Filter Keyboard TextField Java FXML - java

Well I'm studying Java FX, but this time I'm using FXML in NetBeans, then I want to restric the Keys allowed by a TextField. Like just numbers or just Letters.
I found This , then I created a new class, then put that code (the checked as correct in the link), i extend TextField, but when I run the code, throws a exception, I think is because SceneBuilder doesn't have my Class.
Update i found a similar code for Java FX :
import java.util.function.UnaryOperator;
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.control.TextField;
import javafx.scene.control.TextFormatter;
import javafx.scene.control.TextFormatter.Change;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
/**
*
* #author Alejandro
*/
public class JavaFXApplication2 extends Application {
#Override
public void start(Stage primaryStage) {
TextField textField = new TextField();
TextFormatter<String> textFormatter = getTextFormatter();
textField.setTextFormatter(textFormatter);
VBox root = new VBox();
root.getChildren().add(textField);
Scene scene = new Scene(root, 300, 250);
primaryStage.setTitle("TextFormat");
primaryStage.setScene(scene);
primaryStage.show();
}
private TextFormatter<String> getTextFormatter() {
UnaryOperator<Change> filter = getFilter();
TextFormatter<String> textFormatter = new TextFormatter<>(filter);
return textFormatter;
}
private UnaryOperator<Change> getFilter() {
return change -> {
String text = change.getText();
if (!change.isContentChange()) {
return change;
}
if (text.matches("[a-z]*") || text.isEmpty()) {
return change;
}
return null;
};
}
/**
* #param args the command line arguments
*/
public static void main(String[] args) {
launch(args);
}
}
That code above works fine in a Java FX app, but I need one to use in Java FXML, one guy below Post a similar code, it compiles, no trows exception, but doesn't work, or i don't know how to implement it.

If you want to limit your text to just ALPHA/NUMERIC you can use a textformatter like this:
public class MaxLengthTextFormatter extends TextFormatter<String> {
private int maxLength;
public MaxLengthTextFormatter(int maxLength) {
super(new UnaryOperator<TextFormatter.Change>() {
#Override
public TextFormatter.Change apply(TextFormatter.Change change) {
//If the user is deleting the text (i.e. full selection, ignore max to allow the
//change to happen)
if(change.isDeleted()) {
//if the user is pasting in, then the change could be longer
//ensure it stops at max length of the field
if(change.getControlNewText().length() > maxLength){
change.setText(change.getText().substring(0, maxLength));
}
}else if (change.getControlText().length() + change.getText().length() >= maxLength) {
int maxPos = maxLength - change.getControlText().length();
change.setText(change.getText().substring(0, maxPos));
}
return change;
}
});
this.maxLength = maxLength;
}
public int getMaxLength()
{
return maxLength;
}
}
public class AlphaNumericTextFormatter extends TextFormatter<String> {
/** The Constant ALPHA_NUMERIC_ONLY. */
//private static final String ALPHA_NUMERIC_ONLY = "^[a-zA-Z0-9]*$";
/** MAKE NUMERIC ONLY **/
private static final String DIGITS_ONLY = "^[0-9]*$";
/**
* Instantiates a new alpha numeric text formatter.
*/
public AlphaNumericTextFormatter() {
super(applyFilter(null));
}
/**
* Instantiates a new alpha numeric text formatter.
*
* #param maxLength
* the max length
*/
public AlphaNumericTextFormatter(int maxLength) {
super(applyFilter(new MaxLengthTextFormatter(maxLength).getFilter()));
}
/**
* Apply filter.
*
* #param filter
* the filter
* #return the unary operator
*/
private static UnaryOperator<Change> applyFilter(UnaryOperator<Change> filter) {
return change -> {
if (change.getControlNewText() != null && change.getControlNewText().matches(DIGITS_ONLY)) {
if (filter != null) {
filter.apply(change);
}
return change;
}
return null;
};
}
}
That creates a formatter than only allows numbers and letters - you can adjust the pattern to your needs.
You attach it to your textfield like this....
#FXML
private TextField myTextField;
#FXML
private void initialize() {
//Create a alpha field which max length of 4
myTextField.setTextFormatter(new AlphaNumericTextFormatter(4));
}

Related

Limit TextField's text area (margins/padding)

I'm using some TextFields in JavaFX, and I want to limit their area of shown text. I already limit their maximum number of characters, but in some cases, the maximum char number typed is larger than the Textfield's width. As you see, the text is overlapping a custom Erase-text button I added.
I want to know if I can move the text's right margin a little bit to the left (without changing the TextField's properties - size, coordinates), so the button and the text won't overlap anymore.
I already tried margins, padding, but they don't do what I need.
How do I limit my TextField's maximum length (from stackoverflow):
public class LimitedJFXTextField extends JFXTextField {
private final IntegerProperty maxLength;
public LimitedJFXTextField() {
super();
this.maxLength = new SimpleIntegerProperty(-1);
}
public IntegerProperty maxLengthProperty() {
return this.maxLength;
}
public final Integer getMaxLength() {
return this.maxLength.getValue();
}
public final void setMaxLength(Integer maxLength) {
Objects.requireNonNull(maxLength,
"Max length cannot be null, -1 for no limit");
this.maxLength.setValue(maxLength);
}
#Override
public void replaceText(int start, int end, String insertedText) {
if (this.getMaxLength() <= 0) {
// Default behavior, in case of no max length
super.replaceText(start, end, insertedText);
} else {
// Get the text in the textfield, before the user enters something
String currentText = this.getText() == null ? "" : this.getText();
// Compute the text that should normally be in the textfield now
String finalText = currentText
.substring(0, start) + insertedText + currentText
.substring(end);
// If the max length is not excedeed
int numberOfexceedingCharacters = finalText.length() - this
.getMaxLength();
if (numberOfexceedingCharacters <= 0) {
// Normal behavior
super.replaceText(start, end, insertedText);
} else {
// Otherwise, cut the the text that was going to be inserted
String cutInsertedText = insertedText.substring(
0,
insertedText.length() - numberOfexceedingCharacters
);
// And replace this text
super.replaceText(start, end, cutInsertedText);
}
}
}
}
Here is a solution using ControlsFX.
import java.io.IOException;
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.control.Label;
import javafx.scene.layout.StackPane;
import javafx.scene.paint.Color;
import javafx.stage.Stage;
import org.controlsfx.control.textfield.CustomTextField;
/**
* JavaFX App
*/
public class App extends Application
{
private static Scene scene;
#Override
public void start(Stage stage) throws IOException
{
CustomTextField customTextField = new CustomTextField();
customTextField.setText("Hello World!");
Label labelX = new Label("x");
labelX.setTextFill(Color.RED);
customTextField.setRight(labelX);
customTextField.setMaxWidth(200);
scene = new Scene(new StackPane(customTextField), 500, 500);//loadFXML("primary"), 640, 480);
stage.setScene(scene);
stage.show();
}
}
I have never used JFXTextField, so take this answer with a grain of salt.
However, since JFXTextField extends TextField, you should be able to change properties of TextField. One of these is called padding:
So using just the "normal" TextField, you can use this:
public class ExampleApp extends Application {
public static void main(String[] args) {
Application.launch(args);
}
#Override
public void start(Stage stage) {
var textField = new TextField();
textField.setPadding(new Insets(0, 50, 0, 0)); // This adds 50px right padding
textField.setText("Hello World!");
var label = new Label("x");
var pane = new StackPane(textField, label);
StackPane.setAlignment(label, Pos.CENTER_RIGHT);
var scene = new Scene(pane, 500, 500);
stage.setScene(scene);
stage.show();
}
}
Or if you prefer FXML, use this:
<TextField>
<padding>
<Insets right="50"/>
</padding>
</TextField>
The StackPane as well as the Label are just for the sake of demonstrating some overlaying item, same as in Sedricks answer. The important part which actually restricts the text inside of the textfield is the padding.

Editiing Currency with a TextField

How do I get a JavaFX TextField for editing a currency which is stored without factional digits (a long for example)? Using Databinding, TextFormatter and the other javaFX Stuff.
The goal should be:
Bo with a LongProperty (currency Value in cents)
a editable TextField, in the Users known format (optinal leading minus,
thousands separator, decimal separator, (currency symbol), and no other
chars possible)
BiDirectionalBinding between Bo and the TextField.
Here is a solution (maybe not the best, pls comment if I could improve it)
The Bo:
import java.util.Random;
import javafx.beans.property.LongProperty;
import javafx.beans.property.SimpleLongProperty;
public class SimpleBo {
//a simple LongProperty to store the currency without fractional digits (56,81 € would be 5681)
private LongProperty currencyLong = new SimpleLongProperty();
public SimpleBo() {
setCurrencyLong(new Random().nextLong());
}
public final LongProperty currencyLongProperty() {
return this.currencyLong;
}
public final long getCurrencyLong() {
return this.currencyLongProperty().get();
}
public final void setCurrencyLong(final long currencyLong) {
this.currencyLongProperty().set(currencyLong);
}
}
A Number to String Converter:
import java.text.NumberFormat;
import java.util.Locale;
import javafx.util.converter.NumberStringConverter;
public class MyNumberStringConverter extends NumberStringConverter {
public MyNumberStringConverter() {
super();
}
public MyNumberStringConverter(Locale locale, String pattern) {
super(locale, pattern);
}
public MyNumberStringConverter(Locale locale) {
super(locale);
}
public MyNumberStringConverter(NumberFormat numberFormat) {
super(numberFormat);
}
public MyNumberStringConverter(String pattern) {
super(pattern);
}
#Override
public Number fromString(String value) {
//to transform the double, given by the textfield, just multiply by 100 and round if any left
Number rValue = Math.round(super.fromString(value).doubleValue() * 100);
return rValue.longValue();
}
#Override
public String toString(Number value) {
if(value == null) {
return "";
}
//Check for too big long value
//If the long is too big, it could result in a strange double value.
if(value.longValue() > 1000000000000l || value.longValue() < -1000000000000l ) {
return "";
}
BigDecimal myBigDecimal = new BigDecimal(value.longValue());
//to convert the long to a double (currency with fractional digits)
myBigDecimal = myBigDecimal.movePointLeft(2);
double asDouble = myBigDecimal.doubleValue();
if(asDouble == Double.NEGATIVE_INFINITY || asDouble == Double.POSITIVE_INFINITY) {
return "";
}
return super.toString(asDouble);
}
Util Class:
import java.util.function.UnaryOperator;
import javafx.scene.control.TextFormatter;
public class Util {
// This will filter the changes
public static UnaryOperator<TextFormatter.Change> createFilter() {
//this is a simple Regex to define the acceptable Chars
String validEditingStateRegex = "[0123456789,.-]*";
return change -> {
String text = change.getText();
//Check if something changed and just return if not
if (!change.isContentChange()) {
return change;
}
//check if the changed text validates against the regex
if (text.matches(validEditingStateRegex) || text.isEmpty()) {
//if valid return the change
return change;
}
//otherwise return null
return null;
};
}
}
Test Application:
import java.text.NumberFormat;
import javafx.application.Application;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.control.Label;
import javafx.scene.control.TextField;
import javafx.scene.control.TextFormatter;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
public class BindingExample extends Application {
public static void main(String[] args) {
launch(args);
}
#Override
public void start(Stage primaryStage) throws Exception {
Scene scene = new Scene(createBindingExample());
primaryStage.setScene(scene);
primaryStage.show();
}
//Creates just a sample gui with a Business Objekt
public static Parent createBindingExample() {
VBox vbox = new VBox();
SimpleBo myBo = new SimpleBo();
TextField myTextField = new TextField();
Label fooLabel = new Label();
//Setting up the textField with a Formatter
NumberFormat nFormat = NumberFormat.getInstance();
//Define the integer and fractional digits
nFormat.setMinimumIntegerDigits(1);
nFormat.setMaximumFractionDigits(2);
//setting up the TextFormatter with the NumberFormat and a Filter to limit the inputchars
TextFormatter<Number> textFormatter = new TextFormatter<>(new MyNumberStringConverter(nFormat), 0l,
Util.createFilter());
//Bind (Bidirectional) the BO currency value to the textformatter value
textFormatter.valueProperty().bindBidirectional(myBo.currencyLongProperty());
myTextField.setTextFormatter(textFormatter);
//just to show the currency value, bind it to the label
fooLabel.textProperty().bind(myBo.currencyLongProperty().asString());
vbox.getChildren().add(myTextField);
//just for spacing
vbox.getChildren().add(new Label(" "));
vbox.getChildren().add(fooLabel);
return vbox;
}
}
You could go ahead a put the TextField inside a HBox and a Label for the Currency Symbol. Or with a dropbox of Currency Symbols or what ever. It would be possible to use a NumberFormat with Currency, so the format would add the symbol. But this has some other drawbacks, so I headed this way.

JavaFX Transparent Cursor using WritableImage

Edit-Answer:
You can check Fabian's answer and also this library (https://github.com/goxr3plus/JFXCustomCursor)
Actual Question
I want to create a cursor which is fading out in JavaFX so for that i am using a WritableImage and i am continuously reading pixels from the original Image and writing them to a new WritableImage.Then i set a custom cursor to the Scene using ImageCursor(writableImage),below is the full code(give it a try).
The problem is that a get black pixels where transparent pixels are expected.
Note that all the below classes have to be in package sample.
Code(Main):
package sample;
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.layout.FlowPane;
import javafx.stage.Stage;
public class Main extends Application {
FadingCursor fade = new FadingCursor();
#Override
public void start(Stage primaryStage) throws Exception {
primaryStage.setWidth(300);
primaryStage.setHeight(300);
Scene scene = new Scene(new FlowPane());
primaryStage.setScene(scene);
fade.startFade(scene,100);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
Code(FadingCursor)(Edited):
package sample;
import java.util.concurrent.CountDownLatch;
import javafx.application.Platform;
import javafx.scene.ImageCursor;
import javafx.scene.Scene;
import javafx.scene.image.Image;
import javafx.scene.image.PixelReader;
import javafx.scene.image.PixelWriter;
import javafx.scene.image.WritableImage;
import javafx.scene.paint.Color;
public class FadingCursor {
private int counter;
private Image cursorImage;
/**
* Change the image of the Cursor
*
* #param image
*/
public void setCursorImage(Image image) {
this.cursorImage = image;
}
/**
* Start fading the Cursor
*
* #param scene
*/
public void startFade(Scene scene, int millisecondsDelay) {
// Create a Thread
new Thread(() -> {
// Keep the original image stored here
Image image = new Image(getClass().getResourceAsStream("fire.png"), 64, 64, true, true);
PixelReader pixelReader = image.getPixelReader();
// Let's go
counter = 10;
for (; counter >= 0; counter--) {
CountDownLatch count = new CountDownLatch(1);
Platform.runLater(() -> {
// Create the fading image
WritableImage writable = new WritableImage(64, 64);
PixelWriter pixelWriter = writable.getPixelWriter();
// Fade out the image
for (int readY = 0; readY < image.getHeight(); readY++) {
for (int readX = 0; readX < image.getWidth(); readX++) {
Color color = pixelReader.getColor(readX, readY);
// Now write a brighter color to the PixelWriter.
// -------------------------Here some way happens
// the problem------------------
color = new Color(color.getRed(), color.getGreen(), color.getBlue(), (counter / 10.00) * color.getOpacity());
pixelWriter.setColor(readX, readY, color);
}
}
System.out.println("With counter:"+counter+" opacity is:" + writable.getPixelReader().getColor(32, 32).getOpacity());
scene.setCursor(new ImageCursor(writable));
count.countDown();
});
try {
// Wait JavaFX Thread to change the cursor
count.await();
// Sleep some time
Thread.sleep(millisecondsDelay);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}).start();
}
}
The image(needs to be downloaded)(Right Click ->Save Image as...):
You set the opacity of every pixel to a value only depending on the loop variable here:
color = new Color(color.getRed(), color.getGreen(), color.getBlue(), counter / 10.00);
For transparent pixels (opacity = 0) you actually increase the opacity making the values stored in the other channels (in this case 0 / black) visible. You need to make sure transparent pixels remain transparent, which usually is done like this:
color = new Color(color.getRed(), color.getGreen(), color.getBlue(), (counter / 10.00) * color.getOpacity());
Alternatively you could use deriveColor:
color = color.deriveColor(0, 1, 1, counter / 10d);
Edit
For some reason ImageCursor doesn't seem to like a completely transparent image. You can check that this works, if at least one pixel is not completely transparent by adding
pixelWriter.setColor(0, 0, new Color(0, 0, 0, 0.01));
After the for loops writing the image.
To fix this you could simply use Cursor.NONE instead of an ImageCursor with a fully transparent image:
for (; counter >= 1; counter--) {
...
}
Platform.runLater(() -> scene.setCursor(Cursor.NONE));
 
Alternative without the need to recreate the image/cursor
You could simulate the cursor yourself by moving a image Across the root of the Scene. This won't make the image show up beyond the bounds of the Scene, but you can apply animations to the ImageView for fading instead of modifying the opacity of each pixel manually...
public class CursorSimulator {
private final FadeTransition fade;
public CursorSimulator(Image image, Scene scene, ObservableList<Node> rootChildrenWriteable, double hotspotX, double hotspotY) {
ImageView imageView = new ImageView(image);
imageView.setManaged(false);
imageView.setMouseTransparent(true);
fade = new FadeTransition(Duration.seconds(2), imageView);
fade.setFromValue(0);
fade.setToValue(1);
// keep image on top
rootChildrenWriteable.addListener((Observable o) -> {
if (imageView.getParent() != null
&& rootChildrenWriteable.get(rootChildrenWriteable.size() - 1) != imageView) {
// move image to top, after changes are done...
Platform.runLater(() -> imageView.toFront());
}
});
scene.addEventFilter(MouseEvent.MOUSE_ENTERED, evt -> {
rootChildrenWriteable.add(imageView);
});
scene.addEventFilter(MouseEvent.MOUSE_EXITED, evt -> {
rootChildrenWriteable.remove(imageView);
});
scene.addEventFilter(MouseEvent.MOUSE_MOVED, evt -> {
imageView.setLayoutX(evt.getX() - hotspotX);
imageView.setLayoutY(evt.getY() - hotspotY);
});
scene.setCursor(Cursor.NONE);
}
public void fadeOut() {
fade.setRate(-1);
if (fade.getStatus() != Animation.Status.RUNNING) {
fade.playFrom(fade.getTotalDuration());
}
}
public void fadeIn() {
fade.setRate(1);
if (fade.getStatus() != Animation.Status.RUNNING) {
fade.playFromStart();
}
}
}
#Override
public void start(Stage primaryStage) {
Button btn = new Button("Say 'Hello World'");
btn.setOnAction((ActionEvent event) -> {
System.out.println("Hello World!");
});
StackPane root = new StackPane();
root.getChildren().add(btn);
Scene scene = new Scene(root, 500, 500);
Image image = new Image("http://i.stack.imgur.com/OHj1R.png");
CursorSimulator simulator = new CursorSimulator(image, scene, root.getChildren(), 32, 50);
scene.setOnMouseClicked(new EventHandler<MouseEvent>() {
private boolean fadeOut = true;
#Override
public void handle(MouseEvent event) {
if (fadeOut) {
simulator.fadeOut();
} else {
simulator.fadeIn();
}
fadeOut = !fadeOut;
}
});
primaryStage.setScene(scene);
primaryStage.show();
}
The reason of this question was to create a kind of cursor that can be
modified.For example here i wanted to make it had a fade effect.For
future users who want to create custom cursors i have created a
library on github and i will show some code here:
https://github.com/goxr3plus/JFXCustomCursor
Code:
import javafx.application.Platform;
import javafx.beans.Observable;
import javafx.beans.property.SimpleIntegerProperty;
import javafx.collections.ObservableList;
import javafx.event.EventHandler;
import javafx.scene.Node;
import javafx.scene.Scene;
import javafx.scene.input.MouseEvent;
import javafx.scene.layout.Pane;
/**
* This class allows you to set as a Cursor in a JavaFX Scene,whatever you want
* ,even a video!. <br>
* <br>
* <b>What you have to do is create a basic layout,for example:</b><br>
* #-->A BorderPane which contains a MediaView,<br>
* #-->A StackPane which contains an animated ImageView,<br>
* #-->A Pane which contains an animated Rectangle or something more complex
* etc..)<br>
*
* <br>
* <br>
* The options are unlimited!
*
* #author GOXR3PLUS
* #param <T>
* #Version 1.0
*/
public class JFXCustomCursor {
private SimpleIntegerProperty hotSpotX = new SimpleIntegerProperty();
private SimpleIntegerProperty hotSpotY = new SimpleIntegerProperty();
private Scene scene;
private Pane sceneRoot;
private Pane content;
private EventHandler<MouseEvent> eventHandler1;
private EventHandler<MouseEvent> eventHandler2;
private EventHandler<MouseEvent> eventHandler3;
/**
* Constructor
*
* #param scene
* The Scene of your Stage
* #param sceneRoot
* The Root of your Stage Scene
* #param content
* The content of the JFXCustomCursor class
* #param hotspotX
* Represents the location of the cursor inside the content on X
* axis
* #param hotspotY
* Represents the location of the cursor inside the content on Y
* axis
*/
public JFXCustomCursor(Scene scene, Pane sceneRoot, Pane content, int hotspotX, int hotspotY) {
// Go
setRoot(scene, sceneRoot, content, hotspotX, hotspotY);
}
/**
* This method changes the content of the JFXCustomCursor
*
* #param scene
* The Scene of your Stage
* #param sceneRoot
* The Root of your Stage Scene
* #param content
* The content of the JFXCustomCursor class
* #param hotspotX
* Represents the location of the cursor inside the content on X
* axis
* #param hotspotY
* Represents the location of the cursor inside the content on Y
* axis
*/
public void setRoot(Scene scene, Pane sceneRoot, Pane content, int hotSpotX, int hotSpotY) {
// Keep them in case of unRegister-reRegister
unRegister(); // has to be called before the below happens
this.scene = scene;
this.sceneRoot = sceneRoot;
this.content = content;
// hot spots
this.hotSpotX.set(hotSpotX);
this.hotSpotX.set(hotSpotY);
// cursor container
content.setManaged(false);
content.setMouseTransparent(true);
// Keep the Content on the top of Scene
ObservableList<Node> observable = sceneRoot.getChildren();
observable.addListener((Observable osb) -> {
if (content.getParent() != null && observable.get(observable.size() - 1) != content) {
// move the cursor on the top
Platform.runLater(content::toFront);
}
});
if (!observable.contains(content))
observable.add(content);
// Add the event handlers
eventHandler1 = evt -> {
if (!sceneRoot.getChildren().contains(content))
observable.add(content);
};
eventHandler2 = evt -> observable.remove(content);
eventHandler3 = evt -> {
content.setLayoutX(evt.getX() - hotSpotX);
content.setLayoutY(evt.getY() - hotSpotY);
};
scene.addEventFilter(MouseEvent.MOUSE_ENTERED, eventHandler1);
scene.addEventFilter(MouseEvent.MOUSE_EXITED, eventHandler2);
scene.addEventFilter(MouseEvent.MOUSE_MOVED, eventHandler3);
}
/**
* Unregisters the CustomCursor from the Scene completely
*/
public void unRegister() {
if (scene != null) {
sceneRoot.getChildren().remove(content);
scene.removeEventFilter(MouseEvent.MOUSE_ENTERED, eventHandler1);
scene.removeEventFilter(MouseEvent.MOUSE_EXITED, eventHandler2);
scene.removeEventFilter(MouseEvent.MOUSE_MOVED, eventHandler3);
}
}
/**
* Re register the CustomCursor to the Scene,<b>this method is
* experimental(use with caution!)</b>
*/
public void reRegister() {
if (scene != null)
setRoot(scene, sceneRoot, content, hotSpotX.get(), hotSpotY.get());
}
public SimpleIntegerProperty hotSpotXProperty() {
return hotSpotX;
}
public SimpleIntegerProperty hotSpotYProperty() {
return hotSpotY;
}
}

too many different javafx stages

I have 2 sides of the MVC. on the model side, is where i have my main class for the entire battleship program. It instantiates the view/controller side of things, which consists of 3 different windows(classes that extend Application): a PreBoard, which gets both players names, and then one player board each (P1Board, P2Board). In all 3 of these separate classes, they extend Application, and all have a start(Stage primaryStage) method.
Since ive been reading about javaFX threading for the last 48 hours i am still barely understanding where the javaFX application thread starts. Does the javaFX Application thread start the very first time that Application.launch() is called, even if you have 3 seperate classes that extend Application and have their own start methods?
My original intentions were to have a window where players can enter their names, then a separate window with their own board, and i have failed MISERABLY because im getting more and more exceptions the longer the whole program runs.
So the question is, where the hell does the javaFX Application thread start?
Main class, on the model side
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package battleship.model;
import battleship.viewcon.*;
import javafx.application.Application;
import javafx.application.Platform;
import javafx.stage.Stage;
/**
*
* #author foolishklown
*/
public class MainApp {
Player player1;
Player player2;
BattleshipGame theGame;
PreBoard theGamePreBoard;
ViewCon viewConnector;
public void go() {
theGamePreBoard = new PreBoard();
theGamePreBoard.setMainAppConnection(this);
viewConnector = theGamePreBoard.getVcon();
}
public void startBsGame(String[] names) {
theGame = new BattleshipGame(names[0], names[1]);
viewConnector.setGame(theGame);
}
public BattleshipGame getGame() {
return theGame;
}
public void setConnection(ViewCon vc) {
this.viewConnector = vc;
}
public static void main(String[] args) {
MainApp app = new MainApp();
app.go();
}
}
PreBoard code, which instantiates 2 other classes that extend Application and have their own start methods......
package battleship.viewcon;
import battleship.model.*;
import javafx.geometry.Insets;
import javafx.application.Application;
import javafx.application.Platform;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.GridPane;
import javafx.scene.text.Text;
import javafx.stage.Stage;
import javafx.scene.control.Label;
import javafx.scene.control.TextField;
import javafx.scene.layout.HBox;
/**
* PreBoard class, used for getting user input for players names
* #author Chris Wilson
* #author Bob McHenry
* #author Mario Rodriguez De la Raza en la casa!
* #author Jessy Bernoudi
*/
public class PreBoard extends Application {
private boolean turn; // field to determine which players name to put into which board
private String player;
private Button hideBtn;
private Button showBtn;
private TextField userText;
private ViewCon controller;
private P1Board p1B;
private P2Board p2B;
private BattleshipGame game;
private String[] playerNames;
private MainApp mainApp;
/**
* Application class override method, where javaFX stage starts
* #param primaryStage
*/
#Override
public void start(Stage primaryStage) {
playerNames = new String[2];
turn = false;
p1B = new P1Board();
p2B = new P2Board();
controller = new ViewCon();
controller.setPreB(this);
controller.setp1(p1B);
controller.setp2(p2B);
controller.setMain();
primaryStage.setTitle("Battleship setup"); //Main stage (window container)
//Gridpane for using rows/columns for child node placement
GridPane grid = new GridPane();
grid.setAlignment(Pos.CENTER_LEFT);
grid.setHgap(10);
grid.setVgap(5);
grid.setPadding(new Insets(100, 25, 25, 25));
// label in window
Text sceneTitle = new Text("Setup");
sceneTitle.setId("setup-text");
grid.add(sceneTitle, 0, 0, 2, 1);
// label and textfield
Label userName = new Label("Enter Player1 UserName:");
userName.setId("user-name");
grid.add(userName, 0, 1);
TextField userTextField = new TextField();
userTextField.setId("text-field");
grid.add(userTextField, 0, 2);
// button for setup, with actionListener to save player name or default if its left blank
Button setupBtn = new Button("Setup Board");
HBox hbBtn = new HBox(10);
hbBtn.setAlignment(Pos.BOTTOM_LEFT);
hbBtn.getChildren().add(setupBtn);
grid.add(hbBtn, 0, 3);
setupBtn.setOnAction(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent e) {
// determine which player name to use to pass into which player board
if(turn == false) {
String temp1 = userTextField.getText();
if(temp1.equals("")) {
player = "Player1";
} else {
player = temp1;
}
playerNames[0] = player;
controller.setPlayer1(player);
turn = true;
p1B.start(new Stage());
grid.getChildren().remove(userTextField);
userText = new TextField();
userText.setId("text-field");
grid.add(userText, 0, 2);
userName.setText("Enter Player2 username:");
} else {
String temp2 = userText.getText();
if(temp2.equals("")) {
player = "Player2";
} else {
player = temp2;
}
playerNames[1] = player;
controller.startGame(playerNames);
controller.setPlayer2(player);
p2B.start(new Stage());
p1B.primeShow();
}
}
});
hideBtn = new Button();
hideBtn.setId("hideBtn");
hideBtn.setOnAction(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent e) {
primaryStage.hide();
}
});
showBtn = new Button();
showBtn.setId("showBtn");
showBtn.setOnAction(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent e) {
primaryStage.show();
}
});
controller.setPreShowBtn(showBtn);
controller.setPreHideBtn(hideBtn);
// Add the entire scene into the main window(stage) after setting the scene dimensions
Scene scene = new Scene(grid, 580, 200);
primaryStage.setScene(scene);
// Attach css stylesheet
scene.getStylesheets().add(PreBoard.class.getResource("styles/PreBoardStyle.css").toExternalForm());
// Show this window(stage) upon instantiation
primaryStage.show();
}
/**
*
* #param v
*/
public void setLink(ViewCon v) {
this.controller = v;
}
/**
*
* #param b
*/
public void setBattleshipGame(BattleshipGame b) {
this.game = b;
}
/**
*
* #param main
*/
public void setMainAppConnection(MainApp main) {
this.mainApp = main;
}
/**
*
* #return
*/
public MainApp getMainConnection() {
return mainApp;
}
/**
*
* #return
*/
public ViewCon getVcon() {
return controller;
}
public void exitPre() {
Platform.exit();
}
public static void main(String[] args) {
Application.launch(args);
}
}

Java FX - BarChart dynamically added content destroys the layout

I'm struggeling with the Java FX BarChart.. My own implementation of the chart is a class that extends the Java FX GridPane and holds a BarChart as a member variable.
If I initialize the whole thing everything works perfect, but if I change the data dynamically (add one or remove one data) the layout will be destroyed.
Speaking in pictures this means: (sorry i can't upload picture at the moment)
pic1 - initialization
after adding one element
So the 1st pictures shows the chart after initalization, the 2nd after one element has been added and after deleting one element the categories aren't shown anymore. (I Ccan't upload a picture of this)
So here's my code:
import javafx.collections.FXCollections;
import javafx.collections.ObservableList;
import javafx.scene.chart.BarChart;
import javafx.scene.chart.CategoryAxis;
import javafx.scene.chart.NumberAxis;
import javafx.scene.chart.XYChart.Data;
import javafx.scene.chart.XYChart.Series;
import javafx.scene.control.Tooltip;
import javafx.scene.layout.GridPane;
import javafx.scene.layout.Priority;
import someCompanyThings.IMyBarChart;
import someCompanyThings.LocaleService;
import someCompanyThings.INlsKey;
/**
* A Chart with vertical or horizontal bars. It is assumed that the Bars represent positive integer numbers.
* Data may be added or removed dynamically but on the first intent it should display static.
*/
public class MyBarChart extends GridPane implements IMyBarChart {
/*
* Due to data binding problems with a generic bar chart, we hold the two possible bar charts as member variables.
* Also each of them get's a list of Series<?, ?>
*/
private BarChart<String, Number> _barChartVertical;
private BarChart<Number, String> _barChartHorizontal;
private final ObservableList<Series<String, Number>> _dataVertical = FXCollections.observableArrayList();
private final ObservableList<Series<Number, String>> _dataHorizontal = FXCollections.observableArrayList();
private long _maxValue = 0;
private boolean _numberAxisInPercent = false;
private boolean _horizontal = false;
public MyBarChart(INlsKey pTitle, INlsKey pXLabel, INlsKey pYLabel, boolean pNumberAxisInPercent, boolean pHorizontal) {
super();
CategoryAxis categoryAxis = new CategoryAxis();
categoryAxis.setId("bar-chart-category-axis");
NumberAxis numberAxis = new NumberAxis(0.0, 1.0, 1.0);
numberAxis.setId("bar-chart-number-axis");
// create bar chart
// horizontal means that the x-axis is a number axis and the y-axis is a category axis
if (pHorizontal) {
categoryAxis.setLabel(LocaleService.getMessage(pYLabel));
numberAxis.setLabel(LocaleService.getMessage(pXLabel));
_barChartHorizontal = new BarChart<Number, String>(numberAxis, categoryAxis);
_barChartHorizontal.setData(_dataHorizontal);
_barChartHorizontal.setTitle(LocaleService.getMessage(pTitle));
getChildren().add(_barChartHorizontal);
}
else {
categoryAxis.setLabel(LocaleService.getMessage(pXLabel));
numberAxis.setLabel(LocaleService.getMessage(pYLabel));
_barChartVertical = new BarChart<String, Number>(categoryAxis, numberAxis);
_barChartVertical.setData(_dataVertical);
_barChartVertical.setTitle(LocaleService.getMessage(pTitle));
getChildren().add(_barChartVertical);
}
_numberAxisInPercent = pNumberAxisInPercent;
_horizontal = pHorizontal;
/*
* layout
*/
setHgrow(getChildren().get(0), Priority.ALWAYS);
setVgrow(getChildren().get(0), Priority.ALWAYS);
}
#Override
public IMyBarChart addSeries(INlsKey pSeriesName, ObservableList<Data<String, Number>> pDataSet) {
final Series<String, Number> series = new Series<String, Number>(LocaleService.getMessage(pSeriesName), pDataSet);
_dataVertical.add(series);
// iterate over the whole data segment and add it to the series
for (final Data<String, Number> data : pDataSet) {
Tooltip tooltip = new Tooltip();
tooltip.setText(data.getXValue());
Tooltip.install(data.getNode(), tooltip);
if (data.getYValue().longValue() > _maxValue) {
_maxValue = data.getYValue().longValue();
}
}
setNumberAxisScale();
return this;
}
#Override
public IMyBarChart addSeriesHorizontal(INlsKey pSeriesName, ObservableList<Data<Number, String>> pDataSet) {
final Series<Number, String> series = new Series<Number, String>(LocaleService.getMessage(pSeriesName), pDataSet);
_dataHorizontal.add(series);
// iterate over the whole data segment and add it to the series
for (final Data<Number, String> data : pDataSet) {
Tooltip tooltip = new Tooltip();
tooltip.setText(data.getYValue());
Tooltip.install(data.getNode(), tooltip);
if (data.getXValue().longValue() > _maxValue) {
_maxValue = data.getXValue().longValue();
}
}
setNumberAxisScale();
return this;
}
private void setNumberAxisScale() {
NumberAxis numberAxis = getNumberAxis();
// set the number axis as a percent axis
if (_numberAxisInPercent) {
numberAxis.setUpperBound(100);
numberAxis.setTickUnit(10);
}
else {
numberAxis.setUpperBound(_maxValue + 1);
numberAxis.setTickUnit(1);
}
}
#Override
public void setLegendVisible(boolean pVisible) {
if (_barChartHorizontal != null) {
_barChartHorizontal.setLegendVisible(pVisible);
}
else {
_barChartVertical.setLegendVisible(pVisible);
}
}
#Override
public void setCategories(ObservableList<String> pCategories) {
getCategoryAxis().getCategories().setAll(pCategories);
}
/**
*
* #return the category axis of the used bar chart
*/
private CategoryAxis getCategoryAxis() {
if (_horizontal) {
return (CategoryAxis)_barChartHorizontal.getYAxis();
}
else {
return (CategoryAxis)_barChartVertical.getXAxis();
}
}
/**
*
* #return the number axis of the used bar chart
*/
private NumberAxis getNumberAxis() {
if (_horizontal) {
return (NumberAxis)_barChartHorizontal.getXAxis();
}
else {
return (NumberAxis)_barChartVertical.getYAxis();
}
}
}
The initialization process:
final IMyBarChart tablespacesChart = MyFactory.createBarChart(NlsKeys.tablespacesTitle, NlsKeys.tablespacesXAxis,
NlsKeys.tablespacesYAxis, true, true);
// first bool -> numberAxisInPercent, second bool -> horizontal ortientation
tablespacesChart.setLegendVisible(false);
tablespacesChart.setCategories(model.getListCategories());
tablespacesChart.addSeriesHorizontal(NlsKeys.tablespacesLegendYAxis, model.getListDataUsedMax());
The data changes are realised by another class that just uses
model.getCategories().setAll(MyNewCatList); // or
model.getListDataUsedMax().setAll(MyNewList);
Well, i also tried to implement the chart with just one member variable (like BarChart _barChart) but this didn't work.
Now i have those layout issues and i dunno where they come from. So i hope you can give me a hint :-)
Here's my solution:
First, create a subclass of bar chart to access the private method updateAxisRange:
class MyBarChart<X, Y> extends BarChart<X, Y> {
public MyBarChart(Axis xAxis, Axis yAxis) {
super(xAxis, yAxis);
}
public void relayout() {
updateAxisRange();
}
}
Next, instantiate your bar chart as MyBarChart:
MyBarChart<String, Number> barChart = new MyBarChart<String, Number>(xAxis, yAxis);
And Lastly, you need to listen to resize events on the parent containing the chart, and when they occur, invoke the relayout of the chart.
For example:
BorderPane pane = new BorderPane(barChart);
pane.widthProperty().addListener(new ChangeListener<Number>() {
#Override
public void changed(ObservableValue<? extends Number> arg0, Number arg1, Number arg2) {
barChart.relayout();
}
});

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