Java while(true) loop executes only once inside thread - java

I am trying to implement a simple client-server application in Java.
Here is the code:
Client.java
public class Client implements Runnable {
private String hostName;
private int portNumber;
private String message;
private Socket socket;
private PrintWriter writer;
private BufferedReader reader;
public Client(String hostName, int portNumber, String message) {
this.hostName = hostName;
this.portNumber = portNumber;
this.message = message;
}
public void connect() {
try {
socket = new Socket(hostName, portNumber);
writer = new PrintWriter(socket.getOutputStream(), true);
reader = new BufferedReader(new InputStreamReader(socket.getInputStream()));
writer.println(message);
} catch (UnknownHostException e) {
System.err.println("Could not resolve the host name '" + hostName + "'.");
} catch (IOException e) {
System.err.println("Could not get the I/O for the connection to '" + hostName + "'.");
}
}
private void listenForMessages() {
while (true) {
try {
System.out.println("In loop!");
String line;
while ((line = reader.readLine()) != null) {
System.out.println(line);
}
} catch (IOException e) {
System.err.println(e.getMessage());
}
}
}
public void run() {
connect();
listenForMessages();
}
}
Server.java
public class Server implements Runnable {
private int portNumber;
private String message;
private ServerSocket serverSocket;
private Socket clientSocket;
private PrintWriter writer;
private BufferedReader reader;
public Server(int portNumber, String message) {
this.portNumber = portNumber;
this.message = message;
}
private void listen() {
try {
serverSocket = new ServerSocket(portNumber);
} catch (IOException e) {
System.err.println(e.getMessage());
}
while (true) {
try {
clientSocket = serverSocket.accept();
writer = new PrintWriter(clientSocket.getOutputStream(), true);
reader = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
String line;
while ((line = reader.readLine()) != null) {
System.out.println(line);
}
writer.println(message);
} catch (IOException e) {
System.err.println(e.getMessage());
break;
}
}
}
public void run() {
listen();
}
}
And this is the main class:
public class Test {
public static void main(String[] args) {
Client client = new Client("localhost", 4444, "Hello from client!");
Server server = new Server(4444, "Hello from server!");
Thread serverThread = new Thread(server);
serverThread.start();
Thread clientThread = new Thread(client);
clientThread.start();
}
}
The logic of the code is simple: both the client and the server are waiting for messages inside a while(true) loop.
The while loop inside the server's listen method executes just fine. However, inside the listenForMessages method, the loop seems to be executed only once. I only see one "In loop" printed on the screen.
Can you figure out what the problem is?
Thank you in advance!

However, inside the listenForMessages method, the loop seems to be
executed only once. I only see one "In loop" printed on the screen.
Actually it is not because the loop is executed only once it is simply because reader.readLine() will make the current thread wait until it receives an entire line and here if you check the code of the Server, it reads first and it reads in an infinite loop as reader.readLine() will only return null at the end of the stream so when the socket will be closed in this case.
If you want to implement some kind of ping-pong between the client and the server, simply read then write on one side and write and read and the other side as next:
Client code:
public void connect() {
try {
socket = new Socket(hostName, portNumber);
writer = new PrintWriter(socket.getOutputStream(), true);
reader = new BufferedReader(new InputStreamReader(socket.getInputStream()));
} catch (UnknownHostException e) {
System.err.println("Could not resolve the host name '" + hostName + "'.");
} catch (IOException e) {
System.err.println(
"Could not get the I/O for the connection to '" + hostName + "'."
);
}
}
private void listenForMessages() {
while (true) {
try {
System.out.println("In loop!");
// Write the message for the server
writer.println(message);
// Read the message from the server
System.out.println(reader.readLine());
} catch (IOException e) {
System.err.println(e.getMessage());
}
}
}
Server code:
while (true) {
try {
clientSocket = serverSocket.accept();
writer = new PrintWriter(clientSocket.getOutputStream(), true);
reader = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
while (true) {
// Read the message from the client
System.out.println(reader.readLine());
// Write the message for the client
writer.println(message);
}
} catch (IOException e) {
System.err.println(e.getMessage());
break;
}
}
Output:
In loop!
Hello from client!
Hello from server!
In loop!
Hello from client!
Hello from server!
...

Related

Multithreading with client server program

I am trying to implement multi threading with a client/server program I have been working on. I need to allow multiple clients to connect to the server at the same time. I currently have 4 classes: a Client, a Server, a Protocol and a Worker to handle the threads. The following code is what I have for those classes:
SocketServer Class:
public class SocketServer {
public static void main(String[] args) throws IOException {
int portNumber = 9987;
try (
ServerSocket serverSocket = new ServerSocket(portNumber);
Socket clientSocket = serverSocket.accept();
PrintWriter out =
new PrintWriter(clientSocket.getOutputStream(), true);
BufferedReader in = new BufferedReader(
new InputStreamReader(clientSocket.getInputStream()));
) {
Thread thread = new Thread(new ClientWorker(clientSocket));
thread.start(); //start thread
String inputLine, outputLine;
// Initiate conversation with client
Protocol prot = new Protocol();
outputLine = prot.processInput(null);
out.println(outputLine);
while ((inputLine = in.readLine()) != null) {
outputLine = prot.processInput(inputLine);
out.println(outputLine);
if (outputLine.equals("quit"))
break;
}
} catch (IOException e) {
System.out.println("Exception caught when trying to listen on port "
+ portNumber + " or listening for a connection");
System.out.println(e.getMessage());
}
}
}
SocketClient Class:
public class SocketClient {
public static void main(String[] args) throws IOException
{
String hostName = "localhost";
int portNumber = 9987;
try (
Socket socket = new Socket(hostName, portNumber);
PrintWriter out = new PrintWriter(socket.getOutputStream(), true);
BufferedReader in = new BufferedReader(
new InputStreamReader(socket.getInputStream()));
) {
BufferedReader stdIn =
new BufferedReader(new InputStreamReader(System.in));
String fromServer;
String fromUser;
while ((fromServer = in.readLine()) != null) {
System.out.println("Server: " + fromServer);
if (fromServer.equals("quit"))
break;
fromUser = stdIn.readLine();
if (fromUser != null) {
System.out.println("Client: " + fromUser);
out.println(fromUser);
}
}
} catch (UnknownHostException e) {
System.err.println("Don't know about host " + hostName);
System.exit(1);
} catch (IOException e) {
System.err.println("Couldn't get I/O for the connection to " +
hostName);
System.exit(1);
}
}
}
Protocol Class:
public class Protocol {
private static final int waiting = 0;
private static final int sentPrompt = 1;
private int status = waiting;
public String processInput(String theInput) {
String theOutput = null;
if (status == waiting) {
theOutput = "Please enter what you would like to retrieve: 'customer' or 'product' ";
status = sentPrompt;
}
else if ( status == sentPrompt ) {
if ( theInput.equalsIgnoreCase("product")) {
File f = new File("product.txt");
Scanner sc = null;
try {
sc = new Scanner(f);
} catch (FileNotFoundException ex) {
Logger.getLogger(Protocol.class.getName()).log(Level.SEVERE, null, ex);
}
while ( sc.hasNextLine() ) {
String line = sc.nextLine();
theOutput = "The current product entries are : " + line;
}
return theOutput;
}
else if ( theInput.equalsIgnoreCase("customer")) {
File f = new File("customer.txt");
Scanner sc = null;
try {
sc = new Scanner(f);
} catch (FileNotFoundException ex) {
Logger.getLogger(Protocol.class.getName()).log(Level.SEVERE, null, ex);
}
while ( sc.hasNextLine() ) {
String line = sc.nextLine();
theOutput = "The current customer entries are : " + line;
}
return theOutput;
}
else if ( theInput.equalsIgnoreCase("quit")) {
return "quit";
}
else {
return "quit";
}
}
return theOutput;
}
}
The ClientWorker Class:
public class ClientWorker implements Runnable {
private final Socket client;
public ClientWorker( Socket client ) {
this.client = client;
}
#Override
public void run() {
String line;
BufferedReader in = null;
PrintWriter out = null;
try {
System.out.println("Thread started with name:"+Thread.currentThread().getName());
in = new BufferedReader(new InputStreamReader(client.getInputStream()));
out = new PrintWriter(client.getOutputStream(), true);
} catch (IOException e) {
System.out.println("in or out failed");
System.exit(-1);
}
while (true) {
try {
System.out.println("Thread running with name:"+Thread.currentThread().getName());
line = in.readLine();
//Send data back to client
out.println(line);
//Append data to text area
} catch (IOException e) {
System.out.println("Read failed");
System.exit(-1);
}
}
}
}
When I run the server and client, everything works fine as expected. Then when I try to run another client, it just hangs there and does not prompt the client to give a response. Any insight into what I am missing is greatly appreciated!
Your server code should address implement below functionalities.
Keep accepting socket from ServerSocket in a while loop
Create new thread after accept() call by passing client socket i.e Socket
Do IO processing in client socket thread e.g ClientWorker in your case.
Have a look at this article
Your code should be
ServerSocket serverSocket = new ServerSocket(portNumber);
while(true){
try{
Socket clientSocket = serverSocket.accept();
Thread thread = new ClientWorker(clientSocket);
thread.start(); //start thread
}catch(Exception err){
err.printStackTrace();
}
}
How many times does serverSocket.accept() get called?
Once.
That's how many clients it will handle.
Subsequent clients trying to contact will not have anybody listening to receive them.
To handle more clients, you need to call serverSocket.accept() in a loop.

Handle more clients

Right now my server only can handle one client at a time. I am trying to use a Thread so that the server can handle several clients, but I am doing it wrong. I have added the thread in the try/catch clause where the serverSocket accepts the client, but this makes no difference. I don't get an error or anything, but it just doesn't work.
So what I want to do, is make the server not freeze at one client, but still accept several clients.
Here is the server code:
import java.io.*;
import java.net.*;
public class Server {
private BufferedReader reader;
private PrintWriter writer;
private int port;
public Server(int port)
{
this.port = port;
}
private String getSeverAddress() {
String host = null;
try {
InetAddress adr = InetAddress.getLocalHost();
host = adr.getHostAddress();
} catch (UnknownHostException e) {
e.printStackTrace();
}
return host;
}
public void startServer() {
print("Contact this sever on address: " + getSeverAddress() + " port: " + port);
ServerSocket ss = null;
Socket socket = null;
Thread clientThread = null;
try {
ss = new ServerSocket(port);
socket = ss.accept();
clientThread = new Thread(new Client(socket));
clientThread.start();
reader = new BufferedReader(new InputStreamReader(socket.getInputStream()));
writer = new PrintWriter(socket.getOutputStream(), true);
String msg = null;
while (( msg = reader.readLine()) != null) {
print("System out: " + msg);
if(msg.equals("Bye")) {
print("Client left");
break;
}
}
ss.close();
socket.close();
reader.close();
writer.close();
} catch(SocketException e) {
e.printStackTrace();
} catch (IOException i ) {
i.printStackTrace();
return;
}
}
private void print(String msg) {
System.out.println(msg);
}
public static void main(String[] args) {
Server server = new Server(1111);
server.startServer();
}
}
Here is the client code:
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.Socket;
public class Client implements Runnable{
private Socket client;
private BufferedReader reader;
private PrintWriter writer;
public Client(Socket socket)
{
client = socket;
try{
reader = new BufferedReader(new InputStreamReader(client.getInputStream()));
writer = new PrintWriter(client.getOutputStream(), true);
} catch (Exception e) {
e.printStackTrace();
return;
}
}
#Override
public void run() {
String msg = null;
BufferedReader r = null;
try {
r = new BufferedReader(new InputStreamReader(System.in));
} catch (Exception e1) {
e1.printStackTrace();
}
System.out.println("Write message to server");
while(true) {
try {
msg = r.readLine();
if(msg.equals("Quit") || msg == null) {
print("Disconnect");
break;
}
} catch (IOException e) {
e.printStackTrace();
}
writeToServer(msg);
}
try {
r.close();
} catch (IOException e) {
e.printStackTrace();
}
}
public void writeToServer(String msg) {
writer.println(msg);
}
private void print(String msg) {
System.out.println(msg);
}
public static void main(String[] args) {
Socket socket = null;
try {
socket = new Socket("localhost", 1111);
} catch (Exception e) {
e.printStackTrace();
}
Client client = new Client(socket);
client.run();
}
}
You are still trying to handle clients in your main thread. Main thread should just accept new connections and start new threads. You also have to do accept in a loop so multiple connections can be accepted:
ss = new ServerSocket(port);
while(true) {
Socket socket = ss.accept();
Thread clientThread = new Thread(new Runnable() {
public void run() {
BufferedReader reader = new BufferedReader(new InputStreamReader(socket.getInputStream()));
PrintWriter writer = new PrintWriter(socket.getOutputStream(), true);
String msg = null;
while (( msg = reader.readLine()) != null) {
print("System out: " + msg);
if(msg.equals("Bye")) {
print("Client left");
break;
}
}
socket.close();
reader.close();
writer.close();
}});
clientThread.start();
}
You need to put your ss.accept() into a while loop and create a new Thread for every client accepted, which handles the connection.

Java Socket Programing

Problem:
I have written one java socket server which send response when I send first message from the client to it. But I want to send one more message based on the first response. After the first response i am not getting any other response?
Here is the Server code:
public class SendSmsServerSocket {
private final static CxpsLogger logger = CxpsLogger.getLogger(SendSmsServerSocket.class);
SendSmsServerSocket(){
try {
new SeverSocketForSms(new ServerSocket(4330));
} catch (IOException e) {
e.printStackTrace();
}
}
}
private static class SeverSocketForSms extends Thread {
private Socket socket;
private ServerSocket serversocket;
private volatile static boolean running = true;
public SeverSocketForSms(ServerSocket ssocket) throws IOException {
this.serversocket = ssocket;
start();
}
public void run() {
try{
while(running) {
this.socket = serversocket.accept();
InputStreamReader ir = new InputStreamReader(socket.getInputStream());
BufferedReader br = new BufferedReader(ir);
String msg = br.readLine();
PrintStream ps = new PrintStream(socket.getOutputStream());
ps.println("inside SeverSocketForSms: msg received is : "+msg);
}
}
catch(Exception e){
e.printStackTrace();
}
catch(Throwable t) {
System.out.println("Caught " + t + "xmlServerThread - closing thread");
}
}
public static void shutdown() {
System.out.println("Stopping socket connection and thread");
try{
socket.close();
}catch (Exception e) {
e.printStackTrace();
}
running = false;
}
public static void main (String [] args){
try {
System.out.println("Starting sms server ----- Please press Enter Key to stop the server after receiving one message");
SendSmsServerSocket s=new SendSmsServerSocket();
new Scanner(System.in).nextLine();
SeverSocketForSms.shutdown();
} catch (Exception e) {
e.printStackTrace();
}
}
}
Once you have an incoming connection, you should delgate the responsibility for handling that incoming connection to another Thread, otherwise you will block your "accept" thread until the current connection is closed...
while (running) {
this.socket = serversocket.accept();
Thread thread = new Thread(new Handler(socket));
thread.start();
}
And the Handler
public class Handler implements Runnable {
private Socket socket;
public Handler(Socket socket){
this.socket = socket;
}
public void run() {
// You may need to add a repeat and exit clause here...
InputStreamReader ir = new InputStreamReader(socket.getInputStream());
BufferedReader br = new BufferedReader(ir);
String msg = br.readLine();
PrintStream ps = new PrintStream(socket.getOutputStream());
ps.println("inside SeverSocketForSms: msg received is : " + msg);
}
}

BufferedReader from server does not work

In this code I can correctly receive a request using BufferedReader inClient, created on the client socket.
Then I send the request to the server and I see the server gets it.
But then, when I try to read the reply from the server (using BufferedReader inServer on the socket of the server), it always ends in IOException: Impossible read from server.
I am referring to the block ################
Do you know any possible reasons?
import java.io.*;
import java.net.Socket;
import java.net.ServerSocket;
import java.net.InetAddress;
import java.net.UnknownHostException;
public class ProxyMain {
public static void main(String argv[]) {
int proxyPort = 55554;
String proxyAddr = "127.0.0.1";
ServerSocket proxySocket = null;
try {
proxySocket = new ServerSocket(proxyPort, 50, InetAddress.getByName("127.0.0.1"));
}
catch (Exception e) {
System.err.println("Impossible to create socket server!");
System.out.flush();
System.exit(1);
}
System.out.printf("Proxy active on port: %d and on address %s\n", proxyPort, proxySocket.getInetAddress());
System.out.println();
while (true) {
Socket client = null;
Socket sockServ = null;
BufferedReader inClient = null;
PrintWriter outClient = null;
BufferedReader inServer = null;
PrintWriter outServer = null;
String request = new String();
String tmp = new String();
String reply = new String();
String tmpReply = new String();
try {
client = proxySocket.accept();
System.out.println("Connected to: ");
System.out.println(client.getInetAddress().toString());
System.out.printf("On port %d\n", client.getPort());
System.out.println();
inClient = new BufferedReader(new InputStreamReader(client.getInputStream()));
outClient = new PrintWriter(client.getOutputStream(), true);
}
/*catch (IOException e) {
System.err.println("Couldn't get I/O for connection accepted");
System.exit(1);
}*/
catch (Exception e) {
System.out.println("Error occurred!");
System.exit(1);
}
System.out.println("Received request:");
try{
for (int i = 0; i<2; i++) {
tmp = inClient.readLine();
request = request + tmp;
}
inClient.close();
}
catch (IOException ioe) {
System.err.println("Impossible to read mhttp request!");
System.exit(1);
}
System.out.println(request);
System.out.println();
try {
sockServ = new Socket("127.0.0.1", 55555);
outServer = new PrintWriter(sockServ.getOutputStream(), true);
inServer = new BufferedReader(new InputStreamReader(sockServ.getInputStream()));
}
catch (UnknownHostException e) {
System.err.println("Don't know about host: 127.0.0.1:55555");
System.exit(1);
}
catch (IOException e) {
System.err.println("Couldn't get I/O for the connection to: 127.0.0.1:55555");
System.exit(1);
}
outServer.println(request);
outServer.close();
try {
#################################################
while ((tmpReply = inServer.readLine()) != null) {
System.out.println(tmpReply);
reply = reply + tmpReply;
}
inServer.close();
sockServ.close();
}
catch (IOException ioe) {
System.err.println("Impossible to read from server!");
System.exit(1);
}
outClient.println(reply);
outClient.close();
try {
client.close();
}
catch (IOException ioe) {
System.err.printf("Impossible to close connection with %s:%d\n", client.getInetAddress().toString(), client.getPort());
}
}
}
}
UPDATE:
It seems that if I do:
boolean res = inServer.ready();
it always return false.
So Server is not ready to send the reply but this is strange...with my Project in C e Python it worked immediately. Why should java be different?
When you close outServer, you close the underlying socket. if you just want to close the output and keep the input open, you need to use Socket.shutdownOutput(). note, you have the same problem when you close inClient.
This works, maybe you can get some ideas from it...
ChatServer - broadcasts to all connected clients
In one command prompt: java ChartServer
In another: java ChatClient localhost (or the ip address of where the server is running)
And another: java ChatClient localhost (or the ip address of where the server is running)
Start chatting in the client windows.
Server like this...
// xagyg wrote this, but you can copy it
import java.io.*;
import java.net.*;
import java.util.*;
public class ChatServer {
public static List list = new ArrayList();
public static void main(String[] args) throws Exception {
ServerSocket svr = new ServerSocket(4444);
System.out.println("Chat Server started!");
while (true) {
try {
Socket s = svr.accept();
synchronized(list) {
list.add(s);
}
new Handler(s, list).start();
}
catch (IOException e) {
// print out the error, but continue!
System.err.println(e);
}
}
}
}
class Handler extends Thread {
private Socket s;
private String ipaddress;
private List list;
Handler (Socket s, List list) throws Exception {
this.s = s;
ipaddress = s.getInetAddress().toString();
this.list = list;
}
public void run () {
try {
BufferedReader reader = new BufferedReader(new InputStreamReader(s.getInputStream()));
String message;
//MyDialog x = (MyDialog)map.get(ipaddress.substring(1));
while ((message = reader.readLine()) != null) {
if (message.equals("quit")) {
synchronized(list) {
list.remove(s);
}
break;
}
synchronized(list) {
for (Object object: list) {
Socket socket = (Socket)object;
if (socket==s) continue;
PrintWriter writer = new PrintWriter(socket.getOutputStream());
writer.println(ipaddress + ": " + message);
writer.flush();
}
}
}
try { reader.close(); } catch (Exception e) {}
}
catch (Exception e) {
System.err.println(e);
}
}
}
Client like this ...
// xagyg wrote this, but you can copy it
import java.util.*;
import java.io.*;
import java.net.*;
public class ChatClient {
public static void main(String[] args) throws Exception {
Socket s = new Socket(args[0], 4444);
BufferedReader in = new BufferedReader(new InputStreamReader(s.getInputStream()));
PrintWriter out = new PrintWriter(s.getOutputStream());
BufferedReader reader = new BufferedReader(new InputStreamReader(System.in));
String message;
new SocketReader(in).start();
while ((message = reader.readLine())!=null) {
out.println(message);
out.flush();
if (message.equals("quit")) break;
}
in.close();
out.close();
}
}
class SocketReader extends Thread {
BufferedReader in;
public SocketReader(BufferedReader in) {
this.in = in;
}
public void run() {
String message;
try {
while ((message = in.readLine())!=null) {
System.out.println(message);
}
}
catch (Exception e) {
throw new RuntimeException(e);
}
}
}

BufferedWriter.write() does not seem to work

I have two Java applications, where an Android client connects to a server on a computer and sends a message using BufferedWriter over websockets.
The client:
try {
toast("Sending...");
Socket sock = new Socket(ip, PORT);
OutputStream os = sock.getOutputStream();
BufferedWriter bw = new BufferedWriter(new OutputStreamWriter(os));
bw.flush();
bw.write("Hello Server!");
toast("Connected!");
} catch (UnknownHostException e) {
toast(e.getMessage());
} catch (IOException e) {
toast(e.getMessage());
}
The server:
public static void main(String[] args) {
ServerSocket server;
ConnectionThread ct;
Socket s;
ExecutorService es = Executors.newSingleThreadExecutor();
try {
System.out.println("Starting server...");
server = new ServerSocket(1337);
s = server.accept();
ct = new ConnectionThread(s);
es.execute(ct);
} catch (IOException ex) {
ex.printStackTrace();
}
}
The ConnectionThread class:
public class ConnectionThread implements Runnable {
private Socket sock;
private InputStream is;
private BufferedReader br;
private boolean online;
public ConnectionThread(Socket s) {
System.out.println("Creating connection thread.");
this.sock = s;
online = true;
}
#Override
public void run() {
String input = "";
try {
System.out.println("Starting to read...");
is = sock.getInputStream();
br = new BufferedReader(new InputStreamReader(is));
while (online) {
input = br.readLine();
if(input != null){
System.out.print("Received message: ");
System.out.println(input);
}
}
br.close();
is.close();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
When I run the server, and then the client, the client will show the "Connected!" toast, and the server's output will be:
Starting server...
Creating connection thread.
Starting to read...
So, it seems like the connection is actually being made, but the message does not arrive. Does anybody know why this could be happening?
Your server is expecting a complete line terminated by a newline. Try:
bw.write("Hello Server!");
bw.newLine();
Do it like this...
String s = new String();
while ((br.readLine())!=null) {
s = s+br.readLine();
System.out.print("Received message: ");
System.out.println(input);
}
}
And
bw.println("Hello Server");
I notice that you don't send an endline on your client, so the BufferedReader.readline() will never return, because it cannot match the \n-character. Try it again with
bw.write("Hello Server!\n");
on the client side.

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