MenuListener not working - java

I am trying to create a JMenu with a MenuListener to exit when selected, but the program is not exiting.
Compiler does not show any error message. Not sure if it is the e.getsource() not working or if it is something else.
Thank you in advance.
import java.awt.*;
import javax.swing.*;
import javax.swing.event.MenuEvent;
import javax.swing.event.MenuListener;
public class entree implements MenuListener{
JFrame frame;
JMenu exit,teach;
entree(){
Font font=new Font("SansSerif",Font.BOLD,22);
JFrame frame=new JFrame();
ImageIcon icon=new ImageIcon("D:\\Capture_aurora.png");
JLabel bg=new JLabel(icon);
JMenuBar mb=new JMenuBar();
JMenu teach=new JMenu("Teach");
JMenu exit =new JMenu("Exit");
teach.setFont(font);exit.setFont(font);exit.addMenuListener(this);teach.addMenuListener(this);
mb.add(teach);mb.add(Box.createHorizontalGlue());mb.add(exit);
JButton button1=new JButton("Start");
button1.setFont(font);
button1.setBounds(870,820,150,45);
frame.setJMenuBar(mb);
frame.add(button1);
frame.add(bg,BorderLayout.CENTER);
frame.setExtendedState(JFrame.MAXIMIZED_BOTH);
frame.setUndecorated(true);
frame.setVisible(true);
}
public static void main(String[]args) {new entree();}
public void menuSelected(MenuEvent e) {
if(e.getSource()==exit) {
System.exit(0);frame.dispose();}// Code supposed to work here, but the program won't exit
if(e.getSource()==teach) {}
}
public void menuDeselected(MenuEvent e) {
}
public void menuCanceled(MenuEvent e) {
}
}

Answer to the question
You're shadowing your variables...
public class entree implements MenuListener {
JFrame frame;
JMenu exit, teach;
entree() {
//...
JMenu teach = new JMenu("Teach");
JMenu exit = new JMenu("Exit");
You're creating local variables in the constructor with the same names as the instance fields you are trying to compare later. This means that exit and teach are actually null when you try and compare them in the menuSelected event handler.
Suggestions...
Generally speaking, this really isn't how JMenus are suppose to work, they aren't meant to be "actionable" items, they are meant to be containers for like items (implemented as JMenuItems).
I would consider either using a JToolBar or JPanel with JButtons which is added to the NORTH position of a BorderLayout instead. From a user's perspective, it would make for a more common and expected user experience - IMHO

Related

How to display one Jframe at a time? [duplicate]

I'm trying to make a little game that will first show the player a simple login screen where they can enter their name (I will need it later to store their game state info), let them pick a difficulty level etc, and will only show the main game screen once the player has clicked the play button. I'd also like to allow the player to navigate to a (hopefully for them rather large) trophy collection, likewise in what will appear to them to be a new screen.
So far I have a main game window with a grid layout and a game in it that works (Yay for me!). Now I want to add the above functionality.
How do I go about doing this? I don't think I want to go the multiple JFrame route as I only want one icon visible in the taskbar at a time (or would setting their visibility to false effect the icon too?) Do I instead make and destroy layouts or panels or something like that?
What are my options? How can I control what content is being displayed? Especially given my newbie skills?
A simple modal dialog such as a JDialog should work well here. The main GUI which will likely be a JFrame can be invisible when the dialog is called, and then set to visible (assuming that the log-on was successful) once the dialog completes. If the dialog is modal, you'll know exactly when the user has closed the dialog as the code will continue right after the line where you call setVisible(true) on the dialog. Note that the GUI held by a JDialog can be every bit as complex and rich as that held by a JFrame.
Another option is to use one GUI/JFrame but swap views (JPanels) in the main GUI via a CardLayout. This could work quite well and is easy to implement. Check out the CardLayout tutorial for more.
Oh, and welcome to stackoverflow.com!
Here is an example of a Login Dialog as #HovercraftFullOfEels suggested.
Username: stackoverflow Password: stackoverflow
import java.awt.*;
import java.awt.event.*;
import java.util.Arrays;
import javax.swing.*;
public class TestFrame extends JFrame {
private PassWordDialog passDialog;
public TestFrame() {
passDialog = new PassWordDialog(this, true);
passDialog.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
JFrame frame = new TestFrame();
frame.getContentPane().setBackground(Color.BLACK);
frame.setTitle("Logged In");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLocationRelativeTo(null);
frame.setExtendedState(JFrame.MAXIMIZED_BOTH);
}
});
}
}
class PassWordDialog extends JDialog {
private final JLabel jlblUsername = new JLabel("Username");
private final JLabel jlblPassword = new JLabel("Password");
private final JTextField jtfUsername = new JTextField(15);
private final JPasswordField jpfPassword = new JPasswordField();
private final JButton jbtOk = new JButton("Login");
private final JButton jbtCancel = new JButton("Cancel");
private final JLabel jlblStatus = new JLabel(" ");
public PassWordDialog() {
this(null, true);
}
public PassWordDialog(final JFrame parent, boolean modal) {
super(parent, modal);
JPanel p3 = new JPanel(new GridLayout(2, 1));
p3.add(jlblUsername);
p3.add(jlblPassword);
JPanel p4 = new JPanel(new GridLayout(2, 1));
p4.add(jtfUsername);
p4.add(jpfPassword);
JPanel p1 = new JPanel();
p1.add(p3);
p1.add(p4);
JPanel p2 = new JPanel();
p2.add(jbtOk);
p2.add(jbtCancel);
JPanel p5 = new JPanel(new BorderLayout());
p5.add(p2, BorderLayout.CENTER);
p5.add(jlblStatus, BorderLayout.NORTH);
jlblStatus.setForeground(Color.RED);
jlblStatus.setHorizontalAlignment(SwingConstants.CENTER);
setLayout(new BorderLayout());
add(p1, BorderLayout.CENTER);
add(p5, BorderLayout.SOUTH);
pack();
setLocationRelativeTo(null);
setDefaultCloseOperation(DISPOSE_ON_CLOSE);
addWindowListener(new WindowAdapter() {
#Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
jbtOk.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
if (Arrays.equals("stackoverflow".toCharArray(), jpfPassword.getPassword())
&& "stackoverflow".equals(jtfUsername.getText())) {
parent.setVisible(true);
setVisible(false);
} else {
jlblStatus.setText("Invalid username or password");
}
}
});
jbtCancel.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
setVisible(false);
parent.dispose();
System.exit(0);
}
});
}
}
I suggest you insert the following code:
JFrame f = new JFrame();
JTextField text = new JTextField(15); //the 15 sets the size of the text field
JPanel p = new JPanel();
JButton b = new JButton("Login");
f.add(p); //so you can add more stuff to the JFrame
f.setSize(250,150);
f.setVisible(true);
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
Insert that when you want to add the stuff in. Next we will add all the stuff to the JPanel:
p.add(text);
p.add(b);
Now we add the ActionListeners to make the JButtons to work:
b.addActionListener(this);
public void actionPerforemed(ActionEvent e)
{
//Get the text of the JTextField
String TEXT = text.getText();
}
Don't forget to import the following if you haven't already:
import java.awt.event*;
import java.awt.*; //Just in case we need it
import java.x.swing.*;
I hope everything i said makes sense, because sometimes i don't (especially when I'm talking coding/Java) All the importing (if you didn't know) goes at the top of your code.
Instead of adding the game directly to JFrame, you can add your content to JPanel (let's call it GamePanel) and add this panel to the frame. Do the same thing for login screen: add all content to JPanel (LoginPanel) and add it to frame. When your game will start, you should do the following:
Add LoginPanel to frame
Get user input and load it's details
Add GamePanel and destroy LoginPanel (since it will be quite fast to re-create new one, so you don't need to keep it memory).

java JMenuBar not visible? Why?

I cannot figure out why my menu bar isn't visible. I have following code:
//Main
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.event.*;
public class Menu extends JFrame{
public static void main(String[] args){
JFrame frame = new JFrame();
frame.setSize(500,350);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
menuBar mbObj = new menuBar();
mbObj.menuBar(frame);
}
}
//Menu Bar class
public class menuBar{
private JMenu file,edit;
private JMenuItem nFile ,oFile,sFile,saFile,exit;
private JMenuItem undo,copy,paste;
private JMenuBar bar;
public void menuBar(JFrame frame){
bar = new JMenuBar();
frame.setJMenuBar(bar);
bar.setVisible(true);
file = new JMenu("File");
edit = new JMenu("Edit");
bar.add(file);
bar.add(edit);
}
}
Call setVisible(true) on the top-level window, here a JFrame, only after adding all components, including the JMenuBar. You will also want to avoid calling setSize(...) on anything, and instead use layout managers and call pack() on the JFrame after adding all components and before calling setVisible(true).
So the order should be:
// create JFrame
JFrame frame = new JFrame("Foo");
// here add all components to the JFrame
// .....
// done adding components
frame.pack();
// frame.setLocationRelativeToPlatform(true); // if you wish
frame.setVisible(true);
As an aside class names should begin with an upper case letter, and dont have methods with the exact same name as the class, as that creates a "pseudo"-constructor and will confuse everyone.

Reusing By Many Frame Classes java

Here is the code I came up with. I am a beginner java programmer who is very confused on what to do. I have to have a "Push me" button and a "Exit" Button created.
The main should also test out this panel. I will need to first instantiate a Frame and then instantiate your ExitPanel and add the ExitPanel to the Frame just before you show the Frame.
What am I doing wrong? Please explain and help thanks.
import javax.swing.*;
import java.awt.*;
import java.awt.FlowLayout;
public class ExitPanel extends JPanel {
public ExitPanel() {
// set flow layout for the frame
this.getContentPane().setLayout(new FlowLayout());
JButton Exit = new JButton();
Exit.setText("Exit");
JButton Push = new JButton("Push Me");
// add buttons to frame
add(Exit);
add(Push);
}
public static void main(String[] args) {
ExitPanel exi = new ExitPanel();
exi.pack();
exi.setVisible(true);
exi.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
}
you are instantaiting a JPanel not a frame
change this:
ExitPanel extends JPanel
to:
ExitPanel extends JFrame

JFrame's getFocusOwner() not being helpful

I am working with a Swing program and having a little trouble. The program has two windows (both are JFrames). The main window is just fine and should not be relevant to this issue.
The window I am having issues with contains a JScrollPane with a JPanel in it, and has a JMenuBar. The JPanel has a bunch of JTextComponents (some JTextFields, some JTextAreas) on it.
What I want to do is have an ActionListener attached to a JMenuItem find the JTextComponent that has focus.
I have seen the previous posts at focused component reference and How to find out which object currently has focus. My issue is that calling the particular window's getFocusOwner() method merely returns the JFrame's JRootPane, which is utterly unhelpful. Both the JScrollPane and the JPanel in question are focusable according to their isFocusable() methods. This happens even if I actually enter text into one of the JTextComponents before clicking the menu item. The cursor still blinks in the text field while I open the menu, and everything. For what it's worth, getMostRecentFocusOwner() also simply returns the JRootPane.
If you use TextActions, the action knows which JTextComponent has the focus. I've modified some code that I found here to show that even if the TextActions come from one JTextArea, they still will automatically work on any and all text components that have focus:
import java.awt.GridLayout;
import javax.swing.*;
public class TextActionExample {
public static void main(String[] args) {
// Create a text area.
JTextArea ta = new JTextArea(15, 30);
ta.setLineWrap(true);
// Add all actions to the menu (split into two menus to make it more
// usable).
Action[] actions = ta.getActions();
JMenuBar menubar = new JMenuBar();
JMenu actionmenu = new JMenu("Actions");
menubar.add(actionmenu);
JMenu firstHalf = new JMenu("1st Half");
JMenu secondHalf = new JMenu("2nd Half");
actionmenu.add(firstHalf);
actionmenu.add(secondHalf);
int mid = actions.length / 2;
for (int i = 0; i < mid; i++) {
firstHalf.add(actions[i]);
}
for (int i = mid; i < actions.length; i++) {
secondHalf.add(actions[i]);
}
JTextField textField = new JTextField(20);
JPanel textFieldPanel = new JPanel();
textFieldPanel.add(textField);
JPanel mainPanel = new JPanel(new GridLayout(1, 0, 5, 5));
mainPanel.add(new JScrollPane(ta));
mainPanel.add(new JScrollPane(new JTextArea(15, 30)));
mainPanel.add(textFieldPanel);
// Show it . . .
JFrame f = new JFrame();
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.getContentPane().add(mainPanel);
f.setJMenuBar(menubar);
f.pack();
f.setVisible(true);
}
}
This is very interesting stuff that I have to learn more about.
I think I have solved this, because of the fact that you lose focus when you click on a menu item, we simply have to wait for focus to return to the component before we check who has focus, I have done this using a swing timer that waits 100ms and then executes its method to check which component has focus:
import java.awt.EventQueue;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.TimerTask;
import javax.swing.*;
public class JavaApplication180 extends JFrame {
private JTextField[] JTextFields;
private JMenuBar menuBar;
private JMenu menu;
private JMenuItem item;
public JavaApplication180() {
initComponents();
createAndShowUI();
}
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
new JavaApplication180();
}
});
}
private void createAndShowUI() {
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
getContentPane().setLayout(new GridLayout(2, 2, 10, 10));
setJMenuBar(menuBar);
addComponentsToPane();
pack();
setVisible(true);
}
private void initComponents() {
JTextFields = new JTextField[4];
menuBar = new JMenuBar();
item = new JMenuItem("Who has focus?");
item.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent ae) {
TimerTask tt = new TimerTask() {
#Override
public void run() {
JOptionPane.showMessageDialog(null, getMostRecentFocusOwner().getName());
}
};
new java.util.Timer().schedule(tt, 100);
}
});
menu = new JMenu("File");
menu.add(item);
menuBar.add(menu);
}
private void addComponentsToPane() {
for (int i = 0; i < JTextFields.length; i++) {
JTextFields[i] = new JTextField();
JTextFields[i].setText(String.valueOf(i));
JTextFields[i].setName(String.valueOf(i));
getContentPane().add(JTextFields[i]);
}
}
}
I'm probably too late, but I just did the following in my JFrame constructor.
this.rootPane.setFocusable(false);
Now
getFocusOwner()
will return the current JTextComponent instead of the rootPane.
I then used this code in an ActionListener attached to my JMenuItem to select the text within it.
if (getFocusOwner() instanceof JTextField)
{
((JTextField) getMostRecentFocusOwner()).selectAll();
}
It should be noted that If you have a JScrollPane etc, you may have to use setFocusable(false) on all the components between the rootPane and the textfields.
Hope this helps anyone else with the same issue!
Source: Personal Experience
When I've needed this, I wrote a focus listener. I had a JPanel with two columns of JTextFields and the focus listener kept track of which column was last used by the user. I enablesd the user to enter some text into that last focused column with a button click. You would use just one instance of your FocusListener for all text fields and have a field referencing the most recently focused component. Your menu action can then query that field to determine which text field to use.
See http://docs.oracle.com/javase/tutorial/uiswing/events/focuslistener.html

One JFrame opening another

I have a JFrame and JPanel full of Jsomethings with an actionlistener. When the user clicks an object I want to open another JFrame. Here is what I did:
public void actionPerformed(ActionEvent e) {
Object source = e.getSource();
if (source == rejectionbutton){
RejectApp ra = new RejectApp();
ra.main(null);
}
}
(RejectApp calls a new JFrame.) So another JFrame opens on the screen with more options. It works OK (so far), but I want to know is this standard? I mean calling the main method like this?
Another question is, without using a cardlayout (which I don't want to use), is the best way to handle multiple panels, by doing this sort of thing?
I would change a few things. First off, usually an application has one JFrame and then if it needs to show another window does so as a modal or non-modal dialog such as can be obtained with a JDialog or JOptionPane. Having said that, it's even more common to have one JFrame and swap "views" in the JFrame -- swap contentPanes or other large panels via a CardLayout as this would mimic the behavior of many gui programs we all currently use.
Personally, I also try to gear my GUI creation towards creating a JPanel or JComponent rather than towards creating a top-level window. This way if I want to display the GUI as a stand alone app, a dialog, or an applet I can pop it into the contentPane of a JFrame or JDialog or JApplet respectively, or if as an inner panel of a more complex GUI, then insert it there, or in an application with a swapping view, then as a card in a CardLayout as noted above. The bottom line is I feel that this structure gives you the developer a lot more options in how you can use this GUI.
Also, I would avoid calling another class's main as you're doing (assuming this is the public static void main method) as you lose all benefits of OOPs. You also seem to be trying to call a static method in a non-static way (assuming I understand your program structure correctly).
For your second question, it begs a question of my own: why do you not want to use CardLayout?
edit: an example of what I meant is as follows:
import java.awt.Dimension;
import java.awt.Window;
import java.awt.Dialog.ModalityType;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.*;
public class SwingEg {
private static void createAndShowUI() {
JFrame frame = new JFrame("Main JFrame");
frame.getContentPane().add(new MainGUI().getMainPanel());
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public static void main(String[] args) {
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {
createAndShowUI();
}
});
}
}
class MainGUI {
private static final Dimension MAIN_PANEL_SIZE = new Dimension(450, 300);
private JPanel mainPanel = new JPanel();
private JDialog modalDialog;
private JDialog nonModalDialog;
public MainGUI() {
JButton openModalDialogBtn = new JButton("Open Modal Dialog Window");
openModalDialogBtn.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
openModalDialogBtnActionPerformed(e);
}
});
JButton openNonModalDialogBtn = new JButton("Open Non-Modal Dialog Window");
openNonModalDialogBtn.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
openNonModalDialogBtnActionPerformed(e);
}
});
mainPanel.setPreferredSize(MAIN_PANEL_SIZE);
mainPanel.add(openModalDialogBtn);
mainPanel.add(openNonModalDialogBtn);
}
private void openModalDialogBtnActionPerformed(ActionEvent e) {
if (modalDialog == null) {
Window topWindow = SwingUtilities.getWindowAncestor(mainPanel);
modalDialog = new JDialog(topWindow, "Modal Dialog", ModalityType.APPLICATION_MODAL);
modalDialog.getContentPane().add(new DialogPanel().getMainPanel());
modalDialog.pack();
modalDialog.setLocationRelativeTo(topWindow);
modalDialog.setVisible(true);
} else {
modalDialog.setVisible(true);
}
}
private void openNonModalDialogBtnActionPerformed(ActionEvent e) {
if (nonModalDialog == null) {
Window topWindow = SwingUtilities.getWindowAncestor(mainPanel);
nonModalDialog = new JDialog(topWindow, "Non-Modal Dialog", ModalityType.MODELESS);
nonModalDialog.getContentPane().add(new DialogPanel().getMainPanel());
nonModalDialog.pack();
nonModalDialog.setLocationRelativeTo(topWindow);
nonModalDialog.setVisible(true);
} else {
nonModalDialog.setVisible(true);
}
}
public JPanel getMainPanel() {
return mainPanel;
}
}
class DialogPanel {
private static final Dimension DIALOG_SIZE = new Dimension(300, 200);
private JPanel dialogPanel = new JPanel();
public DialogPanel() {
dialogPanel.add(new JLabel("Hello from a dialog", SwingConstants.CENTER));
dialogPanel.setPreferredSize(DIALOG_SIZE);
}
public JPanel getMainPanel() {
return dialogPanel;
}
}
I would rather make a new instance of JFrame or a subclass, or call a new method who makes a new JFrame:
public void actionPerformed(ActionEvent e) {
Object source = e.getSource();
if (source == rejectionbutton){
JFrame frame = new JFrame("New Frame");
//or
makeNewFrame();
}
}
Another simple Layout-Manager is the BorderLayout, it´s the default Layout-Manager of the JFrame class.
new YourJFrameNameHere().setVisible(true);
Replace YourJFrameNameHere with the JFrame name.
Simple, no?

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