Giving 2 elements seperate alignments in a single hbox - java

I am trying to get 2 elements, a button and a label, to have their own individual alignments in a single HBox in javafx. My code thus far:
Button bt1= new Button("left");
bt1.setAlignment(Pos.BASELINE_LEFT);
Label tst= new Label("right");
tst.setAlignment(Pos.BASELINE_RIGHT);
BorderPane barLayout = new BorderPane();
HBox bottomb = new HBox(20);
barLayout.setBottom(bottomb);
bottomb.getChildren().addAll(bt1, tst);
by default, the hbox shoves both elements to the left, next to each other.
The borderpane layout is right now necessary for my project, but as for right now, is there some way to force the label tst to stay on the far right side of the hbox, and bt1 to stay on the far left?
I can also do css, if -fx-stylesheet stuff works this way.

You need to add the left node to an AnchorPane and make that AnchorPane grow horizontally.
import javafx.application.*;
import javafx.scene.*;
import javafx.scene.control.*;
import javafx.scene.layout.*;
import javafx.stage.*;
/**
*
* #author Sedrick
*/
public class JavaFXApplication33 extends Application {
#Override
public void start(Stage primaryStage)
{
BorderPane bp = new BorderPane();
HBox hbox = new HBox();
bp.setBottom(hbox);
Button btnLeft = new Button("Left");
Label lblRight = new Label("Right");
AnchorPane apLeft = new AnchorPane();
HBox.setHgrow(apLeft, Priority.ALWAYS);//Make AnchorPane apLeft grow horizontally
AnchorPane apRight = new AnchorPane();
hbox.getChildren().add(apLeft);
hbox.getChildren().add(apRight);
apLeft.getChildren().add(btnLeft);
apRight.getChildren().add(lblRight);
Scene scene = new Scene(bp, 300, 250);
primaryStage.setTitle("Hello World!");
primaryStage.setScene(scene);
primaryStage.show();
}
/**
* #param args the command line arguments
*/
public static void main(String[] args)
{
launch(args);
}
}

When you call setAlignment() on Button or Label it according to JavaDoc:
Specifies how the text and graphic within the Labeled should be
aligned when there is empty space within the Labeled.
So it's just a position of the text inside your Button or Label. But what you need is to wrap your Button or Label inside some container (lets say HBox) and make it fill all available space (HBox.setHgrow(..., Priority.ALWAYS)):
Button bt1= new Button("left");
HBox bt1Box = new HBox(bt1);
HBox.setHgrow(bt1Box, Priority.ALWAYS);
Label tst= new Label("right");
BorderPane barLayout = new BorderPane();
HBox bottomb = new HBox(20);
barLayout.setBottom(bottomb);
bottomb.getChildren().addAll(bt1Box, tst);

Related

JavaFX: Multiple 'views', 'pages' or scenes - how to approach?

I am trying to build a dummy webshop with JavaFX. I deliberately do not use fxml, scenebuilder, maven or any other build tool. Just plain JavaFX, in order to really get to understand the basics.
However, I ran into a problem creating and navigating different 'pages'.
I have tried various creative solutions, like this one (is posting links allowed?), but none fully work for me, as I want every 'page', 'view' or scene in a seperate java class file, in order to keep everything structured and orderly.
I figured I'd make a Borderpane as a parent layout for every page
abstract class WindowBase extends BorderPane {
public abstract BorderPane render(App app);
public WindowBase() {
Label labelTop = new Label("Top box");
HBox topBox = new HBox();
topBox.setStyle("-fx-background-color: red;");
topBox.getChildren().addAll(labelTop);
Label labelLeft = new Label("Left box");
VBox leftBox = new VBox();
leftBox.setStyle("-fx-background-color: green;");
leftBox.getChildren().addAll(labelLeft);
Label labelRight = new Label("Right box");
VBox rightBox = new VBox();
rightBox.setStyle("-fx-background-color: blue;");
rightBox.getChildren().addAll(labelRight);
Label labelBottom = new Label("Bottom box");
HBox bottomBox = new HBox();
bottomBox.setStyle("-fx-background-color: yellow;");
bottomBox.getChildren().addAll(labelBottom);
this.setTop(topBox);
this.setLeft(leftBox);
this.setRight(rightBox);
this.setBottom(bottomBox);
}
}
and a child, the home page
public class Homepage extends WindowBase {
public BorderPane render(App app) {
Button button = new Button("Go to shopping cart");
button.setOnAction((event) -> app.toShoppingCart());
StackPane centerPane = new StackPane();
centerPane.getChildren().add(button);
this.setCenter(centerPane);
return this;
}
}
and lastly my App.java that runs everything
public class App extends Application{
private WindowBase view;
public void start(Stage stage) throws Exception {
view = new Homepage();
stage.setScene(new Scene(view.render(this)));
stage.setFullScreen(true);
stage.show();
}
public static void main(String[] args) throws Exception {
launch(args);
}
public void toHomepage() {
this.view = new Homepage();
}
public void toShoppingCart() {
this.view = new ShoppingCart();
}
}
I understand that I can't pass this (App) as an argument to view.render(), use the parameter within the method render and expect to be able to manipulate it, because it only creates a new instance of App as soon as it gets there. However, I see no other way either.
I tried placing the navigation buttons in the App class, in order to be able to manipulate view, but then I cannot call on the buttons from the subsequent views.
There must be a way to achieve what I want without writing the complete GUI in one file, right? Should I make my view static in stead, is that it?
Instead of BorderPanes I am of course also okay with using Scenes, whatever works.
I have figured out exactly the solution that I wanted. Posting it here for whoever encounters the same situation.
Class WindowBase
public class WindowBase {
public BorderPane getMainPane() {
Label labelTop = new Label("Top box");
HBox topBox = new HBox();
topBox.setStyle("-fx-background-color: red;");
topBox.getChildren().addAll(labelTop);
Label labelLeft = new Label("Left box");
VBox leftBox = new VBox();
leftBox.setStyle("-fx-background-color: green;");
leftBox.getChildren().addAll(labelLeft);
Label labelRight = new Label("Right box");
VBox rightBox = new VBox();
rightBox.setStyle("-fx-background-color: blue;");
rightBox.getChildren().addAll(labelRight);
Label labelBottom = new Label("Bottom box");
HBox bottomBox = new HBox();
bottomBox.setStyle("-fx-background-color: yellow;");
bottomBox.getChildren().addAll(labelBottom);
BorderPane borderPane = new BorderPane();
borderPane.setTop(topBox);
borderPane.setLeft(leftBox);
borderPane.setRight(rightBox);
borderPane.setBottom(bottomBox);
return borderPane;
}
}
Class Homepage
public class Homepage extends WindowBase {
public BorderPane render(Button toShoppingCart) {
Label label = new Label("This is the homepage.");
label.setStyle(
"-fx-font: normal bold 30px 'elephant'; -fx-text-fill: black; -fx-background-color: red;");
StackPane stackPane = new StackPane();
stackPane.getChildren().addAll(label);
BorderPane mainPane = getMainPane();
VBox leftBox = (VBox) mainPane.getLeft();
leftBox.getChildren().add(toShoppingCart);
//I do not understand why this works. I abstracted leftBox from mainPane, then added shoppingCart, but never added the abstracted
// leftBox back to the mainPane before returning it. This should not work, but it does. leftBox.getChildren().add(toShoppingCart)
// should have no effect.
//However, mainPane.getChildren().add(leftBox) throws an IllegalArgumentException about duplicate components, which is to be
// expected if the leftBox is already automatically added back to the mainPane.
mainPane.setCenter(stackPane);
return mainPane;
}
}
Class ShoppingCart
public class ShoppingCart extends WindowBase {
public ShoppingCart() {
super();
}
public BorderPane render(Button toHomepage) {
Label label = new Label("This is the shopping cart.");
label.setStyle(
"-fx-font: normal bold 30px 'elephant'; -fx-text-fill: black; -fx-background-color: red;");
StackPane centerPane = new StackPane();
centerPane.getChildren().add(label);
BorderPane mainPane = getMainPane();
VBox leftBox = (VBox) mainPane.getLeft();
leftBox.getChildren().add(toHomepage);
mainPane.setCenter(centerPane);
return mainPane;
}
}
Class App
public class App extends Application{
Scene scene;
#Override
public void start(Stage stage) throws Exception {
Homepage homePane = new Homepage();
Button toHomepage = new Button("Back to home page");
ShoppingCart shoppingPane = new ShoppingCart();
Button toShoppingCart = new Button("To shopping cart");
toHomepage.setOnAction(e -> scene.setRoot(homePane.render(toShoppingCart)));
toShoppingCart.setOnAction(e -> scene.setRoot(shoppingPane.render(toHomepage)));
scene = new Scene(homePane.render(toShoppingCart), 600, 400);
stage.setScene(scene);
stage.setFullScreen(true);
stage.show();
}
public static void main(String[] args) throws Exception {
launch(args);
}
}

JavaFX -- Creating multiple panes within a scene

So I have to make a Zodiac Sign GUI, and we are tasked with having the following:
a Label in the top left, and a TextField in the top right (both with padding)
an exit Button in the center of the GUI, along with a clear and find my sign on either side
and finally, a Label in the bottom center prompting the sign
I am utterly confused on how to have this come out, as I am a novice in JavaFX. I believe I would need a branch node along with the root node in order to get this kind of layout. I do not need assistance in instantiating the button, labels etc., mainly confused with how this layout can even work. The code I have now is the following:
public class ZodiacGUI extends Application {
public static void main(String args[]) {
Application.launch(args);
}
#Override
public void start(Stage primaryStage) throws Exception {
BorderPane mainPane = new BorderPane();
mainPane.setStyle("-fx-background-color: PINK");
setupControls(mainPane);
Scene scene = new Scene(mainPane);
setStage(primaryStage, scene);
}
public void setStage(Stage primaryStage, Scene scene) {
primaryStage.setWidth(500);
primaryStage.setHeight(200);
primaryStage.setTitle("What is my Zodiac Sign?");
primaryStage.setScene(scene);
primaryStage.show();
}
public void setupControls(BorderPane mainPane) {
Label label = new Label("Enter you birthday formatted as -> mm/dd");
Button exitButton = new Button();
Button findSign = new Button();
Button clear = new Button();
TextField userInput = new TextField();
userInput.setPromptText("Enter birthday");
exitButton.setText("Exit.");
findSign.setText("Find my sign.");
clear.setText("Clear.");
exitButton.setOnAction(e -> System.exit(0));
mainPane.setLeft(label);
mainPane.setRight(userInput);
mainPane.setCenter(exitButton);
mainPane.setCenter(findSign);
mainPane.setCenter(clear);
BorderPane.setAlignment(label, Pos.TOP_LEFT);
BorderPane.setAlignment(userInput, Pos.TOP_RIGHT);
BorderPane.setAlignment(exitButton, Pos.CENTER);
BorderPane.setAlignment(findSign, Pos.CENTER_LEFT);
BorderPane.setAlignment(clear, Pos.CENTER_RIGHT);
}
}
This only outputs one of the buttons out of the three, as I assume it is because the necessary addition of another BorderPane? Here is a drawn out picture of what I would like to come out with:
Just to clarify, I do not need assistance with the handling of finding the zodiac sign, etc. Mainly need assistance on the layout, as it has stumped me for days. Thank you in advance for helping out a novice to JavaFX :).
You have three rows with diffrent number of children. You can use HBox if row have more than one child.
BorderPane mainPane = new BorderPane();
mainPane.setTop(new HBox(topLabel, topField));
mainPane.setCenter(new HBox(centerLabel, centerField, centerButtom));
mainPane.setBottom(bottomCenterButton);
If you need more than 3 rows (top, center, bottom section of BorderPane) you can use VBox, where every child is row like:
HBox row1 new HBox(child1, child2)
HBox row2 new HBox(child1, child2, child3)
HBox row3 new HBox(child1)
HBox row4 new HBox(child1, child2)
VBox pane = new VBox(row1, row2, row3, row4);
You might want to use a GridPane
GridPane grid = new GridPane();
grid.add(label,0,0);
grid.add(userInput,2,0);
grid.add(findSign,0,1);
grid.add(exitButton,1,1);
grid.add(clear,2,1);
or use a VBox with BorderPane to help with the layout/alignment
BorderPane mainPane, centerPane;
mainPane.setLeft(label);
mainPane.setRight(userInput);
centerPane.setLeft(findSign);
centerPane.setRight(clear);
centerPane.setCenter(exitButton);
BorderPane.setAlignment(label, Pos.LEFT);
BorderPane.setAlignment(userInput, Pos.RIGHT);
BorderPane.setAlignment(exitButton, Pos.CENTER);
BorderPane.setAlignment(findSign, Pos.LEFT);
BorderPane.setAlignment(clear, Pos.RIGHT);
VBox items = new VBox();
items.getChildren().addAll(mainPane, centerPane);

JavaFX: How to make the underlaying Node accessable?

I have a Pane and a VBox inside of a StackPane. I added the Pane first and the VBox on top of it. The VBox includes several kes that in turn have Buttons as children. I use the normal Pane as a "canvas" to position Lines on it. The Lines as well as the Buttons need to be interactive. So by clicking on them they shall for example change their color.
But at the moment the Pane and its Line objects are shown but they are covered by the VBox so I can not interact with them but only with the Buttons.
How can I provide that I can interact with the Line as well, though they are in a lower layer of the StackPane?
You can set the pickOnBoundsProperty of your container Nodes (VBox and HBox) to false.
Defines how the picking computation is done for this node when
triggered by a MouseEvent or a contains function call. If pickOnBounds
is true, then picking is computed by intersecting with the bounds of
this node, else picking is computed by intersecting with the geometric
shape of this node.
As result, "transparent" areas of the HBox and the VBox will not register the click event.
Example:
public class Main extends Application {
#Override
public void start(Stage primaryStage) {
try {
BorderPane root = new BorderPane();
Scene scene = new Scene(root,400,400);
scene.getStylesheets().add(getClass().getResource("application.css").toExternalForm());
Pane pane = new Pane();
pane.setStyle("-fx-background-color:red;");
StackPane sp = new StackPane();
VBox vbox = new VBox();
HBox hbox = new HBox();
hbox.setSpacing(30);
for (int i = 0; i< 5; i++) {
Button b = new Button("Button");
b.setOnAction(e -> System.out.println("Button clicked"));
hbox.getChildren().add(b);
}
vbox.getChildren().add(hbox);
sp.getChildren().addAll(pane, vbox);
Line line = new Line(10, 10, 500, 10);
line.setStrokeWidth(3);
pane.getChildren().add(line);
line.setOnMouseClicked(e -> {
System.out.println("Line Clicked!");
});
// Set pickOnBounds to vbox and hbox
vbox.setPickOnBounds(false);
hbox.setPickOnBounds(false);
root.setCenter(sp);
primaryStage.setScene(scene);
primaryStage.show();
} catch(Exception e) {
e.printStackTrace();
}
}
public static void main(String[] args) {
launch(args);
}
}
They are covered cause the VBOX is in front of the Pane.
First Way:
You can setVisible(false) the VBox so the Pane can be accessible and then setVisible(true) the VBox again.
Second Way:
You can use methods called toBack(); and toFront(); and bring a Node back or front to the hierarchy:
vBox.toBack(); //the the vBox goes back to the hierarchy,it is like zOrder in html
and then use:
vBox.toFront(); //to bring the vBox again in front.
Finally:
You can somewhere provide a ToggleButton that when is pressed the VBox is appearing and when is not pressed the VBox is disappeared.

How to add a ScrollBar in JavaFx

I'm trying to add a ScrollBar to a HBox. The ScrollBar gets added, but I get no scrolling. How can I make it work?
public class ScrollableItems {
public void scrollableItems(HBox content) {
double height = 180;
ScrollBar sc = new ScrollBar();
content.getChildren().add(sc);
sc.setLayoutX(content.getWidth() - sc.getWidth());
sc.setMin(0);
sc.setOrientation(Orientation.VERTICAL);
sc.setPrefHeight(height);
sc.setMax(height * 2);
sc.valueProperty().addListener(new ChangeListener<Number>() {
public void changed(ObservableValue<? extends Number> ov,
Number old_val, Number new_val) {
content.setLayoutY(-new_val.doubleValue());
}
});
}
}
Add children to a HBox then pass it to scrollableItems(HBox content) above to add a SCrollBar
public HBox mainItemsWrapper() {
HBox scrollabelWrapper = new HBox();
scrollabelWrapper.setMaxHeight(180);
HBox entityDetailViewWrapper = new HBox();
entityDetailViewWrapper.getChildren().addAll(.....);
scrollabelWrapper.getChildren().add(entityDetailViewWrapper);
new ScrollableItems().scrollableItems(scrollabelWrapper);
return scrollabelWrapper;
}
Thank you all.....
I do not really get why you are trying to reinvent the wheel.. you should probably use the ScrollPane instead.
This little example shows how to create a horizontally scrollable HBox with the ScrollPane class:
#Override
public void start(Stage primaryStage) {
HBox hbox = new HBox();
Button b = new Button("add");
b.setOnAction(ev -> hbox.getChildren().add(new Label("Test")));
ScrollPane scrollPane = new ScrollPane(hbox);
scrollPane.setFitToHeight(true);
BorderPane root = new BorderPane(scrollPane);
root.setPadding(new Insets(15));
root.setTop(b);
Scene scene = new Scene(root, 400, 400);
primaryStage.setScene(scene);
primaryStage.show();
}
As eckig said, you can wrap you HBox into a ScrollPane.
Additionnaly, you can customize the visual part of the scrollbar in CSS. I found this link useful for the comprehension of the differents parts of a scrollbar: Customize ScrollBar via CSS

JavaFX - BorderPane/StackPane not resizing after children changed

I am having a resize issue when content is added and removed from a JavaFX BorderPane. The BorderPane content is not being resized until the window is manually resized. I have written a small test app to model this behavior. The application builds a BorderPane that contains a rectangle embedded within a StackPane at the center of the BorderPane. Along the bottom of the BorderPane there is a VBox and HBox that contain text and a separator. There is a menu item that removes the content from the bottom of the BorderPane (MoveText -> Right) and adds similar content to the right position of the BorderPane.
When the text is added to the right position of the BorderPane, the rectangle overlaps the text. In otherwords the content of the BorderPane center is overlapping the content in the BorderPane right.
I saw the following link -
https://stackoverflow.com/questions/5302197/javafx-bug-is-there-a-way-to-force-repaint-this-is-not-a-single-threading-pr
Calling requestLayout does not seem to help. I have also tried calling impl_updatePG and impl_transformsChanged on various nodes in the graph. I got this idea from this thread - https://forums.oracle.com/forums/thread.jspa?threadID=2242083
public class BorderPaneExample extends Application
{
private BorderPane root;
private StackPane centerPane;
#Override
public void start(Stage primaryStage) throws Exception
{
root = new BorderPane();
root.setTop(getMenu());
root.setBottom(getBottomVBox());
centerPane = getCenterPane();
root.setCenter(centerPane);
Scene scene = new Scene(root, 900, 500);
primaryStage.setTitle("BorderPane Example");
primaryStage.setScene(scene);
primaryStage.show();
}
private MenuBar getMenu()
{
MenuBar menuBar = new MenuBar();
MenuItem rightMenuItem = new MenuItem("Right");
rightMenuItem.setOnAction(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent actionEvent) {
root.setRight(getRightHBox());
root.setBottom(null);
root.requestLayout();
}
});
MenuItem bottomMenuItem = new MenuItem("Bottom");
bottomMenuItem.setOnAction(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent actionEvent) {
root.setRight(null);
root.setBottom(getBottomVBox());
}
});
Menu menu = new Menu("Move text");
menu.getItems().add(rightMenuItem);
menu.getItems().add(bottomMenuItem);
menuBar.getMenus().addAll(menu);
return menuBar;
}
private HBox getRightHBox()
{
HBox hbox = new HBox();
VBox vbox = new VBox(50);
vbox.setPadding(new Insets(0, 20, 0, 20));
vbox.setAlignment(Pos.CENTER);
vbox.getChildren().addAll(new Text("Additional Info 1"),
new Text("Additional Info 2"), new Text("Additional Info 3"));
hbox.getChildren().addAll(new Separator(Orientation.VERTICAL), vbox);
return hbox;
}
private VBox getBottomVBox()
{
VBox vbox = new VBox();
HBox hbox = new HBox(20);
hbox.setPadding(new Insets(5));
hbox.setAlignment(Pos.CENTER);
hbox.getChildren().addAll(new Text("Footer Item 1")
, new Text("Footer Item 2"), new Text("Footer Item 3"));
vbox.getChildren().addAll(new Separator(), hbox);
return vbox;
}
private StackPane getCenterPane()
{
StackPane stackPane = new StackPane();
stackPane.setAlignment(Pos.CENTER);
final Rectangle rec = new Rectangle(200, 200);
rec.setFill(Color.DODGERBLUE);
rec.widthProperty().bind(stackPane.widthProperty().subtract(50));
rec.heightProperty().bind(stackPane.heightProperty().subtract(50));
stackPane.getChildren().addAll(rec);
return stackPane;
}
public static void main(String[] args)
{
Application.launch(args);
}
}
Any suggestions would be appreciated.
Thanks
For the sake of having an answer:
The StackPane needs to have its minimum size set in order to do clipping. So if you explicitly add stackPane.setMinSize(0, 0); to the getCenterPane() method, it should fix your problem.
So your getCenterPane() method would now look like this:
private StackPane getCenterPane()
{
StackPane stackPane = new StackPane();
stackPane.setMinSize(0, 0);
stackPane.setAlignment(Pos.CENTER);
final Rectangle rec = new Rectangle(200, 200);
rec.setFill(Color.DODGERBLUE);
rec.widthProperty().bind(stackPane.widthProperty().subtract(50));
rec.heightProperty().bind(stackPane.heightProperty().subtract(50));
stackPane.getChildren().addAll(rec);
return stackPane;
}

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