simulating touch event on system android java - java

package net.xxxxxxxxxxxxxxxxx.muxic;
import android.app.Activity;
import android.app.KeyguardManager;
import android.content.ComponentName;
import android.content.Context;
import android.content.Intent;
import android.content.IntentFilter;
import android.hardware.input.InputManager;
import android.os.Bundle;
import android.os.SystemClock;
import android.support.v7.app.AppCompatActivity;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import android.widget.Toast;
import static android.app.Service.START_STICKY;
public class MainActivity extends AppCompatActivity {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
//System.out.println(isConnected(this));
setContentView(R.layout.activity_main);
if(isConnected(this)) {
//startActivity(new Intent("com.google.music"));
/*Intent i = new Intent(Intent.ACTION_MAIN);
i.addCategory(Intent.CATEGORY_HOME);
startActivity(i);*/
View view = (View) findViewById(R.id.layoutView);
KeyguardManager keyguardManager = (KeyguardManager)getSystemService(Activity.KEYGUARD_SERVICE);
KeyguardManager.KeyguardLock lock = keyguardManager.newKeyguardLock(KEYGUARD_SERVICE);
lock.disableKeyguard();
view.setOnTouchListener(new View.OnTouchListener()
{
public boolean onTouch(View v, MotionEvent event)
{
Toast toast = Toast.makeText(
getApplicationContext(),
"View touched",
Toast.LENGTH_LONG
);
toast.show();
return true;
}
});
// Obtain MotionEvent object
long downTime = SystemClock.uptimeMillis();
long eventTime = SystemClock.uptimeMillis() + 100;
float x = 0.0f;
float y = 0.0f;
// List of meta states found here: developer.android.com/reference/android/view/KeyEvent.html#getMetaState()
int metaState = 0;
MotionEvent motionEvent = MotionEvent.obtain(
downTime,
eventTime,
MotionEvent.ACTION_UP,
x,
y,
metaState
);
// Dispatch touch event to view
view.dispatchTouchEvent(motionEvent);
}
}
#Override
public boolean onTouchEvent(MotionEvent e) {
// MotionEvent reports input details from the touch screen
// and other input controls. In this case, you are only
// interested in events where the touch position changed.
float x = e.getX();
float y = e.getY();
Log.d("[DEBUG]", "X: " + x + "Y: " + y);
return true;
}
public void fox(View v){
Log.d("[DEBUG]", "X: " + v.getPivotX() + ", Y: " + v.getPivotY());
}
public static boolean isConnected(Context context) {
Intent intent = context.registerReceiver(null, new IntentFilter("android.hardware.usb.action.USB_STATE"));
return intent.getExtras().getBoolean("connected");
}
}
What I want to Achieve
Main goal is to be able to check if the user is connected to a device, if TRUE then redirect the user to HOME in which there is a widget waiting to be a pressed. Afterwards fire an event that will automatically touch the widget to start playing the music.
NOTE: The music part is done by a separate app. That's why I have the app redirect to HOME (Triggered/Redirected through intent.) and then execute the button press at X: (coordinate X here) and Y: (coordinate Y here).
I don't care if I have to root, sign with platform key, and all that since I will be the only one that will be using it.
What have I done?
Searched google for over an hour. Found a bunch of tutorials, but most of them are outdated and is not noob proof. However, the code below is in fact from other stackoverflow questions. (Since what I did was simply google what I needed to do, and started mashing them together in hopes that it would work.)
Looked at StackOverflow for answers about Simulating Touch Events, Touch Events android, MotionEvent for android java, Signing app with system permission for touch event, etc.
NOTE: As mentioned most of the stuff I've seen are old (2010-2014). Since when I tried to find the system_signature, it was not in the directory mentioned in another stackoverflow question. If you guys could just give me a small pointer, that'd be really helpful!
EXTRA: I'm also having issue with making it check every X second if the 'connected' status has changed. If it has don't do anything until it's connected again. (I believe this is done through background service thing. As per said just give me a proper name to google and I'll do my own research, or if you give me a definite answer that'd be helpful too.) [NOT NEEDED, but would be cool.]
IMAGE UI
Widget UI - Hopefully this will help you get an idea of what I'm trying to press.

Related

Google Street view + device tilting

I'm trying to add an activity as a feature to an app I'm building where, the API will return a lat long, and with this lat long I will load google street view. Which with the movement of the device, will rotate the 360 degree angle of the position. I'm struggling on the movement part of the device. Using your fingers on the screen you can rotate. I wonder if anyone can point me in the right direction in getting the device movement to affect the position of the street view?
The code I have so far is:
import android.support.v4.app.FragmentActivity;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.util.Log;
import com.google.android.gms.maps.OnStreetViewPanoramaReadyCallback;
import com.google.android.gms.maps.StreetViewPanorama;
import com.google.android.gms.maps.StreetViewPanoramaFragment;
import com.google.android.gms.maps.StreetViewPanoramaOptions;
import com.google.android.gms.maps.StreetViewPanoramaView;
import com.google.android.gms.maps.model.LatLng;
import com.google.android.gms.maps.model.StreetViewPanoramaCamera;
import com.google.android.gms.maps.model.StreetViewPanoramaLocation;
public class MainActivity extends FragmentActivity
implements OnStreetViewPanoramaReadyCallback {
private static final String TAG = MainActivity.class.getSimpleName();
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
StreetViewPanoramaFragment streetViewPanoramaFragment =
(StreetViewPanoramaFragment) getFragmentManager()
.findFragmentById(R.id.streetviewpanorama);
streetViewPanoramaFragment.getStreetViewPanoramaAsync(this);
}
#Override
public void onStreetViewPanoramaReady(final StreetViewPanorama panorama) {
final long duration = 1000;
float tilt = 30;
float bearing = 90;
final StreetViewPanoramaCamera camera = new StreetViewPanoramaCamera.Builder()
.zoom(panorama.getPanoramaCamera().zoom)
.bearing(bearing)
.tilt(tilt)
.build();
panorama.setPosition(new LatLng(52.208818, 0.090587));
panorama.setStreetNamesEnabled(false);
panorama.setZoomGesturesEnabled(false);
panorama.setOnStreetViewPanoramaChangeListener(new StreetViewPanorama.OnStreetViewPanoramaChangeListener() {
#Override
public void onStreetViewPanoramaChange(StreetViewPanoramaLocation streetViewPanoramaLocation) {
if (streetViewPanoramaLocation != null) {
panorama.animateTo(camera, duration);
}
Log.d(TAG, "TESTINGGGGGGGGGG");
}
});
}
}
I'm not sure given your question, so comment if i'm wrong but it seems you're able to rotate through this instruction
panorama.animateTo(camera, duration);
and you're moving to a specific location using the "camera" variable you built before.
So, if i understand correctly what you are trying to do, you have to check for mobilephone sensors (accelerometer & position) to get the motion then apply the correct motion to the panorama. Take a look at android sensor documentation in order to get the proper listeners (or how to register a sensor usage) then build the correct camera object according to the acceleration registered by the phone (left acceleration -> rotating left, right acceleration --> rotating right).
If you need a code example i'd suggest you to look this question which has some other links to help you using sensors and getting more doc.
If this does not help, comment and/or clarify the question.

Android bugs on device. What should I do to fix them? [closed]

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Want to improve this question? Update the question so it focuses on one problem only by editing this post.
Closed 8 years ago.
Improve this question
In my application I noticed these three things:
-The back button is enabled when going from one activity to another enabling the user to click on back to the original activity. The problem is I don't want the user to click on Back at a certain point in my application. I don't want to disable the back button completely in my application, only when one intent is called. How can I do that?
-I noticed something strange... when a toast notification pops up in my application all is well until I exit my application. When I exit my application, some of the toast notifications are residual and are popping outside of my application. Is there a reason for that? Did I miss something in the activity lifecycle to handle the cancellation of toasts at a certain point?
Lastly, this one is rather tough to solve. How do I lock my screen so that when the user rotates the device, that the activity doesn't not get called again and the asynctask can still resume without starting over again?
Thanks a lot for your time. Just curious why these things happen and what should I look into?
Here's my code:
//Main Activity.java
package com.example.Patient_Device;
import android.app.Activity;
import android.app.ProgressDialog;
import android.content.Context;
import android.content.Intent;
import android.database.sqlite.SQLiteDatabase;
import android.os.AsyncTask;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import java.io.*;
public class MainActivity extends Activity {
//fields
private ProgressDialog progressBar;
private Context context;
/**
* Called when the activity is first created.
*/
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.start_setup);
//Set the context
context = this;
//Initialize the start setup button and add an onClick event listener to the button
final Button start_setup_button = (Button) findViewById(R.id.start_setup_button);
start_setup_button.setOnClickListener(new View.OnClickListener() {
public void onClick(View view) {
//Executes the AsyncTask
new RetrieveInfoTask().execute();
//Instantiates the intent to launch a new activity
Intent myIntent = new Intent(MainActivity.this, RetrieveInfoActivity.class);
MainActivity.this.startActivity(myIntent);
}
});
}
public class RetrieveInfoTask extends AsyncTask<Void, Void, Void> {
//Called on the UI thread to execute progress bar
#Override
protected void onPreExecute() {
super.onPreExecute();
progressBar = new ProgressDialog(context);
progressBar.setIndeterminate(true);
progressBar.setCancelable(false);
progressBar.setMessage(MainActivity.this.getString(R.string.retrieve_info));
progressBar.show();
}
//Methods that retrieves information from the user device. This is performed in the Background thread
private void retrieveInfo() {
try {
//Reading the drawable resource line by line
String str="";
StringBuffer buf = new StringBuffer();
InputStream is = MainActivity.this.getResources().openRawResource(R.drawable.user_info);
BufferedReader reader = new BufferedReader(new InputStreamReader(is));
if (is!=null) {
while ((str = reader.readLine()) != null) {
buf.append(str + "\n" );
}
}
is.close();
} catch (Exception e) {
e.printStackTrace();
}
}
//doInBackground calls retrieveInfo() to perform action in Background
#Override
protected Void doInBackground(Void... params) {
retrieveInfo();
return null;
}
//When the background task is done, dismiss the progress bar
#Override
protected void onPostExecute(Void result) {
if (progressBar!=null) {
progressBar.dismiss();
}
}
}
}
//RetrieveInfoActivity.java
package com.example.Patient_Device;
import android.app.Activity;
import android.content.BroadcastReceiver;
import android.content.Context;
import android.content.Intent;
import android.content.IntentFilter;
import android.content.res.Resources;
import android.os.BatteryManager;
import android.os.Bundle;
import android.util.Log;
import android.widget.TextView;
import android.widget.Toast;
public class RetrieveInfoActivity extends Activity {
private static String TAG = "RetrieveInfoActivity";
private Context context;
String fileLastSync = "09-18-2014 03:47 PM";
#Override
public void onCreate(Bundle savedInstanceState) {
context = this;
super.onCreate(savedInstanceState);
setContentView(R.layout.retrieve_info);
//Once the new activity is launched, the setup is complete
Toast.makeText(getApplicationContext(), "Setup Complete!",
Toast.LENGTH_LONG).show();
//Gets the 'last synced' string and sets to datetime of the last sync
Resources resources = context.getResources();
String syncString = String.format(resources.getString(R.string.last_sync), fileLastSync);
//Dynamically sets the datetime of the last sync string
TextView lastSyncTextView = ((TextView) findViewById(R.id.last_sync) );
lastSyncTextView.setText(syncString);
//calls registerReceiver to receive the broadcast for the state of battery
this.registerReceiver(this.mBatInfoReceiver,new
IntentFilter(Intent.ACTION_BATTERY_CHANGED));
}
private BroadcastReceiver mBatInfoReceiver = new BroadcastReceiver() {
#Override
public void onReceive(Context arg0, Intent intent) {
//Battery level
int level = intent.getIntExtra("level", 0);
//Dynamically sets the value of the battery level
TextView batteryTextView = ((TextView) findViewById(R.id.battery) );
batteryTextView.setText("Battery Level: " + String.valueOf(level)+ "%");
//If the battery level drops below 25%, then announce the battery is low
//TODO: Add 25 to constants file.
if(level < 25) {
Toast.makeText(getApplicationContext(), "Low Battery!",
Toast.LENGTH_LONG).show();
}
//Plugged in Status
int plugged = intent.getIntExtra(BatteryManager.EXTRA_PLUGGED, -1);
//Battery Status
int status = intent.getIntExtra(BatteryManager.EXTRA_STATUS, -1);
//If the device is charging or contains a full status, it's charging
boolean isCharging = status == BatteryManager.BATTERY_STATUS_CHARGING ||
status == BatteryManager.BATTERY_STATUS_FULL;
//If the device isCharging and plugged in, then show that the battery is charging
if(isCharging && plugged == BatteryManager.BATTERY_PLUGGED_AC || plugged == BatteryManager.BATTERY_PLUGGED_USB) {
Toast.makeText(getApplicationContext(), "Charging.." + String.valueOf(level)+ "%",
Toast.LENGTH_LONG).show();
}else{
Toast.makeText(getApplicationContext(), "Unplugged!",
Toast.LENGTH_LONG).show();
}
}
};
#Override
public void onDestroy() {
try {
super.onDestroy();
unregisterReceiver(this.mBatInfoReceiver);
}
catch (Exception e) {
Log.e(RetrieveInfoctivity.TAG, getClass() + " Releasing receivers-" + e.getMessage());
}
}
}
//StartSetupActivity.java
import android.app.Activity;
import android.content.Intent;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
public class StartSetupActivity extends Activity {
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
}
}
//FragmentsActivity.java
import android.app.Fragment;
import android.os.Bundle;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
public class FragmentsActivity extends Fragment{
#Override
public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) {
return inflater.inflate(R.layout.main, container, false);
}
}
First of all whenever you want to disable back press just override onBackPressed() method and remove super. like this:
#Override
public void onBackPressed() {
//super.onBackPressed();
}
Second you'r using application context to show toast. use activity context.
Toast.makeText(this or YourActivity.this, "Setup Complete!", Toast.LENGTH_LONG).show();
Third just add this attribute into your manifest class. This will avoid recrating your activity when orientation change
android:configChanges="orientation"
I'll answer these in order:
Back Button
You can override onBackPressed in your Activity and determine if you want to consume it or let Android process it.
#Override
public void onBackPressed()
{
// Set this how you want based on your app logic
boolean disallowBackPressed = false;
if (!disallowBackPressed)
{
super.onBackPressed();
}
}
Toasts
Toasts are enqueued with the Notification Manager. If you show multiple Toasts in a row, they get queued up and shown one at a time until the queue is empty.
Locking Orientation For Activity
Use android:screenOrientation="landscape" or android:screenOrientation="portrait" on your activity element in your manifest to lock the orientation.
I think that these questions should be asked separately, because the answer in detail to every item of your question is too long, but I hope this helps:
-The back button is enabled when going from one activity to another enabling the user to click on back to the original activity. The
problem is I don't want the user to click on Back at a certain point
in my application. I don't want to disable the back button completely
in my application, only when one intent is called. How can I do that?
You can override the onBackPressed on the activities you don't want the user to go back.
#Override
public void onBackPressed() {
//Leave it blank so it doesn't do anything
}
-I noticed something strange... when a toast notification pops up in my application all is well until I exit my application. When I exit my
application, some of the toast notifications are residual and are
popping outside of my application. Is there a reason for that? Did I
miss something in the activity lifecycle to handle the cancellation of
toasts at a certain point?
I think that the reason behind that is that toast go into a que, and are showed in order, even if the app is no longer visible.
Lastly, this one is rather tough to solve. How do I lock my screen so
that when the user rotates the device, that the activity doesn't not
get called again and the asynctask can still resume without starting
over again?
For this, you can use the following code in your manifest
android:configChanges="orientation|screenSize"/>
However this is NOT recommended by google, I suggest you read the following link to get a little more information on how to handle orientation changes:
http://developer.android.com/guide/topics/resources/runtime-changes.html

How to Identify pressing the volume button for a specified time period in android

Using this android application I want to identify whether someone has pressed the volume up button or volume down button for more than 2 seconds. This is what I have implemented so far.
MainActivity.java file
package com.example.hardwarebuttton2;
import android.os.Bundle;
import android.app.Activity;
import android.util.Log;
import android.view.KeyEvent;
import android.view.Menu;
import android.widget.Toast;
public class MainActivity extends Activity {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}
#Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
if(keyCode==KeyEvent.KEYCODE_VOLUME_DOWN && event.getEventTime()>2000){
Toast.makeText(getBaseContext(), "volume down button pressed for 2 seconds", Toast.LENGTH_SHORT).show();
return true;
}
if(keyCode==KeyEvent.KEYCODE_VOLUME_UP && event.getEventTime()>2000){
Toast.makeText(getBaseContext(), "volume up button pressed for 2 seconds", Toast.LENGTH_SHORT).show();
return true;
}
return super.onKeyDown(keyCode, event);
}
}
What this code does is without counting 2 seconds it gives the output , as soon an I press the volume up or down button. So , what is the problem with this code. If anyone can tell me how to solve this issue I highly appreciate it.
event.getEventTime returns the time of the up or down, not the time since the last event. What you want to do is store the event time when you see a down, and when you see an up subtract that stored value from the event time. That gives you the elapsed time. If the elapsed time is more than 2 seconds, then do whatever it is you want to do.

Android: addProximityAlert LocationManager Method doesn't send Broadcast

I'm working on an Android Project where i'm using AddProximityAlert method, as you already know this method let you set a proximity alert for the location given by the position (latitude, longitude) and the given radius, and notify you if you are so close to it.
so i was working on that for three days ago and i was getting the same probleme again and again..
in bref: this is my simple code.
#MainActivity.java
package com.example.proximityalert;
import android.app.Activity;
import android.app.PendingIntent;
import android.content.Intent;
import android.content.IntentFilter;
import android.location.Location;
import android.location.LocationListener;
import android.location.LocationManager;
import android.os.Bundle;
import android.util.Log;
public class MainActivity extends Activity implements LocationListener {
LocationManager lm;
//Defining Latitude & Longitude
double lat=37.422006 ,long1=-122.084095;
//Defining Radius
float radius=1000;
//Intent Action
String ACTION_FILTER = "com.example.proximityalert";
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
//i'm registering my Receiver First
registerReceiver(new ProximityReciever(), new IntentFilter(ACTION_FILTER));
//i'm calling ther service Location Manager
lm=(LocationManager) getSystemService(LOCATION_SERVICE);
//for debugging...
lm.requestLocationUpdates(LocationManager.GPS_PROVIDER, 1000, 10, this);
//Setting up My Broadcast Intent
Intent i= new Intent(ACTION_FILTER);
PendingIntent pi = PendingIntent.getBroadcast(getApplicationContext(), -1, i, 0);
//setting up proximituMethod
lm.addProximityAlert(lat, long1, radius, -1, pi);
}
#Override
//just For debugging to See the distance between my actual position and the aproximit point
public void onLocationChanged(Location newLocation) {
Location old = new Location("OLD");
old.setLatitude(lat);
old.setLongitude(long1);
double distance = newLocation.distanceTo(old);
Log.i("MyTag", "Distance: " + distance);
}
#Override
public void onProviderDisabled(String arg0) {}
#Override
public void onProviderEnabled(String arg0) {}
#Override
public void onStatusChanged(String arg0, int arg1, Bundle arg2) {}
}
#ProximityReceiver.java
package com.example.proximityalert;
import android.content.BroadcastReceiver;
import android.content.Context;
import android.content.Intent;
import android.location.LocationManager;
import android.util.Log;
import android.widget.Toast;
public class ProximityReciever extends BroadcastReceiver {
#Override
public void onReceive(Context context, Intent intent) {
// Key for determining whether user is leaving or entering
String key = LocationManager.KEY_PROXIMITY_ENTERING;
//Gives whether the user is entering or leaving in boolean form
boolean state = intent.getBooleanExtra(key, false);
if(state){
// Call the Notification Service or anything else that you would like to do here
Log.i("MyTag", "Welcome to my Area");
Toast.makeText(context, "Welcome to my Area", Toast.LENGTH_SHORT).show();
}else{
//Other custom Notification
Log.i("MyTag", "Thank you for visiting my Area,come back again !!");
Toast.makeText(context, "Thank you for visiting my Area,come back again !!", Toast.LENGTH_SHORT).show();
}
}
}
*#the probleme is when i run the program , the BroadcastReceiver(ProximityReciever) never never called by the system even if i'm veryyy close to the proximit point, and even if the debugger shows me that distance between the two locations is < 1000m :/
I just figured out somthing about this topic and why the addProximityAlert sames to be not working, I'm sharing this with you because I noticed that some people asked the same question before and they don't get any answer!
The answer was just in front of me but i didn't pay attention to it, so when i was reading the Android officiel documentation (here) i saw this sentence "Due to the approximate nature of position estimation, if the device passes through the given area briefly, it is possible that no Intent will be fired"
what is that mean? it means when you are testing your app on the AVD and u send a gps coordinates(latitude, longitude) from the DDMS to AVD its really hard to
simulate the real aspect of a gps, (because in the first place u pick some point to be your proximPoint and just after that you choose anthor point very far from the proximPoint to see if its work) and thats not what it's happing with a real device.
so the solution is to test your app on a real device or with the DDMS try to change the coordiantes very slowly until you are in the zone wanted.

unable to get touched x and y positions back

I just started learning how to program for android and cant seem to get the x positions for when someone clicks on the screen to appear in log cat. (im using an emulator if that has to do with anything) when i do click on the screen nothing happens. Here is my program on startup i get no errors. also using a relative layout
package com.practice;
import android.app.Activity;
import android.os.Bundle;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnTouchListener;
public class PracticeActivity extends Activity implements OnTouchListener{
int touchX;
int touchY;
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
}
#Override
public boolean onTouch(View v, MotionEvent event) {
onTouchEvent(event);
touchX = (int) event.getX();
touchY = (int) event.getY();
Log.d( "MOUSE", String.valueOf(touchX) );
return true;
}
}
Your OnTouchListener won't get called until you register it with a view. For example:
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
// Find a view in the layout
View view = findViewById(android.id.content);
// register the listener
view.setOnTouchListener(this);
}
Try using Integer.toString(touchX) and return false instead of true, other than that your code seems fine.
Emulator do register the touch events.
Also there is a utility called as DDMS, located in the tools folder of the SDK. When your emulator is running, use this utility to get the graphical logcat. You can filter messages as well.

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