I know the CMS garbage collector uses the mark sweep algorithm,I am curious about how it marks the object.
CMS initial mark: why does it mark the reachable objects rather than mark unreachable objects?
The garbage collector's task is to find objects that your program can no longer reach by following whatever chain of accessor steps, and to reclaim the memory occupied by them.
The Mark-Sweep GC does that the other way round: it first finds all objects that can still be reached, and then reclaim the memory of all the other objects.
Simplified Mark-Sweep algorithm (of course the real one is far more complex):
Start with all directly-reachable references, e.g. local variables on the stack (arguments and locals from all not-yet-finished method calls), static fields etc.
Mark the objects they point to.
Recursively inspect the newly-marked objects. Mark the objects referenced by their fields.
Repeat until you get no more new marks.
Loop over your memory object-by-object and reclaim the memory of every object without a mark.
Finally remove all marks.
Related
While reading a course on the garbage collector I understood that it removes unreferenced objects from memory, I tried to answer some questions in a quiz related to the subject and I found this question:
The role of the garbage collector is to ensure that there is enough memory to run a Java program?
Is it true or false? I know it manages memory, but does it guarantee that there is enough memory to run a program?
It does, what it sounds exactly:
"Garbage collection"
Garbage collector has not a responsibility of memory allocation or ensuring there is enough memory to run program.
So take a look at wikipedia about garbage collector : https://en.wikipedia.org/wiki/Garbage_collection_(computer_science)
Also according to oracle :
What is Automatic Garbage Collection? Automatic garbage collection is
the process of looking at heap memory, identifying which objects are
in use and which are not, and deleting the unused objects. An in use
object, or a referenced object, means that some part of your program
still maintains a pointer to that object. An unused object, or
unreferenced object, is no longer referenced by any part of your
program. So the memory used by an unreferenced object can be
reclaimed.
https://www.oracle.com/webfolder/technetwork/tutorials/obe/java/gc01/index.html
And check that stacoverflow questiont also : What's the difference between memory allocation and garbage collection, please?
Could anyone please tell me what will be with objects that refer to each other? How does java's GC resolve that issue? Thanks in advance!
If you have object A and B, and if the following conditions hold:
A references to B
B references to A
No other objects reference to any one of them
They are not root objects (e.g. objects in the constants pool etc)
then, these two objects will be garbage collected. This is called "circular reference".
This is because the mark-and-sweep GC will scan and find out all the objects that are reachable from the root objects. If A and B reference each other without any external reference, the mark-and-sweep GC won't be able to mark them as reachable, hence will be selected as candidates for GC.
There are a number of different mark-and-sweep implementations (naive mark-and-sweep, tri-colour etc). But the fundamental idea is the same. If an object cannot be reached from the root by direct/indirect references, it will be garbage collected.
There is a number of GCs. In the Young Generation, there is a copy collector.
What this does is find all the objects which are referenced from "root" objects such a thread stacks. e.g. the eden space is copied to a survivor space, and the survivor spaces are copied to each other. Anything left uncopied is cleared away.
This means if you have a bundle of objects which refer to each other and there is no strong reference to any of them, they will be discarded on the next collection. (The exception being soft references where the GC can choose to keep them or not)
I am reading some materials about garbage collection in Java in order to get to know more deeply what really happens in GC process.
I came across on the mechanism called "card table". I've Googled for it and haven't found comprehensive information. Most of explanations are rather shallow and describes it like some magic.
My question is: How card table and write barrier works? What is marked in card tables? How then garbage collector knows that particular object is referenced by another object persisted in older generation.
I would like to have some practical imagination about that mechanism, like I was supposed to prepare some simulation.
I don't know whether you found some exceptionally bad description or whether you expect too many details, I've been quite satisfied with the explanations I've seen. If the descriptions are brief and sound simplistic, that's because it really is a rather simple mechanism.
As you apparently already know, a generational garbage collector needs to be able to enumerate old objects that refer to young objects. It would be correct to scan all old objects, but that destroys the advantages of the generational approach, so you have to narrow it down. Regardless of how you do that, you need a write barrier - a piece of code executed whenever a member variable (of a reference type) is assigned/written to. If the new reference points to a young object and it's stored in an old object, the write barrier records that fact for the garbage collect. The difference lies in how it's recorded. There are exact schemes using so-called remembered sets, a collection of every old object that has (had at some point) a reference to a young object. As you can imagine, this takes quite a bit of space.
The card table is a trade-off: Instead of telling you which objects exactly contains young pointers (or at least did at some point), it groups objects into fixed-sized buckets and tracks which buckets contain objects with young pointers. This, of course, reduces space usage. For correctness, it doesn't really matter how you bucket the objects, as long as you're consistent about it. For efficiency, you just group them by their memory address (because you have that available for free), divided by some larger power of two (to make the division a cheap bitwise operation).
Also, instead of maintaining an explicit list of buckets, you reserve some space for each possible bucket up-front. Specifically, there is an array of N bits or bytes, where N is the number of buckets, so that the ith value is 0 if the ith bucket contains no young pointers, or 1 if it does contain young pointers. This is the card table proper. Typically this space is allocated and freed along with a large block of memory used as (part of) the heap. It may even be embedded in the start of the memory block, if it doesn't need to grow. Unless the entire address space is used as heap (which is very rare), the above formula gives numbers starting from start_of_memory_region >> K instead of 0, so to get an index into the card table you have to subtract the start of the start address of the heap.
In summary, when the write barrier finds that the statement some_obj.field = other_obj; stores a young pointer in an old object, it does this:
card_table[(&old_obj - start_of_heap) >> K] = 1;
Where &old_obj is the address of the object that now has a young pointer (which is already in a register because it was just determined to refer to an old object).
During minor GC, the garbage collector looks at the card table to determine which heap regions to scan for young pointers:
for i from 0 to (heap_size >> K):
if card_table[i]:
scan heap[i << K .. (i + 1) << K] for young pointers
Sometime ago I have written an article explaining mechanics of young collection in HotSpot JVM.
Understanding GC pauses in JVM, HotSpot's minor GC
Principle of dirty card write-barrier is very simple. Each time when program modifies reference in memory, it should mark modified memory page as dirty. There is a special card table in JVM and each 512 byte page of memory has associated one byte entry in card table.
Normally collection of all references from old space to young would require scanning through all objects in old space. That is why we need write-barrier. All objects in young space have been created (or relocated) since last reset of write-barrier, so non-dirty pages cannot have references into young space. This means we can scan only object in dirty pages.
For anyone who is looking for a simple answer:
In JVM, the memory space of objects is broken down into two spaces:
Young generation (space): All new allocations (objects) are created inside this space.
Old generation (space): This is where long lived objects exist (and probably die)
The idea is that, once an object survives a few garbage collection, it is more likely to survive for a long time. So, objects that survive garbage collection for more than a threshold, will be promoted to old generation. The garbage collector runs more frequently in the young generation and less frequently in the old generation. This is because most objects live for a very short time.
We use generational garbage collection to avoid scanning of the whole memory space (like Mark and Sweep approach). In JVM, we have a minor garbage collection which is when GC runs inside the young generation and a major garbage collection (or full GC) which encompasses garbage collection of both young and old generations.
When doing minor garbage collection, JVM follows every reference from the live roots to the objects in the young generation, and marks those objects as live, which excludes them from the garbage collection process. The problem is that there may be some references from the objects in the old generation to the objects in young generation, which should be considered by GC, meaning those objects in young generation that are referenced by objects in old generation should also be marked as live and excluded from the garbage collection process.
One approach to solve this problem is to scan all of the objects in the old generation and find their references to young objects. But this approach is in contradiction with the idea of generational garbage collectors. (Why we broke down our memory space into multiple generations in the first place?)
Another approach is using write barriers and card table. When an object in old generation writes/updates a reference to an object in the young generation, this action goes through something called write barrier. When JVM sees these write barriers, it updates the corresponding entry in the card table. Card table is a table, which each one of its entries correspond to 512 bytes of the memory. You can think of it as an array containing 0 and 1 items. A 1 entry means there is an object in the corresponding area of the memory which contains references to objects in young generation.
Now, when minor garbage collection is happening, first every reference from the live roots to young objects are followed and the referenced objects in young generation will be marked as live. Then, instead of scanning all of the old object to find references to the young objects, the card table is scanned. If GC finds any marked area in the card table, it loads the corresponding object and follows its references to young objects and marks them as live either.
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Garbage Collection in Java and Circular References
Java runs it's garbage collector whenever there is not enough space in the memory . It does so by deleting the unreferenced objects. So what if an object has a pointer that points to itself ,or any cyclic pointing structure that always has a pointer to it ? Will the garbage collector fail or will it recognize any such insidious attempts made by us in order to make it fail ?
Whether the objects will be collected depends on the Garbage collecting algorithm
reference-counting GC, will not collect cyclic references
but, modern GC algorithms usually decide eligibility of an object for collection by traversing the heap starting from the root set.
Garbage collector will collect objects that are not accessible from the root set of references (current local variables, static references, operand stacks of stack frames). This means that even objects that are referenced by some other objects can still be collected.
Therefore, your cyclic-pointer structure will get collected even though each object is referenced iff there is no other reference path going transitively from the root set to the objects forming the cycle.
See also What triggers the Java Garbage Collector.
The Java garbage collector will not reclaim any memory of objects that are pointed to by static or local variables, or by any objects linked (recursively) from those objects. Thus if you have large linked trees of objects, the garbage collector will not reclaim that space if there is a variable pointing to any root of a tree or loop.
The memory for objects linked in a loop will be reclaimed as long as there is no static or local variable pointing to an object in the loop. Thus if you want garbage collection to work efficiently, be sure to null out variables when the objects are no longer needed.
The garbage collector does detect, and does not care, if objects are linked in cyclic ways. The only thing that matters with whether the object can be reached from a variable.
"A references object B and B references A" is called an island of isolation. GC is smart enough to detect such things. If there is no reference to any object in an island the whole island is eligible for garbage collection
Hopefully a simple question. Take for instance a Circularly-linked list:
class ListContainer
{
private listContainer next;
<..>
public void setNext(listContainer next)
{
this.next = next;
}
}
class List
{
private listContainer entry;
<..>
}
Now since it's a circularly-linked list, when a single elemnt is added, it has a reference to itself in it's next variable. When deleting the only element in the list, entry is set to null. Is there a need to set ListContainer.next to null as well for Garbage Collector to free it's memory or does it handle such self-references automagically?
Garbage collectors which rely solely on reference counting are generally vulnerable to failing to collection self-referential structures such as this. These GCs rely on a count of the number of references to the object in order to calculate whether a given object is reachable.
Non-reference counting approaches apply a more comprehensive reachability test to determine whether an object is eligible to be collected. These systems define an object (or set of objects) which are always assumed to be reachable. Any object for which references are available from this object graph is considered ineligible for collection. Any object not directly accessible from this object is not. Thus, cycles do not end up affecting reachability, and can be collected.
See also, the Wikipedia page on tracing garbage collectors.
Circular references is a (solvable) problem if you rely on counting the references in order to decide whether an object is dead. No java implementation uses reference counting, AFAIK. Newer Sun JREs uses a mix of several types of GC, all mark-and-sweep or copying I think.
You can read more about garbage collection in general at Wikipedia, and some articles about java GC here and here, for example.
The actual answer to this is implementation dependent. The Sun JVM keeps track of some set of root objects (threads and the like), and when it needs to do a garbage collection, traces out which objects are reachable from those and saves them, discarding the rest. It's actually more complicated than that to allow for some optimizations, but that is the basic principle. This version does not care about circular references: as long as no live object holds a reference to a dead one, it can be GCed.
Other JVMs can use a method known as reference counting. When a reference is created to the object, some counter is incremented, and when the reference goes out of scope, the counter is decremented. If the counter reaches zero, the object is finalized and garbage collected. This version, however, does allow for the possibility of circular references that would never be garbage collected. As a safeguard, many such JVMs include a backup method to determine which objects actually are dead which it runs periodically to resolve self-references and defrag the heap.
As a non-answer aside (the existing answers more than suffice), you might want to check out a whitepaper on the JVM garbage collection system if you are at all interested in GC. (Any, just google JVM Garbage Collection)
I was amazed at some of the techniques used, and when reading through some of the concepts like "Eden" I really realized for the first time that Java and the JVM actually could beat C/C++ in speed. (Whenever C/C++ frees an object/block of memory, code is involved... When Java frees an object, it actually doesn't do anything at all; since in good OO code, most objects are created and freed almost immediately, this is amazingly efficient.)
Modern GC's tend to be very efficient, managing older objects much differently than new objects, being able to control GCs to be short and half-assed or long and thorough, and a lot of GC options can be managed by command line switches so it's actually useful to know what all the terms actually refer to.
Note: I just realized this was misleading. C++'s STACK allocation is very fast--my point was about allocating objects that are able to exist after the current routine has finished (which I believe SHOULD be all objects--it's something you shouldn't have to think about if you are going to think in OO, but in C++ speed may make this impractical).
If you are only allocating C++ classes on the stack, it's allocation will be at least as fast as Java's.
Java collects any objects that are not reachable. If nothing else has a reference to the entry, then it will be collected, even though it has a reference to itself.
yes Java Garbage collector handle self-reference!
How?
There are special objects called called garbage-collection roots (GC roots). These are always reachable and so is any object that has them at its own root.
A simple Java application has the following GC roots:
Local variables in the main method
The main thread
Static variables of the main class
To determine which objects are no longer in use, the JVM intermittently runs what is very aptly called a mark-and-sweep algorithm. It works as follows
The algorithm traverses all object references, starting with the GC
roots, and marks every object found as alive.
All of the heap memory that is not occupied by marked objects is
reclaimed. It is simply marked as free, essentially swept free of
unused objects.
So if any object is not reachable from the GC roots(even if it is self-referenced or cyclic-referenced) it will be subjected to garbage collection.
Simply, Yes. :)
Check out http://www.ibm.com/developerworks/java/library/j-jtp10283/
All JDKs (from Sun) have a concept of "reach-ability". If the GC cannot "reach" an object, it goes away.
This isn't any "new" info (your first to respondents are great) but the link is useful, and brevity is something sweet. :)