SAT java implementation - java

I've been trying to get this implementation of the Separating Axis Theorem to work but a collision is detected when the polygons are only close to each other... on some sides. What did I got wrong? Aside from the fact that the code is... optimization is the next step, it's not the problem here. But it should be easy enough to read.
import javax.swing.JPanel;
import javax.swing.JFrame;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionListener;
import java.util.ArrayList;
public class SAT
{
public static boolean SAT(Polygon p1, Polygon p2)
{
ArrayList<Vector> normals = new ArrayList<Vector>();
//recover normal vectors for p1 and p2
for (int i = 0; i < p1.getPointCount(); i++)
{
if (i < p1.getPointCount() - 1)
{
float x = p1.getPoint(i + 1).x + p1.getPosition().x - p1.getPoint(i).x + p1.getPosition().x;
float y = p1.getPoint(i + 1).y + p1.getPosition().y - p1.getPoint(i).y + p1.getPosition().y;
normals.add(new Vector(x, y).getNormalVectorLeft());
}
else
{
float x = p1.getPoint(0).x + p1.getPosition().x - p1.getPoint(i).x + p1.getPosition().x;
float y = p1.getPoint(0).y + p1.getPosition().y - p1.getPoint(i).y + p1.getPosition().y;
normals.add(new Vector(x, y).getNormalVectorLeft());
}
}
for (int i = 0; i < p2.getPointCount(); i++)
{
if (i < p2.getPointCount() - 1)
{
float x = p2.getPoint(i + 1).x + p2.getPosition().x - p2.getPoint(i).x + p2.getPosition().x;
float y = p2.getPoint(i + 1).y + p2.getPosition().y - p2.getPoint(i).y + p2.getPosition().y;
normals.add(new Vector(x, y).getNormalVectorLeft());
}
else
{
float x = p2.getPoint(0).x + p2.getPosition().x - p2.getPoint(i).x + p2.getPosition().x;
float y = p2.getPoint(0).y + p2.getPosition().y - p2.getPoint(i).y + p2.getPosition().y;
normals.add(new Vector(x, y).getNormalVectorLeft());
}
}
//project points of p1 and p2 on each normal vector until a gap is found
for (int n = 0; n < normals.size(); n++)
{
ArrayList<Float> projectedPoints1 = new ArrayList<Float>();
ArrayList<Float> projectedPoints2 = new ArrayList<Float>();
for (int i = 0; i < p1.getPointCount(); i++)
projectedPoints1.add(new Vector(p1.getPoint(i).x + p1.getPosition().x, p1.getPoint(i).y + p1.getPosition().y).dot(normals.get(n)));
for (int i = 0; i < p2.getPointCount(); i++)
projectedPoints2.add(new Vector(p2.getPoint(i).x + p2.getPosition().x, p2.getPoint(i).y + p2.getPosition().y).dot(normals.get(n)));
float min1 = getMin(projectedPoints1);
float max1 = getMax(projectedPoints1);
float min2 = getMin(projectedPoints2);
float max2 = getMax(projectedPoints2);
if (max1 < min2 || max2 < min1)
return false;
}
return true;
}
public static float getMin(ArrayList<Float> list)
{
float min = list.get(0);
for (float f : list)
if (f < min)
min = f;
return min;
}
public static float getMax(ArrayList<Float> list)
{
float max = list.get(0);
for (float f : list)
if (f > max)
max = f;
return max;
}
public static void main(String[] args)
{
JFrame frame = new JFrame();
frame.setTitle("SAT");
frame.setLocation(128, 32);
frame.setSize(800, 512);
frame.setContentPane(new Panel());
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
private static class Panel extends JPanel implements MouseMotionListener
{
Polygon p1;
Polygon p2;
public Panel()
{
this.p1 = new Polygon();
this.p2 = new Polygon();
this.p1.setPointCount(3);
this.p1.setPoint(0, new Vector(0 * 32, 0 * 32));
this.p1.setPoint(1, new Vector(2 * 32, 3 * 32));
this.p1.setPoint(2, new Vector(0 * 32, 2 * 32));
this.p1.setPosition(128, 128);
this.p2.setPointCount(3);
this.p2.setPoint(0, new Vector(0 * 32, 0 * 32));
this.p2.setPoint(1, new Vector(1 * 32, 2 * 32));
this.p2.setPoint(2, new Vector(0 * 32, 2 * 32));
this.p2.setPosition(128, 128);
this.addMouseMotionListener(this);
}
public void paintComponent(Graphics g)
{
super.paintComponent(g);
if (SAT(p1, p2))
g.setColor(Color.RED);
else
g.setColor(Color.BLACK);
java.awt.Polygon p;
p = new java.awt.Polygon();
for (int i = 0; i < p1.getPointCount(); i++)
p.addPoint((int) (p1.getPoint(i).x + p1.getPosition().x), (int) (p1.getPoint(i).y + p1.getPosition().y));
g.drawPolygon(p);
p = new java.awt.Polygon();
for (int i = 0; i < p2.getPointCount(); i++)
p.addPoint((int) (p2.getPoint(i).x + p2.getPosition().x), (int) (p2.getPoint(i).y + p2.getPosition().y));
g.drawPolygon(p);
}
public void mouseDragged(MouseEvent e)
{
return;
}
public void mouseMoved(MouseEvent e)
{
p2.setPosition(e.getX(), e.getY());
repaint();
}
}
private static class Polygon
{
private Vector[] points;
private Vector position;
public Polygon()
{
this.points = new Vector[0];
}
public void setPointCount(int n)
{
points = new Vector[n];
}
public void setPoint(int i, Vector v)
{
points[i] = v;
}
public void setPosition(float x, float y)
{
position = new Vector(x, y);
}
public Vector getPoint(int i)
{
return points[i];
}
public Vector getPosition()
{
return position;
}
public int getPointCount()
{
return points.length;
}
}
private static class Vector
{
public final float x;
public final float y;
public Vector(float x, float y)
{
this.x = x;
this.y = y;
}
public float dot(Vector v)
{
return x * v.x + y * v.y;
}
public float length()
{
return (float) Math.sqrt(x * x + y * y);
}
public Vector normalize()
{
float l = length();
return new Vector(x / l, y / l);
}
public Vector getNormalVectorLeft()
{
return new Vector(-y, x);
}
public Vector getNormalVectorRight()
{
return new Vector(y, -x);
}
}
}

Okay, I found what was the problem... I'll just post the fixed code for the problematic part so this question will contain a valid, completely not optimized implementation of SAT (it's used to detect collisions between convex polygons if you're just passing by):
//recover normal vectors for p1 and p2
for (int i = 0; i < p1.getPointCount(); i++)
{
if (i < p1.getPointCount() - 1)
{
float x = p1.getPoint(i + 1).x - p1.getPoint(i).x;
float y = p1.getPoint(i + 1).y - p1.getPoint(i).y;
normals.add(new Vector(x, y).getNormalVectorLeft());
}
else
{
float x = p1.getPoint(0).x - p1.getPoint(i).x;
float y = p1.getPoint(0).y - p1.getPoint(i).y;
normals.add(new Vector(x, y).getNormalVectorLeft());
}
}
for (int i = 0; i < p2.getPointCount(); i++)
{
if (i < p2.getPointCount() - 1)
{
float x = p2.getPoint(i + 1).x - p2.getPoint(i).x;
float y = p2.getPoint(i + 1).y - p2.getPoint(i).y;
normals.add(new Vector(x, y).getNormalVectorLeft());
}
else
{
float x = p2.getPoint(0).x - p2.getPoint(i).x;
float y = p2.getPoint(0).y - p2.getPoint(i).y;
normals.add(new Vector(x, y).getNormalVectorLeft());
}

Related

There is a "lag" or "delay" when it comes to changing many ImageIcons inside JLabels. How to avoid?

I am currently working on a 2D-simulator game that takes place in a Perlin noise-generated terrain that is shown on a 41x23 grid. The player (as of the moment, at the center but not yet given an overlaying icon) can move using the arrow keys, but doing so will keep the player static but move the map accordingly. However, when I move, the JFrame lags like hell. Some JLabel instances change their ImageIcons slower than others, creating huge latency and un-"playability". I have tried replacing the inefficient function update with four functions that "efficiently" move the player faster - but the lag or delay remains. I have also reformatted and refactored the function, to no avail. So, I am stuck.
For more info, I am using 32x32 icons that represent the structures and the domain, and the JFrame is 1280x720 in size. I am confident that this is not due to hardware, as the program runs with other memory- or core- consuming programs. Is there any way to solve the lag or delay?
Main Class
import java.awt.EventQueue;
import java.awt.Graphics2D;
import java.awt.GridBagConstraints;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JLayeredPane;
import java.awt.Image;
import java.awt.image.BufferedImage;
import java.awt.image.RescaleOp;
import javax.swing.JPanel;
import java.awt.Color;
import java.awt.GridBagLayout;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
public class Main {
private JFrame frame;
public static ImageIcon water = new ImageIcon(new ImageIcon(Main.class.getResource("/textures/terrain/water.png")).getImage().getScaledInstance(32, 32, Image.SCALE_DEFAULT));
public static ImageIcon sand = new ImageIcon(new ImageIcon(Main.class.getResource("/textures/terrain/sand.png")).getImage().getScaledInstance(32, 32, Image.SCALE_DEFAULT));
public static ImageIcon grass = new ImageIcon(new ImageIcon(Main.class.getResource("/textures/terrain/grass.png")).getImage().getScaledInstance(32, 32, Image.SCALE_DEFAULT));
public static ImageIcon stone = new ImageIcon(new ImageIcon(Main.class.getResource("/textures/terrain/stone.png")).getImage().getScaledInstance(32, 32, Image.SCALE_DEFAULT));
public static ImageIcon ice = new ImageIcon(new ImageIcon(Main.class.getResource("/textures/terrain/ice.png")).getImage().getScaledInstance(32, 32, Image.SCALE_DEFAULT));
public static ImageIcon oak = new ImageIcon(new ImageIcon(Main.class.getResource("/textures/structure/oak.png")).getImage().getScaledInstance(32, 32, Image.SCALE_DEFAULT));
public static ImageIcon nullstructure = new ImageIcon(new ImageIcon(Main.class.getResource("/textures/structure/nullstructure.png")).getImage().getScaledInstance(32, 32, Image.SCALE_DEFAULT));
/**
* Launch the application.
*/
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
public void run() {
try {
Main window = new Main();
window.frame.setVisible(true);
} catch (Exception e) {
e.printStackTrace();
}
}
});
}
/**
* Create the application.
* #throws InterruptedException
*/
public Main() throws InterruptedException {
initialize();
}
/**
* Initialize the contents of the frame.
* #throws InterruptedException
*/
private void initialize() throws InterruptedException {
frame = new JFrame();
frame.setResizable(false);
frame.setBounds(0, 0, 1280, 720);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().setLayout(null);
Coordinate playerPos = new Coordinate(0,0);
JLabel[][] terrainArray = new JLabel[41][23];
JLabel[][] structureArray = new JLabel[41][23];
JLayeredPane layeredPane = new JLayeredPane();
layeredPane.setBounds(0, 0, 1280, 720);
frame.getContentPane().add(layeredPane);
layeredPane.setLayout(null);
JPanel terrainGrid = new JPanel();
terrainGrid.setBounds(0, 0, 1280, 720);
layeredPane.add(terrainGrid);
GridBagLayout gbl_terrainGrid = new GridBagLayout();
gbl_terrainGrid.columnWidths = new int[]{0};
gbl_terrainGrid.rowHeights = new int[]{0};
gbl_terrainGrid.columnWeights = new double[]{Double.MIN_VALUE};
gbl_terrainGrid.rowWeights = new double[]{Double.MIN_VALUE};
terrainGrid.setLayout(gbl_terrainGrid);
JPanel structureGrid = new JPanel();
layeredPane.setLayer(structureGrid, Integer.valueOf(1));
structureGrid.setBounds(0, 0, 1280, 720);
structureGrid.setBackground(new Color(0,0,0,0));
structureGrid.setOpaque(false);
layeredPane.add(structureGrid);
GridBagLayout gbl_structureGrid = new GridBagLayout();
gbl_structureGrid.columnWidths = new int[]{0};
gbl_structureGrid.rowHeights = new int[]{0};
gbl_structureGrid.columnWeights = new double[]{Double.MIN_VALUE};
gbl_structureGrid.rowWeights = new double[]{Double.MIN_VALUE};
structureGrid.setLayout(gbl_structureGrid);
Coordinate[][] map = new Coordinate[Coordinate.MAP_SIZE][Coordinate.MAP_SIZE];
for(int i = 0; i < Coordinate.MAP_SIZE; i++) {
for(int j = 0; j < Coordinate.MAP_SIZE; j++) {
map[i][j] = new Coordinate(i - ((Coordinate.MAP_SIZE - 1)/2) , j - ((Coordinate.MAP_SIZE - 1)/2));
}
}
for(int i = 0; i < 41; i++) {
for(int j = 0; j < 23; j++) {
terrainArray[i][j] = new JLabel("");
structureArray[i][j] = new JLabel("");
structureArray[i][j].setIcon(Main.nullstructure);
terrainArray[i][j].setIcon(findEntry(map, new Coordinate(playerPos.getX() - 20 + i, playerPos.getZ() - 11 + j)).returnTerrainIcon());
structureArray[i][j].setIcon(findEntry(map, new Coordinate(playerPos.getX() - 20 + i, playerPos.getZ() - 11 + j)).returnStructureIcon());
GridBagConstraints gbc = new GridBagConstraints();
gbc.gridx = i; gbc.gridy = j;
terrainGrid.add(terrainArray[i][j], gbc);
structureGrid.add(structureArray[i][j],gbc);
}
}
frame.addKeyListener(new KeyAdapter() {
#Override
public void keyPressed(KeyEvent e) {
switch(e.getKeyCode()) {
case KeyEvent.VK_UP:
playerPos.setZ(playerPos.getZ() - 1);
moveUP(terrainArray, structureArray, map, playerPos);
break;
case KeyEvent.VK_DOWN:
playerPos.setZ(playerPos.getZ() + 1);
moveDOWN(terrainArray, structureArray, map, playerPos);
break;
case KeyEvent.VK_RIGHT:
playerPos.setX(playerPos.getX() + 1);
moveRIGHT(terrainArray, structureArray, map, playerPos);
break;
case KeyEvent.VK_LEFT:
playerPos.setX(playerPos.getX() - 1);
moveLEFT(terrainArray, structureArray, map, playerPos);
break;
}
}
});
}
public void moveUP(JLabel[][] terrainArray, JLabel[][] structureArray, Coordinate[][] map, Coordinate playerPos) {
for(int x = 0; x < 41; x++) {
for(int z = 22; z > 0; z--) { //23 - 1
terrainArray[x][z].setIcon(terrainArray[x][z-1].getIcon());
structureArray[x][z].setIcon(structureArray[x][z-1].getIcon());
}
terrainArray[x][0].setIcon(findEntry(map, new Coordinate(playerPos.getX() - 20 + x, playerPos.getZ() - 11)).returnTerrainIcon());
structureArray[x][0].setIcon(findEntry(map, new Coordinate(playerPos.getX() - 20 + x, playerPos.getZ() - 11)).returnStructureIcon());
}
}
public void moveDOWN(JLabel[][] terrainArray, JLabel[][] structureArray, Coordinate[][] map, Coordinate playerPos) {
for(int x = 0; x < 41; x++) {
for(int z = 0; z < 22; z++) { //23 - 1
terrainArray[x][z].setIcon(terrainArray[x][z+1].getIcon());
structureArray[x][z].setIcon(structureArray[x][z+1].getIcon());
}
terrainArray[x][22].setIcon(findEntry(map, new Coordinate(playerPos.getX() - 20 + x, playerPos.getZ() + 11)).returnTerrainIcon());
structureArray[x][22].setIcon(findEntry(map, new Coordinate(playerPos.getX() - 20 + x, playerPos.getZ() + 11)).returnStructureIcon());
}
}
public void moveLEFT(JLabel[][] terrainArray, JLabel[][] structureArray, Coordinate[][] map, Coordinate playerPos) {
for(int z = 0; z < 23; z++) {
for(int x = 40; x > 0; x--) {
terrainArray[x][z].setIcon(terrainArray[x-1][z].getIcon());
structureArray[x][z].setIcon(structureArray[x-1][z].getIcon());
}
terrainArray[0][z].setIcon(findEntry(map, new Coordinate(playerPos.getX() - 20, playerPos.getZ() - 11 + z)).returnTerrainIcon());
structureArray[0][z].setIcon(findEntry(map, new Coordinate(playerPos.getX() - 20, playerPos.getZ() - 11 + z)).returnStructureIcon());
}
}
public void moveRIGHT(JLabel[][] terrainArray, JLabel[][] structureArray, Coordinate[][] map, Coordinate playerPos) {
for(int z = 0; z < 23; z++) {
for(int x = 0; x < 40; x++) {
terrainArray[x][z].setIcon(terrainArray[x+1][z].getIcon());
structureArray[x][z].setIcon(structureArray[x+1][z].getIcon());
}
terrainArray[40][z].setIcon(findEntry(map, new Coordinate(playerPos.getX() + 20, playerPos.getZ() - 11 + z)).returnTerrainIcon());
structureArray[40][z].setIcon(findEntry(map, new Coordinate(playerPos.getX() + 20, playerPos.getZ() - 11 + z)).returnStructureIcon());
}
}
public static ImageIcon brightenImage(ImageIcon input, float brightness, float offset) {
BufferedImage bI = new BufferedImage(input.getImage().getWidth(null), input.getImage().getHeight(null), BufferedImage.TYPE_INT_RGB);
Graphics2D bIgr = bI.createGraphics();
bIgr.drawImage(input.getImage(), 0, 0, null);
bIgr.dispose();
BufferedImage bO = new BufferedImage(input.getImage().getWidth(null), input.getImage().getHeight(null), BufferedImage.TYPE_INT_RGB);
RescaleOp rop = new RescaleOp(brightness, offset, null);
bO = rop.filter(bI, null);
ImageIcon output = new ImageIcon(bO);
return output;
}
// public void update(JLabel[][] terrainArray, JLabel[][] structureArray, Coordinate[][] map, Coordinate playerPos) {
// for(int i = 0; i < 41; i++) {
// for(int j = 0; j < 23; j++) {
// terrainArray[i][j].setIcon(findEntry(map, new Coordinate(playerPos.getX() - 20 + i, playerPos.getZ() - 11 + j)).returnTerrainIcon());
// structureArray[i][j].setIcon(findEntry(map, new Coordinate(playerPos.getX() - 20 + i, playerPos.getZ() - 11 + j)).returnStructureIcon());
// }
// }
// }
public Coordinate findEntry(Coordinate[][] map, Coordinate pos) {
Coordinate entry = null;
for(int x = 0; x < Coordinate.MAP_SIZE; x++) {
for(int z = 0; z < Coordinate.MAP_SIZE; z++) {
if(pos.getX() == map[x][z].getX() && pos.getZ() == map[x][z].getZ()) {
entry = map[x][z];
}
}
}
return entry;
}
}
Coordinate Class
import javax.swing.ImageIcon;
public class Coordinate {
private int x, z;
private int alt;
public static final int MAP_SIZE = 199;
private ImageIcon str = Main.nullstructure;
public int getX() {
return x;
}
public void setX(int x) {
this.x = x;
}
public int getZ() {
return z;
}
public void setZ(int z) {
this.z = z;
}
public int getAlt() {
return alt;
}
public void setAlt(int alt) {
this.alt = alt;
}
public Coordinate(int x0, int z0) {
this.x = x0;
this.z = z0;
int a = (int) Noise.mapTo(-1 * Math.sqrt(0.5), Math.sqrt(0.5), 0, 100, Noise.noise(x*0.1, z*0.1));
int b = (int) Noise.mapTo(-1 * Math.sqrt(0.5), Math.sqrt(0.5), 0, 100, Noise.noise(x*0.05, z*0.05));
int c = (int) Noise.mapTo(-1 * Math.sqrt(0.5), Math.sqrt(0.5), 0, 100, Noise.noise(x*0.01, z*0.01));
this.alt = (int) ((0.55*c) + (0.25*b) + (0.20*a));
if(Math.random() < 0.05 && alt >= 52 && alt < 70) {
str = Main.oak;
}
}
public ImageIcon returnTerrainIcon() {
if(alt >= 0 && alt < 50) {
return Main.water;
}
else if(alt >= 50 && alt < 52) {
return Main.brightenImage(Main.sand, (float) ((float) 0.95 + ((alt - 50) * 0.025)), (float) 0.36);
}
else if(alt >= 52 && alt < 70) {
return Main.brightenImage(Main.grass, (float) ((float) 0.85 + ((alt - 52) * 0.025)), (float) 0.36);
}
else if(alt >= 80 && alt < 90) {
return Main.brightenImage(Main.stone, (float) ((float) 0.65 + ((alt - 70) * 0.05)), (float) 0.36);
}
else {
return Main.ice;
}
}
public ImageIcon returnStructureIcon() {
return str;
}
}
Perlin (Not original)
import java.util.Random;
//<pre>
// Copyright 2001 Ken Perlin
// Courtesy of https://mrl.cs.nyu.edu/~perlin/experiments/packing/render/Noise.java
/**
Computes Perlin Noise for one, two, and three dimensions.<p>
The result is a continuous function that interpolates a smooth path
along a series random points. The function is consitent, so given
the same parameters, it will always return the same value.
#see ImprovedNoise
*/
public final class Noise {
/**
Initialization seed used to start the random number generator.
*/
static Random randseed = new Random();
public static int seed = (int) Math.floor(randseed.nextInt());
private static final int P = 8;
private static final int B = 1 << P;
private static final int M = B - 1;
private static final int NP = 8;
private static final int N = 1 << NP;
private static int p[] = new int[B + B + 2];
private static double g2[][] = new double[B + B + 2][2];
private static double g1[] = new double[B + B + 2];
private static double[][] points = new double[32][3];
static {
init();
}
private static double lerp(double t, double a, double b) {
return a + t * (b - a);
}
private static double s_curve(double t) {
return t * t * (3 - t - t);
}
/**
Computes noise function for one dimension at x.
#param x 1 dimensional parameter
#return the noise value at x
*/
public static double noise(double x) {
int bx0, bx1;
double rx0, rx1, sx, t, u, v;
t = x + N;
bx0 = ((int) t) & M;
bx1 = (bx0 + 1) & M;
rx0 = t - (int) t;
rx1 = rx0 - 1;
sx = s_curve(rx0);
u = rx0 * g1[p[bx0]];
v = rx1 * g1[p[bx1]];
return lerp(sx, u, v);
}
/**
Computes noise function for two dimensions at the point (x,y).
#param x x dimension parameter
#param y y dimension parameter
#return the value of noise at the point (x,y)
*/
public static double noise(double x, double y) {
int bx0, bx1, by0, by1, b00, b10, b01, b11;
double rx0, rx1, ry0, ry1, sx, sy, a, b, t, u, v, q[];
int i, j;
t = x + N;
bx0 = ((int) t) & M;
bx1 = (bx0 + 1) & M;
rx0 = t - (int) t;
rx1 = rx0 - 1;
t = y + N;
by0 = ((int) t) & M;
by1 = (by0 + 1) & M;
ry0 = t - (int) t;
ry1 = ry0 - 1;
i = p[bx0];
j = p[bx1];
b00 = p[i + by0];
b10 = p[j + by0];
b01 = p[i + by1];
b11 = p[j + by1];
sx = s_curve(rx0);
sy = s_curve(ry0);
q = g2[b00];
u = rx0 * q[0] + ry0 * q[1];
q = g2[b10];
v = rx1 * q[0] + ry0 * q[1];
a = lerp(sx, u, v);
q = g2[b01];
u = rx0 * q[0] + ry1 * q[1];
q = g2[b11];
v = rx1 * q[0] + ry1 * q[1];
b = lerp(sx, u, v);
return lerp(sy, a, b);
}
/**
Computes noise function for three dimensions at the point (x,y,z).
#param x x dimension parameter
#param y y dimension parameter
#param z z dimension parameter
#return the noise value at the point (x, y, z)
*/
static public double noise(double x, double y, double z) {
int bx, by, bz, b0, b1, b00, b10, b01, b11;
double rx0, rx1, ry0, ry1, rz, sx, sy, sz, a, b, c, d, u, v, q[];
bx = (int) Math.IEEEremainder(Math.floor(x), B);
if (bx < 0)
bx += B;
rx0 = x - Math.floor(x);
rx1 = rx0 - 1;
by = (int) Math.IEEEremainder(Math.floor(y), B);
if (by < 0)
by += B;
ry0 = y - Math.floor(y);
ry1 = ry0 - 1;
bz = (int) Math.IEEEremainder(Math.floor(z), B);
if (bz < 0)
bz += B;
rz = z - Math.floor(z);
//if (bx < 0 || bx >= B + B + 2)
//System.out.println(bx);
b0 = p[bx];
bx++;
b1 = p[bx];
b00 = p[b0 + by];
b10 = p[b1 + by];
by++;
b01 = p[b0 + by];
b11 = p[b1 + by];
sx = s_curve(rx0);
sy = s_curve(ry0);
sz = s_curve(rz);
q = G(b00 + bz);
u = rx0 * q[0] + ry0 * q[1] + rz * q[2];
q = G(b10 + bz);
v = rx1 * q[0] + ry0 * q[1] + rz * q[2];
a = lerp(sx, u, v);
q = G(b01 + bz);
u = rx0 * q[0] + ry1 * q[1] + rz * q[2];
q = G(b11 + bz);
v = rx1 * q[0] + ry1 * q[1] + rz * q[2];
b = lerp(sx, u, v);
c = lerp(sy, a, b);
bz++;
rz--;
q = G(b00 + bz);
u = rx0 * q[0] + ry0 * q[1] + rz * q[2];
q = G(b10 + bz);
v = rx1 * q[0] + ry0 * q[1] + rz * q[2];
a = lerp(sx, u, v);
q = G(b01 + bz);
u = rx0 * q[0] + ry1 * q[1] + rz * q[2];
q = G(b11 + bz);
v = rx1 * q[0] + ry1 * q[1] + rz * q[2];
b = lerp(sx, u, v);
d = lerp(sy, a, b);
return lerp(sz, c, d);
}
private static double[] G(int i) {
return points[i % 32];
}
private static void init() {
int i, j, k;
double u, v, w, U, V, W, Hi, Lo;
java.util.Random r = new java.util.Random(seed);
for (i = 0; i < B; i++) {
p[i] = i;
g1[i] = 2 * r.nextDouble() - 1;
do {
u = 2 * r.nextDouble() - 1;
v = 2 * r.nextDouble() - 1;
} while (u * u + v * v > 1 || Math.abs(u) > 2.5 * Math.abs(v) || Math.abs(v) > 2.5 * Math.abs(u) || Math.abs(Math.abs(u) - Math.abs(v)) < .4);
g2[i][0] = u;
g2[i][1] = v;
normalize2(g2[i]);
do {
u = 2 * r.nextDouble() - 1;
v = 2 * r.nextDouble() - 1;
w = 2 * r.nextDouble() - 1;
U = Math.abs(u);
V = Math.abs(v);
W = Math.abs(w);
Lo = Math.min(U, Math.min(V, W));
Hi = Math.max(U, Math.max(V, W));
} while (u * u + v * v + w * w > 1 || Hi > 4 * Lo || Math.min(Math.abs(U - V), Math.min(Math.abs(U - W), Math.abs(V - W))) < .2);
}
while (--i > 0) {
k = p[i];
j = (int) (r.nextLong() & M);
p[i] = p[j];
p[j] = k;
}
for (i = 0; i < B + 2; i++) {
p[B + i] = p[i];
g1[B + i] = g1[i];
for (j = 0; j < 2; j++) {
g2[B + i][j] = g2[i][j];
}
}
points[3][0] = points[3][1] = points[3][2] = Math.sqrt(1. / 3);
double r2 = Math.sqrt(1. / 2);
double s = Math.sqrt(2 + r2 + r2);
for (i = 0; i < 3; i++)
for (j = 0; j < 3; j++)
points[i][j] = (i == j ? 1 + r2 + r2 : r2) / s;
for (i = 0; i <= 1; i++)
for (j = 0; j <= 1; j++)
for (k = 0; k <= 1; k++) {
int n = i + j * 2 + k * 4;
if (n > 0)
for (int m = 0; m < 4; m++) {
points[4 * n + m][0] = (i == 0 ? 1 : -1) * points[m][0];
points[4 * n + m][1] = (j == 0 ? 1 : -1) * points[m][1];
points[4 * n + m][2] = (k == 0 ? 1 : -1) * points[m][2];
}
}
}
private static void normalize2(double v[]) {
double s;
s = Math.sqrt(v[0] * v[0] + v[1] * v[1]);
v[0] = v[0] / s;
v[1] = v[1] / s;
}
public static double mapTo(double a1, double a2, double b1, double b2, double x) {
return b1 + ((x-a1)*(b2-b1))/(a2-a1);
}
}
The icons and resources to be used are in this Github code (repository, I guess, I am new to Github):
https://github.com/rubiksRepository/Perlin.git
I would appreciate any help given. Thanks!
So far, Raildex's suggestion is working. The compilation of the map into a single buffered image has reduced the lag tremendously and made the game "playable". For additions in the code, I have made a texture class that supports the textures used; and a MapField whose object has fields that have the compiled BufferImage.
import java.awt.image.BufferedImage;
public class MapField {
private BufferedImage terrain;
private BufferedImage structure;
public MapField(Coordinate[][] map) {
BufferedImage[] colsT = new BufferedImage[Coordinate.MAP_SIZE];
BufferedImage[] colsS = new BufferedImage[Coordinate.MAP_SIZE];
for(int z = 0; z < Coordinate.MAP_SIZE; z++) {
colsT[z] = Texture.mergeTeU(map[z]);
colsS[z] = Texture.mergeStU(map[z]);
}
terrain = Texture.mergeH(colsT);
structure = Texture.mergeH(colsS);
}
public BufferedImage getTerrain() {
return terrain;
}
public void setTerrain(BufferedImage terrain) {
this.terrain = terrain;
}
public BufferedImage getStructure() {
return structure;
}
public void setStructure(BufferedImage structure) {
this.structure = structure;
}
}
Also in the Texture class, there are methods that can be used to merge rows and columns of BufferedImages, using a Graphics2D drawing process:
public static BufferedImage toBI(ImageIcon input) {
BufferedImage output = new BufferedImage(input.getImage().getWidth(null), input.getImage().getHeight(null), BufferedImage.TYPE_INT_ARGB);
Graphics2D outputGr = output.createGraphics();
outputGr.drawImage(input.getImage(), 0, 0, null);
outputGr.dispose();
return output;
}
public static BufferedImage mergeH(BufferedImage[] x) {
int i = 0;
BufferedImage rowOutput = new BufferedImage(x[0].getWidth() * x.length, x[0].getHeight(), BufferedImage.TYPE_INT_ARGB);
Graphics2D rowOutputG = rowOutput.createGraphics();
for(BufferedImage xBI : x) {
rowOutputG.drawImage(xBI, i * x[0].getWidth(), 0, null);
i++;
}
rowOutputG.dispose();
return rowOutput;
}
public static BufferedImage mergeTeH(Coordinate[] x) {
BufferedImage[] xIcons = new BufferedImage[x.length];
for(int i = 0; i < x.length; i++) {
xIcons[i] = Texture.toBI(x[i].returnTerrainIcon());
}
return mergeH(xIcons);
}
public static BufferedImage mergeStH(Coordinate[] x) {
BufferedImage[] xIcons = new BufferedImage[x.length];
for(int i = 0; i < x.length; i++) {
xIcons[i] = Texture.toBI(x[i].returnStructureIcon());
}
return mergeH(xIcons);
}
public static BufferedImage mergeU(BufferedImage[] x) {
int i = 0;
BufferedImage colOutput = new BufferedImage(x[0].getWidth(), x[0].getHeight() * x.length, BufferedImage.TYPE_INT_ARGB);
Graphics2D colOutputG = colOutput.createGraphics();
for(BufferedImage xBI : x) {
colOutputG.drawImage(xBI, 0, i * x[0].getHeight(), null);
i++;
}
colOutputG.dispose();
return colOutput;
}
public static BufferedImage mergeTeU(Coordinate[] x) {
BufferedImage[] xIcons = new BufferedImage[x.length];
for(int i = 0; i < x.length; i++) {
xIcons[i] = Texture.toBI(x[i].returnTerrainIcon());
}
return mergeU(xIcons);
}
public static BufferedImage mergeStU(Coordinate[] x) {
BufferedImage[] xIcons = new BufferedImage[x.length];
for(int i = 0; i < x.length; i++) {
xIcons[i] = Texture.toBI(x[i].returnStructureIcon());
}
return mergeU(xIcons);
}
So the bottomline is: for scroll-based maps, you can compile the textures corresponding to the map to improve playability (FPS or lag reduction). For interaction with the game, editing the BufferedImage at a pixel range via turning it to transparency or changing textures can help, at least for me. Not really great in answering the general gist since I am addressing my case only (trying to emulate this solution on others though) and the scroll-base map is on a case-to-case basis, but I hope my solution helps.

Gaussian Blur Higher Radius Darkens Image

I implemented Gaussian Blur in Java, it seems to work on smaller radiuses but not on bigger ones. I'm not sure why on bigger radiuses the image darkens, I followed the same formula and the steps to apply the blur. Generating the blur matrix and applying it on the original image, and setting the pixel value to be the sum of the result of multiplying the image matrix with the blur matrix. I added the code I wrote below:
public class GaussianBlur extends ImageFilter {
private int radius;
private double sigma;
public GaussianBlur(String imageFilename, int radius) {
super(imageFilename);
this.radius = radius;
this.sigma = ((2.0 * radius) + 1.0) / 2.0;
}
#Override
public void applyFilter() throws IOException {
init();
Matrix<Double> gaussianMatrix = getGaussianMatrix();
Matrix<Color> imageMatrix, weightedImageMatrix;
Color weightedPixelSum;
for(int i = 0; i < getWidth(); i++) {
for(int j = 0; j < getHeight(); j++) {
imageMatrix = getImageMatrix(i, j);
weightedImageMatrix = multiplyImageMatrixWithWeight(imageMatrix, gaussianMatrix);
weightedPixelSum = getWeightedGaussianBlurValue(weightedImageMatrix);
getFilter().setRGB(i, j, weightedPixelSum.getRGB());
}
}
}
private Matrix<Double> getGaussianMatrix() {
Matrix<Double> gaussianMatrix = new Matrix<>(Double.class, radius);
double weightedSum = 0.0;
int matrixI = 0, matrixJ;
double gaussianValue;
for(int i = -radius; i <= radius; i++) {
matrixJ = 0;
for(int j = -radius; j <= radius; j++) {
gaussianValue = getGaussianValue(i, j);
weightedSum += gaussianValue;
gaussianMatrix.setValue(matrixI, matrixJ, gaussianValue);
matrixJ++;
}
matrixI++;
}
for(int i = 0; i < gaussianMatrix.getMatrix().length; i++) {
for(int j = 0; j < gaussianMatrix.getMatrix()[i].length; j++) {
gaussianMatrix.setValue(i, j, gaussianMatrix.getValue(i, j) / weightedSum);
}
}
return gaussianMatrix;
}
private double getGaussianValue(int x, int y) {
return 1.0 / (2.0 * Math.PI * sigma * sigma) * Math.pow(Math.E, -((x * x) + (y * y)) / (2.0 * (sigma * sigma)));
}
private Color getWeightedGaussianBlurValue(Matrix<Color> weightedImageMatrix) {
int r = 0, g = 0, b = 0;
for(int i = 0; i < weightedImageMatrix.getMatrix().length; i++) {
for(int j = 0; j < weightedImageMatrix.getMatrix()[i].length; j++) {
if(weightedImageMatrix.getValue(i, j) != null) {
r += weightedImageMatrix.getValue(i, j).getRed();
g += weightedImageMatrix.getValue(i, j).getGreen();
b += weightedImageMatrix.getValue(i, j).getBlue();
}
}
}
return new Color(r, g, b);
}
/*
* Multiply each image pixel with its matrix value to get a new matrix with the weighted pixel values.
*/
private Matrix<Color> multiplyImageMatrixWithWeight(Matrix<Color> imageMatrix, Matrix<Double> gaussianMatrix) {
Matrix<Color> weightedImageMatrix = new Matrix<>(Color.class, this.radius);
Color weightedValue;
for(int i = 0; i < weightedImageMatrix.getMatrix().length; i++) {
for(int j = 0; j < weightedImageMatrix.getMatrix()[i].length; j++) {
if(imageMatrix.getValue(i, j) != null) {
weightedValue = new Color(
(int) ((double) imageMatrix.getValue(i, j).getRed() * gaussianMatrix.getValue(i, j)),
(int) ((double) imageMatrix.getValue(i, j).getGreen() * gaussianMatrix.getValue(i, j)),
(int) ((double) imageMatrix.getValue(i, j).getBlue() * gaussianMatrix.getValue(i, j))
);
weightedImageMatrix.setValue(i, j, weightedValue);
} else {
weightedImageMatrix.setValue(i, j, null);
}
}
}
return weightedImageMatrix;
}
/*
* Given the center points (i, j), construct a matrix from the image to blur.
*/
private Matrix<Color> getImageMatrix(int i, int j) {
Matrix<Color> imageMatrix = new Matrix<>(Color.class, radius);
int matrixI = 0, matrixJ;
for(int x = i - radius; x <= i + radius; x++) {
matrixJ = 0;
for(int y = j - radius; y <= j + radius; y++) {
if(x > -1 && y > -1 && x < getOriginal().getWidth() && y < getOriginal().getHeight()) {
imageMatrix.setValue(matrixI, matrixJ, new Color(getOriginal().getRGB(x, y)));
} else {
imageMatrix.setValue(matrixI, matrixJ, null);
}
matrixJ++;
}
matrixI++;
}
return imageMatrix;
}
private class Color {
private int r, g, b;
public Color(int r, int g, int b) {
this.r = r;
this.g = g;
this.b = b;
}
public Color(int rgb) {
this((rgb >> 16) & 0xff, (rgb >> 8) & 0xff, rgb & 0xff);
}
public int getRed() {
return r;
}
public int getGreen() {
return g;
}
public int getBlue() {
return b;
}
public int getRGB() {
return (r << 16) | (g << 8) | b;
}
#Override
public String toString() {
return "(" + r + "," + g + "," + b + ")";
}
}
private class Matrix<T> {
private T[][] matrix;
public Matrix(Class<T> clazz, int radius) {
int length = (2 * radius) + 1;
matrix = (T[][]) Array.newInstance(clazz, length, length);
}
public T getValue(int i, int j) {
return matrix[i][j];
}
public void setValue(int i, int j, T value) {
matrix[i][j] = value;
}
public T[][] getMatrix() {
return matrix;
}
}
}
The class ImageFilter is just an abstract class with two instances of BufferedImage (one for the original image and one for the blurred image), and the displayImage function just displays the image in a message dialog.
The main method using this class is
public static void main(String[] args) throws IOException {
String filename = "res" + File.separator + "TajMahal.jpeg";
GaussianBlur gaussianBlur = new GaussianBlur(filename, 2);
gaussianBlur.applyFilter();
gaussianBlur.displayImage();
}
And below are the resulting images
The original image:
Blurred with radius 2:
Blurred with radius 7:
How come blurring it with radius 7 is darkening the image? Is there something missing in the formula or something that I have missed?

How to add an image into a hexagon in a hexagonal grid?

I have a problem with a hexagonal grid. I found this code you can see below on Internet, so it's not mine. There are two public classes: hexgame which generates the grid and hexmech which draws and fills every single hexagon. What I'd like to do is basically insert an image into a specific hexagon, but I don't know how to code this and in which part of the classes I should put it. Am I thinking the wrong way?
Thank you very much for your help!
Hexgame
package hex;
import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
public class hexgame
{
private hexgame() {
initGame();
createAndShowGUI();
}
final static Color COLOURBACK = Color.WHITE;
final static Color COLOURCELL = Color.WHITE;
final static Color COLOURGRID = Color.BLACK;
final static Color COLOURONE = new Color(255,255,255,200);
final static Color COLOURONETXT = Color.BLUE;
final static Color COLOURTWO = new Color(0,0,0,200);
final static Color COLOURTWOTXT = new Color(255,100,255);
final static Color COLOURSAFE = Color.WHITE;
final static Color COLOURDANGEROUS = Color.LIGHT_GRAY;
final static int EMPTY = 0;
final static int UNKNOWN = -1;
final static int SAFE = 1;
final static int DANGEROUS = 2;
final static int CLICKED = 3;
final static int COLUMN_SIZE = 23;
final static int ROW_SIZE = 14;
final static int HEXSIZE = 45;
final static int BORDERS = 15;
int[][] board = new int[COLUMN_SIZE][ROW_SIZE];
void initGame(){
hexmech.setXYasVertex(false);
hexmech.setHeight(HEXSIZE);
hexmech.setBorders(BORDERS);
for (int i=0;i<COLUMN_SIZE;i++) {
for (int j=0;j<ROW_SIZE;j++) {
board[i][j]=EMPTY;
}
}
board[5][5] = SAFE;
board[5][6] = SAFE;
board[5][7] = SAFE;
board[6][5] = SAFE;
board [6][6] = SAFE;
board[4][4] = UNKNOWN;
}
private void createAndShowGUI()
{
DrawingPanel panel = new DrawingPanel();
JFrame frame = new JFrame("Hex Testing 4");
frame.setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE );
Container content = frame.getContentPane();
content.add(panel);
frame.setSize(825, 630);
frame.setResizable(true);
frame.setLocationRelativeTo( null );
frame.setVisible(true);
}
class DrawingPanel extends JPanel
{
public DrawingPanel()
{
setBackground(COLOURBACK);
MyMouseListener ml = new MyMouseListener();
addMouseListener(ml);
}
public void paintComponent(Graphics g)
{
Graphics2D g2 = (Graphics2D)g;
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g.setFont(new Font("TimesRoman", Font.PLAIN, 15));
super.paintComponent(g2);
for (int i=0;i<COLUMN_SIZE;i++) {
for (int j=0;j<ROW_SIZE;j++) {
if (board[i][j] != UNKNOWN)
hexmech.drawHex(i,j,g2);
}
}
for (int i=0;i<COLUMN_SIZE;i++) {
for (int j=0;j<ROW_SIZE;j++) {
if (board[i][j] != UNKNOWN)
hexmech.fillHex(i,j,board[i][j],g2);
}
}
}
class MyMouseListener extends MouseAdapter {
public void mouseClicked(MouseEvent e) {
int x = e.getX();
int y = e.getY();
Point p = new Point( hexmech.pxtoHex(e.getX(),e.getY()) );
if (p.x < 0 || p.y < 0 || p.x >= COLUMN_SIZE || p.y >= ROW_SIZE) return;
board[p.x][p.y] = CLICKED;
repaint();
}
}
}
}
Hexmech
package hex;
import java.awt.*;
import javax.swing.*;
public class hexmech
{
#define HEXEAST 0
#define HEXSOUTHEAST 1
#define HEXSOUTHWEST 2
#define HEXWEST 3
#define HEXNORTHWEST 4
#define HEXNORTHEAST 5
public final static boolean orFLAT= true;
public final static boolean orPOINT= false;
public static boolean ORIENT= orFLAT;
public static boolean XYVertex=true;
private static int BORDERS=50
private static int s=0; // length of one side
private static int t=0; // short side of 30o triangle outside of each hex
private static int r=0; // radius of inscribed circle (centre to middle of each side). r= h/2
private static int h=0; // height. Distance between centres of two adjacent hexes. Distance between two opposite sides in a hex.
public static void setXYasVertex(boolean b) {
XYVertex=b;
}
public static void setBorders(int b){
BORDERS=b;
}
public static void setSide(int side) {
s=side;
t = (int) (s / 2); //t = s sin(30) = (int) CalculateH(s);
r = (int) (s * 0.8660254037844);
h=2*r;
}
public static void setHeight(int height) {
h = height;
r = h/2; // r = radius of inscribed circle
s = (int) (h / 1.73205); // s = (h/2)/cos(30)= (h/2) / (sqrt(3)/2) = h / sqrt(3)
t = (int) (r / 1.73205); // t = (h/2) tan30 = (h/2) 1/sqrt(3) = h / (2 sqrt(3)) = r / sqrt(3)
}
public static Polygon hex (int x0, int y0) {
int y = y0 + BORDERS;
int x = x0 + BORDERS;
if (s == 0 || h == 0) {
System.out.println("ERROR: size of hex has not been set");
return new Polygon();
}
int[] cx,cy;
if (XYVertex)
cx = new int[] {x,x+s,x+s+t,x+s,x,x-t}; //this is for the top left vertex being at x,y. Which means that some of the hex is cutoff.
else
cx = new int[] {x+t,x+s+t,x+s+t+t,x+s+t,x+t,x}; //this is for the whole hexagon to be below and to the right of this point
cy = new int[] {y,y,y+r,y+r+r,y+r+r,y+r};
return new Polygon(cx,cy,6);
}
public static void drawHex(int i, int j, Graphics2D g2) {
int x = i * (s+t);
int y = j * h + (i%2) * h/2;
Polygon poly = hex(x,y);
g2.setColor(hexgame.COLOURCELL);
//g2.fillPolygon(hexmech.hex(x,y));
g2.fillPolygon(poly);
g2.setColor(hexgame.COLOURGRID);
g2.drawString(String.format("%c;%d", 'A'+i, j+1), x+20, y+40);
g2.drawPolygon(poly);
}
public static void fillHex(int i, int j, int n, Graphics2D g2) {
char c='o';
int x = i * (s+t);
int y = j * h + (i%2) * h/2;
/*if (n < 0) {
g2.setColor(hexgame.COLOURONE);
g2.fillPolygon(hex(x,y));
g2.setColor(hexgame.COLOURONETXT);
c = (char)(-n);
g2.drawString(""+c, x+r+BORDERS, y+r+BORDERS+4); //FIXME: handle XYVertex
//g2.drawString(x+","+y, x+r+BORDERS, y+r+BORDERS+4);
}
if (n > 0) {
g2.setColor(hexgame.COLOURTWO);
g2.fillPolygon(hex(x,y));
g2.setColor(hexgame.COLOURTWOTXT);
c = (char)n;
if (n==3) {
g2.setColor(hexgame.COLOURTWO);
g2.fillPolygon(hex(x,y));
g2.setColor(hexgame.COLOURTWOTXT);
}
}
public static Point pxtoHex(int mx, int my) {
Point p = new Point(-1,-1);
//correction for BORDERS and XYVertex
mx -= BORDERS;
my -= BORDERS;
if (XYVertex) mx += t;
int x = (int) (mx / (s+t));
int y = (int) ((my - (x%2)*r)/h);
int dx = mx - x*(s+t);
int dy = my - y*h;
if (my - (x%2)*r < 0) return p; // prevent clicking in the open halfhexes at the top of the screen
//System.out.println("dx=" + dx + " dy=" + dy + " > " + dx*r/t + " <");
//even columns
if (x%2==0) {
if (dy > r) { //bottom half of hexes
if (dx * r /t < dy - r) {
x--;
}
}
if (dy < r) { //top half of hexes
if ((t - dx)*r/t > dy ) {
x--;
y--;
}
}
} else { // odd columns
if (dy > h) { //bottom half of hexes
if (dx * r/t < dy - h) {
x--;
y++;
}
}
if (dy < h) { //top half of hexes
//System.out.println("" + (t- dx)*r/t + " " + (dy - r));
if ((t - dx)*r/t > dy - r) {
x--;
}
}
}
p.x=x;
p.y=y;
return p;
}
In your implementation of paintComponent(), invoke setClip() with a suitable Shape, such as Polygon. You can size and translate the Polygon to match the destination hexagon using the createTransformedShape() method of AffineTransform. Use the coordinates of the polygon's boundary as the basis for the coordinates used in your call to drawImage(). A related example using Ellipse2D is shown here.

Screen Snake Collision Issue

I am a self taught programmer and I am coding Screen Snake for fun. I am using not using integers to store the position of the snake or apples, I am using doubles. I am having an issue when the snake goes through the apple. When the collide, the code does not register that it collided. I am assuming that this is because their X and Y values might be like .1 off. I have been trying to fix this for 2 weeks but have not been able to. Sorry if my code is a bit messy. I don't know exactly what you guys need from the code so I posted all of it. Also I really appreciate the help! Thanks!!
Main class:
Random random = new Random();
Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
double ScreenW = screenSize.getWidth();
double ScreenH = screenSize.getHeight();
int ScreenX = (int)Math.round(ScreenW);
int ScreenY = (int)Math.round(ScreenH);
JFrame frame = new JFrame();
double x = 1, y = 1;
int size = 5;
int ticks;
private int columnCount = 25;
private int rowCount = 15;
double a = (ScreenW / columnCount) - 1;
double b = (ScreenH / rowCount) - 1;
private Key key;
private List<Rectangle2D> cells;
private Point selectedCell;
boolean up = false;
boolean down = false;
boolean right = true;
boolean left = false;
boolean running = true;
private Thread thread;
private BodyP p;
private ArrayList<BodyP> snake;
private Apple apple;
private ArrayList<Apple> apples;
double width = screenSize.width;
double height = screenSize.height;
double cellWidth = width / columnCount;
double cellHeight = height / rowCount;
double xOffset = (width - (columnCount * cellWidth)) / 2;
double yOffset = (height - (rowCount * cellHeight)) / 2;
public Max_SnakeGame() throws IOException {
System.out.println(screenSize);
System.out.println(a + "," + b);
System.out.println(ScreenH + b);
System.out.println(ScreenW + a);
frame.getContentPane().add(new Screen());
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setUndecorated(true);
frame.setBackground(new Color(0, 0, 0, 0));
frame.setLocationRelativeTo(null);
frame.setMaximumSize(screenSize);
frame.setExtendedState(JFrame.MAXIMIZED_BOTH);
frame.setVisible(true);
Image img = Toolkit
.getDefaultToolkit()
.getImage(
"C:/Users/Max/My Documents/High School/Sophomore year/Graphic Disign/People art/The Mods Who Tell Pointless Stories.jpg");
frame.setIconImage(img);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
try {
new Max_SnakeGame();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
});
}
public class Screen extends JPanel implements Runnable {
private static final long serialVersionUID = 1L;
public Screen() {
key = new Key();
addKeyListener(key);
setMaximumSize(screenSize);
setOpaque(false);
setBackground(new Color(0, 0, 0, 0));
setFocusable(true);
snake = new ArrayList<BodyP>();
apples = new ArrayList<>();
start();
}
public void start() {
running = true;
thread = new Thread(this);
thread.start();
}
public void run() {
while (running) {
MoveUpdate();
repaint();
}
}
protected void paintComponent(Graphics g) {
super.paintComponent(g);
repaint();
Graphics2D g2d = (Graphics2D) g.create();
cells = new ArrayList<>(columnCount * rowCount);
if (cells.isEmpty()) {
for (int row = 0; row < rowCount; row++) {
for (int col = 0; col < columnCount; col++) {
Rectangle2D cell = new Rectangle2D.Double(xOffset
+ (col * cellWidth), yOffset
+ (row * cellHeight), cellWidth, cellHeight);
cells.add(cell);
}
}
}
g2d.setColor(Color.GRAY);
for (Rectangle2D cell : cells) {
g2d.draw(cell);
}
for (int i = 0; i < snake.size(); i++) {
snake.get(i).draw(g);
}
for (int i = 0; i < apples.size(); i++) {
apples.get(i).draw(g);
}
}
}
private class Key implements KeyListener {
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();
if (keyCode == KeyEvent.VK_RIGHT && !left) {
up = false;
down = false;
right = true;
}
if (keyCode == KeyEvent.VK_LEFT && !right) {
up = false;
down = false;
left = true;
}
if (keyCode == KeyEvent.VK_UP && !down) {
left = false;
right = false;
up = true;
}
if (keyCode == KeyEvent.VK_DOWN && !up) {
left = false;
right = false;
down = true;
}
}
#Override
public void keyTyped(KeyEvent e) {
// TODO Auto-generated method stub
}
#Override
public void keyReleased(KeyEvent e) {
// TODO Auto-generated method stub
}
}
public void MoveUpdate() {
if (snake.size() == 0) {
p = new BodyP(x, y, a, b);
snake.add(p);
}
if (apples.size() == 0){
double x1 = random.nextInt(25);
double Ax = ((x1*a+x1+1)*10)/10;
double y1 = random.nextInt(15);
double Ay = ((y1*b+y1+1)*10)/10;
double Afx = Math.round(Ax);
double Afy = Math.round(Ay);
System.out.println("Ax:"+Afx);
System.out.println("Ay:"+Afy);
apple = new Apple(Ax, Ay, a, b);
apples.add(apple);
}
for(int i = 0; i < apples.size(); i++) {
if(Math.round(x)-1 == apples.get(i).getx() || Math.round(x) == apples.get(i).getx() && Math.round(y)== apples.get(i).gety() || Math.round(y)-1 == apples.get(i).gety()) {
size++;
apples.remove(i);
i--;
}
}
ticks++;
if (ticks > 2500000) {
if (up == true) {
if (y <= 2) {
y = ScreenH - b;
System.out.println("Y:" + y);
} else {
y -= b + 1;
System.out.println("Y:" + y);
}
}
// down loop
else if (down == true) {
if (y >= ScreenH - b) {
y = 1;
System.out.println("Y:" + y);
}
else {
y += b + 1;
System.out.println("Y:" + y);
}
}
// left loop
else if (left == true) {
if (x <= 1) {
x = ScreenW - a;
System.out.println("X:" + x);
}
else {
x -= a + 1;
System.out.println("X:" + x);
}
}
// right loop
else if (right == true) {
if (x >= ScreenW - a) {
x = 1;
System.out.println("X:" + x);
}
else {
x += a + 1;
System.out.println("X:" + x);
}
}
ticks = 0;
p = new BodyP(x, y, a, b);
snake.add(p);
// rect.setFrame(x, y, a, b);
if (snake.size() > size) {
snake.remove(0);
}
}
}
}
Snake class:
public class BodyP {
Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
double ScreenW = screenSize.getWidth();
double ScreenH = screen`enter code here`Size.getHeight();
double x = 1, y = 1;
private int columnCount = 25;
private int rowCount = 15;
double a = (ScreenW / columnCount) - 1;
double b = (ScreenH / rowCount) - 1;
public BodyP(double x, double y, double a, double b) {
this.x = x;
this.y = y;
this.a = a;
this.b = b;
}
public void MoveUpdate(){
}
public void draw(Graphics g) {
Graphics2D g2 = (Graphics2D) g;
Rectangle2D rect = new Rectangle2D.Double(x, y, a, b);
g.setColor(Color.BLACK);
g2.fill(rect);
}
public double getx() {
return x;
}
public void setx(double x) {
this.x = x;
}
public double gety() {
return y;
}
public void sety(double y) {
this.y = y;
}
}
Apple class:
public class Apple {
Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
double ScreenW = screenSize.getWidth();
double ScreenH = screenSize.getHeight();
double x = 1, y = 1;
private int columnCount = 25;
private int rowCount = 15;
double a = (ScreenW / columnCount) - 1;
double b = (ScreenH / rowCount) - 1;
public Apple(double x, double y, double a, double b) {
this.x = x;
this.y = y;
this.a = a;
this.b = b;
}
public void MoveUpdate(){
}
public void draw(Graphics g) {
Graphics2D g2 = (Graphics2D) g;
Rectangle2D rect = new Rectangle2D.Double(x, y, a, b);
g.setColor(Color.RED);
g2.fill(rect);
}
public double getx() {
return x;
}
public void setx(double x) {
this.x = x;
}
public double gety() {
return y;
}
public void sety(double y) {
this.y = y;
}
}
If you think this is due rounding errors, use Euclidean distance and compare with the desired tolerance:
final double tolerance = 1.0; // or whatsoever
double dx = snake.x - apple.x;
double dy = snake.y - apple.y;
if ( dx*dx + dy*dy < tolearance * tolerance ) ...
I suggest to implement something like Point.distanceTo(Point) method to make this convenient.

Jbuttons actions within a Jpanel and Jform

I am trying to use Jpanel and Jform to load a pic and perform some actions on it,so far the picture loads, but when I click to perform the action, it doesnt do anything. in fact it goes through the click event, but what I guess about the problem is, that the repaint() maybe doesnt work properly there.
here is the code:
public class SeamCarving
{
static SeamCarving frame=new SeamCarving();
public SeamCarving() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private BufferedImage input;
BufferedImage[] toPaint;
public TestPane() {
try {
input = ImageIO.read(new File("C:\\Users\\SONY\\Desktop\\my-pic\\Fatima.jpg"));
toPaint = new BufferedImage[]{input};
toPaint = new BufferedImage[1];
} catch (IOException ex) {
ex.printStackTrace();
}
setLayout(new GridBagLayout());
JButton loadButton = new JButton("Load");
loadButton.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
BufferedImage out = input;
out = input;
toPaint[0] = out;
repaint();
System.out.println("Do Something Clicked");
}
});
add(loadButton);
JButton startButton = new JButton("Start");
add(startButton);
startButton.addActionListener(new ActionListener() {
BufferedImage out = input;
#Override
public void actionPerformed(ActionEvent ae) {
out = deleteVerticalSeam(out);
System.out.println("Do Something Clicked");
toPaint[0]=out;
repaint();
}
});
}
what i want is this line: out = deleteVerticalSeam(out);
but it doesnt effect the photo at all.
EDIT
If doing like below, it will work. but I want it with button and Panel
public class SeamCarving
{
public static void main(String[] args) throws IOException {
final BufferedImage input = ImageIO.read(new File(args[0]));
final BufferedImage[] toPaint = new BufferedImage[]{input};
final Frame frame = new Frame("Seams") {
#Override
public void update(Graphics g) {
final BufferedImage im = toPaint[0];
if (im != null) {
g.clearRect(0,0,getWidth(), getHeight());
g.drawImage(im,0,0,this);
}
}
};
frame.setSize(input.getWidth(), input.getHeight());
frame.setVisible(true);
BufferedImage out = input;
for(int i = 0; i < 200; i++) {
out = deleteVerticalSeam(out);
toPaint[0]=out;
frame.repaint();
}
}
and the deleteVerticalSeam
private static BufferedImage deleteVerticalSeam(BufferedImage input) {
return deleteVerticalSeam(input, findVerticalSeam(input));
}
private static BufferedImage deleteVerticalSeam(final BufferedImage input, final int[] seam) {
int w = input.getWidth(), h = input.getHeight();
final BufferedImage out = new BufferedImage(w-1,h, BufferedImage.TYPE_INT_ARGB);
for(int y = 0; y < h; y++) {
for(int x = 0; x < seam[y]; x++) {
out.setRGB(x,y,input.getRGB(x, y));
}
for(int x = seam[y]+1; x < w; x++) {
out.setRGB(x-1,y,input.getRGB(x, y));
}
}
return out;
}
private static int[] findVerticalSeam(BufferedImage input) {
final int w = input.getWidth(), h = input.getHeight();
final FloatImage intensities = FloatImage.fromBufferedImage(input);
final FloatImage energy = computeEnergy(intensities);
final FloatImage minima = FloatImage.createSameSize(energy);
//First row is equal to the energy
for(int x = 0; x < w; x++) {
minima.set(x,0, energy.get(x,0));
}
//I assume that the rightmost pixel column in the energy image is garbage
for(int y = 1; y < h; y++) {
minima.set(0,y, energy.get(0,y) + min(minima.get(0, y - 1),
minima.get(1, y - 1)));
for(int x = 1; x < w-2; x++) {
final float sum = energy.get(x,y) + min(min(minima.get(x - 1, y - 1),
minima.get(x, y - 1)),minima.get(x + 1, y - 1));
minima.set(x,y, sum);
}
minima.set(w-2,y, energy.get(w-2,y) + min(minima.get(w-2, y - 1),minima.get(w-3, y - 1)));
}
//We find the minimum seam
float minSum = Float.MAX_VALUE;
int seamTip = -1;
for(int x = 1; x < w-1; x++) {
final float v = minima.get(x, h-1);
if(v < minSum) {
minSum=v;
seamTip=x;
}
}
//Backtrace the seam
final int[] seam = new int[h];
seam[h-1]=seamTip;
for(int x = seamTip, y = h-1; y > 0; y--) {
float left = x>0?minima.get(x-1, y-1):Float.MAX_VALUE;
float up = minima.get(x, y-1);
float right = x+1<w?minima.get(x+1, y-1):Float.MAX_VALUE;
if(left < up && left < right) x=x-1;
else if(right < up && right < left) x= x+1;
seam[y-1]=x;
}
return seam;
}
floatimage
public final class FloatImage extends JFrame{
private final int width;
private final int height;
private final float[] data;
public FloatImage(int width, int height) {
this.width = width;
this.height = height;
this.data = new float[width*height];
}
public int getWidth() {
return width;
}
public int getHeight() {
return height;
}
public float get(final int x, final int y) {
if(x < 0 || x >= width) throw new IllegalArgumentException("x: " + x);
if(y < 0 || y >= height) throw new IllegalArgumentException("y: " + y);
return data[x+y*width];
}
public void set(final int x, final int y, float value) {
if(x < 0 || x >= width) throw new IllegalArgumentException("x: " + x);
if(y < 0 || y >= height) throw new IllegalArgumentException("y: " + y);
data[x+y*width] = value;
}
public static FloatImage createSameSize(final BufferedImage sample) {
return new FloatImage(sample.getWidth(), sample.getHeight());
}
public static FloatImage createSameSize(final FloatImage sample) {
return new FloatImage(sample.getWidth(), sample.getHeight());
}
public static FloatImage fromBufferedImage(final BufferedImage src) {
final int width = src.getWidth();
final int height = src.getHeight();
final FloatImage result = new FloatImage(width, height);
for(int x = 0; x < width; x++) {
for(int y = 0; y < height; y++) {
final int argb = src.getRGB(x, y);
int r = (argb >>> 16) & 0xFF;
int g = (argb >>> 8) & 0xFF;
int b = argb & 0xFF;
result.set(x,y, (r*0.3f+g*0.59f+b*0.11f)/255);
}
}
return result;
}
public BufferedImage toBufferedImage(float scale) {
final BufferedImage result = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
for(int x = 0; x < width; x++) {
for(int y = 0; y < height; y++) {
final int intensity = ((int) (get(x, y) * scale)) & 0xFF;
result.setRGB(x,y,0xFF000000 | intensity | intensity << 8 | intensity << 16);
}
}
return result;
}
}
I "think" your basic problem starts here...
startButton.addActionListener(new ActionListener() {
BufferedImage out = input;
#Override
public void actionPerformed(ActionEvent ae) {
out = deleteVerticalSeam(out);
System.out.println("Do Something Clicked");
toPaint[0]=out;
repaint();
}
});
Try removing the instance variable out...
startButton.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent ae) {
BufferedImage out = deleteVerticalSeam(input);
System.out.println("Do Something Clicked");
toPaint[0]=out;
repaint();
}
});
Updated
I've updated the ActionListener to work more like...
startButton.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent ae) {
BufferedImage out = deleteVerticalSeam(toPaint[0]);
System.out.println("Do Something Clicked");
toPaint[0] = out;
repaint();
}
});
Which feeds the last result of the operation back into itself, which gradually decreases the number of vertical pixels in the image...
Updated with working example
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridBagLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
import static java.lang.Math.abs;
import static java.lang.Math.min;
public class SeamCarving {
public static void main(String[] args) {
new SeamCarving();
}
public SeamCarving() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private BufferedImage input;
BufferedImage[] toPaint;
public TestPane() {
try {
input = ImageIO.read(new File("..."));
toPaint = new BufferedImage[]{input};
toPaint = new BufferedImage[1];
} catch (IOException ex) {
ex.printStackTrace();
}
setLayout(new GridBagLayout());
JButton loadButton = new JButton("Load");
loadButton.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
BufferedImage out = input;
toPaint[0] = input;
repaint();
System.out.println("Do Something Clicked");
}
});
add(loadButton);
JButton startButton = new JButton("Start");
add(startButton);
startButton.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent ae) {
BufferedImage out = deleteVerticalSeam(toPaint[0]);
System.out.println("Do Something Clicked");
toPaint[0] = out;
repaint();
}
});
}
#Override
public Dimension getPreferredSize() {
return input == null ? super.getPreferredSize() : new Dimension(input.getWidth(), input.getHeight());
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
g2d.drawImage(toPaint[0], 0, 0, this);
g2d.dispose();
}
}
private static BufferedImage deleteVerticalSeam(BufferedImage input) {
return deleteVerticalSeam(input, findVerticalSeam(input));
}
private static BufferedImage deleteVerticalSeam(final BufferedImage input, final int[] seam) {
int w = input.getWidth(), h = input.getHeight();
final BufferedImage out = new BufferedImage(w - 1, h, BufferedImage.TYPE_INT_ARGB);
for (int y = 0; y < h; y++) {
for (int x = 0; x < seam[y]; x++) {
out.setRGB(x, y, input.getRGB(x, y));
}
for (int x = seam[y] + 1; x < w; x++) {
out.setRGB(x - 1, y, input.getRGB(x, y));
}
}
return out;
}
private static int[] findVerticalSeam(BufferedImage input) {
final int w = input.getWidth(), h = input.getHeight();
final FloatImage intensities = FloatImage.fromBufferedImage(input);
final FloatImage energy = computeEnergy(intensities);
final FloatImage minima = FloatImage.createSameSize(energy);
//First row is equal to the energy
for (int x = 0; x < w; x++) {
minima.set(x, 0, energy.get(x, 0));
}
//I assume that the rightmost pixel column in the energy image is garbage
for (int y = 1; y < h; y++) {
minima.set(0, y, energy.get(0, y) + min(minima.get(0, y - 1),
minima.get(1, y - 1)));
for (int x = 1; x < w - 2; x++) {
final float sum = energy.get(x, y) + min(min(minima.get(x - 1, y - 1),
minima.get(x, y - 1)), minima.get(x + 1, y - 1));
minima.set(x, y, sum);
}
minima.set(w - 2, y, energy.get(w - 2, y) + min(minima.get(w - 2, y - 1), minima.get(w - 3, y - 1)));
}
//We find the minimum seam
float minSum = Float.MAX_VALUE;
int seamTip = -1;
for (int x = 1; x < w - 1; x++) {
final float v = minima.get(x, h - 1);
if (v < minSum) {
minSum = v;
seamTip = x;
}
}
//Backtrace the seam
final int[] seam = new int[h];
seam[h - 1] = seamTip;
for (int x = seamTip, y = h - 1; y > 0; y--) {
float left = x > 0 ? minima.get(x - 1, y - 1) : Float.MAX_VALUE;
float up = minima.get(x, y - 1);
float right = x + 1 < w ? minima.get(x + 1, y - 1) : Float.MAX_VALUE;
if (left < up && left < right) {
x = x - 1;
} else if (right < up && right < left) {
x = x + 1;
}
seam[y - 1] = x;
}
return seam;
}
private static FloatImage computeEnergy(FloatImage intensities) {
int w = intensities.getWidth(), h = intensities.getHeight();
final FloatImage energy = FloatImage.createSameSize(intensities);
for (int x = 0; x < w - 1; x++) {
for (int y = 0; y < h - 1; y++) {
//I'm aproximating the derivatives by subtraction
float e = abs(intensities.get(x, y) - intensities.get(x + 1, y))
+ abs(intensities.get(x, y) - intensities.get(x, y + 1));
energy.set(x, y, e);
}
}
return energy;
}
public static final class FloatImage {
private final int width;
private final int height;
private final float[] data;
public FloatImage(int width, int height) {
this.width = width;
this.height = height;
this.data = new float[width * height];
}
public int getWidth() {
return width;
}
public int getHeight() {
return height;
}
public float get(final int x, final int y) {
if (x < 0 || x >= width) {
throw new IllegalArgumentException("x: " + x);
}
if (y < 0 || y >= height) {
throw new IllegalArgumentException("y: " + y);
}
return data[x + y * width];
}
public void set(final int x, final int y, float value) {
if (x < 0 || x >= width) {
throw new IllegalArgumentException("x: " + x);
}
if (y < 0 || y >= height) {
throw new IllegalArgumentException("y: " + y);
}
data[x + y * width] = value;
}
public static FloatImage createSameSize(final BufferedImage sample) {
return new FloatImage(sample.getWidth(), sample.getHeight());
}
public static FloatImage createSameSize(final FloatImage sample) {
return new FloatImage(sample.getWidth(), sample.getHeight());
}
public static FloatImage fromBufferedImage(final BufferedImage src) {
final int width = src.getWidth();
final int height = src.getHeight();
final FloatImage result = new FloatImage(width, height);
for (int x = 0; x < width; x++) {
for (int y = 0; y < height; y++) {
final int argb = src.getRGB(x, y);
int r = (argb >>> 16) & 0xFF;
int g = (argb >>> 8) & 0xFF;
int b = argb & 0xFF;
result.set(x, y, (r * 0.3f + g * 0.59f + b * 0.11f) / 255);
}
}
return result;
}
public BufferedImage toBufferedImage(float scale) {
final BufferedImage result = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
for (int x = 0; x < width; x++) {
for (int y = 0; y < height; y++) {
final int intensity = ((int) (get(x, y) * scale)) & 0xFF;
result.setRGB(x, y, 0xFF000000 | intensity | intensity << 8 | intensity << 16);
}
}
return result;
}
}
}

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