Implementing a generic map using a hash table in Java - java

Post Details
In a data structures course, I was given Java source code for a "quadratic probing hash table" class and asked to implement a generic map (with get and put methods) and store the key/definition pairs in a hash table. I understand the material when reading the book but find it difficult to implement in a programming language (Java). I think part of the problem is understanding exactly what the question requires and part is deficiency in Java programming experience. I'm hoping to receive some suggestions for how I can approach problems like this and fill in whatever Java knowledge I'm missing.
Some questions I've had
What is the function of the hash table class in relation to the generic map I'm supposed to create? The hash table has several methods including get, insert, remove, rehash, etc... Is the purpose of the hash table to generate a hash value to use as a key in the map class? Are keys and definitions stored in the hash table or will they be stored in the map? What's the point of making a map if the hash table already does all of this?
Can someone help me understand how to approach problems like this? What are some references that might help me, either specifically with this question or with understanding how to effectively and methodically complete this type of exercise?
I appreciate whatever help I can get. I'm including code from the book to help illustrate the problem.
Quadratic Probing Hash Table Code From Textbook
public class QuadraticProbingHashTable<AnyType> {
public QuadraticProbingHashTable() {
this(DEFAULT_TABLE_SIZE);
}
public QuadraticProbingHashTable(int size) {
allocateArray(size);
doClear();
}
public boolean insert(AnyType x) {
int currentPos = findPos(x);
if(isActive(currentPos)) return false;
array[currentPos] = new HashEntry<>(x, true);
theSize++;
if(++occupied > array.length / 2) rehash();
return true;
}
private void rehash() {
HashEntry<AnyType>[] oldArray = array;
allocateArray(2 * oldArray.length);
occupied = 0;
theSize = 0;
for(HashEntry<AnyType> entry : oldArray)
if(entry != null && entry.isActive) insert(entry.element);
}
private int findPos(AnyType x) {
int offset = 1;
int currentPos = myhash(x);
while(array[currentPos] != null && !array[currentPos].element.equals(x)) {
currentPos += offset;
offset += 2;
if(currentPos >= array.length) currentPos -= array.length;
}
return currentPos;
}
public boolean remove(AnyType x) {
int currentPos = findPos(x);
if(isActive(currentPos)) {
array[currentPos].isActive = false;
theSize--;
return true;
} else return false;
}
public int size() {
return theSize;
}
public int capacity() {
return array.length;
}
public boolean contains(AnyType x) {
int currentPos = findPos(x);
return isActive(currentPos);
}
public AnyType get(AnyType x) {
int currentPos = findPos(x);
if(isActive(currentPos)) return array[currentPos].element;
else return null;
}
private boolean isActive(int currentPos) {
return array[currentPos] != null && array[currentPos].isActive;
}
public void makeEmpty() {
doClear( );
}
private void doClear() {
occupied = 0;
for(int i = 0; i < array.length; i++) array[i] = null;
}
private int myhash(AnyType x) {
int hashVal = x.hashCode();
hashVal %= array.length;
if(hashVal < 0) hashVal += array.length;
return hashVal;
}
private static class HashEntry<AnyType> {
public AnyType element;
public boolean isActive;
public HashEntry(AnyType e) {
this(e, true);
}
public HashEntry(AnyType e, boolean i) {
element = e;
isActive = i;
}
}
private static final int DEFAULT_TABLE_SIZE = 101;
private HashEntry<AnyType>[] array;
private int occupied;
private int theSize;
private void allocateArray(int arraySize) {
array = new HashEntry[nextPrime(arraySize)];
}
private static int nextPrime(int n) {
if(n % 2 == 0) n++;
for(; !isPrime(n); n += 2) ;
return n;
}
private static boolean isPrime( int n ) {
if(n == 2 || n == 3) return true;
if(n == 1 || n % 2 == 0) return false;
for(int i = 3; i * i <= n; i += 2)
if(n % i == 0) return false;
return true;
}
}
Map Skeleton From Textbook
class Map<KeyType,ValueType> {
public Map()
public void put(KeyType key, ValueType val)
public ValueType get(KeyType key)
public boolean isEmpty()
public void makeEmpty()
private QuadraticProbingHashTable<Entry<KeyType,ValueType>> items;
private static class Entry<KeyType,ValueType> {
KeyType key;
ValueType value;
}
}

Generally, what you're facing is a problem of implementing a given interface. The Map is the interface - the HashTable is a means of implementing it, the underlying data structure.
However, I understand your confusion as the definition of the HashTable that you were provided seems ill-suited for the job as it does not seem to have an option to use a custom key (instead always relying on the object's hash code for calculating the hash) nor does it have an option to have a custom HashEntry. As the question is specified, I would say the answer is "you can't". Generally, implementing a Map on a HashTable comes down to handling collisions - one approach, which is not very effective but usually works, is that whenever you find a collision (a case where you have differing keys but the same hashes), you rehash the entire table until the collision is no longer there. The more commonly adopted answer is having a multi-level hashtable, which basically recursively stores a hashtable (calculating a different hash function) on each level. Another method is having a hashtable of arrays - where the arrays themselves store lists of elements with the same hash - and rehashing if the number of collisions is too large. Unfortunately, neither of those solutions is directly implementable with the sample class that you were provided. Without further context, I cannot really say more, but it just seems like a badly designed exercise (this is coming from someone who does occasionally torture students with similar things).
An way of hacking this within your framework is creating a Pair type whose hashCode function just calculates key.hashCode(). This way, as a value you could store an array (and then use the array approach I mentioned above) or you could store a single element (and then use the rehash approach). In either solution, solving the collision handling is the most difficult element (you have to handle cases where the HashTable contains() your Pair, but the value part of the pair doesn't equals() the element that you want to insert.

Related

Hash Method Issues, get method specifically

So, I am in a Data Structures class and we are writing code and varying methods for Hashing. I am actually having trouble with the "get" method. The tests we have run fine until the last "key9" which is asserted to return null. The for loop for some reasons exits and the keyStartIndex is instantiated again. The method is not recursive so I have no idea why this is transpiring. Code is below. Any help is greatly appreciated.
Method I am trying to complete, that is having issues.
...
public String get(String key) {
//TODO : complete the method
int keyStartIndex = (int) hashFunction(key) % items.length;
for(int i = keyStartIndex; i < items.length; i++){
if(items[i].key == hashFunction(key)){
return items[i].item;
} else if(i == items.length-1){
i=0;
continue;
}
}
return null;
}
...
All prior code in this class that applies to this method
...
import java.util.Arrays;
import jdk.internal.org.objectweb.asm.tree.analysis.Value;
class DataItem {
long key;
String item;
public DataItem(long key, String item) {
this.key = key;
this.item = item;
}
#Override
public String toString() {
return String.format("{%s:%s}", key, item);
}
}
public class HashMap {
private int size = 0;
private static final int INITIAL_SIZE = 10;
private static final int DELETED_KEY = 0;
private DataItem[] items;
public HashMap() {
items = new DataItem[INITIAL_SIZE];
}
public int size() {
return size;
}
public long hashFunction(String key) {
long hashed = 0;
for(int i = 0; i < key.length(); i++){
hashed += key.charAt(i)*(Math.pow(27, i));
}
return hashed;
}
public void put(String key, String value) throws TableIsFullException {
if (size >= items.length-1){
throw new TableIsFullException();
} else {
DataItem input = new DataItem(hashFunction(key), value);
for(int i = ((int) input.key % items.length); i < items.length; i++){
if(items[i] != null){
continue;
}else if(i == items.length - 1 && items[i] != null){
i = 0;
continue;
} else {
items[i] = input;
size++;
break;
}
}
}
}
...
----------------------------------------------And the tests that are being ran, only the last one is failing again, with "key9". I have ran debugger and it says there is a nullPointerException. Again, with break points, for some reason it leaves the for loop and processes another key, key3 to be specific. I have no idea why this is happening.
#Test
public void testGet() throws TableIsFullException {
map.put("key1", "value1");
map.put("key2", "value2");
map.put("key3", "value3");
map.put("key4", "value4");
map.put("key5", "value5");
map.put("key6", "value6");
assertEquals("value3", map.get("key3"));
assertEquals(null, map.get("key9"));
}
Your put and get methods don't implement wraparound correctly. That means that when you get a couple of hash collisions towards the end of the table, things go haywire.
Secondly, you are not handling hash collisions correctly in either method. The contract for hash is that obj1.equals(obj2) implies hash1 == hash2, but not the other way around. That means that DataItem must record the original object as well as the hash. I will assume that you've added the appropriate field, and that DataItem now has three fields names key, hash and value.
Let's start with put:
The end condition is i >= items.length, so you either have an infinite loop if you wrap around, or you never wrap around.
Since you check items[i] != null first, i == items.length - 1 && items[i] != null can never be triggered, and so you never wrap around when the end of the table is full.
You never check if the existing item matches the new key.
One way to correct put is too treat items as a circular buffer. That means that you subtract off an offset modulo items.length:
int hash = hashFunction(key);
int offset = hash % items.length);
for(int i = 0; i < items.length; i++) {
int k = (i + offset) % items.length;
if(items[k] == null) {
items[k] = new DataItem(key, hash, value);
size++;
break;
}
if(items[k].hash == hash && items[k].key.equals(key)) {
items[k].value = value;
break;
}
}
You also need to fix your size check before throwing an exception. Checking size >= items.length - 1 will throw an exception when there is one free slot available. The correct condition is
if(size >= items.length) {
Your get method suffers from the same issue with wraparound as put. It also has the problem that you're checking for hash equality and not object equality when you retrieve an object.
int hash = hashFunction(key);
int offset = hash % items.length;
for(int i = 0; i < items.length; i++) {
int k = (i + offset) % items.length
if(items[k].hash == hash && items[k].key.equals(key)){
return items[i].value;
}
}
return null;
The check items[k].item.equals(key) is critical for resolving hash collisions correctly. Notice that it is only performed when the hashes match because of short circuiting.
Try to avoid recomputing values like hash inside a loop.
This whole scheme breaks down if you try to support a remove operation. If you notice, put will stop searching for matches once it finds an empty slot. This will break down if you can create empty slots before the matching object.
The NullPointerException that you see occurs because in the get() method you write
if(items[i].key == hashFunction(key))
Now if the specific key has not been added to the HashMap (and the items array is not yet full) the entry items[i] is still null and trying to access items[i].key gives the NullPointerException that you see.
The shortest test case for leads to your problem is:
#Test
public void keyNotFound() throws TableIsFullException {
assertEquals(null, map.get("key9"));
}
Besides that, carefully read the answer of "Mad Physicist" because it addresses other design flaws in your implementation (although not this one).

Abstract Data Type implementation in Procedural Programming

I have a question for the more advanced OOP developers here.
I am currently a CS student. We learned a Procedural Programming in Java the first semester where ADT was introduced. I understand the theory and the idea of why ADT is good and what are the benefits of it but it seems quite difficult for me to implement it in code. I get confused and lost.
In addition to that our exit test was on paper (we had to write around 200 line of code on paper) and I found it difficult.
Are there any tips before starting to construct the program?
For instance, do you guys already know how many methods and what method what it will return and have as a formal argument before you start to write the code?
You can approach it programming-style.
First, you need to define an interface for the ADT. Just write down its name and what it does.
Example:
ADT: Integer Stack
void push(int element) - adds an element to the top of stack
int pop() - removes and returns an element from the top of stack
int peek() - returns the value of top. no removal of value
boolean isEmpty() - returns true if the stack is empty
int size() - returns the number of element in the stack.
void print() - print all values of stack
Next is you need to decide on its implementation. Since ADT is about storage, it will be good to decide on storage strategy first.
Example:
ADT: Integer Stack
Implementation: Array Integer Stack
Implements an int stack using Java's built-in array functionality.
Since array is a static collection, i need to use an integer variable to track "top"
When everything is set, you can now proceed to coding.
public interface IntegerStack {
void push(int e);
int pop();
int peek();
boolean isEmpty();
int size();
void print();
}
public class ArrayIntegerStack implements IntegerStack {
private static final int INITIAL_TOP_INDEX = -1;
private int topIndex = INITIAL_TOP_INDEX;
private int[] stackValue = new int[Integer.MAX_VALUE];
#Override
public void push(int element) {
stackValue[++topIndex] = element;
}
#Override
public int pop() {
return stackValue[topIndex--];
}
#Override
public int peek() {
return stackValue[topIndex];
}
#Override
public boolean isEmpty() {
return INITIAL_TOP_INDEX == topIndex;
}
#Override
public int size() {
return topIndex + 1;
}
#Override
public void print() {
for (int i = 0; i <= topIndex; i++) {
System.out.println(stackValue[i]);
}
}
}
Adding on to the answer of KaNa001, you could use a modified HashMap where the key is the index and the value is the integer in the stack. This wont cause an Exception, as the HashMap object can change its length.
public class OrderSet<T> {
private HashMap<Integer, T> array;
public OrderSet() {
array = new HashMap<Integer, T>();
}
public void addAt (T o, int pos) {
// uses Array indexing
HashMap<Integer, T> temp = new HashMap<Integer, T>();
if (!(array.size() == 0)) {
for (int i = 0; i < array.size(); i++) {
temp.put(i, array.get(i));
}
array.put(pos, o);
int size = array.size();
for (int i = pos + 1; i < size + 1; i++) {
array.put(i, temp.get(i - 1));
}
} else {
array.put(0, o);
}
}
public T getPos (int pos) {
if (array.size() == 0) {
return null;
} else {
return array.get(pos);
}
}
}

creating java generic data structure

I am building a data structure to learn more about java. I understand this program might be useless.
Here's what I want. I want to create a data structure that store smallest 3 values. if value is high, then ignore it. When storing values than I also want to put them in correct place so I don't have to sort them later. I can enter values by calling the add method.
so let's say I want to add 20, 10, 40, 30 than the result will be [10,20,30]. note I can only hold 3 smallest values and it store them as I place them.
I also understand that there are a lot of better ways for doing this but again this is just for learning purposes.
Question: I need help creating add method. I wrote some code but I am getting stuck with add method. Please help.
My Thinking: we might have to use a Iterator in add method?
public class MyJavaApp {
public static void main(String[] args){
MyClass<Integer> m = new MyClass<Integer>(3);
m.add(10);
m.add(20);
m.add(30);
m.add(40);
}
}
public class MyClass<V extends Comparable<V>> {
private V v[];
public MyClass(int s){
this.v = (V[])new Object[s];
}
public void add(V a){
}
}
Here is a rough sketch of the add method you have to implement.
You have to use the appropriate implementation of the compareTo method when comparing elements.
public void add(V a){
V temp = null;
if(a.compareTo( v[0]) == -1 ){
/*
keeping the v[0] in a temp variable since, v[0] could be the second
smallest value or the third smallest value.
Therefore call add method again to assign it to the correct
position.
*/
temp = v[0];
v[0] = a;
add(temp);
}else if(a.compareTo(v[0]) == 1 && a.compareTo(v[1]) == -1){
temp = v[1];
v[1] = a;
add(temp);
}else if(a.compareTo(v[1]) == 1 && a.compareTo(v[2]) == -1){
temp = v[2];
v[2] = a;
add(temp);
}
}
Therefore the v array will contain the lowerest elements.
Hope this helps.
A naive, inefficient approach would be (as you suggest) to iterate through the values and add / remove based on what you find:
public void add(Integer a)
{
// If fewer than 3 elements in the list, add and we're done.
if (m.size() < 3)
{
m.add(a);
return;
}
// If there's 3 elements, find the maximum.
int max = Integer.MIN_VALUE;
int index = -1;
for (int i=0; i<3; i++) {
int v = m.get(i);
if (v > max) {
max = v;
index = i;
}
}
// If a is less than the max, we need to add it and remove the existing max.
if (a < max) {
m.remove(index);
m.add(a);
}
}
Note: this has been written for Integer, not a generic type V. You'll need to generalise. It also doesn't keep the list sorted - another of your requirements.
Here's an implementation of that algorithm. It consists of looking for the right place to insert. Then it can be optimized for your requirements:
Don't bother looking past the size you want
Don't add more items than necessary
Here's the code. I added the toString() method for convenience. Only the add() method is interesting. Also this implementation is a bit more flexible as it respects the size you give to the constructor and doesn't assume 3.
I used a List rather than an array because it makes dealing with generics a lot easier. You'll find that using an array of generics makes using your class a bit more ugly (i.e. you have to deal with type erasure by providing a Class<V>).
import java.util.*;
public class MyClass<V extends Comparable<V>> {
private int s;
private List<V> v;
public MyClass(int s) {
this.s = s;
this.v = new ArrayList<V>(s);
}
public void add(V a) {
int i=0;
int l = v.size();
// Find the right index
while(i<l && v.get(i).compareTo(a) < 0) i++;
if(i<s) {
v.add(i, a);
// Truncate the list to make sure we don't store more values than needed
if(v.size() > s) v.remove(v.size()-1);
}
}
public String toString() {
StringBuilder result = new StringBuilder();
for(V item : v) {
result.append(item).append(',');
}
return result.toString();
}
}

Is it possible to reasonably emulate yield-syntax, perhaps with help of Java 8?

I was experimenting with this question today, from Euler Problems:
A palindromic number reads the same both ways. The largest palindrome made from the product of two 2-digit numbers is 9009 = 91 × 99.
Find the largest palindrome made from the product of two 3-digit numbers.
I thought about it and it can of course be done with for-loops, however I want to use Java 8 as it opens up new options.
However first of all, I do not know how to generate an IntStream that produces such elements, so I still ended up using normal for-loops:
public class Problem4 extends Problem<Integer> {
private final int digitsCount;
private int min;
private int max;
public Problem4(final int digitsCount) {
this.digitsCount = digitsCount;
}
#Override
public void run() {
List<Integer> list = new ArrayList<>();
min = (int)Math.pow(10, digitsCount - 1);
max = min * 10;
for (int i = min; i < max; i++) {
for (int j = min; j < max; j++) {
int sum = i * j;
if (isPalindrome(sum)) {
list.add(sum);
}
}
}
result = list.stream().mapToInt(i -> i).max().getAsInt();
}
private boolean isPalindrome(final int number) {
String numberString = String.valueOf(number);
String reversed = new StringBuilder(numberString).reverse().toString();
return (numberString.equals(reversed));
}
#Override
public String getName() {
return "Problem 4";
}
}
As you can see I might be a bit lazy, bit really the IntStream::max is a very nice method and I think it is better to use that, as to write it yourself.
Here comes the issue though, I need to have a list now to be able to obtain the maximum in this manner, which means I need to store data, where I really should not do so.
So, the question now, would it be possible to implement this in Java 8?
for (int i = min; i < max; i++) {
for (int j = min; j < max; j++) {
yield i * j;
}
}
And then out of that method create an PrimitiveIterator.OfInt (unboxes version of Iterator<Integer>, or create an IntStream directly?
Then getting the answer with streamFromYield.filter(this::isPalindrome).max().getAsInt() would be really easy to implement.
Lastly, I know this question has been asked before, however the last time is already quite a bit ago and now Java 8 is going to happen very soon, where they have added as big concept Stream<T> and the new language construct, called lambdas.
So making such code may be very different now than when people were making it for Java 6 or 7.
Well, I think we've gotten carried away using the Streams API from the "outside," using flatMap, optimizing the palindrome-finding algorithm, etc. See answers from Boris the Spider and assylias. However, we've sidestepped the original question of how to write a generator function using something like Python's yield statement. (I think the OP's nested-for example with yield was using Python.)
One of the problems with using flatMap is that parallel splitting can only occur on the outermost stream. The inner streams (returned from flatMap) are processed sequentially. We could try to make the inner streams also parallel, but they'd possibly compete with the outer ones. I suppose nested splitting could work, but I'm not too confident.
One approach is to use the Stream.generate or (like assylias' answer) the Stream.iterate functions. These create infinite streams, though, so an external limit must be supplied to terminate the stream.
It would be nice if we could create a finite but "flattened" stream so that the entire stream of values is subject to splitting. Unfortunately creating a stream is not nearly as convenient as Python's generator functions. It can be done without too much trouble, though. Here's an example that uses the StreamSupport and AbstractSpliterator classes:
class Generator extends Spliterators.AbstractIntSpliterator {
final int min;
final int max;
int i;
int j;
public Generator(int min, int max) {
super((max - min) * (max - min), 0);
this.min = min;
this.max = max;
i = min;
j = min;
}
public boolean tryAdvance(IntConsumer ic) {
if (i == max) {
return false;
}
ic.accept(i * j);
j++;
if (j == max) {
i++;
j = min;
}
return true;
}
}
public static void main(String[] args) {
Generator gen = new Generator(100, 1000);
System.out.println(
StreamSupport.intStream(gen, false)
.filter(i -> isPalindrome(i))
.max()
.getAsInt());
}
Instead of having the iteration variables be on the stack (as in the nested-for with yield approach) we have to make them fields of an object and have the tryAdvance increment them until the iteration is complete. Now, this is the simplest form of a spliterator and it doesn't necessarily parallelize well. With additional work one could implement the trySplit method to do better splitting, which in turn would enable better parallelism.
The forEachRemaining method could be overridden, and it would look almost like the nested-for-loop-with-yield example, calling the IntConsumer instead of yield. Unfortunately tryAdvance is abstract and therefore must be implemented, so it's still necessary to have the iteration variables be fields of an object.
How about looking at it from another direction:
You want a Stream of [100,1000), and for each element of that Stream you want another Stream of that element multiplied by each of [100, 1000). This is what flatMap is for:
public static void main(final String[] args) throws Exception {
OptionalInt max = IntStream.range(100, 1000).
flatMap((i) -> IntStream.range(i, 1000).map((j) -> i * j)).
unordered().
parallel().
filter((i) -> {
String forward = Integer.toString(i);
String backward = new StringBuilder(forward).reverse().toString();
return forward.equals(backward);
}).
max();
System.out.println(max);
}
Not sure if getting a String and then the reverse is the most efficient way to detect palindromes, off the top of my head this would seem to be faster:
final String asString = Integer.toString(i);
for (int j = 0, k = asString.length() - 1; j < k; j++, k--) {
if (asString.charAt(j) != asString.charAt(k)) {
return false;
}
}
return true;
It gives the same answer but I haven't put it under an rigorous testing... Seems to be about 100ms faster on my machine.
Also not sure this problem is big enough for unordered().parallel() - removing that gives a little boost to speed too.
Was just trying to demonstrate the capabilities of the Stream API.
EDIT
As #Stuart points out in the comments, as multiplication is commutative, we only need to IntStream.range(i, 1000) in the sub-stream. This is because once we check a x b we don't need to check b x a. I have updated the answer.
There always have been ways to emulate that overrated yield feature, even without Java 8. Basically it is about storing the state of an execution, i.e. the stack frame(s), which can be done by a thread. A very simple implementation could look like this:
import java.util.Iterator;
import java.util.NoSuchElementException;
public abstract class Yield<E> implements Iterable<E> {
protected interface Flow<T> { void yield(T item); }
private final class State implements Runnable, Iterator<E>, Flow<E> {
private E nextValue;
private boolean finished, value;
public synchronized boolean hasNext() {
while(!(value|finished)) try { wait(); } catch(InterruptedException ex){}
return value;
}
public synchronized E next() {
while(!(value|finished)) try { wait(); } catch(InterruptedException ex){}
if(!value) throw new NoSuchElementException();
final E next = nextValue;
value=false;
notify();
return next;
}
public void remove() { throw new UnsupportedOperationException(); }
public void run() {
try { produce(this); }
finally {
synchronized(this) {
finished=true;
notify();
}
}
}
public synchronized void yield(E next) {
while(value) try { wait(); } catch(InterruptedException ex){}
nextValue=next;
value=true;
notify();
}
}
protected abstract void produce(Flow<E> f);
public Iterator<E> iterator() {
final State state = new State();
new Thread(state).start();
return state;
}
}
Once you have such a helper class, the use case will look straight-forward:
// implement a logic the yield-style
Iterable<Integer> y=new Yield<Integer>() {
protected void produce(Flow<Integer> f) {
for (int i = min; i < max; i++) {
for (int j = min; j < max; j++) {
f.yield(i * j);
}
}
}
};
// use the Iterable, e.g. in a for-each loop
int maxPalindrome=0;
for(int i:y) if(isPalindrome(i) && i>maxPalindrome) maxPalindrome=i;
System.out.println(maxPalindrome);
The previous code didn’t use any Java 8 features. But it will allow using them without the need for any change:
// the Java 8 way
StreamSupport.stream(y.spliterator(), false).filter(i->isPalindrome(i))
.max(Integer::compare).ifPresent(System.out::println);
Note that the Yield support class above is not the most efficient implementation and it doesn’t handle the case if an iteration is not completed but the Iterator abandoned. But it shows that such a logic is indeed possible to implement in Java (while the other answers convincingly show that such a yield logic is not necessary to solve such a problem).
I'll give it a go. Version with a loop then with a stream. Although I start from the other end so it's easier because I can limit(1).
public class Problem0004 {
public static void main(String[] args) {
int maxNumber = 999 * 999;
//with a loop
for (int i = maxNumber; i > 0; i--) {
if (isPalindrome(i) && has3DigitsFactors(i)) {
System.out.println(i);
break;
}
}
//with a stream
IntStream.iterate(maxNumber, i -> i - 1)
.parallel()
.filter(i -> isPalindrome(i) && has3DigitsFactors(i))
.limit(1)
.forEach(System.out::println);
}
private static boolean isPalindrome(int n) {
StringBuilder numbers = new StringBuilder(String.valueOf(n));
return numbers.toString().equals(numbers.reverse().toString());
}
private static boolean has3DigitsFactors(int n) {
for (int i = 999; i > 0; i--) {
if (n % i == 0 && n / i < 1000) {
return true;
}
}
return false;
}
}

Filtering and transforming a collection using Google Guava

Imagine the following object
class Trip {
String name;
int numOfTravellers;
DateMidnight from;
DateMidnight too;
}
I have written a manual recursive filter and transform method in java. However, I think this could be written more eloquently using Google Guava.
Can someone help me out and tell me how I can rewrite this to make more readable?
Basically what this method does, is locating equal entries, and combining the ones that are equal by altering the date fields
List<Trip> combineEqual(List<Trip> list) {
int n = list.size() - 1;
for (int i = n; i >= 0; i--) {
for (int j = n; j >= 0; j--) {
if (i == j) {
continue;
}
if (shouldCombineEqual(list.get(i), list.get(j))) {
Trip combined = combine(list.get(i), list.get(j));
list.remove(i);
list.remove(j);
list.add(Math.min(i, j), combined);
return combineEqual(liste);
}
}
}
return list;
}
private boolean shouldCombineEqual(Trip a, Trip b) {
return shouldCombineWith(a, b) || shouldCombineWith(b, a);
}
private boolean shouldCombineWith(Trip a, Trip b) {
return a.too() != null
&& a.too().plusDays(1).equals(b.from)
&& areEqual(a, b);
}
private boolean areEqual(Trip a, Trip b) {
return equal(a.name,b.name) && equal(a.numOfTravellers, b.numOfTravellers);
}
private boolean equal(Object a, Object b) {
return a == null && b == null || a != null && a.equals(b);
}
private Trip combineEqual(Trip a, Trip b) {
Trip copy = copy(a); //Just a copy method
if (a.from.isAfter(b.from)) {
Trip tmp = a;
a = b;
b = tmp;
} // a is now the one with the earliest too date
copy.from = a.from;
copy.too = b.too;
return copy;
}
I don't think Guava can help much here. There's a lot you can improve without it:
Create a TripKey {String name; int numOfTravellers;}, define equals, and use it instead of your misnamed areEqual. Split your trips into lists by their keys - here ListMultimap<TripKey, Trip> can help.
For each key, sort the corresponding list according to from. Try to combine each trip with all following trips. If it gets combined, restart the inner loop only. This should be already much clearer (and faster) than your solution... so I stop here.
I'd just use a HashSet.
First define equals and hashcode in your trip object. Add the first list to the set. Then iterate through the second list checking if a matching trip is already in the set. Something like:
public static Set<Trip> combineEquals(List<Trip> 11, List<Trip> 12) {
Set<Trip> trips = new HashSet<>(11);
for ( Trip t: 12) {
if ( trips.contains(t)) {
// combine whats in the set with t
} else {
trips.add(t);
}
}
return trips;

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