Strange Shader Loading Error LWJGL 3 - java

I have recently made a project using LWJGL 3 but have run into a wall. I have looked all over but cannot seem to figure out why calling GL20.glShaderSource(shaderId, shaderCode) and then subsiquently GL20.glCompileShader(shaderId) returns an error. The error that I receive makes it appear as though lwjgl cannot discern the path to the shader files:
LWJGL Version 3.1.2 build 13
java.lang.Exception: ERROR COMPILING SHADER CODE: VERTEX SHADER FAILED TO
COMPILE WITH THE FOLLOWING ERRORS:
ERROR: 0:1: ERROR(#132) SYNTAX ERROR: "/" PARSE ERROR
ERROR: ERROR(#273) 1 COMPILATION ERRORS. NO CODE GENERATED
at com.wilby.model.ShaderProgram.createShader(ShaderProgram.java:47)
at com.wilby.model.ShaderProgram.createVertexShader(ShaderProgram.java:24)
at com.wilby.Renderer.initialise(Renderer.java:62)
at com.wilby.Game.initialise(Game.java:46)
at com.wilby.Game.loop(Game.java:23)
at com.wilby.Main.run(Main.java:27)
at com.wilby.Main.main(Main.java:16)
However it still makes this error even when the files do not need any prefix to reach it. Like I say, I am completely stumped.
The link to my project is here.

I found the solution. You have to read the file and use that as the string in the shader source method. Facepalm.

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