safety or atomicity when using a volatile mutable (or just mutable) field in a single-threaded context, because there's only one thread so there's no chance of two threads writing a new value to the field at the same time, or one thread writing a new value based on outdated values.
As others have pointed out in the comments you might want to simply use an :unsynchronized-mutable field to avoid the cost introduced by volatile. That cost comes from the fact that every write must be committed to main memory instead of thread local memory. See this answer for more info about this.
At the same time, you gain nothing by using volatile in a single-threaded context because there's no chance of having one thread writing a new value that will not be "seen" by other thread reading the same field.
That's what a volatile is intended for, but it's irrelevant in a single-thread context.
Also note that clojure 1.7 introduced volatile! intended to provide a "volatile box for managing state" as a faster alternative to
atom, with a similar interface but without it's compare and swap semantics. The only difference when using it is that you call vswap! and vreset! instead of swap! and reset!. I would use that instead of
deftype with ^:volatile-mutable if I need a volatile.

Atomic objects could have some form of internal locking

Usually I work with multithreading in java.
I started with Petterson's and Dekker's mutual exclusion and volatile to guarantee that the value of variables dont' be saved in a cache and everything were ok.
Then I tried with semaphores and also volatile variables, that were ok too.
Nowadays I usually use both methods and blocks synchronized, but when I only need a variable to be accessed in mutual exclusion and the value need to be "volatile", I use the package java.util.concurrent.atomic such as AtomicIntegerArray or AtomicInteger.
Then, if you read about this in the Java API:
https://docs.oracle.com/javase/7/docs/api/java/util/concurrent/atomic/package-summary.html
You will find this:
"The specifications of these methods enable implementations to employ efficient machine-level atomic instructions that are available on contemporary processors. However on some platforms, support may entail some form of internal locking. Thus the methods are not strictly guaranteed to be non-blocking -- a thread may block transiently before performing the operation"
This is something that makes me feel a little confusing.
Does it means that is not secure to use atomic objects?
Could this be the reason of an unexpected behavior in a concurrent program?

Is there any case where I should prefer 'volatile' over exclusive synchronization?

I know using volatile keyword in Java we get some kind of weak synchronization (It allows visibility updates but do not provide actual locking). Is there any situation where volatile should be given preference over actual locking in implementing concurrent programs. A somewhat similar question is there on SO which says volatile as a synchronization mechanism but that was tagged to C#.
If the shared state consists in a single field, and you don't use any get-and-set construct (like i++ for example) to assign it, then volatile is good enough. Most of the volatile usages can be replaced by the use of AtomicXxx types, though (which provide atomic get-and-set operations).
In short, you should prefer to avoid locks wherever they are not necessary since locks expose your program to deadlocks and deter performance by excluding concurrency from critical parts of code. So, whenever the situation permits, by all means rely on volatile; if all you additionally need is atomic two-step operations like compare-and-swap, use AtomicReference. Fall back to synchronized only for the scenarios where this is the only option. For example, if you need to lazily initialize a heavy object, you'll need locks to prevent double initialization—but again, not to fetch the already initialized instance (double-check idiom).
Volatile guarantees that all threads will see the last write of a variable by any other thread, that's it. There's no synchronization involved. If you synchronize both read and write method of an instance variable, then you don't have to make that variable volatile (all threads will see the most recent write).

In a class that has many instances, is it better to use synchronization, or an atomic variable for fields?

I am writing a class of which will be created quite a few instances. Multiple threads will be using these instances, so the getters and setters of the fields of the class have to be concurrent. The fields are mainly floats. Thing is, I don't know what is more resource-hungry; using a synchronized section, or make the variable something like an AtomicInteger?
You should favor atomic primitives when it is possible to do so. On many architectures, atomic primitives can perform a bit better because the instructions to update them can be executed entirely in user space; I think that synchronized blocks and Locks generally need some support from the operating system kernel to work.
Note my caveat: "when it is possible to do so". You can't use atomic primitives if your classes have operations that need to atomically update more than one field at a time. For example, if a class has to modify a collection and update a counter (for example), that can't be accomplished using atomic primitives alone, so you'd have to use synchronized or some Lock.
The question already has an accepted answer, but as I'm not allowed to write comments yet here we go. My answer is that it depends. If this is critical, measure. The JVM is quite good at optimizing synchronized accesses when there is no (or little) contention, making it much cheaper than if a real kernel mutex had to be used every time. Atomics basically use spin-locks, meaning that they will try to make an atomic change and if they fail they will try again and again until they succeed. This can eat quite a bit of CPU is the resource is heavily contended from many threads.
With low contention atomics may well be the way to go, but in order to be sure try both and measure for your intended application.
I would probably start out with synchronized methods in order to keep the code simple; then measure and make the change to atomics if it makes a difference.
It is very important to construct the instances properly before they have been used by multiple threads. Otherwise those threads will get incomplete or wrong data from those partially constructed instances. My personal preference would be to use synchronized block.
Or you can also follow the "Lazy initialization holder class idiom" outlined by Brain Goetz in his book "Java concurrency in Practice":
#ThreadSafe
public class ResourceFactory {
private static class ResourceHolder {
public static Resource resource = new Resource();
}
public static Resource getResource() {
return ResourceHolder.resource;
}
}
Here the JVM defers initializing the ResourceHolder class until it is actually used. Moreover Resource is initialized with a static initializer, no additional synchronization is needed.
Note: Statically initialized objects require no explicit synchronization either during construction or when being referenced. But if the object is mutable, synchronization is still required by both readers and writers to make subsequent modifications visible and also to avoid data corruption.

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