I need to send the audio file the from client to the server. So I have a REST API for which the attachment is the input. I need to convert this attachment to audio file in the Java layer. I tried two different ways but both are time consuming. Any suggestions?
Method1:
File tempFile=File.createTempFile("tempFile", ".wav");
tempFile.deleteOnExit();
DataHandler handler = attachemnt.getDataHandler();
InputStream Filestream = handler.getInputStream();
if (Filestream.available()>10) {
OutputStream out = new FileOutputStream(tempFile);
byte[] buf = new byte[1024];
int len;
while ((len = Filestream.read(buf)) > 0) {
out.write(buf, 0, len);
}
out.close();
Filestream.close();
}
Method2:
File tempFile=File.createTempFile("tempFile", ".wav");
tempFile.deleteOnExit();
DataHandler handler = attachment.getDataHandler();
InputStream is = handler.getInputStream();
if (is.available() > 10) {
OutputStream os = new FileOutputStream(tempFile);
// This will copy the file from the two streams
IOUtils.copy(is, os);
// This will close two streams catching exception
IOUtils.closeQuietly(os);
IOUtils.closeQuietly(is);
}
Related
I have a file in the server, I want to create three java APIs, which will do the below three operations in dependently.
Get the file size
Move a file with different file name to a different server location
Zip the file
In my existing code we are executing Linux commands to perform those operations, unfortunately, Linux commands are not getting executed, this is due to some server/set up issue, so I am forced to use Java commands.(We use JDK 1.6)
I am not a Java developer. I have gone through some of the previously answered questions, but they are not explaining about file in server path. Any help is much appreciated.
To get the file size in bytes:
File file = new File("filename.txt");
long fileSize = file.length();
To move a file you must first copy it and then delete the original:
InputStream inStream = null;
OutputStream outStream = null;
try {
File fromFile = new File("startfolder\\filename.txt");
File toFile = new File("endfolder\\filename.txt");
inStream = new FileInputStream(fromFile);
outStream = new FileOutputStream(toFile);
byte[] buffer = new byte[1024];
int length;
while ((length = inStream.read(buffer)) > 0){
outStream.write(buffer, 0, length);
}
inStream.close();
outStream.close();
fromFile.delete();
} catch(IOException e) {
e.printStackTrace();
}
To zip a file:
byte[] buffer = new byte[1024];
try {
FileInputStream fileToZip = new FileInputStream("filename.txt");
FileOutputStream fileOutputStream = new FileOutputStream("filename.zip");
ZipOutputStream zipOutputStream = new ZipOutputStream(fileOutputStream);
ZipEntry zipEntry= new ZipEntry("filename.txt");
zipOutputStream.putNextEntry(zipEntry);
int len;
while ((len = fileToZip.read(buffer)) > 0) {
zipOutputStream.write(buffer, 0, len);
}
fileToZip.close();
zipOutputStream.closeEntry();
zipOutputStream.close();
} catch(IOException e) {
e.printStackTrace();
}
I have my client server chat
Client sends files and server receives them. But, the problem is that, i don't think that files are received properly because when i check the size of the files i see the difference is halfed for some reasons!
I am using GUI to browse for files in the client side, and then i'm sending a command to the server to know that the client is sending a file. But it is not working
Here is the client and server
public void sendFiles(String file) {
try {
BufferedOutputStream outToClient = null;
outToClient = new BufferedOutputStream(sock.getOutputStream());
System.out.println("Sending file...");
if (outToClient != null) {
File myFile = new File( file );
byte[] mybytearray = new byte[(int) myFile.length()];
FileInputStream fis = null;
fis = new FileInputStream(myFile);
BufferedInputStream bis = new BufferedInputStream(fis);
this.out.println("SF");
bis.read(mybytearray, 0, mybytearray.length);
outToClient.write(mybytearray, 0, mybytearray.length);
this.out.flush();
outToClient.flush();
outToClient.close();
System.out.println("File sent!");
return;
}
} catch (FileNotFoundException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
Server
public void recvFile() {
try {
byte[] aByte = new byte[1];
int bytesRead;
InputStream is = null;
is = sock.getInputStream();
ByteArrayOutputStream baos = new ByteArrayOutputStream();
if (is != null) {
FileOutputStream fos = null;
BufferedOutputStream bos = null;
try {
fos = new FileOutputStream("/Users/Documents/Received.png");
bos = new BufferedOutputStream(fos);
bytesRead = is.read(aByte, 0, aByte.length);
do {
baos.write(aByte);
bytesRead = is.read(aByte);
} while (bytesRead != -1);
bos.write(baos.toByteArray());
bos.flush();
bos.close();
// clientSocket.close();
} catch (IOException ex) {
// Do exception handling
}
}
} catch (IOException e) {
e.printStackTrace();
}
}
Can someone help me with this issue? As i don't know how to properly send and receive files
Thank you
You are using two copy techniques, and they are both wrong.
First:
byte[] mybytearray = new byte[(int) myFile.length()];
bis.read(mybytearray, 0, mybytearray.length);
outToClient.write(mybytearray, 0, mybytearray.length);
Here you are assuming:
That the file fits into memory.
That the file length fits into an int.
That read() fills the buffer.
None of these assumptions is valid.
Second:
byte[] aByte = new byte[1];
bytesRead = is.read(aByte, 0, aByte.length);
do {
baos.write(aByte);
bytesRead = is.read(aByte);
} while (bytesRead != -1);
Here you are:
Using a ridiculously small buffer of one byte.
Writing an extra byte if the file length is zero.
Using a do/while where the situation naturally calls for a while (as 99.99% of situations do), and therefore:
Using two read() calls, and only correctly checking the result of one of them.
Pointlessly using a ByteArrayOutputStream, which, as above, assumes the file fits into memory and that its size fits into an int. It also pointlessly adds latency.
Throw them both away and use this, at both ends:
byte[] buffer = new byte[8192];
int count;
while ((count = in.read(buffer)) > 0)
{
out.write(buffer, 0, count);
}
where:
in is a FileInputStream in the case of sending the file, or the socket input stream in the case of receiving the file.
out is a FileOutputStream in the case of receiving the file, or the socket output stream in the case of sending the file
I have the following problem: I have an HttpServlet that create a file and return it to the user that have to receive it as a download
byte[] byteArray = allegato.getFile();
InputStream is = new ByteArrayInputStream(byteArray);
Base64InputStream base64InputStream = new Base64InputStream(is);
int chunk = 1024;
byte[] buffer = new byte[chunk];
int bytesRead = -1;
OutputStream out = new ByteArrayOutputStream();
while ((bytesRead = base64InputStream.read(buffer)) != -1) {
out.write(buffer, 0, bytesRead);
}
As you can see I have a byteArray object that is an array of bytes (byte[] byteArray) and I convert it into a file in this way:
First I convert it into an InputStream object.
Then I convert the InputStream object into a Base64InputStream.
Finally I write this Base64InputStream on a ByteArrayOutputStream object (the OutputStream out object).
I think that up to here it should be ok (is it ok or am I missing something in the file creation?)
Now my servlet have to return this file as a dowload (so the user have to receive the download into the browser).
So what have I to do to obtain this behavior? I think that I have to put this OutputStream object into the Servlet response, something like:
ServletOutputStream stream = res.getOutputStream();
But I have no idea about how exactly do it? Have I also to set a specific MIME type for the file?
It's pretty easy to do.
byte[] byteArray = //your byte array
response.setContentType("YOUR CONTENT TYPE HERE");
response.setHeader("Content-Disposition", "filename=\"THE FILE NAME\"");
response.setContentLength(byteArray.length);
OutputStream os = response.getOutputStream();
try {
os.write(byteArray , 0, byteArray.length);
} catch (Exception excp) {
//handle error
} finally {
os.close();
}
EDIT:
I've noticed that you are first decoding your data from base64, the you should do the following:
OutputStream os = response.getOutputStream();
byte[] buffer = new byte[chunk];
int bytesRead = -1;
while ((bytesRead = base64InputStream.read(buffer)) != -1) {
os.write(buffer, 0, bytesRead);
}
You do not need the intermediate ByteArrayOutputStream
With org.apache.commons.compress.utils.IOUtils you can just "copy" from one file or stream (e.g. your base64InputStream) to the output stream:
response.setContentType([your file mime type]);
IOUtils.copy(base64InputStream, response.getOutputStream());
response.setStatus(HttpServletResponse.SC_OK);
You'll find that class here https://mvnrepository.com/artifact/org.apache.commons/commons-compress
A similar class (also named IOUtils) is also in Apache Commons IO (https://mvnrepository.com/artifact/commons-io/commons-io).
I have a problem to send a file(not necessarily a txt file) over a socket.I have 2 classes:Server,Client.When I read from a socket output stream and want to write the bytes in a file,it looks working but when i open the file it has nothing.(corrupted showing the size=0 kb).I also want it to transfer all kind of file over a socket.I don't want to use appache commons net.
Here is my code
Server class
FileOutputStream toFile1 = new FileOutputStream(f);
BufferedOutputStream toFile= new BufferedOutputStream(toFile1);
BufferedInputStream bis=new BufferedInputStream(incoming.getInputStream());
byte[]buffer=new byte[2048];
int bytesRead=0;
while((bytesRead = bis.read(buffer)) >= 0)
{
toFile.write(buffer, 0, bytesRead);
}
toFile.close();
toFile1.close();
bis.close();
out.println("226 Connection Closed");
out.flush();
}
Client class
BufferedOutputStream output = new BufferedOutputStream(socket.getOutputStream());
byte[] buffer = new byte[60*2024];
int bytesRead = 0;
while ((bytesRead = input.read(buffer,0,60*1024)) != -1) {
output.write(buffer, 0, bytesRead);
}
The only way that can happen with that code is if you are sending a zero length file, or maybe reading from a file input stream that is already positioned at EOF, or else you are looking at the wrong file afterwards.
I got working over socket file sender, it worked perfectly, but I couldn't send large files with it. Always got heap error. Then I changed the code of client, so it would send file in chunks. Now I can send big files, but there is new problem. Now I recieve small files empty and larger files for example videos can't be played. Here is the code of client that sends file:
public void send(File file) throws UnknownHostException, IOException {
// Create socket
hostIP = "localhost";
socket = new Socket(hostIP, 22333);
//Send file
FileInputStream fis = new FileInputStream(file);
BufferedInputStream bis = new BufferedInputStream(fis);
DataInputStream dis = new DataInputStream(bis);
OutputStream os = socket.getOutputStream();
//Sending size of file.
DataOutputStream dos = new DataOutputStream(os);
dos.writeUTF(file.getName() + ":" + userName);
byte[] arr = new byte[1024];
try {
int len = 0;
while ((len = dis.read(arr)) != -1) {
dos.write(arr, 0, len);
}
} catch (IOException ex) {
ex.printStackTrace();
}
dos.flush();
socket.close();
}
and here is the server code:
void start() throws IOException {
// Starts server on port.
serverSocket = new ServerSocket(port);
int bytesRead;
while (true) {
connection = serverSocket.accept();
in = connection.getInputStream();
clientData = new DataInputStream(in);
String[] data = clientData.readUTF().split(":");
String fileName = data[0];
String userName = data[1];
output = new FileOutputStream("C:/" + fileName);
long size = clientData.readLong();
byte[] buffer = new byte[1024];
// Build new file
while (size > 0 && (bytesRead = clientData.read(buffer, 0, (int) Math.min(buffer.length, size))) != -1) {
output.write(buffer, 0, bytesRead);
size -= bytesRead;
}
output.close();
}
}
You failed to write out the length of the file to the stream in the client:
long size = clientData.readLong();
So that call in the server is reading the first 8 bytes of the actual file and who knows what that quantity is. You don't have to read the length from the stream since you only wrote a single file. After reading the filename, and username (not very secure is it?) you can just read the stream until EOF. If you ever wanted to send multiple files over the same open socket then you'd need to know the length before reading the file.
Also your buffers for reading are way to small. You should be at a minimum of 8192 instead of 1024. And you'll want to put all .close() in a finally block to make sure your server and clients shutdown appropriately if there is an exception ever.