How to maintain full screen when changing scenes javafx - java

I have seen a similar question being asked, however my problem is that I want the stage to maintain full screen mode during the entirety of the scene change ie not simply adding stage.setFullScreen(true) at the end of it, which causes a momentary but very noticeable exit from full screen. Hiding the stage before changing scenes doesn't really help either, as there is a noticeable disappearance . Here's my code:
Main:
package sample;
import javafx.application.Application;
import javafx.fxml.FXMLLoader;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.stage.Stage;
public class Main extends Application {
#Override
public void start(Stage primaryStage) throws Exception{
Parent root = FXMLLoader.load(getClass().getResource("sample.fxml"));
primaryStage.setTitle("Hello World");
primaryStage.setScene(new Scene(root));
primaryStage.setFullScreen(true);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
Controller:
package sample;
import javafx.event.ActionEvent;
import javafx.fxml.FXML;
import javafx.fxml.FXMLLoader;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.layout.AnchorPane;
import javafx.stage.Stage;
public class Controller {
#FXML
private AnchorPane pane;
#FXML
void doSomething(ActionEvent event) throws Exception {
Stage stage = (Stage) pane.getScene().getWindow();
Parent parent = FXMLLoader.load(getClass().getResource("sample2.fxml"));
Scene scene = new Scene(parent);
stage.setScene(scene);
stage.setFullScreen(true);
stage.show();
}
}
Sample:
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.control.Button?>
<?import javafx.scene.layout.AnchorPane?>
<AnchorPane fx:id="pane" maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-
Infinity" minWidth="-Infinity" prefHeight="400.0" prefWidth="600.0"
xmlns="http://javafx.com/javafx/8.0.111" xmlns:fx="http://javafx.com/fxml/1"
fx:controller="sample.Controller">
<children>
<Button layoutX="180.0" layoutY="188.0" mnemonicParsing="false"
onAction="#doSomething" prefHeight="25.0" prefWidth="241.0" text="Do Something"
/>
</children>
</AnchorPane>
Sample2
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.control.Button?>
<?import javafx.scene.layout.AnchorPane?>
<AnchorPane fx:id="pane" maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-
Infinity" minWidth="-Infinity" prefHeight="400.0" prefWidth="600.0" style="-fx-background-color: blue;"
xmlns="http://javafx.com/javafx/8.0.111" xmlns:fx="http://javafx.com/fxml/1"
fx:controller="sample.Controller">
<children>
<Button layoutX="180.0" layoutY="188.0" mnemonicParsing="false"
onAction="#doSomething" prefHeight="25.0" prefWidth="241.0" text="Do Something"
/>
</children>
</AnchorPane>
As you can see, if you run the code and press the button, there is a momentary exit from full screen. Is there any way to fix this, other than using the same fxml file?
Thanks a lot.

I didn't clearly understood what you are saying. I think you need a stage of size equals to Computer screen resolution and switch between the two screens. If yes then the following files will help you do so. If you want to come back to first scene from second scene then keep another button to load the first scene or keep a static variable and switch between the scenes by incrementing the variable and show the scene based on odd or even. Like for odd value of the variable show first scene and for even values show second scene.
Other process is getting the children of the stage. This gives you a ObservableList. Now clear the list and then add the respective scene to the list and show the stage.
Main class:
import javafx.application.Application;
import javafx.fxml.FXMLLoader;
import javafx.geometry.Rectangle2D;
import javafx.scene.Group;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.stage.Screen;
import javafx.stage.Stage;
public class Main extends Application {
#Override
public void start(Stage primaryStage) throws Exception{
Parent root = FXMLLoader.load(getClass().getResource("sample.fxml"));
primaryStage.setTitle("Hello World");
Scene scene = new Scene(root, 500, 200);
primaryStage.setScene(scene);
Rectangle2D primaryScreenBounds = Screen.getPrimary().getVisualBounds();
//set Stage boundaries to visible bounds of the main screen
primaryStage.setX(primaryScreenBounds.getMinX());
primaryStage.setY(primaryScreenBounds.getMinY());
primaryStage.setWidth(primaryScreenBounds.getWidth());
primaryStage.setHeight(primaryScreenBounds.getHeight());
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
Controller Class:
import javafx.event.ActionEvent;
import javafx.fxml.FXML;
import javafx.fxml.FXMLLoader;
import javafx.geometry.Rectangle2D;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.layout.AnchorPane;
import javafx.stage.Screen;
import javafx.stage.Stage;
public class Controller {
#FXML
private AnchorPane pane;
#FXML
void doSomething(ActionEvent event) throws Exception {
Stage stage = (Stage) pane.getScene().getWindow();
Parent parent = FXMLLoader.load(getClass().getResource("sample2.fxml"));
Scene scene = new Scene(parent, 500, 200);
stage.setScene(scene);
Rectangle2D primaryScreenBounds = Screen.getPrimary().getVisualBounds();
//set Stage boundaries to visible bounds of the main screen
stage.setX(primaryScreenBounds.getMinX());
stage.setY(primaryScreenBounds.getMinY());
stage.setWidth(primaryScreenBounds.getWidth());
stage.setHeight(primaryScreenBounds.getHeight());
stage.show();
}
}

Related

How do I change the properties of an object in a fxml file

I was trying to load a fxml file and then change the properties of its objects (like the text of a button). I know how to load the fxml but I can't seem to figure out how to change the properties (like the text of a button) of objects
I know that you can somehow interact with objects by calling their Id but I dont know how to do that.
So how do you interact with objects in a fxml file.
Code:
import javafx.application.Application;
import javafx.fxml.FXMLLoader;
import javafx.scene.Scene;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
import java.net.URL;
public class App extends Application {
public static void main(String[] args) {
launch(args);
}
#Override
public void start(Stage primaryStage) throws Exception {
FXMLLoader loader = new FXMLLoader();
loader.setLocation(new URL("file:///PathToFXML"));
VBox vbox = loader.<VBox>load();
Scene scene = new Scene(vbox);
primaryStage.setScene(scene);
primaryStage.show();
}
}
Fxml:
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.layout.VBox?>
<?import javafx.scene.control.Button?>
<VBox xmlns:fx="http://javafx.com/fxml">
<Button fx:id="button" text="Button"/>
</VBox>

how to combine fxml file with 3d Box and PerspectiveCamera

As a newbie I'm trying to do some my own projects to practice Java, JavaFX and Raspberry coding. Ma latest goal which I set for myself is 3D visualization of force from tensometric beam. I managed to achieve simple chart and and simple visualization of actual pressure force (in circle).
(https://imagizer.imageshack.com/img922/2663/spBwMs.gif)
Now I'd like to represent it as 3D bar.
I tried to understood some examples from Ensemble: jnlps://download.oracle.com/otndocs/products/javafx/8/samples/Ensemble/Ensemble.jnlp
and I managed to do something like that:
(https://imagizer.imageshack.com/img921/2766/12te0a.gif)
but I'd like to achieve something similar using FXML file.
I tried to code it but no effect so far. I'd like you use some Hbox to place 2 boxes next to each other, but then I don't know where to place Camera properly. Actually 3D with javaFX is a little bit of black magic for me ;)
Main.java:
import javafx.application.Application;
import javafx.fxml.FXMLLoader;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.SceneAntialiasing;
import javafx.stage.Stage;
public class Main extends Application {
#Override
public void start(Stage primaryStage) throws Exception{
Parent root = FXMLLoader.load(getClass().getResource("main.fxml"));
primaryStage.setTitle("Hello World");
primaryStage.setScene(new Scene(root,800,800, true, SceneAntialiasing.BALANCED));
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
Controller.java:
import javafx.animation.KeyFrame;
import javafx.animation.KeyValue;
import javafx.animation.Timeline;
import javafx.beans.InvalidationListener;
import javafx.beans.Observable;
import javafx.fxml.FXML;
import javafx.scene.*;
import javafx.scene.layout.AnchorPane;
import javafx.scene.paint.Color;
import javafx.scene.paint.PhongMaterial;
import javafx.scene.shape.Box;
import javafx.scene.transform.Rotate;
import javafx.scene.transform.Translate;
import javafx.util.Duration;
public class Controller{
#FXML
private AnchorPane pane;
#FXML
private Box box;
#FXML
private PerspectiveCamera camera;
final Rotate rx = new Rotate(0, Rotate.X_AXIS);
final Rotate ry = new Rotate(0, Rotate.Y_AXIS);
final Rotate rz = new Rotate(0, Rotate.Z_AXIS);
private Timeline animation;
#FXML
void initialize() {
box.setMaterial(new PhongMaterial(Color.ORANGE));
/* box.setDepth(100);
box.setWidth(100);
box.setHeight(100);*/
rx.setAngle(90);
ry.setAngle(25);
box.getTransforms().addAll(rz, ry, rx);
animation = new Timeline();
animation.getKeyFrames().addAll(
new KeyFrame(Duration.ZERO,
new KeyValue(box.depthProperty(), 0d),
new KeyValue(box.translateYProperty(),400d)),
new KeyFrame(Duration.seconds(5),
new KeyValue(box.depthProperty(), 800d),
new KeyValue(box.translateYProperty(), 0d)));
animation.setCycleCount(Timeline.INDEFINITE);
camera.getTransforms().addAll (
new Rotate(-35, Rotate.X_AXIS),
new Translate(0, 0, 10)
);
box.sceneProperty().addListener(new InvalidationListener() {
#Override
public void invalidated(Observable observable) {
box.getScene().setCamera(camera);
box.sceneProperty().removeListener(this);
}
});
animation.play();
}
}
main.fxml
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.PerspectiveCamera?>
<?import javafx.scene.layout.AnchorPane?>
<?import javafx.scene.shape.Box?>
<AnchorPane fx:id="pane" maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="800.0" prefWidth="800.0" xmlns="http://javafx.com/javafx/9.0.1" xmlns:fx="http://javafx.com/fxml/1" fx:controller="check.brakes.Controller">
<children>
<Box fx:id="box" depth="100.0" height="100.0" layoutX="380.0" layoutY="673.0" width="100.0">
</Box>
<PerspectiveCamera fx:id="camera" farClip="70.0" fieldOfView="35.0" nearClip="0.5" AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0" />
</children>
</AnchorPane>
I expect the bars should look like from the example I provided.
Update
I did it, I'm sure it's not perfect at all, but somehow I have to start.
BTW.
Why is that, when i resize application window, camera angle is changing ?

Trouble applying CSS to programatically created Pane on MouseEvent

I have a stack pane that when the mouse enters, I create a pane, stick some text in it, and display it near the mouse.
StatisticsController.java
stackPane.setOnMouseEntered(event -> {
Pane pane = new Pane();
Text text = new Text("Example Text");
//Add the text to the pane and set it near the mouse
pane.getChildren().add(text);
pane.setLayoutY(event.getSceneY() - 50);
pane.setLayoutX(event.getSceneX() - 100);
//add the style class to give it a blueBG background
pane.getStyleClass().add("blueBG");
// add it too our root
getRoot().getChildren().add(pane);
});
As you can see below when the Pane and text appear when I roll over the stackPane (the black circle and question mark in the image).
However it doesn't have the blue background I'm looking for.
What I find strange is if instead of adding it to the root and I add it to an existing Vbox, it styles correctly (Here I roll over the same stackPane):
So:
//Styles Correctly
getInfoBox().getChildren().add(pane);
// Adds but does not style
getRoot().getChildren().add(pane);
Some things that may be worth noting:
1)getInfoBox() is a static getter. I have multiple controllers which extend a MasterController which has static instance variables to things all controllers would want to be able to access - like the infoBox, to display information.
2)The root is a BorderPane made in the Main class:
Main.java
//Create the root
BorderPane root = new BorderPane();
// I've cut it out to save space but this repeats 4 times to set
//an .fxml file for the top, left, right and bottom of the borderPane ///
FXMLLoader headerLoader = new FXMLLoader(getClass().getResource("/view/header.fxml"));
Parent headerRoot = headerLoader.load();
root.setTop(headerRoot);
//------------------------------------------//
//Set the static reference in the MasterController
MasterController.setRoot(root);
Scene scene = new Scene(root,1366,768);
primaryStage.setScene(scene);
primaryStage.show();
3) The css files are all declared in the .fxml files using Scene Builder. The top, bottom, left, right .fxml files all have the same css (main.css). So does the statistic.fxml which is loaded on button click into the center (you can see in the image)
Suggestion: Could it be because the CSS is not defined for the Scene or BorderPane itself, it only applies to nodes added into the borderPane sections? If so how would I go about letting the enter Scene/Stage use the same css and would that negate adding in the css to each .fxml?
Edit:
When adding this code to the main to apply the CSS to the scene:
Scene scene = new Scene(root,1366,768);
scene.getStylesheets().add(getClass().getResource("/css/main.css").toExternalForm());
primaryStage.setScene(scene);
primaryStage.show();
I get this:
So the CSS for the text is now working, but not for the Pane? I have no idea why this might happen.
// ---- REPRODUCTION -- //
Main.java
package sample;
import javafx.application.Application;
import javafx.fxml.FXMLLoader;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.layout.BorderPane;
import javafx.stage.Stage;
public class Main extends Application {
#Override
public void start(Stage primaryStage) throws Exception{
BorderPane bp = new BorderPane();
MasterController.setRoot(bp);
Parent left = FXMLLoader.load(getClass().getResource("left.fxml"));
Parent right = FXMLLoader.load(getClass().getResource("right.fxml"));
bp.setLeft(left);
bp.setRight(right);
Scene scene = new Scene(bp, 600, 400);
scene.getStylesheets().add(getClass().getResource("main.css").toExternalForm());
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
MasterController.java
package sample;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.VBox;
public class MasterController {
private static VBox rightBox;
private static BorderPane root;
public static VBox getRightBox() {
return rightBox;
}
public static void setRightBox(VBox rightBox) {
MasterController.rightBox = rightBox;
}
public static BorderPane getRoot() {
return root;
}
public static void setRoot(BorderPane root) {
MasterController.root = root;
}
}
LeftController.java
package sample;
import javafx.event.ActionEvent;
import javafx.fxml.FXML;
import javafx.fxml.FXMLLoader;
import javafx.scene.Parent;
import java.io.IOException;
public class LeftController extends MasterController {
#FXML
public void loadCenter(ActionEvent event) {
try {
FXMLLoader loader = new FXMLLoader(getClass().getResource("center.fxml"));
Parent center = loader.load();
getRoot().setCenter(center);
} catch (IOException e){
e.printStackTrace();
}
}
}
CenterController.java
package sample;
import javafx.application.Platform;
import javafx.fxml.FXML;
import javafx.scene.layout.Pane;
import javafx.scene.layout.StackPane;
import javafx.scene.layout.VBox;
import javafx.scene.text.Text;
public class CenterController extends MasterController {
#FXML
private VBox center;
public void initialize() {
Platform.runLater(this::build);
}
public void build() {
center.getChildren().add(new Text("loaded"));
StackPane stackPane = new StackPane();
Text text = new Text("ROLL OVER");
stackPane.getChildren().add(text);
center.getChildren().add(stackPane);
stackPane.setOnMouseEntered(event -> {
getRightBox().getChildren().clear();
Pane pane1 = new Pane();
Text exampleText1 = new Text("Example Text");
pane1.getStyleClass().add("blueBG");
Pane pane2 = new Pane();
Text exampleText2 = new Text("Example Text");
pane2.getStyleClass().add("blueBG");
pane1.getChildren().add(exampleText1);
pane2.getChildren().add(exampleText2);
pane1.setLayoutY(event.getSceneY() + 40);
pane1.setLayoutX(event.getSceneX() - 40);
getRoot().getChildren().add(pane1);
getRightBox().getChildren().add(pane2);
});
}
}
RightController.java
package sample;
import javafx.application.Platform;
import javafx.fxml.FXML;
import javafx.scene.layout.VBox;
public class RightController extends MasterController {
#FXML
private VBox rightBox;
public void initialize() {
setRightBox(rightBox);
}
}
left.fxml
<?xml version="1.0" encoding="UTF-8"?>
<?import java.lang.*?>
<?import java.util.*?>
<?import javafx.scene.*?>
<?import javafx.scene.control.*?>
<?import javafx.scene.layout.*?>
<VBox maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="400.0" prefWidth="200.0" xmlns="http://javafx.com/javafx/8" xmlns:fx="http://javafx.com/fxml/1" fx:controller="sample.LeftController">
<children>
<Button mnemonicParsing="false" onAction="#loadCenter" prefHeight="38.0" prefWidth="200.0" text="Click me to load center" />
</children>
</VBox>
center.fxml
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.text.*?>
<?import javafx.scene.layout.*?>
<VBox fx:id="center" alignment="TOP_CENTER" maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="400.0" prefWidth="200.0" stylesheets="#main.css" xmlns="http://javafx.com/javafx/8" xmlns:fx="http://javafx.com/fxml/1" fx:controller="sample.CenterController">
<children>
<Text strokeType="OUTSIDE" strokeWidth="0.0" text="Center" />
</children>
</VBox>
right.fxml
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.text.*?>
<?import javafx.scene.layout.*?>
<VBox fx:id="rightBox" alignment="TOP_CENTER" maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="400.0" prefWidth="200.0" stylesheets="#main.css" xmlns="http://javafx.com/javafx/8" xmlns:fx="http://javafx.com/fxml/1" fx:controller="sample.RightController">
<children>
<Text strokeType="OUTSIDE" strokeWidth="0.0" text="Right Box" />
</children>
</VBox>
main.css
.blueBG {
-fx-background-color: aqua;
}
You should get the following result. You can see the pane is being styled correctly when added to the right, but not when added too the root.
BorderPane only applies layout to the center, left, right, top and bottom children. It's however the parent of a layout (or the scene in case of a root) that sets the size of a Region during a layout pass (or not, like in this case).
The result is that the style is applied to the Pane, but the size of the Pane remains 0. You can verify this by adding
pane1.resize(100, 100);
to the event handler to set the size of the pane.
You need to use a different kind of layout as parent for pane1's size to become non-empty or resize it yourself.

JavaFX Stage shows always empty scene

Using:
IntelliJ IDEA community ide.
Java JDK 9.0.1
Scene builder 9.0.1
I always get empty scene.
Here is the fxml file code:
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.control.Button?>
<?import javafx.scene.layout.GridPane?>
<GridPane alignment="center" hgap="10" vgap="10" xmlns:fx="http://javafx.com/fxml/1" xmlns="http://javafx.com/javafx/9.0.1" fx:controller="view.Controller">
<children>
<Button mnemonicParsing="false" text="Button" />
</children>
</GridPane>
Here is the main class code:
package view;
import javafx.application.Application;
import javafx.fxml.FXMLLoader;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.stage.Stage;
public class Main extends Application {
#Override
public void start(Stage primaryStage) throws Exception{
Parent root = FXMLLoader.load(getClass().getResource("sample.fxml"));
primaryStage.setTitle("Hello World");
primaryStage.setScene(new Scene(root, 600, 400));
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}

How do you add nodes to an object that is not the main parent (javafx)?

I could not find anything on the topic anywhere i looked. I would like to add a rectangle to my AnchorPane (anchorPaneOne) that is inside my ScrollPane (scrollPane) but whatever i see to do i keep getting errors.
Here is my code:
Main Class:
package application;
import javafx.application.Application;
import javafx.fxml.FXML;
import javafx.fxml.FXMLLoader;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.control.ScrollPane;
import javafx.scene.layout.AnchorPane;
import javafx.scene.shape.Rectangle;
import javafx.stage.Stage;
public class Main extends Application {
#FXML
ScrollPane scrollPane;
#FXML
AnchorPane main;
#FXML
AnchorPane anchorPaneOne;
public void start(Stage primaryStage) {
try {
Parent root = FXMLLoader.load(getClass().getResource("/fxml/Main.fxml"));
Scene scene = new Scene(root,600,400);
primaryStage.setScene(scene);
primaryStage.setTitle("Stack Overflow Example");
primaryStage.show();
Rectangle r = new Rectangle();
//It will not let me do anchorPaneOne.getChildren().add(r);
} catch(Exception e) {
e.printStackTrace();
}
}
public static void main(String[] args) {
launch(args);
}
}
Main.fxml:
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.control.*?>
<?import java.lang.*?>
<?import javafx.scene.layout.*?>
<AnchorPane fx:id="main" maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="400.0" prefWidth="600.0" xmlns="http://javafx.com/javafx/8" xmlns:fx="http://javafx.com/fxml/1">
<children>
<ScrollPane fx:id="scrollPane" prefHeight="400.0" prefWidth="600.0">
<content>
<AnchorPane fx:id="anchorPaneOne" minHeight="0.0" minWidth="0.0" prefHeight="800.0" prefWidth="585.0" />
</content>
</ScrollPane>
</children>
</AnchorPane>
Any assistance would be appreciated.
Thanks
The loader needs to know where to inject the instances to - without the field anchorPaneOne can't be instantiated and remains null. That's done by the controller property which must be set before actually loading the ui:
// create a loader
FXMLLoader loader = new FXMLLoader(getClass().getResource(resource));
// set this instance as its controller
loader.setController(this);
// load the ui
Parent root = loader.load();
Scene scene = new Scene(root, 600, 400);
primaryStage.setScene(scene);
primaryStage.setTitle("Stack Overflow Example");
primaryStage.show();
Rectangle r = new Rectangle(100, 100);
// now the field is instantiated and can be accessed without NPE
anchorPaneOne.getChildren().add(r);

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