How to play a video in Slick2D? - java

So, last day, I've got a really disturbing problem... I tried all methods, all libraries I've founded, all things can be imagined, but it doesn't work....
Please, did someone know a simple method for play video in Slick2D ? (I know it's an outdated one but I really like this library :D)
Really, if anyone know it, it would be REALLY helpful.Thanks in advance :P
Here a list of what I've tried :
Xuggler (3.4), JMF, TWL, YUNPM (0.7x && 0.8x), vlcj (3.10.1)

There is no "easy way" doing this. Especially because the library isn't supported anymore and it is not intended to support that functionality. If you have the knowledge you might be able to integrate one of your solutions, for example vlcj but it definitly will not be simple.
Maybe there is a work around for you if it's a short video you could create an animation with a spritesheet.
As well you might be able to use JavaFX Media. It depends a little bit on your project and what you intend to do.

Related

How to read/send USB data in just plain Java?

Before answering, please read all of this so you don't miss any details.
I have been looking on the internet for days, and trying to look through the javadocs, but I cannot find the answer anywhere.
How can I get connected devices through USB by using the java API. I do not want to use any libraries as they aren't reliable enough for the purpose I am using it for.
How do USB java libraries do it, what Java API does it use to connect to USB devices?
I know it may be complicated to actually work with it, but it will still be very useful.
I did seen the use of File.getRoots(), but it just gives storage, like C:/, H:/, etc. I want to be able to communicate with any USB device, like mouses, keyboards, custom hardware, etc.
Also include examples of code as well. It helps a lot in understanding it better. Make sure to also get to the point, it helps by saving time.
Update: I still have no clue on how to start.
Update 2: I found something with javax.usb, is it part of the java api, when I do say java api, I mean stuff that is already with java and where you don't need to download anything but the JRE. I am not sure as if it was, I would think someone would of mentioned something about it here. Going to try to find more into it. I can't find anything on the official java-14 docs, so guessing not.
Update 3: Haven't found an answer yet. Everything is redirecting to usb4java, which has not been updated in a couple years, 3 years in fact. Which is actually one of the main reasons I don't want to use any external library as it might get abandoned and will cause some issues with my code in the future. Hopefully someone can help soon, I desperately need an answer and the internet is no help and everything seems to redirect to libraries, which again, I don't want.
Update 4: Still on the hunt for an answer, still haven't found anything useful.
Update 5: I am seeing that I have tons of uses to do this, but don't know how to do it from scratch.
Update 6: Still on the hunt for an answer. I have been looking hard but found nothing. Looking through the USB4JAVA library code has been proven to not help much. But, I am going to keep looking, hopefully I find something soon. Found something though, it's libusb, a C program that USB4JAVA uses. Even though I won't use Java libraries, I might just use C libraries for Java, if that makes sense.

Email-based sign-up in PlayJava

Now I am researching how to implement email-based sing-up in Play Java. However, I couldn't get any useful information, so can anyone tell me the information? In other words, can anyone show some links or the easy example of it?
This is the example written in Scala, but unfortunately I can't understand well, I am not familiar with Scala...
Any comment is welcome.
EDIT: Some people dislike this question. Maybe they think this is not a good question because I am supposed to reach some answers of this question.
However, in fact there seems to be no information that help me build email-based authentication when using Java. In Play Scala, you have many options. But I want to know how to realize it in Java, not Scala. So, this question is so meaning for some people who try to build a web app in Play Java.
You can do this using the Play Authenticate library: http://joscha.github.io/play-authenticate/

How to use SQLite with libgdx

I was wondering if anyone knows a good tutorial that explains how to use SQLite with libgdx. All the ones I have found don't explain it well and I'm having trouble figuring out how to use it. So if you know of one that explains everything decently please give me the link to it. Thanks in advance.
Notice that the extensions available won't work for multi-platform, at max you'll be able to support Android and Desktop. My advise is for you to create your own classes for methods for accessing info stored as files on the device trough the LibGDX File API. You won't get to use SQL and it will certainly take longer but you'll get try multi-platform support (if that is what you're looking too of course).
https://code.google.com/p/libgdx-users/wiki/SQLite
Try this, although it is rather a suggestion of implementation rather than a full blown tutorial.
A Libgdx user proposed an SQLite extension several months ago. Its definitely a work-in-progress, but might be a good place to get some ideas or borrow some code from: https://github.com/libgdx/libgdx/pull/222

Photo resizer using Java

I'm planning to make a simple Photo Resizer since I usually find myself having to resize huge images being sent to me. I know that there are a lot of online services and tools out there that already do this but I was thinking that it would be a good time to improve my Java and build something useful at the same time.
The problem is that I don't know where to start. I've looked around and mostly saw similar projects made in C# and C++.
Any tips on how to start this?
I did this some years ago to generate thumbnails. IIRC, you can use the ImageIO classes to read the image in as one format, and then write it back out as a different format/resolution.
edit: Oh, and here's Sun's tutorial on working with images. http://java.sun.com/docs/books/tutorial/2d/images/index.html

Java Implementation of Flash API

Just curious to see people's opinions:
Has anyone thought about implementing the Flash player API in Java? Controlling sprites, graphics, media, etc is so easy to do in Flash, it seems like it would only make sense to have a similar API in Java.
JFlash started an effort to do this. I do not know of any active project doing this, though.
See JavaFX

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