Sending message does not work in XMPP with Smack library - java

Problem Description
I'm writing chat application using XMPP and Smack Android library. I'm sending messages using code below and everything is working fine.
final ChatManager chatManager = ChatManager.getInstanceFor(connection);
chatManager.addChatListener(this);
....
#Override
public void chatCreated(Chat chat, boolean createdLocally) {
chat.addMessageListener(this);
}
#Override
public void processMessage(Chat chat, Message message) {
// Do something here.
}
Chat chat = ChatManager.getInstanceFor(connection).createChat(jid);
chat.sendMessage("message");
Question
Unfortunately the API above is deprecated org.jivesoftware.smack.chat.Chat and instead I should use org.jivesoftware.smack.chat2.Chat, so I am changing implementation as follows
final ChatManager chatManager = ChatManager.getInstanceFor(connection);
chatManager.addOutgoingListener(this);
chatManager.addIncomingListener(this);
....
Chat chat = ChatManager.getInstanceFor(connection).chatWith(jid);
chat.send("message");
In this case I can still get Incoming messages, but when I am trying to send message with chat.send("message"); server does not get anything and addOutgoingListener callback is not called.
Any ideas why?

There is an example with an older version of smack:
import org.jivesoftware.smack.Chat;
import org.jivesoftware.smack.ChatManager;
import org.jivesoftware.smack.ChatManagerListener;
import org.jivesoftware.smack.ConnectionConfiguration;
import org.jivesoftware.smack.MessageListener;
import org.jivesoftware.smack.XMPPConnection;
import org.jivesoftware.smack.XMPPException;
import org.jivesoftware.smack.packet.Message;
public class Test {
public static void main(String args[]) throws XMPPException {
ConnectionConfiguration config = new ConnectionConfiguration("127.0.0.1", 5222);
XMPPConnection connection = new XMPPConnection(config);
connection.connect();
connection.login("userx", "123456");
ChatManager cm = connection.getChatManager();
Chat chat = cm.createChat("tongqian#tsw-PC", null);
/*
* add listener
*/
cm.addChatListener(new ChatManagerListener() {
#Override
public void chatCreated(Chat chat, boolean create) {
chat.addMessageListener(new MessageListener() {
#Override
public void processMessage(Chat chat, Message msg) {
System.out.println(chat.getParticipant() + ":" + msg.getBody());
}
});
}
});
chat.sendMessage("hello");
while(true);
//connection.disconnect();
}
}

Answer
Digging a bit deeper I found the answer, the code below will help to send a message
Sending Message Code
final Chat chat = ChatManager.getInstanceFor(connection).chatWith(jid);
Message newMessage = new Message(jid, Message.Type.chat);
newMessage.setBody(message);
chat.send(newMessage);
Conclusion
So instead of sending a string message, you need to create a Message object and I think what is more important is to specify Message.Type.chat in the constructor and also jid and then call chat.send(...)

You can refer to this code snippet:
public void sendMessage(String to, Message newMessage) {
if(chatManager!=null) {
Chat newChat = chatManager.createChat(to);
try {
if (connection.isConnected() && connection.isAuthenticated()) {
newChat.sendMessage(newMessage);
}
} catch (SmackException.NotConnectedException e) {
e.printStackTrace();
}
}
else
{
Log.d(TAG,”chatmanager is null”);
}
}
And the link is https://ramzandroidarchive.wordpress.com/2016/03/13/send-messages-over-xmpp-using-smack-4-1/ .

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Here's the implementation:
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But I want to use the wss protocol where I can use a JKS (Java KeyStore) certificate for the websocket.
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Thank you!!
try this one. I haven't used it. However, it says it supports Java servers and Android clients with support for wss. Good luck!
Honestly, I don't know that I am right. I just happened into this.
Do you think you could do it with NanoHTTPD for java?
I imagine the basic structure is:
MyHTTPDTask
import java.io.IOException;
import java.util.Map;
import fi.iki.elonen.NanoHTTPD;
class MyHTTPDTask extends AsyncTask {
private MyServer mHTTPD;
#Override
protected Object doInBackground(Object... params) {
mHTTPD = new MyServer();
mHTTPD.makeSecure(NanoHTTPD.makeSSLSocketFactory(R.string.keystore.jks, "password".toCharArray()), null);
}
}
MyServer
import java.io.IOException;
import fi.iki.elonen.NanoHTTPD;
public class MyServer extends NanoHTTPD {
private final static int PORT = 8080;
public MyServer() throws IOException {
super(PORT);
start();
System.out.println( "\nRunning! Point your browers to http://localhost:8080/ \n" );
}
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String msg = "<html><body><h1>Hello server</h1>\n";
msg += "<p>We serve " + session.getUri() + " !</p>";
return newFixedLengthResponse( msg + "</body></html>\n" );
}
}
For the server side, why don't you use the standard API, javax.websocket? It's a part of Java EE.
For the Android side, see "Which WebSocket library to use in Android app?".

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Here's the code if you want to look at it. I feel like I'm missing something basic that I should've remembered, so if you can figure out what that is I'd like to know.
package me.acezephyr.lavabot;
import java.io.IOException;
import org.jibble.pircbot.IrcException;
import org.jibble.pircbot.NickAlreadyInUseException;
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You wrote the channel name ("#AceLava") with capitals. In IRC, this is a different channel than #acelava - Twitch always handles the channels with all lowercase. Just change that and you'll be all fine.
Not related to the question, but you might want to know about the fact that twitch will change their Background messaging service soon™ and it won't be done via IRC so you'll have to change your bot accordingly (as well as I'll have to do >.< ).
For more information and to keep up to date, visit http://discuss.dev.twitch.tv/

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SEVERE: Could not start endpoint
java.net.BindException: Address already in use
So my question is: how do I first send a CoAP message and start listening for other CoAP messages on the same socket using Californium?
Below is the java code for the client. What it does is "register" using a certain protocol layered on top of CoAP. After registering I want it to re-use the UDP socket for listening for subsequent messages of the entity I registered with earlier.
NOTE: The server part of the client works when I explicitly tell it to listen to a certain port (e.g. 5683), leave out the register part and test it with the Firefox Addon "Copper" (i.e. Copper can get to the /1 /1/1 /1/1/0 resources).
package com.example.l2mwm.client;
import java.net.InetSocketAddress;
import ch.ethz.inf.vs.californium.coap.CoAP.Code;
import ch.ethz.inf.vs.californium.coap.CoAP.ResponseCode;
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import ch.ethz.inf.vs.californium.coap.Response;
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import ch.ethz.inf.vs.californium.server.resources.CoapExchange;
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public String getPath() {
return "/1/";
}
};
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return "/1/1/";
}
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server.start();
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request.setURI("localhost:5684/rd?ep=coapclient&lt=86400&b=U");
request.setPayload("</1/1/0>");
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Response response;
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try {
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coapServer = new Server();
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But this is never called from the server even though the client has a listener as such:
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I can't seem to figure out why this isn't working properly. As it has worked before...
Sometimes it is not correctly detected when a device looses internet connection (Java is not that smart in this case ;) )
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import java.util.*;
import java.io.*;
import org.jivesoftware.smack.Chat;
import org.jivesoftware.smack.ConnectionConfiguration;
import org.jivesoftware.smack.MessageListener;
import org.jivesoftware.smack.Roster;
import org.jivesoftware.smack.RosterEntry;
import org.jivesoftware.smack.XMPPConnection;
import org.jivesoftware.smack.XMPPException;
import org.jivesoftware.smack.packet.Message;
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First error message : www.freeimagehosting.net/image.php?eac15f606a.jpg
Second error message : www.freeimagehosting.net/image.php?b827058d07.jpg
I don't know what is wrong with my code. And i really need to solve this problem very soon. I posted this problem other forums too but can't find any answer. So if anyone can have any solution it would be a very big help. Thank You.
In many threads in IgniteRealtime's web you can see that you need to let Smack asynchronously retrieve Roster, so either you change the displayBuddyList() to use a RosterListener instead, or you simply use a Thread.sleep(5000) between the login and the displayBuddyList() function (if you don't want to use a listener, which is recommended) to let it have some time to populate the roster with updated presences.

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