I was going with the concept of upcasting and downcasting in java, which are also referred as widening and narrowing.
UpCasting (Widening) happens automatically from derived class to base class. i.e if it has a is-a relationship.
Downcasting has to be done explicitly for run time check.
Okay, I got the concept and everything. But, how its working in this case?
public class ObjPair {
Object first;
Object second;
public ObjPair(Object first, Object second) {
this.first = first;
this.second = second;
}
public Object getFirst() {
return first;
}
public Object getSecond() {
return second;
}
public static void main(String[] args) {
ObjPair objPair = new ObjPair("A",2.2); // Goes widning conversion
System.out.println(objPair.getFirst());
System.out.println(objPair.getSecond());
}
}
ObjPair objPair = new ObjPair("A",2.2);
This is going through upcast, String to object and Double to object and the state gets store in the objPair. Great..!!!
Now,when i do objPair.getFirst() and objPair.getSecond(). It returns me A and 2.2.
How does it remember the string and double, widening/upcast is supposed to remember the super-class states and methods.
How is it able to access sub-class types and values?
Casting of object references does not change the object. It simply allows assigning it into a reference of a different type. The object itself remains the same.
In your case, it needs two Object references, it checks compatibility (no problem there), and then the references are set in variables of type Object. The instances themselves do not change. If they have methods that override those of Object, then the overriding methods will be called.
Thus, when it comes to the part where it prints the object, it simply uses String.valueOf, which calls the object's toString() method. The instance accessed from the Object variables is actually a String object, and String overrides toString() to return itself. Double also overrides toString. These overrides are called, as the instance is still an instance of String and an instance of Double. Only the reference is Object.
Note that you also have a cast from double to Double there. This implicit boxing does change the object - it takes a primitive and creates a new Double from it.
If you simply test this code:
public class Main {
public Object first;
public Object second;
public static void main (String[] args){
Main a = new Main();
a.first = new String("foo");
a.second = 5;
System.out.println(a.first.getClass().toString());
}
}
It outputs class java.lang.String. You can see that it isn't stored as an Object. This is achieved through the use of metadata.
Keep in mind: the object in memory is what it is. If you create a Double object, then it is a Double object resembling the numerical value.
The fact that the variable that holds the reference uses a super type doesn't affect the object referenced to at all!
In your example, the auto-boxing create a Double object under the cover, andgetSecond() returns a reference to that Double object.
That is all there is to this.
Okay so here it is, lets take an example. You have a big square box,named Object and another small box. If you keep this small box inside your big box,all the properties of small box and big box are in the big box.
Then inside the small box,there are two sticks,you are labeling the first stick as 'A' and second as '2.2'.
Now the big box can see what is inside of small box. Now for that instant, the small box is having two sticks and labelled as the way they are.
(Rememeber the Object class is always the super class/parent of every classes in java).
Related
I would like to know what is the best practice to return 'updated' ArrayList?
For example, if I am adding in a new element, it seems that whether if I did or did not specify the return type (see the addNewA() and addNewB()), the ArrayList in my main() method will still be 'updated' nonetheless.
Should I or should I not specify the return type?
Currently in my client program, most of the methods, I have specified it as void (no return type) and while the overall program still does works as intended, thought I would like to get this clarified and make the necessary changes if necessary.
public class MyClient
{
public static ArrayList<Person> addNewA(ArrayList<Person> myArray)
{
Person jack = new Person("jack", 24);
myArray.add(jack);
return myArray;
}
public static void addNewB(ArrayList<Person> myArray)
{
Person ben= new Person("ben", 19);
myArray.add(ben);
}
public static void main(String[] args)
{
ArrayList<Person> personArray= new ArrayList();
addNewA(personArray); // will return me an array size of 1
addNewB(personArray); // will return me an array size of 2
}
}
In a case like this, you should not return the list and should make your method void.
Different languages have different conventions, but one of Java's is that methods that operate by modifying their arguments (or the object they're called on) should not return values. Returning a value implies to someone using your code that a different object is being returned, since otherwise there is no use in returning an object the caller already has1. A method that is void, on the other hand, couldn't possibly be returning a copied-and-extended list, so it's very clear that it's intended to operate by modifying the list that you give it in the first place.
(By the way, you should also just use List<Person>, and you should pay attention to the warning you get about using new ArrayList() instead of new ArrayList<>().)
1 There is a specific exception to this, called the fluent builder pattern, but it's not easily confused with general code like this.
In java (and most high level strict type languages) Objects are passed by reference and primitives passed by value.
When using the new keyword you create an object.
While primitives (like int, char, double ect) are passed by value (meaning that a copy of the value of the variable will be sent to the invoked function), Object types are passed by reference, meaning that the actual original object is passed to the function.
To sum up - since you are using object here (ArrayList), you don't need a return type since the original object is changing.
I started with java a couple of weeks ago. Before that i had multiple years working with c/c++ on embedded targets and with c# with UI Stuff on Win PCs.
I got this very simple example:
public class StreamProcessing {
public static void main(String[] args) {
Stream stream = new Stream(); //after this line: Stream string empty
StreamFiller.fillStream(stream); //after this line: Stream string not empty any more
StreamPrinter.printStream(stream);
}
}
I'd expect that whatever StreamFiller.fillStream() does, the argument is copied. However it looks like fillStream is modifying the actual stream object itself.
The Stream class basically contains a string
public class Stream {
private String content = "";
int index = 0;
public char readChar() {
if (index < content.length()) {
return content.charAt(index++);
} else {
return 0;
}
}
public void writeString(String str) {
content += str;
}
}
The Streamfiller should modify it's stream copy but not the original reference
public class StreamFiller {
public static void fillStream( Stream stream ) {
stream.writeString( "This is a" );
stream.writeString( " stream." );
}
}
Please correct me if I'm wrong, but since the actual text of the string class is allocated on the heap, both the StreamProcessing () Stream object and the (supposed copied) local object of fillStream() point to the same address on the heap (yeah i now it's not an actual memory address like in c/c++ but some unique object identifier)
So is my assumption correct? Non trivial objects (aka objects allocated on the heap) are passed by reference?
thx for your help :)
The Java language does not let you make heap / stack distinction in your code the way C and C++ do.
Instead, it divides all data types in to two groups:
Primitive types:
These are simple built in numerical types such as int, double or boolean (not a numerical type in Java).
Note that String is not such a type!
Object types:
If it is a class, it is an object type. This goes for built in types such as String and for user defined types such as your Stream class.
For these types, all you ever see is a reference, whether you are looking at a local variable, class member, instance member, or function parameter.
Lets look at a simple example:
public class A {
public int a;
public static void main(String [] args) {
A var1 = new A();
A var2 = var1;
var1.a = 42;
System.out.println("var2.a = " + var2.a);
}
}
If you compile and run this example it will print 42.
In C++ the line A var2 = var1; would have invoked a copy constructor and created a new object but in Java there is no such thing. If you want a copy, you need to invoke clone method explicitly.
What is held in var1 and copied to var2 is just a reference.
So both vars "point" to the same object.
And again - it does not matter if the class is trivial or not. Even if a class is completely empty, you will still only be given and work with a reference to any object of this class.
As for the primitive types mentioned earlier, Java has wrapper classes such as Integer and Boolean for them.
You might want to read about "boxing" and "unboxing".
One more thing to note is that some types are immutable - that is, they do not provide a way to change their data once created.
String in Java is an immutable type, but it is also a bit different from any other type.
It has special privileges.
While Java does not support operator overloading like C++ does, for String type the language does provide a special + operator that preforms string concatenation.
How ever, since String objects are immutable, any concatenation operation will create a brand new String object, even one like this:
String a = "Hello";
a = a + " world!";
This creates a new string "Hello world" and stores the reference to it in a, leaving the reference to old "Hello" string to be garbage collected at some future point.
Even though in Java everything is passed by value, there is a difference between how primitive data types (such as int, char and boolean) and how reference data types are passed to a method.
When passing the value of a primitive data type, this value can only be changed in the scope of the particular method. When passing the value of a reference data type, the reference will remain the same but the value will change globally (or in whatever scope the object was initialised).
See also this for more information: https://docs.oracle.com/javase/tutorial/java/javaOO/arguments.html
Sometimes we call className.methodName() without creating object for it, I mean without using syntax as className objectName = new constructor() and then call as object.methodName()
When to use className.methodName()?
When to call method using object as object.methodName()?
Explanation of above two cases with example will be appreciated.
What you're referring to is a static method.
Assume that I have this :
public class A {
public static void foo(){
System.out.println("Hooray! I work!");
}
}
You can now do this anywhere else in any other class :
A.foo();
This is because the method is static, which means that it can be called on by the CLASS.
This means that it doesn't require an instance of that class in order for the method to be called.
However, even though it isn't required, you can still do this :
A a = new A();
a.foo();
But since the method foo() is static, instantiating an object A is not required in order to run the foo() method.
First. When you're create at least one static method of a class, you can use this method without creating an instance of class. This is useful, for example, for the creation of methods with independent logic. For example:
public class Checker {
public static Boolean month(int value) {
return (value >= 1 && value <= 12);
}
}
You need check correct value of month many times. But what to do each time to create the object. It is much effective to use a static method.
Second. When you create the object, the object is stored in the memory and you get a link to it. Then the object can be used for example to save at the list.
Method at this object is specific. You can save class data and do specific operation with member of this class. For example:
List<Animals> animalsList = new ArrayList<>();
Animal animal = new Animal("dog");
int legs = animal.getCountLegs(); // specific function for object
animalList.add(animal); //save if you need
// use list of object
For every class, we have a Object called as class object which is YourClass.class object. static methods are invoked based on meta-data on those objects. For instances of a class, methods are invoked on the actual instances. Both static and non-static methods are present on method area.
There is no different between 1 and 2 point, because in during compilation compiler makes ClassName.staticMethod() instead of instance.staticMethod().
Static methods in java belong to the class (not an instance of it). They use no instance variables and will usually take input from the parameters, perform actions on it, then return some result. Instances methods are associated with objects and, as the name implies, can use instance variables.
I have noticed a thing that a constructor and a simple method of a class do the same work. what is the exact reason to create a construct of a class? If i create MyClass(){} constructor and MyClassMethod(){} method it will do the same work as I write the body part of those method and constructor. So what is the need of construct? Does it have any special use ?
A constructor and a method are two different things. The fact that you can write the same or similar code inside them is irrelevant.
When a new object is created a constructor is called. If you don't specify one the compiler will create a default one for you. This is the place where initializaton of the object's fields takes place and memory is allocated for the object. This is a concept that all object-oriented languages have. A new object must be initialized somehow. Memory needs to be allocated. In Java you don't manage the memory yourself (at least not directly anyway) so this is the purpose of the constructor. Note that since a constructor is always executed, this behaviour is enforced as soon as you call e.g. Person p = new Person();.
Now since a constructor is always being called, you have an option here: do you let the default constructor execute or do you create one yourself? Perhaps there are fields that need to be initialized in a way other than their default values. Or perhaps you need to not allow creating an object without providing some values. If you define a constructor yourself, the compiler does not create a default one for you. So if I have public Person(String firstName, String lastName) {} then I have created a specific rule that is again enforced by the system: a new object of class Person cannot be created unless you give a first name and last name:
Person p = new Person(); // this would give a compile error
Person p = new Person("John", "Smith"); // this is the only way to create an object now
Using a method you cannot enforce this. The programmer using your class might call your method or not. The constructor is a part of the lifecycle of the object. Methods define the behaviour of the object
Some points :
1) Constructors are the only way to set final instance variables .
public class SomeType {
final int x ;
SomeType(int y){
x=y;
}
}
2) A class with private constructor cannot be sub classed.
3) If your class is a subclass and the base class doesn't have a default constructor , then you need a constructor in your class to call the super class constructor.
One of the benefits of using a constructor over a method is that you can be assured the constructor was called and the work within the constructor was performed.
The language specifies that to construct an object a constructor must be called. So if you use a custom method to establish the initial state of your object, you will need to call the default constructor first. Why make two method calls when you can perform the work in one call the constructor and be assured the object has been properly initialized?
public class Test(){
private Integer x;
public Test(){
}
public Test(Integer x){
this.x = x;
}
public void setX(Integer x){
this.x = x;
}
public void doSomethingWithX(){
this.x.toString();
}
}
Test test = new Test(8);
test.doSomethingWithX(); //I know x has been declared and assigned
Test test = new Test();
test.doSomethingWithX(); //X has not been assigned results in NPE
If you create a new Object of MyClass it will automatically call the constructor - you can initialize all members within it, and be sure that this object´s members are all initialized.
Generally:
A constructor is always called once when you create a new Object of this class, and you can´t call it manually.
And don´t do "real" work in a constructor, as it will slow down the creation of objects of this class - only initialize your class/members there.
You can also use different constructors, depending on your needs - but if you create a constructor, there is no more default constructor!
Example:
public MyClass {
int score;
public MyClass(int sc) { // already know the score
score = sc;
}
public MyClass() { // don´t know the score yet
score = 1;
}
public void addScore() {
score += 5; // i know for sure that score is not zero
}
}
Essentially a constructor is just a special method that implicitly returns an object of its containing type. You should generally use constructors for creating objects - this is what people expect to see.
However, there is a useful idiom called the factory method (more info at this link) which is essentially using a static method to construct an object, the key advantages being
You can give a factory method a more descriptive name (whereas of course a standard constructor has to be named after the containing class).
They don't have to return an object, giving more flexibility.
They can return a sub-types of the class.
You can set final fields without initializer in a constructor. This helps to build immutable instances:
class Number extends Expr {
private final int n;
public Number(int n) {
this.n = n;
}
public int getValue() {
return this.n;
}
}
So after a constructor like this, you can rely on the fact that the instance is initialized completely (and in this case, it's values are immutable/constant).
Constructor is not like simple methods. It is called every time when the object of that particular class is created. You don't need to call it explicitly.
There are somethings that we need to do immediately when the object is created, for instance when you create a GUI kind of thing you want to set many properties on the time of creation like size of window etc.
Another benefit of constructor is security of class. You cannot create a object unless you know the right perimeters of constructor.
More details:http://docs.oracle.com/javase/tutorial/java/javaOO/constructors.html
A constructor is a special method of a class or structure in object-oriented programming that initializes an object of that type.
Some points :
1. A constructor eliminates placing the default values.
2. A constructor eliminates calling the normal method implicitly.
These are the benefits of constructors.
Automatic initialization of objects at the time of their declaration.
Multiple ways to initialize objects according to the number of
arguments passes while declaration.
The objects of child class can be initialised by the constructors of base class.
I am not sure about some things in OOP.
If I have Class1, which has some private field, for example private Field field1, and make
getField1 () {
return field1;
}
then I have some class with constructor
public Class2 (Field field) {
someMethod(field);
}
And then I call constructor of Class2 in Class3 like:
Class2 cl = new Class2(instanceOfClass1.getField1());
And now the question: Am I working with field1 of instanceOfClass1 in someMethod(field)?
This depends on whether field is a value or a reference.
Value types are copied when passed as parameters. Reference types are not; the function is simply handed a "reference" that points back to the original value, and any changes that it makes are reflected in the original value.
Whether a given type is value or reference depends on your particular programming language. Generally speaking, basic integer and boolean types are usually value types, and everything else is up in the air -- some languages make strings values, and others treat them as references, etc.
Edit: Since you mentioned you're using Java, here's a short program that demonstrates value and reference types:
class ClassOne {
public int myInt;
}
class ClassTwo {
public int myInt;
public ClassTwo(ClassOne c)
{
myInt = c.myInt;
c.myInt = 3;
}
}
public class main
{
public static void main(String[] args)
{
ClassOne c = new ClassOne();
c.myInt = 1;
System.out.println("C1: " + c.myInt);
ClassTwo c2 = new ClassTwo(c);
System.out.println("C2: " + c2.myInt);
System.out.println("C1: " + c.myInt);
}
}
Running this program will give the output:
C1: 1
C2: 1
C1: 3
In this program, both ClassOne and ClassTwo contain an integer field -- a value type. ClassTwo takes a ClassOne parameter -- a reference type -- in its constructor, and sets its own integer field based on the value of the ClassOne object it is given, and then changes the ClassOne object's value.
Because classes are reference types, changing the ClassOne object in the ClassTwo constructor causes the original object to be changed. (In the main function here, that's c.) But because integers are value types, even though c2 changes the value of c.myInt in its constructor, because it sets its own value beforehand, c2.myInt isn't affected: it retains the original number, because it was copied rather than referenced.
Hopefully this helps clear things up a bit.
You're working with the value contained in it. If it is a mutable object then yes, it is possible to change the state of the instance of Class1 from outside, which violates data protection principles. This is why you should copy mutable types before returning them.
I had to reread your question two or three times to make sure I understood what you're asking.
To recap:
There is Class1 which contains an field attribute (of type Field?) which is sent back by it's getField1() method.
There is then Class2 which is apparently has a constructor that accepts an object parameter of Field type and contains a method that uses an instance of Field to trigger a local method in this class.
You then use a third class to instantiate Class2 and initialize it using an instance of Field using the getField1() method from an instance of Class1.
In the case of Java, providing you've done the necessary instantiation this would mean that the Field instance in Class1 is being used throughout the process. You can verify this using a System.out.println() (this will give you an # symbol with a series of weird numbers) or using the a.equals(b) method common to all objects.
Here is an interesting link about passing objects by value:
http://www.javaranch.com/campfire/StoryPassBy.jsp