I am making a program where I extract out pixel array from an image, Take out ARGB values. And write them back again to make another image.
BufferedImage imagebuffer = ImageIO.read(new File("C:\\Users\\Ramandeep\\Downloads\\w3.jpg"));
iw = imagebuffer.getWidth();
ih = imagebuffer.getHeight();
pixels = new int[iw * ih];
PixelGrabber pg = new PixelGrabber(imagebuffer, 0, 0, iw, ih, pixels, 0, iw);
pg.grabPixels();
BufferedImage image = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
image.setRGB(0, 0, width, height, pixels, 0, width);
ImageIO.write(image, "jpg", new File("C:\\Users\\Ramandeep\\Desktop\\out.jpg"));
ImageIO.write(image, "gif", new File("C:\\Users\\Ramandeep\\Desktop\\out.gif"));
ImageIO.write(image, "png", new File("C:\\Users\\Ramandeep\\Desktop\\out.png"));
Now output image for png and gif look fine but the output jpg image turns out quite reddish.
This is the original image
And this is the output jpg image
Any idea what might be causing this? Any push towards the right direction will be appreciated.
I dont know if this will work for you, but I always did it pixel-by-pixel.
So :
BufferedImage imagebuffer = ImageIO.read(new File("C:\\Users\\Ramandeep\\Downloads\\w3.jpg"));
iw = imagebuffer.getWidth();
ih = imagebuffer.getHeight();
BufferedImage image = new BufferedImage(iw,ih,BufferedImage.TYPE_INT_ARGB);
for (int x=0; x < iw; x++) {
for (int y=0; y < ih; y++) {
image.setRGB(x,y,imagebuffer.getRGB(x,y));
}
}
ImageIO.write(image, "jpg", new File("C:\\Users\\Ramandeep\\Desktop\\out.jpg"));
ImageIO.write(image, "gif", new File("C:\\Users\\Ramandeep\\Desktop\\out.gif"));
ImageIO.write(image, "png", new File("C:\\Users\\Ramandeep\\Desktop\\out.png"));
And it this way has a similar count of lines, so I think you could give it a try.
If you'd like to insert text, id ìmport java.awt.*;, what includes Graphics and Graphics2D and Font, and then :
Font font=new Font("Sans,0,20); //Name, type(none, bold, italic), size
Graphics2D imagegraphics=imagebuffer.createGraphics();
imagegraphics.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); //enable antialiasing
imagegraphics.setFont(font);
imagegraphics.setColor(Color.BLACK);
String yourtext="Fighter";
int h=imagegraphics.getFontMetrics().getHeight();
int w=imagegraphics.getFontMetrics().stringWidth(yourtext);
imagegraphics.drawString(yourtext,5,h); //Draw text upper left corner, note that y-value is the bottom line of the string
EDIT :
It was the Alpha value. Fixed by :
BufferedImage image = new
BufferedImage(iw,ih,BufferedImage.TYPE_INT_RGB); //RGB, jpeg hasnt got alpha, ints have been converted as if they contain red first, but its alpha(the first bytes, these ints are interpreted bitwise i think) (argb), so it became more red.
Related
I want to convert my picture from colored to Black and white which seems to be created from scratch.
Here is the code which i tried as described on the different post:
BufferedImage bi = ImageIO.read(new File("/Users/***/Documents/Photograph.jpg"));
ColorConvertOp op =
new ColorConvertOp(ColorSpace.getInstance(ColorSpace.CS_GRAY), null);
ImageIO.write(bi, "PNG", new File("/Users/bng/Documents/rendered2.png"));
op.filter(bi, bi);
But still my image is not converted to the Black and white. Additionally, this code is increasing the rendered2.png image size to 10 folds.
Also, it would be great if i could find some Java 8 way of doing this.
Any suggestions?
Here is the code which worked for me:
BufferedImage input = ImageIO.read(new File("/Users/bng/Documents/Photograph.jpg"));
// Create a black-and-white image of the same size.
BufferedImage im = new BufferedImage(input.getWidth(), input.getHeight(), BufferedImage.TYPE_BYTE_BINARY);
// Get the graphics context for the black-and-white image.
Graphics2D g2d = im.createGraphics();
// Render the input image on it.
g2d.drawImage(input, 0, 0, null);
// Store the resulting image using the PNG format.
ImageIO.write(im, "PNG", new File("/Users/bng/Documents/rendered.png"));
It was BufferedImage.TYPE_BYTE_BINARY which provided me the exact solution.
Lokking for the Java 8 Version for above code.
You have to find RGB of the existing colors of the image you want to change it.
Fyi, you want to change it as white RGB value is (255,255,255) and for black RGB value is (0,0,0)
Following method easily do the color change if you apply correct way of your requirement
private BufferedImage changeColor(BufferedImage image, int srcColor, int replaceColor)
{
BufferedImage destImage = new BufferedImage(image.getWidth(), image.getHeight(), BufferedImage.TYPE_INT_ARGB);
Graphics2D g = destImage.createGraphics();
g.drawImage(image, null, 0, 0);
g.dispose();
for (int width = 0; width < image.getWidth(); width++)
{
for (int height = 0; height < image.getHeight(); height++)
{
if (destImage.getRGB(width, height) == srcColor)
{
destImage.setRGB(width, height, replaceColor);
}
}
}
return destImage;
}
you have to use the ColorConvertOp in a proper way:
create Source image
apply filter
save dest
example:
BufferedImage src = ImageIO.read(new File("/Users/***/Documents/Photograph.jpg"));
ColorConvertOp op =
new ColorConvertOp(ColorSpace.getInstance(ColorSpace.CS_GRAY), null);
BufferedImage dest = op.filter(src, null);
ImageIO.write(dest, "PNG", new File("/Users/bng/Documents/rendered2.png"));
src:
dest:
I am trying to convert an image to gray scale image using Java. The problem here is, when I am trying to save that image after converting into gray scale it is showing a black image. I am little unaware of this image conversions. I would like to know why it is not working, and your answers will help me in my project. Thank you.
BufferedImage image = ImageIO.read(fileContent);
File outputFile = new File(date1);
ImageIO.write(image1, "png", outputFile);
(This is the color image obtained from html page, and it is working properly. And when I am trying to display/save this image, color image is visible. But the problem arises when the below code is used to convert color image to gray scale image.)
BufferedImage image1 = new BufferedImage(width, height,BufferedImage.TYPE_BYTE_GRAY);
Graphics graphics = image1.getGraphics();
graphics.drawImage(image, 0, 0, null);
graphics.dispose();
File outputFile = new File(date1);
ImageIO.write(image1, "png", outputFile);
There are color space conversion issues. You can manually convert each pixel of the output image to grayscale and set the pixels of the output image this way:
int gray = red * 0.299 + green * 0.587 + blue * 0.114
or use the ColorConvertOp class to do the conversion for you:
BufferedImage in = ImageIO.read(inputFile);
BufferedImage out = new BufferedImage(in.getWidth(), in.getHeight(), BufferedImage.TYPE_INT_ARGB);
ColorConvertOp op = new ColorConvertOp(in.getColorModel().getColorSpace(), ColorSpace.getInstance(ColorSpace.CS_GRAY), null);
op.filter(in, out);
ImageIO.write(out, "png", outputFile);
http://image.ohozaa.com/view/6fcjh
How to do this with Java Source code
I can merge that
but i can not to connect that like this pictue
Another approach would be to combine multiple Icons into a single Icon. See Compound Icon.
Put each image in an ImageIcon, then each Icon in a JLabel, and then add both JLabels to a JPanel that uses GridLayout(2, 1) (2 rows, 1 column).
File path = new File("images");
BufferedImage image = ImageIO.read(new File(path, "1 (1).jpg"));
BufferedImage overlay = ImageIO.read(new File(path, "1 (2).jpg"));
int w = image.getWidth();
int h = image.getHeight()+ overlay.getHeight();
BufferedImage combined = new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB);
Graphics g = combined.getGraphics();
g.drawImage(image, 0, 0, null);
g.drawImage(overlay, 0, image.getHeight(), null);
ImageIO.write(combined, "PNG", new File(path, "combined 2.png"));
I'm trying to write 16 bit grayscale imagedata to a png using BufferedImage.TYPE_USHORT_GRAY. Normally I write to an image like so:
BufferedImage image = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
then:
image.setRGB(x,y,Color.getRGB);
to set the pixels, and finally:
ImageIO.write(image, "png", new File(path + ".png"));
to write to a png image.
But now I have this as image:
BufferedImage imageGray = new BufferedImage(width, height, BufferedImage.TYPE_USHORT_GRAY);
How do I go about saving pixels to that format? Using setRGB() with a 16 bit integer doesn't seem to work, when I open the saved png file I see a lot of banding happening.
I tried saving a simple gradient from 0 to 65535 and then using the setRGB() on the grayscale image, and checked the results in Photoshop. I can see the image consists of smaller gradients every 256 rows. I'm guessing either setRGB() or imageIO doesn't work as I would like it to.
Are there workarounds for this? Does imageIO even support the BufferedImage.TYPE_USHORT_GRAY format? Or can it only save 8 bit data? And if it can save 16bit data, how would I go about saving pixel data, preferably in a way like setRGB() works (so for a certain x,y coordinate)?
As pst already commented below my question:
Try using the Raster directly?
Accessing the Raster directly solved the problem :
BufferedImage bi = BufferedImage(width, height, BufferedImage.TYPE_USHORT_GRAY)
for (int x = 0; x < width; x++) {
for (int y = 0; y < height; y++) {
Short s = shortData[x][y]
bi.getRaster().setDataElements(x, y, Short[] {s})
}
}
From BufferedImage you can read
public static final int TYPE_USHORT_GRAY
Represents an unsigned short grayscale image, non-indexed). This image has a ComponentColorModel with a CS_GRAY ColorSpace.
So try instantiating your own ColorSpace with the CS_GRAY type (ColorSpace.getInstance(ColorSpace.CS_GRAY) should do it I suppose). This object has a method called fromRGB which you should be able to use...
You probably need to widen the signed 16bit shorts to ints and remove the sign:
int ushort = (int)(shortData[x][y]) & 0xFFFF;
BufferedImage image = new BufferedImage(width, height, BufferedImage.TYPE_USHORT_GRAY);
short[] dataArray = ((DataBufferUShort)image.getRaster().getDataBuffer()).getData();
dataArray[y*width+x] = color;
ImageIO.write(image, "png", new File(path + ".png"));
I'd like to convert gif images to jpeg using Java. It works great for most images, but I have a simple transparent gif image:
Input gif image http://img292.imageshack.us/img292/2103/indexedtestal7.gif
[In case the image is missing: it's a blue circle with transparent pixels around it]
When I convert this image using the following code:
File file = new File("indexed_test.gif");
BufferedImage image = ImageIO.read(file);
File f = new File("indexed_test.jpg");
ImageIO.write(image, "jpg", f);
This code works without throwing an Exception, but results an invalid jpeg image:
[In case the image is missing: IE cannot show the jpeg, Firefox shows the image with invalid colors.]
I'm using Java 1.5.
I also tried converting the sample gif to png with gimp and using the png as an input for the Java code. The result is the same.
Is it a bug in the JDK? How can I convert images correctly preferably without 3rd party libraries?
UPDATE:
Answers indicate that jpeg conversion cannot handle transparency correctly (I still think that this is a bug) and suggest a workaround for replacing transparent pixels with predefined color. Both of the suggested methods are quite complex, so I've implemented a simpler one (will post as an answer). I accept the first published answer with this workaround (by Markus). I don't know which implementation is the better. I go for the simplest one still I found a gif where it's not working.
For Java 6 (and 5 too, I think):
BufferedImage bufferedImage = new BufferedImage(image.getWidth(null), image.getHeight(null), BufferedImage.TYPE_INT_RGB);
g = bufferedImage.createGraphics();
//Color.WHITE estes the background to white. You can use any other color
g.drawImage(image, 0, 0, bufferedImage.getWidth(), bufferedImage.getHeight(), Color.WHITE, null);
As already mentioned in the UPDATE of the question I've implemented a simpler way of replacing transparent pixels with predefined color:
public static BufferedImage fillTransparentPixels( BufferedImage image,
Color fillColor ) {
int w = image.getWidth();
int h = image.getHeight();
BufferedImage image2 = new BufferedImage(w, h,
BufferedImage.TYPE_INT_RGB);
Graphics2D g = image2.createGraphics();
g.setColor(fillColor);
g.fillRect(0,0,w,h);
g.drawRenderedImage(image, null);
g.dispose();
return image2;
}
and I call this method before jpeg conversion in this way:
if( inputImage.getColorModel().getTransparency() != Transparency.OPAQUE) {
inputImage = fillTransparentPixels(inputImage, Color.WHITE);
}
The problem (at least with png to jpg conversion) is that the color scheme isn't the same, because jpg doesn't support transparency.
What we've done successfully is something along these lines (this is pulled from various bits of code - so please forgive the crudeness of the formatting):
File file = new File("indexed_test.gif");
BufferedImage image = ImageIO.read(file);
int width = image.getWidth();
int height = image.getHeight();
BufferedImage jpgImage;
//you can probably do this without the headless check if you just use the first block
if (GraphicsEnvironment.isHeadless()) {
if (image.getType() == BufferedImage.TYPE_CUSTOM) {
//coerce it to TYPE_INT_ARGB and cross fingers -- PNGs give a TYPE_CUSTOM and that doesn't work with
//trying to create a new BufferedImage
jpgImage = new BufferedImage(width,height,BufferedImage.TYPE_INT_ARGB);
} else {
jpgImage = new BufferedImage(width, height, image.getType());
}
} else {
jgpImage = GraphicsEnvironment.getLocalGraphicsEnvironment().
getDefaultScreenDevice().getDefaultConfiguration().
createCompatibleImage(width, height, image.getTransparency());
}
//copy the original to the new image
Graphics2D g2 = null;
try {
g2 = jpg.createGraphics();
g2.setRenderingHint(RenderingHints.KEY_INTERPOLATION,
RenderingHints.VALUE_INTERPOLATION_BICUBIC);
g2.drawImage(image, 0, 0, width, height, null);
}
finally {
if (g2 != null) {
g2.dispose();
}
}
File f = new File("indexed_test.jpg");
ImageIO.write(jpgImage, "jpg", f);
This works for png to jpg and gif to jpg. And you will have a white background where the transparent bits were. You can change this by having g2 fill the image with another color before the drawImage call.
3 months late, but I am having a very similar problem (although not even loading a gif, but simply generating a transparent image - say, no background, a colored shape - where when saving to jpeg, all colors are messed up, not only the background)
Found this bit of code in this rather old thread of the java2d-interest list, thought I'd share, because after a quick test, it is much more performant than your solution:
final WritableRaster raster = img.getRaster();
final WritableRaster newRaster = raster.createWritableChild(0, 0, img.getWidth(), img.getHeight(), 0, 0, new int[]{0, 1, 2});
// create a ColorModel that represents the one of the ARGB except the alpha channel
final DirectColorModel cm = (DirectColorModel) img.getColorModel();
final DirectColorModel newCM = new DirectColorModel(cm.getPixelSize(), cm.getRedMask(), cm.getGreenMask(), cm.getBlueMask());
// now create the new buffer that we'll use to write the image
return new BufferedImage(newCM, newRaster, false, null);
Unfortunately, I can't say I understand exactly what it does ;)
If you create a BufferedImage of type BufferedImage.TYPE_INT_ARGB and save to JPEG weird things will result. In my case the colors are scewed into orange. In other cases the produced image might be invalid and other readers will refuse loading it.
But if you create an image of type BufferedImage.TYPE_INT_RGB then saving it to JPEG works fine.
I think this is therefore a bug in Java JPEG image writer - it should write only what it can without transparency (like what .NET GDI+ does). Or in the worst case thrown an exception with a meaningful message e.g. "cannot write an image that has transparency".
JPEG has no support for transparency. So even when you get the circle color correctly you will still have a black or white background, depending on your encoder and/or renderer.
BufferedImage originalImage = ImageIO.read(getContent());
BufferedImage newImage = new BufferedImage(originalImage.getWidth(), originalImage.getHeight(), BufferedImage.TYPE_3BYTE_BGR);
for (int x = 0; x < originalImage.getWidth(); x++) {
for (int y = 0; y < originalImage.getHeight(); y++) {
newImage.setRGB(x, y, originalImage.getRGB(x, y));
}
}
ImageIO.write(newImage, "jpg", f);
7/9/2020 Edit: added imageIO.write