I am going through official TreeMap documentation. I see subMap() prototype as:
public SortedMap<K,V> subMap(K fromKey, K toKey) is equivalent to subMap(fromKey, true, toKey, false).
I have seen everywhere, Java does not include the last value of a given range by default? Why was this decision made that default inclusion value for toKey will be false (and not true)?
This has been "answered" for String#substring here:
https://stackoverflow.com/a/26631968/1571268
The question about the "Why" may be considered as philosophical or academic, and provoke answers along the line of "That's just the way it is".
[...]
However, regardless of which choice is made, and regardless how it is justified: It is important to be consistent throughout the whole API.
If you are going to specify ranges by specifying end-points it's generally best to specify the range as B<=x<E.
At the very least it means you can specify the empty range by B=E.
But when it comes to 'infinite' value spaces it becomes essential.
Suppose I want to specify every string beginning with C?
In the 'end exclusive' model that's B="C" and E="D".
In the 'end inclusive' model that's B="C" and E="CZZZZZZZZZZZZZZ..." where E is some string we've decided is longer than any string we're going to practically encounter.
It also makes it practical to define non-overlapping coverages as [B,E),[E,F) and so on.
NB: Mathematical convention is that [ indicates >= and ) indicates <
Some people argue it's a matter of taste. But in practice you can create a partition from ordered values A,B,C,D,E... as [A,B),[B,C),[C,D) without any fiddling around trying to identify (the potentially non-existent or unconstructable) value immediately before B.
It's somewhere between messy and impossible to construct the partition [A,B-e1],[B,C-e2]. Just duck the issue and use half-inclusive intervals!
It normally makes sense to use inclusive-exclusive ranges but the approach works the other way.
this is general in almost all programming languages I guess!
like I see in 'python' and 'C'.
This is kind of a rule of sets(collections) in mathematics. you can imagine this as below:
fromKey <= x < toKey
eg:
0 <= x < 10
anyway, if you want to include toKey itself in any range, you should do:
toKey + 1
or
toKey ++
Indices in most programming languages start at 0. Thus, the last element of any linear collection is size - 1.
Now, any range is defined as start (inclusive) - end (exclusive), since it makes the code more readable.
Example
Let's say you have "Java" and you want to split it at the "v".
With this definition, it is very easy:
String java = "Java"; // length: 4
int index = java.indexOf("v"); // 2
String start = java.substring(0, index); // from 0 (inclusive) to 2 (exclusive)
String end = java.substring(index); // from 2 (inclusive) to length (exclusive, implicit)
System.out.println(start + ", " + end); // Ja, va
in java almost every method to get a sub part of a data structure it goes form the fromkey (included) to the tokey (not included) so what you have to do is do tokey +1 instead of just tokey.
As for example, if we do map.subMap(a,b); we will get the values from indexes a to b-1.
Hope this helps.
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One of the topics that seems to come up regularly on mailing lists and online discussions is the merits (or lack thereof) of doing a Computer Science Degree. An argument that seems to come up time and again for the negative party is that they have been coding for some number of years and they have never used recursion.
So the question is:
What is recursion?
When would I use recursion?
Why don't people use recursion?
There are a number of good explanations of recursion in this thread, this answer is about why you shouldn't use it in most languages.* In the majority of major imperative language implementations (i.e. every major implementation of C, C++, Basic, Python, Ruby,Java, and C#) iteration is vastly preferable to recursion.
To see why, walk through the steps that the above languages use to call a function:
space is carved out on the stack for the function's arguments and local variables
the function's arguments are copied into this new space
control jumps to the function
the function's code runs
the function's result is copied into a return value
the stack is rewound to its previous position
control jumps back to where the function was called
Doing all of these steps takes time, usually a little bit more than it takes to iterate through a loop. However, the real problem is in step #1. When many programs start, they allocate a single chunk of memory for their stack, and when they run out of that memory (often, but not always due to recursion), the program crashes due to a stack overflow.
So in these languages recursion is slower and it makes you vulnerable to crashing. There are still some arguments for using it though. In general, code written recursively is shorter and a bit more elegant, once you know how to read it.
There is a technique that language implementers can use called tail call optimization which can eliminate some classes of stack overflow. Put succinctly: if a function's return expression is simply the result of a function call, then you don't need to add a new level onto the stack, you can reuse the current one for the function being called. Regrettably, few imperative language-implementations have tail-call optimization built in.
* I love recursion. My favorite static language doesn't use loops at all, recursion is the only way to do something repeatedly. I just don't think that recursion is generally a good idea in languages that aren't tuned for it.
** By the way Mario, the typical name for your ArrangeString function is "join", and I'd be surprised if your language of choice doesn't already have an implementation of it.
Simple english example of recursion.
A child couldn't sleep, so her mother told her a story about a little frog,
who couldn't sleep, so the frog's mother told her a story about a little bear,
who couldn't sleep, so the bear's mother told her a story about a little weasel...
who fell asleep.
...and the little bear fell asleep;
...and the little frog fell asleep;
...and the child fell asleep.
In the most basic computer science sense, recursion is a function that calls itself. Say you have a linked list structure:
struct Node {
Node* next;
};
And you want to find out how long a linked list is you can do this with recursion:
int length(const Node* list) {
if (!list->next) {
return 1;
} else {
return 1 + length(list->next);
}
}
(This could of course be done with a for loop as well, but is useful as an illustration of the concept)
Whenever a function calls itself, creating a loop, then that's recursion. As with anything there are good uses and bad uses for recursion.
The most simple example is tail recursion where the very last line of the function is a call to itself:
int FloorByTen(int num)
{
if (num % 10 == 0)
return num;
else
return FloorByTen(num-1);
}
However, this is a lame, almost pointless example because it can easily be replaced by more efficient iteration. After all, recursion suffers from function call overhead, which in the example above could be substantial compared to the operation inside the function itself.
So the whole reason to do recursion rather than iteration should be to take advantage of the call stack to do some clever stuff. For example, if you call a function multiple times with different parameters inside the same loop then that's a way to accomplish branching. A classic example is the Sierpinski triangle.
You can draw one of those very simply with recursion, where the call stack branches in 3 directions:
private void BuildVertices(double x, double y, double len)
{
if (len > 0.002)
{
mesh.Positions.Add(new Point3D(x, y + len, -len));
mesh.Positions.Add(new Point3D(x - len, y - len, -len));
mesh.Positions.Add(new Point3D(x + len, y - len, -len));
len *= 0.5;
BuildVertices(x, y + len, len);
BuildVertices(x - len, y - len, len);
BuildVertices(x + len, y - len, len);
}
}
If you attempt to do the same thing with iteration I think you'll find it takes a lot more code to accomplish.
Other common use cases might include traversing hierarchies, e.g. website crawlers, directory comparisons, etc.
Conclusion
In practical terms, recursion makes the most sense whenever you need iterative branching.
Recursion is a method of solving problems based on the divide and conquer mentality.
The basic idea is that you take the original problem and divide it into smaller (more easily solved) instances of itself, solve those smaller instances (usually by using the same algorithm again) and then reassemble them into the final solution.
The canonical example is a routine to generate the Factorial of n. The Factorial of n is calculated by multiplying all of the numbers between 1 and n. An iterative solution in C# looks like this:
public int Fact(int n)
{
int fact = 1;
for( int i = 2; i <= n; i++)
{
fact = fact * i;
}
return fact;
}
There's nothing surprising about the iterative solution and it should make sense to anyone familiar with C#.
The recursive solution is found by recognising that the nth Factorial is n * Fact(n-1). Or to put it another way, if you know what a particular Factorial number is you can calculate the next one. Here is the recursive solution in C#:
public int FactRec(int n)
{
if( n < 2 )
{
return 1;
}
return n * FactRec( n - 1 );
}
The first part of this function is known as a Base Case (or sometimes Guard Clause) and is what prevents the algorithm from running forever. It just returns the value 1 whenever the function is called with a value of 1 or less. The second part is more interesting and is known as the Recursive Step. Here we call the same method with a slightly modified parameter (we decrement it by 1) and then multiply the result with our copy of n.
When first encountered this can be kind of confusing so it's instructive to examine how it works when run. Imagine that we call FactRec(5). We enter the routine, are not picked up by the base case and so we end up like this:
// In FactRec(5)
return 5 * FactRec( 5 - 1 );
// which is
return 5 * FactRec(4);
If we re-enter the method with the parameter 4 we are again not stopped by the guard clause and so we end up at:
// In FactRec(4)
return 4 * FactRec(3);
If we substitute this return value into the return value above we get
// In FactRec(5)
return 5 * (4 * FactRec(3));
This should give you a clue as to how the final solution is arrived at so we'll fast track and show each step on the way down:
return 5 * (4 * FactRec(3));
return 5 * (4 * (3 * FactRec(2)));
return 5 * (4 * (3 * (2 * FactRec(1))));
return 5 * (4 * (3 * (2 * (1))));
That final substitution happens when the base case is triggered. At this point we have a simple algrebraic formula to solve which equates directly to the definition of Factorials in the first place.
It's instructive to note that every call into the method results in either a base case being triggered or a call to the same method where the parameters are closer to a base case (often called a recursive call). If this is not the case then the method will run forever.
Recursion is solving a problem with a function that calls itself. A good example of this is a factorial function. Factorial is a math problem where factorial of 5, for example, is 5 * 4 * 3 * 2 * 1. This function solves this in C# for positive integers (not tested - there may be a bug).
public int Factorial(int n)
{
if (n <= 1)
return 1;
return n * Factorial(n - 1);
}
Recursion refers to a method which solves a problem by solving a smaller version of the problem and then using that result plus some other computation to formulate the answer to the original problem. Often times, in the process of solving the smaller version, the method will solve a yet smaller version of the problem, and so on, until it reaches a "base case" which is trivial to solve.
For instance, to calculate a factorial for the number X, one can represent it as X times the factorial of X-1. Thus, the method "recurses" to find the factorial of X-1, and then multiplies whatever it got by X to give a final answer. Of course, to find the factorial of X-1, it'll first calculate the factorial of X-2, and so on. The base case would be when X is 0 or 1, in which case it knows to return 1 since 0! = 1! = 1.
Consider an old, well known problem:
In mathematics, the greatest common divisor (gcd) … of two or more non-zero integers, is the largest positive integer that divides the numbers without a remainder.
The definition of gcd is surprisingly simple:
where mod is the modulo operator (that is, the remainder after integer division).
In English, this definition says the greatest common divisor of any number and zero is that number, and the greatest common divisor of two numbers m and n is the greatest common divisor of n and the remainder after dividing m by n.
If you'd like to know why this works, see the Wikipedia article on the Euclidean algorithm.
Let's compute gcd(10, 8) as an example. Each step is equal to the one just before it:
gcd(10, 8)
gcd(10, 10 mod 8)
gcd(8, 2)
gcd(8, 8 mod 2)
gcd(2, 0)
2
In the first step, 8 does not equal zero, so the second part of the definition applies. 10 mod 8 = 2 because 8 goes into 10 once with a remainder of 2. At step 3, the second part applies again, but this time 8 mod 2 = 0 because 2 divides 8 with no remainder. At step 5, the second argument is 0, so the answer is 2.
Did you notice that gcd appears on both the left and right sides of the equals sign? A mathematician would say this definition is recursive because the expression you're defining recurs inside its definition.
Recursive definitions tend to be elegant. For example, a recursive definition for the sum of a list is
sum l =
if empty(l)
return 0
else
return head(l) + sum(tail(l))
where head is the first element in a list and tail is the rest of the list. Note that sum recurs inside its definition at the end.
Maybe you'd prefer the maximum value in a list instead:
max l =
if empty(l)
error
elsif length(l) = 1
return head(l)
else
tailmax = max(tail(l))
if head(l) > tailmax
return head(l)
else
return tailmax
You might define multiplication of non-negative integers recursively to turn it into a series of additions:
a * b =
if b = 0
return 0
else
return a + (a * (b - 1))
If that bit about transforming multiplication into a series of additions doesn't make sense, try expanding a few simple examples to see how it works.
Merge sort has a lovely recursive definition:
sort(l) =
if empty(l) or length(l) = 1
return l
else
(left,right) = split l
return merge(sort(left), sort(right))
Recursive definitions are all around if you know what to look for. Notice how all of these definitions have very simple base cases, e.g., gcd(m, 0) = m. The recursive cases whittle away at the problem to get down to the easy answers.
With this understanding, you can now appreciate the other algorithms in Wikipedia's article on recursion!
A function that calls itself
When a function can be (easily) decomposed into a simple operation plus the same function on some smaller portion of the problem. I should say, rather, that this makes it a good candidate for recursion.
They do!
The canonical example is the factorial which looks like:
int fact(int a)
{
if(a==1)
return 1;
return a*fact(a-1);
}
In general, recursion isn't necessarily fast (function call overhead tends to be high because recursive functions tend to be small, see above) and can suffer from some problems (stack overflow anyone?). Some say they tend to be hard to get 'right' in non-trivial cases but I don't really buy into that. In some situations, recursion makes the most sense and is the most elegant and clear way to write a particular function. It should be noted that some languages favor recursive solutions and optimize them much more (LISP comes to mind).
A recursive function is one which calls itself. The most common reason I've found to use it is traversing a tree structure. For example, if I have a TreeView with checkboxes (think installation of a new program, "choose features to install" page), I might want a "check all" button which would be something like this (pseudocode):
function cmdCheckAllClick {
checkRecursively(TreeView1.RootNode);
}
function checkRecursively(Node n) {
n.Checked = True;
foreach ( n.Children as child ) {
checkRecursively(child);
}
}
So you can see that the checkRecursively first checks the node which it is passed, then calls itself for each of that node's children.
You do need to be a bit careful with recursion. If you get into an infinite recursive loop, you will get a Stack Overflow exception :)
I can't think of a reason why people shouldn't use it, when appropriate. It is useful in some circumstances, and not in others.
I think that because it's an interesting technique, some coders perhaps end up using it more often than they should, without real justification. This has given recursion a bad name in some circles.
Recursion is an expression directly or indirectly referencing itself.
Consider recursive acronyms as a simple example:
GNU stands for GNU's Not Unix
PHP stands for PHP: Hypertext Preprocessor
YAML stands for YAML Ain't Markup Language
WINE stands for Wine Is Not an Emulator
VISA stands for Visa International Service Association
More examples on Wikipedia
Recursion works best with what I like to call "fractal problems", where you're dealing with a big thing that's made of smaller versions of that big thing, each of which is an even smaller version of the big thing, and so on. If you ever have to traverse or search through something like a tree or nested identical structures, you've got a problem that might be a good candidate for recursion.
People avoid recursion for a number of reasons:
Most people (myself included) cut their programming teeth on procedural or object-oriented programming as opposed to functional programming. To such people, the iterative approach (typically using loops) feels more natural.
Those of us who cut our programming teeth on procedural or object-oriented programming have often been told to avoid recursion because it's error prone.
We're often told that recursion is slow. Calling and returning from a routine repeatedly involves a lot of stack pushing and popping, which is slower than looping. I think some languages handle this better than others, and those languages are most likely not those where the dominant paradigm is procedural or object-oriented.
For at least a couple of programming languages I've used, I remember hearing recommendations not to use recursion if it gets beyond a certain depth because its stack isn't that deep.
A recursive statement is one in which you define the process of what to do next as a combination of the inputs and what you have already done.
For example, take factorial:
factorial(6) = 6*5*4*3*2*1
But it's easy to see factorial(6) also is:
6 * factorial(5) = 6*(5*4*3*2*1).
So generally:
factorial(n) = n*factorial(n-1)
Of course, the tricky thing about recursion is that if you want to define things in terms of what you have already done, there needs to be some place to start.
In this example, we just make a special case by defining factorial(1) = 1.
Now we see it from the bottom up:
factorial(6) = 6*factorial(5)
= 6*5*factorial(4)
= 6*5*4*factorial(3) = 6*5*4*3*factorial(2) = 6*5*4*3*2*factorial(1) = 6*5*4*3*2*1
Since we defined factorial(1) = 1, we reach the "bottom".
Generally speaking, recursive procedures have two parts:
1) The recursive part, which defines some procedure in terms of new inputs combined with what you've "already done" via the same procedure. (i.e. factorial(n) = n*factorial(n-1))
2) A base part, which makes sure that the process doesn't repeat forever by giving it some place to start (i.e. factorial(1) = 1)
It can be a bit confusing to get your head around at first, but just look at a bunch of examples and it should all come together. If you want a much deeper understanding of the concept, study mathematical induction. Also, be aware that some languages optimize for recursive calls while others do not. It's pretty easy to make insanely slow recursive functions if you're not careful, but there are also techniques to make them performant in most cases.
Hope this helps...
I like this definition:
In recursion, a routine solves a small part of a problem itself, divides the problem into smaller pieces, and then calls itself to solve each of the smaller pieces.
I also like Steve McConnells discussion of recursion in Code Complete where he criticises the examples used in Computer Science books on Recursion.
Don't use recursion for factorials or Fibonacci numbers
One problem with
computer-science textbooks is that
they present silly examples of
recursion. The typical examples are
computing a factorial or computing a
Fibonacci sequence. Recursion is a
powerful tool, and it's really dumb to
use it in either of those cases. If a
programmer who worked for me used
recursion to compute a factorial, I'd
hire someone else.
I thought this was a very interesting point to raise and may be a reason why recursion is often misunderstood.
EDIT:
This was not a dig at Dav's answer - I had not seen that reply when I posted this
1.)
A method is recursive if it can call itself; either directly:
void f() {
... f() ...
}
or indirectly:
void f() {
... g() ...
}
void g() {
... f() ...
}
2.) When to use recursion
Q: Does using recursion usually make your code faster?
A: No.
Q: Does using recursion usually use less memory?
A: No.
Q: Then why use recursion?
A: It sometimes makes your code much simpler!
3.) People use recursion only when it is very complex to write iterative code. For example, tree traversal techniques like preorder, postorder can be made both iterative and recursive. But usually we use recursive because of its simplicity.
Here's a simple example: how many elements in a set. (there are better ways to count things, but this is a nice simple recursive example.)
First, we need two rules:
if the set is empty, the count of items in the set is zero (duh!).
if the set is not empty, the count is one plus the number of items in the set after one item is removed.
Suppose you have a set like this: [x x x]. let's count how many items there are.
the set is [x x x] which is not empty, so we apply rule 2. the number of items is one plus the number of items in [x x] (i.e. we removed an item).
the set is [x x], so we apply rule 2 again: one + number of items in [x].
the set is [x], which still matches rule 2: one + number of items in [].
Now the set is [], which matches rule 1: the count is zero!
Now that we know the answer in step 4 (0), we can solve step 3 (1 + 0)
Likewise, now that we know the answer in step 3 (1), we can solve step 2 (1 + 1)
And finally now that we know the answer in step 2 (2), we can solve step 1 (1 + 2) and get the count of items in [x x x], which is 3. Hooray!
We can represent this as:
count of [x x x] = 1 + count of [x x]
= 1 + (1 + count of [x])
= 1 + (1 + (1 + count of []))
= 1 + (1 + (1 + 0)))
= 1 + (1 + (1))
= 1 + (2)
= 3
When applying a recursive solution, you usually have at least 2 rules:
the basis, the simple case which states what happens when you have "used up" all of your data. This is usually some variation of "if you are out of data to process, your answer is X"
the recursive rule, which states what happens if you still have data. This is usually some kind of rule that says "do something to make your data set smaller, and reapply your rules to the smaller data set."
If we translate the above to pseudocode, we get:
numberOfItems(set)
if set is empty
return 0
else
remove 1 item from set
return 1 + numberOfItems(set)
There's a lot more useful examples (traversing a tree, for example) which I'm sure other people will cover.
Well, that's a pretty decent definition you have. And wikipedia has a good definition too. So I'll add another (probably worse) definition for you.
When people refer to "recursion", they're usually talking about a function they've written which calls itself repeatedly until it is done with its work. Recursion can be helpful when traversing hierarchies in data structures.
An example: A recursive definition of a staircase is:
A staircase consists of:
- a single step and a staircase (recursion)
- or only a single step (termination)
To recurse on a solved problem: do nothing, you're done.
To recurse on an open problem: do the next step, then recurse on the rest.
In plain English:
Assume you can do 3 things:
Take one apple
Write down tally marks
Count tally marks
You have a lot of apples in front of you on a table and you want to know how many apples there are.
start
Is the table empty?
yes: Count the tally marks and cheer like it's your birthday!
no: Take 1 apple and put it aside
Write down a tally mark
goto start
The process of repeating the same thing till you are done is called recursion.
I hope this is the "plain english" answer you are looking for!
A recursive function is a function that contains a call to itself. A recursive struct is a struct that contains an instance of itself. You can combine the two as a recursive class. The key part of a recursive item is that it contains an instance/call of itself.
Consider two mirrors facing each other. We've seen the neat infinity effect they make. Each reflection is an instance of a mirror, which is contained within another instance of a mirror, etc. The mirror containing a reflection of itself is recursion.
A binary search tree is a good programming example of recursion. The structure is recursive with each Node containing 2 instances of a Node. Functions to work on a binary search tree are also recursive.
This is an old question, but I want to add an answer from logistical point of view (i.e not from algorithm correctness point of view or performance point of view).
I use Java for work, and Java doesn't support nested function. As such, if I want to do recursion, I might have to define an external function (which exists only because my code bumps against Java's bureaucratic rule), or I might have to refactor the code altogether (which I really hate to do).
Thus, I often avoid recursion, and use stack operation instead, because recursion itself is essentially a stack operation.
You want to use it anytime you have a tree structure. It is very useful in reading XML.
Recursion as it applies to programming is basically calling a function from inside its own definition (inside itself), with different parameters so as to accomplish a task.
"If I have a hammer, make everything look like a nail."
Recursion is a problem-solving strategy for huge problems, where at every step just, "turn 2 small things into one bigger thing," each time with the same hammer.
Example
Suppose your desk is covered with a disorganized mess of 1024 papers. How do you make one neat, clean stack of papers from the mess, using recursion?
Divide: Spread all the sheets out, so you have just one sheet in each "stack".
Conquer:
Go around, putting each sheet on top of one other sheet. You now have stacks of 2.
Go around, putting each 2-stack on top of another 2-stack. You now have stacks of 4.
Go around, putting each 4-stack on top of another 4-stack. You now have stacks of 8.
... on and on ...
You now have one huge stack of 1024 sheets!
Notice that this is pretty intuitive, aside from counting everything (which isn't strictly necessary). You might not go all the way down to 1-sheet stacks, in reality, but you could and it would still work. The important part is the hammer: With your arms, you can always put one stack on top of the other to make a bigger stack, and it doesn't matter (within reason) how big either stack is.
Recursion is the process where a method call iself to be able to perform a certain task. It reduces redundency of code. Most recurssive functions or methods must have a condifiton to break the recussive call i.e. stop it from calling itself if a condition is met - this prevents the creating of an infinite loop. Not all functions are suited to be used recursively.
hey, sorry if my opinion agrees with someone, I'm just trying to explain recursion in plain english.
suppose you have three managers - Jack, John and Morgan.
Jack manages 2 programmers, John - 3, and Morgan - 5.
you are going to give every manager 300$ and want to know what would it cost.
The answer is obvious - but what if 2 of Morgan-s employees are also managers?
HERE comes the recursion.
you start from the top of the hierarchy. the summery cost is 0$.
you start with Jack,
Then check if he has any managers as employees. if you find any of them are, check if they have any managers as employees and so on. Add 300$ to the summery cost every time you find a manager.
when you are finished with Jack, go to John, his employees and then to Morgan.
You'll never know, how much cycles will you go before getting an answer, though you know how many managers you have and how many Budget can you spend.
Recursion is a tree, with branches and leaves, called parents and children respectively.
When you use a recursion algorithm, you more or less consciously are building a tree from the data.
In plain English, recursion means to repeat someting again and again.
In programming one example is of calling the function within itself .
Look on the following example of calculating factorial of a number:
public int fact(int n)
{
if (n==0) return 1;
else return n*fact(n-1)
}
Any algorithm exhibits structural recursion on a datatype if basically consists of a switch-statement with a case for each case of the datatype.
for example, when you are working on a type
tree = null
| leaf(value:integer)
| node(left: tree, right:tree)
a structural recursive algorithm would have the form
function computeSomething(x : tree) =
if x is null: base case
if x is leaf: do something with x.value
if x is node: do something with x.left,
do something with x.right,
combine the results
this is really the most obvious way to write any algorith that works on a data structure.
now, when you look at the integers (well, the natural numbers) as defined using the Peano axioms
integer = 0 | succ(integer)
you see that a structural recursive algorithm on integers looks like this
function computeSomething(x : integer) =
if x is 0 : base case
if x is succ(prev) : do something with prev
the too-well-known factorial function is about the most trivial example of
this form.
function call itself or use its own definition.
I am reading a book on 2D game programming and am being walked through a 3x3 matrix class for linear transformations. The author has written a method for multiplying two 3x3 matrices as follows.
public Matrix3x3f mul(Matrix3x3f m1)
{
return new Matrix3x3f(new float[][]
{
{
this.m[0][0] * m1.m[0][0] // M[0,0]
+ this.m[0][1] * m1.m[1][0]
+ this.m[0][2] * m1.m[2][0],
this.m[0][0] * m1.m[0][1] // M[0,1]
+ this.m[0][1] * m1.m[1][1]
+ this.m[0][2] * m1.m[2][1],
this.m[0][0] * m1.m[0][2] // M[0,2]
+ this.m[0][1] * m1.m[1][2]
+ this.m[0][2] * m1.m[2][2],
},
{
this.m[1][0] * m1.m[0][0] // M[1,0]
+ this.m[1][1] * m1.m[1][0]
+ this.m[1][2] * m1.m[2][0],
this.m[1][0] * m1.m[0][1] // M[1,1]
+ this.m[1][1] * m1.m[1][1]
+ this.m[1][2] * m1.m[2][1],
this.m[1][0] * m1.m[0][2] // M[1,2]
+ this.m[1][1] * m1.m[1][2]
+ this.m[1][2] * m1.m[2][2],
},
{
this.m[2][0] * m1.m[0][0] // M[2,0]
+ this.m[2][1] * m1.m[1][0]
+ this.m[2][2] * m1.m[2][0],
this.m[2][0] * m1.m[0][1] // M[2,1]
+ this.m[2][1] * m1.m[1][1]
+ this.m[2][2] * m1.m[2][1],
this.m[2][0] * m1.m[0][2] // M[2,2]
+ this.m[2][1] * m1.m[1][2]
+ this.m[2][2] * m1.m[2][2],
},
});
}
If I personally needed to write a method to do the same I would have come up with some nested loop which did all of these calculations automatically, I am assuming that perhaps the author has written it out this way so that people with little math background can follow along easier.
Does this sound like a fair assumption or could a nested loop version of this method possibly cause performance issues when used heavily in a loop where performance is vital?
I think this is a performance issue.
If you use a loop, it will use a lot of jumping orders, since every iteration it needs to check "if cond goto ___". You should read this post on Branch Prediction and also learn a bit on computer architecture to understand how instructions affects performance, in this case I think you might find caching interesting.
From the looks of it, I think it's for clarity's sake, not for performance's sake. Consider the fact that it's Java code. There's object allocation in the return statement. If it were so performance critical that the conditional jump of a for-loop can't be afforded, the result would be written into a mutable instance.
If the hardcoded operations are exactly the same as the operations processed by a loop, I can see no reason why the loop would be less efficient (or at least, not in a considerable way). Actually, large loops (which is not the case here) are more efficient than hardcoding by far because :
some optimizations can be processed by the compiler and the JVM at runtime
(they enable a clearer code and a shorter binary)
I heard that soometimes it could be better to hardcode the operations if the loop iterates through a tiny space but I don't think it is really interesting to do so.
Finally, for multiplying matrices, using a loop or not won't change much things, what could speed up your calculations is using dynamic programming. I don't know if it's worth doing it for small matrices but if I were you I would give it a try.
This is definitely for performance issue. Having nested loops that have to increment the loop index and to check whether the loop has ended always makes it a slower implementation. For computer graphic and CAD/CAM software, the 3x3 or 4x4 matrix multiplication will be done for every rendering action. So, the matrix multiplication can be easily done millions of times. Therefore, implementing 3x3 or 4x4 matrix multiplication without using nested loops is a common practice, especially in the older days where there is no such thing as GPU. For matrices with more than 4 rows/columns, nested loops approach is still used.
This may seem like a silly question, but why is it that in many languages there exists a prefix and postfix version of the ++ and -- operator, but no similar prefix/postfix versions of other operators like += or -=? For example, it seems like if I can write this code:
myArray[x++] = 137; // Write 137 to array index at x, then increment x
I should be able to write something like
myArray[5 =+ x] = 137; // Write 137 to array index at x, then add five to x
Of course, such an operator does not exist. Is there a reason for this? It seems like a weird asymmetry in C/C++/Java.
I'd guess there are several reasons, I think among the more heavily weighted might be:
there probably weren't thought to be too many real use cases (it may not have even occurred to some language designers in the early days)
pre/post increment mapped directly to machine operations (at least on several machines), so they found their way into the language (update: it turns out that this isn't exactly true, even if it's commonly thought so in computing lore. See below).
Then again, while the idea for pre/post/increment/decrement operators might have been influenced by machine operations, it looks like they weren't put into the language specifically to take advantage of such. Here's what Dennis Ritchie has to say about them:
http://cm.bell-labs.com/cm/cs/who/dmr/chist.html
Thompson went a step further by inventing the ++ and -- operators, which increment or decrement; their prefix or postfix position determines whether the alteration occurs before or after noting the value of the operand. They were not in the earliest versions of B, but appeared along the way. People often guess that they were created to use the auto-increment and auto-decrement address modes provided by the DEC PDP-11 on which C and Unix first became popular. This is historically impossible, since there was no PDP-11 when B was developed. The PDP-7, however, did have a few `auto-increment' memory cells, with the property that an indirect memory reference through them incremented the cell. This feature probably suggested such operators to Thompson; the generalization to make them both prefix and postfix was his own. Indeed, the auto-increment cells were not used directly in implementation of the operators, and a stronger motivation for the innovation was probably his observation that the translation of ++x was smaller than that of x=x+1.
As long as y has no side effects:
#define POSTADD(x,y) (((x)+=(y))-(y))
I'll make an assumption. There're lots of use-cases for ++i/i++ and in many the specific type of increment (pre/post) makes difference. I can't tell how many times I've seen code like while (buf[i++]) {...}. On the other hand, += is used much less frequently, as it rarely makes sense to shift pointer by 5 elements at once.
So, there's just no common enough application where difference between postfix and prefix version of += would be important.
I guess it's because it's way too cryptic.
Some argue that even ++/-- should be avoided, because they cause confusion and are responsible for most buffer overrun bugs.
Because the -- and ++ operators map to inc(rement) and dec(rement) instructions (in addition to adding and subtracting) in the CPU, and these operators are supposed to map to the instructions, hence why they exist as separate operators.
Java and C++ have pre- and post- increment and decrement operators because C has them. C has them because C was written, mostly, for the PDP-11 and the PDP-11 had INC and DEC instructions.
Back in the day, optimizing compilers didn't exist so if you wanted to use a single cycle increment operator, either you wrote assembler for it or your language needed an explicit operator for it; C, being a portable assembling language, has explicit increment and decrement operators. Also, the performance difference between ++i and i++ rarely matters now but it did matter in 1972.
Keep in mind that C is almost 40 years old.
If I had to guess, it's common to equate:
x += 5;
...with:
x = x + 5;
And for obvious reasons, it would be nonsensical to write:
x + 5 = x;
I'm not sure how else you would mimic the behavior of 5 =+ x using just the + operator. By the way, hi htiek!
I needed some help with creating custom trees given an arithmetic expression. Say, for example, you input this arithmetic expression:
(5+2)*7
The result tree should look like:
*
/ \
+ 7
/ \
5 2
I have some custom classes to represent the different types of nodes, i.e. PlusOp, LeafInt, etc. I don't need to evaluate the expression, just create the tree, so I can perform other functions on it later.
Additionally, the negative operator '-' can only have one child, and to represent '5-2', you must input it as 5 + (-2).
Some validation on the expression would be required to ensure each type of operator has the correct the no. of arguments/children, each opening bracket is accompanied by a closing bracket.
Also, I should probably mention my friend has already written code which converts the input string into a stack of tokens, if that's going to be helpful for this.
I'd appreciate any help at all. Thanks :)
(I read that you can write a grammar and use antlr/JavaCC, etc. to create the parse tree, but I'm not familiar with these tools or with writing grammars, so if that's your solution, I'd be grateful if you could provide some helpful tutorials/links for them.)
Assuming this is some kind of homework and you want to do it yourself..
I did this once, you need a stack
So what you do for the example is:
parse what to do? Stack looks like
( push it onto the stack (
5 push 5 (, 5
+ push + (, 5, +
2 push 2 (, 5, +, 2
) evaluate until ( 7
* push * 7, *
7 push 7 +7, *, 7
eof evaluate until top 49
The symbols like "5" or "+" can just be stored as strings or simple objects, or you could store the + as a +() object without setting the values and set them when you are evaluating.
I assume this also requires an order of precedence, so I'll describe how that works.
in the case of: 5 + 2 * 7
you have to push 5 push + push 2 next op is higher precedence so you push it as well, then push 7. When you encounter either a ) or the end of file or an operator with lower or equal precedence you start calculating the stack to the previous ( or the beginning of the file.
Because your stack now contains 5 + 2 * 7, when you evaluate it you pop the 2 * 7 first and push the resulting *(2,7) node onto the stack, then once more you evaluate the top three things on the stack (5 + *node) so the tree comes out correct.
If it was ordered the other way: 5 * 2 + 7, you would push until you got to a stack with "5 * 2" then you would hit the lower precedence + which means evaluate what you've got now. You'd evaluate the 5 * 2 into a *node and push it, then you'd continue by pushing the + and 3 so you had *node + 7, at which point you'd evaluate that.
This means you have a "highest current precedence" variable that is storing a 1 when you push a +/-, a 2 when you push a * or / and a 3 for "^". This way you can just test the variable to see if your next operator's precedence is < = your current precedence.
if ")" is considered priority 4 you can treat it as other operators except that it removes the matching "(", a lower priority would not.
I wanted to respond to Bill K.'s answer, but I lack the reputation to add a comment there (that's really where this answer belongs). You can think of this as a addendum to Bill K.'s answer, because his was a little incomplete. The missing consideration is operator associativity; namely, how to parse expressions like:
49 / 7 / 7
Depending on whether division is left or right associative, the answer is:
49 / (7 / 7) => 49 / 1 => 49
or
(49 / 7) / 7 => 7 / 7 => 1
Typically, division and subtraction are considered to be left associative (i.e. case two, above), while exponentiation is right associative. Thus, when you run into a series of operators with equal precedence, you want to parse them in order if they are left associative or in reverse order if right associative. This just determines whether you are pushing or popping to the stack, so it doesn't overcomplicate the given algorithm, it just adds cases for when successive operators are of equal precedence (i.e. evaluate stack if left associative, push onto stack if right associative).
The "Five minute introduction to ANTLR" includes an arithmetic grammar example. It's worth checking out, especially since antlr is open source (BSD license).
Several options for you:
Re-use an existing expression parser. That would work if you are flexible on syntax and semantics. A good one that I recommend is the unified expression language built into Java (initially for use in JSP and JSF files).
Write your own parser from scratch. There is a well-defined way to write a parser that takes into account operator precedence, etc. Describing exactly how that's done is outside the scope of this answer. If you go this route, find yourself a good book on compiler design. Language parsing theory is going to be covered in the first few chapters. Typically, expression parsing is one of the examples.
Use JavaCC or ANTLR to generate lexer and parser. I prefer JavaCC, but to each their own. Just google "javacc samples" or "antlr samples". You will find plenty.
Between 2 and 3, I highly recommend 3 even if you have to learn new technology. There is a reason that parser generators have been created.
Also note that creating a parser that can handle malformed input (not just fail with parse exception) is significantly more complicated that writing a parser that only accepts valid input. You basically have to write a grammar that spells out the various common syntax errors.
Update: Here is an example of an expression language parser that I wrote using JavaCC. The syntax is loosely based on the unified expression language. It should give you a pretty good idea of what you are up against.
Contents of org.eclipse.sapphire/plugins/org.eclipse.sapphire.modeling/src/org/eclipse/sapphire/modeling/el/parser/internal/ExpressionLanguageParser.jj
the given expression (5+2)*7 we can take as infix
Infix : (5+2)*7
Prefix : *+527
from the above we know the preorder and inorder taversal of tree ... and we can easily construct tree from this.
Thanks,