Button: minimal size - java

I'm trying to create a cancel button, which looks something like this:
For the cross I'm currently using the letter 'x'.
Now I'm trying to reduce the empty space in the button, but I can't find a way to get rid of the vertical space.
Currently I have something like this:
package test;
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.layout.GridPane;
import javafx.scene.layout.Priority;
import javafx.scene.layout.Region;
import javafx.stage.Stage;
public class CancelButtonTestApplication extends Application {
#Override
public void start(Stage primaryStage) {
GridPane gridPane = new GridPane();
Label someLabel = new Label("Some Label:");
Button cancelButton = new Button("x");
cancelButton.setStyle("-fx-padding: 0.083333em 0.083333em 0.083333em 0.083333em;"); /* 1 1 1 1 */
cancelButton.setMaxHeight(Region.USE_PREF_SIZE);
someLabel.setLabelFor(cancelButton);
gridPane.add(someLabel, 0, 0);
gridPane.add(cancelButton, 1, 0);
gridPane.setHgap(5.0d);
GridPane.setVgrow(cancelButton, Priority.NEVER);
GridPane.setHgrow(cancelButton, Priority.NEVER);
Scene scene = new Scene(gridPane, 200, 50);
primaryStage.setTitle("Hello World!");
primaryStage.setScene(scene);
primaryStage.show();
}
/**
* #param args the command line arguments
*/
public static void main(String[] args) {
launch(args);
}
}
It looks like this:

Not sure why are you not using Insets?
I did cancelButton.setPadding(new Insets(-5,0,-2,0)); and then I was able to remove the top/bottom space (that is available for Captial X). With capital X, I meant that if you will use X instead of x, you won't need any special padding but just Insets.EMPTY will do.
or to keep it dynamic you can even try FontMetrics
FontMetrics metrics = Toolkit.getToolkit().getFontLoader().getFontMetrics(cancelButton.getFont());
cancelButton.setPadding(new Insets(-metrics.getDescent()*1.8, 0, -metrics.getDescent(), 0));
this code shall got after scene.show() to get the correct matrix.
Full code:
package test;
import com.sun.javafx.tk.FontMetrics;
import com.sun.javafx.tk.Toolkit;
import javafx.application.Application;
import javafx.geometry.Insets;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.layout.GridPane;
import javafx.scene.layout.Priority;
import javafx.scene.layout.Region;
import javafx.stage.Stage;
public class CloseButtonTestApplication extends Application {
#Override
public void start(Stage primaryStage) {
GridPane gridPane = new GridPane();
Label someLabel = new Label("Some Label:");
Button cancelButton = new Button("x");
//cancelButton.setStyle("-fx-padding: 0.083333em 0.083333em 0.083333em 0.083333em;"); /* 1 1 1 1 */
cancelButton.setMaxHeight(Region.USE_PREF_SIZE);
//cancelButton.setPadding(new Insets(0,0,0,0));
someLabel.setLabelFor(cancelButton);
Button cancelButton2 = new Button("X");
//cancelButton.setStyle("-fx-padding: 0.083333em 0.083333em 0.083333em 0.083333em;"); /* 1 1 1 1 */
cancelButton2.setMaxHeight(Region.USE_PREF_SIZE);
cancelButton2.setPadding(new Insets(0,0,0,0));
someLabel.setLabelFor(cancelButton);
gridPane.add(someLabel, 0, 0);
gridPane.add(cancelButton, 1, 0);
gridPane.add(cancelButton2, 2, 0);
gridPane.setHgap(5.0d);
GridPane.setVgrow(cancelButton, Priority.NEVER);
GridPane.setHgrow(cancelButton, Priority.NEVER);
Scene scene = new Scene(gridPane, 200, 50);
primaryStage.setTitle("Hello World!");
primaryStage.setScene(scene);
primaryStage.show();
FontMetrics metrics = Toolkit.getToolkit().getFontLoader().getFontMetrics(cancelButton.getFont());
cancelButton.setPadding(new Insets(-metrics.getDescent()*1.8, 0, -metrics.getDescent(), 0));
}
/**
* #param args the command line arguments
*/
public static void main(String[] args) {
launch(args);
}
}

Related

JavaFX: position text inside Group at the bottom of shape

I have simple code that draws a circle and prints Hello World! text. Currently the text is inside the circle, while I want it to be below it. Both circle and text are inside a Group.
import javafx.application.Application;
import javafx.geometry.Orientation;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.control.ScrollPane;
import javafx.scene.layout.FlowPane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Arc;
import javafx.scene.shape.ArcType;
import javafx.scene.shape.Circle;
import javafx.scene.text.Text;
import javafx.stage.Stage;
public class CircleArc extends Application {
#Override
public void start(Stage applicationStage) {
ScrollPane scrollPane = new ScrollPane();
scrollPane.setFitToWidth(true);
FlowPane flowPane = new FlowPane();
flowPane.setOrientation(Orientation.HORIZONTAL);
Circle circle = new Circle(100);
circle.setFill(Color.GREEN);
double rate = 0.6;
Arc arc = new Arc(0, 0, 100, 100,
0, -360*rate);
arc.setType(ArcType.ROUND);
arc.setFill(Color.GRAY);
Text text = new Text("Hello World!");
text.setLayoutX(text.getLayoutX() / 2);
text.setLayoutY(text.getLayoutY());
Group group = new Group();
group.getChildren().add(circle);
group.getChildren().add(arc);
group.getChildren().add(text);
flowPane.getChildren().add(group);
scrollPane.setContent(flowPane);
Scene scene = new Scene(scrollPane);
applicationStage.setScene(scene);
applicationStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
It currently looks like this:
However I want it to look like this:
I tried using the setLayout methods but they didn't work.
EDIT:
Turned out the simple
text.setLayoutX(text.getLayoutX() - 50);
text.setLayoutY(text.getLayoutY() + 120);
worked well enough.
Use a Label. Set the circle as the graphic, position the text underneath.
public class Main extends Application {
public static void main(String[] args) {
launch(args);
}
#Override
public void start(Stage stage) {
stage.setTitle("Centered Text Under Graphic");
Circle circle = new Circle(100);
circle.setFill(Color.GREEN);
double rate = 0.6;
Arc arc = new Arc(0, 0, 100, 100,
0, -360 * rate);
arc.setType(ArcType.ROUND);
arc.setFill(Color.GRAY);
Group circles = new Group(circle, arc);
Label label = new Label("Hello World!", circles);
label.setContentDisplay(ContentDisplay.TOP);
Pane p = new Pane(label);
Scene scene = new Scene(p);
stage.setScene(scene);
stage.show();
}
}
That will handle keeping the text centered if it changes.

how to change scene based on time in javafx

New to java and JavaFX so please bear with me
I need to do a presentation of 5 3d fruit models that show in a continuous loop, 15 seconds apart: fruit1 for 15 seconds then fruit2 for 15 seconds ad so on and so forth.. until fruit5 for 15 seconds and then back to fruit1 and continues until I hit the ESC key which should close the window.
I also understand that it's ideal to change the root group object that makes up the scene instead of changing the scene, so I changed that in my code
I understand that a timeline is needed in order to change something in the scene as it plays out, but I've tried with something similar to what this answer says but I don't get the logic of how to switch the root of the scene every 15seconds
UPDATE:
I gave up on the timeline option and I found the platform.run option as seen on this article which seems to work as I see the window updates iterating from the first fruit in the scenes array to second one but I'm not sure why it only runs once when I need it to run every 15 seconds which means that my scene switcher: nextSceneIndex() should go back and forth between 1 and 0.
UPDATE2:
I went back to the timeline suggestion and I implemented Sedrick's solution and it worked... I can't be happier :)
Here's my working code!
public void start(Stage stage) throws Exception {
BorderPane[] scenes = new BorderPane[]{createSceneApple(),createSceneCarrot(),createSceneTomato()};
Timeline tl = new Timeline();
tl.setCycleCount(Animation.INDEFINITE);
KeyFrame kf_fruit = new KeyFrame(Duration.seconds(10),
new EventHandler<ActionEvent>() {
public void handle(ActionEvent event) {
if (index==0){
root.getChildren().setAll(scenes[0]);
index = 1;
}else if(index==1){
root.getChildren().setAll(scenes[1]);
index = 2;
}else if(index==2){
root.getChildren().setAll(scenes[2]);
index = 0;
}
}
});
tl.getKeyFrames().add(kf_fruit);
tl.play();
Scene scene = new Scene(root, windowWidth, windowHeight);
stage.setScene(scene);
stage.show();
}
Maybe you can get some ideas from here. This uses the code from the link I posted above. Timeline is used to loop through a list of Shape and info about that shape.
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.atomic.AtomicInteger;
import javafx.animation.KeyFrame;
import javafx.animation.Timeline;
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.Scene;
import javafx.scene.control.TextArea;
import javafx.scene.control.TextField;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.StackPane;
import javafx.scene.layout.VBox;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.scene.shape.Line;
import javafx.scene.shape.Rectangle;
import javafx.stage.Stage;
import javafx.util.Duration;
/**
* JavaFX App
*/
public class App extends Application {
#Override
public void start(Stage stage) {
List<MyShape> shapes = new ArrayList();
shapes.add(new MyShape("Circle", "Shape.Circle", "More Circle Info", new Circle(25, Color.BLUE)));
shapes.add(new MyShape("Rectangle", "Shape.Rectangle", "More Rectangle Info", new Rectangle(100, 50, Color.RED)));
shapes.add(new MyShape("Line", "Shape.Line", "More Line Info", new Line(0, 0, 100, 100)));
TextField tf1 = new TextField();
TextField tf2 = new TextField();
TextArea ta1 = new TextArea();
VBox leftWindow = new VBox(tf1, tf2, ta1);
StackPane rightWindow = new StackPane(shapes.get(1).getShape());
AtomicInteger counter = new AtomicInteger();
Timeline timeline = new Timeline(new KeyFrame(Duration.seconds(1), new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent event) {
System.out.println(counter.get() % shapes.size());
MyShape currentShape = shapes.get(counter.getAndIncrement() % shapes.size());
tf1.setText(currentShape.getName());
tf2.setText(currentShape.getType());
ta1.setText(currentShape.getMoreInfo());
rightWindow.getChildren().set(0, currentShape.getShape());
}
}));
timeline.setCycleCount(Timeline.INDEFINITE);
timeline.play();
BorderPane root = new BorderPane();
root.setLeft(new StackPane(leftWindow));
root.setRight(rightWindow);
var scene = new Scene(root, 640, 480);
stage.setScene(scene);
stage.show();
}
public static void main(String[] args) {
launch();
}
}
Update:
If you only have two scenes, that simplifies some things. You basically need to set the initial view. You then need to switch out the view currently showing every two seconds. (I used two seconds so that you can see the views before they are switched out). I created my own version of createSceneCarrot and createSceneApple since I don't know your implementation.
import javafx.animation.KeyFrame;
import javafx.animation.Timeline;
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.scene.Scene;
import javafx.scene.control.TextArea;
import javafx.scene.control.TextField;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.StackPane;
import javafx.scene.layout.VBox;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.scene.shape.Rectangle;
import javafx.stage.Stage;
import javafx.util.Duration;
/**
* JavaFX App
*/
public class App extends Application {
#Override
public void start(Stage stage) {
BorderPane[] scenes = new BorderPane[]{createSceneApple(),createSceneCarrot()};
StackPane root = new StackPane(scenes[0]);//Set initial view;
Timeline timeline = new Timeline(new KeyFrame(Duration.seconds(2), (ActionEvent event) -> {
if(root.getChildren().get(0).equals(scenes[0]))//If the first scene is loaded, load the second scene.
{
root.getChildren().set(0, scenes[1]);
}
else
{
root.getChildren().set(0, scenes[0]);
}
}));
timeline.setCycleCount(Timeline.INDEFINITE);
timeline.play();
var scene = new Scene(root, 640, 640);
stage.setScene(scene);
stage.show();
}
public static void main(String[] args) {
launch();
}
public BorderPane createSceneApple()
{
BorderPane borderPane = new BorderPane();
TextField tf1 = new TextField("Rectangle 1");
TextField tf2 = new TextField("Rectangle Color: Blue");
TextArea ta1 = new TextArea("20x40");
VBox leftWindow = new VBox(tf1, tf2, ta1);
borderPane.setLeft(leftWindow);
StackPane rightWindow = new StackPane(new Rectangle(20, 40, Color.BLUE));
borderPane.setRight(rightWindow);
return borderPane;
}
public BorderPane createSceneCarrot()
{
BorderPane borderPane = new BorderPane();
TextField tf1 = new TextField("Circle 1");
TextField tf2 = new TextField("Circle Color: Blue");
TextArea ta1 = new TextArea("Radius: 50");
VBox leftWindow = new VBox(tf1, tf2, ta1);
borderPane.setLeft(leftWindow);
StackPane rightWindow = new StackPane(new Circle(50, Color.RED));
borderPane.setRight(rightWindow);
return borderPane;
}
}

Change maxValue of Medusa Gauge while programm is active

I am new in this forum and also to programming. Furthermore, my English is not the best, but I hope you can understand what I mean and help me out.
I want to program a GUI and using JavaFX and the Gauges from the medusa- library. What I need to do is changing the maxValue and the minValue of the Gauge while the program is running. I can change the values, but the scale of the Gauge does not rearrange the ticks properly. For example, when I create a Gauge from 0 to 10 and then set the maxValue to 100, the scale shows all numbers as a major tick and the scale becomes unreadable. Because I could not find how to fix this, I have tried to delete the original Gauge and create simply a new one.
Here is what I have tried(I deleted the rest of the class, because it has over 800 lines):
package application;
import eu.hansolo.medusa.Gauge;
import eu.hansolo.medusa.Gauge.SkinType;
import eu.hansolo.medusa.GaugeBuilder;
import javafx.beans.property.SimpleObjectProperty;
import javafx.fxml.FXML;
import javafx.scene.control.Button;
import javafx.scene.layout.StackPane;
import javafx.scene.paint.Color;
public class Controller {
#FXML
StackPane stackPane;
private Gauge gauge;
private Button button;
#FXML
private void initialize() {
gauge = GaugeBuilder.create().skinType(SkinType.QUARTER).barBackgroundColor(Color.LIGHTGREY)
.needleColor(Color.RED).decimals(0).valueVisible(true).valueColor(Color.BLACK).title("Stromstärke")
.unit("[mA]").subTitle("Phase 1").minValue(0).maxValue(10).build();
stackPane.getChildren().add(gauge);
}
public void setMaxValueGauge(StackPane pStackPane, Gauge pGauge, int intMinValue, int pMaxValue) {
pStackPane.getChildren().remove(pGauge);
Gauge newGauge = GaugeBuilder.create().skinType(pGauge.getSkinType()).barBackgroundColor(pGauge.getBarColor())
.needleColor(pGauge.getNeedleColor()).decimals(0).valueVisible(true).valueColor(Color.BLACK)
.title(pGauge.getTitle()).unit(pGauge.getUnit()).subTitle(pGauge.getSubTitle()).minValue(intMinValue)
.maxValue(pMaxValue).build();
pGauge = null;
pGauge = newGauge;
pStackPane.getChildren().add(pGauge);
}
#FXML
public void testButton() {
setMaxValueGauge(stackPane, gauge, 0, 30);
}
}
The method testButton() is only for testing. When I call testButton() the first time, it works well, but when I use it twice or more, it seems that the old Gauge is not replaced. Instead the new one stacks on top of the old one.
Can you please help me. I need either to fix the ticks of the scale, when I set a new maxValue, or to properly replace the old Gauge in the Stackpane.
You appear to be doing too much to set the max-value.
Here is an MCVE that changes the maxValue.
import eu.hansolo.medusa.Gauge;
import eu.hansolo.medusa.Gauge.SkinType;
import eu.hansolo.medusa.GaugeBuilder;
import javafx.animation.KeyFrame;
import javafx.animation.Timeline;
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.VBox;
import javafx.scene.paint.Color;
import javafx.stage.Stage;
import javafx.util.Duration;
/**
*
* #author blj0011
*/
public class MedusaGaugeTest extends Application
{
#Override
public void start(Stage primaryStage)
{
Gauge gauge = GaugeBuilder.create().skinType(SkinType.QUARTER).barBackgroundColor(Color.LIGHTGREY)
.needleColor(Color.RED).decimals(0).valueVisible(true).valueColor(Color.BLACK).title("Stromstärke")
.unit("[mA]").subTitle("Phase 1").minValue(0).maxValue(10).build();;
Timeline timeline = new Timeline(new KeyFrame(Duration.seconds(1), (ActionEvent event) -> {
if (gauge.getValue() <= gauge.getMaxValue()) {
gauge.setValue(gauge.getValue() + 1);
}
}));
timeline.setCycleCount(Timeline.INDEFINITE);
Button btn = new Button();
btn.setText("Start");
btn.setOnAction((ActionEvent event) -> {
timeline.play();
});
Button btn2 = new Button();
btn2.setText("Increase MaxValue");
btn2.setOnAction((ActionEvent event) -> {
gauge.setMaxValue(15);
});
VBox root = new VBox(gauge, new VBox(btn, btn2));
Scene scene = new Scene(root, 300, 250);
primaryStage.setTitle("Hello World!");
primaryStage.setScene(scene);
primaryStage.show();
}
/**
* #param args the command line arguments
*/
public static void main(String[] args)
{
launch(args);
}
}

GridPane not visible unless i resize window javaFx

when i start the application, TitledPane does not show the GridPane I have added. Surprisingly it's visible the moment i increase/decrease the window width. where am i missing?
Here is the Complete Code:
package com.ct.bic.comparator;
import javafx.application.Application;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Accordion;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.PasswordField;
import javafx.scene.control.TextField;
import javafx.scene.control.TitledPane;
import javafx.scene.layout.GridPane;
import javafx.scene.text.Font;
import javafx.scene.text.FontWeight;
import javafx.stage.Stage;
public class Comparator extends Application {
#Override
public void start(Stage stage) {
GridPane dbGrid = new GridPane();
dbGrid.setId("dbGrid");
dbGrid.setAlignment(Pos.TOP_LEFT);
dbGrid.setHgap(10);
dbGrid.setVgap(10);
dbGrid.setPadding(new Insets(25, 25, 25, 25));
Label dbConnection = new Label("Database Configuration");
dbConnection.setId("dbConnection");
dbConnection.setFont(Font.font("Tahoma", FontWeight.NORMAL, 20));
dbGrid.add(dbConnection, 0, 0, 2, 1);
Label server = new Label("Server");
server.setId("server");
dbGrid.add(server, 0, 1);
TextField serverText = new TextField();
serverText.setId("serverText");
dbGrid.add(serverText, 1, 1);
Label database = new Label("Database");
database.setId("database");
dbGrid.add(database, 0, 2);
TextField databaseText = new TextField();
databaseText.setId("databaseText");
dbGrid.add(databaseText, 1, 2);
Label user = new Label("User");
user.setId("user");
dbGrid.add(user, 0, 3);
TextField userText = new TextField();
userText.setId("userText");
dbGrid.add(userText, 1, 3);
Label password = new Label("Password");
password.setId("password");
dbGrid.add(password, 0, 4);
PasswordField passwordText = new PasswordField();
passwordText.setId("passwordText");
dbGrid.add(passwordText, 1, 4);
dbGrid.setId("passwordText");
/*GridPane dbGrid = DatabaseInputGrid.getDatabaseGrid();*/
TitledPane tp = new TitledPane("Database Configuration", dbGrid);
Scene scene = new Scene(tp, 500,500);
stage.setScene(scene);
stage.setTitle("Bic-Java Output Comparator Pro");
stage.show();
}
public static void main(String[] args) {
launch(args);
}
}
I don't know the exact reason why, but it seems TitledPane is not resized if used as root for the Scene.
I tried something like this:
VBox vbox = new VBox();
vbox.getChildren().add(tp);
Scene scene = new Scene(vbox, 500,500);
Then everything works as expected.
Edit:
I have found this here:
Do not explicitly set the minimal, maximum, or preferred height of a
titled pane, as this may lead to unexpected behavior when the titled
pane is opened or closed.
So my guess is, when you set your TitledPane as root for the scene, it will try to set the preferred height, that leads to the mentioned "unexpected behaviour".

RotateTransition around a pivot?

I am using RotateTransiton to rotate a line, but it seems to rotate through center of the line. I would like to rotate it with pivot as one end of the line. How to do this?
The RotateTransition works by changing the rotate property, which - as you have observed - defines a rotation around the center of the Node.
If you want to rotate around a different point, define a Rotate transform, set its pivot, add it to the line's list of transforms, and use a Timeline to manipulate its angle.
Here's an example:
import javafx.animation.Animation;
import javafx.animation.KeyFrame;
import javafx.animation.KeyValue;
import javafx.animation.Timeline;
import javafx.application.Application;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.Pane;
import javafx.scene.shape.Line;
import javafx.scene.transform.Rotate;
import javafx.stage.Stage;
import javafx.util.Duration;
public class RotateLineAboutEnd extends Application {
#Override
public void start(Stage primaryStage) {
Line line = new Line(200, 200, 200, 350);
Pane pane = new Pane(line);
Rotate rotation = new Rotate();
rotation.pivotXProperty().bind(line.startXProperty());
rotation.pivotYProperty().bind(line.startYProperty());
line.getTransforms().add(rotation);
Timeline timeline = new Timeline(
new KeyFrame(Duration.ZERO, new KeyValue(rotation.angleProperty(), 0)),
new KeyFrame(Duration.seconds(1), new KeyValue(rotation.angleProperty(), 360)));
Button button = new Button("Rotate");
button.setOnAction(evt -> timeline.play());
button.disableProperty().bind(timeline.statusProperty().isEqualTo(Animation.Status.RUNNING));
HBox controls = new HBox(button);
controls.setAlignment(Pos.CENTER);
controls.setPadding(new Insets(12));
BorderPane root = new BorderPane(pane, null, null, controls, null);
Scene scene = new Scene(root, 400, 400);
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
(on JavaFX 2.2 and JavaFX 8)
The best way in my opinion is translating the layoutBounds of the node (which contains the pivot point) and translating the node itself the opposite way.
An example:
public class Main extends Application {
#Override
public void start(Stage primaryStage) throws Exception {
Group root = new Group();
primaryStage.setScene(new Scene(root, 140, 140));
Rectangle rect = new Rectangle(1, 1, 40, 40);
// comment movePivot to get the default rotation
movePivot(rect, -20, -20);
RotateTransition rt = new RotateTransition(Duration.seconds(4),rect);
rt.setToAngle(720);
rt.setCycleCount(Timeline.INDEFINITE);
rt.setAutoReverse(true);
rt.play();
primaryStage.show();
}
// this is the function you want
private void movePivot(Node node, double x, double y){
node.getTransforms().add(new Translate(-x,-y));
node.setTranslateX(x); node.setTranslateY(y);
}
public static void main(String[] args) {
launch(args);
}
}

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