JList is not updated within a worker thread model - java

Withing a worker thread, Java runs my methods and in one of the methods, a JList is filled. Problem is that, when I run the program, the JList is not getting updated however by debugging with Netbeans, the list gets updated properly!!
How that can be justified?
The code looks like
public class TheFrame extends javax.swing.JFrame {
public TheFrame() {
theFile = new ExcelFile();
initComponents();
}
#SuppressWarnings("unchecked")
private void initComponents() {
model = new DefaultListModel();
effectList = new javax.swing.JList<>();
effectList.setModel(model);
pack();
}
/* worker threads is here */
private ExcelFile theFile;
private DefaultListModel<String> model;
private javax.swing.JList<String> effectList;
}
The implementation of worker is
private void Load(JFileChooser fc, int i)
{
/* i is an identifier which shows which button has been pressed */
/* stuffs for creating a please wait window */
SwingWorker<Void, Void> worker = new SwingWorker<Void, Void>() {
#Override
protected Void doInBackground() throws InterruptedException {
if ( i == 1 ) {
List< String > ls = theFile.updateEffectList();
for (int i = 0; i < ls.size(); i++) {
// The following line works fine in the debug mode
// but By running the project, it will be empty
model.addElement(ls.get(i));
}
effectList.setVisible(true);
}
return null;
}
#Override
protected void done() {
loading.dispose(); // this is the please wait window
}
};
worker.addPropertyChangeListener(new PropertyChangeListener() {
#Override
public void propertyChange(PropertyChangeEvent evt) {
//System.out.println(evt.getPropertyName());
Object value = evt.getNewValue();
if (value instanceof SwingWorker.StateValue) {
SwingWorker.StateValue state = (SwingWorker.StateValue) value;
switch (state) {
case DONE: {
try {
worker.get();
} catch (InterruptedException | ExecutionException ex) {
JOptionPane.showMessageDialog(null, "Failed");
ex.printStackTrace();
}
}
break;
}
}
}
});
worker.execute();
loading.setVisible(true); // this is the please wait window
}
There are some discussions about that but I didn't got my answer there.

Here a Minimal, Complete, and Verifiable example (maybe not that minimal)!
I also urge you to study the SwingWorker's documentation and see the Swing's Threading Policy.
import java.awt.BorderLayout;
import java.awt.Cursor;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import java.util.concurrent.ExecutionException;
import javax.swing.DefaultListModel;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JList;
import javax.swing.JScrollPane;
import javax.swing.SwingUtilities;
import javax.swing.SwingWorker;
public class TheFrame {
public static void main(String[] args) {
new TheFrame();
}
private JFrame frame;
private JList<String> list;
private DefaultListModel<String> model;
private JButton load;
private TheFrame() {
SwingUtilities.invokeLater(this::initGUI);
}
private void initGUI() {
// runs on EDT
model = new DefaultListModel<>();
list = new JList<>(model);
// for testing
load = new JButton("Load");
load.addActionListener(ev -> load());
frame = new JFrame();
frame.setLayout(new BorderLayout());
frame.add(new JScrollPane(list), BorderLayout.CENTER);
frame.add(load, BorderLayout.SOUTH);
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
frame.setSize(400, 300);
frame.validate();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
private void load() {
// runs on EDT
frame.setCursor(Cursor.getPredefinedCursor(Cursor.WAIT_CURSOR));
SwingWorker<Void, String> worker = new SwingWorker<Void, String>() {
#Override
protected Void doInBackground() throws Exception {
// runs on worker Thread
List<String> ls = updateList();
for (String string : ls) {
simulateDelay(200);
publish(string);
}
return null;
}
#Override
protected void process(List<String> chunks) {
// runs on EDT
for (String string : chunks) {
model.addElement(string);
}
}
#Override
protected void done() {
// runs on EDT
try {
get(); // check for Exceptions
} catch (InterruptedException | ExecutionException ex) {
ex.printStackTrace();
} finally {
frame.setCursor(Cursor.getDefaultCursor());
}
}
};
worker.execute();
}
// generate some sample data
private List<String> updateList() {
simulateDelay(500);
List<String> data = Arrays.asList("a", "b", "c", "d", "e", "f", "g");
Collections.shuffle(data); // just fun.. erh, testing
return data;
}
// for testing only, do not use this in production/real code
private static void simulateDelay(long delay) {
try {
Thread.sleep(delay);
} catch (#SuppressWarnings("unused") InterruptedException ignored) {
}
}
}

Related

Wait for long-running operation and show popup

Is it possible to wait for a method (say METHOD1) to finish, but if it is running longer than X secs, call another method until METHOD1 returns?
Some pseudocode:
method1();
startCountdown(1000); // time in millis
while (method1() still running) {
method2(); // shows a popup with spinner (Swing/AWT)
}
I guess, it must be done with concurrency, but I am not used to concurrent programming. So, I have no idea how to start.
The UI framework used is Swing/AWT.
So, the basic idea would be to use a combination of a SwingWorker and a Swing Timer.
The idea is if the Timer triggers before the SwingWorker is DONE, you execute some other workflow, otherwise you stop the Timer, for example...
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.beans.PropertyChangeEvent;
import java.beans.PropertyChangeListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.SwingWorker;
import javax.swing.Timer;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
JFrame frame = new JFrame();
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private JLabel label;
private JButton startButton;
boolean hasCompleted = false;
public TestPane() {
setLayout(new GridBagLayout());
GridBagConstraints gbc = new GridBagConstraints();
gbc.gridwidth = GridBagConstraints.REMAINDER;
label = new JLabel("Waiting for you");
startButton = new JButton("Start");
add(label, gbc);
add(startButton, gbc);
startButton.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
startButton.setEnabled(false);
startWork();
}
});
}
#Override
public Dimension getPreferredSize() {
return new Dimension(400, 400);
}
protected void startWork() {
label.setText("Something wicked this way comes");
// You could build an isoloated workflow, which allowed you to pass
// three targets, the thing to be executed, the thing to be
// executed if time run over and the thing to be executed when
// the task completed (all via a single interface),
// but, you get the idea
Timer timer = new Timer(2000, new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
if (hasCompleted) {
return;
}
label.setText("Wickedness is a bit slow today");
}
});
timer.setRepeats(false);
SomeLongRunningOperation worker = new SomeLongRunningOperation();
worker.addPropertyChangeListener(new PropertyChangeListener() {
#Override
public void propertyChange(PropertyChangeEvent evt) {
switch (worker.getState()) {
case DONE:
hasCompleted = true;
timer.stop();
label.setText("All is done");
startButton.setEnabled(true);
break;
}
}
});
worker.execute();
timer.start();
}
}
public class SomeLongRunningOperation extends SwingWorker<Void, Void> {
#Override
protected Void doInBackground() throws Exception {
Thread.sleep(5000);
return null;
}
}
}
Play around with the timings to see what different effects you get.
Why use a SwingWorker? Because it has it's own state callbacks, which makes it easier to deal with
As I said in my comments, you could distill the workflow down into a re-usable concept, something like...
public class TimedTask<V> {
public static interface Task<V> {
public V execute() throws Exception;
}
public static interface TimedTaskListener<V> extends EventListener {
public void taskIsTakingLongThenExepected(TimedTask task);
public void taskDidComplete(TimedTask task, V value);
}
private Task<V> task;
private TimedTaskListener<V> listener;
private V value;
private int timeOut;
private Timer timer;
private SwingWorker<V, Void> worker;
private boolean hasCompleted = false;
public TimedTask(int timeOut, Task<V> task, TimedTaskListener<V> listener) {
this.task = task;
this.listener = listener;
this.timeOut = timeOut;
}
public V getValue() {
return value;
}
public int getTimeOut() {
return timeOut;
}
protected Task<V> getTask() {
return task;
}
protected TimedTaskListener<V> getListener() {
return listener;
}
public void execute() {
if (timer != null || worker != null) {
return;
}
hasCompleted = false;
worker = new SwingWorker<V, Void>() {
#Override
protected V doInBackground() throws Exception {
value = task.execute();
return value;
}
};
worker.addPropertyChangeListener(new PropertyChangeListener() {
#Override
public void propertyChange(PropertyChangeEvent evt) {
switch (worker.getState()) {
case DONE:
hasCompleted = true;
timer.stop();
getListener().taskDidComplete(TimedTask.this, value);
break;
}
}
});
timer = new Timer(getTimeOut(), new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
if (hasCompleted) {
return;
}
getListener().taskIsTakingLongThenExepected(TimedTask.this);
}
});
timer.setRepeats(false);
worker.execute();
timer.start();
}
}
And then you could replace the startWork method in the first example with something like...
protected void startWork() {
label.setText("Something wicked this way comes");
TimedTask.Task<Void> task = new TimedTask.Task<Void>() {
#Override
public Void execute() throws Exception {
Thread.sleep(5000);
return null;
}
};
TimedTask<Void> timedTask = new TimedTask(2000, task, new TimedTask.TimedTaskListener<Void>() {
#Override
public void taskIsTakingLongThenExepected(TimedTask task) {
label.setText("Wickedness is taking it's sweet time");
}
#Override
public void taskDidComplete(TimedTask task, Void value) {
label.setText("Wickedness has arrived");
startButton.setEnabled(true);
}
});
timedTask.execute();
}
While SwingWorker is the appropriate tool for the job, for simple tasks you can get away with a Thread for the off-edt long task and a swing Timer to update the GUI:
import java.awt.*;
import javax.swing.*;
import javax.swing.Timer;
public class Main{
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLocationByPlatform(true);
frame.add(new TestPane());
frame.pack();
frame.setVisible(true);
}
}
class TestPane extends JPanel{
private static Dimension size = new Dimension(250, 100);
private final JLabel label;
private final JButton start;
private int counter;
private Timer timer;
public TestPane() {
setLayout(new BorderLayout(10, 10));
label = new JLabel("Click START to run long process", JLabel.CENTER);
add(label,BorderLayout.NORTH);
start = new JButton("START");
start.addActionListener(e-> start() );
add(start, BorderLayout.SOUTH);
}
private void start() {
start.setEnabled(false);
int processRunTime = 10;
int updateTime = 1; //if this value >= processRunTime update() is not invoked
counter = 1;
simulateLongProcessOf(processRunTime);
timer = new Timer(1000*updateTime, e->update(counter++));
label.setText("Long process started");
timer.start();
}
private void stop() {
label.setText("Long process ended");
timer.stop();
start.setEnabled(true);
}
#Override
public Dimension preferredSize() {
return size;
}
private void simulateLongProcessOf(int seconds){
Thread t1 = new Thread(()->{
try {
Thread.sleep(1000*seconds);
} catch (InterruptedException ex) {
ex.printStackTrace();
}finally {
SwingUtilities.invokeLater(()->stop());
}
});
t1.start();
}
private void update(int count){
label.setText("Update # "+ count+" : long process is running" );
}
}
I've struggled with this question before.
What I ended up doing was, creating a separate class that extends AsyncTask. Added an interface/listener to this class that returned my object. Right before I start my AsyncTask, I'll disable buttons and put up a loading spinner. Once the AsyncTask comes back, I'll do my processing and reenable the buttons and take down the loading spinner. Of coarse I'm doing a rest call in the example, but it can be applied to anything that takes awhile. The reason why this is a better option than a while loop is that it's won't be burning cycles checking conditions.
public class RestCall extends AsyncTask {
private Context mContext;
private static final String TAG = "RestCall";
private AsyncResponse mListener;
public RestCall(Context context, URL url, AsyncResponse listener) {
this.mListener = listener;
this.mContext = context;
this.url = url;
}
public interface AsyncResponse {
void processFinish(JSONArray results);
}
#Override
protected Object doInBackground(Object[] objects) {
Log.d(TAG, "doInBackground: Thread: " + Thread.currentThread().getName());
return getResultsInJSONArray(url);
}
private JSONArray getResultsInJSONArray(URL url) {
//Here is where you will be doing the bulk of the work
//Doing a rest call and
//Processing results to JSONArray
}
#Override
protected void onPostExecute(Object o) {
super.onPostExecute(o);
Log.d(TAG, "onPostExecute: Handing off Object");
mListener.processFinish((JSONArray) o);
}
Now in your original class you'll add the following to your class:
public class myClass
private restCall call;
Than create a listener from that interface you made. Then pass the results to a method.
restCall.AsyncResponse listener = results -> handleResults(results);
With the listener setup you can you can execute your AsyncTask.
//here is were you would throw up the loading bar.
call = new restCall(this, url, listener);
call.execute();
private void handleResults(JSONArray results){
//process what you need to
//take down loading bar
}

synchronize the jprogress bar

public class frame11 extends javax.swing.JFrame implements ActionListener,
PropertyChangeListener {
public String[] columnNames = { "Path",
"File Name",
"Size"};
public Object[][] data ;
int isJPEG (String s) throws IOException
{ int c=0;//not jpeg
if ( (s.endsWith(".JPG")) || (s.endsWith(".JPEG"))||(s.endsWith(".jpeg"))||(s.endsWith(".jpg")))
{
c=1;//is jpeg
}
return c;
}
}
private void jButton1ActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_jButton1ActionPerformed
setCursor(Cursor.getPredefinedCursor(Cursor.WAIT_CURSOR));
JFileChooser fch = new JFileChooser("C:\\");
jProgressBar1.setValue(0);
jProgressBar1.setStringPainted(true);
jTextField1.setText(null);
jTextField2.setText(null);
jTextField4.setText(null);
jLabel7.setText(null);
data = new Object[15][3];
jTable2.setModel(new DefaultTableModel(data, columnNames));
fch.setFileSelectionMode(JFileChooser.DIRECTORIES_ONLY);
int ret = fch.showOpenDialog(null);
int apr=0;
if (ret==JFileChooser.APPROVE_OPTION)
{ apr=1;
jTextField1.setText(fch.getSelectedFile().toString());
setCursor(Cursor.getPredefinedCursor(Cursor.WAIT_CURSOR));
}
else jTextField1.setText("Nothing clicked!!!");
if (apr==1) {
jLabel7.setText("Wait Please, While searching ...");
task = new Task();
task.addPropertyChangeListener(this);
task.execute();
EventQueue.invokeLater(new Runnable() { // Added
#Override
public void run() {
File f = fch.getSelectedFile();
String s= f.getAbsolutePath();
int cnt;
int st=0;
Path myfile = Paths.get(s);
if(f.isDirectory()&& Files.isReadable(myfile)){
try {
st=st+CheckFiles(f);
cnt=count(f);
String ss=Integer.toString(cnt);
jTextField2.setText(ss);
jTextField4.setText(Integer.toString(st));
} catch (IOException ex) {
Logger.getLogger(frame1.class.getName()).log(Level.SEVERE, null, ex);
}
}
jLabel7.setText("Scanning Finished. Thanks for waiting ");
}
});
}
}//GEN-LAST:event_jButton1ActionPerformed
private Task task;
#Override
public void propertyChange(PropertyChangeEvent evt) {
if ("progress".equals(evt.getPropertyName())) {
int progress = (Integer) evt.getNewValue();
jProgressBar1.setValue(progress);
System.out.println("Property changed");
}
}
//#Override
public void actionPerformed(ActionEvent e) {
}
class Task extends SwingWorker<Void, Void> {
#Override
public Void doInBackground() {
Random random = new Random();
int progress = 0;
setProgress(0);
while (progress < 100) {
try {
Thread.sleep(random.nextInt(100));
} catch (InterruptedException ignore) {}
progress += random.nextInt(10);
setProgress(Math.min(progress, 100));
}
return null;
}
/*
* Executed in event dispatching thread
*/
#Override
public void done() {
Toolkit.getDefaultToolkit().beep();
setCursor(null);
}
}
I would like your help, I'm trying to scan my pc for JPEG images to count them. I have two problems, the first is that I'm using a jtable, but the results is never added until the program ends, and the progress bar isn't synchronized sometimes it ends before the program and sometimes after. please help me resolve these two problems and thank you.
You're using a SwingWorker in order to create a background thread -- good -- but you're making Swing calls directly from that background thread -- bad:
jProgressBar1.setValue(n);
Instead call setProgress(...) from within your SwingWorker, and add a PropertyChangeListener to the worker that listens for changes to the worker's "progress" bound property.
For examples:
How do I make my SwingWorker example work properly?
Cant get JProgressBar to update from SwingWorker class
JProgressBar Tutorial
For an example of an mcve that shows an example of use of a JProgressBar with a SwingWorker:
import java.awt.event.ActionEvent;
import java.awt.event.KeyEvent;
import java.beans.PropertyChangeEvent;
import java.beans.PropertyChangeListener;
import java.util.Random;
import java.util.concurrent.ExecutionException;
import javax.swing.*;
#SuppressWarnings("serial")
public class TestProgress2 extends JPanel {
private JProgressBar progressBar = new JProgressBar(0, 100);
private Action startBackgroundTaskAction = new StartBackgroundTaskAction();
public TestProgress2() {
progressBar.setStringPainted(true);
add(progressBar);
add(new JButton(startBackgroundTaskAction));
}
public void setActionEnabled(boolean enabled) {
startBackgroundTaskAction.setEnabled(enabled);
}
private class StartBackgroundTaskAction extends AbstractAction {
public StartBackgroundTaskAction() {
super("Start Background Task");
putValue(MNEMONIC_KEY, KeyEvent.VK_S);
}
#Override
public void actionPerformed(ActionEvent e) {
progressBar.setString(null);
progressBar.setValue(0);
setActionEnabled(false);
MyTask myTask = new MyTask();
myTask.addPropertyChangeListener(new MyTaskListener());
myTask.execute();
}
}
private class MyTaskListener implements PropertyChangeListener {
#Override
public void propertyChange(PropertyChangeEvent pcEvt) {
MyTask myTask = (MyTask) pcEvt.getSource();
if ("progress".equals(pcEvt.getPropertyName())) {
int progress = myTask.getProgress();
progressBar.setValue(progress);
}
if (pcEvt.getNewValue() == SwingWorker.StateValue.DONE) {
setActionEnabled(true);
progressBar.setString("Done");
try {
myTask.get();
} catch (InterruptedException e) {
e.printStackTrace();
} catch (ExecutionException e) {
e.printStackTrace();
}
}
}
}
private class MyTask extends SwingWorker<Void, Void> {
#Override
protected Void doInBackground() throws Exception {
Random random = new Random();
int progress = 0;
setProgress(0);
while (progress < 100) {
try {
Thread.sleep(random.nextInt(1000));
} catch (InterruptedException ignore) {}
progress += random.nextInt(10);
setProgress(Math.min(progress, 100));
}
return null;
}
}
private static void createAndShowGui() {
TestProgress2 mainPanel = new TestProgress2();
JFrame frame = new JFrame("TestProgress2");
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}

Pause and Resume SwingWorker.doInBackground()

I have a basic Swing UI with a single button marked "Play." When the button is pressed the label changes to "Pause". When the button is pressed now it changes to say "Resume."
On "Play" I am instantiating and executing a SwingWorker. What I would like is to be able to pause this thread (NOT cancel it) and resume it according to the button presses described above. However, I'd prefer not to resort to Thread.sleep() in doInBackground(). That seems a bit hackish. Is there any way for the thread running doInBackground to block?
Pause and Resume SwingWorker.doInBackground()
First of all you have to be sure the background task being performed can be paused, otherwise the question doesn't make sense. So let's say the task can be paused, then you might extend SwingWorker class and make your own pausable worker using a simple flag variable to control the background thread status: paused or not paused.
public abstract class PausableSwingWorker<K, V> extends SwingWorker<K, V> {
private volatile boolean isPaused;
public final void pause() {
if (!isPaused() && !isDone()) {
isPaused = true;
firePropertyChange("paused", false, true);
}
}
public final void resume() {
if (isPaused() && !isDone()) {
isPaused = false;
firePropertyChange("paused", true, false);
}
}
public final boolean isPaused() {
return isPaused;
}
}
Subclasses might check isPaused() status in order to efectively proceed with the task or not. For example:
PausableSwingWorker<Void, String> worker = new PausableSwingWorker<Void, String>() {
#Override
protected Void doInBackground() throws Exception {
while (!isCancelled()) {
if (!isPaused()) {
// proceed with background task
} else {
Thread.sleep(200); // Optional sleep to avoid check status continuously
}
}
return null;
}
};
You can also add a PropertyChangeListener to the worker and listen for paused property changes:
worker.addPropertyChangeListener(new PropertyChangeListener() {
#Override
public void propertyChange(PropertyChangeEvent evt) {
if ("paused".equals(evt.getPropertyName())) {
System.out.println("Old status: " + evt.getOldValue());
System.out.println("New status: " + evt.getNewValue());
}
}
});
Example (updated to make use of PropertyChangeListener)
Here is a complete example to play with. Please note that if worker is stopped then it cannot be paused nor resumed anymore.
import java.awt.BorderLayout;
import java.awt.FlowLayout;
import java.awt.event.ActionEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.beans.PropertyChangeEvent;
import java.beans.PropertyChangeListener;
import java.util.List;
import javax.swing.AbstractAction;
import javax.swing.Action;
import javax.swing.BorderFactory;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.JTextArea;
import javax.swing.SwingUtilities;
import javax.swing.SwingWorker;
public class Demo {
private void createAndShowGUI() {
final JTextArea textArea = new JTextArea(20, 50);
final PausableSwingWorker<Void, String> worker = new PausableSwingWorker<Void, String>() {
#Override
protected Void doInBackground() throws Exception {
while (!isCancelled()) {
if (!isPaused()) {
publish("Writing...");
} else {
Thread.sleep(200);
}
}
return null;
}
#Override
protected void process(List<String> chunks) {
String text = String.format("%s%n", chunks.get(chunks.size() - 1));
textArea.append(text);
}
};
worker.addPropertyChangeListener(new PropertyChangeListener() {
#Override
public void propertyChange(PropertyChangeEvent evt) {
if ("paused".equals(evt.getPropertyName())) {
String text = (Boolean)evt.getNewValue() ? "Paused..." : "Resumed...";
textArea.append(String.format("%s%n", text));
}
}
});
Action pause = new AbstractAction("Pause") {
#Override
public void actionPerformed(ActionEvent e) {
worker.pause();
}
};
Action resume = new AbstractAction("Resume") {
#Override
public void actionPerformed(ActionEvent e) {
worker.resume();
}
};
Action stop = new AbstractAction("Stop") {
#Override
public void actionPerformed(ActionEvent e) {
worker.cancel(true);
}
};
JPanel buttonsPanel = new JPanel(new FlowLayout(FlowLayout.CENTER));
buttonsPanel.add(new JButton(pause));
buttonsPanel.add(new JButton(resume));
buttonsPanel.add(new JButton(stop));
JPanel content = new JPanel(new BorderLayout(8, 8));
content.setBorder(BorderFactory.createEmptyBorder(8, 8, 8, 8));
content.add(new JScrollPane(textArea), BorderLayout.CENTER);
content.add(buttonsPanel, BorderLayout.SOUTH);
JFrame frame = new JFrame("Demo");
frame.setDefaultCloseOperation(JFrame.DO_NOTHING_ON_CLOSE);
frame.addWindowListener(new WindowAdapter() {
#Override
public void windowClosing(WindowEvent e) {
if (!worker.isDone()) {
worker.cancel(true);
}
e.getWindow().dispose();
}
});
frame.add(content);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
worker.execute();
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
new Demo().createAndShowGUI();
}
});
}
abstract class PausableSwingWorker<K, V> extends SwingWorker<K, V> {
private volatile boolean isPaused;
public final void pause() {
if (!isPaused() && !isDone()) {
isPaused = true;
firePropertyChange("paused", false, true);
}
}
public final void resume() {
if (isPaused() && !isDone()) {
isPaused = false;
firePropertyChange("paused", true, false);
}
}
public final boolean isPaused() {
return isPaused;
}
}
}

Good way to set/refresh information with thread in java swing app

I'm not a Java programmer and I'm not sure if what I'm doing is correct or not, or if exist a better way to do this.
I'm making a swing Java app with multi-threading.
I have many swing component (textfield, texarea, label, list, ...) which are set and refresh with many threads.
For all my component I use something like the code below (it's just a tiny example) for set/refresh it.
Is Main.mainUI.setThumbLbl(image); for set/refresh my component a good way or not ? (I use something like this in other threads for all component)
And is there another better way to do this ?
Main :
public class Main {
public static MyMainUI mainUI;
public static void main(String args[]) {
mainUI = new mainUI();
java.awt.EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
mainUI.setVisible(true);
}
});
}
}
Jframe :
public class MyMainUI extends JFrame {
private JLabel thumbLbl;
private JButton thumbBtn;
public MyMainUI(){
// add thumbLbl, thumBtn
...
thumBtn.addMouseListener(new MouseAdapter() {
#Override
public void mouseReleased(MouseEvent evt) {
new MyThread().start();
}
});
}
public void setThumbLbl(final Image image) {
SwingUtilities.invokeLater(new Thread() {
#Override
public void run() {
thumbLbl.setIcon(new ImageIcon(image.getScaledInstance(thumbLblDim.width,
thumbLblDim.height, Image.SCALE_DEFAULT)));
}
});
}
}
Thread :
public class MyThread extends Thread {
#Override
public void run() {
//Get image from web server
...
Main.mainUI.setThumbLbl(image);
}
}
NB: I wrote this sample code in a text editor very quickly, maybe there are some mistakes but it's not what I'm asking for ^^.
NB2: Sorry for my bad English.
An example of what I meant is something like this:
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import java.beans.PropertyChangeEvent;
import java.beans.PropertyChangeListener;
import java.io.IOException;
import java.net.MalformedURLException;
import java.net.URL;
import java.util.concurrent.ExecutionException;
import javax.imageio.ImageIO;
import javax.swing.*;
public class Main {
private static void createAndShowGui() {
JFrame frame = new JFrame("Main");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(new MyMainUI());
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}
#SuppressWarnings("serial")
class MyMainUI extends JPanel {
public static final String IMG_URL_PATH = "http://duke.kenai.com/Oracle/OracleStrat.png";
private static final int PREF_W = 900;
private static final int PREF_H = 650;
private JLabel thumbLbl = new JLabel();
private JButton thumbBtn = new JButton("Get Image");
public MyMainUI() {
thumbBtn.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent arg0) {
thumbBtn.setEnabled(false);
final ImageDownloader imgDownLoader = new ImageDownloader(IMG_URL_PATH);
imgDownLoader.execute();
imgDownLoader.addPropertyChangeListener(new ImgDownLoaderListener(imgDownLoader));
}
});
JPanel btnPanel = new JPanel();
btnPanel.add(thumbBtn);
setLayout(new BorderLayout());
add(new JScrollPane(thumbLbl), BorderLayout.CENTER);
add(btnPanel, BorderLayout.PAGE_END);
}
#Override
public Dimension getPreferredSize() {
return new Dimension(PREF_W, PREF_H);
}
private class ImgDownLoaderListener implements PropertyChangeListener {
ImageDownloader imgDownLoader;
public ImgDownLoaderListener(ImageDownloader imgDownLoader) {
this.imgDownLoader = imgDownLoader;
}
#Override
public void propertyChange(PropertyChangeEvent evt) {
// swing worker is done
if (evt.getNewValue().equals(SwingWorker.StateValue.DONE)) {
thumbBtn.setEnabled(true);
try {
ImageIcon icon = imgDownLoader.get();
if (icon != null) {
thumbLbl.setIcon(icon);
}
} catch (InterruptedException e) {
e.printStackTrace();
} catch (ExecutionException e) {
e.printStackTrace();
}
}
}
}
}
class ImageDownloader extends SwingWorker<ImageIcon, Void> {
private String imageUrlPath;
public ImageDownloader(String imageUrlPath) {
this.imageUrlPath = imageUrlPath;
}
#Override
protected ImageIcon doInBackground() throws Exception {
try {
URL imgUrl = new URL(imageUrlPath);
BufferedImage img = ImageIO.read(imgUrl);
return new ImageIcon(img); // return the ImageIcon
} catch (MalformedURLException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
return null; // or return null if an error occurs
}
}
The background worker thread in this example has no knowledge about the structure of the GUI. All it does is download an image -- that's it, and then the GUI which listens for completion with a PropertyChangeListener gets the image by calling get() on the worker, and decides what it wants to do with it.

how can i solve this error

This is the complete code :
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.lang.Thread;
class jProgressBar {
JProgressBar pb;
JButton start;
int i;
jProgressBar() {
buildGUI();
hookUpEvents();
}
public void buildGUI() {
JFrame fr=new JFrame("Progress Bar");
JPanel p=new JPanel();
p.setLayout(new FlowLayout(FlowLayout.CENTER));
JPanel barPanel=new JPanel();
barPanel.setLayout(new GridLayout(2,0,50,50));
pb=new JProgressBar(0,10);
start=new JButton("Start Demo");
fr.add(p);
barPanel.add(start);
barPanel.add(pb);
p.add(barPanel);
fr.setSize(500,500);
fr.setVisible(true);
}
public void hookUpEvents() {
start.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent ae) {
try {
Runnable r=new Runnable() {
public void run() {
action(ae); // LINE 39
}
};
Thread th=new Thread(r);
th.start();
} catch(Exception exc) {
System.out.println(exc);
}
}
});
}
public void action(ActionEvent ae) {
start.setVisible(false);
try {
Runnable rp=new Runnable() {
public void run() {
i++;
pb.setValue(i);
try {
Thread.sleep(2000);
} catch(Exception exc) {
System.out.println(exc);
}
if(i==5) {
pb.setString("Half Done!");
}
else if(i==10) {
pb.setString("Completed!");
}
}
};
Thread th=new Thread(rp);
th.start();
} catch(Exception exc) {
System.out.println(exc);
}
}
public static void main(String args[]) {
new jProgressBar();
}
}
This is the error produced on cmd:
d:\UnderTest>javac jProgressBar.java
jProgressBar.java:39: local variable ae is accessed from within inner class; needs to be declared fina
l
action(ae);
^
1 error
What is this error and how can I solve this error?
Declare the variable ae as final:
public void actionPerformed(final ActionEvent ae) {
This means that it cannot be assigned a new value, which should be fine according to your current code.
a very nice example for SwingWorker
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.util.ArrayList;
public class SwingWorkerExample extends JFrame implements ActionListener {
private static final long serialVersionUID = 1L;
private final JButton startButton, stopButton;
private JScrollPane scrollPane = new JScrollPane();
private JList listBox = null;
private DefaultListModel listModel = new DefaultListModel();
private final JProgressBar progressBar;
private mySwingWorker swingWorker;
public SwingWorkerExample() {
super("SwingWorkerExample");
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
getContentPane().setLayout(new GridLayout(2, 2));
startButton = makeButton("Start");
stopButton = makeButton("Stop");
stopButton.setEnabled(false);
progressBar = makeProgressBar(0, 99);
listBox = new JList(listModel);
scrollPane.setViewportView(listBox);
getContentPane().add(scrollPane);
//Display the window.
pack();
setVisible(true);
}
//Class SwingWorker<T,V> T - the result type returned by this SwingWorker's doInBackground
//and get methods V - the type used for carrying out intermediate results by this SwingWorker's
//publish and process methods
private class mySwingWorker extends javax.swing.SwingWorker<ArrayList<Integer>, Integer> {
//The first template argument, in this case, ArrayList<Integer>, is what s returned by doInBackground(),
//and by get(). The second template argument, in this case, Integer, is what is published with the
//publish method. It is also the data type which is stored by the java.util.List that is the parameter
//for the process method, which recieves the information published by the publish method.
#Override
protected ArrayList<Integer> doInBackground() {
//Returns items of the type given as the first template argument to the SwingWorker class.
if (javax.swing.SwingUtilities.isEventDispatchThread()) {
System.out.println("javax.swing.SwingUtilities.isEventDispatchThread() returned true.");
}
Integer tmpValue = new Integer(1);
ArrayList<Integer> list = new ArrayList<Integer>();
for (int i = 0; i < 100; i++) {
for (int j = 0; j < 100; j++) { //find every 100th prime, just to make it slower
tmpValue = FindNextPrime(tmpValue.intValue());
//isCancelled() returns true if the cancel() method is invoked on this class. That is the proper way
//to stop this thread. See the actionPerformed method.
if (isCancelled()) {
System.out.println("SwingWorker - isCancelled");
return list;
}
}
//Successive calls to publish are coalesced into a java.util.List, which is what is received by process,
//which in this case, isused to update the JProgressBar. Thus, the values passed to publish range from
//1 to 100.
publish(new Integer(i));
list.add(tmpValue);
}
return list;
}//Note, always use java.util.List here, or it will use the wrong list.
#Override
protected void process(java.util.List<Integer> progressList) {
//This method is processing a java.util.List of items given as successive arguments to the publish method.
//Note that these calls are coalesced into a java.util.List. This list holds items of the type given as the
//second template parameter type to SwingWorker. Note that the get method below has nothing to do with the
//SwingWorker get method; it is the List's get method. This would be a good place to update a progress bar.
if (!javax.swing.SwingUtilities.isEventDispatchThread()) {
System.out.println("javax.swing.SwingUtilities.isEventDispatchThread() + returned false.");
}
Integer percentComplete = progressList.get(progressList.size() - 1);
progressBar.setValue(percentComplete.intValue());
}
#Override
protected void done() {
System.out.println("doInBackground is complete");
if (!javax.swing.SwingUtilities.isEventDispatchThread()) {
System.out.println("javax.swing.SwingUtilities.isEventDispatchThread() + returned false.");
}
try {
//Here, the SwingWorker's get method returns an item of the same type as specified as the first type parameter
//given to the SwingWorker class.
ArrayList<Integer> results = get();
for (Integer i : results) {
listModel.addElement(i.toString());
}
} catch (Exception e) {
System.out.println("Caught an exception: " + e);
}
startButton();
}
boolean IsPrime(int num) { //Checks whether a number is prime
int i;
for (i = 2; i <= num / 2; i++) {
if (num % i == 0) {
return false;
}
}
return true;
}
protected Integer FindNextPrime(int num) { //Returns next prime number from passed arg.
do {
if (num % 2 == 0) {
num++;
} else {
num += 2;
}
} while (!IsPrime(num));
return new Integer(num);
}
}
private JButton makeButton(String caption) {
JButton b = new JButton(caption);
b.setActionCommand(caption);
b.addActionListener(this);
getContentPane().add(b);
return b;
}
private JProgressBar makeProgressBar(int min, int max) {
JProgressBar progressBar1 = new JProgressBar();
progressBar1.setMinimum(min);
progressBar1.setMaximum(max);
progressBar1.setStringPainted(true);
progressBar1.setBorderPainted(true);
getContentPane().add(progressBar1);
return progressBar1;
}
private void startButton() {
startButton.setEnabled(true);
stopButton.setEnabled(false);
System.out.println("SwingWorker - Done");
}
#Override
public void actionPerformed(ActionEvent e) {
if ("Start" == null ? e.getActionCommand() == null : "Start".equals(e.getActionCommand())) {
startButton.setEnabled(false);
stopButton.setEnabled(true);
// Note that it creates a new instance of the SwingWorker-derived class. Never reuse an old one.
(swingWorker = new mySwingWorker()).execute(); // new instance
} else if ("Stop" == null ? e.getActionCommand() == null : "Stop".equals(e.getActionCommand())) {
startButton.setEnabled(true);
stopButton.setEnabled(false);
swingWorker.cancel(true); // causes isCancelled to return true in doInBackground
swingWorker = null;
}
}
public static void main(String[] args) {
// Notice that it kicks it off on the event-dispatching thread, not the main thread.
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
SwingWorkerExample swingWorkerExample = new SwingWorkerExample();
}
});
}
}
There are some counterproductive issues present.
Swing is single-thread based, and all actions must be done on the EDT. For that reason, your JProgressBar doesn't update correctly. See also Concurrency in Swing.
Don't use Thread.sleep(int) in Swing, and certainly not in an action listener.
By using Runnable, it is possible to update JProgressBar; but as mentioned, the method must be run from invokeLater().
For that, SwingWorker would be better, as shown below and here.
import java.awt.Dimension;
import java.awt.Toolkit;
import java.awt.Window;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.beans.PropertyChangeEvent;
import java.beans.PropertyChangeListener;
import javax.swing.*;
public class TestProgressBar {
private static void createAndShowUI() {
JFrame frame = new JFrame("TestProgressBar");
frame.getContentPane().add(new TestPBGui().getMainPanel());
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public static void main(String[] args) {
java.awt.EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
createAndShowUI();
}
});
}
private TestProgressBar() {
}
}
class TestPBGui {
private JPanel mainPanel = new JPanel();
public TestPBGui() {
JButton yourAttempt = new JButton("Your attempt to show Progress Bar");
JButton myAttempt = new JButton("My attempt to show Progress Bar");
yourAttempt.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
yourAttemptActionPerformed();
}
});
myAttempt.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
myAttemptActionPerformed();
}
});
mainPanel.add(yourAttempt);
mainPanel.add(myAttempt);
}
private void yourAttemptActionPerformed() {
Window thisWin = SwingUtilities.getWindowAncestor(mainPanel);
JDialog progressDialog = new JDialog(thisWin, "Uploading...");
JPanel contentPane = new JPanel();
contentPane.setPreferredSize(new Dimension(300, 100));
JProgressBar bar = new JProgressBar(0, 100);
bar.setIndeterminate(true);
contentPane.add(bar);
progressDialog.setContentPane(contentPane);
progressDialog.pack();
progressDialog.setLocationRelativeTo(null);
Task task = new Task("Your attempt");
task.execute();
progressDialog.setVisible(true);
while (!task.isDone()) {
}
progressDialog.dispose();
}
private void myAttemptActionPerformed() {
Window thisWin = SwingUtilities.getWindowAncestor(mainPanel);
final JDialog progressDialog = new JDialog(thisWin, "Uploading...");
JPanel contentPane = new JPanel();
contentPane.setPreferredSize(new Dimension(300, 100));
final JProgressBar bar = new JProgressBar(0, 100);
bar.setIndeterminate(true);
contentPane.add(bar);
progressDialog.setContentPane(contentPane);
progressDialog.pack();
progressDialog.setLocationRelativeTo(null);
final Task task = new Task("My attempt");
task.addPropertyChangeListener(new PropertyChangeListener() {
#Override
public void propertyChange(PropertyChangeEvent evt) {
if (evt.getPropertyName().equalsIgnoreCase("progress")) {
int progress = task.getProgress();
if (progress == 0) {
bar.setIndeterminate(true);
} else {
bar.setIndeterminate(false);
bar.setValue(progress);
progressDialog.dispose();
}
}
}
});
task.execute();
progressDialog.setVisible(true);
}
public JPanel getMainPanel() {
return mainPanel;
}
}
class Task extends SwingWorker<Void, Void> {
private static final long SLEEP_TIME = 4000;
private String text;
public Task(String text) {
this.text = text;
}
#Override
public Void doInBackground() {
setProgress(0);
try {
Thread.sleep(SLEEP_TIME);// imitate a long-running task
} catch (InterruptedException e) {
}
setProgress(100);
return null;
}
#Override
public void done() {
System.out.println(text + " is done");
Toolkit.getDefaultToolkit().beep();
}
}

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