Reading from a data sheet using Java or C# - java

I would consider myself an amateur programmer. I've taken Java classes and i'm in the process of self-teaching myself C#.
When it comes to Reading Data (say for example an Excel file) I've noticed a trend, It always begins with Open...ImportData/ManipulateData/ExportData....Export
My question:
Is there some other way to read data other than the "OpenStream" "CloseStream" that I know of already?
I know that there are a ton of different languages out there, but maybe a built in function that I don't know of already for Java or C#?

I/O operations are essentially streaming operations. Your main logic stored and executed inside the memory. After that you can dump the result, temporary calculations or the application state down to the disk. The traditional way to achive this is using streams (filestream, networkstream...) because the data is layed down one after another. Usually these streams are not random access streams, thats why there is easy to work with them.
In C# if you dont want to open or close disposable objects manually you can use the using statement.

Related

Is serializing in Java the best/easiest way to store and later access (a small amount of) data?

I am relatively new to Java and have much more experience with Matlab. I was wondering what the best way is to store a relatively small amount of data, which has been calculated in one program, that should be used in another program.
Example: program A computes 100 values to be stored in an array. Now I would like to access this array in program B, as it needs these values. Of course, I could just write one program all together, which also implements the part of A. However, now every time I want to execute the total program, all the values have to be calculated again (in part A), which is a waste of resources. In Matlab, I was able to easily save the array in a .mat file and load it in a different script.
Looking around to find my answer I found the option of serializing (What is object serialization? ), which I think would be a suitable for doing what I want. My question: is serializing the easiest and quickest solution to store a small amount of data in Java, or is there a quicker, more user-friendly option (like .mat files in Matlab)?
I think you have several options to do this job. Java object serialization is one possible way. From my point of view there are other options to serialize the data:
Write and read a simple text file to store the computed values.
Using Java Architecture for XML Binding (JAXB) to write annotated Java classes to XML file. Same for JSON is also available.
Using a lightweight database like SQLite or HSQLDB (native Java database).
Using Apache Thrift or Protocol Buffer to de/serializing Java objects to files.

Forking Streams in java

First off, I did do my research and completely understand that java explicitly says this should not be done. referencing this question here Can you split a stream into two streams?
that out of the way, im building an application where i would like to both save a file to a place using streams (internet in, local filesystem out), and display that file (usually an image) to a JFrame. The system I am currently using simply chains them together, from the internet in to the file out. then from the file out to the local object, that is sent via a listener to the JFrame. This works but feels very inefficient. So in conclusion my question is, Is there a more efficient way of in essence forking a stream in such a way?
a) Those Java8 Streams in the linked answer have nothing to do with Input/Outputstreams
b) it's probably not that inefficient as you need the whole bitmap for the image to display it, so starting while it is half-downloaded is not that useful
c) You can write to two different places at once with a TeeOutputStream.

Java using streams as sort of "buffers"

I'm working with a library that I have to provide an InputStream and a PrintStream. It uses the InputStream to gather data for processing and the PrintStream to provide results. I'm stuck using this library and its API cannot be altered.
There are two issues with this that I think have related solutions.
First, the data that needs to be read via the InputStream is not available upfront. Instead, the data is dynamically created by a different part of the application and given to my code as a String via method call. My code's job is to somehow allow the library to read this data through the InputStream provided as I get it.
Second, I need to somehow get the result that is written to the PrintStream and send it to another part of the application as a String. This needs to happen as immediately after the data is put in to the PrintStream as possible.
What it looks like I need are two stream objects that behave more or less like buffers. I need an InputStream that I can shove data in to whenever I have it and a PrintStream that I can grab it's contents whenever it has some. This seems a little awkward to me, but I'm not sure how else to do it.
I'm wondering if anything already exists that allows this kind of behavior or if there is a different (better) solution that will work in the situation I've described. The only thing I can come up with is to try to implement streams with this behavior, but that can become complicated fast (especially since the InputStream needs to block until data is available).
Any ideas?
Edit: To be clear, I'm not writing the library. I'm writing code that is supposed to provide the library with an InputStream to read data from and a PrintStream to write data to.
Looks like both streams need to be constantly reading/writing so you'll need two threads independent of each other. The pattern resembles JMS a little bit, in which case you're feeding information to a "queue" or "topic", and wait for it to be processed then put on a "output" queue/topic. This may introduce additional moving parts, but you could write a simple client to place info onto a JMS queue, then have a listener to just grab messages, and feed it to the input stream constantly. Then another piece of code to read from output stream, and do what you need with it.
Hope this helps.

Store data in an application

I have an application which stores information in a JList. However, of course, when the application is closed all of the information is deleted from memory.
I'm trying to build the app so that when re-launched, it will contain the same data. So is there a way to store this data in a database or similar and if so? Where and how do I go about this?
The simplest way to persist IMHO is in a File.
Try using Properties if you need a key-value map.
Or, if it you're binding more complex objects I recommend a Simple XML serialization package.
You need to connect your application to a database using JDBC. JDBC stands for Java Database Connectivity. As you can see from the name, it lets you to connect to a database. Hence, you can link your application to a database,and store your data persistenly.Here's a link to start off with. And here is something for further reading.
If the data is not complex and is not large (more than a few instances of a few objects) you could persist the list to a file using serialization. This will get you started. If you list is large or complex you might consider a database. Searching for JDBC will in your favorite search engine will get you started.
I think you want a plain flat file. It's simple; you can have one going in no time. (The learning curve is much less than with databases.) And it's fast; you can read a 1 GB file before you can even log on to a DB. Java serialization is a bit tricky, but it can be a very powerful way to save vast amounts of complicated data. (See here for things to watch out for, plus more helpful links.) If, for instance, you wanted to save a large, complex game between sessions, serializing it is the way to go. No need to convert an Object Oriented structure to a relational one.
Use a database:
if you want to add data to a large file, or read only part of the data from a large file. Or if other processes are going to read and modify it.
Consider a DB:
if you are already using one for other purposes. If the user might start on another machine and have trouble finding the file from the last session and the data is not too extensive. Or if the data is relational in nature anyway and someone else may be interested in looking at it.
So if you have a simple case where the user always starts in the same directory, just write and read a simple file. If you have a lot of complex, extensive OO data, use a flat file even if it is not easy to do--you'll need the speed. Otherwise, think about a DB.

Java: Where can I find advanced file manipulation source/libraries?

I'm writing arbitrary byte arrays (mock virus signatures of 32 bytes) into arbitrary files, and I need code to overwrite a specific file given an offset into the file. My specific question is: is there source code/libraries that I can use to perform this particular task?
I've had this problem with Python file manipulation as well. I'm looking for a set of functions that can kill a line, cut/copy/paste, etc. My assumptions are that these are extremely common tasks, and I couldn't find it in the Java API nor my google searches.
Sorry for not RTFM well; I haven't come across any information, and I've been looking for a while now.
Maybe you are looking for something like the RandomAccessFile class in the standard Java JDK. It supports reads and writes at some offset, as well as byte arrays.
Java's RandomAccessFile is exactly what you want.
It includes methods like seek(long) that allow you to move wherever you need in the file. It also allows for reading and writing at the same time.
As far as I know, Java has primarily lower level functions for manipulating files directly. Here is the best I've come up with
The actions you describe are standard in the Swing world, and for text comes down to manipulating a Document object. These act on data in memory. The class java.nio.channels.FileChannel has similar methods that act directly on a file. Neither fine the end of lines automatically, but other classes in java.io and java.nio do.
Apache Commons has a sandbox library called Flatfile which looks like it does what you want. The problem is that no code has been released yet. You may, however, want to talk to people working on it to get some more ideas. I didn't do a general check on libraries.
Have you looked into File/FileReader/FileWriter/BufferedReader? You can get the contents of the files and manipulate it as you like, you can search the data in the files, you can overwrite files, create new, append to an existing....
I am not sure this is exactly what you are asking for but I use these APIs all the time for logging, RTF editors, text file creation for email, and many other things.
As far as cut/copy/past goes, I have not come across the ability to do that directly, however, you can output the contents of the file and "copy" what part of it you want and "paste" it into a new file, or append it to an existing.
While writing a byte array to a file is a common task, writing to a give file 32-bytes byte array just once is just not something you are going to find in java.io :)
To get started, would the below method and comments look reasonable to you? I bet someone here, maybe even myself, could whip it out quick like.
public static void writeFauxVirusSignature(File file, byte[] bytes, long offset) {
//open file
//move to offset
//write bytes
//close file
}
Questions:
How big could the potential target files be?
Do you need performance?
I ask because clean, easy to read code would use Apache Commons lib's, but large file writes in a performance sensitive environment will necessitate using java.nio libraries

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