I have a small Unity3d project to integrate JAR with it. My (simplified) java class in Android Studio library project is like below code:
package com.playsqreen.library.api;
... imports ...
public class PlaysreenAPI {
private static PlayscreenAPI _api;
private PlayscreenAPI(Activity activity) {
this.activity = activity;
}
// static method to create singleton
public static PlayscreenAPI build(Activity activity, String key) {
if (_api == null) {
// post processing something
// before returning instance of this class
_api = new PlayscreenAPI(activity);
}
return _api;
}
public String doEchoThis(String msg) {
return "ECHO: " + msg;
}
}
So from Android Studio, I generate my JAR and dump it into ../MyProject/Assets/Plugins/Android and from Unity IDE I can see something like below:
Then I create a C# script like below to load my java class:
void Start () {
_builder = new StringBuilder();
try
{
_builder.Append(">>> Step 1\n");
AndroidJavaClass activityClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
if (activityClass != null)
{
_builder.Append(">>> Step 2\n");
AndroidJavaObject activity = activityClass.GetStatic<AndroidJavaObject>("currentActivity");
if (activity != null)
{
_builder.Append(">>> Step 3\n");
AndroidJavaClass apiClass = new AndroidJavaClass("com.playsqreen.library.api.PlayscreenAPI");
if (apiClass != null)
{
_builder.Append(">>> Step 4\n");
object[] args = { activity, secretKey };
api = apiClass.CallStatic<AndroidJavaObject>("build", args);
}
}
}
}
catch (System.Exception e)
{
_builder.Append(e.StackTrace.ToString());
}
}
I print my StringBuilder in Text UI object in order for me to capture on which Step my code brakes, and it turns out after step 3. and my Text UI object prints:
java.lang.ClassNotFoundException:com.playsqreen.library.api.PlayscreenAPI and etc...
A thread I found here suggest me to use Java Decompiler to check if the java class really included in the Jar, from this site. And so I did, and the Java Decompiler shows my java class does exists (see below)
So I really stuck now. How can I load my java class from Unity? Please help.
Thanks.
After following lysergic-acid advice below, I includes the rest of jars that required by my custom jar, see below pic. And everything fine :)
You did not post the full error message you are getting at runtime. Also you did not mention which of your debug prints get printed, so i'll try to come up with a few different issues that you can check. Hopefully, one of these can assist in fixing the issue:
JAR name contains '.' (period character). Not sure how Unity interprets this (i've never used such a naming convention myself). Select the .JAR file in Unity and make sure that Unity marks it up as an Android plugin (should have "Android" selected in the plugin importer. I would also try to rename that to a name without any periods just to be on the safe side.
Wrong invocation of the Java method: in your example, the static method build in Java receives a single argument (Activity), but when you're calling it from Unity, you're passing an array of 2 arguments.
Missing dependencies: When your native Java code relies on other classes (e.g: from other libraries), in case you do not include these libraries with your .JAR file, your class will not be loaded at runtime and it will fail with cryptic errors such as NoClassDefFoundException. Make sure to include all dependencies as well.
**Shameless Promotion: ** I offer services to fix Android related issues in Unity. Check it out here, in case you're interested :)
Install newest JDK version and try again.
Related
A super-simple String.format("this is a test %d",5) doesn't work in my HelloWorld CodenameOne project: I get "error: cannot find symbol".
It doesn't seem to matter what format I used, I always get the same error. This seems to be an import problem, though I'm not importing any special packages outside of the defaults.
Here is the java source:
package com.test.test;
import static com.codename1.ui.CN.*;
import com.codename1.ui.Display;
import com.codename1.ui.Form;
import com.codename1.ui.Dialog;
import com.codename1.ui.Label;
import com.codename1.ui.plaf.UIManager;
import com.codename1.ui.util.Resources;
import com.codename1.io.Log;
import com.codename1.ui.Toolbar;
import java.io.IOException;
import com.codename1.ui.layouts.BoxLayout;
import com.codename1.io.NetworkEvent;
/**
* This file was generated by Codename One for the purpose
* of building native mobile applications using Java.
*/
public class MyApplication {
private Form current;
private Resources theme;
public void init(Object context) {
// use two network threads instead of one
updateNetworkThreadCount(2);
theme = UIManager.initFirstTheme("/theme");
// Enable Toolbar on all Forms by default
Toolbar.setGlobalToolbar(true);
// Pro only feature
Log.bindCrashProtection(true);
/*
Updating property file: C:\Users\admin\Desktop\test2\build\built-jar.properties
Compile is forcing compliance to the supported API's/features for maximum device compatibility. This allows smaller
code size and wider device support
Compiling 1 source file to C:\Users\admin\Desktop\test2\build\tmp
C:\Users\admin\Desktop\test2\src\com\test\test\MyApplication.java:39: error: cannot find symbol
s = String.format("this is a test %d",5);
symbol: method format(String,int)
location: class String
1 error
C:\Users\admin\Desktop\test2\build.xml:62: Compile failed; see the compiler error output for details.
BUILD FAILED (total time: 0 seconds)
*/
String s;
s = String.format("this is a test %d",5);
addNetworkErrorListener(err -> {
// prevent the event from propagating
err.consume();
if(err.getError() != null) {
Log.e(err.getError());
}
Log.sendLogAsync();
Dialog.show("Connection Error", "There was a networking error in the connection to " + err.getConnectionRequest().getUrl(), "OK", null);
});
}
public void start() {
if(current != null){
current.show();
return;
}
Form hi = new Form("Hi World", BoxLayout.y());
hi.add(new Label("Hi World"));
hi.show();
}
public void stop() {
current = getCurrentForm();
if(current instanceof Dialog) {
((Dialog)current).dispose();
current = getCurrentForm();
}
}
public void destroy() {
}
}
CodenameOne compiles your source code using its own subset of the Java SE API, which is missing some features that the standard Java API includes.
Quoting their FAQ:
What features of Java are supported? What features of Java aren't supported?
The most obvious thing missing is reflections. The main problem is that when we package the VM into devices that don’t have Java, we would have to include EVERYTHING. If reflections were included, they wouldn’t work anyway since we obfuscate the code for the platforms where reflections do work (e.g. Android). On top of that reflection code is generally slow and a bad idea on a mobile device to begin with. As an alternative some developers were successful with bytecode manipulation which is something that is completely seamless to the server and as performant/efficient as handcoding.
Many of the desktop API’s such as java.net, java.io.File etc. aren’t very appropriate for mobile devices and just didn’t make it. We provide our own alternatives which are more portable and better suited for mobile settings.
Of the other missing things, if you run into a missing method or ability, there are cases where that functionality can be added.
Specifically, its version of java.lang.String does not include the format method.
In this case, it can be rewritten using simple string concatenation:
String s = "this is a test " + 5;
Ok, I'm sure this should be pretty easy, but I'm fairly new to Java (I'm more a .NET boy :P) and after following every single recommendation I found here to no success, I think it's time to step back and ask.
I'm trying to start a simple rmi project with a client, a server and a common project where common interfaces are defined. I've just implemented my server code, and when I try to run it to check if everything is fine, I get struck on a java.lang.ClassNotFoundException.
After following several answers on similar issues, I'm fair sure that my problem comes from rmiregistry running on a different location than my project.
I use following code to set registry codebase:
public class Utils {
public static final String CODEBASE = "java.rmi.server.codebase";
public static void setCodeBase(Class<?> c) {
String ruta = c.getProtectionDomain().getCodeSource().getLocation().toString();
String path = System.getProperty(CODEBASE);
if (path != null && !path.isEmpty()) {
ruta = path + " " + ruta;
}
System.setProperty(CODEBASE, ruta);
}
}
Then, I try to start my server code with this main class:
public class MainRegulador {
public static void main(String[] args) throws AccessException, RemoteException, NotBoundException {
Utils.setCodeBase(IRegulador.class);
Registry registro = null;
Remote proxy = null;
try {
Regulador myReg = new Regulador();
proxy = UnicastRemoteObject.exportObject(myReg, 36510);
registro = LocateRegistry.getRegistry();
registro.rebind("Distribuidor", proxy); //this is the line where exception is thrown
System.out.println("El Regulador está corriendo. Pulse ENTER para finalizar el proceso.");
System.in.read();
} catch(Exception ex) {
System.out.println("No se ha logrado inicializar el Registrador");
System.out.println(ex.getMessage());
} finally {
if (registro != null && proxy != null) {
registro.unbind("Distribuidor");
UnicastRemoteObject.unexportObject(proxy, true);
}
}
}
}
But when I run it, always get a java.lang.ClassNotFoundException at IRegulador interface.
Now the fun part:
I've printed to console java.rmi.server.codebase value, and it's pointing to bin folder of project where IRegulador interface is defined. (file:/F:/Practicas%20y%20dem%c3%a1s/Sistemas%20Distribuidos/common/bin/)
Obviously, that project is also set in the classpath of server project
(Regulador)
Workspace and rmiregistry are on different disks
Despite all, it doesn't seem a global classpath problem, as Utils class is on the same project as IRegulador interface, and it runs before the exception is thrown (as java.rmi.server.codebase is correctly set).
I've tried to set the classpath of rmiregistry before calling it (although it is directly discouraged on some answers), but nothing changed.
I've also tried to start rmiregistry.exe from Regulador project bin folder, but also seemed to don't change anything.
Coming from a .NET background, I've always found these classpath issues confusing, and this one is starting to consume much more time than I suspect it deserves. I'm in desperate need of help.
UPDATE: I'm starting to think that the problem is within the url it's passed to the codebase from IRegulador.class. If I paste it into windows explorer, the SO is unable to locate it, so I supose that it's being built with some structure problem that prevents the registry to reach the route:
file:/F:/Practicas%20y%20dem%c3%a1s/Sistemas%20Distribuidos/common/bin/
UPDATE2: I thought path route could be too complex, so I decided to simplify it and strip it from any non-straight character. Now codebase value is
file:/F:/Practicas/SD/common/bin/
However the problem persists, I don't know why rmiregistry is unable to reach that folder.
Then I decided to move the whole project to the same disk where rmiregistry is executed, and see if it changes anything. But nothing changed, same problem.
Ok, finally I got it working...
I've just copied rmiregistry.exe into the common/bin folder and launch it directly from there (previously just had called from there).
This seems to fix the problem with the routes (actually it makes the route available to the registry as it's on the same folder, probably all my codebase writting code is superflous now).
I want to use matlab function in java application. I create java package from my function by deploytool in matlab. Now, how can i use this package? Can only import the jar file created by deploytool in my java project and use its function?
After a lot of googling, I used this toturial but in the final step, i get error "could not load file".
Also i read about MatlabControl, but in this solution, we should have matlab environment in our system to java code running. But i will run my final app in systems that may not have matlab at all.
So i need a solution to run matlab function in java class even in absence of matlab environment.
Finally I solve my problem. the solution step by step is as follows:
write matlab function:
function y = makesqr(x)
y = magic(x);
Use deploytool in matlab and create java package.
3.create new java application in Eclipse and add main class. import javabuilde.jar and makesqr.jar:
import com.mathworks.toolbox.javabuilder.MWArray;
import com.mathworks.toolbox.javabuilder.MWClassID;
import com.mathworks.toolbox.javabuilder.MWNumericArray;
import makesqr.Class1;
and main.java:
public class main {
public static void main(String[] args) {
MWNumericArray n = null;
Object[] result = null;
Class1 theMagic = null;
try
{
n = new MWNumericArray(Double.valueOf(5),MWClassID.DOUBLE);
theMagic = new Class1();
result = theMagic.makesqr(1, n);
System.out.println(result[0]);
}
catch (Exception e)
{
System.out.println("Exception: " + e.toString());
}
finally
{
MWArray.disposeArray(n);
MWArray.disposeArray(result);
theMagic.dispose();
}
}
}
add javabuilder.jar and makesqr.jar to java build path of your project.
run it.
the Double.valueOf(3), define the input for our function and the output is as follows:
8 1 6
3 5 7
4 9 2
I didn't get properly your problem. Did you already compile the jar file from Matlab code and you are trying to use that, or you are at the last step of the tutorial?
If your answer is the latest case, most probably you forgot the "." before the class path.
From tutorial you linked:
You must be sure to place a dot (.) in the first position of the class path. If it not, you get a message stating that Java cannot load the class.
Also check if the matlab compiler path ("c:\Program Files\MATLAB\MATLAB Compiler Runtime\v82\toolbox\javabuilder\jar\javabuilder.jar" - in the tutorial) is correct for your system.
I quite recently discovered a coding site, with coding contests : CodinGame, and in order to solve the problems, we have to hand them over only one file with a main (in the following example, the class Player), and if other classes are needed, we include them in this file.
For this purpose (and seen to be working for another coding site), I have downloaded intelliJ and the plugin CHelper in order to put all the source files into one java file (it is supposed to be the purpose of the CHelper plugin). The problem is: I don't understand how to use/setup this plugin for my coding site. I know it should work because another user of this site has already used the plugin for this purpose.
What I want
For a more detailed example of what I want, here is the class with a main:
// Class Player in file Player.java
public class Player {
public static void main(String[] args) {
System.out.println(new Cell(1,2).toString());
}
}
And this class Cell is in another java file :
// Class Cell in file Cell.java
public class Cell {
int x,y;
public Cell(int x, int y) {
this.x = x;
this.y = y;
}
public String toString() {
return "["+x+","+y+"]";
}
}
And I would like the plugin to merge the two (or more) java files in order to have this :
// Generated : 2 files merged into one file: Player.java
public class Player {
public static void main(String[] args) {
System.out.println(new Cell(1,2).toString());
}
// Class Cell merged in this file
public class Cell {
int x,y;
public Cell(int x, int y) {
this.x = x;
this.y = y;
}
public String toString() {
return "["+x+","+y+"]";
}
}
}
What I achieved
I installed IntelliJ correctly, and downloaded the CHelper plugin.
I installed the toolbar menu buttons linked to TopCoder (the site that this plugin is expressly made for), but the Launch TopCoder button throws a RuntimeException : cannot run program .../javaws no such file.
With some tasks downloaded from TopCoder, I succeeded in merging 2 files into one : TaskA.java into Main.java (with templates downloaded)
What would be ideal
If an Eclipse plugin could work like what I want, I would be very happy to know of it. In fact, that was what I was looking for at the beginning of my search, and I only found some plugin for the IntelliJ IDE.
So I finally found a way to do what I wanted: the guy who had done it shared me a link to the help I needed.
I am going to sum it up specifically for CodinGame here.
I- Toolbar buttons
The important buttons to add to the menu toolbar are
create new task
modify task
delete task
Edit project settings
Now, we have some buttons in the red rectangle :
II- Edit settings
Then we have to edit project settings :
set the default directory to your default package
output directory is for the generated source file
III- Create task
Next thing, we have to create a new task (green "+" button) and set it up using the advanced option. We add the tests input and known output with the button Edit tests. We say we want the generated file to be called Solution.java, and the class where we are going to write is going to be called CGXFormatter.java
We now have two files which have appeared in our package .../puzzle :
CGXFormatter.java with a method solve, which is where we are going to read the input and give our answer in the output
CGXFormatter.task, which contains the info on the test cases, etc. in order for the plugin to generate the source file
IV- Write your solution
For example, we are just going to print "This is the result" in our CGXFormatter class (but we could have created another class file and called it, it would have worked by copying the definition of the class in the generated solution class). Like this :
package com......puzzle;
import java.util.Scanner;
import java.io.PrintWriter;
public class CGXFormatter {
public void solve(int testNumber, Scanner in, PrintWriter out) {
out.println("This is the result");
}
}
V- Generate the solution
Last step: click on run. Then we have the directory generated which is created, and in it, we have the Solution.java file newly generated. We can read this :
import java.io.OutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.PrintWriter;
import java.util.Scanner;
/**
* Built using CHelper plug-in
* Actual solution is at the top
*
* #author XXX
*/
public class Solution {
public static void main(String[] args) {
InputStream inputStream = System.in;
OutputStream outputStream = System.out;
Scanner in = new Scanner(inputStream);
PrintWriter out = new PrintWriter(outputStream);
CGXFormatter solver = new CGXFormatter();
try {
int testNumber = 1;
while (true)
solver.solve(testNumber++, in, out);
} catch (UnknownError e) {
out.close();
}
}
static class CGXFormatter {
public void solve(int testNumber, Scanner in, PrintWriter out) {
out.println("This is the result");
}
}
}
VI- Last step
Okay, there still remains a little problem: in CodinGame, the solution class should not have public in front of it, so just put class Solution instead of public class Solution and you're done.
If you want, you can also put it in a script to do it automatically with a multirun (plugin to install in IDEA, also).
That's it, you're done.
VII- Edit Octobre 2019
If the plugin complains about not finding a net.egork.... class, you can add these steps that I found here
Update Intellij IDEA to the latest version. Secondly, you go to File
-> Settings... -> Plugins and search for the chelper plugin. It is required to run the task run configurations, and it supplies you with
the buttons on the toolbar, too. After you have done that, you should
be getting the error about impossibility to find and load class from
net.egork... Now you go to the jetbrains plugin site, search for
chelper plugin there, and download the latest zip archive. After
unzipping it, go to File -> Project Structure... -> Libraries -> + ->
Java, select recursively the folder you just unzipped until you get to
a bunch of jars that contain that missing class in the error. After
you have added those jars to your classpath, along with JDK, it should
be enough
As a side note, I remarked that the out.println didn't work as I intended (I don't know why), so I replaced it by System.out.println instead of using the proposed out object in the solve method.
I am starting to switch from a well-known Java build system to Gradle to build all my projects, and after barely two hours into it I have already been able to publish a new version of one of my projects without a problem -- a breeze.
But now I encounter a difficulty. In short, I need to replicate the functionality of this Maven plugin which generates the necessary files for a ServiceLoader-enabled service.
In short: given a base class foo.bar.MyClass, it generates a file named META-INF/services/foo.bar.MyClass whose content is a set of classes in the current project which implement that interface/extend that base class. Such a file would look like:
com.mycompany.MyClassImpl
org.othercompany.MyClassImpl
In order to do this, it uses I don't know what as a classloader, loads the Class objects for com.myCompany.MyClassImpl or whatever and checks whether this class implements the wanted interface.
I am trying to do the same in Gradle. Hours of googling led me to this plugin, but after discussing with its author a little, it appears this plugin is able to merge such files, not create them. So, I have to do that myself...
And I am a real beginner both with Gradle and Groovy, which does not help! Here is my current code, link to the full build.gradle here; output (which I managed to get somehow; doesn't work from a clean dir) shown below (and please bear with me... I do Java, and I am final happy; Groovy is totally new to me):
/*
* TEST CODE
*/
final int CLASS_SUFFIX = ".class".length();
final URLClassLoader classLoader = this.class.classLoader;
// Where the classes are: OK
final File classesDir = sourceSets.main.output.classesDir;
final String basePath = classesDir.getCanonicalPath();
// Add them to the classloader: OK
classLoader.addURL(classesDir.toURI().toURL())
// Recurse over each file
classesDir.eachFileRecurse {
// You "return" from a closure, you do not "continue"...
if (!isPotentialClass(it))
return;
// Transform into a class name
final String path = it.getAbsolutePath();
final String name = path.substring(basePath.length() + 1);
final String className = name.substring(0, name.length() - CLASS_SUFFIX)
.replace('/', '.');
// Try and load it
try {
classLoader.loadClass(className);
println(className);
} catch (NoClassDefFoundError ignored) {
println("failed to load " + className + ": " + ignored);
}
}
boolean isPotentialClass(final File file)
{
return file.isFile() && file.name.endsWith(".class")
}
The output:
com.github.fge.msgsimple.InternalBundle
failed to load com.github.fge.msgsimple.bundle.MessageBundle: java.lang.NoClassDefFoundError: com/github/fge/Frozen
failed to load com.github.fge.msgsimple.bundle.MessageBundleBuilder: java.lang.NoClassDefFoundError: com/github/fge/Thawed
com.github.fge.msgsimple.bundle.PropertiesBundle$1
com.github.fge.msgsimple.bundle.PropertiesBundle
com.github.fge.msgsimple.provider.MessageSourceProvider
com.github.fge.msgsimple.provider.LoadingMessageSourceProvider$1
com.github.fge.msgsimple.provider.LoadingMessageSourceProvider$2
com.github.fge.msgsimple.provider.LoadingMessageSourceProvider$3
com.github.fge.msgsimple.provider.LoadingMessageSourceProvider$Builder
com.github.fge.msgsimple.provider.LoadingMessageSourceProvider
com.github.fge.msgsimple.provider.MessageSourceLoader
com.github.fge.msgsimple.provider.StaticMessageSourceProvider$Builder
com.github.fge.msgsimple.provider.StaticMessageSourceProvider$1
com.github.fge.msgsimple.provider.StaticMessageSourceProvider
com.github.fge.msgsimple.source.MessageSource
com.github.fge.msgsimple.source.MapMessageSource$Builder
com.github.fge.msgsimple.source.MapMessageSource$1
com.github.fge.msgsimple.source.MapMessageSource
com.github.fge.msgsimple.source.PropertiesMessageSource
com.github.fge.msgsimple.locale.LocaleUtils
com.github.fge.msgsimple.serviceloader.MessageBundleFactory
com.github.fge.msgsimple.serviceloader.MessageBundleProvider
:compileJava UP-TO-DATE
The problem is in the two first lines: Frozen and Thawed are in a different project, which is in the compile classpath but not in the classpath I managed to grab so far... As such, these classes cannot even load.
How do I modify that code so as to have the full compile classpath availabe? Is my first question. Second question: how do I plug that code, when it works, into the build process?
Here are some hints:
Create a new URLClassLoader, rather than reusing an existing one.
Initialize the class loader with sourceSets.main.compileClasspath (which is an Iterable<File>) rather than classesDir.
Turn the code into a Gradle task class. For more information, see "Writing a simple task class" in the Gradle User Guide.
Ideally, you'd use a library like ASM to analyze the code, rather than using a class loader. To avoid the case where you cannot load a class because it internally references a class that's not on the compile class path, you may want to initialize the class loader with sourceSets.main.runtimeClasspath instead.