How to test this my functions? - java

a want to test this function. Can you please write a test for one of those methods? I already read about JUnit testing but i really have no clue how to test this.
public class SomeClass {
#Override
public void render(Screen screen)
{
int xTile = playerLook[0];
int yTile = playerLook[1];
int walkingSpeed = 4;
int flipTop = (numSteps >> walkingSpeed) & 1;
int flipBottom = (numSteps >> walkingSpeed) & 1;
if (movingDir == 1) {
xTile += 2;
}
else if (movingDir > 1) {
xTile += 4 + ((numSteps >> walkingSpeed) & 1) * 2;
flipTop = (movingDir - 1) % 2;
}
int modifier = 8 * scale;
int xOffset = x - modifier / 2;
int yOffset = y - modifier / 2 - 4;
if (isSwimming) {
int waterColor = 0;
yOffset += 4;
if (tickCount % 60 < 15) {
waterColor = Colors.get(-1, -1, 225, -1);
} else if ((15 <= tickCount % 60) && (tickCount % 60 < 30)) {
yOffset -= 1;
waterColor = Colors.get(-1, 225, 115, -1);
} else if ((30 <= tickCount % 60) && (tickCount % 60 < 45)) {
waterColor = Colors.get(-1, 115, -1, 225);
} else {
yOffset -= 1;
waterColor = Colors.get(-1, 225, 115, -1);
}
screen.render(xOffset, yOffset + 3, 0 + 27 * MAP_TILE_SIZE, waterColor, 0x00, 1);
screen.render(xOffset + 8, yOffset + 3, 0 + 27 * MAP_TILE_SIZE, waterColor, 0x01, 1);
}
screen.render(xOffset + (modifier * flipTop), yOffset, xTile + yTile * MAP_TILE_SIZE, color, flipTop, scale);
screen.render(xOffset + modifier - (modifier * flipTop), yOffset, (xTile + 1) + yTile * MAP_TILE_SIZE, color, flipTop, scale);
if (!isSwimming) {
screen.render(xOffset + (modifier * flipBottom), yOffset + modifier, xTile + (yTile + 1) * MAP_TILE_SIZE, color, flipBottom, scale);
screen.render(xOffset + modifier - (modifier * flipBottom), yOffset + modifier, (xTile + 1) + (yTile + 1) * MAP_TILE_SIZE, color, flipBottom, scale);
}
}
#Override
public boolean hasCollided(int xa, int ya)
{
int xMin = 0;
int xMax = 7;
int yMin = 3;
int yMax = 7;
for (int x = xMin; x < xMax; x++) {
if (isSolidTile(xa, ya, x, yMin)) {
return true;
}
}
for (int x = xMin; x < xMax; x++) {
if (isSolidTile(xa, ya, x, yMax)) {
return true;
}
}
for (int y = yMin; y < yMax; y++) {
if (isSolidTile(xa, ya, xMin, y)) {
return true;
}
}
for (int y = yMin; y < yMax; y++) {
if (isSolidTile(xa, ya, xMax, y)) {
return true;
}
}
return false;
}
}
would really appreciate some help.
Thank you guys

Related

How to fix java.lang.ArrayIndexOutOfBoundsException image resizing error?

I have little experience with java programming, but I know my way around it a little. I want to pick up a project that was left behind by someone else. I was doing well fixing other errors here and there, but this one stumped me. Here it is:
javax.imageio.IIOException: Can't read input file!
at javax.imageio.ImageIO.read(Unknown Source)
at Replacer.main(Replacer.java:19)
To my surprise, the program still opened. However, when I tried to open a picture, this happened, and displayed a picture of 0 x 0 pixels:
Exception in thread "AWT-EventQueue-0" java.lang.ArrayIndexOutOfBoundsException:
2147483647
at ImageEditor.resize(ImageEditor.java:384)
at ImageEditor.resize(ImageEditor.java:308)
at ImageFrame.setImage(ImageFrame.java:438)
at ImageFrame.actionPerformed(ImageFrame.java:765)
at java.awt.Button.processActionEvent(Unknown Source)
at java.awt.Button.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionP
rivilege(Unknown Source)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionP
rivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionP
rivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Replacer:
import java.awt.Color;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.PrintStream;
import javax.imageio.ImageIO;
public class Replacer
{
public static void main(String[] args)
{
BufferedImage i = null;
BufferedImage i2 = null;
Color[][] blockColors = new Color[16][16];
ImageFrame b = new ImageFrame(i);
try
{
i2 = ImageIO.read(new File("terrain.png"));
int blockSize = i2.getWidth(b) / 16;
System.out.println("Analyzing terrain.png");
int[] buffer = ImageEditor.returnBuffer(i2, b);
int width = i2.getWidth(b);
for (int j = 0; j < 16; j++) {
for (int k = 0; k < 16; k++) {
if ((j <= 2) || (k <= 8))
{
int[] i3 = ImageEditor.crop(buffer, width, width, b, j * blockSize, k * blockSize, blockSize, blockSize);
blockColors[j][k] = ImageEditor.getAverageColor(i3, b);
}
}
}
Color[] c2 = new Color[100];
c2[0] = blockColors[1][8];
c2[1] = blockColors[2][10];
c2[2] = blockColors[1][11];
c2[3] = blockColors[1][9];
c2[4] = blockColors[1][7];
c2[5] = blockColors[0][4];
c2[6] = blockColors[2][13];
c2[7] = blockColors[1][13];
c2[8] = blockColors[1][12];
c2[9] = blockColors[2][7];
c2[10] = blockColors[2][11];
c2[11] = blockColors[2][8];
c2[12] = blockColors[2][9];
c2[13] = blockColors[2][12];
c2[14] = blockColors[1][14];
c2[15] = blockColors[1][10];
c2[16] = blockColors[1][0];
c2[17] = blockColors[2][0];
c2[18] = blockColors[2][1];
c2[19] = blockColors[3][1];
c2[20] = blockColors[8][4];
c2[21] = blockColors[5][2];
c2[22] = blockColors[4][2];
c2[23] = blockColors[6][7];
c2[24] = blockColors[4][0];
c2[25] = blockColors[0][1];
c2[26] = blockColors[0][11];
c2[27] = blockColors[7][0];
c2[28] = blockColors[6][1];
c2[29] = blockColors[7][1];
c2[30] = blockColors[8][1];
c2[31] = blockColors[0][9];
c2[32] = blockColors[10][4];
c2[33] = blockColors[9][6];
c2[34] = blockColors[7][6];
c2[35] = blockColors[8][6];
c2[36] = blockColors[2][4];
c2[37] = blockColors[6][3];
c2[38] = blockColors[1][1];
c2[39] = blockColors[5][1];
c2[40] = blockColors[4][1];
c2[41] = blockColors[4][7];
c2[42] = blockColors[5][7];
c2[43] = blockColors[0][3];
c2[44] = blockColors[3][4];
c2[45] = blockColors[8][8];
c2[46] = blockColors[8][9];
c2[47] = blockColors[8][10];
c2[48] = blockColors[8][11];
c2[49] = blockColors[8][12];
for (int j = 0; j < c2.length / 2; j++)
{
double shadowRed = 0.892D * c2[j].getRed() + 0.5D;
double shadowGreen = 0.892D * c2[j].getGreen() + 0.5D;
double shadowBlue = 0.892D * c2[j].getBlue() + 0.5D;
c2[(50 + j)] = new Color((int)shadowRed, (int)shadowGreen, (int)shadowBlue);
}
for (int j = 0; j < c2.length; j++) {
System.out.println("colors[" + j + "] = new Color(" + c2[j].getRed() + "," + c2[j].getGreen() + "," + c2[j].getBlue() + ");");
}
b.setColors(c2);
System.out.println("Done");
}
catch (Exception e)
{
e.printStackTrace();
}
b.repaint();
}
}
ImageEditor:
import java.awt.Color;
import java.awt.Component;
import java.awt.Image;
import java.awt.MediaTracker;
import java.awt.image.MemoryImageSource;
import java.awt.image.PixelGrabber;
import java.io.PrintStream;
public class ImageEditor
{
public static int[] returnBuffer(Image i, Component c)
{
MediaTracker tracker = new MediaTracker(c);
tracker.addImage(i, 0);
try
{
tracker.waitForAll();
}
catch (Exception e)
{
System.out.println("Image loading interrupted");
}
int width = i.getWidth(c);
int height = i.getHeight(c);
int[] buffer = new int[width * height];
PixelGrabber grabber = new PixelGrabber(i, 0, 0, width, height, buffer, 0, width);
try
{
grabber.grabPixels();
}
catch (InterruptedException e)
{
e.printStackTrace();
}
return buffer;
}
public static Image simplifyColors(int width, int height, int[] buffer, Component c, Color[] colors)
{
double[] w = new double[colors.length];
for (int k = 0; k < w.length; k++) {
w[k] = 1.0D;
}
return simplifyColors(width, height, buffer, c, colors, w);
}
public static Image simplifyColors(int width, int height, int[] buffer, Component c, Color[] colors, double[] weights)
{
int[] simple = new int[buffer.length];
for (int j = 0; j < buffer.length; j++)
{
int minDiff = 10000000;
Color current = new Color(buffer[j], true);
Color col = Color.black;
for (int k = 0; k < colors.length; k++)
{
Color test = colors[k];
double w = weights[k];
if (test != null)
{
int diff = (int)((Math.pow(test.getRed() - current.getRed(), 2.0D) + Math.pow(test.getGreen() - current.getGreen(), 2.0D) + Math.pow(test.getBlue() - current.getBlue(), 2.0D)) / w);
if (diff < minDiff)
{
col = test;
minDiff = diff;
}
}
}
if (current.getAlpha() >= 128) {
simple[j] = col.getRGB();
} else {
simple[j] = new Color(255, 255, 255, 0).getRGB();
}
}
return c.createImage(new MemoryImageSource(width, height, simple, 0, width));
}
public static Image simplifyColors2(Image i, int[] buffer, Component c, Color[] colors)
{
double[] w = new double[colors.length];
for (int k = 0; k < w.length; k++) {
w[k] = 1.0D;
}
return simplifyColors2(i, buffer, c, colors, w);
}
public static Image simplifyColors2(Image i, int[] buffer, Component c, Color[] colors, double[] weights)
{
int height = i.getHeight(c);
int width = i.getWidth(c);
int[] simple = new int[buffer.length];
float[] hsb1 = new float[3];
float[] hsb2 = new float[3];
for (int j = 0; j < buffer.length; j++)
{
int minDiff = 10000000;
Color current = new Color(buffer[j], true);
hsb1 = Color.RGBtoHSB(current.getRed(), current.getGreen(), current.getBlue(), null);
Color col = Color.black;
for (int k = 0; k < colors.length; k++)
{
Color test = colors[k];
if (test != null)
{
hsb2 = Color.RGBtoHSB(test.getRed(), test.getGreen(), test.getBlue(), null);
int diff = (int)(Math.pow(hsb1[0] - hsb2[0], 2.0D) + Math.pow(hsb1[1] - hsb2[1], 2.0D) + Math.pow(hsb1[2] - hsb2[2], 2.0D));
if (diff < minDiff)
{
col = test;
minDiff = diff;
}
}
}
if (current.getAlpha() >= 128) {
simple[j] = col.getRGB();
} else {
simple[j] = new Color(255, 255, 255, 0).getRGB();
}
}
return c.createImage(new MemoryImageSource(width, height, simple, 0, width));
}
public static Image simplifyColors3(int width, int height, int[] buffer2, Component c, Color[] colors, double[] weights)
{
int[] buffer = (int[])buffer2.clone();
int[] simple = new int[buffer.length];
for (int j = 0; j < buffer.length; j++)
{
int minDiff = 10000000;
Color current = new Color(buffer[j], true);
Color col = Color.black;
for (int k = 0; k < colors.length; k++)
{
if (current.getAlpha() == 0)
{
col = new Color(255, 255, 255, 0);
break;
}
Color test = colors[k];
double w = weights[k];
if (test != null)
{
int diff = (int)((Math.pow(test.getRed() - current.getRed(), 2.0D) + Math.pow(test.getGreen() - current.getGreen(), 2.0D) + Math.pow(test.getBlue() - current.getBlue(), 2.0D)) / w);
if (diff < minDiff)
{
col = test;
minDiff = diff;
}
}
}
int quantErrorR = current.getRed() - col.getRed();
int quantErrorG = current.getGreen() - col.getGreen();
int quantErrorB = current.getBlue() - col.getBlue();
if ((j + 1) % width != 0)
{
Color x = new Color(buffer[(j + 1)], true);
Color y = new Color(Math.max(0, Math.min(x.getRed() + col.getAlpha() / 255 * quantErrorR * 7 / 16, 255)), Math.max(0, Math.min(x.getGreen() + col.getAlpha() / 255 * quantErrorG * 7 / 16, 255)), Math.max(0, Math.min(x.getBlue() + col.getAlpha() / 255 * quantErrorB * 7 / 16, 255)), x.getAlpha());
buffer[(j + 1)] = y.getRGB();
}
if (((j - 1) % width != 0) && (j - 1 + width < buffer.length))
{
Color x = new Color(buffer[(j - 1 + width)], true);
Color y = new Color(Math.max(0, Math.min(x.getRed() + col.getAlpha() / 255 * quantErrorR * 3 / 16, 255)), Math.max(0, Math.min(x.getGreen() + col.getAlpha() / 255 * quantErrorG * 3 / 16, 255)), Math.max(0, Math.min(x.getBlue() + col.getAlpha() / 255 * quantErrorB * 3 / 16, 255)), x.getAlpha());
buffer[(j - 1 + width)] = y.getRGB();
}
if (j + width < buffer.length)
{
Color x = new Color(buffer[(j + width)], true);
Color y = new Color(Math.max(0, Math.min(x.getRed() + col.getAlpha() / 255 * quantErrorR * 5 / 16, 255)), Math.max(0, Math.min(x.getGreen() + col.getAlpha() / 255 * quantErrorG * 5 / 16, 255)), Math.max(0, Math.min(x.getBlue() + col.getAlpha() / 255 * quantErrorB * 5 / 16, 255)), x.getAlpha());
buffer[(j + width)] = y.getRGB();
}
if (((j + 1) % width != 0) && (j + 1 + width < buffer.length))
{
Color x = new Color(buffer[(j + 1 + width)], true);
Color y = new Color(Math.max(0, Math.min(x.getRed() + col.getAlpha() / 255 * quantErrorR * 1 / 16, 255)), Math.max(0, Math.min(x.getGreen() + col.getAlpha() / 255 * quantErrorG * 1 / 16, 255)), Math.max(0, Math.min(x.getBlue() + col.getAlpha() / 255 * quantErrorB * 1 / 16, 255)), x.getAlpha());
buffer[(j + 1 + width)] = y.getRGB();
}
if (current.getAlpha() >= 128) {
simple[j] = col.getRGB();
} else {
simple[j] = new Color(255, 255, 255, 0).getRGB();
}
}
return c.createImage(new MemoryImageSource(width, height, simple, 0, width));
}
public static Image shadowColors(int width, int height, int[] buffer, Component c, Color[] colors, double[] weights)
{
int[] simple = new int[buffer.length];
double k2 = 0.0D;
for (int j = 0; j < buffer.length; j++)
{
int minDiff = 10000000;
Color current = new Color(buffer[j], true);
Color col = Color.black;
for (int k = 0; k < colors.length; k++)
{
Color test = colors[k];
double w = weights[k];
if (test != null)
{
int diff = (int)((Math.pow(test.getRed() - current.getRed(), 2.0D) + Math.pow(test.getGreen() - current.getGreen(), 2.0D) + Math.pow(test.getBlue() - current.getBlue(), 2.0D)) / w);
if (diff < minDiff)
{
col = test;
k2 = k;
minDiff = diff;
}
}
}
if (current.getAlpha() >= 128)
{
if (k2 < colors.length / 2) {
simple[j] = Color.WHITE.getRGB();
} else {
simple[j] = Color.BLACK.getRGB();
}
}
else {
simple[j] = new Color(255, 255, 255, 0).getRGB();
}
}
return c.createImage(new MemoryImageSource(width, height, simple, 0, width));
}
public static Image shadowColors3(int width, int height, int[] buffer2, Component c, Color[] colors, double[] weights)
{
int[] buffer = (int[])buffer2.clone();
int[] simple = new int[buffer.length];
double k2 = 0.0D;
for (int j = 0; j < buffer.length; j++)
{
int minDiff = 10000000;
Color current = new Color(buffer[j], true);
Color col = Color.black;
for (int k = 0; k < colors.length; k++)
{
if (current.getAlpha() == 0)
{
col = new Color(255, 255, 255, 0);
break;
}
Color test = colors[k];
double w = weights[k];
if (test != null)
{
int diff = (int)((Math.pow(test.getRed() - current.getRed(), 2.0D) + Math.pow(test.getGreen() - current.getGreen(), 2.0D) + Math.pow(test.getBlue() - current.getBlue(), 2.0D)) / w);
if (diff < minDiff)
{
col = test;
minDiff = diff;
k2 = k;
}
}
}
int quantErrorR = current.getRed() - col.getRed();
int quantErrorG = current.getGreen() - col.getGreen();
int quantErrorB = current.getBlue() - col.getBlue();
if ((j + 1) % width != 0)
{
Color x = new Color(buffer[(j + 1)], true);
Color y = new Color(Math.max(0, Math.min(x.getRed() + col.getAlpha() / 255 * quantErrorR * 7 / 16, 255)), Math.max(0, Math.min(x.getGreen() + col.getAlpha() / 255 * quantErrorG * 7 / 16, 255)), Math.max(0, Math.min(x.getBlue() + col.getAlpha() / 255 * quantErrorB * 7 / 16, 255)), x.getAlpha());
buffer[(j + 1)] = y.getRGB();
}
if (((j - 1) % width != 0) && (j - 1 + width < buffer.length))
{
Color x = new Color(buffer[(j - 1 + width)], true);
Color y = new Color(Math.max(0, Math.min(x.getRed() + col.getAlpha() / 255 * quantErrorR * 3 / 16, 255)), Math.max(0, Math.min(x.getGreen() + col.getAlpha() / 255 * quantErrorG * 3 / 16, 255)), Math.max(0, Math.min(x.getBlue() + col.getAlpha() / 255 * quantErrorB * 3 / 16, 255)), x.getAlpha());
buffer[(j - 1 + width)] = y.getRGB();
}
if (j + width < buffer.length)
{
Color x = new Color(buffer[(j + width)], true);
Color y = new Color(Math.max(0, Math.min(x.getRed() + col.getAlpha() / 255 * quantErrorR * 5 / 16, 255)), Math.max(0, Math.min(x.getGreen() + col.getAlpha() / 255 * quantErrorG * 5 / 16, 255)), Math.max(0, Math.min(x.getBlue() + col.getAlpha() / 255 * quantErrorB * 5 / 16, 255)), x.getAlpha());
buffer[(j + width)] = y.getRGB();
}
if (((j + 1) % width != 0) && (j + 1 + width < buffer.length))
{
Color x = new Color(buffer[(j + 1 + width)], true);
Color y = new Color(Math.max(0, Math.min(x.getRed() + col.getAlpha() / 255 * quantErrorR * 1 / 16, 255)), Math.max(0, Math.min(x.getGreen() + col.getAlpha() / 255 * quantErrorG * 1 / 16, 255)), Math.max(0, Math.min(x.getBlue() + col.getAlpha() / 255 * quantErrorB * 1 / 16, 255)), x.getAlpha());
buffer[(j + 1 + width)] = y.getRGB();
}
if (current.getAlpha() >= 128)
{
if (k2 < colors.length / 2) {
simple[j] = Color.WHITE.getRGB();
} else {
simple[j] = Color.BLACK.getRGB();
}
}
else {
simple[j] = new Color(255, 255, 255, 0).getRGB();
}
}
return c.createImage(new MemoryImageSource(width, height, simple, 0, width));
}
public static Image resize(Image i, int[] buffer, Component c, int newDim)
{
int h = i.getHeight(c);
int w = i.getWidth(c);
if (w < h) {
return resize(i, buffer, c, newDim, (int)(newDim * 1.0D * w / h));
}
return resize(i, buffer, c, (int)(newDim * 1.0D * h / w), newDim);
}
public static int getResizedHeight(Image i, Component c, int newDim)
{
int h = i.getHeight(c);
int w = i.getWidth(c);
if (w < h) {
return newDim;
}
return (int)(newDim * 1.0D * h / w);
}
public static int getResizedWidth(Image i, Component c, int newDim)
{
int h = i.getHeight(c);
int w = i.getWidth(c);
if (w < h) {
return (int)(newDim * 1.0D * w / h);
}
return newDim;
}
public static int[] resizebuff(Image i, int[] buffer, Component c, int newDim)
{
int h = i.getHeight(c);
int w = i.getWidth(c);
if (w < h) {
return resizebuff(i, buffer, c, newDim, (int)(newDim * 1.0D * w / h));
}
return resizebuff(i, buffer, c, (int)(newDim * 1.0D * h / w), newDim);
}
public static Image resize2(Image i, int[] buffer, Component c, int newDim)
{
int h = i.getHeight(c);
int w = i.getWidth(c);
if (w < h) {
return resize2(i, buffer, c, newDim, (int)(newDim * 1.0D * w / h));
}
return resize2(i, buffer, c, (int)(newDim * 1.0D * h / w), newDim);
}
public static int[] resize2buff(Image i, int[] buffer, Component c, int newDim)
{
int h = i.getHeight(c);
int w = i.getWidth(c);
if (w < h) {
return resize2buff(i, buffer, c, newDim, (int)(newDim * 1.0D * w / h));
}
return resize2buff(i, buffer, c, (int)(newDim * 1.0D * h / w), newDim);
}
public static Image resize(Image i, int[] buffer, Component c, int newHeight, int newWidth)
{
if (newHeight < 2) {
newHeight = 2;
}
if (newWidth < 2) {
newWidth = 2;
}
int height = i.getHeight(c);
int width = i.getWidth(c);
if ((height == newHeight) && (width == newWidth)) {
return i;
}
int[] resized = new int[newHeight * newWidth];
double hRatio = newHeight / height;
double wRatio = newWidth / width;
for (int y = 0; y < newHeight; y++) {
for (int x = 0; x < newWidth; x++)
{
int oldX = (int)(x / wRatio);
int oldY = (int)(y / hRatio);
resized[(y * newWidth + x)] = buffer[(oldY * width + oldX)];
}
}
return c.createImage(new MemoryImageSource(newWidth, newHeight, resized, 0, newWidth));
}
public static int[] resizebuff(Image i, int[] buffer, Component c, int newHeight, int newWidth)
{
if (newHeight < 2) {
newHeight = 2;
}
if (newWidth < 2) {
newWidth = 2;
}
int height = i.getHeight(c);
int width = i.getWidth(c);
if ((height == newHeight) && (width == newWidth)) {
return buffer;
}
int[] resized = new int[newHeight * newWidth];
double hRatio = newHeight / height;
double wRatio = newWidth / width;
for (int y = 0; y < newHeight; y++) {
for (int x = 0; x < newWidth; x++)
{
int oldX = (int)(x / wRatio);
int oldY = (int)(y / hRatio);
resized[(y * newWidth + x)] = buffer[(oldY * width + oldX)];
}
}
return resized;
}
public static Image resize2(Image i, int[] buffer, Component c, int newHeight, int newWidth)
{
if (newHeight < 2) {
newHeight = 2;
}
if (newWidth < 2) {
newWidth = 2;
}
int height = i.getHeight(c);
int width = i.getWidth(c);
if ((height == newHeight) && (width == newWidth)) {
return i;
}
int[] resized = new int[newHeight * newWidth];
double hRatio = newHeight / height;
double wRatio = newWidth / width;
if ((hRatio > 1.0D) || (wRatio > 1.0D)) {
return resize(i, buffer, c, newHeight, newWidth);
}
for (int y = 0; y < newHeight; y++) {
for (int x = 0; x < newWidth; x++)
{
int k = 0;
double oldC = 0.0D;
double oldRed = 0.0D;
double oldGreen = 0.0D;
double oldBlue = 0.0D;
double oldAlpha = 0.0D;
for (int q = (int)(x / wRatio); q < (int)((x + 1) / wRatio); q++) {
for (int j = (int)(y / hRatio); j < (int)((y + 1) / hRatio); j++)
{
Color oldColor = new Color(buffer[(j * width + q)], true);
oldRed = (oldRed * k + oldColor.getRed()) / (k + 1);
oldGreen = (oldGreen * k + oldColor.getGreen()) / (k + 1);
oldBlue = (oldBlue * k + oldColor.getBlue()) / (k + 1);
oldAlpha = (oldAlpha * k + oldColor.getAlpha()) / (k + 1);
k++;
}
}
resized[(y * newWidth + x)] = new Color((int)oldRed, (int)oldGreen, (int)oldBlue, (int)oldAlpha).getRGB();
}
}
return c.createImage(new MemoryImageSource(newWidth, newHeight, resized, 0, newWidth));
}
public static int[] resize2buff(Image i, int[] buffer, Component c, int newHeight, int newWidth)
{
if (newHeight < 2) {
newHeight = 2;
}
if (newWidth < 2) {
newWidth = 2;
}
int height = i.getHeight(c);
int width = i.getWidth(c);
if ((height == newHeight) && (width == newWidth)) {
return buffer;
}
int[] resized = new int[newHeight * newWidth];
double hRatio = newHeight / height;
double wRatio = newWidth / width;
if ((hRatio > 1.0D) || (wRatio > 1.0D)) {
return resizebuff(i, buffer, c, newHeight, newWidth);
}
for (int y = 0; y < newHeight; y++) {
for (int x = 0; x < newWidth; x++)
{
int k = 0;
double oldC = 0.0D;
double oldRed = 0.0D;
double oldGreen = 0.0D;
double oldBlue = 0.0D;
double oldAlpha = 0.0D;
for (int q = (int)(x / wRatio); q < (int)((x + 1) / wRatio); q++) {
for (int j = (int)(y / hRatio); j < (int)((y + 1) / hRatio); j++)
{
Color oldColor = new Color(buffer[(j * width + q)], true);
oldRed = (oldRed * k + oldColor.getRed()) / (k + 1);
oldGreen = (oldGreen * k + oldColor.getGreen()) / (k + 1);
oldBlue = (oldBlue * k + oldColor.getBlue()) / (k + 1);
oldAlpha = (oldAlpha * k + oldColor.getAlpha()) / (k + 1);
k++;
}
}
resized[(y * newWidth + x)] = new Color((int)oldRed, (int)oldGreen, (int)oldBlue, (int)oldAlpha).getRGB();
}
}
return resized;
}
public static int[] countColors(int[] buffer, Component c, Color[] colors)
{
int[] count = new int[colors.length];
for (int k = 0; k < count.length; k++) {
count[k] = 0;
}
Color col = Color.BLACK;
for (int j = 0; j < buffer.length; j++)
{
col = new Color(buffer[j]);
for (int k = 0; k < colors.length; k++) {
if ((colors[k] != null) && (colors[k].getRGB() == col.getRGB())) {
count[k] += 1;
}
}
}
return count;
}
(Had to cut it off b/c of character limit)
EDIT: Turns out the first error doesn't matter. The program tries to run textures from a separate file. If it isn't found, it skips it.
Any help is appreciated.
Addressing your second issue with the stack trace:
This line is your issue:
resized[(y * newWidth + x)] = buffer[(oldY * width + oldX)];
Specifically this part resized[(y * newWidth + x)] because [y * newWidth + x] can be far bigger than what resized allows.
Let's assume the image is 100x50 (WxH), this means that int[] resized = new int[newHeight * newWidth]; will create a new array that is 5000 long.
However the for loops will create something much higher:
for (int y = 0; y < newHeight; y++) in this instance y will go as high as newHeight or 100
vfor (int x = 0; x < newWidth; x++)in this instanceywill go as high asnewWidth` or 50
So:
resized[(y * newWidth + x)] = something; will be an issue because 100 * 100 + 50 can be as large as 10050, that is far bigger than 5000.
The solution is to make a larger resized array, or to rethink your for loops.

Java.lang.NullPointerException on Debug?

This is a little bit of my project code:
public void render(int[] pixels, int offset, int row) {
for (int yTile = yOffset <<3; yTile <= (yOffset + height) >>3; yTile++) {
int yMin = yTile * 8 - yOffset;
int yMax = yMin + 8;
if (yMin < 0) yMin = 0;
if (yMax > height) yMax = height;
for (int xTile = xOffset <<3; xTile <= (xOffset + width) >>3; xTile++) {
int xMin = xTile * 8 - xOffset;
int xMax = xMin + 8;
if (xMin < 0) xMin = 0;
if (xMax > width) xMax = width;
int tileIndex = (xTile &(MAP_WIDTH_MASK)) + (yTile &(MAP_WIDTH_MASK)) * MAP_WIDTH;
for (int y = yMin; y <yMax; y++) {
int sheetPixel = ((y + yOffset) & 7) * sheet.width + ((xMin + xOffset) & 7);
int tilePixel = offset + xMin + y * row;
for (int x = xMin; x < xMax; x++) {
int colour = tileIndex * 4 + sheet.pixels[sheetPixel++];
pixels[tilePixel++] = colours[colour];
}
}
}
}
}
}
When I run my project, it gives me an error on this line:
int colour = tileIndex * 4 + sheet.pixels[sheetPixel++];
Can you please tell me how can I can fix this error?
In your code, I did not see where sheet is defined.
Try change it
int colour = tileIndex * 4 + pixels[sheetPixel++];
I assume you are trying to access the value from int[] pixels passing as a parameter in the function call.

Java, Colours of a buffered image are completely different to the original image

I am trying to add some texture to my game. I am running into some problems getting the image to display properly.
This is what the texture should look like, just a boring black square:
And this is what I get. A little bit of black with blue lines.
This is the code I used to import the image. The BufferedImage is set to Type_INT_RGB:
package com.mime.minefront.graphics;
import java.awt.image.BufferedImage;
import javax.imageio.ImageIO;
public class Texture {
public static Render floor = loadBitmap("/textures/floorb.png");
public static Render loadBitmap(String fileName) {
try {
BufferedImage image = ImageIO.read(Texture.class.getResource(fileName));
int width = image.getWidth();
int height = image.getHeight();
Render result = new Render(width, height);
image.getRGB(0, 0, width, height, result.pixels, 0, width);
return result;
} catch (Exception e) {
System.out.println("CRASH!");
throw new RuntimeException(e);
}
}
}
Any help or advice would be great. I have tried to search for the answer but with no luck.
This is my Render class.
package com.mime.minefront.graphics;
public class Render {
public final int width;
public final int height;
public final int[] pixels;
public Render(int width, int height) {
this.width = width;
this.height = height;
pixels = new int[width * height];
}
public void draw(Render render, int xOffset, int yOffset) {
for (int y = 0; y < render.height; y++) {
int yPix = y + yOffset;
if (yPix < 0 || yPix >= height) {
continue;
}
for (int x = 0; x < render.width; x++) {
int xPix = x + xOffset;
if (xPix < 0 || xPix >= width) {
continue;
}
int aplha = render.pixels[x + y * render.width];
if (aplha > 0) {
pixels[xPix + yPix * width] = aplha;
}
}
}
}
}
and this is my Render3D class
package com.mime.minefront.graphics;
import com.mime.minefront.Game;
import com.mimi.minefront.input.Controller;
import com.mimi.minefront.input.InputHandler;
import java.awt.Robot;
import java.util.Random;
public class Render3D extends Render {
public double[] zBuffer;
private double renderDistance = 5000;
private double forward, right, up, cosine, sine;
public Render3D(int width, int height) {
super(width, height);
zBuffer = new double[width * height];
}
public void floor(Game game) {
double floorPosition = 8;
double cellingPosition = 8;
forward = game.controls.z;
right = game.controls.x;
up = game.controls.y;
double walking = Math.sin(game.time / 6.0) * 0.5;
if (Controller.crouchWalk) {
walking = Math.sin(game.time / 6.0) * 0.25;
}
if (Controller.runWalk) {
walking = Math.sin(game.time / 6.0) * 0.8;
}
double rotation = 0;//Math.sin(game.time / 20) * 0.5; //game.controls.rotation;
cosine = Math.cos(rotation);
sine = Math.sin(rotation);
for (int y = 0; y < height; y++) {
double celling = (y - height / 2.0) / height;
double z = (floorPosition + up) / celling;
if (Controller.walk) {
z = (floorPosition + up + walking) / celling;
}
if (celling < 0) {
z = (cellingPosition - up) / -celling;
if (Controller.walk) {
z = (cellingPosition - up - walking) / -celling;
}
}
for (int x = 0; x < width; x++) {
double depth = (x - width / 2.0) / height;
depth *= z;
double xx = depth * cosine + z * sine;
double yy = z * cosine - depth * sine;
int xPix = (int) (xx + right);
int yPix = (int) (yy + forward);
zBuffer[x + y * width] = z;
pixels[x + y * width] = //((xPix & 15) * 16 | ((yPix % 15) * 16) << 8);
Texture.floor.pixels[xPix & 7] + (yPix & 7) * 8;
if (z > 500) {
pixels[x + y * width] = 0;
}
}
}
}
public void renderWall(double xLeft, double xRight, double zDistance, double yHeight) {
double xcLeft = ((xLeft) - right) * 2;
double zcLeft = ((zDistance) - forward) * 2;
double rotLeftSideX = xcLeft * cosine - zcLeft * sine;
double yCornerTL = ((-yHeight) - up) * 2;
double yCornerBL = ((+0.5 - yHeight) - up) * 2;
double rotLeftSideZ = zcLeft * cosine + xcLeft * sine;
double xcRight = ((xRight) - right) * 2;
double zcRight = ((zDistance) - forward) * 2;
double rotRightSideX = xcRight * cosine - zcLeft * sine;
double yCornerTR = ((-yHeight) - up) * 2;
double yCornerBR = ((+0.5 - yHeight) - up) * 2;
double rotRightSideZ = zcRight * cosine + xcRight * sine;
double xPixelLeft = (rotLeftSideX / rotLeftSideZ * height + width / 2);
double xPixelRight = (rotRightSideX / rotRightSideZ * height + width / 2);
if (xPixelLeft >= xPixelRight) {
return;
}
int xPixelLeftInt = (int) (xPixelLeft);
int xPixelRightInt = (int) (xPixelRight);
if (xPixelLeftInt < 0) {
xPixelLeftInt = 0;
}
if (xPixelRightInt > width) {
xPixelRightInt = width;
}
double yPixelLeftTop = (yCornerTL / rotLeftSideZ * height + height / 2);
double yPixelLeftBottom = (yCornerBL / rotLeftSideZ * height + height / 2);
double yPixelRightTop = (yCornerTR / rotRightSideZ * height + height / 2);
double yPixelRightBottom = (yCornerBR / rotRightSideZ * height + height / 2);
double tex1 = 1 / rotLeftSideZ;
double tex2 = 1 / rotRightSideZ;
double tex3 = 0 / rotLeftSideZ;
double tex4 = 8 / rotRightSideZ - tex3;
for (int x = xPixelLeftInt; x < xPixelRightInt; x++) {
double pixelRotation = (x - xPixelLeft) / (xPixelRight - xPixelLeft);
double xTexture= (int) ((tex3+tex4*pixelRotation)/tex1+(tex2-tex1)*pixelRotation);
double yPixelTop = yPixelLeftTop + (yPixelRightTop - yPixelLeftTop) * pixelRotation;
double yPixelBottom = yPixelLeftBottom + (yPixelRightBottom - yPixelLeftBottom) * pixelRotation;
int yPixelTopInt = (int) (yPixelTop);
int yPixelBottomInt = (int) (yPixelBottom);
if (yPixelTopInt < 0) {
yPixelTopInt = 0;
}
if (yPixelBottomInt > height) {
yPixelBottomInt = height;
}
for (int y = yPixelTopInt; y < yPixelBottomInt; y++) {
pixels[x + y * width] = (int) xTexture*100;
zBuffer[x + y * width] = 0;
}
}
}
public void renderDistanceLimiter() {
for (int i = 0; i < width * height; i++) {
int colour = pixels[i];
int brightness = (int) (renderDistance / (zBuffer[i]));
if (brightness < 0) {
brightness = 0;
}
if (brightness > 255) {
brightness = 255;
}
int r = (colour >> 16) & 0xff;
int g = (colour >> 8) & 0xff;
int b = (colour) & 0xff;
r = r * brightness / 255;
g = g * brightness / 255;
b = b * brightness / 255;
pixels[i] = r << 16 | g << 8 | b;
}
}
}
From getRGB() :
Returns an array of integer pixels in the default RGB color model
(TYPE_INT_ARGB) and default sRGB color space, from a portion of the
image data. Color conversion takes place if the default model does not
match the image ColorModel
See if using TYPE_INT_ARGB instead of TYPE_INT_RGB works.

processing FrameBuffer Error

I am trying to make a processing program, but if I use P2D, P3D, or OPENGL mode I get an error:
com.sun.jdi.VMDisconnectedException
at com.sun.tools.jdi.TargetVM.waitForReply(TargetVM.java:285)
at com.sun.tools.jdi.VirtualMachineImpl.waitForTargetReply(VirtualMachineImpl.java:1015)
at com.sun.tools.jdi.PacketStream.waitForReply(PacketStream.java:51)
at com.sun.tools.jdi.JDWP$ObjectReference$InvokeMethod.waitForReply(JDWP.java:4589)
at com.sun.tools.jdi.ObjectReferenceImpl.invokeMethod(ObjectReferenceImpl.java:374)
at processing.mode.java.runner.Runner.findException(Runner.java:701)
at processing.mode.java.runner.Runner.reportException(Runner.java:652)
at processing.mode.java.runner.Runner.exception(Runner.java:595)
at processing.mode.java.runner.EventThread.exceptionEvent(EventThread.java:367)
at processing.mode.java.runner.EventThread.handleEvent(EventThread.java:255)
at processing.mode.java.runner.EventThread.run(EventThread.java:89)
the error message itself varies between P2D and P3D, but they both get a no framebuffer objects available error. I am using processing 2.0b7, please help and let me know if you need more info.
Note: I don't know if this is a separate issue or not, but I am also getting GLSL shader errors to.
Now, here is my code:
Cell[][] Cells = new Cell[50][50];
byte Direction = 1;
byte Times = 1;
int oldwidth = 500;
int oldheight = 500;
void setup() {
size(oldwidth, oldheight, OPENGL);
background(255);
colorMode(HSB,250);
for (int x = 0; x < 50; x++) {
for (int y = 0; y < 50; y++) {
Cells[x][y] = new Cell(x * 5, y * 5, 255, x * (width / 50), y * (height / 50), width / 50, height / 50);
}
}
}
void draw() {
for (int x = 0; x < 50; x++) {
for (int y = 0; y < 50; y++) {
if (width == oldwidth) Cells[x][y].Width = width / 50;
if (height == oldheight) Cells[x][y].Height = height / 50;
if (Direction == 1){
Cells[x][y].Hue += 5;
if (Cells[x][y].Hue > 250) Cells[x][y].Hue -= 250;
}
if (Direction == 2){
Cells[x][y].Saturation -= 5;
if (Cells[x][y].Saturation < 0) Cells[x][y].Saturation += 500;
}
if (Direction == 3){
Cells[x][y].Hue -= 5;
if (Cells[x][y].Hue < 0) Cells[x][y].Hue += 250;
}
if (Direction == 4){
Cells[x][y].Saturation += 5;
if (Cells[x][y].Saturation > 500) Cells[x][y].Saturation -= 500;
}
Cells[x][y].Draw();
}
}
if (Times == 50){
Times = 1;
if (Direction == 4) Direction = 1; else Direction += 1;
} else Times += 1;
delay(10);
}
class Cell {
int X;
int Y;
int Width;
int Height;
float Hue;
float Saturation;
float Brightness;
Cell(color parC, int parX, int parY, int parWidth, int parHeight) {
Hue = hue(parC);
Saturation = saturation(parC);
Brightness = brightness(parC);
X = parX;
Y = parY;
Width = parWidth;
Height = parHeight;
}
Cell(float parHue, float parSaturation, float parBrightness, int parX, int parY, int parWidth, int parHeight) {
Hue = parHue;
Saturation = parSaturation;
Brightness = parBrightness;
X = parX;
Y = parY;
Width = parWidth;
Height = parHeight;
}
void Draw() {
if (Saturation > 250) if (Saturation > 500) stroke(color(Hue,0,Brightness)); else stroke(color(Hue,Saturation - (Saturation - 250) * 2,Brightness)); else stroke(color(Hue,Saturation,Brightness));
if (Saturation > 250) if (Saturation > 500) fill(color(Hue,0,Brightness)); else fill(color(Hue,Saturation - (Saturation - 250) * 2,Brightness)); else fill(color(Hue,Saturation,Brightness));
rect(X, Y, Width, Height);
}
}
I just realized that it is just that my graphics card does not support OPENGL 2.0

Rotate Bitmap pixels

I'm trying to rotate a Bitmap where the pixels are stored in an Array int pixels[]. I got the following method:
public void rotate(double angle) {
double radians = Math.toRadians(angle);
double cos, sin;
cos = Math.cos(radians);
sin = Math.sin(radians);
int[] pixels2 = pixels;
for (int x = 0; x < width; x++)
for (int y = 0; y < height; y++) {
int centerx = this.width / 2, centery = this.height / 2;
int m = x - centerx;
int n = y - centery;
int j = (int) (m * cos + n * sin);
int k = (int) (n * cos - m * sin);
j += centerx;
k += centery;
if (!((j < 0) || (j > this.width - 1) || (k < 0) || (k > this.height - 1)))
try {
pixels2[(x * this.width + y)] = pixels[(k * this.width + j)];
} catch (Exception e) {
e.printStackTrace();
}
}
pixels = pixels2;
}
But it just gives me crazy results. Does anyone know where the error is?
The line
int[] pixels2 = pixels;
is supposed to copy the array, but you are just copying the reference to it. Use pixels.clone(). In fact, you just need a new, empty array, so new int[pixels.lenght] is enough. In the end you need System.arraycopy to copy the new content into the old array.
There are other problems in your code -- you are mixing up rows and columns. Some expressions are written as though the image is stored row by row, others as if column by column. If row-by-row (my assumption), then this doesn't make sense: x*width + y. It should read y*width + x -- you are skipping y rows down and then moving x columns to the right. All in all, I have this code that works OK:
import static java.lang.System.arraycopy;
public class Test
{
private final int width = 5, height = 5;
private int[] pixels = {0,0,1,0,0,
0,0,1,0,0,
0,0,1,0,0,
0,0,1,0,0,
0,0,1,0,0};
public Test rotate(double angle) {
final double radians = Math.toRadians(angle),
cos = Math.cos(radians), sin = Math.sin(radians);
final int[] pixels2 = new int[pixels.length];
for (int x = 0; x < width; x++)
for (int y = 0; y < height; y++) {
final int
centerx = this.width / 2, centery = this.height / 2,
m = x - centerx,
n = y - centery,
j = ((int) (m * cos + n * sin)) + centerx,
k = ((int) (n * cos - m * sin)) + centery;
if (j >= 0 && j < width && k >= 0 && k < this.height)
pixels2[(y * width + x)] = pixels[(k * width + j)];
}
arraycopy(pixels2, 0, pixels, 0, pixels.length);
return this;
}
public Test print() {
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++)
System.out.print(pixels[width*y + x]);
System.out.println();
}
System.out.println();
return this;
}
public static void main(String[] args) {
new Test().print().rotate(-45).print();
}
}
public void render(float nx, float ny, float nz, float size, float rotate) {
int wid = (int) ((width - nz) * size);
int hgt = (int) ((height - nz) * size);
if (wid < 0 || hgt < 0) {
wid = 0;
hgt = 0;
}
for (int x = 0; x < wid; x++) {
for (int y = 0; y < hgt; y++) {
double simple = Math.PI;
int xp = (int) (nx +
Math.cos(rotate) * ((x / simple) - (wid / simple) / 2) + Math
.cos(rotate + Math.PI / 2)
* ((y / simple) - (hgt / simple) / 2));
int yp = (int) (ny + Math.sin(rotate)
* ((x / simple) - (wid / simple) / 2) + Math.sin(rotate
+ Math.PI / 2)
* ((y / simple) - (hgt / simple) / 2));
if (xp + width < 0 || yp + height < 0 || xp >= Main.width
|| yp >= Main.height) {
break;
}
if (xp < 0
|| yp < 0
|| pixels[(width / wid) * x + ((height / hgt) * y)
* width] == 0xFFFF00DC) {
continue;
}
Main.pixels[xp + yp * Main.width] = pixels[(width / wid) * x
+ ((height / hgt) * y) * width];
}
}
}
This is only a new to rotating for me, but the process of this is that of a normal rotation. It still needs much fixing -- it's inefficient and slow. But in a small program, this code works. I'm posting this so you can take it, and make it better. :)

Categories