I'm trying to print a call to superclass' constructor using KotlinPoet. My current (not compiling) output is:
open class NameOfASubclass : NameOfSuperclass {
}
In order to make my code compile I need to (somehow) either print
open class NameOfASubclass : NameOfSuperclass() {
}
or
open class NameOfASubclass : NameOfSuperclass {
constructor()
}
I cannot achieve it using KotlinPoet. Any ideas?
This is a bug. Here's the issue for it and here is the commit that fixes it.
There hasn't been a new release since this commit (16 of June), the last stable version is 0.3.0 (11th of June). Hopefully a new release is coming soon - there's been lots of work done since the previous one.
indeed in Kotlin Poet the problem is solved in v.0.4.0
Related
I've been searching around all over the internet to no avail. I am attempting to use Guava to get all the classes in a package of mine, but it is not behaving as intended. It always returns an empty set, making it impossible to do anything with the given results. Could there be a problem with System Variables, or some other road-block?
Here is some of my code.
String packageName = "me.travja.package";
ImmutableSet<ClassPath.ClassInfo> root = null;
try {
System.out.println(ClassPath.from(getClass().getClassLoader()));
root = ClassPath.from(getClass().getClassLoader()).getTopLevelClasses();//.getTopLevelClassesRecursive(packageName);
} catch (IOException e) {
e.printStackTrace();
}
for (ClassPath.ClassInfo info : root) {
System.out.println(info.getPackageName() + " -- " + info.getSimpleName());
}
It never hits the last sout because it's empty, but the one that prints the classpath prints 'com.google.common.reflect.ClassPath#33571c14' which isn't super useful. But to my knowledge, shouldn't that resemble more of my application's directory?
Thank you for your help with this. It's been bugging me for too long.
EDIT: I did some digging around. It seems that it works as intended if my file path doesn't contain a Space. I read a little that this used to be a problem with Guava in older versions, but I even tried using Maven and shading the latest version of Guava. Is there any way to fix this, or do I just have to be cautious that my file path never has a space in it?
After doing some more digging, one of the other dependencies that I was using had shaded an older version of Guava and that is what my code was using. As a result, it was broken. I used a decompiler so I could manually shade the ClassPath class from a newer Guava into my own code, and imported that. Works flawlessly now.
I am having the following problem:
I have an Enum that was originally declared with 5 elements.
public enum GraphFormat {
DOT,
GML,
PUML,
JSON,
NEO4J,
TEXT {
#Override
public String getFileExtension() {
return ".txt";
}
};
Now I need to add an additional element to it (NEO4J). When I run my code or try to debug it I am getting an exception because the value can't be found in the enum.
I am using IntelliJ as my IDE, and have cleaned the cache, force a rebuild, etc.. and nothing happens. When I look at the .class file created on my target folder, it also has the new element.
Any ideas on what could be causing this issue ?
I found my problem and want to share here what was causing it. My code was actually for a Maven plug-in which I was pointing to another project of mine to run it as a goal. However the pom.xml of my target test project was pointing to the original version of the plug-in instead of the one I am working on, and that version of course is outdated and does not include the new value. Thank you.
I am using java jinput library to read data from joypad, and I have trouble reloading Controllers, I use this to load them:
public Controller[] findStickControllers() {
ControllerEnvironment ce =
ControllerEnvironment.getDefaultEnvironment();
Controller[] cs = ce.getControllers();
System.out.println(cs.length); //test
ArrayList<Controller> sel = new ArrayList<>();
for (Controller c: cs) {
if(c.getType() == Type.STICK) {
sel.add(c);
}
}
return sel.toArray(new Controller[]{});
}
This works fine, but if I disconnect my controller, calling this will find it again, and vice versa (connecting it after the first check will not find it at all).
I have tried to put sleep before the fist lookup, with these results:
Controllers are acctually scanned when this method is called first time (not at start of the program)
When called again, this always returns same controllers as it returned for the first time.
First call will also write warning bellow
Even when controller is connected (and works), then disconnected (it will still find it though) and reconnected, it will not work
Warning from point 3: (didn't format well in the list)
WARNING: Found unknown Windows version: Windows 8
Attempting to use default windows plug-in.
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
I am using Win 8, and had same problem on Win 7. I had also tried this with mouse, same results.
How can I acctually reload controllers for the 2nd, 3rd, and so on time?
I encountered the same problem. The reason is that the actual hardware scan happens only once for each DefaultControllerEnvironment object. Since the only accessible instantiation is a singleton, it never does another scan.
A simple way to force a hardware scan is to create a new object, but neither the class nor the constructor are public. You can however work around this limitation by calling the constructor via reflection.
Rescan
private static ControllerEnvironment createDefaultEnvironment() throws ReflectiveOperationException {
// Find constructor (class is package private, so we can't access it directly)
Constructor<ControllerEnvironment> constructor = (Constructor<ControllerEnvironment>)
Class.forName("net.java.games.input.DefaultControllerEnvironment").getDeclaredConstructors()[0];
// Constructor is package private, so we have to deactivate access control checks
constructor.setAccessible(true);
// Create object with default constructor
return constructor.newInstance();
}
Usage
// Be aware that creating a new environment is fairly expensive
Controller[] controllers = createDefaultEnvironment().getControllers();
Remove Windows 8 Warnings
/**
* Fix windows 8 warnings by defining a working plugin
*/
static {
AccessController.doPrivileged(new PrivilegedAction<Object>() {
public Object run() {
String os = System.getProperty("os.name", "").trim();
if (os.startsWith("Windows 8")) { // 8, 8.1 etc.
// disable default plugin lookup
System.setProperty("jinput.useDefaultPlugin", "false");
// set to same as windows 7 (tested for windows 8 and 8.1)
System.setProperty("net.java.games.input.plugins", "net.java.games.input.DirectAndRawInputEnvironmentPlugin");
}
return null;
}
});
}
If you use the accepted answer, you might want to consider killing the thread that was spawned by the previous environment before setting a new one because it won't be cleaned up otherwise. You can do so by calling something like:
final Set<Thread> threadSet = Thread.getAllStackTraces().keySet();
for (final Thread thread : threadSet) {
final String name = thread.getClass().getName();
if (name.equals("net.java.games.input.RawInputEventQueue$QueueThread")) {
thread.interrupt();
try {
thread.join();
} catch (final InterruptedException e) {
thread.interrupt();
}
}
}
The warning is because the last time I updated that code windows 7 wasn't even out IIRC, I'll update it.
The controller reload is a feature that has been requested a number of times, but no-one deems it important enough to spend any time implementing it. If you submit a patch I'll take a look and see about committing it. Until someone finds it important enough to spend the time to write it, it's just a missing feature.
I had the same problem before.
I add the rescanning feature (for Windows back-end only) and post the patch on Java gaming forum but no ones seem interested in to integrate it.
So if you need it, apply my patch from here: http://www.java-gaming.org/topics/rescan-controllers/24782/msg/224604/view.html#msg224604
I'm trying to debug an java eclipse project with some problem!
I'm starting using CGLIB to make faster reflection calls using the index metod.
example
FastClass fastClass = FastClass.create(getClass());
int index = fastClass.getIndex("methodName", new Class[] { Object.class });
fastClass.invoke(index, this, new Object[] { obj } );
now when i try to put a breakpoint into a class that is called by fastreflection method this is the eclipse output.
I try to change compiler option on generate line number with no results.
I also upload an eclipse project (built with Juno version) that replicates the problem!!
http://www.filefactory.com/file/4zryz3gjgbyh/n/FastDebug.rar
Thanks!
I "resolved"(understand) the problem, but it is not a problem with Eclipse. When you launch
the program this line: FastClass.create(ReflectionTarget.class); ends up
creating an entirely new version of the compiled class removing all
non-essential stuff from the classfile to make it "fast" - that includes all
the line number / debug infos, which means the breakpoint cannot be set in it.
http://cglib.sourceforge.net/xref/net/sf/cglib/core/package-summary.html
There's no javadoc and you need to read the source but now i understand this is not a
problem but a feature of this method to make fast reflection!
My scenario is: One step in my jira workflow should have the ability to unschedule a task i.e. set a Fix Version to "None".
I noticed that I was not able to update fix version in a workflow post function - I don't know exactly why, but anyway I did implement a jira plugin to help me solve my problem but I know I'm going against jira structure (even java good coding practices :)). I am not sure if my implementation can cause problems, but indeed it is working in my jira instance 4.1.x.
How I've implemented a plugin to update fix version in a post function, 2 very similar ways:
public class BrandsclubPostFunctionUnschedule extends AbstractJiraFunctionProvider {
// Here I create an empty Collection to be the new value of FixVersion (empty because I need no version in Fix Version)
public void execute(Map transientVars, Map args, PropertySet ps) throws WorkflowException {
MutableIssue issue = this.getIssue(transientVars);
Collection<Version> newFixVersion = new ArrayList<Version>();
issue.setFixVersions(newFixVersion);
issue.store();
}
}
public class BrandsclubPostFunctionUnschedule extends AbstractJiraFunctionProvider {
// here I clear the Collection I got from "old" Fix Version and I have to set it again to make it work.
public void execute(Map transientVars, Map args, PropertySet ps) throws WorkflowException {
MutableIssue issue = this.getIssue(transientVars);
Collection fixVersions = issue.getFixVersions();
fixVersions.clear();
issue.setFixVersions(fixVersions);
issue.store();
}
}
I presume that a real solution should use classes like: ChangeItemBean, ModifiedValue, IssueChangeHolder - taking as example the updateValue methods from CustomFieldImpl (from jira source code, project: jira, package: com.atlassian.jira.issue.fields).
My point of publishing this here is:
Does anyone know how to implement a jira plugin containing a post function to change Fix Version correctly?
If you want to do it properly take a look in the code for
./jira/src/java/com/atlassian/jira/workflow/function/issue/UpdateIssueFieldFunction.java processField()
Postfunctions that take input parameters are not documented yet it seems. Other places to go for code are other open source plugins.
Atlassian has a tutorial on doing just about exactly what you want to do, here:
I do it like in this snippet:
List<GenericValue> genericValueList = issueManager.getIssues(issues);
versionManager.moveIssuesToNewVersion(genericValueList, lastVersion, newVersion);