Get data from getter method instead of passing in a Bundle - java

I need to pass some Bitmaps from one activity to another, and, since the size limit of the Bundle won't let me pass these images (even using a byte array*), I thought that I could use a getter method between these Activities.
-But, since I'm still not a master in Android (Java), I don't know if that would make any difference, and, if it does, what should I watch out for when using it.
the byte array did reduce the total size(at about 60%), but it still wasn't enough
scaling down is a way out, but just in case any other solution works

save your object in a file
private void saveDataToFile() {
FileOutputStream fileOutputStream = null;
try {
fileOutputStream = getContext().openFileOutput("fileName", Context.MODE_PRIVATE);
} catch (FileNotFoundException e) {
e.printStackTrace();
} catch (NullPointerException e) {
}
ObjectOutputStream objectOutputStream = null;
try {
objectOutputStream = new ObjectOutputStream(fileOutputStream);
} catch (IOException e) {
e.printStackTrace();
} catch (NullPointerException e) {
}
try {
if (objectOutputStream != null) {
objectOutputStream.writeObject(yourObject); //which data u want to save
}
} catch (IOException e) {
e.printStackTrace();
}
try {
if (objectOutputStream != null) {
objectOutputStream.close();
}
} catch (IOException e) {
e.printStackTrace();
}
}
Retrieve the object from another activity
private void getDataFromFile() {
FileInputStream fileInputStream = null;
try {
fileInputStream = getContext().openFileInput("fileName");
} catch (FileNotFoundException e) {
e.printStackTrace();
return;
}
ObjectInputStream objectInputStream = null;
try {
objectInputStream = new ObjectInputStream(fileInputStream);
} catch (IOException |NullPointerException e) {
e.printStackTrace();
}
try {
yourObject = (ObjectClass) objectInputStream.readObject();
} catch (IOException e) {
e.printStackTrace();
} catch (ClassNotFoundException e) {
e.printStackTrace();
}
try {
objectInputStream.close();
} catch (IOException e) {
e.printStackTrace();
}
}

Pass through Uri by writing getter method in POJO class

If you want to use getter setter, just create URI of your bitmap and pass to setter method in POJO class and then retrieve using getter method of POJO class.

Related

Reading objects from assets

something is really messed up. I've got a ".ser" document in the assets folder, which stores an ArrayList of Objetcs. In an android application, I want to read this objects. There are a lot of posts related to this issue, however none of them could solve my problem. The strange part is, when I am using similar code in non - android context / "normal" java, it works properly. Here, the last line throws a NullPointerException - What is going wrong?
public void getData() {
ArrayList<MyClass> output= null;
InputStream is = null;
ObjectInputStream ois = null;
try{
is = this.getAssets().open("data.ser");
ois = new ObjectInputStream(is);
output = (ArrayList<MyClass>)ois.readObject();
} catch (FileNotFoundException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
} catch (ClassNotFoundException e) {
e.printStackTrace();
} finally {
try {
is.close();
} catch (IOException e) {
e.printStackTrace();
}
try {
ois.close();
} catch (IOException e) {
e.printStackTrace();
}
}
Log.d("TAG", output.get(0).getId());
}
I would create a class and place the array within a single object:
public class ListObjects implements Serializable {
List<MyClass> listMyClass = new ArrayList<>();
public ListObjects(){
}
public List<MyClass> getListMyClass() {
return listMyClass;
}
public void setListMyClass(List<MyClass> listMyClass) {
this.listMyClass = listMyClass;
}
}
I had a similar problem. And it was because the name of the package in the java app was not called the same as the package name in android. And therefore I did not recognize them as equal objects. This is how I do it:
public static Object fromData(byte[] data) {
ObjectInputStream ois = null;
Object object = null;
try {
ois = new ObjectInputStream(
new ByteArrayInputStream(data));
object = ois.readObject();
} catch (Exception ex) {
Logger.getLogger(ModeloApp.class.getName()).log(Level.SEVERE, null, ex);
} finally {
try {
ois.close();
} catch (Exception ex) {
Logger.getLogger(ModeloApp.class.getName()).log(Level.SEVERE, null, ex);
}
}
return object;
}

How to close a RandomAccessFile

I'm trying to close a RandomAccessFile but resource remain busy.
Code:
public boolean isOpen(RandomAccessFile f) {
try {
f.length() ;
return true ;
}
catch (IOException e) {
return false ;
}
}
this.rfmFile = new File(filePath);
try {
this.rfmRandomAccessFile = new RandomAccessFile(rfmFile, "rws");
} catch(Exception e){
}finally{
this.rfmRandomAccessFile.close();
}
while(!isOpen(this.rfmRandomAccessFile));
log.debug("I Finally Closed this RAF");
Log is not showed and thread goes in loop.
When I try to access to my resource from shell it gives me "Device or Resource busy".
The only way to access is kill java process.
When you are trying to access the RandomAccessFile length(), method, it is already closed and thus you cannot access it anymore.
You probably want to use the length() method of File. Your loop cannot work as the RandomAccessFile was already closed.
But I must admit I am clueless on the low level reason why rfmRandomAccessFile would not really be closed. It could be a side effect of your strange loop trying to get the size of a closed file.
[edit:]Could not reproduce your issue with the following piece of code:
package com.company;
import java.io.*;
public class Main {
public static void main(String[] args) {
File file = new File("foobar.txt");
RandomAccessFile randomAccessFile = null;
try {
randomAccessFile = new RandomAccessFile(file, "rws");
randomAccessFile.write(new byte[]{'f'});
} catch (FileNotFoundException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
} finally {
if(randomAccessFile !=null){
try {
randomAccessFile.close();
} catch (IOException e) {
//doh!
}
}
}
FileReader reader = null;
try {
reader = new FileReader(file);
char read = (char) reader.read();
System.out.println("what was written: "+read);
System.out.println("file size: "+file.length());
} catch (FileNotFoundException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
} finally {
if(reader !=null){
try {
reader.close();
} catch (IOException e) {
//doh!
}
}
}
}
}

how to close the fileInputStream while reading the property file

I have following code :
// Read properties file.
Properties properties = new Properties();
try {
properties.load(new FileInputStream("filename.properties"));
} catch (FileNotFoundException e) {
system.out.println("FileNotFound");
}catch (IOException e) {
system.out.println("IOEXCeption");
}
Is it required to close the FileInputStream? If yes, how do I do that? I am getting a bad practice error in my code checklist . Asking it to put finally block.
You must the close the FileInputStream, as the Properties instance will not. From the Properties.load() javadoc:
The specified stream remains open after this method returns.
Store the FileInputStream in a separate variable, declared outside of the try and add a finally block that closes the FileInputStream if it was opened:
Properties properties = new Properties();
FileInputStream fis = null;
try {
fis = new FileInputStream("filename.properties");
properties.load(fis);
} catch (FileNotFoundException e) {
system.out.println("FileNotFound");
} catch (IOException e) {
system.out.println("IOEXCeption");
} finally {
if (null != fis)
{
try
{
fis.close();
}
catch (Exception e)
{
e.printStackTrace();
}
}
}
Use try-with-resources since Java 7:
final Properties properties = new Properties();
try (final FileInputStream fis =
new FileInputStream("filename.properties"))
{
properties.load(fis);
} catch (FileNotFoundException e) {
System.out.println("FileNotFound: " + e.getMessage());
} catch (IOException e) {
System.out.println("IOEXCeption: " + e.getMessage());
}
You should always close your streams, and doing it in the finally block is a good practice. The reason for this is that the finally block always gets executed, and you want to make sure that the stream is always closed, even if Something Bad happens.
FileInputStream inStream = null;
try {
inStream = new FileInputStream("filename.properties");
properties.load(inStream);
} catch (FileNotFoundException e) {
System.out.println("FileNotFound");
} catch (IOException e) {
System.out.println("IOEXCeption");
} finally {
try {
inStream.close();
} catch (IOException e) {
e.printStackTrace();
}
}
If you are using Java 7, this becomes much easier, since a new try-with syntax was introduced. Then you can write like this:
try(FileInputStream inStream = new FileInputStream("filename.properties")){
properties.load(inStream);
} catch (FileNotFoundException e) {
System.out.println("FileNotFound");
} catch (IOException e) {
System.out.println("IOEXCeption");
}
and the stream is closed automatically.
here is an example:
public class PropertiesHelper {
public static Properties loadFromFile(String file) throws IOException {
Properties properties = new Properties();
FileInputStream stream = new FileInputStream(file);
try {
properties.load(stream);
} finally {
stream.close();
}
return properties;
}
}
You can use Lombok #Cleanup to do it simply.
http://projectlombok.org/features/Cleanup.html
Properties properties = new Properties();
try {
#Cleanup FileInputStream myFis = new FileInputStream("filename.properties");
properties.load(myFis);
} catch (FileNotFoundException e) {
System.out.println("FileNotFound");
}catch (IOException e) {
System.out.println("IOEXCeption");
}
Or, only if your are using Java 7, there is the "try with resource" new feature.
http://docs.oracle.com/javase/tutorial/essential/exceptions/tryResourceClose.html
Properties properties = new Properties();
try (FileInputStream myFis = new FileInputStream("filename.properties")) {
properties.load(myFis);
} catch (FileNotFoundException e) {
System.out.println("FileNotFound");
}catch (IOException e) {
System.out.println("IOEXCeption");
}

Using sockets and Object IO streams in Android programming

I'm trying to implement multiplayer in a game I've been writing, and I've gotten everything to successfully connect (I think..), but when I'm running it, there's an EOFException thrown by the client, and the object (an ArrayList) isn't successfully received.
Code for the server thread:
class ServerThread implements Runnable
{
ServerSocket server = null;
Socket controlSocket = null;
ObjectOutputStream outStream = null;
ObjectInputStream inStream = null;
#Override
public void run() {
setupConnection();
while(true){
sendObject(out.getStuff());
}
}
void setupConnection(){
Log.e("OUTPUTSHOOTER","init-connect");
try {
server = new ServerSocket(SERVERPORT);
Log.e("OUTPUTSHOOTER","server initiated port: "+SERVERPORT);
controlSocket = server.accept();
Log.e("OUTPUTSHOOTER","connected");
inStream = new ObjectInputStream(controlSocket.getInputStream());
outStream = new ObjectOutputStream(controlSocket.getOutputStream());
} catch (StreamCorruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
Log.e("OUTPUTSHOOTER",server+" "+controlSocket+" "+inStream+" "+outStream);
}
public Object recieveObject(){
Object o = null;
try {
o = inStream.readObject();
} catch (OptionalDataException e) {
e.printStackTrace();
} catch (ClassNotFoundException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
return o;
}
public void sendObject(Object o)
{
try {
outStream.writeObject(o);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
And then the code for the client:
class ClientThread implements Runnable
{
Socket controlSocket = null;
ObjectOutputStream outStream = null;
ObjectInputStream inStream = null;
#Override
public void run() {
setupConnection();
while(true){
Log.e("OUTPUTSHOOTER","recieving");
Object in = recieveObject();
if(in!= null && in instanceof ArrayList)
{
Log.e("OUTPUTSHOOTER","loading");
out.load((ArrayList<UniverseObject>)in);
}
}
}
void setupConnection(){
Log.e("OUTPUTSHOOTER","ip: "+SERVERIP);
while(controlSocket == null) {
try {
controlSocket = new Socket(SERVERIP,SERVERPORT);
Log.e("OUTPUTSHOOTER","socket connected");
} catch (IOException e) {
e.printStackTrace();
}
}
try {
Log.e("OUTPUTSHOOTER","attempting streams");
outStream = new ObjectOutputStream(controlSocket.getOutputStream());
Log.e("OUTPUTSHOOTER","output working");
inStream = new ObjectInputStream(controlSocket.getInputStream());
Log.e("OUTPUTSHOOTER","streams connected");
} catch (StreamCorruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
public Object recieveObject(){
Object o = null;
try {
o = inStream.readObject();
} catch (OptionalDataException e) {
e.printStackTrace();
} catch (ClassNotFoundException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
return o;
}
public void sendObject(Object o)
{
try {
outStream.writeObject(o);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
What does this mean? And perhaps more importantly, how can I fix it? Thanks in advance..
I don't see you closing your outputstream.
See this SO topic: Problem serializing and deserializing ArrayList
Turns out the server wasn't properly initiating it's input and output streams, even though its sockets were successful. Dunno why, but it only works if I started with the output stream first, then the input (?). Having some other really strange bugs, but at least the communication seems to work.. I'll look more in to them before posting here about it. Thanks guys!

where android saves serialized objects?

I'm looking for a place where are objects after serialization ? I would like to put serialized objects(created in another app) to my android project and then only load this files in my game. The problem is that I don't know where do I have to put this objects ? and even if I save object from android app it never saves in my project folder. My load and save functions for objects
public static void save(Context context, Map obj, String nazwa)
{
FileOutputStream str = null;
ObjectOutputStream objStr = null;
try {
str = context.openFileOutput(nazwa, Context.MODE_PRIVATE);
objStr = new ObjectOutputStream(str);
objStr.writeObject(obj);
} catch (FileNotFoundException e)
{
e.printStackTrace();
} catch (IOException e)
{
e.printStackTrace();
} finally
{
try
{
if (objStr != null) objStr.close();
} catch (IOException e) {}
try
{
if (str != null) str.close();
} catch (IOException e) {}
}
}
public static Map load(Context context, String nameFile)
{
Map obj = null;
FileInputStream str_w = null;
ObjectInputStream obj_w = null;
try
{
str_w = context.openFileInput(nameFile);
obj_w = new ObjectInputStream(str_w);
obj = (Map) obj_w.readObject();
} catch (FileNotFoundException e)
{
e.printStackTrace();
} catch (IOException e)
{
e.printStackTrace();
} catch (ClassNotFoundException e)
{
e.printStackTrace();
} finally
{
try
{
if (obj_w != null) obj_w.close();
} catch (IOException e) {}
try
{
if (str_w != null) str_w.close();
} catch (IOException e) {}
}
return obj;
}
If I copy my object file to /levels/ and use
final Map map2 = MapManager.load(this, "/levels/map1.lvl");
or
final Map map2 = MapManager.load(this, "levels/map1.lvl");
it never works
How should I do it ?
You're storing them as app private files (Context.MODE_PRIVATE) to a folder only the app has access to, so no other application will be able to access them.
I think the easiest way to store them so they can be shared between apps is to store them to the sdcard using:
Environment.getExternalStorageDir();
Be aware to store them as globally readable.

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