I use a pretty much default newCachedThreadPool but I want to limit the thread creation so I create ExecutorService like this
new ThreadPoolExecutor(0, Runtime.getRuntime().availableProcessors() * 2,
60L, TimeUnit.SECONDS,
new SynchronousQueue<>());
After reading javadocs I expected it to work in way that when I submit Runnable, taskExecutor blocks when offering SynchronousQueue a new task, untill there is available thread to execute it and then a handoff occurs. Unfortunately after reaching the thread pool capacity and when all threads are busy, taskExecutor throws RejectedExecutionException. I know I can pass a RejectedExecutionHandler that will block, but I'm just suprise that it seems I have to. Can someone explain if it is really working as intended or am I doing something wrong?
This code reproduces my case:
public static void main(String[] args) {
ThreadPoolExecutor executor = new ThreadPoolExecutor(0, Runtime.getRuntime().availableProcessors() * 2,
60L, TimeUnit.SECONDS,
new SynchronousQueue<>());
while (true) {
executor.submit(() -> System.out.println("bla"));
}
}
This is in accordance with ThreadPoolExecutor API:
• If a request cannot be queued, a new thread is created unless this would exceed maximumPoolSize, in which case, the task will be rejected.
As to why SynchronousQueue does not block - because ThreadPoolExecutor uses queue.offer() instead of put()
SynchronousQueue doesn't block until something takes the waiting element because offer is used. It just fails to add the element to the queue. The blocking queue part is the take method, which blocks until an element is added.
SynchronousQueue<Integer> que = new SynchronousQueue<>();
System.out.println(que.offer(1));
Object lock = new Object();
synchronized(lock){
new Thread(()->{
synchronized(lock){
lock.notify();
}
try{
que.take();
}
catch(Exception e){}
}
).start();
lock.wait();
}
System.out.println(que.offer(1));
This example will output false, then maybe (slight race condition) true. The first add just fails because nobody is waiting to take the offered element.
Related
I am trying to figure out how can we correctly wait until a lock is released in another thread.
I think the code will explain better what do I mean:
myLock.lock();
sendSomewhereMyLock(myLock); //creates new threads inside
myLock.waitUntilReleasedByAnotherThread(60L, TimeUnit.SECONDS);
//do something after the lock is released
I thought that tryLock(long time, TimeUnit unit) is the method which I need, but Java docs says that the method will be executed immediately because the lock was acquired by current thread:
If the lock is available this method returns immediately with the
value true. If the lock is not available then the current thread
becomes disabled for thread scheduling purposes and lies dormant until
one of three things happens:
The lock is acquired by the current thread; or
Some other thread interrupts the current thread, and interruption of lock acquisition is supported; or
The specified waiting time elapses
What should I use then?
I think what you are looking for is a Condition
With that you can define a condition like workCompleted and have the initial thread check and wait on that condition.
final Condition workCompleted = myLock.newCondition();
//...
myLock.lock();
try {
final OtherThread otherThread = startOtherThread(myLock, workCompleted);
while (otherThread.completed() == false) {
workCompleted.await();
}
} finally {
myLock.unlock();
}
// other thread
doTheWork();
this.completed = true;
theLock.lock();
try {
workCompleted.signal();
} finally {
theLock.unlock();
}
There are several of such conditions pre-made in the concurrent package, some of them might match your requirements better than the simple example above.
I suggest CountDownLatch, which is designed exactly for this purpose:
A synchronization aid that allows one or more threads to wait until a set of operations being performed in other threads completes.
Example usage:
CountDownLatch latch = new CountDownLatch(1);
new Thread(() -> {
doSomething();
latch.countDown(); // Reaches 0, latch is released
}).start();
latch.await(60L, TimeUnit.SECONDS);
I'm new to java concurrency an would like to ask the following basic question. I'm creating a ThreadPoolExecutor for imporving performance as follows:
int n = Runtime.getRuntime().availableProcessors()
ExecutorService executor = Executors.newFixedThreadPool(n);
for( int i = 0; i < n; i++)
executor.execute(new Work());
After all thread in the thread pool have finished their tasks I need to shutdown the pool properly. I would tried this:
while(true){
if(executor.isTerminated()){
executor.shutdownNow();
break;
}
}
But I'm not sure about that because I think we waste a lot of processors resources to queriyng the executor for termination.
What is the right solution for that?
UPD: Runnable task:
public class Work implements Runnable{
private String sql;
public Work() {
//init sql
}
#Override
public void run() {
JdbcTemplate template = new JdbcTemplate(dataSource);
#SuppressWarnings("unchecked")
List<Integer> ints = template.queryForList(sql, Integer.class);
//Storing the list into a global cache
}
}
There seems to be something mystical around shutting down an ExecutorService.
From the documentation of shutdown():
Initiates an orderly shutdown in which previously submitted tasks are executed, but no new tasks will be accepted.
So all you have to do is to invoke shutdown() after you have submitted all your tasks, the exact time doesn’t matter. They don’t have to be completed at that time. The ThreadPoolExecutor will finish all tasks and then clean up all resources.
And it will do so regardless of whether you wait for it or not. So you don’t need to wait, just invoke shutdown() when you are confident that you will not submit new tasks, the rest will happen as soon as possible.
It says:
There are no guarantees beyond best-effort attempts to stop processing
actively executing tasks. For example, typical implementations will
cancel via Thread.interrupt(), so any task that fails to respond to
interrupts may never terminate.
http://docs.oracle.com/javase/7/docs/api/java/util/concurrent/ExecutorService.html#shutdownNow()
So use awaitTermination instead. And for threads that take time, use a boolean variable as volatile and check it if it is set outside.If set then exit etc. something like that
try {
executor = Executors.newSingleThreadExecutor();
future = executor.submit(task);
executor.shutdown();
executor.awaitTermination(5, TimeUnit.SECONDS);
}
finally {
if (Objects.nonNull(executor) && !executor.isTerminated()) {
LOGGER.error("cancelling all non-finished tasks");
}
if (Objects.nonNull(executor)) {
executor.shutdownNow();
LOGGER.info("shutdown finished");
}
}
This way you shutdown executor and waiting for 5 seconds to complete all tasks and then finally calling executor.shutdownNow() to completely kill the executor.
This is the best way to shutdown executor.
I am working on a multithreaded project in which I need to spawn multiple threads to measure the end to end performance of my client code, as I'm doing Load and Performance testing. So I created the below code which is using ExecutorService.
Below is the code with ExecutorService:
public class MultithreadingExample {
public static void main(String[] args) throws InterruptedException {
ExecutorService executor = Executors.newFixedThreadPool(20);
for (int i = 0; i < 100; i++) {
executor.submit(new NewTask());
}
executor.shutdown();
executor.awaitTermination(Long.MAX_VALUE, TimeUnit.DAYS);
}
}
class NewTask implements Runnable {
#Override
public void run() {
//Measure the end to end latency of my client code
}
}
Problem statement:
Now I was reading some article on the Internet. I found out there is ThreadPoolExecutor as well. So I got confused which one I should be using.
If I replace my above code from:
ExecutorService executor = Executors.newFixedThreadPool(20);
for (int i = 0; i < 100; i++) {
executor.submit(new NewTask());
}
to:
BlockingQueue<Runnable> threadPool = new LinkedBlockingQueue<Runnable>();
ThreadPoolExecutor tpExecutor = new ThreadPoolExecutor(20, 2000, 0L, TimeUnit.MILLISECONDS, threadPool);
tpExecutor.prestartAllCoreThreads();
for (int i = 0; i < 100; i++) {
tpExecutor.execute(new NewTask());
}
will this make any difference? I am trying to understand what is the difference between my original code using ExecutorService and the new code pasted using ThreadPoolExecutor. Some of my team mates said second one (ThreadPoolExecutor) is the right way to use.
Can anyone clarify this for me?
Here is the source of Executors.newFixedThreadPool:
public static ExecutorService newFixedThreadPool(int nThreads) {
return new ThreadPoolExecutor(nThreads, nThreads,
0L, TimeUnit.MILLISECONDS,
new LinkedBlockingQueue<Runnable>());
}
It internally uses ThreadPoolExecutor class with default configuration as you can see above. Now there are scenarios where default configuration is not suitable say instead of LinkedBlockingQueue a priority queue needs to be used etc. In such cases caller can directly work on underlying ThreadPoolExecutor by instantiating it and passing desired configuration to it.
then that will make any difference?
It will make your code more complicated for little benefit.
I am trying to understand what is the difference between my original code which is using ExecutorService and the new code, that I pasted which is using ThreadPoolExectuor?
Next to nothing. Executors creates a ThreadPoolExecutor to do the real work.
Some of my team mates said second one (ThreadPoolExecutor) is right way to use?
Just because it's more complicated doesn't mean it's the right thing to do. The designers provided the Executors.newXxxx methods to make life simpler for you and because they expected you to use those methods. I suggest you use them as well.
Executors#newFixedThreadPool(int nThreads)
ExecutorService executor = Executors.newFixedThreadPool(20);
is basically
return new ThreadPoolExecutor(20, 20,
0L, TimeUnit.MILLISECONDS,
new LinkedBlockingQueue<Runnable>());
2.
BlockingQueue<Runnable> threadPool = new LinkedBlockingQueue<Runnable>();
ThreadPoolExecutor tpExecutor = new ThreadPoolExecutor(20, 2000, 0L,
TimeUnit.MILLISECONDS, threadPool);
In the second case, you are just increasing the maxPoolSize to 2000, which I doubt you would need.
I believe one more advantage is with RejectionHandler. Correct me if wrong
In first example, You have created just 20 threads with below statement
ExecutorService executor = Executors.newFixedThreadPool(20);
In second example, you have set the thread limits range in between 20 to 2000
ThreadPoolExecutor tpExecutor = new ThreadPoolExecutor(20, 2000, 0L,
TimeUnit.MILLISECONDS,threadPool);
More threads are available for processing. But you have configured task queue as unbounded queue.
ThreadPoolExecutor would be more effective if you have customized many or all of below parameters.
ThreadPoolExecutor(int corePoolSize,
int maximumPoolSize,
long keepAliveTime,
TimeUnit unit,
BlockingQueue<Runnable> workQueue,
ThreadFactory threadFactory,
RejectedExecutionHandler handler)
RejectedExecutionHandler would be useful when you set max capacity for workQueue and number of tasks, which have been submitted to Executor are more than workQueue capacity.
Have a look at Rejected tasks section in ThreadPoolExecutor for more details.
After 2 days of GC out of memory exception, ThreadPoolExecutor saved my life. :)
As Balaji said,
[..] one more advantage is with RejectionHandler.
In my case I had a lot of RejectedExecutionException and specifying (as follow) the discard policy solved all my problems.
private ThreadPoolExecutor executor = new ThreadPoolExecutor(1, cpus, 1, TimeUnit.SECONDS, new SynchronousQueue<Runnable>(), new ThreadPoolExecutor.DiscardPolicy());
But be careful! It works only if you don't need to execute all the threads that you submit to the executor.
For further information about ThreadPoolExecutor take a look at Darren's answer
i'm new to this topic ... i'm using a ThreadPoolExecutor created with Executors.newFixedThreadPool( 10 ) and after the pool is full i'm starting to get a RejectedExecutionException .
Is there a way to "force" the executor to put the new task in a "wait" status instead of rejecting it and starting it when the pool is freed ?
Thanks
Issue regarding this
https://github.com/evilsocket/dsploit/issues/159
Line of code involved https://github.com/evilsocket/dsploit/blob/master/src/it/evilsocket/dsploit/net/NetworkDiscovery.java#L150
If you use Executors.newFixedThreadPool(10); it queues the tasks and they wait until a thread is ready.
This method is
public static ExecutorService newFixedThreadPool(int nThreads) {
return new ThreadPoolExecutor(nThreads, nThreads,
0L, TimeUnit.MILLISECONDS,
new LinkedBlockingQueue<Runnable>());
}
As you can see, the queue used is unbounded (which can be a problem in itself) but it means the queue will never fill and you will never get a rejection.
BTW: If you have CPU bound tasks, an optimal number of threads can be
int processors = Runtime.getRuntime().availableProcessors();
ExecutorService es = Executors.newFixedThreadPool(processors);
A test class which might illustrate the situation
public static void main(String... args) {
ExecutorService es = Executors.newFixedThreadPool(2);
for (int i = 0; i < 1000 * 1000; i++)
es.submit(new SleepOneSecond());
System.out.println("Queue length " + ((ThreadPoolExecutor) es).getQueue().size());
es.shutdown();
System.out.println("After shutdown");
try {
es.submit(new SleepOneSecond());
} catch (Exception e) {
e.printStackTrace(System.out);
}
}
static class SleepOneSecond implements Callable<Void> {
#Override
public Void call() throws Exception {
Thread.sleep(1000);
return null;
}
}
prints
Queue length 999998
After shutdown
java.util.concurrent.RejectedExecutionException: Task java.util.concurrent.FutureTask#e026161 rejected from java.util.concurrent.ThreadPoolExecutor#3e472e76[Shutting down, pool size = 2, active threads = 2, queued tasks = 999998, completed tasks = 0]
at java.util.concurrent.ThreadPoolExecutor$AbortPolicy.rejectedExecution(ThreadPoolExecutor.java:2013)
at java.util.concurrent.ThreadPoolExecutor.reject(ThreadPoolExecutor.java:816)
at java.util.concurrent.ThreadPoolExecutor.execute(ThreadPoolExecutor.java:1337)
at java.util.concurrent.AbstractExecutorService.submit(AbstractExecutorService.java:132)
at Main.main(Main.java:17)
It is very possible that a thread calls exit, which sets mStopped to false and shutdowns the executor, but:
your running thread might be in the middle of the while (!mStopped) loop and tries to submit a task to the executor which has been shutdown by exit
the condition in the while returns true because the change made to mStopped is not visible (you don't use any form of synchronization around that flag).
I would suggest:
make mStopped volatile
handle the case where the executor is shutdown while you are in the middle of the loop (for example by catching RejectedExecutionException, or probably better: shutdown your executor after your while loop instead of shutting it down in your exit method).
Building on earlier suggestions, you can use a blocking queue to construct a fixed size ThreadPoolExecutor. If you then supply your own RejectedExecutionHandler which adds tasks to the blocking queue, it will behave as described.
Here's an example of how you could construct such an executor:
int corePoolSize = 10;
int maximumPoolSize = 10;
int keepAliveTime = 0;
int maxWaitingTasks = 10;
ThreadPoolExecutor blockingThreadPoolExecutor = new ThreadPoolExecutor(
corePoolSize, maximumPoolSize,
keepAliveTime, TimeUnit.SECONDS,
new ArrayBlockingQueue<Runnable>(maxWaitingTasks),
new RejectedExecutionHandler() {
#Override
public void rejectedExecution(Runnable r, ThreadPoolExecutor executor) {
try {
executor.getQueue().put(r);
} catch (InterruptedException e) {
throw new RuntimeException("Interrupted while submitting task", e);
}
}
});
If I understand correctly, you have your ThreadPool created with fixed number of threads but you might have more tasked to be submitted to the thread pool. I would calcuate the keepAliveTime based on the request and set it dynamically. That way you would not have RejectedExecutionException.
For example
long keepAliveTime = ((applications.size() * 60) / FIXED_NUM_OF_THREADS) * 1000;
threadPoolExecutor.setKeepAliveTime(keepAliveTime, TimeUnit.MILLISECONDS);
where application is a collection of task that could be different every time.
That should solve your problem if you know average time the task take.
There's something odd about the implementation of the BoundedExecutor in the book Java Concurrency in Practice.
It's supposed to throttle task submission to the Executor by blocking the submitting thread when there are enough threads either queued or running in the Executor.
This is the implementation (after adding the missing rethrow in the catch clause):
public class BoundedExecutor {
private final Executor exec;
private final Semaphore semaphore;
public BoundedExecutor(Executor exec, int bound) {
this.exec = exec;
this.semaphore = new Semaphore(bound);
}
public void submitTask(final Runnable command) throws InterruptedException, RejectedExecutionException {
semaphore.acquire();
try {
exec.execute(new Runnable() {
#Override public void run() {
try {
command.run();
} finally {
semaphore.release();
}
}
});
} catch (RejectedExecutionException e) {
semaphore.release();
throw e;
}
}
When I instantiate the BoundedExecutor with an Executors.newCachedThreadPool() and a bound of 4, I would expect the number of threads instantiated by the cached thread pool to never exceed 4. In practice, however, it does. I've gotten this little test program to create as much as 11 threads:
public static void main(String[] args) throws Exception {
class CountingThreadFactory implements ThreadFactory {
int count;
#Override public Thread newThread(Runnable r) {
++count;
return new Thread(r);
}
}
List<Integer> counts = new ArrayList<Integer>();
for (int n = 0; n < 100; ++n) {
CountingThreadFactory countingThreadFactory = new CountingThreadFactory();
ExecutorService exec = Executors.newCachedThreadPool(countingThreadFactory);
try {
BoundedExecutor be = new BoundedExecutor(exec, 4);
for (int i = 0; i < 20000; ++i) {
be.submitTask(new Runnable() {
#Override public void run() {}
});
}
} finally {
exec.shutdown();
}
counts.add(countingThreadFactory.count);
}
System.out.println(Collections.max(counts));
}
I think there's a tiny little time frame between the release of the semaphore and the task ending, where another thread can aquire a permit and submit a task while the releasing thread hasn't finished yet. In other words, it has a race condition.
Can someone confirm this?
BoundedExecutor was indeed intended as an illustration of how to throttle task submission, not as a way to place a bound on thread pool size. There are more direct ways to achieve the latter, as at least one comment pointed out.
But the other answers don't mention the text in the book that says to use an unbounded queue and to
set the bound on the semaphore to be equal to the pool size plus the
number of queued tasks you want to allow, since the semaphore is
bounding the number of tasks both currently executing and awaiting
execution. [JCiP, end of section 8.3.3]
By mentioning unbounded queues and pool size, we were implying (apparently not very clearly) the use of a thread pool of bounded size.
What has always bothered me about BoundedExecutor, however, is that it doesn't implement the ExecutorService interface. A modern way to achieve similar functionality and still implement the standard interfaces would be to use Guava's listeningDecorator method and ForwardingListeningExecutorService class.
You are correct in your analysis of the race condition. There is no synchronization guarantees between the ExecutorService & the Semaphore.
However, I do not know if throttling the number of threads is what the BoundedExecutor is used for. I think it is more for throttling the number of tasks submitted to the service. Imagine if you have 5 million tasks that need to submit, and if you submit more then 10,000 of them you run out of memory.
Well you only will ever have 4 threads running at any given time, why would you want to try and queue up all 5 millions tasks? You can use a construct similar to this to throttle the number of tasks queued up at any given time. What you should get out of this is that at any given time there are only 4 tasks running.
Obviously the resolution to this is to use a Executors.newFixedThreadPool(4).
I see as much as 9 threads created at once. I suspect there is a race condition which causes there to be more thread than required.
This could be because there is before and after running the task work to be done. This means that even though there is only 4 thread inside your block of code, there is a number of thread stopping a previous task or getting ready to start a new task.
i.e. the thread does a release() while it is still running. Even though its the last thing you do its not the last thing it does before acquiring a new task.