Connecting two labels by dragging a line between them - java

I'm trying to write an application in java that connects two jLabels on a panel by dragging a line from one to the other. I can create lines between two points on the panel OK but I can't figure out how to get the panel to recognise that when I hold the mouse down on the label I want to start drawing the line, and likewise that when I release the mouse on the target I want to stop drawing.
I draw the lines by overriding the panel's paintComponent method:
#Override
public void paintComponent(Graphics g) {
Graphics2D g2d = (Graphics2D) g;
Enumeration e = stack.elements();
g2d.setPaint(Color.black);
while (e.hasMoreElements()) {
g2d.draw((Line2D) e.nextElement());
}
g2d.setPaint(blank);
g2d.draw(savedLine2d);
g2d.setPaint(Color.black);
g2d.draw(line2d);
}

To detect dragging that stars on a JLabel, register a motion listener on that label:
JLabel lable = new JLabel("Drag test");
//add motion listener to label
lable.addMouseMotionListener(new MouseMotionListener() {
#Override
public void mouseMoved(MouseEvent e) {
// do nothing
}
#Override
public void mouseDragged(MouseEvent e) {
System.out.println("Dragging " + e.getX()+"-" + e.getY());
}
});

Related

Drawing lines in java (Graphics 2D)

I am trying to do a little program on Eclipse. The program goes like this: when I click for the 1st time on thr Panel on the frame, a line has to be drawn regarding the Y position of my mouse listener.The line takes all the width of the panel. On the 2nd click, another line has to be drawn, again regarding the Y position of where I clicked. After, I'll put a little circle between the 2 lines and make a little animation with it.
But now, I have a problem. When I click on the panel, a line is drawn, but if i click another time, the first line disappears and the 2nd line takes it place...
This is the code of the painComponent and my mousr listener. What is wrong with it ?
public Lines() {
addMouseListener(new MouseAdapter() {
#Override
public void mouseClicked(MouseEvent e) {
posY=e.getY();
posX=e.getX();
nbClic=e.getClickCount();
repaint();
}
});
setBackground(Color.black);
}
#Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
g2d.setColor(Color.blue);
if(nbClic>=1){
line1=new Line2D.Double(0, posY, getWidth(), posY);
g2d.draw(line1);
repaint();
}
if(nbClic>=2){
g2d.setColor(Color.YELLOW);
line2=new Line2D.Double(0, posY, getWidth(), posY);
g2d.draw(line2);
}
repaint();
}
Painting is an event that draws the entire component. You can't depend on past events because they are erased each time a repaint happens.
You would need to keep something like a List and each time you create a new line, you add it to the List.
List<Integer> yClicks = new ArrayList<>();
... {
addMouseListener(new MouseAdapter() {
#Override
public void mouseClicked(MouseEvent e) {
yClicks.add(e.getY());
repaint();
}
});
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D)g.create();
for(int y : yClicks) {
g2d.draw(new Line2D.Double(0, y, getWidth(), y));
}
g2d.dispose();
}
Also:
Never call repaint inside paintComponent! This will cause an endless cycle of repaints.
paintComponent is a protected method and should remain so unless there is a compelling reason to make it public.
Be careful changing the state of the Graphics object passed in to paintComponent because it is used elsewhere. Usually we create a local copy which is disposed when we are done.

MouseListener on a graphics object

I'm feeling quite stupid. But what is the reason why this simple piece of code doesn't change the ellipse's color?
Basically I want to add a mouse listener to the oval - a graphic object. when the mouse cursor is in oval, the oval changes its color. But this code doesn't change at all... This code is for testing only.
public class Help extends JFrame{
public static void main(String [] agrs){
Help h = new Help();
h.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
h.add(new Help_Option());
h.setSize(2000, 1000);
h.setVisible(true);
}
}
class Help_Option extends JComponent implements MouseListener{
Ellipse2D ellipse = new Ellipse2D.Double(0, 0, 1000, 500);
Color c = Color.BLACK;
public Help_Option(){
this.addMouseListener(this);
}
public void paintComponent(Graphics g){
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
g2d.setColor(Color.BLUE);
g2d.draw(ellipse);
g2d.setColor(c);
g2d.fill(ellipse);
}
public void setColor(Color c){
this.c = c;
}
#Override
public void mouseClicked(MouseEvent e) {
}
#Override
public void mousePressed(MouseEvent e) {}
#Override
public void mouseReleased(MouseEvent e) {}
#Override
public void mouseEntered(MouseEvent e) {
if (ellipse.contains(e.getX(), e.getY()) ) {
setColor(Color.GREEN);
repaint();
}
}
#Override
public void mouseExited(MouseEvent e) {
}
}
you are adding a MouseListener and waiting for mouseEntered events. These are fired when the mouse enters a Component, not a region of it. Try entering the component's boundary where the ellipse is shown and observe.
What you need is a MouseMotionListener, so that you can observe the mouse pixel by pixel; use the mouseMoved or mouseDragged events.
You might still need to listen for mouseEntered or mouseExited events, as MouseMotionEvents are only fired while inside the component's boundary, so you might miss the mouse exiting the component while still inside the ellipse.
A good and simple way for debugging this is adding prints inside the event handler. You would then see that the handler was called, but only once or a few times, and not when you move the mouse within the component.
class Help_Option extends JComponent implements MouseListener, MouseMotionListener {
Ellipse2D ellipse = ...;
public Help_Option() {
this.addMouseListener(this);
this.addMouseMotionListener(this);
}
public void mouseMoved(MouseEvent e) {
if (ellipse.contains(e.getX(), e.getY()) ) {
//mouse is inside the ellipse
} else {
//mouse is outside the ellipse
}
}
public void mouseExited(MouseEvent e) {
//mouse is outside the ellipse
}
//more method stubs
}
..if i use the boundary of the ellipse, it would be a rectangle, so whenever my mouse enter the rectangle-but-not-in-ellipse, the color will change
See:
Shape.contains(x,y): Tests if the specified coordinates are inside the boundary of the Shape, as described by the definition of insideness.
Shape.contains(Point2D): Tests if a specified Point2D is inside the boundary of the Shape, as described by the definition of insideness.
See also this answer for a demo showing collisions between 2 shapes.

Trouble using mouse to click on JComponent

Hey Everyone I am trying to create a somewhat dynamic program in which you can add shapes or images to a JPanel and then select and move the shapes after you have added them. The problem is that when I click on the specific JComponent nothing happens. In fact clicking on any of the components I have created to test the project returns false for all JComponents. However it seems that if I click inside the bounds of my JComponent in the top left corner I will get returned true for all JComponents, ie click in the area bounded by (0,0,50,68).
The idea is that if I click one of the JComponents it will set that specific JComponent to be movable however I cannot get past the part of actually selecting a specific JComponent.
Here is a basic SSCE that I built to recreate the problem:
import java.awt.*;
import java.awt.event.*;
import java.util.*;
import javax.swing.*;
public class SSCE1 extends JPanel {
private ArrayList<Shape> shapeList = new ArrayList<Shape>();
SSCE1() {
setLayout(null);
/* Debug Stuff */
System.out.println("Debug:");
/* Add The First Shape To The List */
shapeList.add(0, new Shape(100, 100));
add(shapeList.get(0));
shapeList.add(1, new Shape(610, 0));
add(shapeList.get(1));
shapeList.add(2, new Shape(500, 900));
add(shapeList.get(2));
addMouseListener(new MouseAdapter() {
public void mouseClicked(MouseEvent e) {
for (Shape shape : shapeList) {
if (shape.contains(e.getPoint())) {
System.out.println("Hello");
} else {
System.out.println("Goodbye");
}
}
}
});
}
}
class Shape extends JComponent {
int xLocation, yLocation, xBounds1, yBounds1;
Shape(int xLocation, int yLocation) {
this.xLocation = xLocation;
this.yLocation = yLocation;
this.xBounds1 = 50;
this.yBounds1 = 68;
setBounds(xLocation, yLocation, xBounds1, yBounds1);
setLocation(xLocation, yLocation);
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.blue);
g.fillRect(0, 0, 100, 100);
}
}
class Run {
public static void main(String[] args) {
JFrame main = new JFrame();
SSCE1 p1 = new SSCE1();
main.setSize(new Dimension(1000, 1000));
main.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
main.setLocation(new Point(0, 0));
main.setVisible(true);
main.add(p1);
}
}
Basically, the problem is, Shape is expecting any mouse coordinates you pass it to be defined within the context of the Shape. That is, the top, left corner of Shape is always 0x0
The mouse point you are processing is within the context of the parent container, therefore, unless Shape is positioned at 0x0 within the parent container, Shape will never contain the mouse point.
You need to translate the mouse point to the context of the Shape before checking it
For example...
addMouseListener(new MouseAdapter() {
public void mouseClicked(MouseEvent e) {
for (Shape shape : shapeList) {
Point shapePoint = SwingUtilities.convertPoint(e.getComponent(), e.getPoint(), shape);
if (shape.contains(shapePoint) {
System.out.println("Hello");
} else {
System.out.println("Goodbye");
}
}
}
});
Use next mouseListener it works:
addMouseListener(new MouseAdapter() {
public void mouseClicked(MouseEvent e) {
for (Shape shape : shapeList) {
Point convertPoint = SwingUtilities.convertPoint(SSCE1.this, e.getPoint(), shape);
if (shape.contains(convertPoint)) {
System.out.println("Hello");
} else {
System.out.println("Goodbye");
}
}
}
});
The reason is next according docs in contains method the point's x and y coordinates are defined to be relative to the coordinate system of this component. because of that works for (0,0,50,68). All what you need convert point from JPanel to Shape with help of SwingUtilities.convertPoint(...)

Swing - JPanel background color disappears

I'm trying to draw inside my JPanel but everytime I click, the background of my JPanel disappears. It draws a line where the mouse is. I think it has something to do with the 2D graphics
Can someone help?
public Brush() {
addMouseListener(this);
addMouseMotionListener(this);
setBackground(Color.white);
}
#Override
public void paintComponent(Graphics g) {
Graphics2D g2;
// super.paintComponent(g);
g2 = (Graphics2D) g;
g2.setColor(brushColor);
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2.setStroke(new BasicStroke(8, BasicStroke.CAP_ROUND, BasicStroke.JOIN_BEVEL));
//Ellipse2D.Double circle = new Ellipse2D.Double(p1.x,p1.y,20,20);
g2.fillOval(p1.x,p1.y,20,20);
}
#Override
public void mousePressed(MouseEvent e) {
dragging = true;
p1 = e.getPoint();
repaint();
}
#Override
public void mouseReleased(MouseEvent e) {
dragging = false;
p1 = e.getPoint();
repaint();
}
#Override
public void mouseDragged(MouseEvent e) {
if (dragging) {
p1 = e.getPoint();
repaint();
}
}
Always call the super.paintComponent(g) method inside of your override.
You're drawing wrong then. If you want to draw a bunch of ovals, then either
create a collection of them and draw them with a for loop in paintComponent, or
draw them in a BufferedImage which is then drawn in your paintComponent method.
If I want to draw a curve with the mouse, I usually create an ArrayList<Point> and draw lines between contiguous points, either in paintComponent or in a BufferedImage.
Again, your code is written to draw only one point (oval actually) within paintComponent. If coded correctly, this is all it will do.
I suggest, the easiest thing to do is:
Give you class an ArrayList<Point>
Add points when mouse is pressed and call repaint
In paintComponent, call the super method, and then use a for loop to iterate through the ArrayList.
Start the loop at the Point at item 1, not 0, and then draw a line between the previous Point and the current point.
To get fancier, you may wish to have an ArrayList<ArrayList<Point>> where you start a new ArrayList<Point> with each press of the mouse, finish it with each release and add it to the overall collection. This will allow several lines to be drawn.
Why not give this a go on your own first?

Java MouseEvent position is inaccurate

I've got a problem in Java using a "canvas" class I created, which is an extended JPanel, to draw an animated ring chart. This chart is using a MouseListener to fetch click events.
The problem is that the mouse position does not seem to be accurate, meaning it does not seem to be relative to the "canvas" but instead relative to the window (in the left, upper corner I got about 30px for y coord).
This is my code:
I created a class, that extends JPanel and does have a BufferedImage as member.
public class Canvas extends JPanel {
public BufferedImage buf;
private RingChart _parent;
public Canvas(int width, int height, RingChart parent){
buf = new BufferedImage(width, height, 1);
...
In the paint component method I just draw the buffered image, so I am able to paint on the canvas from 'outside' by painting on the buffered image, which is public.
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D)g;
g2.drawImage(buf, null, 0, 0);
}
Now there's a class RingChart which contains a "canvas":
public class RingChart extends JFrame{
public Canvas c;
...
And I create a Graphics2D from the bufferedImage in the canvas class. This g2d is used for painting:
public RingChart(){
c = new Canvas(1500,980,this);
add(c);
setSize(1500, 1000);
setTitle("Hans");
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
g2d = (Graphics2D)c.buf.createGraphics();
...
What I now was trying to achieve, was a mouse listener that listened to mouse events happening on the canvas. So when the user clicks on the canvas I could retrieve the position he clicked on, upon the canvas, through the event variable.
So I created a mouse listener:
class MouseHandler implements MouseListener {
#Override
public void mouseClicked(MouseEvent e){
RingChart r = ((Canvas)e.getSource()).getParent();
r.mouseClick(e);
}
...
...and added this mouse listener to the canvas of the RingChart class (myChart is an instance of RingChart and c is the canvas it contains):
...
MouseHandler mouse = new MouseHandler();
myChart.c.addMouseListener(mouse);
...
But as I mentioned above, the mouse position, that's returned when the click event is called, does not seem to be accurate. I think the mistake must be somehow in the way I created that mouseListener or maybe assigned it to the wrong element or something like that. But I've tried quite a couple of things and it didn't change. Can maybe someone tell me, what I've done wrong?
UPDATE:
The code of the function "mouseClick" that is a member of RingChart and is called in the mouse listener:
public void mouseClick(MouseEvent evt){
//evt = SwingUtilities.convertMouseEvent(this, evt, c);
if(evt.getButton() == MouseEvent.BUTTON1 && animation == null){
for(Element e : elements){
if(e.getShape() != null && e.getShape().contains(evt.getPoint())){
//do some stuff
}
}
}
}
Again, the hierarchy of my classes:
RingChart --contains a--> Canvas --got a--> MouseListener.
The shapes in this function are shapes that have been painted on the canvas c. Now I want to check, if the user has clicked on one of them. So as I thought, the shapes should be in canvas-coordinates and the event position should be in canvas-coordinates and everything should fit together. But it doesn't.
Now user MadProgrammer told me, to use the ConvertMouseEvent function. But I currently don't see which exact way I should use this sensibly.
UPDATE:
I found a solution: All I had to do is adding the canvas not directly to the JFrame but to the ContentPane of the JFrame instead:
So instead:
public RingChart(){
c = new Canvas(1500,980,this);
add(c);
...
I do:
public RingChart(){
c = new Canvas(1500,980,this);
getContentPane().add(c);
...
Then I give the MouseListener to the ContentPane.
getContentPane().addMouseListener(new MouseHandler());
getContentPane().addMouseMotionListener(new MouseMoveHandler());
I don't know, if this is an elegant solution, but it works.
The mouse event is automatically converted to be relative to the component that it occurred in that is, point 0x0 is always the top left corner of the component.
By using RingChart r = ((Canvas)e.getSource()).getParent(), you've effectively changed the reference, which now means the location is no longer valid.
You need to convert the location so that its coordinates are in the context of the parent component. Take a look at SwingUtilities.convertMouseEvent(Component, MouseEvent, Component)
UPDATE with PICTURES
Lets take this example...
The blue box has a relative position of 50px x 50px to the red box. If you click in the blue box, lets say at 25x25, the mouse coordinates will be relative to the blue box (0x0 will be the top left of the blue box).
If you then pass this event to the red box and try and use the coordinates from it, you will find that the coordinates will now be half way between the top left of the red box and the blue box, because the coordinates are context sensitive.
In order to get it to work, you need to translate the mouse events location from the blue box to the red box, which would make it 75x75
Now, I don't know what you're doing when you pass the mouse event to the RingChart so I'm only guessing that this is the issue you're facing.
UPDATED with Click Code
Okay, lets say, you have a Canvas at 100x100. You click on that Canvas at 50x50. You then pass that value back up the chain.
public void mouseClick(MouseEvent evt){
//evt = SwingUtilities.convertMouseEvent(this, evt, c);
if(evt.getButton() == MouseEvent.BUTTON1 && animation == null){
for(Element e : elements){
// Here, we are asking the shape if it contains the point 50x50...
// Not 150x150 which would be the relative position of the click
// in the context to the RingChart, which is where all your objects
// are laid out.
// So even the original Canvas you clicked on will return
// false because it's position + size (100x100x width x height)
// does not contain the specified point of 50x50...
if(e.getShape() != null && e.getShape().contains(evt.getPoint())){
//do some stuff
}
}
}
}
UPDATED
I think you have your references around the wrong way...
public static MouseEvent convertMouseEvent(Component source,
MouseEvent sourceEvent,
Component destination)
I think it should read something like
evt = SwingUtilities.convertMouseEvent(evt.getComponent(), evt, this);
UPDATE with Code Example
Okay, so, I put this little example together...
public class TestMouseClickPoint extends JFrame {
private ContentPane content;
public TestMouseClickPoint() throws HeadlessException {
setSize(600, 600);
setDefaultCloseOperation(EXIT_ON_CLOSE);
setLocationRelativeTo(null);
setLayout(new BorderLayout());
content = new ContentPane();
add(content);
}
protected void updateClickPoint(MouseEvent evt) {
content.updateClickPoint(evt);
}
protected class ContentPane extends JPanel {
private Point relativePoint;
private Point absolutePoint;
public ContentPane() {
setPreferredSize(new Dimension(600, 600));
setLayout(null); // For testing purpose only...
MousePane mousePane = new MousePane();
mousePane.setBounds(100, 100, 400, 400);
add(mousePane);
}
protected void updateClickPoint(MouseEvent evt) {
absolutePoint = new Point(evt.getPoint());
evt = SwingUtilities.convertMouseEvent(evt.getComponent(), evt, this);
relativePoint = new Point(evt.getPoint());
System.out.println(absolutePoint);
System.out.println(relativePoint);
repaint();
}
protected void paintCross(Graphics2D g2d, Point p) {
g2d.drawLine(p.x - 5, p.y - 5, p.x + 5, p.y + 5);
g2d.drawLine(p.x - 5, p.y + 5, p.x + 5, p.y - 5);
}
/*
* This is not recommended, but I want to paint ontop of everything...
*/
#Override
public void paint(Graphics g) {
super.paint(g);
Graphics2D g2d = (Graphics2D) g;
if (relativePoint != null) {
g2d.setColor(Color.BLACK);
paintCross(g2d, relativePoint);
}
if (absolutePoint != null) {
g2d.setColor(Color.RED);
paintCross(g2d, absolutePoint);
}
}
}
protected class MousePane extends JPanel {
private Point clickPoint;
public MousePane() {
addMouseListener(new MouseAdapter() {
#Override
public void mouseClicked(MouseEvent e) {
clickPoint = e.getPoint();
TestMouseClickPoint.this.updateClickPoint(e);
repaint();
}
});
setBorder(new LineBorder(Color.RED));
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
g2d.setColor(Color.BLUE);
if (clickPoint != null) {
g2d.drawLine(clickPoint.x, clickPoint.y - 5, clickPoint.x, clickPoint.y + 5);
g2d.drawLine(clickPoint.x - 5, clickPoint.y, clickPoint.x + 5, clickPoint.y);
}
}
}
/**
* #param args the command line arguments
*/
public static void main(String[] args) {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException ex) {
} catch (InstantiationException ex) {
} catch (IllegalAccessException ex) {
} catch (UnsupportedLookAndFeelException ex) {
}
new TestMouseClickPoint().setVisible(true);
}
}
Basically, it will paint three points. The point that the mouse was clicked (relative to the source of the event), the unconverted point in the parent container and the converted point with the parent container.
The next thing you need to do is determine the mouse location is actually been converted, failing that. I'd probably need to see a working example of your code to determine what it is you're actually doing.

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