When I start my application, the icon on the desktop looks like this:
I want to know if there is a way I can change that image to an image of my choosing?
frame.setIconImage(new ImageIcon(getClass().getResource("logo.png")).getImage()
This works when the image is in the same package as the class.
Note: It is better to have images in a resource folder
Give this a try.
frame.setIconImage(new ImageIO.read(new File("res/game.png")));
where res/game.png is the icon image you want to use
https://docs.oracle.com/javase/7/docs/api/javax/swing/ImageIcon.html#ImageIcon(java.lang.String)
https://docs.oracle.com/javase/tutorial/uiswing/components/frame.html
Related
I am building my application using Android Studio, this app can upload an image from raspberry to my emulator. It works fine. What I want to do now is uploading this image and showing it directly to the user without searching it in the gallery. I thought about creating another class and setting this image as a background image in my xml file, but this is too much like I have to create another class every time I want to upload an image from my raspberry.
Can someone help me please. Thank you
If I'm understanding your question correctly, you'd like to load an image from the Android filesystem into your app and display it to the user.
Drawable, Android's generalized image class, allows you to load from file via Drawable#createFromPath.
This SO question suggests Drawable#createFromPath doesn't work on paths beginning with file://, so depending on your use case you may want to precede that with Uri#parse/Uri#getPath.
Once you have a Drawable, you can display it in one of two ways: put an ImageView in your app and call its setImageDrawable method, or set the Drawable as your background image via View#setBackground (note that setBackground was only added in API 16 - in prior versions, you should call View#setBackgroundDrawable).
Putting all of this together, we end up with the following (untested):
private void loadImage(String imagePath) {
Uri imageUri;
String fullImagePath;
Drawable image;
ImageView imageDisplay;
imageUri = Uri.parse(imagePath);
fullImagePath = imageUri.getPath();
image = Drawable.createFromPath(fullImagePath);
imageDisplay = (ImageView) findViewById(R.id.imageDisplay);
/*if image is null after Drawable.createFromPath, this will simply
clear the ImageView's background */
imageDisplay.setImageDrawable(image);
/*if you want the image in the background instead of the foreground,
comment the line above and uncomment this bit instead */
//imageDisplay.setBackground(image);
}
You should be able to modify this to work with any View just by replacing imageDisplay's declared type with the appropriate View type and changing the cast on findViewById. Just make sure you're calling setBackground, not setImageDrawable, for a non-ImageView View.
I need to change the Jdialog box title bar icon. By default it uses a java coffee image.
I have searched in internet and used many codes
1. Image im = Toolkit.getDefaultToolkit().getImage("/org/qmon/generate/Images/JDialog -2.ico");
dialog.setIconImage(im);
2. Toolkit kit = Toolkit.getDefaultToolkit ();
Image img = kit.getImage ("/org/qmon/generate/Images/Create File Tag-16x16.png");
dialog.setIconImage(img);
nothing works properly.. Kindly help me.. Thanks in Advance
Firtsly, ico is not a support image format for Java.
The likely reason you're having issues with the second approach is that getImage is expecting a file reference and the image you seem to referencing looks like it's embedded (stored within your application)
Try using something more like...
Image img = kit.getImage (getClass().getResource("/org/qmon/generate/Images/Create File Tag-16x16.png"));
Instead.
Personally, I prefer ImageIO.read as it throws a IOException when something goes wrong...
Image img = ImageIO.read(getClass().getResource("/org/qmon/generate/Images/Create File Tag-16x16.png"));
But that's me...
You should also consider taking a look at Convert List<BufferedImage> to Image which demonstrates the use of ico file (from a 3rd party API) and setIconImages method
Image image = ImageIO.read(new URL(
"http://www.gravatar.com/avatar/f1d58f7932b6ae8027c4e1d84f440ffe?s=128&d=identicon&r=PG"));
dialog.setIconImage( image );
dialog.setVisible(true);
I am using this in my application and working fine
java.net.URL url = ClassLoader.getSystemResource("res/java.png");
ImageIcon icon = new ImageIcon(url);
JOptionPane.showMessageDialog(null, jep, "UroSync",JOptionPane.INFORMATION_MESSAGE, icon);
To improve what MadProgrammer has said, I met the problem and I solved it instantiating a JDialog but using the static class Toolkit method getDefaultToolkit().getImage(Image img).
JDialog dialog = new JDialog();
dialog.setIconImage(Toolkit.getDefaultToolkit().getImage(MyMainClass.class.getResource("/myIcon.png")));
To do that you need to add before the image into the build path of the Project.
so this is how my code looks in NetBeans:
and this is how it looks after I complied it
I think it has to do with this
ImageIcon background = new ImageIcon(getClass().getResource("/Graphics/BackgroundConcept.jpg"));
img = background.getImage();
I put all the picture in the src folder and it wont load BUT it load other picture for the title screen.
But I'm using this type of input
Image image=new ImageIcon(getClass().getResource("/Graphics/titleScreen.jpg")).getImage();
g.drawImage(image,0,0,this);
and
Image GameCredits=new ImageIcon(getClass().getResource("/Graphics/credits.gif")).getImage();
The problem is I'm not adding it to a JFrame.
It is long code so I'll post it in pastebucket, basically its moving the background images as I move.
It works in NetBeans but I needed a compiled version.
http://www.pastebucket.com/14192
I have 6 JButtons on my GUI all have images on it,
when I compile and run the code, all images on JButtons show up perfectly
but in runnable JAR file, images on JButtons are not showing up.. how do I fix this problem?
I used this method in my code to show icons on JButtons
ImageIcon SettingsIc = new ImageIcon("bin/images/settings.png");
jb1 = new JButton(SettingsIc);
jb1.setFocusPainted( false );
//jb1.setBorderPainted(false);
jb1.setContentAreaFilled(false);
This is how my GUI looks when I compile my code in Eclipse
This is how my GUI looks after executing Runnable JAR file
This (as pointed out by a number of people)
ImageIcon SettingsIc = new ImageIcon("bin/images/settings.png");
Suggests that you are trying to load the images from the bin/images off the file systems. This is a relative path from the execution point of your application.
ImageIcon won't complain if the file does not exist.
If possible, you are better off embedding the resources within your Jar file (it will make it easier to deploy) and use something like getClass().getResource("/bin/images/settings.png") to load the images.
If possible, you should try using ImageIO.read(URL) to load your images, it will throw an exception if the resource pointed to by the File/URL does not exist (or is invalid).
Just keep the jar and images in the same folder and
keep
ImageIcon icon = new ImageIcon("image.jpg");
in the code
I wrote a method in order to get icon for my swing:
public Icon getIcon(String iconName) {
Icon icon = null;
if(iconName.equals("NEXT")){
icon = new ImageIcon( getClass().getResource("resources/img/next.png" ) );
}
return icon;
}
but
icon = new ImageIcon( getClass().getResource("resources/img/next.png" ) );
goes in null pointer
I created a source folder "resources" and a folder "img" inside it with "next.png" icon
Where's the problem?
Thanks
For this to work, the resources folder should be in the same folder as the folder corresponding to the package of this.getClass(). To start from the root of the classpath, use getClass().getResource("/resources/img/next.png"). (with a leading /)
so, I found the right method:
public static ImageIcon getImageIcon(String iconName) {
ImageIcon imageIcon = null;
if(iconName.equals("DOWNLOAD")){
imageIcon = new ImageIcon(ImagesLocation.class.getResource("/img/download.png"));
}
return imageIcon;
}
with a "resources" source folder at the same level of the project and with an img folder inside (package styled)
ImagesLocation is a generic class containing this method
For those in need of help that have come across this page in Google - I wrote an answer in another StackOverflow question giving the best way to handle images in JAVA apps so that you can easily access the images for all image method types in Java:
This IS the best way to handle all images and icons in a JAR App.
Once you've zipped up all of your images and icons into its own JAR file - Configure your build path by adding the images JAR file into your libraries tab so that its now included in your classpath.
Then simply use the following 3x lines of code at the start of your constuctor to access any image you need for anything including a SystemTray image which doesn't accept the simple ImageIcon's as its main icon (weird I know). The 3x lines are:
URL iconUrl = this.getClass().getResource("/image-iconb.png");
Toolkit tk = this.getToolkit();
someimgicon = tk.getImage(iconUrl);
(someimgicon is just a constructor declared Image variable)
Now you can set a window icon as simply as:
setIconImage(someimgicon);
and at the same time use the same variable when setting the System TrayIcon by declaring:
trayIcon = new TrayIcon(someimgicon, "SystemTray Demo", popupMenu);
The above allows you to declare Images or ImageIcons easily and centrally without running the risk of not keeping image resources in the right place. It keeps it nice and tidy, with the JAR containing all your images automatically compiled at run time and distribution of your program.
As a bonus, once the JAR is registered in your classpath - you can keep adding any other images into the same JAR at any time without any fuss too - Everything just works and the added images are instantly available to your app.
Much better in my view.